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Tuesday, March 31, 2009

Atomic Robo-Kid

1 AJWT-AA70 Infinite lives
2 A5NT-AAHC Shields cost 6 crystals
3 AMNT-AAHC Shields cost 2 crystals
4 AHNT-AAHC Shields granted for each crystal
5 BCRA-ARBN Shields last 30 seconds
6 98RA-B93N Shields last until next level
7 RZ8T-A6TR Repeat lasts forever
8 CDNT-A6GG Repeat lasts twice as long
9 GDNT-AA6N Get repeat on pick-up of 3-way gun
10 KDNT-AA5Y Get repeat on pick-up of fission gun
11 DDNT-AA7E Get repeat on pick-up of missiles
12 RHNT-A6Z6 Get repeat on pick-up of 5-way gun
13 H2WT-AA8L Keep weapons after dying

Monday, March 30, 2009

Arrow Flash

1 9WET-AGSG + XLET-AAHJ Start with 100 lives
2 9WET-AGSG + R0ET-AAHJ Start with 75 lives
3 9WET-AGSG + LCET-AAHJ Start with 50 lives
4 9WET-AGSG + E0ET-AAHJ Start with 25 lives
5 9WET-AGSG + ECET-AAHJ Start with 20 lives
6 9WET-AGSG + C0ET-AAHJ Start with 15 lives
7 9WET-AGSG + CCET-AAHJ Start with 10 lives
8 9WET-AGSG + ALET-AAHJ Start with 2 lives
9 9WET-AGSG + AGET-AAHJ Start with 1 life
10 RFLT-A6WA Infinite lives
11 ALGA-AA36 Invincibility
12 CCWT-AAGR Start with 16 arrow force shots
13 BWWT-AAGR Start with 12 arrow force shots
14 BCWT-AAGR Start with 8 arrow force shots
15 A4WT-AAGR Start with 6 arrow force shots
16 ALWT-AAGR Start with 2 arrow force shots
17 AGWT-AAGR Start with 1 arrow force shots
18 ACWT-AAGR Start with no arrow force shots
19 R07A-A6VT Infinite arrow force shots
20 CG7A-BJV8 Robot arrow flash lasts 2x as long as normal
21 CG7A-BNV8 Robot arrow flash lasts 3x as long as normal
22 CG7A-BTV8 Robot arrow flash lasts 4x as long as normal
23 CG7A-B2V8 Robot arrow flash lasts 6x as long as normal
24 CG7A-BAV8 Robot arrow flash lasts 8x as long as normal
25 AJCA-AAB2 Start on stage 2
26 ANCA-AAB2 Start on stage 3
27 ATCA-AAB2 Start on stage 4
28 AYCA-AAB2 Start on stage 5

Sunday, March 29, 2009

Arnold Palmer Tournament Golf

In tournament play, the game starts you at Level 1, which gives you the lowest (worst) attribute levels for power, skill and caddy. If you do well in tournaments, the game will increase your overall level for later tournaments, which increases your power, skill and caddy levels. Level-warping ARNIE Codes 20 thru 30 automatically give you the power, skill and caddy levels of the level you choose. Since you can normally set your overall level in practice rounds, these codes are good only for tournament play. The following chart shows power, skill and caddy levels in relation to overall level:
Finally, Codes 31 and 32 have no benefit in practice rounds, since there are computer opponents only in tournament play.

