-----------------------------------------------------------IMPORTANT NOTICE:-----------------------------------------------------------
All the GameGenie Codes in the blogs below has been transferred to the Beta version of GameSquire: The Wonderful World of Gaming. Unfortunately, the following blogs will not be updated any longer, however this Game Genie Codes dictionary will be the one being updated. If you have any questions about this you can come over to our Forums here, thank you for your time. :)

Thursday, December 3, 2009

Zoom

1 DGVA-AAC8 Start with 25 rubber balls--both players
2 KRVA-AAC8 Start with 75 rubber balls--both players
3 NRVA-AAC8 Start with 99 rubber balls--both players
4 AWAA-AA7J Infinite rubber balls--player 1
5 AWFA-AA4Y Infinite rubber balls--player 2
6 AFHT-AAF0 Start with 2 lives instead of 3--player 1
7 AZHT-AAF0 Start with 6 lives--player 1
8 A7HT-AAF0 Start with 8 lives--player 1
9 BFHT-AAF0 Start with 10 lives--player 1
10 EK4A-AA2W Infinite lives--1-player game only
11 AFHT-AAGL Start with 2 lives--player 2
12 AZHT-AAGL Start with 6 lives--player 2
13 A7HT-AAGL Start with 8 lives--player 2
14 BFHT-AAGL Start with 10 lives--player 2
15 ALHT-AA48 Infinite lives--player 2
16 GLTA-AAAW Start stage 1, field 1 time at 50
17 LCTA-AAAW Start stage 1, field 1 time at 80
18 3CTA-AAAW Start stage 1, field 1 time at 200
19 AJZT-AA4T Start at zero time

CODES 20 THRU 54 SHOW YOU A FLASH OF FINAL STAGE BEFORE SELECTED LEVEL BEGINS
20 ABJA-AABL Player 1 starts on stage 1, field 2
21 AFJA-AABL Player 1 starts on stage 1, field 3
22 AKJA-AABL Player 1 starts on stage 1, field 4
23 APJA-AABL Player 1 starts on stage 1, field 5
24 AVJA-AABL Player 1 starts on stage 1, field 6
25 AZJA-AABL Player 1 starts on stage 2, field 1
26 A3JA-AABL Player 1 starts on stage 2, field 2
27 A7JA-AABL Player 1 starts on stage 2, field 3
28 BBJA-AABL Player 1 starts on stage 2, field 4
29 BFJA-AABL Player 1 starts on stage 2, field 5
30 BKJA-AABL Player 1 starts on stage 2, field 6
31 BPJA-AABL Player 1 starts on stage 3, field 1
32 BVJA-AABL Player 1 starts on stage 3, field 2
33 BZJA-AABL Player 1 starts on stage 3, field 3
34 B3JA-AABL Player 1 starts on stage 3, field 4
35 B7JA-AABL Player 1 starts on stage 3, field 5
36 CBJA-AABL Player 1 starts on stage 3, field 6
37 CFJA-AABL Player 1 starts on stage 4, field 1
38 CKJA-AABL Player 1 starts on stage 4, field 2
39 CPJA-AABL Player 1 starts on stage 4, field 3
40 CVJA-AABL Player 1 starts on stage 4, field 4
41 CZJA-AABL Player 1 starts on stage 4, field 5
42 C3JA-AABL Player 1 starts on stage 4, field 6
43 C7JA-AABL Player 1 starts on stage 5, field 1
44 DBJA-AABL Player 1 starts on stage 5, field 2
45 DFJA-AABL Player 1 starts on stage 5, field 3
46 DKJA-AABL Player 1 starts on stage 5, field 4
47 DPJA-AABL Player 1 starts on stage 5, field 5
48 DVJA-AABL Player 1 starts on stage 5, field 6
49 DZJA-AABL Player 1 starts on stage 6, field 1
50 D3JA-AABL Player 1 starts on stage 6, field 2
51 D7JA-AABL Player 1 starts on stage 6, field 3
52 EBJA-AABL Player 1 starts on stage 6, field 4
53 EFJA-AABL Player 1 starts on stage 6, field 5
54 EKJA-AABL Player 1 starts on stage 6, field 6
55 ABJA-AABT Player 2 starts on stage 1, field 2
56 AFJA-AABT Player 2 starts on stage 1, field 3
57 AKJA-AABT Player 2 starts on stage 1, field 4
58 APJA-AABT Player 2 starts on stage 1, field 5
59 AVJA-AABT Player 2 starts on stage 1, field 6
60 AZJA-AABT Player 2 starts on stage 2, field 1
61 A3JA-AABT Player 2 starts on stage 2, field 2
62 A7JA-AABT Player 2 starts on stage 2, field 3
63 BBJA-AABT Player 2 starts on stage 2, field 4
64 BFJA-AABT Player 2 starts on stage 2, field 5
65 BKJA-AABT Player 2 starts on stage 2, field 6
67 BPJA-AABT Player 2 starts on stage 3, field 1
68 BVJA-AABT Player 2 starts on stage 3, field 2
69 BZJA-AABT Player 2 starts on stage 3, field 3
70 B3JA-AABT Player 2 starts on stage 3, field 4
71 B7JA-AABT Player 2 starts on stage 3, field 5
72 CBJA-AABT Player 2 starts on stage 3, field 6
73 CFJA-AABT Player 2 starts on stage 4, field 1
74 CKJA-AABT Player 2 starts on stage 4, field 2
75 CPJA-AABT Player 2 starts on stage 4, field 3
76 CVJA-AABT Player 2 starts on stage 4, field 4
77 CZJA-AABT Player 2 starts on stage 4, field 5
78 C3JA-AABT Player 2 starts on stage 4, field 6
79 C7JA-AABT Player 2 starts on stage 5, field 1
80 DBJA-AABT Player 2 starts on stage 5, field 2
81 DFJA-AABT Player 2 starts on stage 5, field 3
82 DKJA-AABT Player 2 starts on stage 5, field 4
83 DPJA-AABT Player 2 starts on stage 5, field 5
84 DVJA-AABT Player 2 starts on stage 5, field 6
85 DZJA-AABT Player 2 starts on stage 6, field 1
86 D3JA-AABT Player 2 starts on stage 6, field 2
87 D7JA-AABT Player 2 starts on stage 6, field 3
88 EBJA-AABT Player 2 starts on stage 6, field 4
89 EFJA-AABT Player 2 starts on stage 6, field 5
90 EKJA-AABT Player 2 starts on stage 6, field 6

Wednesday, December 2, 2009

Zombies Ate my Neighbors

1 BF2T-AABJ Start with 10 lives
2 A32T-AABJ Start with 7 lives
3 AB2T-AABJ Start with 1 life
4 A47A-AA6W Infinite lives
5 GK2T-AAB4 Start with 50 shots in starting weapon
6 NV2T-AAB4 Start with 100 shots in starting weapon
7 8V2T-ACB4 Start with 500 shots in starting weapon
8 TV2T-AGB4 Start with 900 shots in starting weapon
9 JK2T-AAB6 Start with soda pop cans instead of squirt guns

FOR CODES 10 THRU 19, HOLD DOWN "A" AND PRESS "B" TO USE NEW WEAPON
10 JB2T-AAB6 Start with bazookas
11 JV2T-AAB6 Start with tomatoes
12 HB2T-AAB6 Start with fire extinguishers
13 J32T-AAB6 Start with ice pops
14 HK2T-AAB6 Start with martian bubble guns
15 HV2T-AAB6 Start with weed-eaters
16 H32T-AAB6 Start with ancient artifacts
17 KK2T-AAB6 Start with plates
18 KV2T-AAB6 Start with silverware
19 K32T-AAB6 Start with footballs
20 AMWA-AA88 Infinite weapons once you have at least 1
21 LK2T-AACJ Start with speed shoes instead of a first aid kit

FOR CODES 22 THRU 27, HOLD DOWN "A" AND PRESS "C" TO USE NEW WEAPON
22 LV2T-AACJ Start with a monster potion
23 L32T-AACJ Start with a ghost potion
24 MB2T-AACJ Start with a random potion
25 NB2T-AACJ Start with a pandora's box
26 NK2T-AACJ Start with a skeleton key
27 NV2T-AACJ Start with a decoy
28 DDXT-AA2G Infinite special items once you have at least 1--EXCEPT KEYS
29 AZ2T-AAA6 Start with 1/2 health
30 A1ET-AAHL Continue with 1/2 health
31 AL8T-AA3G Almost infinite health
32 BF2T-AACG Start with 9 first aid kits instead of 1
33 AMVA-AA4G Infinite keys once you have at least one
34 694T-AGFL Package of squirt guns worth 999
35 NS4T-AAF0 Package of soda pop cans worth 99
36 NS4T-AAFN Fire extinguishers worth 99 on pick up
37 BH5A-AAAR Each key worth 9 on pick up
38 AK0A-AAB2 Start on level 2
39 AP0A-AAB2 Start on level 3
40 AV0A-AAB2 Start on level 4
41 AZ0A-AAB2 Start on level 5
42 A30A-AAB2 Start on level 6
43 A70A-AAB2 Start on level 7
44 BB0A-AAB2 Start on level 8
45 BF0A-AAB2 art on level 9
46 BK0A-AAB2 Start on level 10
47 BP0A-AAB2 Start on level 11
48 BV0A-AAB2 Start on level 12
49 BZ0A-AAB2 Start on level 13
50 B30A-AAB2 Start on level 14
51 B70A-AAB2 Start on Level 15
52 CB0A-AAB2 Start on Level 16
53 CF0A-AAB2 Start on Level 17
54 CK0A-AAB2 Start on Level 18
55 CP0A-AAB2 Start on Level 19
56 CV0A-AAB2 Start on Level 20
57 CZ0A-AAB2 Start on Level 21
58 C30A-AAB2 Start on Level 22
59 C70A-AAB2 Start on Level 23
60 DB0A-AAB2 Start on Level 24
61 DF0A-AAB2 Start on Level 25
62 DK0A-AAB2 Start on Level 26
63 DP0A-AAB2 Start on Level 27
64 DV0A-AAB2 Start on Level 28
65 DZ0A-AAB2 Start on Level 29
66 D30A-AAB2 Start on Level 30
67 D70A-AAB2 Start on Level 31
68 EB0A-AAB2 Start on Level 32
69 EF0A-AAB2 Start on Level 33
70 EK0A-AAB2 Start on Level 34
71 EP0A-AAB2 Start on Level 35
72 EV0A-AAB2 Start on Level 36
73 EZ0A-AAB2 Start on Level 37
74 E30A-AAB2 Start on Level 38
75 E70A-AAB2 Start on Level 39
76 FB0A-AAB2 Start on Level 40
77 FF0A-AAB2 Start on Level 41
78 FK0A-AAB2 Start on Level 42
79 FP0A-AAB2 Start on Level 43
80 FV0A-AAB2 Start on Level 44
81 FZ0A-AAB2 Start on Level 45
82 F30A-AAB2 Start on Level 46
83 F70A-AAB2 Start on Level 47
84 GB0A-AAB2 Start on Level 48
85 GK0A-AAB2 Start on Bonus Level Son of Dr. Tongue
86 GP0A-AAB2 Start on Bonus Level Day of the Tentacle
87 GV0A-AAB2 Start on Bonus Level Someplace Very Warm
88 GZ0A-AAB2 Start on Bonus Level Curse of the Pharaohs
89 G30A-AAB2 Start on Bonus Level Mushroom Men
90 G70A-AAB2 Start on Bonus Level Cheerleaders vs the Monsters
91 GF0A-AAB2 Start on Credit Level Monsters Among Us

Tuesday, December 1, 2009

Zero Wing

1. ANRA-AAA0 Weapon power-ups level-up your weapon faster
2. ATYA-AA3T Infinite lives
3. ATLT-AA8C Invincibility against enemies, and enemy fire. You can still die from touching obstacles. With this code on, you will not be able to pick-up weapon power-ups. This code makes it very easy to finish the game. Note that you can get power-ups if you use the tracker beam.

