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Sunday, February 7, 2016

WeaponLord

1.             AAAA-FA5E             Fast music
2.             HK7T-CA24              Hit Anywhere Both Players
3.             9XPT-MGB2 + 2DPT-LAB4 + 99PT-LAB6 + 99PT-MRB8         Infinite Energy PL1:ROM (Note, your Energy bar may decrease a bit but this is purely cosmetic)
4.             ALXT-CA70              Infinite Health, For Player 1 And CPU [this causes that nobody can win] (NOTE: I have problems when i find the game genie for infinite health (for the fighters games) for player 1, because also freeze the health for cpu too, i don't know why)
5.             AA1T-AAVE             No battle music
6.             AA1T-AAV1             No Battle Music
7.             AJHA-EASC              No sound

8.             MLCA-A02N            Play Zarak On The Story Mode

We're Back! A Dinosaur's Tale

1.             AKPT-AA68              INFINITE LIVES
2.             AKDA-AA6J             INFINITE ENERGY

3.             AKLA-AA70 + AJWA-AA7C      INVINCIBILITY

Thursday, December 3, 2009

Zoom

1 DGVA-AAC8 Start with 25 rubber balls--both players
2 KRVA-AAC8 Start with 75 rubber balls--both players
3 NRVA-AAC8 Start with 99 rubber balls--both players
4 AWAA-AA7J Infinite rubber balls--player 1
5 AWFA-AA4Y Infinite rubber balls--player 2
6 AFHT-AAF0 Start with 2 lives instead of 3--player 1
7 AZHT-AAF0 Start with 6 lives--player 1
8 A7HT-AAF0 Start with 8 lives--player 1
9 BFHT-AAF0 Start with 10 lives--player 1
10 EK4A-AA2W Infinite lives--1-player game only
11 AFHT-AAGL Start with 2 lives--player 2
12 AZHT-AAGL Start with 6 lives--player 2
13 A7HT-AAGL Start with 8 lives--player 2
14 BFHT-AAGL Start with 10 lives--player 2
15 ALHT-AA48 Infinite lives--player 2
16 GLTA-AAAW Start stage 1, field 1 time at 50
17 LCTA-AAAW Start stage 1, field 1 time at 80
18 3CTA-AAAW Start stage 1, field 1 time at 200
19 AJZT-AA4T Start at zero time

CODES 20 THRU 54 SHOW YOU A FLASH OF FINAL STAGE BEFORE SELECTED LEVEL BEGINS
20 ABJA-AABL Player 1 starts on stage 1, field 2
21 AFJA-AABL Player 1 starts on stage 1, field 3
22 AKJA-AABL Player 1 starts on stage 1, field 4
23 APJA-AABL Player 1 starts on stage 1, field 5
24 AVJA-AABL Player 1 starts on stage 1, field 6
25 AZJA-AABL Player 1 starts on stage 2, field 1
26 A3JA-AABL Player 1 starts on stage 2, field 2
27 A7JA-AABL Player 1 starts on stage 2, field 3
28 BBJA-AABL Player 1 starts on stage 2, field 4
29 BFJA-AABL Player 1 starts on stage 2, field 5
30 BKJA-AABL Player 1 starts on stage 2, field 6
31 BPJA-AABL Player 1 starts on stage 3, field 1
32 BVJA-AABL Player 1 starts on stage 3, field 2
33 BZJA-AABL Player 1 starts on stage 3, field 3
34 B3JA-AABL Player 1 starts on stage 3, field 4
35 B7JA-AABL Player 1 starts on stage 3, field 5
36 CBJA-AABL Player 1 starts on stage 3, field 6
37 CFJA-AABL Player 1 starts on stage 4, field 1
38 CKJA-AABL Player 1 starts on stage 4, field 2
39 CPJA-AABL Player 1 starts on stage 4, field 3
40 CVJA-AABL Player 1 starts on stage 4, field 4
41 CZJA-AABL Player 1 starts on stage 4, field 5
42 C3JA-AABL Player 1 starts on stage 4, field 6
43 C7JA-AABL Player 1 starts on stage 5, field 1
44 DBJA-AABL Player 1 starts on stage 5, field 2
45 DFJA-AABL Player 1 starts on stage 5, field 3
46 DKJA-AABL Player 1 starts on stage 5, field 4
47 DPJA-AABL Player 1 starts on stage 5, field 5
48 DVJA-AABL Player 1 starts on stage 5, field 6
49 DZJA-AABL Player 1 starts on stage 6, field 1
50 D3JA-AABL Player 1 starts on stage 6, field 2
51 D7JA-AABL Player 1 starts on stage 6, field 3
52 EBJA-AABL Player 1 starts on stage 6, field 4
53 EFJA-AABL Player 1 starts on stage 6, field 5
54 EKJA-AABL Player 1 starts on stage 6, field 6
55 ABJA-AABT Player 2 starts on stage 1, field 2
56 AFJA-AABT Player 2 starts on stage 1, field 3
57 AKJA-AABT Player 2 starts on stage 1, field 4
58 APJA-AABT Player 2 starts on stage 1, field 5
59 AVJA-AABT Player 2 starts on stage 1, field 6
60 AZJA-AABT Player 2 starts on stage 2, field 1
61 A3JA-AABT Player 2 starts on stage 2, field 2
62 A7JA-AABT Player 2 starts on stage 2, field 3
63 BBJA-AABT Player 2 starts on stage 2, field 4
64 BFJA-AABT Player 2 starts on stage 2, field 5
65 BKJA-AABT Player 2 starts on stage 2, field 6
67 BPJA-AABT Player 2 starts on stage 3, field 1
68 BVJA-AABT Player 2 starts on stage 3, field 2
69 BZJA-AABT Player 2 starts on stage 3, field 3
70 B3JA-AABT Player 2 starts on stage 3, field 4
71 B7JA-AABT Player 2 starts on stage 3, field 5
72 CBJA-AABT Player 2 starts on stage 3, field 6
73 CFJA-AABT Player 2 starts on stage 4, field 1
74 CKJA-AABT Player 2 starts on stage 4, field 2
75 CPJA-AABT Player 2 starts on stage 4, field 3
76 CVJA-AABT Player 2 starts on stage 4, field 4
77 CZJA-AABT Player 2 starts on stage 4, field 5
78 C3JA-AABT Player 2 starts on stage 4, field 6
79 C7JA-AABT Player 2 starts on stage 5, field 1
80 DBJA-AABT Player 2 starts on stage 5, field 2
81 DFJA-AABT Player 2 starts on stage 5, field 3
82 DKJA-AABT Player 2 starts on stage 5, field 4
83 DPJA-AABT Player 2 starts on stage 5, field 5
84 DVJA-AABT Player 2 starts on stage 5, field 6
85 DZJA-AABT Player 2 starts on stage 6, field 1
86 D3JA-AABT Player 2 starts on stage 6, field 2
87 D7JA-AABT Player 2 starts on stage 6, field 3
88 EBJA-AABT Player 2 starts on stage 6, field 4
89 EFJA-AABT Player 2 starts on stage 6, field 5
90 EKJA-AABT Player 2 starts on stage 6, field 6

Wednesday, December 2, 2009

Zombies Ate my Neighbors

1 BF2T-AABJ Start with 10 lives
2 A32T-AABJ Start with 7 lives
3 AB2T-AABJ Start with 1 life
4 A47A-AA6W Infinite lives
5 GK2T-AAB4 Start with 50 shots in starting weapon
6 NV2T-AAB4 Start with 100 shots in starting weapon
7 8V2T-ACB4 Start with 500 shots in starting weapon
8 TV2T-AGB4 Start with 900 shots in starting weapon
9 JK2T-AAB6 Start with soda pop cans instead of squirt guns

FOR CODES 10 THRU 19, HOLD DOWN "A" AND PRESS "B" TO USE NEW WEAPON
10 JB2T-AAB6 Start with bazookas
11 JV2T-AAB6 Start with tomatoes
12 HB2T-AAB6 Start with fire extinguishers
13 J32T-AAB6 Start with ice pops
14 HK2T-AAB6 Start with martian bubble guns
15 HV2T-AAB6 Start with weed-eaters
16 H32T-AAB6 Start with ancient artifacts
17 KK2T-AAB6 Start with plates
18 KV2T-AAB6 Start with silverware
19 K32T-AAB6 Start with footballs
20 AMWA-AA88 Infinite weapons once you have at least 1
21 LK2T-AACJ Start with speed shoes instead of a first aid kit

FOR CODES 22 THRU 27, HOLD DOWN "A" AND PRESS "C" TO USE NEW WEAPON
22 LV2T-AACJ Start with a monster potion
23 L32T-AACJ Start with a ghost potion
24 MB2T-AACJ Start with a random potion
25 NB2T-AACJ Start with a pandora's box
26 NK2T-AACJ Start with a skeleton key
27 NV2T-AACJ Start with a decoy
28 DDXT-AA2G Infinite special items once you have at least 1--EXCEPT KEYS
29 AZ2T-AAA6 Start with 1/2 health
30 A1ET-AAHL Continue with 1/2 health
31 AL8T-AA3G Almost infinite health
32 BF2T-AACG Start with 9 first aid kits instead of 1
33 AMVA-AA4G Infinite keys once you have at least one
34 694T-AGFL Package of squirt guns worth 999
35 NS4T-AAF0 Package of soda pop cans worth 99
36 NS4T-AAFN Fire extinguishers worth 99 on pick up
37 BH5A-AAAR Each key worth 9 on pick up
38 AK0A-AAB2 Start on level 2
39 AP0A-AAB2 Start on level 3
40 AV0A-AAB2 Start on level 4
41 AZ0A-AAB2 Start on level 5
42 A30A-AAB2 Start on level 6
43 A70A-AAB2 Start on level 7
44 BB0A-AAB2 Start on level 8
45 BF0A-AAB2 art on level 9
46 BK0A-AAB2 Start on level 10
47 BP0A-AAB2 Start on level 11
48 BV0A-AAB2 Start on level 12
49 BZ0A-AAB2 Start on level 13
50 B30A-AAB2 Start on level 14
51 B70A-AAB2 Start on Level 15
52 CB0A-AAB2 Start on Level 16
53 CF0A-AAB2 Start on Level 17
54 CK0A-AAB2 Start on Level 18
55 CP0A-AAB2 Start on Level 19
56 CV0A-AAB2 Start on Level 20
57 CZ0A-AAB2 Start on Level 21
58 C30A-AAB2 Start on Level 22
59 C70A-AAB2 Start on Level 23
60 DB0A-AAB2 Start on Level 24
61 DF0A-AAB2 Start on Level 25
62 DK0A-AAB2 Start on Level 26
63 DP0A-AAB2 Start on Level 27
64 DV0A-AAB2 Start on Level 28
65 DZ0A-AAB2 Start on Level 29
66 D30A-AAB2 Start on Level 30
67 D70A-AAB2 Start on Level 31
68 EB0A-AAB2 Start on Level 32
69 EF0A-AAB2 Start on Level 33
70 EK0A-AAB2 Start on Level 34
71 EP0A-AAB2 Start on Level 35
72 EV0A-AAB2 Start on Level 36
73 EZ0A-AAB2 Start on Level 37
74 E30A-AAB2 Start on Level 38
75 E70A-AAB2 Start on Level 39
76 FB0A-AAB2 Start on Level 40
77 FF0A-AAB2 Start on Level 41
78 FK0A-AAB2 Start on Level 42
79 FP0A-AAB2 Start on Level 43
80 FV0A-AAB2 Start on Level 44
81 FZ0A-AAB2 Start on Level 45
82 F30A-AAB2 Start on Level 46
83 F70A-AAB2 Start on Level 47
84 GB0A-AAB2 Start on Level 48
85 GK0A-AAB2 Start on Bonus Level Son of Dr. Tongue
86 GP0A-AAB2 Start on Bonus Level Day of the Tentacle
87 GV0A-AAB2 Start on Bonus Level Someplace Very Warm
88 GZ0A-AAB2 Start on Bonus Level Curse of the Pharaohs
89 G30A-AAB2 Start on Bonus Level Mushroom Men
90 G70A-AAB2 Start on Bonus Level Cheerleaders vs the Monsters
91 GF0A-AAB2 Start on Credit Level Monsters Among Us