1 AJBA-AA4A MASTER CODE--MUST BE ENTERED
2 ACLA-AAGY Set wind strength to 1 (no wind)
3 9WLA-BCG6 + AGLA-AAG8 Set wind strength to 2 (weak)
4 9WLA-BCG6 + ALLA-AAG8 Set wind strength to 3
5 9WLA-BCG6 + ARLA-AAG8 Set wind strength to 4
6 9WLA-BCG6 + AWLA-AAG8 Set wind strength to 5 (moderate)
7 9WLA-BCG6 + A0LA-AAG8 Set wind strength to 6
8 9WLA-BCG6 + A4LA-AAG8 Set wind strength to 7
9 9WLA-BCG6 + A8LA-AAG8 Set wind strength to 8
10 9WLA-BCG6 + BCLA-AAG8 Set wind strength to 9 (strong)
11 DLLT-AA50 Computer won't change wind strength during game
12 9WLA-BCG0 + ACLA-AAG2 Set wind direction to South
13 9WLA-BCG0 + AWLA-AAG2 Set wind direction to Southwest
14 9WLA-BCG0 + BCLA-AAG2 Set wind direction to West
15 9WLA-BCG0 + BWLA-AAG2 Set wind direction to Northwest
16 9WLA-BCG0 + CCLA-AAG2 Set wind direction to North
17 9WLA-BCG0 + CWLA-AAG2 Set wind direction to Northeast
18 9WLA-BCG0 + DCLA-AAG2 Set wind direction to East
19 9WLA-BCG0 + DWLA-AAG2 Set wind direction to Southeast
20 AM0A-AAFL Start at level 2
21 AS0A-AAFL Start at level 3
22 AX0A-AAFL Start at level 4
23 A10A-AAFL Start at level 5
24 A50A-AAFL Start at level 6
25 A90A-AAFL Start at level 7
26 BD0A-AAFL Start at level 8
27 BH0A-AAFL Start at level 9
28 BM0A-AAFL Start at level 10
29 BS0A-AAFL Start at level 11
30 BX0A-AAFL Start at level 12
31 BCRT-BE4A All tournament opponents will shoot par on each hole
32 ACRT-BE4A All tournament opponents will shoot birdie on each hole

Saturday, March 28, 2009

Arcus Odyssey

1 09NA-ALXG Player 1 starts with 1 hit point
2 31NA-ALXG Player 1 starts with 3 hit points
3 0SNA-ALXG Player 1 starts with 5 hit points
4 KSNA-ALXG Player 1 starts with 7 hit points
5 FDNA-ALXG Player 1 starts with 10 hit points
6 09NA-ALX0 Player 2 starts with 1 hit point
7 31NA-ALX0 Player 2 starts with 3 hit points
8 0SNA-ALX0 Player 2 starts with 5 hit points
9 KSNA-ALX0 Player 2 starts with 7 hit points
10 FDNA-ALX0 Player 2 starts with 10 hit points
11 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + ASNA-AAEY Start at act 2
12 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + A1NA-AAEY Start at act 3
13 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + DDNA-AAEY Start at act 4
14 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + DXNA-AAEY Start at act 5
15 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + EHNA-AAEY Start at act 6
16 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + FMNA-AAEY Start at act 7
17 2DNA-ACNR + 9XNA-BCEW + V5NA-AFE0 + GMNA-AAEY Start at act 8
18 1XCT-DWDT + AHCT-CADW Each magic level can be used 1x
19 1XCT-DWDT + A1CT-CADW Each magic level can be used 5x
20 1XCT-DWDT + CXCT-CADW Each magic level can be used 20x
21 1XCT-DWDT + GMCT-CADW Each magic level can be used 50x
22 1XCT-DWDT + NSCT-CADW Each magic level can be used 99x
23 RHYT-A618 Each magic level can be used infinite times
24 JHJT-DTY6 Medicine of Regeneration increases life gauge by 2 instead of 3
25 JHJT-DAY6 Medicine of Regeneration increases life gauge by 4
26 RHJT-C6ZG Medicine of Regeneration increases life gauge to full

Friday, March 27, 2009

Altered Beast

1 DCXA-AA22 MASTER CODE--MUST BE ENTERED
2 FT1T-AA5L Infinite lives
3 BWXA-ACCT Start with 1 life
4 BWXA-ALCT Start with 5 lives
5 ATWA-AA8R Protection against enemy hits--no power lost from power gauge
6 PA5T-BNT2 First spirit ball transforms you into an Altered Beast(tm)
7 AEFA-AABW Makes Aggar easier to defeat
8 AA9A-ALN8 Most Altered Beast punches (Button A) are more powerful against bosses
9 AA9A-ALPG Most Altered Beast attacks (Button B) are more powerful against bosses—DOES NOT WORK FOR BEAR
10 HTWT-B6KG Makes most enemies easier to defeat
11 A2TA-AAGC Makes Neff easier to defeat
12 AYMT-AAHN Makes Crocodile Worm easier to defeat