Monday, November 30, 2009

Zero Tolerance

1. AAFT-CABY Infinite ammo
2. REJA-C61W Ammo power-ups completely fill ammo if you already have some
3. A39A-LA7E All levels are secured
4. AMNA-AA5E Invincible
5. AAHA-CAG6 Bullet Proof Vest takes no damage
6. TAHA-CAG6 Bullet Proof Vest takes 1/2 damage
7. AAHA-CEG6 Bullet Proof Vest takes 2x damage
8. AAGT-CAHT Bioscanner doesn't run out
9. AAGT-CEHT Bioscanner lasts half as long
10. TAGT-CAHT Bioscanner lasts twice as long

Sunday, November 29, 2009

Zany Golf

1 BB0A-AAC0 Start with 10 strokes
2 CK0A-AAC0 Start with 20 strokes
3 DV0A-AAC0 Start with 30 strokes
4 GB0A-AAC0 Start with 50 strokes
5 NK0A-AAC0 Start with 100 strokes
6 AC2T-ANCG Change hole 1 to par 6
7 AC2T-ARCT Change hole 2 to par 7
8 AC2T-ANCA Change hole 3 to par 6
9 AC2T-ARCW Change hole 4 to par 7
10 AC2T-ARCJ Change hole 5 to par 7
11 AC2T-ARCC Change hole 6 to par 7
12 AC2T-ARCR Change hole 7 to par 7
13 AC2T-AYCE Change hole 8 to par 10
14 AC2T-A0CN Change hole 9 to par 11
15 BC1T-ATEJ Start on hole 2
16 BC1T-AAEJ Start on hole 3
17 BC1T-AWEJ Start on hole 4
18 BC1T-AJEJ Start on hole 5
19 BC1T-ACEJ Start on hole 6
20 BC1T-AREJ Start on hole 7
21 BC1T-AEEJ Start on hole 8
22 BC1T-ANEJ Start on hole 9

Saturday, November 28, 2009

X-Men 2 Clone Wars

1. AKRT-AA58 Infinite lives
2. J6SB-8EY6 Invincible
3. ABRT-AWEE Start with 9 health after 1st life
4. BKRA-AAE0 Start with 9 lives
5. A3RA-AAE0 Start with 5 lives

CODES 6-11 ONLY WORK FOR WOLVERINE
6. AB7B-WWDN Regenerate all the way up to 9
7. AB7B-WRDN Regenerate up to 7
8. AB7B-WLDN Regenerate up to 5
9. 2K7B-WCDG Regenerate twice as fast
10. 6F7B-WADG Regenerate four times as fast
11. RFMA-N60W Play as Magneto on any level

Friday, November 27, 2009

X-Men

1 A3YA-AA32 Protection from most enemy hits
2 BDBA-CA34 Protection from falling off screen (no health lost)
3 ACJT-CAGA Protection from spikes
4 AB1A-CAGJ + AB1T-CAHE Gambit's lethal burst uses no mutant power
5 DKWA-CA4C + DVWA-CA6L Nightcrawler's teleport uses no mutant power
6 ALKT-CA4L Wolverine's claws use no mutant power
7 ABET-CAAE + ABDT-CAG8 Wolverine's spin slash uses no extra mutant power

8 ABMT-CAE2 + ABNA-CAFA Cyclops' eye-beam uses no mutant power--except when you duck or jump

9 ABPA-CAC6 + ABMA-CAC4 Cyclops' optic blast uses no mutant power
10 ACKT-CAFT Mutant power does not regenerate
11 TCKT-CAFT Mutant power regenerates faster
12 ACKT-CEFT Mutant power regenerates much faster
13 ACKT-CJFT Mutant power regenerates to full very quickly
14 BC7A-CA5W Lets you use Iceman multiple times
15 BC9T-CA80 Lets you use Archangel multiple times
16 BC8T-CA42 Lets you use Rogue multiple times
17 BC7T-CA2T Lets you use Storm multiple times
18 P0KT-DAYW Wolverine heals himself faster
19 ALKA-CA86 Switch X-Men an infinite number of times
20 AP6T-EAF2 Start part way through Savage Land
21 AV6T-EAF2 Start in Shi'ar Empire
22 AZ6T-EAF2 Start on Excalibur's Lighthouse stage
23 A36T-EAF2 Start inside Excalibur's Lighthouse
24 A76T-EAF2 Start in Ahab's Future World
25 BB6T-EAF2 Start in Mojo's Crunch
26 BK6T-EAF2 Start in Asteroid M
27 B5BA-CA7T No mutant power lost when Wolverine falls off screen

Thursday, November 26, 2009

WWF Super Wrestlemania

1 REBT-A6TN MASTER CODE„MUST BE ENTERED
2 5CWA-CAEE Player 1 starts with 3/4 energy
3 WCWA-CAEE Player 1 starts with 1/2 energy
4 KCWA-CAEE Player 1 starts with 1/4 energy
5 5CWT-CAFG Player 2 starts with 3/4 energy
6 WCWT-CAFG Player 2 starts with 1/2 energy
7 KCWT-CAFG Player 2 starts with 1/4 energy

ELBOW CODES DON'T WORK FOR FLYING ELBOWDROP
8 DWCA-CACJ Kick does no damage
9 ACCA-CAAR Punch does no damage
10 CCCA-CABA Elbow drop does no damage
11 ACCA-CABC Stomp does no damage
12 ACCA-CABE Flying dropkick does no damage
13 ACCA-CAA8 Body slam does no damage
14 ACCA-CJBJ Head butt does no damage
15 ACCA-CAB2 Suplex does no damage
16 ACCA-CABG Hiptoss does no damage
17 BWCA-CABY Clothesline does no damage
18 DWCA-DTCJ Kick does more damage
19 DCCA-CAAR Punch does more damage
20 CCCA-DAKA Elbow drop does more damage
21 ACCA-DABC Stomp does more damage
22 GCCA-CABE Flying dropkick does more damage
23 HWCA-CAA8 Body slam does more damage
24 CCCA-CJBJ Head butt does more damage
25 FLCA-CAB2 Suplex does more damage
26 D4CA-CABG Hiptoss does more damage
27 BWCA-CJKY Clothesline does more damage
28 DWCA-DALJ Kick does a lot more damage
29 GCCA-CAAR Punch does a lot more damage
30 CCCA-CA3A Elbow drop does a lot more damage
31 ACCA-DAKC Stomp does a lot more damage
32 NCCA-CABE Flying dropkick does a lot more damage
33 SCCA-CAA8 Body slam does a lot more damage
34 GCCA-CJBJ Head butt does a lot more damage
35 LWCA-CAB2 Suplex does a lot more damage
36 HWCA-CABG Hiptoss does a lot more damage
37 BWCA-CTVY Clothesline does a lot more damage

Wednesday, November 25, 2009

World Championship Soccer

1 AJMA-AA3N + 9TMA-BGKT + AAMA-ACBW Player 1 starts with 1 point
2 AJMA-AA3N + 9TMA-BGKT + AAMA-AEBW Player 1 starts with 2 points
3 AJMA-AA3N + 9TMA-BGKT + AAMA-AGBW Player 1 starts with 3 points
4 AJMA-AA3N + 9TMA-BGKT + AAMA-AJBW Player 1 starts with 4 points
5 AJMA-AA3N + 9TMA-BGKT + AAMA-ALBW Player 1 starts with 5 points
6 AJMA-AA3N + 9TMA-BGKT + AAMA-ANBW Player 1 starts with 6 points
7 AJMA-AA3N + 9TMA-BGKT + AEMA-AABW Player 2 starts with 1 point
8 AJMA-AA3N + 9TMA-BGKT + AJMA-AABW Player 2 starts with 2 points
9 AJMA-AA3N + 9TMA-BGKT + ANMA-AABW Player 2 starts with 3 points
10 AJMA-AA3N + 9TMA-BGKT + ATMA-AABW Player 2 starts with 4 points
11 AJMA-AA3N + 9TMA-BGKT + AYMA-AABW Player 2 starts with 5 points
12 AJMA-AA3N + 9TMA-BGKT + A2MA-AABW Player 2 starts with 6 points
13 AJYA-BE80 Each player 1 goal worth 2
14 ANYA-BE80 Each player 1 goal worth 3
15 ATYA-BE80 Each player 1 goal worth 4
16 AYYA-BE80 Each player 1 goal worth 5
17 A2YA-BE80 Each player 1 goal worth 6
18 AJYT-BE3Y Each player 2 goal worth 2
19 ANYT-BE3Y Each player 2 goal worth 3
20 ATYT-BE3Y Each player 2 goal worth 4
21 AYYT-BE3Y Each player 2 goal worth 5
22 A2YT-BE3Y Each player 2 goal worth 6
23 AJXA-BE9J Time goes by 2x as fast
24 ANXA-BE9J Time goes by 3x as fast
25 ATXA-BE9J Time goes by 4x as fast

Tuesday, November 24, 2009

World of Illusion

1 AEST-BA30 Start with 1 try instead of 3„player 1
2 BEST-BA30 Start with 9 tries„player 1
3 DEST-BA30 Start with 25 tries„player 1
4 GJST-BA30 Start with 50 tries„player 1
5 KNST-BA30 Start with 75 tries„player 1
6 NNST-BA30 Start with 99 tries„player 1
7 BM2A-AA9R Infinite tries
8 AX2A-AA62 + DM2A-AA8T Infinite health
9 FF5T-BAWC Candy restores health fully
10 AK5T-AA4C Candy worth nothing
11 RZ5T-A6W8 Cake worth nothing
12 AF6A-AAA2 Gain an extra try with every card instead of 52
13 BK6A-AAA2 Gain an extra try with 10 cards
14 DK6A-AAA2 Gain an extra try with 26 cards
15 AJST-EAH2 + HAPA-BEWE Start on stage 2
16 ANST-EAH2 + HAPA-BJWE Start on stage 3
17 ATST-EAH2 + HAPA-BNWE Start on stage 4
18 AYST-EAH2 + HAPA-BTWE Start on stage 5
19 A92A-BJYL Enemy hits cost 2 health points
20 A92A-BNYL Enemy hits cost 3 health points
21 A92A-BTYL Enemy hits cost 4 health points

Monday, November 23, 2009

World Series Baseball

1 HENA-DEYN Player 1 starts with 1 run
2 HENA-DJYN Player 1 starts with 2 runs
3 HENA-DNYN Player 1 starts with 3 runs
4 HENA-DTYN Player 1 starts with 4 runs
5 HENA-DYYN Player 1 starts with 5 runs
6 HENA-D2YN Player 1 starts with 6 runs
7 HENA-D6YN Player 1 starts with 7 runs
8 HENA-DAYN Player 1 starts with 8 runs
9 HENA-DEZE Player 2 starts with 1 run
10 HENA-DJZE Player 2 starts with 2 runs
11 HENA-DNZE Player 2 starts with 3 runs
12 HENA-DTZE Player 2 starts with 4 runs
13 HENA-DYZE Player 2 starts with 5 runs
14 HENA-D2ZE Player 2 starts with 6 runs
15 HENA-D6ZE Player 2 starts with 7 runs
16 HENA-DAZE Player 2 starts with 8 runs

Sunday, November 22, 2009

Wolverine: Adamantium Rage

1 9PVT-B97L Jump higher
2 9FVT-B97L Jump much higher
3 83VT-B97L Jump much, much higher
4 ATKA-AA9C Infinite lives
5 REHT-A604 Every few seconds, health does not improve
6 JAHT-BJ04 Every few seconds, health improves 2%
7 JAHT-BT04 Every few seconds, health improves 4%
8 JAHT-BA04 Every few seconds, health improves 8%
9 ABDA-2AFE Health pickups add 0% to health
10 AZDA-2AFE Health pickups add 5% to health
11 CVDA-2AFE Health pickups add 20% to health
12 GKDA-2AFE Health pickups add 50% to health
13 NVDA-2AFE Health pickups add 100% to health
14 ATHT-AA6C Elsie-Dee never comes
15 SEHT-BJYC Elsie-Dee comes 2x as fast as normal
16 SEHT-BNYC Elsie-Dee comes 3x as fast as normal
17 FB0V-AA90 Skip opening credit screens
18 A2SA-AA8G Nearly invincible
19 BTZT-AA5A Invincible against fire, acid, water, bats
20 BVDA-2A92 Invincible against android dogs
21 AAXT-AABC Invincible against electricity
22 BTYA-AA3Y Invincible against some shots
23 BTXT-AA9E Invincible against guard androids
24 EVKA-AA64 + EVKA-AA2N Invincible against Lurker
25 BTYT-AA76 Invincible against tree darts
26 BJTT-AAG6 Some of your slashes and punches do 1/2x more damage than normal
27 FATT-AAG6 Some of your slashes and punches do 2x more damage than normal
28 NTTT-AAG6 Some of your slashes and punches do 5x more damage than normal
29 3ATT-AAG6 Some of your slashes and punches do 10x more damage than normal
30 A2TT-AAG4 Some of your kicks do 1/2x more damage than normal
31 DATT-AAG4 Some of your kicks do 2x more damage than normal
32 HTTT-AAG4 Some of your kicks do 5x more damage than normal
33 SATT-AAG4 Some of your kicks do 10x more damage than normal

Saturday, November 21, 2009

Whip Rush

1 AJBA-EA72 Infinite credits
2 GJMA-AA5J Infinite lives
3 A5KT-AADG Start with 7 lives--easy level
4 BMKT-AADG Start with 11 lives--easy level
5 CXKT-AADG Start with 21 lives--easy level
6 A5KT-AAD0 Start with 7 lives--normal level
7 BMKT-AAD0 Start with 11 lives--normal level
8 CXKT-AAD0 Start with 21 lives--normal level
9 A5KT-AAC0 Start with 7 lives--hard level
10 BMKT-AAC0 Start with 11 lives--hard level
11 CXKT-AAC0 Start with 21 lives--hard level
12 AJYA-AA98 Invincibility after first power-up or first loss of ship on each level