Tuesday, December 1, 2009

Zero Wing

1. ANRA-AAA0 Weapon power-ups level-up your weapon faster
2. ATYA-AA3T Infinite lives
3. ATLT-AA8C Invincibility against enemies, and enemy fire. You can still die from touching obstacles. With this code on, you will not be able to pick-up weapon power-ups. This code makes it very easy to finish the game. Note that you can get power-ups if you use the tracker beam.

Monday, November 30, 2009

Zero Tolerance

1. AAFT-CABY Infinite ammo
2. REJA-C61W Ammo power-ups completely fill ammo if you already have some
3. A39A-LA7E All levels are secured
4. AMNA-AA5E Invincible
5. AAHA-CAG6 Bullet Proof Vest takes no damage
6. TAHA-CAG6 Bullet Proof Vest takes 1/2 damage
7. AAHA-CEG6 Bullet Proof Vest takes 2x damage
8. AAGT-CAHT Bioscanner doesn't run out
9. AAGT-CEHT Bioscanner lasts half as long
10. TAGT-CAHT Bioscanner lasts twice as long

Sunday, November 29, 2009

Zany Golf

1 BB0A-AAC0 Start with 10 strokes
2 CK0A-AAC0 Start with 20 strokes
3 DV0A-AAC0 Start with 30 strokes
4 GB0A-AAC0 Start with 50 strokes
5 NK0A-AAC0 Start with 100 strokes
6 AC2T-ANCG Change hole 1 to par 6
7 AC2T-ARCT Change hole 2 to par 7
8 AC2T-ANCA Change hole 3 to par 6
9 AC2T-ARCW Change hole 4 to par 7
10 AC2T-ARCJ Change hole 5 to par 7
11 AC2T-ARCC Change hole 6 to par 7
12 AC2T-ARCR Change hole 7 to par 7
13 AC2T-AYCE Change hole 8 to par 10
14 AC2T-A0CN Change hole 9 to par 11
15 BC1T-ATEJ Start on hole 2
16 BC1T-AAEJ Start on hole 3
17 BC1T-AWEJ Start on hole 4
18 BC1T-AJEJ Start on hole 5
19 BC1T-ACEJ Start on hole 6
20 BC1T-AREJ Start on hole 7
21 BC1T-AEEJ Start on hole 8
22 BC1T-ANEJ Start on hole 9

Saturday, November 28, 2009

X-Men 2 Clone Wars

1. AKRT-AA58 Infinite lives
2. J6SB-8EY6 Invincible
3. ABRT-AWEE Start with 9 health after 1st life
4. BKRA-AAE0 Start with 9 lives
5. A3RA-AAE0 Start with 5 lives

CODES 6-11 ONLY WORK FOR WOLVERINE
6. AB7B-WWDN Regenerate all the way up to 9
7. AB7B-WRDN Regenerate up to 7
8. AB7B-WLDN Regenerate up to 5
9. 2K7B-WCDG Regenerate twice as fast
10. 6F7B-WADG Regenerate four times as fast
11. RFMA-N60W Play as Magneto on any level

Friday, November 27, 2009

X-Men

1 A3YA-AA32 Protection from most enemy hits
2 BDBA-CA34 Protection from falling off screen (no health lost)
3 ACJT-CAGA Protection from spikes
4 AB1A-CAGJ + AB1T-CAHE Gambit's lethal burst uses no mutant power
5 DKWA-CA4C + DVWA-CA6L Nightcrawler's teleport uses no mutant power
6 ALKT-CA4L Wolverine's claws use no mutant power
7 ABET-CAAE + ABDT-CAG8 Wolverine's spin slash uses no extra mutant power

8 ABMT-CAE2 + ABNA-CAFA Cyclops' eye-beam uses no mutant power--except when you duck or jump

9 ABPA-CAC6 + ABMA-CAC4 Cyclops' optic blast uses no mutant power
10 ACKT-CAFT Mutant power does not regenerate
11 TCKT-CAFT Mutant power regenerates faster
12 ACKT-CEFT Mutant power regenerates much faster
13 ACKT-CJFT Mutant power regenerates to full very quickly
14 BC7A-CA5W Lets you use Iceman multiple times
15 BC9T-CA80 Lets you use Archangel multiple times
16 BC8T-CA42 Lets you use Rogue multiple times
17 BC7T-CA2T Lets you use Storm multiple times
18 P0KT-DAYW Wolverine heals himself faster
19 ALKA-CA86 Switch X-Men an infinite number of times
20 AP6T-EAF2 Start part way through Savage Land
21 AV6T-EAF2 Start in Shi'ar Empire
22 AZ6T-EAF2 Start on Excalibur's Lighthouse stage
23 A36T-EAF2 Start inside Excalibur's Lighthouse
24 A76T-EAF2 Start in Ahab's Future World
25 BB6T-EAF2 Start in Mojo's Crunch
26 BK6T-EAF2 Start in Asteroid M
27 B5BA-CA7T No mutant power lost when Wolverine falls off screen

Thursday, November 26, 2009

WWF Super Wrestlemania

1 REBT-A6TN MASTER CODE„MUST BE ENTERED
2 5CWA-CAEE Player 1 starts with 3/4 energy
3 WCWA-CAEE Player 1 starts with 1/2 energy
4 KCWA-CAEE Player 1 starts with 1/4 energy
5 5CWT-CAFG Player 2 starts with 3/4 energy
6 WCWT-CAFG Player 2 starts with 1/2 energy
7 KCWT-CAFG Player 2 starts with 1/4 energy

ELBOW CODES DON'T WORK FOR FLYING ELBOWDROP
8 DWCA-CACJ Kick does no damage
9 ACCA-CAAR Punch does no damage
10 CCCA-CABA Elbow drop does no damage
11 ACCA-CABC Stomp does no damage
12 ACCA-CABE Flying dropkick does no damage
13 ACCA-CAA8 Body slam does no damage
14 ACCA-CJBJ Head butt does no damage
15 ACCA-CAB2 Suplex does no damage
16 ACCA-CABG Hiptoss does no damage
17 BWCA-CABY Clothesline does no damage
18 DWCA-DTCJ Kick does more damage
19 DCCA-CAAR Punch does more damage
20 CCCA-DAKA Elbow drop does more damage
21 ACCA-DABC Stomp does more damage
22 GCCA-CABE Flying dropkick does more damage
23 HWCA-CAA8 Body slam does more damage
24 CCCA-CJBJ Head butt does more damage
25 FLCA-CAB2 Suplex does more damage
26 D4CA-CABG Hiptoss does more damage
27 BWCA-CJKY Clothesline does more damage
28 DWCA-DALJ Kick does a lot more damage
29 GCCA-CAAR Punch does a lot more damage
30 CCCA-CA3A Elbow drop does a lot more damage
31 ACCA-DAKC Stomp does a lot more damage
32 NCCA-CABE Flying dropkick does a lot more damage
33 SCCA-CAA8 Body slam does a lot more damage
34 GCCA-CJBJ Head butt does a lot more damage
35 LWCA-CAB2 Suplex does a lot more damage
36 HWCA-CABG Hiptoss does a lot more damage
37 BWCA-CTVY Clothesline does a lot more damage

Wednesday, November 25, 2009

World Championship Soccer

1 AJMA-AA3N + 9TMA-BGKT + AAMA-ACBW Player 1 starts with 1 point
2 AJMA-AA3N + 9TMA-BGKT + AAMA-AEBW Player 1 starts with 2 points
3 AJMA-AA3N + 9TMA-BGKT + AAMA-AGBW Player 1 starts with 3 points
4 AJMA-AA3N + 9TMA-BGKT + AAMA-AJBW Player 1 starts with 4 points
5 AJMA-AA3N + 9TMA-BGKT + AAMA-ALBW Player 1 starts with 5 points
6 AJMA-AA3N + 9TMA-BGKT + AAMA-ANBW Player 1 starts with 6 points
7 AJMA-AA3N + 9TMA-BGKT + AEMA-AABW Player 2 starts with 1 point
8 AJMA-AA3N + 9TMA-BGKT + AJMA-AABW Player 2 starts with 2 points
9 AJMA-AA3N + 9TMA-BGKT + ANMA-AABW Player 2 starts with 3 points
10 AJMA-AA3N + 9TMA-BGKT + ATMA-AABW Player 2 starts with 4 points
11 AJMA-AA3N + 9TMA-BGKT + AYMA-AABW Player 2 starts with 5 points
12 AJMA-AA3N + 9TMA-BGKT + A2MA-AABW Player 2 starts with 6 points
13 AJYA-BE80 Each player 1 goal worth 2
14 ANYA-BE80 Each player 1 goal worth 3
15 ATYA-BE80 Each player 1 goal worth 4
16 AYYA-BE80 Each player 1 goal worth 5
17 A2YA-BE80 Each player 1 goal worth 6
18 AJYT-BE3Y Each player 2 goal worth 2
19 ANYT-BE3Y Each player 2 goal worth 3
20 ATYT-BE3Y Each player 2 goal worth 4
21 AYYT-BE3Y Each player 2 goal worth 5
22 A2YT-BE3Y Each player 2 goal worth 6
23 AJXA-BE9J Time goes by 2x as fast
24 ANXA-BE9J Time goes by 3x as fast
25 ATXA-BE9J Time goes by 4x as fast