Thursday, March 26, 2009

Alien Storm

1 EABT-AA4W MASTER CODE-MUST BE ENTERED
2 AB8A-AACW Special attack uses no energy
3 AB8A-ANCW Special attack uses 1/2 as much energy
4 R1DT-A60R Normal attacks use no energy
5 P1DT-BD0R Normal attacks gain energy instead of losing it
6 AA4A-BB96 Start with maximum energy
7 AJ7A-AA3R Infinite credits
8 AB9TCTE0 Each energy unit is worth 2 times as much
9 AB9T-DAE0 Each energy unit is worth 4 times as much
10 AB9T-CAN0 Each energy unit is worth 8 times as much
11 9WET-BCS4 + CWET-B998 + ACET-AGH6 Start on Mission 2--Expel the Aliens
12 9WET-BCS4 + CWET-B998 + ACET-ANH6 Start on Mission 3--Alien's Nest
13 9WET-BCS4 + CWET-B998 + ACET-A2H6 Start on Mission 5--Save the Laboratory
14 9WET-BCS4 + CWET-B998 + ACET-A8H6 Start on Mission 6--Night Crawler
15 9WET-BCS4 + CWET-B998 + ACET-BEH6 Start on Mission 7--Destroy the UFO
16 9WET-BCS4 + CWET-B998 + ACET-BLH6 Start on Mission 8--Final Battle
17 ALXT-AA4Y Most alien hits do no damage (no life lost on life meter)
18 AJEA-CA7R Aliens in shooting gallery do no damage (no life lost on life meter)

Wednesday, March 25, 2009

Alien 3

All Difficulty Modes:
1 D2CT-CADY Game clock runs faster
2 SACT-CADY Game clock runs slower
3 8ACT-CADY Game clock runs much slower
4 AACT-CA6J Game clock frozen (no time limit)
5 AJBT-AAEY Start at stage 2 instead of stage 1
6 ANBT-AAEY Start at stage 3
7 ATBT-AAEY Start at guardian level after stage 3
8 AYBT-AAEY Start at stage 4
9 A2BT-AAEY Start at stage 5
10 A6BT-AAEY Start at stage 6
11 BABT-AAEY Start at guardian level after stage 6
12 BEBT-AAEY Start at stage 7
13 BJBT-AAEY Start at stage 8
14 BNBT-AAEY Start at stage 9
15 BTBT-AAEY Start at guardian level after stage 9
16 BYBT-AAEY Start at stage 10
17 B2BT-AAEY Start at stage 11
18 B6BT-AAEY Start at stage 12
19 CABT-AAEY Start at guardian level after stage 12
20 CEBT-AAEY Start at stage 13
21 CJBT-AAEY Start at stage 14
22 CNBT-AAEY Start at stage 15
23 CTBT-AAEY Start at guardian level after stage 15
24 AJNA-EA3R Infinite ammo for machine gun
25 AJMA-EA7C Infinite fuel for flame-thrower
26 AJJT-EA2J Infinite ammo for grenade launcher
27 AJKA-EA88 Infinite hand grenades
28 M42A-CAG0 Machine gun recharge pick-up reloads to capacity
29 NC2A-CAHY Flame-thrower recharge pick-up reloads to capacity
30 NL2T-CAAW Grenade launcher recharge pick-up reloads to capacity
31 NW2T-CABT Hand grenade recharge pick-up reloads to capacity
32 RG2T-C6W4 First-aid pick-up restores energy gauge to capacity
33 AMDA-CA4J Long falls do not reduce energy
34 ADEA-CAGJ Falls into turbine fans do not reduce energy
35 AJFT-AA66 Never lose radar
36 A2EA-AA8R Infinite lives
37 5DXA-D93N Ripley jumps higher
38 YDXA-D93N Ripley jumps much higher

Hard Difficulty Mode:
39 LBRT-JAEJ Machine gun capacity is 50 instead of 99
40 GBRT-JAEL Flame-thrower capacity is 30 instead of 99
41 EBRT-JAEN Grenade launcher capacity is 20 instead of 99 E
42 GBRT-JAER Hand grenade capacity is 30 instead of 99