Friday, November 20, 2009

Warlock

1. A26T-CAEP Shoot fireballs
2. A3LT-AADG Infinite energy
3. ADHA-AAAZ One hit and youÍre invincible
4. AE6T-CAB7 Start with less energy
5. DA6T-CAB7 Start with more energy
6. EDHA-AAB2 DonÍt flash when you get hit

Thursday, November 19, 2009

Wardner

1 AJBT-AA4Y MASTER CODE--MUST BE ENTERED
2 ATTT-AA6G Infinite lives
3 ABGT-AACY Start with 1 life
4 AKGT-AACY Start with 3 lives
5 A3GT-AACY Start with 7 lives
6 BFGT-AACY Start with 10 lives
7 B3GT-AACY Start with15 lives
8 CPGT-AACY Start with 20 lives
9 DBGT-AACY Start with 25 lives
10 BVHT-AA5G Infinite time
11 9VGT-BCE2 + AFGT-AAE4 1 minute per level
12 9VGT-BCE2 + AZGT-AAE4 5 minutes per level
13 9VGT-BCE2 + A7GT-AAE4 7 minutes per level
14 9VGT-BCE2 + BFGT-AAE4 9 minutes per level
15 9VGT-BCE2 + B7GT-AAE4 15 minutes per level
16 9VGT-BCE2 + CVGT-AAE4 20 minutes per level
17 9VGT-BCE2 + DFGT-AAE4 25 minutes per level
18 9VGT-BCE2 + D3GT-AAE4 30 minutes per level
19 AKKA-AA80 Infinite restarts
20 ABGT-AABG No restarts
21 AFGT-AABG 1 restart
22 APGT-AABG 3 restarts
23 AZGT-AABG 5 restarts
24 BFGT-AABG 9 restarts
25 B7GT-AABG 15 restarts
26 CVGT-AABG 20 restarts
27 DFGT-AABG 25 restarts
28 D3GT-AABG 30 restarts
29 HBGT-BEV0 Always have magical cape during first life
30 9ETT-ATE2 Always have magical cape during other lives
31 AT7A-AA4J Always have magical cape after use
32 AVGT-BA3T Start with magic of the stars
33 BBGT-BA3T Start with magic of the moon
34 BVGT-BA3T Start with magic of the sun
35 HTVT-BEPE Everything costs 0
36 YC1T-AADE Little power balls worth 10
37 JC1T-BA4W Sacks of gold worth 400
38 R0TA-BA4J Treasure chests worth 750

Wednesday, November 18, 2009

VR Troopers

1. AAGA-AAA2 Infinite timer
2. AGJT-AAFL Start with very little energy
3. CCJT-AAFL Start with 1/4 energy
4. ECJT-AAFL Start with 1/2 energy
5. F8JT-AAFL Start with 3/4 energy
6. AGKA-AAAJ Opponent starts with very little energy
7. CCKA-AAAJ Opponent starts with 1/4 energy
8. ECKA-AAAJ Opponent starts with 1/2 energy
9. F8KA-AAAJ Opponent starts with 3/4 energy
10. AAET-AABG Carry your match timer into the bonus rounds
11. CAGA-AAAR Timer counts by ten

Tuesday, November 17, 2009

Virtua Racing

1 C5NA-EA4E Backwards tracks--select backwards logo in mode select screen
2 KR6A-F80C Start with 95 sec. on easy level
3 L06A-FA0C Start with 85 sec. on normal level
4 NR6A-FA0C Start with 99 sec. on normal level
5 AC6A-E00E Start with 75 sec. on hard level
6 AC6A-FL0E Start with 85 sec. on hard level
7 AC6A-EG8E Start with 99 sec. on hard level
8 AL3A-EA9L Timer doesn't count down (lap counter still does)
9 B4SA-FA54 15 sec. added for checkpoints on Beginner and Medium courses
10 CWSA-FA54 20 sec. added for checkpoints on Beginner and Medium courses
11 DGSA-FA54 25 sec. added for checkpoints on Beginner and Medium courses
12 D4SA-FA54 30 sec. added for checkpoints on Beginner and Medium courses
13 CWSA-FA6E 20 sec. added for checkpoints on Expert course
14 DGSA-FA6E 25 sec. added for checkpoints on Expert course
15 D4SA-FA6E 30 sec. added for checkpoints on Expert course
16 3CLT-EAGT Accelerate and decelerate slightly faster
17 0CLT-EAGT Accelerate and decelerate faster
18 XCLT-EAGT Accelerate and decelerate much faster
19 TCLT-EAGT Accelerate and decelerate very quickly
20 NCLT-EAGT Accelerate and decelerate extremely fast
21 ECLT-EAGT Accelerate and decelerate instantly
22 AFDT-EABR 1 lap in Virtua Racing mode instead of 5
23 AKDT-EABR 2 laps in Virtua Racing mode
24 APDT-EABR 3 laps in Virtua Racing mode
25 AVDT-EABR 4 laps in Virtua Racing mode
26 A3DT-EABR 6 laps in Virtua Racing mode
(lap counter gets weird after 5)
29 ALRT-EA2W Finish 1st in every race you complete

Monday, November 16, 2009

Vectorman

1. AXKT-AA8C Infinite Rocket-boost jumps
2. R0RA-N60Y Weapons don't run out

CODES 3-8 ONLY ON WICKED LEVEL
3. AOMT-AAF6 Start with 5 health balls
4. A4MT-AAF6 Start with 6 health balls
5. A8MT-AAF6 Start with 7 health balls
6. BCMT-AAF6 Start with 8 health balls
7. BGMT-AAF6 Start with 9 health balls
8. BLMT-AAF6 Start with 10 health balls
9. RGNA-A61L All health power ups max out health
10. AL8A-AA72 Invincible
11. R8PT-AAB8 Timer counts down half as fast
12. F4PT-AA3T Infinite time

CODES 13-19 ONLY ON WICKED LEVEL
13. AGMT-AAFY Start with 1 life
14. ALMT-AAFY Start with 2 lives
15. A0MT-AAFY Start with 5 lives
16. BLMT-AAFY Start with 10 lives
17. DGMT-AAFY Start with 25 lives
18. GLMT-AAFY Start with 50 lives
19. NRMT-AAFY Start with 99 lives
20. C49T-AA28 Infinite lives
21. ALRA-NADA Multiplier goes to 2 after multiplier power-up runs out
22. ARRA-NADA Multiplier goes to 3 after multiplier power-up runs out
23. AL0RA-NADA Multiplier goes to 5 after multiplier power-up runs out
24. ABLA-NADA Multiplier goes to 10 after multiplier power-up runs out
25. ALRA-NA4Y Multipliers don't run out with time
26. AGMT-AACE Start on metalhead level
27. ALMT-AACE Start on tidal surge level
28. ARMT-AACE Start on absolute zero level
29. AWMT-AACE Start on arctic ridge level
30. A0MT-AACE Start on bamboo mill level
31. A4MT-AACE Start on rock 'n' roller level
32. A8MT-AACE Start on death ally level
33. BCMT-AACE Start on hydroponic lab level
34. BGMT-AACE Start on superstructure level
35. BLMT-AACE Start on stayin' alive level
36. BRMT-AACE Start on nightscape level
37. BWMT-AACE Start on dark ruins level
38. B0MT-AACE Start on underground vault level
39. B4MT-AACE Start on worldlink center level
40. B8MT-AACE Start on twist and shout level
41. CCMT-AACE Start on bonus level

Sunday, November 15, 2009

Vapor Trail

1 AJBT-AA5G MASTER CODE--MUST BE ENTERED
2 P4FA-AA28 Invincibility
3 FWNA-BETJ Allow only one hit per ship
4 RG8T-A604 + FW8T-BE06 Start with 1 ship
5 RG8T-A604 + FW8T-BA06 Start with 8 ships
6 C4FA-AA5G Infinite ships
7 RGYA-A6WY + ACYA-BAW0 Start with weapons at full power
8 ACTA-AAFW Very fast roll power recharge
9 SG6T-BEXA + SG6T-BEXG Start at mission 2
10 SG6T-BJXA + SG6T-BJXG Start at mission 3
11 SG6T-BNXA + SG6T-BNXG Start at mission 4
12 SG6T-BTXA + SG6T-BTXG Start at mission 5
13 SG6T-BYXA + SG6T-BYXG Start at mission 6

Saturday, November 14, 2009

Valis 3

1 AYNT-AAFA Start game at Act 2
2 BYNT-AAFA Start game at Act 3
3 YANA-BK38 + NTGT-AAC6 Game clock starts at 100--all scenes
4 YANA-BK38 + 3AGT-AAC6 Game clock starts at 200--all scenes
5 YANA-BK38 + FTGT-ACC6 Game clock starts at 300--all scenes
6 YANA-BK38 + 8TGT-ACC6 Game clock starts at 500--all scenes
7 YANA-BK38 + 66GT-AGC6 Game clock starts at 999--all scenes
8 SAFA-AADT Game clock runs slower
9 EAFA-AADT Game clock runs faster
10 CJFA-AA58 Freeze clock (no time limit)
11 AAGA-AAHY Start with 1 life instead of 3
12 AEGA-AAHY Start with 2 lives
13 AJGA-AAHY Start with 3 lives
14 ATGA-AAHY Start with 5 lives
15 A2GA-AAHY Start with 7 lives
16 A2ET-AA8G Infinite lives
17 BCMA-AA2R HP (life) gauge never loses energy
18 AK2A-AA52 MP (magic) gauge never loses energy
19 JCCA-BAYW Small heart increases HP gauge by 8 instead of 4
20 BWCA-BA6R + SCCA-BBYT + J4CA-BK6W Small heart increases HP gauge by 12

21 A4CA-AA6W Small heart restores HP gauge to full
22 CLCA-AA6R Small heart worth same as large heart
23 RCCA-AA6R Small heart worth same as 1-up
24 AWCA-AAFJ Large heart increases HP gauge by 4 instead of 16
25 BLCA-AAFJ Large heart increases HP gauge by 10
26 DCCA-AAFJ Large heart restores HP gauge to full
27 MWCA-AA7C Large heart worth same as 1-up
28 JCCA-BTOT B-magic increases MP gauge by 4 instead of 8
29.* CCA-BA8N + SCCA-BB0R + KLCA-BK8T B-magic increases MP gauge by 16

*Note about 29: This Code may be wrong, when I found this code, it is way to scrambled to tell what is the code.

30 A4CA-AA8T B-magic restores MP gauge to full
31 JCCA-B2Z6 S-magic increases MP gauge by 6 instead of 2
32 BWCA-BA72 + SCCA-BBZ4 + KLCA-BK76 S-magic increases MP gauge by 12
33 A4CA-AA76 S-magic restores MP gauge to full
34 CLCA-AA72 S-magic worth same as B-magic
35 JCCT-BJTE 1-up worth 2 lives instead of 1
36 JCCT-BTTE 1-up worth 4 lives
37 JCCT-B2TE 1-up worth 6 lives
38 RGCT-A6TE 1-up worth nothing

Friday, November 13, 2009

Urban Strike

1 R12B-860Y MASTER CODE--MUST BE ENTERED
2 D3RA-AA9G Infinite lives
3 CKPT-AA4L Infinite fuel
4 AM4A-AA4G Infinite ammo
5 MAFB-YEA6 Mohican armor starts at 600
6 EAFB-YGA6 Mohican armor starts at 800
7 4AFB-YRA6 Mohican armor starts at 2000
8 VAFB-ZGA6 Mohican armor starts at 5000
9 CAFB-YRJ6 Mohican armor starts at 10,000
10 9AGB-YGFG Blackhawke armor starts at 1000
11 VAGB-ZGFG Blackhawke armor starts at 5000
12 CAGB-YRPG Blackhawke armor starts at 10,000
13 AKYT-AA2R Timer never runs out

Thursday, November 12, 2009

Ultimate Qix

1 ETBT-AA4Y MASTER CODE--MUST BE ENTERED
2 AEBT-AAH2 Start with 1 player spaceship
3 BEBT-AAH2 Start with 9 player spaceships