Tuesday, November 24, 2009

World of Illusion

1 AEST-BA30 Start with 1 try instead of 3„player 1
2 BEST-BA30 Start with 9 tries„player 1
3 DEST-BA30 Start with 25 tries„player 1
4 GJST-BA30 Start with 50 tries„player 1
5 KNST-BA30 Start with 75 tries„player 1
6 NNST-BA30 Start with 99 tries„player 1
7 BM2A-AA9R Infinite tries
8 AX2A-AA62 + DM2A-AA8T Infinite health
9 FF5T-BAWC Candy restores health fully
10 AK5T-AA4C Candy worth nothing
11 RZ5T-A6W8 Cake worth nothing
12 AF6A-AAA2 Gain an extra try with every card instead of 52
13 BK6A-AAA2 Gain an extra try with 10 cards
14 DK6A-AAA2 Gain an extra try with 26 cards
15 AJST-EAH2 + HAPA-BEWE Start on stage 2
16 ANST-EAH2 + HAPA-BJWE Start on stage 3
17 ATST-EAH2 + HAPA-BNWE Start on stage 4
18 AYST-EAH2 + HAPA-BTWE Start on stage 5
19 A92A-BJYL Enemy hits cost 2 health points
20 A92A-BNYL Enemy hits cost 3 health points
21 A92A-BTYL Enemy hits cost 4 health points

Monday, November 23, 2009

World Series Baseball

1 HENA-DEYN Player 1 starts with 1 run
2 HENA-DJYN Player 1 starts with 2 runs
3 HENA-DNYN Player 1 starts with 3 runs
4 HENA-DTYN Player 1 starts with 4 runs
5 HENA-DYYN Player 1 starts with 5 runs
6 HENA-D2YN Player 1 starts with 6 runs
7 HENA-D6YN Player 1 starts with 7 runs
8 HENA-DAYN Player 1 starts with 8 runs
9 HENA-DEZE Player 2 starts with 1 run
10 HENA-DJZE Player 2 starts with 2 runs
11 HENA-DNZE Player 2 starts with 3 runs
12 HENA-DTZE Player 2 starts with 4 runs
13 HENA-DYZE Player 2 starts with 5 runs
14 HENA-D2ZE Player 2 starts with 6 runs
15 HENA-D6ZE Player 2 starts with 7 runs
16 HENA-DAZE Player 2 starts with 8 runs

Sunday, November 22, 2009

Wolverine: Adamantium Rage

1 9PVT-B97L Jump higher
2 9FVT-B97L Jump much higher
3 83VT-B97L Jump much, much higher
4 ATKA-AA9C Infinite lives
5 REHT-A604 Every few seconds, health does not improve
6 JAHT-BJ04 Every few seconds, health improves 2%
7 JAHT-BT04 Every few seconds, health improves 4%
8 JAHT-BA04 Every few seconds, health improves 8%
9 ABDA-2AFE Health pickups add 0% to health
10 AZDA-2AFE Health pickups add 5% to health
11 CVDA-2AFE Health pickups add 20% to health
12 GKDA-2AFE Health pickups add 50% to health
13 NVDA-2AFE Health pickups add 100% to health
14 ATHT-AA6C Elsie-Dee never comes
15 SEHT-BJYC Elsie-Dee comes 2x as fast as normal
16 SEHT-BNYC Elsie-Dee comes 3x as fast as normal
17 FB0V-AA90 Skip opening credit screens
18 A2SA-AA8G Nearly invincible
19 BTZT-AA5A Invincible against fire, acid, water, bats
20 BVDA-2A92 Invincible against android dogs
21 AAXT-AABC Invincible against electricity
22 BTYA-AA3Y Invincible against some shots
23 BTXT-AA9E Invincible against guard androids
24 EVKA-AA64 + EVKA-AA2N Invincible against Lurker
25 BTYT-AA76 Invincible against tree darts
26 BJTT-AAG6 Some of your slashes and punches do 1/2x more damage than normal
27 FATT-AAG6 Some of your slashes and punches do 2x more damage than normal
28 NTTT-AAG6 Some of your slashes and punches do 5x more damage than normal
29 3ATT-AAG6 Some of your slashes and punches do 10x more damage than normal
30 A2TT-AAG4 Some of your kicks do 1/2x more damage than normal
31 DATT-AAG4 Some of your kicks do 2x more damage than normal
32 HTTT-AAG4 Some of your kicks do 5x more damage than normal
33 SATT-AAG4 Some of your kicks do 10x more damage than normal

Saturday, November 21, 2009

Whip Rush

1 AJBA-EA72 Infinite credits
2 GJMA-AA5J Infinite lives
3 A5KT-AADG Start with 7 lives--easy level
4 BMKT-AADG Start with 11 lives--easy level
5 CXKT-AADG Start with 21 lives--easy level
6 A5KT-AAD0 Start with 7 lives--normal level
7 BMKT-AAD0 Start with 11 lives--normal level
8 CXKT-AAD0 Start with 21 lives--normal level
9 A5KT-AAC0 Start with 7 lives--hard level
10 BMKT-AAC0 Start with 11 lives--hard level
11 CXKT-AAC0 Start with 21 lives--hard level
12 AJYA-AA98 Invincibility after first power-up or first loss of ship on each level

Friday, November 20, 2009

Warlock

1. A26T-CAEP Shoot fireballs
2. A3LT-AADG Infinite energy
3. ADHA-AAAZ One hit and youÍre invincible
4. AE6T-CAB7 Start with less energy
5. DA6T-CAB7 Start with more energy
6. EDHA-AAB2 DonÍt flash when you get hit

Thursday, November 19, 2009

Wardner

1 AJBT-AA4Y MASTER CODE--MUST BE ENTERED
2 ATTT-AA6G Infinite lives
3 ABGT-AACY Start with 1 life
4 AKGT-AACY Start with 3 lives
5 A3GT-AACY Start with 7 lives
6 BFGT-AACY Start with 10 lives
7 B3GT-AACY Start with15 lives
8 CPGT-AACY Start with 20 lives
9 DBGT-AACY Start with 25 lives
10 BVHT-AA5G Infinite time
11 9VGT-BCE2 + AFGT-AAE4 1 minute per level
12 9VGT-BCE2 + AZGT-AAE4 5 minutes per level
13 9VGT-BCE2 + A7GT-AAE4 7 minutes per level
14 9VGT-BCE2 + BFGT-AAE4 9 minutes per level
15 9VGT-BCE2 + B7GT-AAE4 15 minutes per level
16 9VGT-BCE2 + CVGT-AAE4 20 minutes per level
17 9VGT-BCE2 + DFGT-AAE4 25 minutes per level
18 9VGT-BCE2 + D3GT-AAE4 30 minutes per level
19 AKKA-AA80 Infinite restarts
20 ABGT-AABG No restarts
21 AFGT-AABG 1 restart
22 APGT-AABG 3 restarts
23 AZGT-AABG 5 restarts
24 BFGT-AABG 9 restarts
25 B7GT-AABG 15 restarts
26 CVGT-AABG 20 restarts
27 DFGT-AABG 25 restarts
28 D3GT-AABG 30 restarts
29 HBGT-BEV0 Always have magical cape during first life
30 9ETT-ATE2 Always have magical cape during other lives
31 AT7A-AA4J Always have magical cape after use
32 AVGT-BA3T Start with magic of the stars
33 BBGT-BA3T Start with magic of the moon
34 BVGT-BA3T Start with magic of the sun
35 HTVT-BEPE Everything costs 0
36 YC1T-AADE Little power balls worth 10
37 JC1T-BA4W Sacks of gold worth 400
38 R0TA-BA4J Treasure chests worth 750

Wednesday, November 18, 2009

VR Troopers

1. AAGA-AAA2 Infinite timer
2. AGJT-AAFL Start with very little energy
3. CCJT-AAFL Start with 1/4 energy
4. ECJT-AAFL Start with 1/2 energy
5. F8JT-AAFL Start with 3/4 energy
6. AGKA-AAAJ Opponent starts with very little energy
7. CCKA-AAAJ Opponent starts with 1/4 energy
8. ECKA-AAAJ Opponent starts with 1/2 energy
9. F8KA-AAAJ Opponent starts with 3/4 energy
10. AAET-AABG Carry your match timer into the bonus rounds
11. CAGA-AAAR Timer counts by ten

Tuesday, November 17, 2009

Virtua Racing

1 C5NA-EA4E Backwards tracks--select backwards logo in mode select screen
2 KR6A-F80C Start with 95 sec. on easy level
3 L06A-FA0C Start with 85 sec. on normal level
4 NR6A-FA0C Start with 99 sec. on normal level
5 AC6A-E00E Start with 75 sec. on hard level
6 AC6A-FL0E Start with 85 sec. on hard level
7 AC6A-EG8E Start with 99 sec. on hard level
8 AL3A-EA9L Timer doesn't count down (lap counter still does)
9 B4SA-FA54 15 sec. added for checkpoints on Beginner and Medium courses
10 CWSA-FA54 20 sec. added for checkpoints on Beginner and Medium courses
11 DGSA-FA54 25 sec. added for checkpoints on Beginner and Medium courses
12 D4SA-FA54 30 sec. added for checkpoints on Beginner and Medium courses
13 CWSA-FA6E 20 sec. added for checkpoints on Expert course
14 DGSA-FA6E 25 sec. added for checkpoints on Expert course
15 D4SA-FA6E 30 sec. added for checkpoints on Expert course
16 3CLT-EAGT Accelerate and decelerate slightly faster
17 0CLT-EAGT Accelerate and decelerate faster
18 XCLT-EAGT Accelerate and decelerate much faster
19 TCLT-EAGT Accelerate and decelerate very quickly
20 NCLT-EAGT Accelerate and decelerate extremely fast
21 ECLT-EAGT Accelerate and decelerate instantly
22 AFDT-EABR 1 lap in Virtua Racing mode instead of 5
23 AKDT-EABR 2 laps in Virtua Racing mode
24 APDT-EABR 3 laps in Virtua Racing mode
25 AVDT-EABR 4 laps in Virtua Racing mode
26 A3DT-EABR 6 laps in Virtua Racing mode
(lap counter gets weird after 5)
29 ALRT-EA2W Finish 1st in every race you complete