Tuesday, March 24, 2009

Alex Kidd in the Enchanted Castle

1 AFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 2
2 AKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 3
3 APBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 4
4 AVBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 5
5 AZBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 6
6 A3BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 7
7 A7BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 8
8 BBBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 9
9 BFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 10
10 BKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 11
11 DKBA-BC1A Start with 1 life
12 DVBA-BC1A Start with 2 lives
13 D3BA-BC1A Start with 3 lives
14 H3BA-AG9A Start with 4 lives
15 N3BA-A8SA Start with 6 lives
16 NVBA-A8SA Start with 8 lives
17 NKBA-A8SA Start with 10 lives
18 A3ST-B64Y 100 Baums needed to continue instead of 1000
19 BBST-B64Y 500 Baums needed to continue game
20 GBST-B64Y 3000 Baums needed to continue game
21 ABST-B64Y Game can always be continued
22 CKST-B64Y Game can never be continued
23 AWNA-B68E Gold coin worth 50 Baums instead of 10
24 A4NA-B68E Gold coin worth 100 Baums
25 B4NA-B68E Gold coin worth 1000 Baums
26 ACNA-B68E Gold coin worth nothing
27 ALPT-B662 Bag of gold worth 10 Baums instead of 100
28 BCPT-B662 Bag of gold worth 500 Baums
29 B4PT-B662 Bag of gold worth 1000 Baums
30 ACPT-B662 Bag of gold worth nothing
31 HCRA-BJXA Doll prize worth 2 extra lives instead of 1
32 HCRA-BNXA Doll prize worth 3 extra lives
33 ALRA-AA5A Doll prize worth nothing
34 AKGA-B64A + AMBA-B68L + RFGA-A6V8 All Janken games cost 10 Baums
35 AVGA-B64A + AXBA-B68L + RFGA-A6V8 All Janken games cost 50 Baums
36 A3GA-B64A + A5BA-B68L + RFGA-A6V8 All Janken games cost 100 Baums
37 BBGA-B64A + BDBA-B68L + RFGA-A6V8 All Janken games cost 500 Baums
38 B3GA-B64A + B5BA-B68L + RFGA-A6V8 All Janken games cost 1000 Baums
39 ABGA-B64A + ADBA-B68L + RFGA-A6V8 All Janken games are free
40 RG4A-A610 + HC4T-BAAN + WC4T-AD2R + AR4T-AAAY Alex always wins at Janken
41 9NDA-B93Y Alex jumps higher
42 9EDA-B93Y Alex jumps much higher

Monday, March 23, 2009

Aladdin

1 GEAB-0AC0 Start with 1 life
2 G6AB-0AC0 Start with 7 lives
3 HEAB-0AC0 Start with 9 lives
4 RGJB-Y6Z8 Infinite lives
5 ATFB-0A26 Infinite continues
6 ATCB-0A24 Invincible
7 AGXB-YAE2 Start with 1 health unit instead of 8
8 ALXB-YAE2 Start with 2 health units instead of 8
9 AWXB-YAE2 Start with 4 health units instead of 8
10 BWXB-YAE2 Start with 12 health units instead of 8
11 CCXB-YAE2 Start with 16 health units instead of 8
12 ECXB-YAE2 Start with 32 health units instead of 8
13 D51V-YA32 Genie hearts do not increase health
14 CM1V-YA32 Genie hearts restore health to maximum
15 ATBV-0A5L Infinite apples
16 GCXB-ZAM8 Start with 0 apples
17 G0XB-ZAM8 Start with 5 apples
18 GCXB-ZEM8 Start with 20 apples
19 GCXB-ZLM8 Start with 50 apples
20 HGXB-ZWM8 Start with 99 apples
21 ATBV-0A4A Each apple found worth 0 apples
22 6ABV-094E Each apple found worth 10 apples
23 9TBV-1GMA + RYBV-06XJ Throwing an apple uses all apples
24 BMYV-YA6G The apple thief won't steal your apples
25 G0XB-ZAMG Start with 5 gems
26 GCXB-ZCMG Start with 10 gems
27 GCXB-ZEMG Start with 20 gems
28 GCXB-ZLMG Start with 50 gems
29 HGXB-ZWMG Start with 99 gems
30 ATBV-0A68 Each gem found worth 0 gems
31 6JBV-097C Each gem found worth 10 gems
32 GD9B-ZALJ + CM9B-YA5E Tries are free at peddler's stall
33 GH9B-ZALJ + B59B-YA5E Tries are 1 gem at peddler's stall
34 GS9B-ZALJ + A59B-YA5E Tries are 3 gems at peddler's stall
35 GD9B-ZAPC + E59B-YA7W Wishes are free at peddler's stall
36 GH9B-ZAPC + EM9B-YA7W Wishes are 1 gem at peddler's stall
37 GS9B-ZAPC + DM9B-YA7W Wishes are 3 gems at peddler's stall
38 G19B-ZAPC + CM9B-YA7W Wishes are 5 gems at peddler's stall
39 G99B-ZAPC + BM9B-YA7W Wishes are 7 gems at peddler's stall
40 AX4B-YA82 Each genie token found worth 0 genie tokens
41 HH4B-ZJ02 Each genie token found worth 2 genie tokens
42 HH4B-ZT02 Each genie token found worth 4 genie tokens
43 HH4B-ZA02 Each genie token found worth 8 genie tokens
44 ATNV-0A68 Genie tokens never decrease in genie bonus round
45 ATPB-0A6W 'Lose!' does not count in genie bonus round
46 AWWB-YACN + W4WB-YAWE Start at Sultan's Dungeon
47 A0WB-YACN + XLWB-YAWE Start at Cave of Wonders
48 A4WB-YACN + X4WB-YAWE Start at Abu in the Cave
49 A8WB-YACN + YLWB-YAWE Start at The Escape
50 BCWB-YACN + Y4WB-YAWE Start at Rug Ride
51 BGWB-YACN + ZLWB-YAWE Start at Inside the Lamp
52 BLWB-YACN + Z4WB-YAWE Start at Sultan's Palace
53 BWWB-YACN + 0LWB-YAWE Start at Jafar's Quarters
54 BRWB-YACN + 04WB-YAWE Start at Jafar's Palace