NUMBERS OF SHIPS IN CODES 4 THRU 6 MAY VARY DUE TO COUNTER ROLLOVER
4 EYBT-AAH2 Start with about 25 player spaceships
5 LEBT-AAH2 Start with about 50 player spaceships
6 XEBT-AAH2 Start with about 99 player spaceships
7 EJ6T-AA5A Infinite player spaceships
8 SFLA-DETN + AABT-AAGG Start on round 2
9 SFLA-DETN Start on round 3
10 SFLA-DJTN Start on round 4
11 SFLA-DNTN Start on round 5
12 SFLA-DTTN Start on round 6
13 SFLA-DYTN Start on round 7
14 SLFA-D2TN Start on round 8
15 SFLA-D6TN Start on round 9
16 SFLA-DATN Start on round 10
17 AVLA-CA2N + BJBT-AAGG Start on round 11
18 AVLA-CA2N + BNBT-AAGG Start on round 12
19 AVLA-CA2N + BTBT-AAGG Start on round 13
20 AVLA-CA2N + BYBT-AAGG Start on round 14
21 AVLA-CA2N + B2BT-AAGG Start on round 15
22 AVLA-CA2N + B6BT-AAGG Start on round 16
23 AE6T-AAHC + AE3A-AADA Slower spaceship
24 AN6T-AAHC + AN3A-AADA Faster spaceship
25 AY6T-AAHC + AY3A-AADA Super fast spaceship
26 9J2A-AAFT Clear round after 25% of field is cut instead of 80%
27 8T2A-ACFT Clear round after 50% of field is cut
28 VJ2A-AEFT Clear round after 65% of field is cut
29 022A-AGFT Clear round after 95% of field is cut
30 4T2A-AGFT Clear round after 98% of field is cut
31 AJNT-CA2L Start with lasers (use B button)

Wednesday, November 11, 2009

Two Crude Dudes

1 A2BA-AAFT Start with 6 lives--each player
2 B6BA-AAFT Start with 7 lives--each player
3 BABA-AAFT Start with 8 lives--each player
4 BEBA-AAFT Start with 9 lives--each player
5 A2BA-AAFJ Start with 6 continues
6 A6BA-AAFJ Start with 7 continues
7 BABA-AAFJ Start with 8 continues
8 BEBA-AAFJ Start with 9 continues
9 AJ0A-AABG Start on level 2
10 AN0A-AABG Start on level 3
11 AT0A-AABG Start on level 4
12 AY0A-AABG Start on level 5, first part
13 A20A-AABG Start on level 5, second part
14 AWYT-AA22 Enemies do not hurt
15 AHDT-CAAC Disc cutter is easier to kill
16 A5DT-CAAC Disc cutter is harder to kill
17 AHDA-CAGA Hunchback is easier to kill
18 A5DA-CAGA Hunchback is harder to kill
19 AHDA-CAG0 Commander is easier to kill
20 CDDA-CAG0 Commander is harder to kill
21 AHDT-CAE6 Heavy Snake is easier to kill
22 DXDT-CAE6 Heavy Snake is harder to kill
23 AHDA-CAFL Grease Monkey is easier to kill
24 C5DA-CAFL Grease Monkey is harder to kill
25 AHDT-CAFN Master Reaper is easier to kill
26 D5DT-CAFN Master Reaper is harder to kill
27 AHDA-CAHN Rabid Hounds are easier to kill
28 CDDA-CAHN Rabid Hounds are harder to kill
29 AHDT-CAA2 Mad Bomber is easier to kill
30 CDDT-CAA2 Mad Bomber is harder to kill
31 AHDT-CAC4 Cyborg D is easier to kill
32 DDDT-CAC4 Cyborg D is harder to kill
33 AHDT-CADT Hand Sniper is easier to kill
34 D9DT-CADT Hand Sniper is harder to kill
35 AHDT-CAGJ Rhino-man is easier to kill
36 EDDT-CAGJ Rhino-man is harder to kill
37 AHET-CAAW Santa Imposter is easier to kill
38 DMET-CAAW Santa Imposter is harder to kill
39 AHFT-CAGW Pyromaniac is easier to kill
40 DDFT-CAGW Pyromaniac is harder to kill

Tuesday, November 10, 2009

Twin Cobra

1 SANA-BJZY Start at stage 2
2 SANA-BNZY Start at stage 3
3 SANA-BTZY Start at stage 4
4 SANA-BYZY Start at stage 5
5 SANA-B2ZY Start at stage 6
6 SANA-B6ZY Start at stage 7
7 SANA-BAZY Start at stage 8
8 AEVA-BA9C Start with 1 life
9 CAVA-BA9C Start with 10 lives
10 EYVA-BA9C Start with 25 lives
11 LAVA-BA9C Start with 50 lives
12 XEVA-BA9C Start with 99 lives
13 TEYT-AEZ4 Infinite lives
14 AEVA-AAFY Start turns with 1 bomb instead of 3
15 AYVA-AAFY Start turns with 5 bombs instead of 3
16 A6VA-AAFY Start turns with 7 bombs instead of 3
17 AJYA-AA5R Infinite bombs
18 9TVA-BCFG + AEVA-AAFJ Start turns with green weaponry
19 9TVA-BCFG + AJVA-AAFJ Start turns with blue weaponry
20 9TVA-BCFG + ANVA-AAFJ Start turns with yellow weaponry
21 9TVA-BCFN + AJVA-AAFR Start turns with double power boost
22 9TVA-BCFN + ATVA-AAFR Start turns with triple power boost
23 AT7T-AA8T S pick-up worth nothing
24 HE7T-BJ0T S pick-up gives 2x power
25 HE7T-BJ1T Bomb pick-up adds 2 bombs
26 HE7T-BN1T Bomb pick-up adds 3 bombs
27 HAVA-AE0L Keep P pick-ups after losing a life
28 9V6T-BGBE + AF6T-AABG Start with 1 credit
29 9V6T-BGBE + AZ6T-AABG Start with 5 credits
30 9V6T-BGBE + CB6T-AABG Start with 10 credits
31 9V6T-BGBE + EZ6T-AABG Start with 25 credits
32 9V6T-BGBE + LB6T-AABG Start with 50 credits
33 9V6T-BGBE + XF6T-AABG Start with 99 credits
34 JF6T-AEY6 Infinite credits

Monday, November 9, 2009

Turrican

1 AFAA-AAFY Start with 1 life
2 BFAA-AAFY Start with 9 lives
3 EZAA-AAFY Start with 25 lives
4 LBAA-AAFY Start with 50 lives
5 XFAA-AAFY Start with 99 lives
6 REXT-A6YR Infinite lives
7 AAXA-AAC8 Start with no grenades
8 BEXA-AAC8 Start with 9 grenades
9 XEXA-AAC8 Start with 99 grenades
10 XEXA-AWC8 Start with 999 grenades
11 AAXA-AADE Start with zero mines
12 BEXA-AADE Start with 9 mines
13 XEXA-AADE Start with 99 mines
14 XEXA-AWDE Start with 999 mines
15 AAXA-AADL Start with no power lines
16 BEXA-AADL Start with 9 power lines
17 XEXA-AADL Start with 99 power lines
18 XEXA-AWDL Start with 999 power lines
19 ABBA-AAAJ Start with no buzzsaws
20 AFBA-AAAJ Start with 1 buzzsaws
21 BFBA-AAAJ Start with 9 buzzsaws
22 AJZT-AA6L Infinite buzzsaws
23 ABGT-EWFT Start 1st level timer at 900
24 BAXA-BA4T Time goes by faster
25 AECA-AAHY Start with 1 continue
26 A2CA-AAHY Start with 6 continues
27 BECA-AAHY Start with 9 continues
28 AJ6T-AA7L Infinite continues
29 BAHT-BA2G Each crystal worth 8 instead of 1
30 C2HT-BA2G Each crystal worth 16 instead of 1
31 C2YA-AA64 Infinite energy
32 AALA-AAEL Always shoot grenades instead of bullets
33 AALA-AAEY Always shoot power lines instead of bullets
34 KJXA-BLZ0 + KEXA-BLZ2 Infinite time, grenades, mines, and power lines
35 SECA-BEXR Start in world 1, level 1.2
36 SECA-BJXR Start in world 1, level 1.3
37 SECA-BNXR Start in world 2, level 2.1
38 SECA-BTXR Start in world 2, level 2.2
39 SECA-BYXR Start in world 3, level 3.1
40 SECA-B2XR Start in world 3, level 3.2
41 SECA-B6XR Start in world 3, level 3.3
42 SECA-BAXR Start in world 4, level 4.1
43 AJCA-AA5J + 9TCA-BGMN + BECA-AADR Start in world 4, level 4.2
44 AJCA-AA5J + 9TCA-BGMN + BJCA-AADR Start in world 4, level 4.3
45 AJCA-AA5J + 9TCA-BGMN + BNCA-AADR Start in world 5, level 5.1
46 AJCA-AA5J + 9TCA-BGMN + BTCA-AADR Start in world 5, level 5.2
47 ANMT-BT6Y + REMT-A6Y0 Shoot multiple shots instead of single
48 BAHA-BA88 Each grenade token worth 8
49 EAHA-BA88 Each grenade token worth 20
50 BAHA-BA9G Each mine token worth 8
51 EAHA-BA9G Each mine token worth 20
52 BAHA-BA9R Each power line token worth 8
53 EAHA-BA9R Each power line token worth 20
54 RFZT-A604 Makes the Gauntlet easier to defeat
55 RF5A-A6W8 Makes Dead Head easier to defeat
56 RGHA-A60Y Makes Trash Monster easier to defeat
57 RGDA-A6VT Makes Mother Fish easier to defeat
58 BAZA-AA2G Force field lasts until the next level (after you get a force field token)

Sunday, November 8, 2009

Truxton

1 AEFA-AAEG Start with 1 ship--first time
2 AEGT-AAG2 Start with 1 ship--after continue
3 AJFA-AAEG Start with 2 ships--first time
4 AJGT-AAG2 Start with 2 ships--after continue
5 ATFA-AAEG Start with 4 ships--first time
6 ATGT-AAG2 Start with 4 ships--after continue
7 AYFA-AAEG Start with 5 ships--first time
8 AYGT-AAG2 Start with 5 ships--after continue
9 A2FA-AAEG Start with 6 ships--first time
10 A2GT-AAG2 Start with 6 ships--after continue
11 BAFA-AAEG Start with 8 ships--first time
12 BAGT-AAG2 Start with 8 ships--after continue
13 BJFA-AAEG Start with 10 ships--first time
14 BJGT-AAG2 Start with 10 ships--after continue
15 DEFA-AAEG Start with 25 ships--first time
16 DEGT-AAG2 Start with 25 ships--after continue
17 GJFA-AAEG Start with 50 ships--first time
18 GJGT-AAG2 Start with 50 ships--after continue
19 KNFA-AAEG Start with 75 ships--first time
20 KNGT-AAG2 Start with 75 ships--after continue
21 NTFA-AAEG Start with 100 ships--first time
22 NTGT-AAG2 Start with 100 ships--after continue
23 ATLT-AA6T Infinite ships
24 AAFA-AAFY Start with no bombs
25 AEFA-AAFY Start with 1 bomb
26 AJFA-AAFY Start with 2 bombs
27 ATFA-AAFY Start with 4 bombs
28 AYFA-AAFY Start with 5 bombs
29 A2FA-AAFY Start with 6 bombs
30 BAFA-AAFY Start with 8 bombs
31 BJFA-AAFY Start with 10 bombs
32 DEFA-AAFY Start with 25 bombs
33 GJFA-AAFY Start with 50 bombs
34 KNFA-AAFY Start with 75 bombs
35 NTFA-AAFY Start with 100 bombs
36 ATTA-AA8L Infinite bombs
37 LA7T-BJVW 2 power boosters on pick-up
38 LA7T-BNVW 3 power boosters on pick-up
39 LA7T-BTVW 4 power boosters on pick-up
40 LA7T-BYVW 5 power boosters on pick-up
41 B2RA-AA30 Start at power 2
42 B2RA-AA30 + BARA-AA4N Start at power 3
43 BATA-AABW Start with Truxton beam instead of power shots
44 CATA-AABW Start with thunder laser instead of power shots
45 ATGA-AA9G Infinite continues in all difficulty levels

Saturday, November 7, 2009

Trouble Shooter

1 ATBT-AA4J MASTER CODE--MUST BE ENTERED

WITH CODES 2 THRU 9, LIFE UNIT NUMBERS CHANGE WHEN YOU ALSO USE
CODE 28 TO START ON LAST STAGE
2 AFDT-AAGW Start with 1 life unit
3 AKDT-AAGW Start with 2 life units
4 APDT-AAGW Start with 3 life units
5 AZDT-AAGW Start with 5 life units
6 A3DT-AAGW Start with 6 life units
7 DFDT-AAGW Start with 25 life units
8 GKDT-AAGW Start with 50 life units
9 NPDT-AAGW Start with 99 life units
10 AL1T-CA7N Infinite life on the life meter
11 SCMT-DJ1Y Special weapon recharges itself 2x as fast
12 SCMT-DT1Y Special weapon recharges itself 4x as fast
13 SCMT-DA1Y Special weapon recharges itself 8x as fast
14 ABDT-AAFE Start with 1 credit
15 AVDT-AAFE Start with 5 credits
16 A3DT-AAFE Start with 7 credits
17 BBDT-AAFE Start with 9 credits
18 AMZA-CA7J Infinite credits
19 APDT-AAGA Start with more firepower
20 A7DT-AAGA Start with maximum firepower
(less than max on continues)
21 HC1T-DT16 Firepower items are worth more
22 APDT-AAF4 Start with more speed
23 A3DT-AAF4 Start with much more speed!
24 ABDT-ACE8 Start on stage 2
25 ABDT-AEE8 Start on stage 3
26 ABDT-AGE8 Start on stage 4
27 ABDT-AJE8 Start on stage 5
28 ABDT-ALE8 Start on last stage