Monday, November 16, 2009

Vectorman

1. AXKT-AA8C Infinite Rocket-boost jumps
2. R0RA-N60Y Weapons don't run out

CODES 3-8 ONLY ON WICKED LEVEL
3. AOMT-AAF6 Start with 5 health balls
4. A4MT-AAF6 Start with 6 health balls
5. A8MT-AAF6 Start with 7 health balls
6. BCMT-AAF6 Start with 8 health balls
7. BGMT-AAF6 Start with 9 health balls
8. BLMT-AAF6 Start with 10 health balls
9. RGNA-A61L All health power ups max out health
10. AL8A-AA72 Invincible
11. R8PT-AAB8 Timer counts down half as fast
12. F4PT-AA3T Infinite time

CODES 13-19 ONLY ON WICKED LEVEL
13. AGMT-AAFY Start with 1 life
14. ALMT-AAFY Start with 2 lives
15. A0MT-AAFY Start with 5 lives
16. BLMT-AAFY Start with 10 lives
17. DGMT-AAFY Start with 25 lives
18. GLMT-AAFY Start with 50 lives
19. NRMT-AAFY Start with 99 lives
20. C49T-AA28 Infinite lives
21. ALRA-NADA Multiplier goes to 2 after multiplier power-up runs out
22. ARRA-NADA Multiplier goes to 3 after multiplier power-up runs out
23. AL0RA-NADA Multiplier goes to 5 after multiplier power-up runs out
24. ABLA-NADA Multiplier goes to 10 after multiplier power-up runs out
25. ALRA-NA4Y Multipliers don't run out with time
26. AGMT-AACE Start on metalhead level
27. ALMT-AACE Start on tidal surge level
28. ARMT-AACE Start on absolute zero level
29. AWMT-AACE Start on arctic ridge level
30. A0MT-AACE Start on bamboo mill level
31. A4MT-AACE Start on rock 'n' roller level
32. A8MT-AACE Start on death ally level
33. BCMT-AACE Start on hydroponic lab level
34. BGMT-AACE Start on superstructure level
35. BLMT-AACE Start on stayin' alive level
36. BRMT-AACE Start on nightscape level
37. BWMT-AACE Start on dark ruins level
38. B0MT-AACE Start on underground vault level
39. B4MT-AACE Start on worldlink center level
40. B8MT-AACE Start on twist and shout level
41. CCMT-AACE Start on bonus level

Sunday, November 15, 2009

Vapor Trail

1 AJBT-AA5G MASTER CODE--MUST BE ENTERED
2 P4FA-AA28 Invincibility
3 FWNA-BETJ Allow only one hit per ship
4 RG8T-A604 + FW8T-BE06 Start with 1 ship
5 RG8T-A604 + FW8T-BA06 Start with 8 ships
6 C4FA-AA5G Infinite ships
7 RGYA-A6WY + ACYA-BAW0 Start with weapons at full power
8 ACTA-AAFW Very fast roll power recharge
9 SG6T-BEXA + SG6T-BEXG Start at mission 2
10 SG6T-BJXA + SG6T-BJXG Start at mission 3
11 SG6T-BNXA + SG6T-BNXG Start at mission 4
12 SG6T-BTXA + SG6T-BTXG Start at mission 5
13 SG6T-BYXA + SG6T-BYXG Start at mission 6

Saturday, November 14, 2009

Valis 3

1 AYNT-AAFA Start game at Act 2
2 BYNT-AAFA Start game at Act 3
3 YANA-BK38 + NTGT-AAC6 Game clock starts at 100--all scenes
4 YANA-BK38 + 3AGT-AAC6 Game clock starts at 200--all scenes
5 YANA-BK38 + FTGT-ACC6 Game clock starts at 300--all scenes
6 YANA-BK38 + 8TGT-ACC6 Game clock starts at 500--all scenes
7 YANA-BK38 + 66GT-AGC6 Game clock starts at 999--all scenes
8 SAFA-AADT Game clock runs slower
9 EAFA-AADT Game clock runs faster
10 CJFA-AA58 Freeze clock (no time limit)
11 AAGA-AAHY Start with 1 life instead of 3
12 AEGA-AAHY Start with 2 lives
13 AJGA-AAHY Start with 3 lives
14 ATGA-AAHY Start with 5 lives
15 A2GA-AAHY Start with 7 lives
16 A2ET-AA8G Infinite lives
17 BCMA-AA2R HP (life) gauge never loses energy
18 AK2A-AA52 MP (magic) gauge never loses energy
19 JCCA-BAYW Small heart increases HP gauge by 8 instead of 4
20 BWCA-BA6R + SCCA-BBYT + J4CA-BK6W Small heart increases HP gauge by 12

21 A4CA-AA6W Small heart restores HP gauge to full
22 CLCA-AA6R Small heart worth same as large heart
23 RCCA-AA6R Small heart worth same as 1-up
24 AWCA-AAFJ Large heart increases HP gauge by 4 instead of 16
25 BLCA-AAFJ Large heart increases HP gauge by 10
26 DCCA-AAFJ Large heart restores HP gauge to full
27 MWCA-AA7C Large heart worth same as 1-up
28 JCCA-BTOT B-magic increases MP gauge by 4 instead of 8
29.* CCA-BA8N + SCCA-BB0R + KLCA-BK8T B-magic increases MP gauge by 16

*Note about 29: This Code may be wrong, when I found this code, it is way to scrambled to tell what is the code.

30 A4CA-AA8T B-magic restores MP gauge to full
31 JCCA-B2Z6 S-magic increases MP gauge by 6 instead of 2
32 BWCA-BA72 + SCCA-BBZ4 + KLCA-BK76 S-magic increases MP gauge by 12
33 A4CA-AA76 S-magic restores MP gauge to full
34 CLCA-AA72 S-magic worth same as B-magic
35 JCCT-BJTE 1-up worth 2 lives instead of 1
36 JCCT-BTTE 1-up worth 4 lives
37 JCCT-B2TE 1-up worth 6 lives
38 RGCT-A6TE 1-up worth nothing

Friday, November 13, 2009

Urban Strike

1 R12B-860Y MASTER CODE--MUST BE ENTERED
2 D3RA-AA9G Infinite lives
3 CKPT-AA4L Infinite fuel
4 AM4A-AA4G Infinite ammo
5 MAFB-YEA6 Mohican armor starts at 600
6 EAFB-YGA6 Mohican armor starts at 800
7 4AFB-YRA6 Mohican armor starts at 2000
8 VAFB-ZGA6 Mohican armor starts at 5000
9 CAFB-YRJ6 Mohican armor starts at 10,000
10 9AGB-YGFG Blackhawke armor starts at 1000
11 VAGB-ZGFG Blackhawke armor starts at 5000
12 CAGB-YRPG Blackhawke armor starts at 10,000
13 AKYT-AA2R Timer never runs out

Thursday, November 12, 2009

Ultimate Qix

1 ETBT-AA4Y MASTER CODE--MUST BE ENTERED
2 AEBT-AAH2 Start with 1 player spaceship
3 BEBT-AAH2 Start with 9 player spaceships

NUMBERS OF SHIPS IN CODES 4 THRU 6 MAY VARY DUE TO COUNTER ROLLOVER
4 EYBT-AAH2 Start with about 25 player spaceships
5 LEBT-AAH2 Start with about 50 player spaceships
6 XEBT-AAH2 Start with about 99 player spaceships
7 EJ6T-AA5A Infinite player spaceships
8 SFLA-DETN + AABT-AAGG Start on round 2
9 SFLA-DETN Start on round 3
10 SFLA-DJTN Start on round 4
11 SFLA-DNTN Start on round 5
12 SFLA-DTTN Start on round 6
13 SFLA-DYTN Start on round 7
14 SLFA-D2TN Start on round 8
15 SFLA-D6TN Start on round 9
16 SFLA-DATN Start on round 10
17 AVLA-CA2N + BJBT-AAGG Start on round 11
18 AVLA-CA2N + BNBT-AAGG Start on round 12
19 AVLA-CA2N + BTBT-AAGG Start on round 13
20 AVLA-CA2N + BYBT-AAGG Start on round 14
21 AVLA-CA2N + B2BT-AAGG Start on round 15
22 AVLA-CA2N + B6BT-AAGG Start on round 16
23 AE6T-AAHC + AE3A-AADA Slower spaceship
24 AN6T-AAHC + AN3A-AADA Faster spaceship
25 AY6T-AAHC + AY3A-AADA Super fast spaceship
26 9J2A-AAFT Clear round after 25% of field is cut instead of 80%
27 8T2A-ACFT Clear round after 50% of field is cut
28 VJ2A-AEFT Clear round after 65% of field is cut
29 022A-AGFT Clear round after 95% of field is cut
30 4T2A-AGFT Clear round after 98% of field is cut
31 AJNT-CA2L Start with lasers (use B button)

Wednesday, November 11, 2009

Two Crude Dudes

1 A2BA-AAFT Start with 6 lives--each player
2 B6BA-AAFT Start with 7 lives--each player
3 BABA-AAFT Start with 8 lives--each player
4 BEBA-AAFT Start with 9 lives--each player
5 A2BA-AAFJ Start with 6 continues
6 A6BA-AAFJ Start with 7 continues
7 BABA-AAFJ Start with 8 continues
8 BEBA-AAFJ Start with 9 continues
9 AJ0A-AABG Start on level 2
10 AN0A-AABG Start on level 3
11 AT0A-AABG Start on level 4
12 AY0A-AABG Start on level 5, first part
13 A20A-AABG Start on level 5, second part
14 AWYT-AA22 Enemies do not hurt
15 AHDT-CAAC Disc cutter is easier to kill
16 A5DT-CAAC Disc cutter is harder to kill
17 AHDA-CAGA Hunchback is easier to kill
18 A5DA-CAGA Hunchback is harder to kill
19 AHDA-CAG0 Commander is easier to kill
20 CDDA-CAG0 Commander is harder to kill
21 AHDT-CAE6 Heavy Snake is easier to kill
22 DXDT-CAE6 Heavy Snake is harder to kill
23 AHDA-CAFL Grease Monkey is easier to kill
24 C5DA-CAFL Grease Monkey is harder to kill
25 AHDT-CAFN Master Reaper is easier to kill
26 D5DT-CAFN Master Reaper is harder to kill
27 AHDA-CAHN Rabid Hounds are easier to kill
28 CDDA-CAHN Rabid Hounds are harder to kill
29 AHDT-CAA2 Mad Bomber is easier to kill
30 CDDT-CAA2 Mad Bomber is harder to kill
31 AHDT-CAC4 Cyborg D is easier to kill
32 DDDT-CAC4 Cyborg D is harder to kill
33 AHDT-CADT Hand Sniper is easier to kill
34 D9DT-CADT Hand Sniper is harder to kill
35 AHDT-CAGJ Rhino-man is easier to kill
36 EDDT-CAGJ Rhino-man is harder to kill
37 AHET-CAAW Santa Imposter is easier to kill
38 DMET-CAAW Santa Imposter is harder to kill
39 AHFT-CAGW Pyromaniac is easier to kill
40 DDFT-CAGW Pyromaniac is harder to kill