Sunday, March 22, 2009

Air Buster

1 ACST-AAFT Infinite stock for player 1
2 ACYT-AAE0 Infinite stock for player 2
3 ACTA-AACJ Infinite credits for player 1
4 ACZA-AABR Infinite credits for player 2
5 AJGT-AACJ Start on phase 2--player 1
6 ANGT-AACJ Start on phase 3--player 1
7 ATGT-AACJ Start on phase 4--player 1
8 AYGT-AACJ Start on phase 5--player 1
9 A2GT-AACJ Start on phase 6--player 1
10 AJGT-AAHW Start on phase 2--player 2
11 ANGT-AAHW Start on phase 3--player 2
12 ATGT-AAHW Start on phase 4--player 2
13 AYGT-AAHW Start on phase 5--player 2
14 A2GT-AAHW Start on phase 6--player 2
15 AJHA-AAFR Start on phase 2--twin setup
16 ANHA-AAFR Start on phase 3--twin setup
17 ATHA-AAFR Start on phase 4--twin setup
18 AYHA-AAFR Start on phase 5--twin setup
19 A2HA-AAFR Start on phase 6--twin setup
20 HHVT-B2Y4 Each normal shot power-up (P)
worth half max power--player 1
21 HHVT-BAY4 Each normal shot power-up (P)
worth almost max power--player 1
22 HHVT-B2ZT Each normal shot power-up (P)
worth half max power--player 2
23 HHVT-BAZT Each normal shot power--up (P)
worth almost max power--player 2
24 ALKT-AA66 + R0SA-A6Y6 Don't lose shot power when shot down--player 1
25 ALVA-AA5C + R0SA-A6Y6 Don't lose shot power when shot down—player 2
26 A4KT-AA7A + R0SA-A6Y6 Don't lose battle gear when shot down—player 1
27 A4VA-AA5G + R0SA-A6Y6 Don't lose battle gear when shot down— player 2
28 BLKT-AA66 + R0SA-A6Y6 Don't lose battle gear or shot power when shot down--player 1
29 BLVA-AA5C + R0SA-A6Y6 Don't lose battle gear or shot power when shot down--player 2