Friday, November 6, 2009

Triple Score

Columns Codes:
1 AEKT-TAHY Time trials last 1 minute
2 AJKT-TAHY Time trials last 2 minutes
3 ATKT-TAHY Time trials last 4 minutes
4 AYKT-TAHY Time trials last 5 minutes

World Championship Soccer Codes:
5 AJXT-3E80 Goals are worth 2 points for player 1
6 ANXT-3E80 Goals are worth 3 points for player 1
7 ATXT-3E80 Goals are worth 4 points for player 1
8 AYXT-3E80 Goals are worth 5 points for player 1
9 A2XT-3E80 Goals are worth 6 points for player 1
10 A6XT-3E80 Goals are worth 7 points for player 1
11 BAXT-3E80 Goals are worth 8 points for player 1
12 BEXT-3E80 Goals are worth 9 points for player 1
13 AJYA-3E3Y Goals are worth 2 points for player 1
14 ANYA-3E3Y Goals are worth 3 points for player 2
15 ATYA-3E3Y Goals are worth 4 points for player 2
16 AYYA-3E3Y Goals are worth 5 points for player 2
17 A2YA-3E3Y Goals are worth 6 points for player 2
18 A6YA-3E3Y Goals are worth 7 points for player 2
19 BAYA-3E3Y Goals are worth 8 points for player 2
20 BEYA-3E3Y Goals are worth 9 points for player 2
21 HELT-3EWN Player 1 starts with 1 point
22 HELT-3JWN Player 1 starts with 2 points
23 HELT-3NWN Player 1 starts with 3 points
24 HELT-3TWN Player 1 starts with 4 points
25 HELT-3YWN Player 1 starts with 5 points
26 HELT-32WN Player 1 starts with 6 points
27 HELT-36WN Player 1 starts with 7 points
28 HELT-3AWN Player 1 starts with 8 points

Super Hang-On Codes:
29 AL4A-AA60 In arcade mode, the timer doesn't count down
30 GAKA-CA14 Start with only 40 seconds in arcade mode
31 GAYA-CA3A Start with 60 seconds in arcade mode
32 GAYA-DA3A Start with 70 seconds in arcade mode
33 GAYA-CBBA Start with 80 seconds in arcade mode
34 GAYA-DBBA Start with 90 seconds in arcade mode

DO NOT USE THE FOLLOWING THREE CODES WITH THE ABOVE 5 "START
WITH" CODES
35 NAYA-DAVA Completing a lap gives 40 more seconds instead of 30
36 NAYA-DAVA Completing a lap gives 50 more seconds
37 NAYA-DAVA Completing a lap gives 60 more seconds
38 RGAT-A6X2 Parts are free (must have enough money to buy it)
39 AF3T-CAHG Second best frame costs $100
40 AF4A-CAAG Second best engine costs $100
41 AF4A-CABG Best brakes cost $100
42 AF4A-CACC Best muffler costs $100
43 AF4A-CADC Best oil costs $100
44 AF4A-CAEG Best tires cost $100
45 AF3T-CAGL Second best mechanic (Sonnya Illvich) costs $100

Thursday, November 5, 2009

Trampoline Terror

1 AEEA-AAG4 Start with 1 life
2 AJEA-AAG4 Start with 2 lives
3 A2EA-AAG4 Start with 6 lives
4 BAEA-AAG4 Start with 8 lives
5 CTEA-AAG4 Start with 20 lives
6 GJEA-AAG4 Start with 50 lives
7 MJEA-AAG4 Start with 90 lives
8 AVEA-AA3N Infinite lives
9 AEEA-AAHC Start with 2 credits
10 ANEA-AAHC Start with 4 credits
11 BAEA-AAHC Start with 9 credits
12 CTEA-AAHC Start with 21 credits
13 GJEA-AAHC Start with 51 credits
14 MJEA-AAHC Start with 91 credits
15 AWMT-AA80 Infinite credits
16 HFZA-BJVJ Each P Ball worth 2
17 HFZA-BTVJ Each P Ball worth 4
18 HFZA-B2VJ Each P Ball worth 6
19 HFZA-BAVJ Each P Ball worth 8
20 RE0T-A6WA + 9T0T-BGLC + AE0T-ACCE Start on stage 2
21 RE0T-A6WA + 9T0T-BGLC + AJ0T-AECE Start on stage 3
22 RE0T-A6WA + 9T0T-BGLC + AN0T-AGCE Start on stage 4
23 RE0T-A6WA + 9T0T-BGLC + AT0T-AJCE Start on stage 5
24 RE0T-A6WA + 9T0T-BGLC + AY0T-ALCE Start on stage 6
25 RE0T-A6WA + 9T0T-BGLC + A20T-ANCE Start on stage 7
26 RE0T-A6WA + 9T0T-BGLC + A60T-ARCE Start on stage 8
27 RE0T-A6WA + 9T0T-BGLC + BA0T-ATCE Start on stage 9
28 RE0T-A6WA + 9T0T-BGLC + BE0T-AWCE Start on stage 10
29 RE0T-A6WA + 9T0T-BGLC + BJ0T-AYCE Start on stage 11
30 RE0T-A6WA + 9T0T-BGLC + BN0T-A0CE Start on stage 12
31 RE0T-A6WA + 9T0T-BGLC + BT0T-A2CE Start on stage 13
32 RE0T-A6WA + 9T0T-BGLC + BY0T-A4CE Start on stage 14
33 RE0T-A6WA + 9T0T-BGLC + B20T-A6CE Start on stage 15
34 RE0T-A6WA + 9T0T-BGLC + B60T-A8CE Start on stage 16
35 RE0T-A6WA + 9T0T-BGLC + CA0T-BACE Start on stage 17
36 RE0T-A6WA + 9T0T-BGLC + CE0T-BCCE Start on stage 18
37 RE0T-A6WA + 9T0T-BGLC + CJ0T-BECE Start on stage 19
38 RE0T-A6WA + 9T0T-BGLC + CN0T-BGCE Start on stage 20
39 RE0T-A6WA + 9T0T-BGLC + CT0T-BJCE Start on stage 21
40 RE0T-A6WA + 9T0T-BGLC + CY0T-BLCE Start on stage 22
41 RE0T-A6WA + 9T0T-BGLC + C20T-BNCE Start on stage 23
42 RE0T-A6WA + 9T0T-BGLC + C60T-BRCE Start on stage 24
43 RE0T-A6WA + 9T0T-BGLC + DA0T-BTCE Start on stage 25
44 RE0T-A6WA + 9T0T-BGLC + DE0T-BWCE Start on stage 26
45 RE0T-A6WA + 9T0T-BGLC + DJ0T-BYCE Start on stage 27
46 RE0T-A6WA + 9T0T-BGLC + DN0T-B0CE Start on stage 28
47 RE0T-A6WA + 9T0T-BGLC + DT0T-B2CE Start on stage 29
48 RE0T-A6WA + 9T0T-BGLC + DY0T-B4CE Start on stage 30
49 RE0T-A6WA + 9T0T-BGLC + D20T-B6CE Start on stage 31
50 RE0T-A6WA + 9T0T-BGLC + D60T-B8CE Start on stage 32
51 RE0T-A6WA + 9T0T-BGLC + EA0T-AALE Start on stage 33

Wednesday, November 4, 2009

Toy Story

1. BJDA-AA7A Infinite lives
2. G2YA-AA7G Invulnerability
3. ANBT-AAER + GTDA-AA88 Start with 5 lives
4. AYBT-AAER + GTDA-AA88 Start with 7 lives
5. A6BT-AAER + GTDA-AA88 Start with 9 lives
6. AEBT-AAGJ Start on level 2
7. AJBT-AAGJ Start on level 3
8. ANBT-AAGJ Start on level 4
9. ATBT-AAGJ Start on level 5
10. AYBT-AAGJ Start on level 6
11. A2BT-AAGJ Start on level 7
12. A6BT-AAGJ Start on level 8
13. BABT-AAGJ Start on level 9
14. BEBT-AAGJ Start on level 10
15. BJBT-AAGJ Start on level 11
16. BNBT-AAGJ Start on level 12
17. BTBT-AAGJ Start on level 13
18. BYBT-AAGJ Start on level 14
19. B2BT-AAGJ Start on level 15
20. B6BT-AAGJ Start on level 16
21. CABT-AAGJ Start on level 17
22. CEBT-AAGJ Start on level 18

Tuesday, November 3, 2009

Tommy Lasorda Baseball

IMPORTANT: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODE DOES
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODE

1. Regulation game lasts 1 inning
1A AAEA-AAAA + AAEA-AACC + ACPA-AAHY
1B AADT-AAGA + AAEA-AAAC + ACNA-AACR

2. Regulation game lasts 2 innings
2A AEEA-AAAA + AEEA-AACC + AGPA-AAHY
2B AEDT-AAGA + AEEA-AAAC + AGNA-AACR

3. Regulation game lasts 3 innings
3A AJEA-AAAA + AJEA-AACC + ALPA-AAHY
3B AJDT-AAGA + AJEA-AAAC + ALNA-AACR

4. Regulation game lasts 5 innings
4A ATEA-AAAA + ATEA-AACC + AWPA-AAHY
4B ATDT-AAGA + ATEA-AAAC + AWNA-AACR

5. Regulation game lasts 7 innings
5A A2EA-AAAA + A2EA-AACC + A4PA-AAHY
5B A2DT-AAGA + A2EA-AAAC + A4NA-AACR

6. Pitches use less energy
6A RHVA-A6WJ + AHVA-BE4L
6B RHST-A6Y8 + AHST-BE7A

7. Pitches use more energy
7A RHVA-A6WJ + A5VA-BE4L
7B RHST-A6Y8 + A5ST-BE7A

8. Pitches use much more energy
8A RHVA-A6WJ + CDVA-BE4L
8B RHST-A6Y8 + CDST-BE7A

9. Pitches use no energy
9A BMVA-AA4W
9B BMST-AA7J

10. Batter walks on 2 balls
10A AJ3T-AAD2
10B AJ3T-AAB2

11. Batter walks on 3 balls
11A AN3T-AAD2
11B AN3T-AAB2

12. Batter walks on 5 balls
12A AY3T-AAD2
12B AY3T-AAB2

13. Batter walks on 6 balls
13A A23T-AAD2
13B A23T-AAB2

14. Batter never walks
14A AA3T-AA56
14B AA3T-AA36

15. Any pitch taken is a ball
15A HT3T-AA3N
15B HT3A-AA9N

16. Any pitch taken is a strike
16A 4A3T-AA5L
16B 4A3T-AA3L

17. Taken strikes do not count
17A CJ3T-AN3L + FA3T-AA36 + FE3T-BA38
17B CJ3A-AN9L + FA3A-AA96 + FE3A-BA98

18. Foul ball after 2 strikes is an out
18A 9DTT-ACC4
18B 9DSA-ACFT

19. Foul bunt after 2 strikes is not an out
19A AXPA-AA4Y
19B AXMT-AA7L


Open Game Codes

20. Game starts with computer leading 1-0
20A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 9KJT-BCRE
20B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 1KJT-BCJN

21. Game starts with computer leading 2-0
21A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3KJT-BCRE
21B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VKJT-BCJN

22. Game starts with computer leading 3-0
22A* AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 73JT-BCRE
22B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + Z3JT-BCJN

*Note about 22A: This Code may be wrong, when I found this code, it is way to scrambled to tell what is the code.

23. Game starts with player 1 leading 4-0
23A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + GVJT-AGGE
23B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 6VJT-AGAN

24. Game starts with player 1 leading 5-0
24A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 6BJT-BCRE
24B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + YBJT-BCJN

25. Game starts with player 1 leading 6-0
25A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3BJT-BCRE
25B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VBJT-BCJN

Exhibition Game Codes
26. Game starts with player 2 leading 1-0
26A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 9KJT-BCR8
26B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 1KJT-BCKG

27. Game starts with player 2 leading 2-0
27A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3KJT-BCR8
27B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VKJT-BCKG

28. Game starts with player 2 leading 3-0
28A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 73JT-BCR8
28B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + Z3JT-BCKG

29. Game starts with player 1 leading 4-0
29A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6VJT-AGG8
29B* AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 6VJT-AGBG

*Note about 29B: This Code may be wrong, when I found this code, it is way to scrambled to tell what is the code.