Tuesday, November 10, 2009

Twin Cobra

1 SANA-BJZY Start at stage 2
2 SANA-BNZY Start at stage 3
3 SANA-BTZY Start at stage 4
4 SANA-BYZY Start at stage 5
5 SANA-B2ZY Start at stage 6
6 SANA-B6ZY Start at stage 7
7 SANA-BAZY Start at stage 8
8 AEVA-BA9C Start with 1 life
9 CAVA-BA9C Start with 10 lives
10 EYVA-BA9C Start with 25 lives
11 LAVA-BA9C Start with 50 lives
12 XEVA-BA9C Start with 99 lives
13 TEYT-AEZ4 Infinite lives
14 AEVA-AAFY Start turns with 1 bomb instead of 3
15 AYVA-AAFY Start turns with 5 bombs instead of 3
16 A6VA-AAFY Start turns with 7 bombs instead of 3
17 AJYA-AA5R Infinite bombs
18 9TVA-BCFG + AEVA-AAFJ Start turns with green weaponry
19 9TVA-BCFG + AJVA-AAFJ Start turns with blue weaponry
20 9TVA-BCFG + ANVA-AAFJ Start turns with yellow weaponry
21 9TVA-BCFN + AJVA-AAFR Start turns with double power boost
22 9TVA-BCFN + ATVA-AAFR Start turns with triple power boost
23 AT7T-AA8T S pick-up worth nothing
24 HE7T-BJ0T S pick-up gives 2x power
25 HE7T-BJ1T Bomb pick-up adds 2 bombs
26 HE7T-BN1T Bomb pick-up adds 3 bombs
27 HAVA-AE0L Keep P pick-ups after losing a life
28 9V6T-BGBE + AF6T-AABG Start with 1 credit
29 9V6T-BGBE + AZ6T-AABG Start with 5 credits
30 9V6T-BGBE + CB6T-AABG Start with 10 credits
31 9V6T-BGBE + EZ6T-AABG Start with 25 credits
32 9V6T-BGBE + LB6T-AABG Start with 50 credits
33 9V6T-BGBE + XF6T-AABG Start with 99 credits
34 JF6T-AEY6 Infinite credits

Monday, November 9, 2009

Turrican

1 AFAA-AAFY Start with 1 life
2 BFAA-AAFY Start with 9 lives
3 EZAA-AAFY Start with 25 lives
4 LBAA-AAFY Start with 50 lives
5 XFAA-AAFY Start with 99 lives
6 REXT-A6YR Infinite lives
7 AAXA-AAC8 Start with no grenades
8 BEXA-AAC8 Start with 9 grenades
9 XEXA-AAC8 Start with 99 grenades
10 XEXA-AWC8 Start with 999 grenades
11 AAXA-AADE Start with zero mines
12 BEXA-AADE Start with 9 mines
13 XEXA-AADE Start with 99 mines
14 XEXA-AWDE Start with 999 mines
15 AAXA-AADL Start with no power lines
16 BEXA-AADL Start with 9 power lines
17 XEXA-AADL Start with 99 power lines
18 XEXA-AWDL Start with 999 power lines
19 ABBA-AAAJ Start with no buzzsaws
20 AFBA-AAAJ Start with 1 buzzsaws
21 BFBA-AAAJ Start with 9 buzzsaws
22 AJZT-AA6L Infinite buzzsaws
23 ABGT-EWFT Start 1st level timer at 900
24 BAXA-BA4T Time goes by faster
25 AECA-AAHY Start with 1 continue
26 A2CA-AAHY Start with 6 continues
27 BECA-AAHY Start with 9 continues
28 AJ6T-AA7L Infinite continues
29 BAHT-BA2G Each crystal worth 8 instead of 1
30 C2HT-BA2G Each crystal worth 16 instead of 1
31 C2YA-AA64 Infinite energy
32 AALA-AAEL Always shoot grenades instead of bullets
33 AALA-AAEY Always shoot power lines instead of bullets
34 KJXA-BLZ0 + KEXA-BLZ2 Infinite time, grenades, mines, and power lines
35 SECA-BEXR Start in world 1, level 1.2
36 SECA-BJXR Start in world 1, level 1.3
37 SECA-BNXR Start in world 2, level 2.1
38 SECA-BTXR Start in world 2, level 2.2
39 SECA-BYXR Start in world 3, level 3.1
40 SECA-B2XR Start in world 3, level 3.2
41 SECA-B6XR Start in world 3, level 3.3
42 SECA-BAXR Start in world 4, level 4.1
43 AJCA-AA5J + 9TCA-BGMN + BECA-AADR Start in world 4, level 4.2
44 AJCA-AA5J + 9TCA-BGMN + BJCA-AADR Start in world 4, level 4.3
45 AJCA-AA5J + 9TCA-BGMN + BNCA-AADR Start in world 5, level 5.1
46 AJCA-AA5J + 9TCA-BGMN + BTCA-AADR Start in world 5, level 5.2
47 ANMT-BT6Y + REMT-A6Y0 Shoot multiple shots instead of single
48 BAHA-BA88 Each grenade token worth 8
49 EAHA-BA88 Each grenade token worth 20
50 BAHA-BA9G Each mine token worth 8
51 EAHA-BA9G Each mine token worth 20
52 BAHA-BA9R Each power line token worth 8
53 EAHA-BA9R Each power line token worth 20
54 RFZT-A604 Makes the Gauntlet easier to defeat
55 RF5A-A6W8 Makes Dead Head easier to defeat
56 RGHA-A60Y Makes Trash Monster easier to defeat
57 RGDA-A6VT Makes Mother Fish easier to defeat
58 BAZA-AA2G Force field lasts until the next level (after you get a force field token)

Sunday, November 8, 2009

Truxton

1 AEFA-AAEG Start with 1 ship--first time
2 AEGT-AAG2 Start with 1 ship--after continue
3 AJFA-AAEG Start with 2 ships--first time
4 AJGT-AAG2 Start with 2 ships--after continue
5 ATFA-AAEG Start with 4 ships--first time
6 ATGT-AAG2 Start with 4 ships--after continue
7 AYFA-AAEG Start with 5 ships--first time
8 AYGT-AAG2 Start with 5 ships--after continue
9 A2FA-AAEG Start with 6 ships--first time
10 A2GT-AAG2 Start with 6 ships--after continue
11 BAFA-AAEG Start with 8 ships--first time
12 BAGT-AAG2 Start with 8 ships--after continue
13 BJFA-AAEG Start with 10 ships--first time
14 BJGT-AAG2 Start with 10 ships--after continue
15 DEFA-AAEG Start with 25 ships--first time
16 DEGT-AAG2 Start with 25 ships--after continue
17 GJFA-AAEG Start with 50 ships--first time
18 GJGT-AAG2 Start with 50 ships--after continue
19 KNFA-AAEG Start with 75 ships--first time
20 KNGT-AAG2 Start with 75 ships--after continue
21 NTFA-AAEG Start with 100 ships--first time
22 NTGT-AAG2 Start with 100 ships--after continue
23 ATLT-AA6T Infinite ships
24 AAFA-AAFY Start with no bombs
25 AEFA-AAFY Start with 1 bomb
26 AJFA-AAFY Start with 2 bombs
27 ATFA-AAFY Start with 4 bombs
28 AYFA-AAFY Start with 5 bombs
29 A2FA-AAFY Start with 6 bombs
30 BAFA-AAFY Start with 8 bombs
31 BJFA-AAFY Start with 10 bombs
32 DEFA-AAFY Start with 25 bombs
33 GJFA-AAFY Start with 50 bombs
34 KNFA-AAFY Start with 75 bombs
35 NTFA-AAFY Start with 100 bombs
36 ATTA-AA8L Infinite bombs
37 LA7T-BJVW 2 power boosters on pick-up
38 LA7T-BNVW 3 power boosters on pick-up
39 LA7T-BTVW 4 power boosters on pick-up
40 LA7T-BYVW 5 power boosters on pick-up
41 B2RA-AA30 Start at power 2
42 B2RA-AA30 + BARA-AA4N Start at power 3
43 BATA-AABW Start with Truxton beam instead of power shots
44 CATA-AABW Start with thunder laser instead of power shots
45 ATGA-AA9G Infinite continues in all difficulty levels

Saturday, November 7, 2009

Trouble Shooter

1 ATBT-AA4J MASTER CODE--MUST BE ENTERED

WITH CODES 2 THRU 9, LIFE UNIT NUMBERS CHANGE WHEN YOU ALSO USE
CODE 28 TO START ON LAST STAGE
2 AFDT-AAGW Start with 1 life unit
3 AKDT-AAGW Start with 2 life units
4 APDT-AAGW Start with 3 life units
5 AZDT-AAGW Start with 5 life units
6 A3DT-AAGW Start with 6 life units
7 DFDT-AAGW Start with 25 life units
8 GKDT-AAGW Start with 50 life units
9 NPDT-AAGW Start with 99 life units
10 AL1T-CA7N Infinite life on the life meter
11 SCMT-DJ1Y Special weapon recharges itself 2x as fast
12 SCMT-DT1Y Special weapon recharges itself 4x as fast
13 SCMT-DA1Y Special weapon recharges itself 8x as fast
14 ABDT-AAFE Start with 1 credit
15 AVDT-AAFE Start with 5 credits
16 A3DT-AAFE Start with 7 credits
17 BBDT-AAFE Start with 9 credits
18 AMZA-CA7J Infinite credits
19 APDT-AAGA Start with more firepower
20 A7DT-AAGA Start with maximum firepower
(less than max on continues)
21 HC1T-DT16 Firepower items are worth more
22 APDT-AAF4 Start with more speed
23 A3DT-AAF4 Start with much more speed!
24 ABDT-ACE8 Start on stage 2
25 ABDT-AEE8 Start on stage 3
26 ABDT-AGE8 Start on stage 4
27 ABDT-AJE8 Start on stage 5
28 ABDT-ALE8 Start on last stage

Friday, November 6, 2009

Triple Score

Columns Codes:
1 AEKT-TAHY Time trials last 1 minute
2 AJKT-TAHY Time trials last 2 minutes
3 ATKT-TAHY Time trials last 4 minutes
4 AYKT-TAHY Time trials last 5 minutes