Saturday, March 21, 2009

After Burner 2

1 AKYT-AAHT Start on stage 2
2 APYT-AAHT Start on stage 3
3 AVYT-AAHT Start on stage 4
4 AZYT-AAHT Start on stage 5
5 A3YT-AAHT Start on stage 6
6 A7YT-AAHT Start on stage 7
7 BBYT-AAHT Start on stage 8
8 BFYT-AAHT Start on stage 9
9 BKYT-AAHT Start on stage 10
10 BPYT-AAHT Start on stage 11
11 BVYT-AAHT Start on stage 12
12 BZYT-AAHT Start on stage 13
13 B3YT-AAHT Start on stage 14
14 B7YT-AAHT Start on stage 15
15 CBYT-AAHT Start on stage 16
16 CFYT-AAHT Start on stage 17
17 CKYT-AAHT Start on stage 18
18 CPYT-AAHT Start on stage 19
19 CVYT-AAHT Start on stage 20
20 CZYT-AAHT Start on stage 21
21 C3YT-AAHT Start on stage 22
22 C7YT-AAHT Start on stage 23
23 AANA-AABL Start with 1 plane instead of 3
24 AENA-AABL Start with 2 planes
25 ANNA-AABL Start with 4 planes
26 ATNA-AABL Start with 5 planes
27 AE2A-AAD6 Continue with 1 plane instead of 3
28 AJ2A-AAD6 Continue with 2 planes
29 AT2A-AAD6 Continue with 4 planes
30 AY2A-AAD6 Continue with 5 planes
31 AT0T-AA4T Almost infinite planes
32 AANA-AABW + AANA-AAB4 Start with 0 missiles instead of 50
33 BJNA-AABW + BJNA-AAB4 Start with 10 missiles
34 DENA-AABW + DENA-AAB4 Start with 25 missiles
35 KNNA-AABW + KNNA-AAB4 Start with 75 missiles
36 NTNA-AABW + NTNA-AAB4 Start with 100 missiles
37 AA2A-AAET Continue with no extra missiles
38 BJ2A-AAET Continue with 10 extra missiles
39 DE2A-AAET Continue with 25 extra missiles
40 KN2A-AAET Continue with 75 extra missiles
41 NT2A-AAET Continue with 100 extra missiles
42 BJ6A-AA26 Infinite missiles
43 AAZA-AAEE 0 continues instead of 3
44 AEZA-AAEE 1 continue
45 AYZA-AAEE 5 continues
46 BEZA-AAEE 9 continues
47 AT2A-AA6C Infinite continues

Friday, March 20, 2009

Aero the Acrobat

1 WNEA-BE4Y Start with 1 life
2 WJEA-BE4Y Start with 2 lives
3 WAEA-BE4Y Start with 4 lives
4 WTEA-BE4Y Start with 8 lives
5 TNEA-BE4Y Start with 11 lives
6 RE4A-A6VJ Infinite lives
7 RG2A-A61W Never lose health (spikes, fire, etc. will
still kill you)
8 AB6A-EADL Start with 0 continues
9 AF6A-EADL Start with 1 continue
10 AZ6A-EADL Start with 5 continues
11 BK6A-EADL Start with 10 continues
12 AVVA-EA3Y Infinite continues
13 AYEA-AADR + AY6A-AAD0 Get extra lives more easily
14 RE6A-A6W6 No extra life for 20,000 points
15 ABTA-CAHJ Each star found worth 0 stars
16 AKTA-CAHJ Each star found worth 2 stars
17 AZTA-CAHJ Each star found worth 5 stars
18 BKTA-CAHJ Each star found worth 10 stars
19 RHDA-A6YN Infinite stars if you have some
20 AXDA-AA6J Infinite stars even if you have none
21 RE8A-A6Z2 Timer doesn't run
22 ABSA-DA62 Finding a clock adds 0 minutes to timer
23 AKSA-DA62 Finding a clock adds 2 minutes to timer
24 AVSA-DA62 Finding a clock adds 4 minutes to timer
25 BBSA-DA62 Finding a clock adds 8 minutes to timer
26 9YLA-D976 Jump lower than normal while standing still
27 9ALA-D976 Jump a little higher than normal while
standing still
28 8TLA-D976 Jump higher than normal while standing still
29 8ALA-D976 Jump much higher than normal while standing
still
30 9YKA-D93Y Jump lower than normal while running
31 9AKA-D93Y Jump a little higher than normal while
running
32 8TKA-D93Y Jump higher than normal while running
33 8AKA-D93Y Jump much higher than normal while running

Thursday, March 19, 2009

The Adventures of Batman and Robin

1 ACSA-AADL Start with 1 life
2 BGSA-AADL Start with 10 lives
3 AGSA-AADT Start with 1 credit
4 BGSA-AADT Start with 9 credits
5 C2CA-CA5C Infinite life points
6 AJCA-CA6W Infinite lives
7 AJFA-CA8C Weapon does not discharge
8 A28T-DE2N Weapon gets full power on first power up
9 A4SA-AAD6 Start with weapon at level 6 firepower
10 AGSA-AAD0 Start with Shuriken instead of Batarang
11 ALSA-AAD0 Start with Bolo instead of Batarang