30. Game starts with player 1 leading 5-0
30A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6BJT-BCR8
30B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + YBJT-BCKG

31. Game starts with player 1 leading 6-0
31A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3BJT-BCR8
31B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VBJT-BCKG

Monday, November 2, 2009

Toki Going Ape

1 ATWT-CA88 Infinite lives
2 BC3T-AA4T Infinite credits
3 AW4T-AA72 Infinite time to decide if you want to continue
4 AATT-CA44 Infinite time to complete each round
5 9TST-DGJE + MEST-CRAG 8 minutes to complete round
6 9TST-DGJE + MEST-CLAG 6 minutes to complete round
7 9TST-DGJE + MEST-CGAG 4 minutes to complete round
8 A2VT-CA74 Never lose extra energy spitballs on dying
9 AATT-CAGA Never lose extra energy spitballs when time runs out

NOTE: CODES 10 THRU 19 DO NOT WORK FOR GRAPES
10 E11A-CCD6 Extra life for every piece of food
11 E11A-DAD6 Extra life for every 10 pieces of food
12 E11A-CAM6 Extra life for every 20 pieces of food
13 E11A-DAM6 Extra life for every 30 pieces of food
14 E11A-CAX6 Extra life for every 40 pieces of food
15 E11A-CA56 Extra life for every 60 pieces of food
16 E11A-DA56 Extra life for every 70 pieces of food
17 E11A-CBD6 Extra life for every 80 pieces of food
18 E11A-DBD6 Extra life for every 90 pieces of food
19 E11A-DXD6 Extra life for every 99 pieces of food

20 CCVT-AA90 Never lose shoes due to time (but still lose them on dying or advancing to next stage)

21 ACWA-ABFN Shoes last 32x normal time
22 ACWA-AAZN Shoes last 16x normal time
23 ACWA-AAPN Shoes last 8x normal time
24 ACWA-BAFN Shoes last 4x normal time
25 ACWA-ATFN Shoes last 2x normal time
26 ACWA-AEFN Shoes last 1/2x normal time
27 ACWA-ACFN Shoes last 1/4x normal time

28 BLVT-AA72 Never lose invincibility due to time (but still lose it on advancing to next stage)

29 ACWA-ABF8 Invincibility lasts 32x normal time
30 ACWA-AAZ8 Invincibility lasts 16x normal time
31 ACWA-AAP8 Invincibility lasts 8x normal time
32 ACWA-BAF8 Invincibility lasts 4x normal time
33 ACWA-ATF8 Invincibility lasts 2x normal time
34 ACWA-AEF8 Invincibility lasts 1/2x normal time
35 ACWA-ACF8 Invincibility lasts 1/4x normal time

NOTE: CODES 36 THRU 44 DO NOT WORK FOR THE FIRST PALACE GUARD (STARK'S MACHINE)
36 AL7A-CA58 Palace guards are automatically defeated
37 AL7A-CA58 + AG7A-DE56 Takes 1 shot to kill palace guards
38 AL7A-CA58 + A07A-DE56 Takes 5 shots to kill palace guards
39 AL7A-CA58 + CC7A-DE56 Takes 10 shots to kill palace guards
40 AL7A-CA58 + EC7A-DE56 Takes 20 shots to kill palace guards
41 AL7A-CA58 + GC7A-DE56 Takes 30 shots to kill palace guards
42 AL7A-CA58 + LC7A-DE56 Takes 50 shots to kill palace guards
43 AL7A-CA58 + RC7A-DE56 Takes 70 shots to kill palace guards
44 AL7A-CA58 + XG7A-DE56 Takes 99 shots to kill palace guards

Sunday, November 1, 2009

Toejam and Earl

1 MWPA-AA5J Don't use up presents in inventory
2 ALKA-AA4Y Always share presents (even on different levels)
3 RF8A-A6T2 See the entire map uncovered on each level
4 REFT-A6YL Don't uncover any map tiles
5 GC8A-AYZT Infinite lives

WITH CODE 6, THE GAME MAY FREEZE IF YOU GET YOUCHED NEAR OR IN WATER
6 CJCA-CA6L Getting youched doesn't hurt you
7 AL3T-CA6A Getting squashed doesn't hurt you
8 HC8T-AA32 Don't drown in the water
9 HTTT-EA96 Mole ignores you
10 C5AA-CA4T Tomatoes fly like slingshots
11 ATXA-EA3Y Santa is easier to sneak up on
12 GBLA-DJY8 Each BUCK found is worth 2 bucks
13 GBLA-DYY8 Each BUCK found is worth 5 bucks
14 HTFA-DBSN + DEFA-CAHR UN-FALL present always takes you up one level
15 JC6A-AH6Y Faster progression through the ranks
16 TD2A-AEAJ + 6D2A-ACAN ToeJam and Earl move twice as fast
17 CB8A-DT2Y All monsters are boogymen (extra hard)
18 AZ8A-DT2Y All monsters are wahinis
19 CV8A-DT2Y All monsters are Santas
20 A38A-DT2Y All monsters are bees
21 CK8A-DT2Y All monsters are moles (very nasty)
22 1V9A-DCCJ + AF9A-CACL Kill all monsters with one tomato
23 5V3T-CLGR Super hi-tops last 2x as long
24 4B3T-CRAE All other presents last 2x as long
25 RH6T-C6VN + JH6T-DJV4 + TH6T-DRB6 Short game

Saturday, October 31, 2009

Toe Jam and Earl Panic on Funkotron

1 AE8A-CAGT Start on Level 2
2 AJ8A-CAGT Start on Level 3
3 AN8A-CAGT Start on Level 4
4 AT8A-CAGT Start on Level 5
5 AY8A-CAGT Start on Level 6
6 A28A-CAGT Start on Level 7
7 A68A-CAGT Start on Level 8
8 BA8A-CAGT Start on Level 9
9 BE8A-CAGT Start on Level 10
10 BJ8A-CAGT Start on Level 11
11 BN8A-CAGT Start on Level 12
12 BT8A-CAGT Start on Level 13
13 BY8A-CAGT Start on Level 14
14 B28A-CAGT Start on Level 15
15 B68A-CAGT Start on Level 16
16 CA8A-CAGT Start on Level 17
17 RE5T-C6W8 You can't get hurt
18 AJ4A-CA9G Infinite lives
19 BA3T-CA54 Infinite funk vacuums
20 RE3A-C6YY Infinite super jars once you get them
21 BA2A-CA4G Infinite funkitude
22 BA2A-CA8L Infinite coins
23 BA3A-CA94 Infinite panic buttons
24 AJ4A-GA2G Infinite time under water
25 RFJT-G6ZE Instant max height jumping on fungus
26 RH9T-E6WW Can't fall off pink bubbles

FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDERWATER TIMER TO 40 SECONDS
27 CT4T-GABW Underwater timer starts at 20 seconds
28 D24T-GABW Underwater timer starts at 30 seconds
29 GJ4T-GABW + AJZT-CA5E Underwater timer starts at 50 seconds
30 HT4T-GABW + AJZT-CA5E Underwater timer starts at 60 seconds
31 AA2T-CAAE Start with 0 funkitude
32 CT2T-CAAE Start with 20 funkitude
33 GJ2T-CAAE Start with 50 funkitude
34 NN2T-CAAE Start with 99 funkitude

FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DISPLAYED, BUT THEY ARE THERE
35 AA8A-CAGE Start with 1 life
36 AE8A-CAGE Start with 2 lives
37 AJ8A-CAGE Start with 3 lives
38 AY8A-CAGE Start with 4 lives
39 BE8A-CAGE Start with 10 lives

CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD
40 AJ6T-CA50 Food worth no health increase
41 RJ6T-DJX0 Food worth 2x normal health increase
42 RJ6T-DNX0 Food worth 3x normal health increase
43 RJ6T-DYX0 Food worth 5x normal health increase

DON'T COMBINE ANY OF CODES 44 THRU 47
44 TRYA-AAEJ Can't get hurt or drown, and infinite lives
45 SWYA-AAEJ Infinite funk vacs, panic buttons, coins, funk
& superjars

46 ACYA-B8EJ Instant max height on fungus, can't fall off of pink bubbles, hyperfunk zone timer runs at 1/2 speed, double food and presents

47 98YA-B8EJ All of the above

Friday, October 30, 2009

Tiny Toon Adventures: Buster's Hidden Treasure

1 AJLA-DA50 Each carrot worth 2
2 AYLA-DA51 Each carrot worth 5
3 BJLA-DA52 Each carrot worth 10
4 RG0A-A6TW Get no special helpers with each 50 carrots
5 JC0A-BNTW Get 3 special helpers with each 50 carrots
6 JC0A-BATW Get 8 special helpers with each 50 carrots
7 AJWA-AA8T Infinite special helpers if you have at least one
8 AAST-AAEJ Start with 1 life
9 BEST-AAEJ Start with 10 lives
10 GEST-AAEJ Start with 50 lives
11 NNST-AAEJ Start with 100 lives
12 AJYT-AA5G Infinite lives
13 BVMA-AA8J No invincibility after getting hit
14 CBMA-AAGN Invincibility does not last as long after getting hit
15 97MA-AAGN Invincibility lasts longer after getting hit
16 AJZT-AA2T Invincibility lasts until end of round after getting hit
17 ACZT-BA70 Protection from most hits
18 AAST-AAER Start with 1 heart instead of 3 - 1ST LIFE ONLY
19 ATST-AAER Start with 5 hearts - 1ST LIFE ONLY
20 AAYT-AADY Start with 1 heart - AFTER 1ST LIFE
21 ATYT-AADY Start with 5 hearts - AFTER 1ST LIFE

Thursday, October 29, 2009

The Tick

1. ABMB-RAGJ Infinite lives
2. ADRB-RAGW + ABZV-RAEL Infinite Arthurs
3. ABNV-YAB6 Start with 1 life
4. BBNV-YAB6 Start with 9 lives
5. D7JV-RAD4 Start with 1/2 energy first life
6. F7JV-RAD4 Start with 3/4 energy first life
7. 97JV-RAD4 Start with mega energy first life
8. D7MV-RABL Start with 1/2 energy after first life
9. F7MV-RABL Start with 3/4 energy after first life
10. 97MV-RABL Start with mega energy after first life
11. ADVB-RAH0 Infinite continues
12. GD8B-WAH0 Punches are super strong
13. GD8V-WABJ Normal kicks are super strong
14. GD8B-WAET Jump kicks are super strong
15. WD2V-WAGR Red ninjas have a lot more energy

Wednesday, October 28, 2009

Thunder Fox

1 AATA-ACBE Normal-game clock starts at 100
2 AATA-AEBE Normal-game clock starts at 200
3 LATA-AEBE Normal-game clock starts at 250
4 AATA-AJB2 Long-game clock starts at 400
5 AATA-ALB2 Long-game clock starts at 500
6 LATA-ARB2 Long-game clock starts at 750
7 XETA-AWB2 Long-game clock starts at 999
8 AJTA-AA6A Infinite time--most of game
9 AANT-AADW Start with 1 life
10 AENT-AADW Start with 2 lives
11 ANNT-AADW Start with 4 lives
12 AJNT-AABT Start at stage 2
13 ANNT-AABT Start at stage 3
14 ATNT-AABT Start at stage 4
15 AYNT-AABT Start at stage 5
16 A2NT-AABT Start in stage 5 against giant robot
17 JZWA-AAGC Flame throwers have less fuel
18 AKWA-AAGG Each bazooka holds 2 rounds
19 AZWA-AAGG + AZXA-AAAG + AZXA-AAAR Each bazooka holds 5 rounds
20 BFWA-AAGG + BFXA-AAAG + BFXA-AAAR Each bazooka holds 9 rounds
21 CBWA-AAF8 Each machine gun holds 10 rounds
22 EZWA-AAF8 Each machine gun holds 25 rounds
23 LBWA-AAF8 + LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds
24 XFWA-AAF8 + XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds
25 BBFA-AA46 No loss of life if sucked into space
26 AAZT-AADN + ABCT-AAD0 All weapons have unlimited capacity
27 A2VT-AA3R Invincibility
28 AENT-AAB0 + AENT-AACG Start with 2 credits
29 ANNT-AAB0 + ANNT-AACG Start with 4 credits
30 A6NT-AAB0 + A6NT-AACG Start with 8 credits
31 BENT-AAB0 + BENT-AACG Start with 10 credits
32 AC6T-AAEW Infinite credits

Tuesday, October 27, 2009

Thunder Force 3

1 RYBT-A6XY MASTER CODE--MUST BE ENTERED
2 AECA-AAH8 Start with 2 fighters
3 A2CA-AAH8 Start with 7 fighters
4 BECA-AAH8 Start with 10 fighters
5 A3AT-AA7R Infinite fighters
6 AECA-AAF8 Start with 2 credits instead of 7
7 ATCA-AAF8 Start with 5 credits
8 BTCA-AAF8 Start with 13 credits
9 A2FT-AA8C Infinite credits
10 AKAT-AA8R Keep special weapon power when you lose a fighter