World Championship Soccer Codes:
5 AJXT-3E80 Goals are worth 2 points for player 1
6 ANXT-3E80 Goals are worth 3 points for player 1
7 ATXT-3E80 Goals are worth 4 points for player 1
8 AYXT-3E80 Goals are worth 5 points for player 1
9 A2XT-3E80 Goals are worth 6 points for player 1
10 A6XT-3E80 Goals are worth 7 points for player 1
11 BAXT-3E80 Goals are worth 8 points for player 1
12 BEXT-3E80 Goals are worth 9 points for player 1
13 AJYA-3E3Y Goals are worth 2 points for player 1
14 ANYA-3E3Y Goals are worth 3 points for player 2
15 ATYA-3E3Y Goals are worth 4 points for player 2
16 AYYA-3E3Y Goals are worth 5 points for player 2
17 A2YA-3E3Y Goals are worth 6 points for player 2
18 A6YA-3E3Y Goals are worth 7 points for player 2
19 BAYA-3E3Y Goals are worth 8 points for player 2
20 BEYA-3E3Y Goals are worth 9 points for player 2
21 HELT-3EWN Player 1 starts with 1 point
22 HELT-3JWN Player 1 starts with 2 points
23 HELT-3NWN Player 1 starts with 3 points
24 HELT-3TWN Player 1 starts with 4 points
25 HELT-3YWN Player 1 starts with 5 points
26 HELT-32WN Player 1 starts with 6 points
27 HELT-36WN Player 1 starts with 7 points
28 HELT-3AWN Player 1 starts with 8 points

Super Hang-On Codes:
29 AL4A-AA60 In arcade mode, the timer doesn't count down
30 GAKA-CA14 Start with only 40 seconds in arcade mode
31 GAYA-CA3A Start with 60 seconds in arcade mode
32 GAYA-DA3A Start with 70 seconds in arcade mode
33 GAYA-CBBA Start with 80 seconds in arcade mode
34 GAYA-DBBA Start with 90 seconds in arcade mode

DO NOT USE THE FOLLOWING THREE CODES WITH THE ABOVE 5 "START
WITH" CODES
35 NAYA-DAVA Completing a lap gives 40 more seconds instead of 30
36 NAYA-DAVA Completing a lap gives 50 more seconds
37 NAYA-DAVA Completing a lap gives 60 more seconds
38 RGAT-A6X2 Parts are free (must have enough money to buy it)
39 AF3T-CAHG Second best frame costs $100
40 AF4A-CAAG Second best engine costs $100
41 AF4A-CABG Best brakes cost $100
42 AF4A-CACC Best muffler costs $100
43 AF4A-CADC Best oil costs $100
44 AF4A-CAEG Best tires cost $100
45 AF3T-CAGL Second best mechanic (Sonnya Illvich) costs $100

Thursday, November 5, 2009

Trampoline Terror

1 AEEA-AAG4 Start with 1 life
2 AJEA-AAG4 Start with 2 lives
3 A2EA-AAG4 Start with 6 lives
4 BAEA-AAG4 Start with 8 lives
5 CTEA-AAG4 Start with 20 lives
6 GJEA-AAG4 Start with 50 lives
7 MJEA-AAG4 Start with 90 lives
8 AVEA-AA3N Infinite lives
9 AEEA-AAHC Start with 2 credits
10 ANEA-AAHC Start with 4 credits
11 BAEA-AAHC Start with 9 credits
12 CTEA-AAHC Start with 21 credits
13 GJEA-AAHC Start with 51 credits
14 MJEA-AAHC Start with 91 credits
15 AWMT-AA80 Infinite credits
16 HFZA-BJVJ Each P Ball worth 2
17 HFZA-BTVJ Each P Ball worth 4
18 HFZA-B2VJ Each P Ball worth 6
19 HFZA-BAVJ Each P Ball worth 8
20 RE0T-A6WA + 9T0T-BGLC + AE0T-ACCE Start on stage 2
21 RE0T-A6WA + 9T0T-BGLC + AJ0T-AECE Start on stage 3
22 RE0T-A6WA + 9T0T-BGLC + AN0T-AGCE Start on stage 4
23 RE0T-A6WA + 9T0T-BGLC + AT0T-AJCE Start on stage 5
24 RE0T-A6WA + 9T0T-BGLC + AY0T-ALCE Start on stage 6
25 RE0T-A6WA + 9T0T-BGLC + A20T-ANCE Start on stage 7
26 RE0T-A6WA + 9T0T-BGLC + A60T-ARCE Start on stage 8
27 RE0T-A6WA + 9T0T-BGLC + BA0T-ATCE Start on stage 9
28 RE0T-A6WA + 9T0T-BGLC + BE0T-AWCE Start on stage 10
29 RE0T-A6WA + 9T0T-BGLC + BJ0T-AYCE Start on stage 11
30 RE0T-A6WA + 9T0T-BGLC + BN0T-A0CE Start on stage 12
31 RE0T-A6WA + 9T0T-BGLC + BT0T-A2CE Start on stage 13
32 RE0T-A6WA + 9T0T-BGLC + BY0T-A4CE Start on stage 14
33 RE0T-A6WA + 9T0T-BGLC + B20T-A6CE Start on stage 15
34 RE0T-A6WA + 9T0T-BGLC + B60T-A8CE Start on stage 16
35 RE0T-A6WA + 9T0T-BGLC + CA0T-BACE Start on stage 17
36 RE0T-A6WA + 9T0T-BGLC + CE0T-BCCE Start on stage 18
37 RE0T-A6WA + 9T0T-BGLC + CJ0T-BECE Start on stage 19
38 RE0T-A6WA + 9T0T-BGLC + CN0T-BGCE Start on stage 20
39 RE0T-A6WA + 9T0T-BGLC + CT0T-BJCE Start on stage 21
40 RE0T-A6WA + 9T0T-BGLC + CY0T-BLCE Start on stage 22
41 RE0T-A6WA + 9T0T-BGLC + C20T-BNCE Start on stage 23
42 RE0T-A6WA + 9T0T-BGLC + C60T-BRCE Start on stage 24
43 RE0T-A6WA + 9T0T-BGLC + DA0T-BTCE Start on stage 25
44 RE0T-A6WA + 9T0T-BGLC + DE0T-BWCE Start on stage 26
45 RE0T-A6WA + 9T0T-BGLC + DJ0T-BYCE Start on stage 27
46 RE0T-A6WA + 9T0T-BGLC + DN0T-B0CE Start on stage 28
47 RE0T-A6WA + 9T0T-BGLC + DT0T-B2CE Start on stage 29
48 RE0T-A6WA + 9T0T-BGLC + DY0T-B4CE Start on stage 30
49 RE0T-A6WA + 9T0T-BGLC + D20T-B6CE Start on stage 31
50 RE0T-A6WA + 9T0T-BGLC + D60T-B8CE Start on stage 32
51 RE0T-A6WA + 9T0T-BGLC + EA0T-AALE Start on stage 33

Wednesday, November 4, 2009

Toy Story

1. BJDA-AA7A Infinite lives
2. G2YA-AA7G Invulnerability
3. ANBT-AAER + GTDA-AA88 Start with 5 lives
4. AYBT-AAER + GTDA-AA88 Start with 7 lives
5. A6BT-AAER + GTDA-AA88 Start with 9 lives
6. AEBT-AAGJ Start on level 2
7. AJBT-AAGJ Start on level 3
8. ANBT-AAGJ Start on level 4
9. ATBT-AAGJ Start on level 5
10. AYBT-AAGJ Start on level 6
11. A2BT-AAGJ Start on level 7
12. A6BT-AAGJ Start on level 8
13. BABT-AAGJ Start on level 9
14. BEBT-AAGJ Start on level 10
15. BJBT-AAGJ Start on level 11
16. BNBT-AAGJ Start on level 12
17. BTBT-AAGJ Start on level 13
18. BYBT-AAGJ Start on level 14
19. B2BT-AAGJ Start on level 15
20. B6BT-AAGJ Start on level 16
21. CABT-AAGJ Start on level 17
22. CEBT-AAGJ Start on level 18

Tuesday, November 3, 2009

Tommy Lasorda Baseball

IMPORTANT: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODE DOES
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODE

1. Regulation game lasts 1 inning
1A AAEA-AAAA + AAEA-AACC + ACPA-AAHY
1B AADT-AAGA + AAEA-AAAC + ACNA-AACR

2. Regulation game lasts 2 innings
2A AEEA-AAAA + AEEA-AACC + AGPA-AAHY
2B AEDT-AAGA + AEEA-AAAC + AGNA-AACR

3. Regulation game lasts 3 innings
3A AJEA-AAAA + AJEA-AACC + ALPA-AAHY
3B AJDT-AAGA + AJEA-AAAC + ALNA-AACR

4. Regulation game lasts 5 innings
4A ATEA-AAAA + ATEA-AACC + AWPA-AAHY
4B ATDT-AAGA + ATEA-AAAC + AWNA-AACR

5. Regulation game lasts 7 innings
5A A2EA-AAAA + A2EA-AACC + A4PA-AAHY
5B A2DT-AAGA + A2EA-AAAC + A4NA-AACR

6. Pitches use less energy
6A RHVA-A6WJ + AHVA-BE4L
6B RHST-A6Y8 + AHST-BE7A

7. Pitches use more energy
7A RHVA-A6WJ + A5VA-BE4L
7B RHST-A6Y8 + A5ST-BE7A

8. Pitches use much more energy
8A RHVA-A6WJ + CDVA-BE4L
8B RHST-A6Y8 + CDST-BE7A

9. Pitches use no energy
9A BMVA-AA4W
9B BMST-AA7J

10. Batter walks on 2 balls
10A AJ3T-AAD2
10B AJ3T-AAB2

11. Batter walks on 3 balls
11A AN3T-AAD2
11B AN3T-AAB2

12. Batter walks on 5 balls
12A AY3T-AAD2
12B AY3T-AAB2

13. Batter walks on 6 balls
13A A23T-AAD2
13B A23T-AAB2

14. Batter never walks
14A AA3T-AA56
14B AA3T-AA36

15. Any pitch taken is a ball
15A HT3T-AA3N
15B HT3A-AA9N

16. Any pitch taken is a strike
16A 4A3T-AA5L
16B 4A3T-AA3L

17. Taken strikes do not count
17A CJ3T-AN3L + FA3T-AA36 + FE3T-BA38
17B CJ3A-AN9L + FA3A-AA96 + FE3A-BA98

18. Foul ball after 2 strikes is an out
18A 9DTT-ACC4
18B 9DSA-ACFT

19. Foul bunt after 2 strikes is not an out
19A AXPA-AA4Y
19B AXMT-AA7L


Open Game Codes

20. Game starts with computer leading 1-0
20A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 9KJT-BCRE
20B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 1KJT-BCJN

21. Game starts with computer leading 2-0
21A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3KJT-BCRE
21B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VKJT-BCJN

22. Game starts with computer leading 3-0
22A* AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 73JT-BCRE
22B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + Z3JT-BCJN

*Note about 22A: This Code may be wrong, when I found this code, it is way to scrambled to tell what is the code.