Wednesday, March 18, 2009

The Addams Family

1 RH0A-R6VA Infinite lives

FOR CODES 2 THRU 5, START THE GAME BEFORE THE DEMO ENDS
2 AGET-RAFY Start with 1 life in a new game instead of 5
3 CCET-RAFY Start with 10 lives--new game
4 LCET-RAFY Start with 50 lives--new game
5 XGET-RAFY Start with 99 lives--new game
6 AFET-TAA2 Start with 1 life after using a continue
instead of 5
7 CBET-TAA2 Start with 10 lives after using a continue
8 LBET-TAA2 Start with 50 lives after using a continue
9 XFET-TAA2 Start with 99 lives after using a continue
10 AHTA-RAA2 Extra life every 10,000 pts. instead of 50,000
11 CDTA-RAA2 Extra life every 100,000 pts.
12 E1TA-RAA2 Extra life every 250,000 pts.
13 AD4A-RACC Finding a 1-UP gives you 0 more lives
14 A14A-RACC Finding a 1-UP gives you 5 more lives


FOR CODES 15 THRU 17, ONLY 2 HEARTS SHOW ON SCREEN
15 AGFA-RABA Start with 1 heart for the first life instead
of 2
16 ARFA-RABA Start with 3 hearts--1st life
17 A0FA-RABA Start with 5 hearts--1st life
18 AGFA-RAA2 Start with max hearts at 1 instead of 2
19 ARFA-RAA2 Start with max hearts at 3
20 A0FA-RAA2 Start with max hearts at 5
21 A5ZT-RA6T Invincible!
22 A13T-RAD4 Heart replenished every 5 dollars instead of
25
23 LD3T-RAD4 Heart replenished every 50 dollars
24 XH3T-RAD4 Heart replenished every 99 dollars
25 CX4A-RAHA Shields last 1/3x normal
26 D54A-RAHA Shields last 1/2x normal
27 SD4A-RAHA Shields last 2x normal
28 0X4A-RAHA Shields last 3x normal
29 AXYT-RA48 Shields last forever
30 A47T-RA42 Don't lose Fezi-copter when you die or change
rooms

Tuesday, March 17, 2009

AAAHH!! Real Monsters

1. AD5T-AAAE Start with 1 life
2. AX5T-AAAE Start with 5 lives
3. BH5T-AAAE Start with 10 lives
4. ACFA-AACC Infinite lives
5. AGFA-AACG Start with very little energy after 1st life
6. AWFA-AACG Start with 1/2 energy after 1st life
7. A8FA-AACG Start with 3/4 energy after 1st life
8. AF5T-AAAA Start with very little energy on 1st life
9. AV5T-AAAA Start with 1/2 energy on 1st life
10. A75T-AAAA Start with 3/4 energy on 1st life
11. AAVT-AAGT Infinite Special Screams
12. ACWA-CAEG Books worth nothing
13. AAVA-AACA Infinite garbage
14. ACMT-CAGA Garbage worth nothing
15. CWMT-CAGA Garbage worth 20
16. GLMT-CAGA Garbage worth 50
17. NRMT-CAGA Garbage worth 99
18. AANA-CAA0 Bugs aren't worth anything
19. ADBA-AADJ Infinite energy