11 9TCA-BGSR + D6CA-AAHT + 96CA-AAHW Start with all special weapons available

12 AKAA-AA6W Never get special weapons ability

Monday, October 26, 2009

Thunder Force 2

1 AEET-AAAA Start with 2 lives
2 A2ET-AAAA Start with 7 lives
3 BEET-AAAA Start with 10 lives
4 CTET-AAAA Start with 21 lives
5 GJET-AAAA Start with 51 lives
6 MJET-AAAA Start with 91 lives
7 ATSA-AA2T Infinite lives--top-view missions only
8 ATKT-AA4Y Infinite lives--side-view missions only
9 AEET-AAFJ Start with 1 credit
10 ATET-AAFJ Start with 4 credits
11 BEET-AAFJ Start with 9 credits
12 DEET-AAFJ Start with 25 credits
13 GJET-AAFJ Start with 50 credits
14 MJET-AAFJ Start with 90 credits
15 ATEA-AA20 Infinite credits

Sunday, October 25, 2009

Terminator 2: Judgement Day

1 ZA7T-DPDE Start with primary power supply at 75%
2 ZA7T-CJ5E Start with primary power supply at 50%
3 ZA7T-DEME Start with primary power supply at 25%
4 ZA7T-DJDE Start with primary power supply at 10%
5 3C0T-HP0J Start with secondary power supply at 100%
6 W40T-HP0J Start with secondary power supply at 75%
7 GL0T-HP0J Start with secondary power supply at 25%
8 AL0T-HP0J Start with secondary power supply at 1%
9 BJ6T-CA4E Protection from gunfire
10 AAKA-CABW Extra ammo worth 0 rounds
11 GJKA-CABW Extra ammo worth 50 rounds
12 9JKA-CABW Extra ammo worth 250 rounds
13 8TKA-CCBW Extra ammo worth 500 rounds
14 66KA-CGBW Extra ammo worth 999 rounds
15 ATGT-CA80 Infinite rounds

FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'RE ON SECONDARY POWER
16 AAKA-CADT Medicine worth 0% (normally 15%)
17 NTKA-CADT Medicine worth 50%
18 3AKA-CADT Medicine worth 100%
19 ALZA-AAHC Start on Level 2--John's Home
20 AWZA-AAHC Start on Level 3--Mall
21 A4ZA-AAHC Start on Level 4--Hospital
22 BCZA-AAHC Start on Level 5--Compound
23 BLZA-AAHC Start on Level 6--Dyson's Home

Saturday, October 24, 2009

The Terminator

1 R03A-861A Protection--some things can still kill you
FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE
2 AW9T-8A78 Infinite time bombs once at least one is awarded
3 AG2A-8AG0 Time bombs awarded 1 at a time, maximum 9 allowed
4 AL2A-8AG0 Time bombs awarded 2 at a time, maximum 9 allowed
5 A02A-8AG0 Time bombs awarded 5 at a time, maximum 9 allowed
6 BL2A-8AG0 Time bombs awarded 9 at a time, maximum 9 allowed
7 BC2A-8AH2 Energy capsules worth 1/2 normal (1 unit)
8 EC2A-8AH2 Energy capsules worth 2x normal (4 units)

Friday, October 23, 2009

Teenage Mutant Ninja Turtles: The Hyper Stone Heist

1 RFWA-C6VA + 9VWA-DGKC + ABWA-CABE Player 1 starts with 1 life instead of 3

2 RFWA-C6VA + 9VWA-DGKC + BFWA-CABE Player 1 starts with 10 lives

3 RFWA-C6VA + 9VWA-DGKC + EVWA-CABE Player 1 starts with 25 lives

4 RFWA-C6VA + 9VWA-DGKC + KFWA-CABE Player 1 starts with 50 lives

5 RFWA-C6VA + 9VWA-DGKC + RVWA-CABE Player 1 starts with 75 lives

6 RFWA-C6VA + 9VWA-DGKC + XFWA-CABE Player 1 starts with 100 lives

7 RFWA-C6VL + 9VWA-DGKN + ABWA-CABR Player 2 starts with 1 life instead of 3

8 RFWA-C6VL + 9VWA-DGKN + BFWA-CABR Player 2 starts with 10 lives

9 RFWA-C6VL + 9VWA-DGKN + EVWA-CABR Player 2 starts with 25 lives

10 RFWA-C6VL + 9VWA-DGKN + KFWA-CABR Player 2 starts with 50 lives

11 RFWA-C6VL + 9VWA-DGKN + RVWA-CABR Player 2 starts with 75 lives

12 RFWA-C6VL + 9VWA-DGKN + XFWA-CABR Player 2 starts with 100 lives

13 ADCT-CAGC Infinite lives„player 1
14 ADFA-CAB2 Infinite lives„player 2
15 RHST-C6YG Both players are invincible
16 BXYA-CA6L Deadly attack uses no life points, player 1
17 BXYT-CA2G Deadly attack uses no life points, player 2

Thursday, October 22, 2009

Teenage Mutant Ninja Turtles Tournament Fighters

1 A7NA-AAER Each round lasts 79 seconds
2 AZNA-AAER Each round lasts 59 seconds
3 APNA-AAER Each round lasts 39 seconds
4 AFNA-AAER Each round lasts 19 seconds
5 ABNA-AAER Each round lasts 9 seconds

CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS
6 AJXT-AA96 Set any # of continues in Options screen
7 AJYA-AA3Y Set any # of rounds in Options screen
8 AJYA-AA5G Set any difficulty level in Options screen
9 NACT-EAHY Player 1 starts with 75% health
10 JACT-EAHY Player 1 starts with 50% health
11 EACT-EAHY Player 1 starts with 25% health
12 AECT-EAHY Player 1 starts with almost no health
13 NACT-EAH4 Player 2 starts with 75% health
14 JACT-EAH4 Player 2 starts with 50% health
15 EACT-EAH4 Player 2 starts with 25% health
16 AECT-EAH4 Player 2 starts with almost no health

JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED
WITH CODE 51
17 AD0T-FM5R Mega-jump--Leonardo
18 TD0T-FX5R Bogus jump--Leonardo
19 AD0T-EADR No jump--Leonardo
20 AD0T-FM58 Mega-jump--Donatello
21 TD0T-FX58 Bogus jump--Donatello
22 AD0T-EAD8 No jump--Donatello
23 AD0T-FM6R Mega-jump--Michaelangelo
24 TD0T-FX6R Bogus jump--Michaelangelo
25 AD0T-EAER No jump--Michaelangelo
26 AD0T-FM68 Mega-jump--Raphael
27 TD0T-FX68 Bogus jump--Raphael
28 AD0T-EAE8 No jump--Raphael
29 AD0T-FM7R Mega-jump--April O'Neal
30 TD0T-FX7R Bogus jump--April O'Neal
31 AD0T-EAFR No jump--April O'Neal
32 AD0T-FM78 Mega-jump--Casey Jones
33 TD0T-FX78 Bogus jump--Casey Jones
34 AD0T-EAF8 No jump--Casey Jones
35 AD0T-FM8R Mega-jump--Ray Fillet
36 TD0T-FX8R Bogus jump--Ray Fillet
37 AD0T-EAGR No jump--Ray Fillet
38 AD0T-FM88 Mega-jump--Sisyphus
39 TD0T-FX88 Bogus jump--Sisyphus
40 AD0T-EAG8 No jump--Sisyphus
41 AD0T-FM9R Mega-jump--Triceraton
42 TD0T-FX9R Bogus jump--Triceraton
43 AD0T-EAHR No jump--Triceraton
44 AD0T-FM98 Mega-jump--Krang's Android
45 TD0T-FX98 Bogus jump--Krang's Android
46 AD0T-EAH8 No jump--Krang's Android
47 AD1A-FM2R Mega-jump--Karai
48 TD1A-FX2R Bogus jump--Karai
49 AD1A-EAAR No jump--Karai
50 AVWT-EA76 Jumps are disabled for all players
51 JATT-EET0 Jump codes work on all speed settings

Wednesday, October 21, 2009

Tecmo Super Bowl

1 AAGT-FA2G Touchdowns for player 1 worth 0 pts.
2 ANGT-FA2G Touchdowns for player 1 worth 3 pts.
3 AYGT-FA2G Touchdowns for player 1 worth 5 pts.
4 BEGT-FA2G Touchdowns for player 1 worth 9 pts.
5 AAHA-FA74 Extra pts. for player 1 worth 0 pts.
6 ANHA-FA74 Extra pts. for player 1 worth 3 pts.
7 AYHA-FA74 Extra pts. for player 1 worth 5 pts.
8 BEHA-FA74 Extra pts. for player 1 worth 9 pts.
9 AAFA-EAF6 Field goals for player 1 worth 0 pts.
10 AEFA-EAF6 Field goals for player 1 worth 1 pt.
11 AYFA-EAF6 Field goals for player 1 worth 5 pts.
12 BEFA-EAF6 Field goals for player 1 worth 9 pts.

SAFETY CODES DON'T WORK ON PUNT RETURNS
13 AARA-FA42 Safeties for player 1 worth 0 pts.
14 AYRA-FA42 Safeties for player 1 worth 5 pts.
15 BERA-FA42 Safeties for player 1 worth 9 pts.
16 AARA-FA7J Touchdowns for player 2 worth 0 pts.
17 ANRA-FA7J Touchdowns for player 2 worth 3 pts.
18 AYRA-FA7J Touchdowns for player 2 worth 5 pts.
19 BERA-FA7J Touchdowns for player 2 worth 9 pts.
20 AASA-FA5L Extra pts. for player 2 worth 0 pts.
21 ANSA-FA5L Extra pts. for player 2 worth 3 pts.
22 AYSA-FA5L Extra pts. for player 2 worth 5 pts.
23 BESA-FA5L Extra pts. for player 2 worth 9 pts.
24 AAPA-FA5E Field goals for player 2 worth 0 pts.
25 AEPA-FA5E Field goals for player 2 worth 1 pt.
26 AYPA-FA5E Field goals for player 2 worth 5 pts.
27 BEPA-FA5E Field goals for player 2 worth 9 pts.
28 AADA-EAH2 Safeties for player 2 worth 0 pts.
29 AYDA-EAH2 Safeties for player 2 worth 5 pts.
30 BEDA-EAH2 Safeties for player 2 worth 9 pts.
31 AAVA-CAE6 Player 1 gets 0 timeouts for the first half
32 BEVA-CAE6 Player 1 gets 9 timeouts for the first half
33 AAWA-CAB2 Player 1 gets 0 timeouts for the second half
34 BEWA-CAB2 Player 1 gets 9 timeouts for the second half
35 AAVA-CAFE Player 2 gets 0 timeouts for the first half
36 BEVA-CAFE Player 2 gets 9 timeouts for the first half
37 AAWA-CACA Player 2 gets 0 timeouts for the second half
38 BEWA-CACA Player 2 gets 9 timeouts for the second half
39 A2WA-CA30 Player 1's timeouts not reset at halftime
40 A2WA-CA38 Player 2's timeouts not reset at halftime
41 B2WA-CA30 Neither player's timeouts reset at halftime
42 A2YA-CA7T Clock stops after each play
43 AEAC-AAA4 Quarters in pre-season games are 1 min.
44 ANAC-AAA4 Quarters in pre-season games are 3 mins.
45 CAAC-AAA4 Quarters in pre-season games are 10 mins.
46 CYAC-AAA4 Quarters in pre-season games are 15 mins.
47 GAAC-AAA4 Quarters in pre-season games are 30 mins.
48 AEAC-B928 Quarters in pro-bowl games are 1 min.
49 ANAC-B928 Quarters in pro-bowl games are 3 mins.
50 CAAC-B928 Quarters in pro-bowl games are 10 mins.
51 CYAC-B928 Quarters in pro-bowl games are 15 mins.
52 GAAC-B928 Quarters in pro-bowl games are 30 mins.
53 AEYA-EAGR 1 play to get a 1st down
54 AJYA-EAGR 2 plays to get a 1st down
55 A6YA-EAGR 7 plays to get a 1st down--choose not to punt on 4th down
56 ATYA-EA8G Always 1st down