23. Game starts with player 1 leading 4-0
23A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + GVJT-AGGE
23B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 6VJT-AGAN

24. Game starts with player 1 leading 5-0
24A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 6BJT-BCRE
24B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + YBJT-BCJN

25. Game starts with player 1 leading 6-0
25A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3BJT-BCRE
25B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VBJT-BCJN

Exhibition Game Codes
26. Game starts with player 2 leading 1-0
26A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 9KJT-BCR8
26B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 1KJT-BCKG

27. Game starts with player 2 leading 2-0
27A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3KJT-BCR8
27B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VKJT-BCKG

28. Game starts with player 2 leading 3-0
28A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 73JT-BCR8
28B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + Z3JT-BCKG

29. Game starts with player 1 leading 4-0
29A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6VJT-AGG8
29B* AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 6VJT-AGBG

*Note about 29B: This Code may be wrong, when I found this code, it is way to scrambled to tell what is the code.

30. Game starts with player 1 leading 5-0
30A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6BJT-BCR8
30B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + YBJT-BCKG

31. Game starts with player 1 leading 6-0
31A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3BJT-BCR8
31B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VBJT-BCKG

Monday, November 2, 2009

Toki Going Ape

1 ATWT-CA88 Infinite lives
2 BC3T-AA4T Infinite credits
3 AW4T-AA72 Infinite time to decide if you want to continue
4 AATT-CA44 Infinite time to complete each round
5 9TST-DGJE + MEST-CRAG 8 minutes to complete round
6 9TST-DGJE + MEST-CLAG 6 minutes to complete round
7 9TST-DGJE + MEST-CGAG 4 minutes to complete round
8 A2VT-CA74 Never lose extra energy spitballs on dying
9 AATT-CAGA Never lose extra energy spitballs when time runs out

NOTE: CODES 10 THRU 19 DO NOT WORK FOR GRAPES
10 E11A-CCD6 Extra life for every piece of food
11 E11A-DAD6 Extra life for every 10 pieces of food
12 E11A-CAM6 Extra life for every 20 pieces of food
13 E11A-DAM6 Extra life for every 30 pieces of food
14 E11A-CAX6 Extra life for every 40 pieces of food
15 E11A-CA56 Extra life for every 60 pieces of food
16 E11A-DA56 Extra life for every 70 pieces of food
17 E11A-CBD6 Extra life for every 80 pieces of food
18 E11A-DBD6 Extra life for every 90 pieces of food
19 E11A-DXD6 Extra life for every 99 pieces of food

20 CCVT-AA90 Never lose shoes due to time (but still lose them on dying or advancing to next stage)

21 ACWA-ABFN Shoes last 32x normal time
22 ACWA-AAZN Shoes last 16x normal time
23 ACWA-AAPN Shoes last 8x normal time
24 ACWA-BAFN Shoes last 4x normal time
25 ACWA-ATFN Shoes last 2x normal time
26 ACWA-AEFN Shoes last 1/2x normal time
27 ACWA-ACFN Shoes last 1/4x normal time

28 BLVT-AA72 Never lose invincibility due to time (but still lose it on advancing to next stage)

29 ACWA-ABF8 Invincibility lasts 32x normal time
30 ACWA-AAZ8 Invincibility lasts 16x normal time
31 ACWA-AAP8 Invincibility lasts 8x normal time
32 ACWA-BAF8 Invincibility lasts 4x normal time
33 ACWA-ATF8 Invincibility lasts 2x normal time
34 ACWA-AEF8 Invincibility lasts 1/2x normal time
35 ACWA-ACF8 Invincibility lasts 1/4x normal time

NOTE: CODES 36 THRU 44 DO NOT WORK FOR THE FIRST PALACE GUARD (STARK'S MACHINE)
36 AL7A-CA58 Palace guards are automatically defeated
37 AL7A-CA58 + AG7A-DE56 Takes 1 shot to kill palace guards
38 AL7A-CA58 + A07A-DE56 Takes 5 shots to kill palace guards
39 AL7A-CA58 + CC7A-DE56 Takes 10 shots to kill palace guards
40 AL7A-CA58 + EC7A-DE56 Takes 20 shots to kill palace guards
41 AL7A-CA58 + GC7A-DE56 Takes 30 shots to kill palace guards
42 AL7A-CA58 + LC7A-DE56 Takes 50 shots to kill palace guards
43 AL7A-CA58 + RC7A-DE56 Takes 70 shots to kill palace guards
44 AL7A-CA58 + XG7A-DE56 Takes 99 shots to kill palace guards

Sunday, November 1, 2009

Toejam and Earl

1 MWPA-AA5J Don't use up presents in inventory
2 ALKA-AA4Y Always share presents (even on different levels)
3 RF8A-A6T2 See the entire map uncovered on each level
4 REFT-A6YL Don't uncover any map tiles
5 GC8A-AYZT Infinite lives

WITH CODE 6, THE GAME MAY FREEZE IF YOU GET YOUCHED NEAR OR IN WATER
6 CJCA-CA6L Getting youched doesn't hurt you
7 AL3T-CA6A Getting squashed doesn't hurt you
8 HC8T-AA32 Don't drown in the water
9 HTTT-EA96 Mole ignores you
10 C5AA-CA4T Tomatoes fly like slingshots
11 ATXA-EA3Y Santa is easier to sneak up on
12 GBLA-DJY8 Each BUCK found is worth 2 bucks
13 GBLA-DYY8 Each BUCK found is worth 5 bucks
14 HTFA-DBSN + DEFA-CAHR UN-FALL present always takes you up one level
15 JC6A-AH6Y Faster progression through the ranks
16 TD2A-AEAJ + 6D2A-ACAN ToeJam and Earl move twice as fast
17 CB8A-DT2Y All monsters are boogymen (extra hard)
18 AZ8A-DT2Y All monsters are wahinis
19 CV8A-DT2Y All monsters are Santas
20 A38A-DT2Y All monsters are bees
21 CK8A-DT2Y All monsters are moles (very nasty)
22 1V9A-DCCJ + AF9A-CACL Kill all monsters with one tomato
23 5V3T-CLGR Super hi-tops last 2x as long
24 4B3T-CRAE All other presents last 2x as long
25 RH6T-C6VN + JH6T-DJV4 + TH6T-DRB6 Short game

Saturday, October 31, 2009

Toe Jam and Earl Panic on Funkotron

1 AE8A-CAGT Start on Level 2
2 AJ8A-CAGT Start on Level 3
3 AN8A-CAGT Start on Level 4
4 AT8A-CAGT Start on Level 5
5 AY8A-CAGT Start on Level 6
6 A28A-CAGT Start on Level 7
7 A68A-CAGT Start on Level 8
8 BA8A-CAGT Start on Level 9
9 BE8A-CAGT Start on Level 10
10 BJ8A-CAGT Start on Level 11
11 BN8A-CAGT Start on Level 12
12 BT8A-CAGT Start on Level 13
13 BY8A-CAGT Start on Level 14
14 B28A-CAGT Start on Level 15
15 B68A-CAGT Start on Level 16
16 CA8A-CAGT Start on Level 17
17 RE5T-C6W8 You can't get hurt
18 AJ4A-CA9G Infinite lives
19 BA3T-CA54 Infinite funk vacuums
20 RE3A-C6YY Infinite super jars once you get them
21 BA2A-CA4G Infinite funkitude
22 BA2A-CA8L Infinite coins
23 BA3A-CA94 Infinite panic buttons
24 AJ4A-GA2G Infinite time under water
25 RFJT-G6ZE Instant max height jumping on fungus
26 RH9T-E6WW Can't fall off pink bubbles

FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDERWATER TIMER TO 40 SECONDS
27 CT4T-GABW Underwater timer starts at 20 seconds
28 D24T-GABW Underwater timer starts at 30 seconds
29 GJ4T-GABW + AJZT-CA5E Underwater timer starts at 50 seconds
30 HT4T-GABW + AJZT-CA5E Underwater timer starts at 60 seconds
31 AA2T-CAAE Start with 0 funkitude
32 CT2T-CAAE Start with 20 funkitude
33 GJ2T-CAAE Start with 50 funkitude
34 NN2T-CAAE Start with 99 funkitude

FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DISPLAYED, BUT THEY ARE THERE
35 AA8A-CAGE Start with 1 life
36 AE8A-CAGE Start with 2 lives
37 AJ8A-CAGE Start with 3 lives
38 AY8A-CAGE Start with 4 lives
39 BE8A-CAGE Start with 10 lives

CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD
40 AJ6T-CA50 Food worth no health increase
41 RJ6T-DJX0 Food worth 2x normal health increase
42 RJ6T-DNX0 Food worth 3x normal health increase
43 RJ6T-DYX0 Food worth 5x normal health increase

DON'T COMBINE ANY OF CODES 44 THRU 47
44 TRYA-AAEJ Can't get hurt or drown, and infinite lives
45 SWYA-AAEJ Infinite funk vacs, panic buttons, coins, funk
& superjars

46 ACYA-B8EJ Instant max height on fungus, can't fall off of pink bubbles, hyperfunk zone timer runs at 1/2 speed, double food and presents

47 98YA-B8EJ All of the above

Friday, October 30, 2009

Tiny Toon Adventures: Buster's Hidden Treasure

1 AJLA-DA50 Each carrot worth 2
2 AYLA-DA51 Each carrot worth 5
3 BJLA-DA52 Each carrot worth 10
4 RG0A-A6TW Get no special helpers with each 50 carrots
5 JC0A-BNTW Get 3 special helpers with each 50 carrots
6 JC0A-BATW Get 8 special helpers with each 50 carrots
7 AJWA-AA8T Infinite special helpers if you have at least one
8 AAST-AAEJ Start with 1 life
9 BEST-AAEJ Start with 10 lives
10 GEST-AAEJ Start with 50 lives
11 NNST-AAEJ Start with 100 lives
12 AJYT-AA5G Infinite lives
13 BVMA-AA8J No invincibility after getting hit
14 CBMA-AAGN Invincibility does not last as long after getting hit
15 97MA-AAGN Invincibility lasts longer after getting hit
16 AJZT-AA2T Invincibility lasts until end of round after getting hit
17 ACZT-BA70 Protection from most hits
18 AAST-AAER Start with 1 heart instead of 3 - 1ST LIFE ONLY
19 ATST-AAER Start with 5 hearts - 1ST LIFE ONLY
20 AAYT-AADY Start with 1 heart - AFTER 1ST LIFE
21 ATYT-AADY Start with 5 hearts - AFTER 1ST LIFE