Wednesday, March 11, 2009

688 Attack Sub

  1. AALT-CNE2 + AALT-CNGR 6 torpedoes--Torpex '89 mission
  2. AALT-CNE8 + A2LT-CAGY 6 torpedoes--Shake 'Em mission
  3. A2LT-CAG4 6 torpedoes--Sub Ops mission
  4. AALT-CNFE 6 torpedoes--Mumar Cadaver mission
  5. AALT-CNFL + A2LT-CAHA 6 torpedoes--Escape mission
  6. AALT-CNFT 6 torpedoes--Goulash mission
  7. AALT-CNF0 + A2LT-CAHG 6 torpedoes--Cat Walk mission
  8. AALT-CNF6 + A2LT-CAHN 6 torpedoes--Surprise Party mission
  9. AALT-CNGC + A2LT-CAHW 6 torpedoes--Homecoming mission
  10. AALT-CNGJ 6 torpedoes--Hit and Run mission
  11. AALT-CAN2 + AALT-CARR 32 torpedoes--Torpex '89 mission
  12. AALT-CAN8 + EALT-CAGY 32 torpedoes--Shake 'Em mission
  13. EALT-CAG4 32 torpedoes--Sub Ops mission
  14. AALT-CAPE 32 torpedoes--Mumar Cadaver mission
  15. AALT-CAPL + EALT-CAHA 32 torpedoes--Escape mission
  16. AALT-CAPT 32 torpedoes--Goulash mission
  17. AALT-CAP0 + EALT-CAHG 32 torpedoes--Cat Walk mission
  18. AALT-CAP6 + EALT-CAHN 32 torpedoes--Surprise Party mission
  19. AALT-CARC + EALT-CAHW 32 torpedoes--Homecoming mission
  20. AALT-CARJ 32 torpedoes--Hit and Run mission
  21. A2LT-DAE6 + A2LT-DAGW 16 missiles--Torpex '89 mission
  22. A2LT-DAFC 16 missiles--Shake 'Em mission
  23. A2LT-DAFJ 16 missiles--Mumar Cadaver mission
  24. A2LT-DAFR 16 missiles--Escape mission
  25. A2LT-DAFY 16 missiles--Goulash mission
  26. A2LT-DAF4 16 missiles--Cat Walk mission
  27. A2LT-DAGA 16 missiles--Surprise Party mission
  28. A2LT-DAGG 16 missiles--Homecoming mission
  29. CALT-CAGL 16 missiles--Hit and Run mission
  30. AALT-CAE2 + AALT-CAE6 + REHT-A6ZY All subs carry 0 torpedoes
  31. AYLT-CLE2 + AALT-CAE6 + REHT-A6ZY All subs carry 5 torpedoes
  32. AYLT-CLE2 + AYLT-CLE6 + REHT-A6ZY All subs carry 5 torpedoes, 5 missiles and 5 noisemakers
  33. BJLT-CYE2 + AALT-CAE6 + REHT-A6ZY All subs carry 10 torpedoes, 0 missiles and 0 noisemakers
  34. BJLT-CYE2 + BJLT-CYE6 + REHT-A6ZY All subs carry 10 torpedoes, 10 missiles and 10 noisemakers
  35. B6LT-C8E2 + B6LT-C8E6 + REHT-A6ZY All subs carry 15 torpedoes, 15 missiles and 15 noisemakers
  36. DELT-DWE2 + DELT-DWE6 + REHT-A6ZY All subs carry 25 torpedoes, 25 missiles and 25 noisemakers
  37. AJHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface manuever can be performed 2x instead of only 1x
  38. ATHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface manuever can be performed 4x
  39. BAHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface manuever can be performed 8x
  40. A39T-AA8L Emergency Surface manuever can be performed infinite times
  41. HEHT-AET4 Emergency Surface manuever cannot be performed at all
  42. ACAA-AAE8 Towed Array may be redeployed after it has been cut
  43. 9THT-BGKA + AAHT-B73C + SAHT-A6VG Towed Array already cut (unavailable) at start of mission

Introdution of Game Genie for Sega Genesis

What is a Game Genie?
I bet you haven't heard the name "Game Genie" for Sega Genesis in a long time, or maybe you haven't heard that name at all. Game Genie is very much like today's cheating device Game Shark, just insert it into the console, as well as inserting the game you wanted to cheat on, then put in a code in order to preform a specific cheat.

Problems Using the Game Genie
During the time Game Genie was around it caused a few problems on some consoles. Even today you can still buy them off Ebay, or other places that sell retro gaming stuff, just be aware that it may cause you some problems.

Since this blog is meant for Game Genie for Sega Genesis, I hardly see any problems at the moment.

How to use the Game Genie on SNES
Even though Game Genie is so last decade, you may never used a Game Genie before, or forgotten how to use one. It is very simple to use, the only thing you have to do is to pick (even mix) some codes you are interested in using. The only hold up is that you can only enter 5 codes at a time.

Note:
Some effects may require more than one code in order to work.

Also take note that if the game doesn't have a performance enhancing chip, and still doesn't work in the Game Genie, it might require a Master Code, this is one of may reasons why some effects may require more than one code.

Legend:
# - Enter Code - Effect...

THERE ARE TWO VERSIONS OF SOME OF THESE GAMES .
IF THE "A" CODES DO NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES

E-Book: Sega Genesis GameGenie Codes V1.0