Tuesday, October 20, 2009

TechnoClash

1 R04T-66TT MASTER CODE ,MUST BE ENTERED
2 ACNT-AAF6 Almost invincible
3 WB4T-AABE Start with 3x normal energy
4 DB4T-AABE Start with 1/2x normal energy
5 NCHT-GAG4 Getting magic life shard increases life meter to maximum
6 ACHT-GAG4 Getting magic life shard does not increase life meter
7 AM2T-CA94 Faarg and Chaaz are nearly invincible
8 AM0A-CA62 Infinite bullets for Faarg and flames for Chazz
9 AM0A-CA6W Infinite rockets for Faarg and fireballs for Chazz
10 ALWT-GA76 Infinite continues
11 BJMA-CACT Start with 10 continues
12 BCRT-AA68 Infinite basic spells
13 CV6A-AAFJ Start with 20 basic spells
14 DCWA-AA9E Infinite lightning spells
15 CV6A-AAEE Start with 20 lightning spells
16 DCWT-AA44 Infinite super spells
17 CV6A-AAE6 Start with 20 super spells
18 DCYT-AA2R Infinite angle spells
19 CV6A-AAFA Start with 20 angle spells
20 DCVA-AA8J Infinite time bomb spells
21 CV6A-AAEJ Start with 20 time bomb spells
22 AGZT-AAGE Always get hurt from bombs' explosions
23 AWZT-AAGE Time bombs go off after about 1 second
24 GCZT-AAGE Time bombs go off after about 10 seconds
25 DCZA-AA8G Infinite mondo major spells
26 CV6A-AAD6 Start with 20 mondo major spells
27 DCVT-AA7T Infinite hold spells
28 CV6A-AAD2 Start with 20 hold spells
29 DCXT-AA7R Infinite wide spells
30 CV6A-AAFE Start with 20 wide spells
31 CV6A-AAE2 Start with 20 death spells
32 NP6A-AAEN Start with 99 heal spells
33 CV6A-AAEN Start with 20 heal spells
34 DCVT-AA2G Infinite levitate spells
35 CV6A-AAEA Start with 20 levitate spells
36 BCVT-AADJ Levitation lasts about 2 seconds
37 ECVT-AADJ Levitation lasts about 8 seconds
38 6CVT-AADJ Levitation lasts about 60 seconds
39 BCRT-AA26 Infinite teleport spells
40 CV6A-AAEY Start with 20 teleport spells
41 ALRT-AA3W Infinite invulnerable spells
42 CV6A-AAFT Start with 20 invulnerable spells
43 T4RT-AACA Invulnerability lasts about 4 seconds
44 BCRT-AA82 Invulnerability lasts until level is completed

Monday, October 19, 2009

Team USA Basketball

1 R19T-860T MASTER CODE--MUST BE ENTERED
2 AYCA-AAHY Player 1 starts with 5 points
3 BJCA-AAHY Player 1 starts with 10 points
4 B6CA-AAHY Player 1 starts with 15 points
5 CTCA-AAHY Player 1 starts with 20 points
6 DECA-AAHY Player 1 starts with 25 points
7 AYCA-AAH6 Player 2 starts with 5 points
8 BJCA-AAH6 Player 2 starts with 10 points
9 B6CA-AAH6 Player 2 starts with 15 points
10 CTCA-AAH6 Player 2 starts with 20 points
11 DECA-AAH6 Player 2 starts with 25 points
12 ATHA-AA2L Stop shot clock
13 AKTT-AAFG Free throws worth 2
14 AVTT-AAFG Free throws worth 4
15 AZTT-AAFG Free throws worth 5
16 BKTT-AAFG Free throws worth 10
17 AKTT-AAF0 Baskets worth 3
18 AZTT-AAF0 Baskets worth 5
19 AZVA-AAAW 3-point baskets worth 5
20 BKVA-AAAW 3-point baskets worth 10
21 AA8T-CABE Player 1 starts with 0 timeouts
22 AE8T-CABE Player 1 starts with 1 timeouts
23 AN8T-CABE Player 1 starts with 3 timeouts
24 AT8T-CABE Player 1 starts with 4 timeouts
25 AA8T-CABN Player 2 starts with 0 timeouts
26 AE8T-CABN Player 2 starts with 1 timeouts
27 AN8T-CABN Player 2 starts with 3 timeouts
28 AT8T-CABN Player 2 starts with 4 timeouts

Sunday, October 18, 2009

Taz-Mania

1 AJKT-JA24 Infinite lives
2 AEJT-JABY + AEKT-JAB2 Start with 1 life
3 AJJT-JABY + AJKT-JAB2 Start with 2 lives
4 ATJT-JABY + ATKT-JAB2 Start with 4 lives
5 AYJT-JABY + AYKT-JAB2 Start with 5 lives
6 CAJT-JABY + CAKT-JAB2 Start with 10 lives
7 CYJT-JABY + CYKT-JAB2 Start with 15 lives
8 EAJT-JABY + EAKT-JAB2 Start with 20 lives
9 LAJT-JABY + LAKT-JAB2 Start with 50 lives
10 AAJT-JCBY + AAKT-JCB2 Start with 100 lives
11 AKCT-GA7W Infinite continues
12 A1GT-GADE 5 seconds to continue game
13 NDGT-GADE 60 seconds to continue game
14 AMGA-GA3R Infinite time to continue game
15 AJXA-GA22 Never lose health

YOU MAY NOT BE ABLE TO COMPLETE THE GAME USING CODES 16 THRU 19.
USE THEM TO EXPLORE THE GAME
16 PYKT-KJW2 Play every 2nd level
17 PYKT-KNW2 Play every 3rd level
18 PYKT-KTW2 Play every 4th level
19 PYKT-KYW2 Play every 5th level
20 AB4T-EAAN 0 seconds of invincibility when star is eaten
21 W34T-EAAN 5 seconds of invincibility when star is eaten
22 FV4T-ECAN 10 seconds of invincibility when star is eaten
23 TV4T-EGAN 30 seconds of invincibility when star is eaten
24 BB4T-ERAN 60 seconds of invincibility when star is eaten
25 CB4T-E6AN 120 seconds of invincibility when star is eaten
26 G2LT-JAF0 2 seconds of invincibility after injury
27 4JLT-JAF0 7 seconds of invincibility after injury
28 FTLT-JCF0 10 seconds of invincibility after injury
29 2JLT-JCF0 15 seconds of invincibility after injury
30 MALT-JEF0 20 seconds of invincibility after injury
31 AKAA-GA7G Infinite invincibility after star or injury
32 AB4A-FA8A Each photo 1 worth 0 extra lives
33 AK4A-FA8A Each photo 1 worth 2 extra lives
34 AP4A-FA8A Each photo 1 worth 3 extra lives
35 AZ4A-FA8A Each photo 1 worth 5 extra lives
36 CB4A-FA8A Each photo 1 worth 10 extra lives
37 AK4A-EA9R Each photo 3 worth 0 continues
38 PZ4A-FJ1R Each photo 3 worth 2 continues
39 PZ4A-FN1R Each photo 3 worth 3 continues
40 PZ4A-FT1R Each photo 3 worth 4 continues
41 PZ4A-FY1R Each photo 3 worth 5 continues
42 PZ4A-F21R Each photo 3 worth 6 continues
43 PZ4A-F61R Each photo 3 worth 7 continues
44 PZ4A-FA1R Each photo 3 worth 8 continues
45 MA4A-FF1T Each photo 3 worth 1 extra life
46 AK4A-EA6J Each food worth 0% health
47 FZ4A-FEYJ Each food worth 8% health
48 FZ4A-FJYJ Each food worth 16% health
49 FZ4A-FTYJ Each food worth 33% health
50 FZ4A-FYYJ Each food worth 42% health
51 FZ4A-F2YJ Each food worth 50% health
52 FZ4A-F6YJ Each food worth 58% health
53 FZ4A-FAYJ Each food worth 67% health
54 RF4A-E6YW Each food worth 100% health

Saturday, October 17, 2009

Taz in Escape from Mars

1 ABLB-RACA Start with no continues
2 AFLB-RACA Start with 1 continue
3 AKLB-RACA Start with 2 continues
4 AVLB-RACA Start with 4 continues
5 AZLB-RACA Start with 5 continues
6 A7LB-RACA Start with 7 continues
7 BFLB-RACA Start with 9 continues
8 AKLB-RA70 Infinite continues
9 A5LB-SJ7C Start level with rock power-up
10 AMLB-SJ7C Start level with flame power-up
11 AMLB-RA4W Keep power-ups after you die
12 ALJB-4A9R No one loses any energy-Including enemies
13 ABLB-RABY Start with 1 life
14 AFLB-RABY Start with 2 lives
15 AVLB-RABY Start with 5 lives
16 A3LB-RABY Start with 7 lives
17 BBLB-RABY Start with 9 lives
18 AKLB-RA64 Infinite lives

Friday, October 16, 2009

Task Force Harrier EX

1 AEBT-AADE Start at stage 2
2 AJBT-AADE Start at stage 3
3 ANBT-AADE Start at stage 4
4 ATBT-AADE Start at stage 5
5 AYBT-AADE Start at stage 6
6 A2BT-AADE Start at stage 7
7 A6BT-AADE Start at stage 8
8 BABT-AADE Start at stage 9
9 BEBT-AADE Start at stage 10
10 BJBT-AADE Start at stage 11
11 BNBT-AADE Start at stage 12
12 DGWA-AADE + DGWA-AADW Choose up to 25 players on option screen
13 A2WA-AA90 Infinite players
14 BJVT-AABW + A2VT-AA34 Start with 10 super bombs
15 B6VT-AABW + A2VT-AA34 Start with 15 super bombs
16 DEVT-AABW + A2VT-AA34 Start with 25 super bombs
17 NNVT-AABW + A2VT-AA34 Start with 99 super bombs
18 AJTT-AA7W Infinite super bombs
19 A2WT-AA2G No decrease in rocket firepower after loss of fighter
20 A2WT-AA2R No decrease in bomb firepower after loss of fighter
21 A2WT-AA20 No decrease in escort firepower after loss of fighter
22 BJBT-AAFL + BJBT-AAFT Start with 10 credits
23 DEBT-AAFL + DEBT-AAFT Start with 25 credits
24 AJWT-AA6C Infinite credits

Thursday, October 15, 2009

Target Earth

1 ALAT-AA4J MASTER CODE-MUST BE ENTERED
2 358A-A396 Go to stage 3 after stage 1
3 SD8A-A596 Go to stage 4 after stage 1
4 KM8A-A996 Go to stage 5 after stage 1
5 7M8A-A996 Go to stage 6 after stage 1
6 JD8A-BD96 Go to stage 7 after stage 1
7 DX8A-BF96 Go to stage 8 after stage 1
8 AKGT-AA8R Rex is impervious to most enemy fire
9 2VGT-AA8J Rex is invisible to most enemy fire
10 AL8A-AA8T + AL8A-AA9R Rex cannot burn up re-entering atmosphere
11 AKXA-AA4A Rex cannot be electrocuted
12 AJ7T-AA20 Chron cyborg cannot harm Rex
13 AL4T-AA92 + AK0A-AA78 + AL5T-AA60 Rance's death ray cannot harm Rex
14 CB8A-AACW HG gun carries 10 rounds instead of 20
15 XF8A-AACW HG gun carries 99 rounds
16 THTT-AEWN HG gun carries infinite ammo
17 GB8A-AACY 25-SC weapon carries 30 rounds instead of 60
18 XF8A-AACY 25-SC weapon carries 99 rounds
19 THTT-AEZ2 25-SC weapon carries infinite ammo
20 EZ8A-AAC0 40-SC weapon carries 25 rounds
21 XF8A-AAC0 40-SC weapon carries 99 rounds
22 THVA-AEXE 40-SC weapon carries infinite ammo
23 EZ8A-AAC2 GL weapon carries 25 grenades instead of 50
24 XF8A-AAC2 GL weapon carries 99 grenades
25 THVT-AEVC GL weapon carries infinite grenades
26 EB8A-AAC4 MGL weapon carries 20 grenades instead of 45
27 XF8A-AAC4 MGL weapon carries 99 grenades
28 THVT-AEZC MGL weapon carries infinite grenades
29 AZ8A-AADL Burst Attacker carries 5 rounds instead of 10
30 XF8A-AADL Burst Attacker carries 99 rounds
31 THXT-AEVY Burst Attacker carries infinite ammo
32 CZ8A-AADJ DD weapon carries 15 rounds instead of 30
33 XF8A-AADJ DD weapon carries 99 rounds
34 THXA-AEZE DD weapon carries infinite ammo
35 EZ8A-AAC6 150 BZ weapon carries 25 rounds instead of 50
36 XF8A-AAC6 150 BZ weapon carries 99 rounds
37 THWA-AETE 150 BZ weapon carries infinite ammo
38 EB8A-AAC8 203 BZ weapon carries 20 rounds instead of 40
39 XF8A-AAC8 203 BZ weapon carries 99 rounds
40 THWA-AEYE 203 BZ weapon carries infinite ammo
41 EZ8A-AADA MISSILE weapon carries 25 rounds instead of 50
42 XF8A-AADA MISSILE weapon carries 99 rounds
43 THWA-AE00 MISSILE weapon carries infinite ammo
44 EZ8A-AADC M-POD weapon carries 25 rounds instead of 50
45 XF8A-AADC M-POD weapon carries 99 rounds
46 THWT-AEX2 M-POD weapon carries infinite ammo
47 GZ8A-AADE E-AS weapon carries 35 rounds instead of 70
48 XF8A-AADE E-AS weapon carries 99 rounds
49 THWT-AE02 E-AS weapon carries infinite ammo
50 GB8A-AADG E-CN weapon carries 30 rounds instead of 55
51 XF8A-AADG E-CN weapon carries 99 rounds
52 THXA-AEW0 E-CN weapon carries infinite ammo
53 ADZT-AAGA 0 continues instead of 2
54 AXZT-AAGA 4 continues
55 BHZT-AAGA 9 continues
56 AMZT-AA4L Infinite continues