Thursday, October 29, 2009

The Tick

1. ABMB-RAGJ Infinite lives
2. ADRB-RAGW + ABZV-RAEL Infinite Arthurs
3. ABNV-YAB6 Start with 1 life
4. BBNV-YAB6 Start with 9 lives
5. D7JV-RAD4 Start with 1/2 energy first life
6. F7JV-RAD4 Start with 3/4 energy first life
7. 97JV-RAD4 Start with mega energy first life
8. D7MV-RABL Start with 1/2 energy after first life
9. F7MV-RABL Start with 3/4 energy after first life
10. 97MV-RABL Start with mega energy after first life
11. ADVB-RAH0 Infinite continues
12. GD8B-WAH0 Punches are super strong
13. GD8V-WABJ Normal kicks are super strong
14. GD8B-WAET Jump kicks are super strong
15. WD2V-WAGR Red ninjas have a lot more energy

Wednesday, October 28, 2009

Thunder Fox

1 AATA-ACBE Normal-game clock starts at 100
2 AATA-AEBE Normal-game clock starts at 200
3 LATA-AEBE Normal-game clock starts at 250
4 AATA-AJB2 Long-game clock starts at 400
5 AATA-ALB2 Long-game clock starts at 500
6 LATA-ARB2 Long-game clock starts at 750
7 XETA-AWB2 Long-game clock starts at 999
8 AJTA-AA6A Infinite time--most of game
9 AANT-AADW Start with 1 life
10 AENT-AADW Start with 2 lives
11 ANNT-AADW Start with 4 lives
12 AJNT-AABT Start at stage 2
13 ANNT-AABT Start at stage 3
14 ATNT-AABT Start at stage 4
15 AYNT-AABT Start at stage 5
16 A2NT-AABT Start in stage 5 against giant robot
17 JZWA-AAGC Flame throwers have less fuel
18 AKWA-AAGG Each bazooka holds 2 rounds
19 AZWA-AAGG + AZXA-AAAG + AZXA-AAAR Each bazooka holds 5 rounds
20 BFWA-AAGG + BFXA-AAAG + BFXA-AAAR Each bazooka holds 9 rounds
21 CBWA-AAF8 Each machine gun holds 10 rounds
22 EZWA-AAF8 Each machine gun holds 25 rounds
23 LBWA-AAF8 + LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds
24 XFWA-AAF8 + XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds
25 BBFA-AA46 No loss of life if sucked into space
26 AAZT-AADN + ABCT-AAD0 All weapons have unlimited capacity
27 A2VT-AA3R Invincibility
28 AENT-AAB0 + AENT-AACG Start with 2 credits
29 ANNT-AAB0 + ANNT-AACG Start with 4 credits
30 A6NT-AAB0 + A6NT-AACG Start with 8 credits
31 BENT-AAB0 + BENT-AACG Start with 10 credits
32 AC6T-AAEW Infinite credits

Tuesday, October 27, 2009

Thunder Force 3

1 RYBT-A6XY MASTER CODE--MUST BE ENTERED
2 AECA-AAH8 Start with 2 fighters
3 A2CA-AAH8 Start with 7 fighters
4 BECA-AAH8 Start with 10 fighters
5 A3AT-AA7R Infinite fighters
6 AECA-AAF8 Start with 2 credits instead of 7
7 ATCA-AAF8 Start with 5 credits
8 BTCA-AAF8 Start with 13 credits
9 A2FT-AA8C Infinite credits
10 AKAT-AA8R Keep special weapon power when you lose a fighter

11 9TCA-BGSR + D6CA-AAHT + 96CA-AAHW Start with all special weapons available

12 AKAA-AA6W Never get special weapons ability

Monday, October 26, 2009

Thunder Force 2

1 AEET-AAAA Start with 2 lives
2 A2ET-AAAA Start with 7 lives
3 BEET-AAAA Start with 10 lives
4 CTET-AAAA Start with 21 lives
5 GJET-AAAA Start with 51 lives
6 MJET-AAAA Start with 91 lives
7 ATSA-AA2T Infinite lives--top-view missions only
8 ATKT-AA4Y Infinite lives--side-view missions only
9 AEET-AAFJ Start with 1 credit
10 ATET-AAFJ Start with 4 credits
11 BEET-AAFJ Start with 9 credits
12 DEET-AAFJ Start with 25 credits
13 GJET-AAFJ Start with 50 credits
14 MJET-AAFJ Start with 90 credits
15 ATEA-AA20 Infinite credits

Sunday, October 25, 2009

Terminator 2: Judgement Day

1 ZA7T-DPDE Start with primary power supply at 75%
2 ZA7T-CJ5E Start with primary power supply at 50%
3 ZA7T-DEME Start with primary power supply at 25%
4 ZA7T-DJDE Start with primary power supply at 10%
5 3C0T-HP0J Start with secondary power supply at 100%
6 W40T-HP0J Start with secondary power supply at 75%
7 GL0T-HP0J Start with secondary power supply at 25%
8 AL0T-HP0J Start with secondary power supply at 1%
9 BJ6T-CA4E Protection from gunfire
10 AAKA-CABW Extra ammo worth 0 rounds
11 GJKA-CABW Extra ammo worth 50 rounds
12 9JKA-CABW Extra ammo worth 250 rounds
13 8TKA-CCBW Extra ammo worth 500 rounds
14 66KA-CGBW Extra ammo worth 999 rounds
15 ATGT-CA80 Infinite rounds

FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'RE ON SECONDARY POWER
16 AAKA-CADT Medicine worth 0% (normally 15%)
17 NTKA-CADT Medicine worth 50%
18 3AKA-CADT Medicine worth 100%
19 ALZA-AAHC Start on Level 2--John's Home
20 AWZA-AAHC Start on Level 3--Mall
21 A4ZA-AAHC Start on Level 4--Hospital
22 BCZA-AAHC Start on Level 5--Compound
23 BLZA-AAHC Start on Level 6--Dyson's Home

Saturday, October 24, 2009

The Terminator

1 R03A-861A Protection--some things can still kill you
FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE
2 AW9T-8A78 Infinite time bombs once at least one is awarded
3 AG2A-8AG0 Time bombs awarded 1 at a time, maximum 9 allowed
4 AL2A-8AG0 Time bombs awarded 2 at a time, maximum 9 allowed
5 A02A-8AG0 Time bombs awarded 5 at a time, maximum 9 allowed
6 BL2A-8AG0 Time bombs awarded 9 at a time, maximum 9 allowed
7 BC2A-8AH2 Energy capsules worth 1/2 normal (1 unit)
8 EC2A-8AH2 Energy capsules worth 2x normal (4 units)

Friday, October 23, 2009

Teenage Mutant Ninja Turtles: The Hyper Stone Heist

1 RFWA-C6VA + 9VWA-DGKC + ABWA-CABE Player 1 starts with 1 life instead of 3

2 RFWA-C6VA + 9VWA-DGKC + BFWA-CABE Player 1 starts with 10 lives

3 RFWA-C6VA + 9VWA-DGKC + EVWA-CABE Player 1 starts with 25 lives

4 RFWA-C6VA + 9VWA-DGKC + KFWA-CABE Player 1 starts with 50 lives

5 RFWA-C6VA + 9VWA-DGKC + RVWA-CABE Player 1 starts with 75 lives

6 RFWA-C6VA + 9VWA-DGKC + XFWA-CABE Player 1 starts with 100 lives

7 RFWA-C6VL + 9VWA-DGKN + ABWA-CABR Player 2 starts with 1 life instead of 3

8 RFWA-C6VL + 9VWA-DGKN + BFWA-CABR Player 2 starts with 10 lives

9 RFWA-C6VL + 9VWA-DGKN + EVWA-CABR Player 2 starts with 25 lives

10 RFWA-C6VL + 9VWA-DGKN + KFWA-CABR Player 2 starts with 50 lives

11 RFWA-C6VL + 9VWA-DGKN + RVWA-CABR Player 2 starts with 75 lives

12 RFWA-C6VL + 9VWA-DGKN + XFWA-CABR Player 2 starts with 100 lives

13 ADCT-CAGC Infinite lives„player 1
14 ADFA-CAB2 Infinite lives„player 2
15 RHST-C6YG Both players are invincible
16 BXYA-CA6L Deadly attack uses no life points, player 1
17 BXYT-CA2G Deadly attack uses no life points, player 2

Thursday, October 22, 2009

Teenage Mutant Ninja Turtles Tournament Fighters

1 A7NA-AAER Each round lasts 79 seconds
2 AZNA-AAER Each round lasts 59 seconds
3 APNA-AAER Each round lasts 39 seconds
4 AFNA-AAER Each round lasts 19 seconds
5 ABNA-AAER Each round lasts 9 seconds

CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS
6 AJXT-AA96 Set any # of continues in Options screen
7 AJYA-AA3Y Set any # of rounds in Options screen
8 AJYA-AA5G Set any difficulty level in Options screen
9 NACT-EAHY Player 1 starts with 75% health
10 JACT-EAHY Player 1 starts with 50% health
11 EACT-EAHY Player 1 starts with 25% health
12 AECT-EAHY Player 1 starts with almost no health
13 NACT-EAH4 Player 2 starts with 75% health
14 JACT-EAH4 Player 2 starts with 50% health
15 EACT-EAH4 Player 2 starts with 25% health
16 AECT-EAH4 Player 2 starts with almost no health

JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED
WITH CODE 51
17 AD0T-FM5R Mega-jump--Leonardo
18 TD0T-FX5R Bogus jump--Leonardo
19 AD0T-EADR No jump--Leonardo
20 AD0T-FM58 Mega-jump--Donatello
21 TD0T-FX58 Bogus jump--Donatello
22 AD0T-EAD8 No jump--Donatello
23 AD0T-FM6R Mega-jump--Michaelangelo
24 TD0T-FX6R Bogus jump--Michaelangelo
25 AD0T-EAER No jump--Michaelangelo
26 AD0T-FM68 Mega-jump--Raphael
27 TD0T-FX68 Bogus jump--Raphael
28 AD0T-EAE8 No jump--Raphael
29 AD0T-FM7R Mega-jump--April O'Neal
30 TD0T-FX7R Bogus jump--April O'Neal
31 AD0T-EAFR No jump--April O'Neal
32 AD0T-FM78 Mega-jump--Casey Jones
33 TD0T-FX78 Bogus jump--Casey Jones
34 AD0T-EAF8 No jump--Casey Jones
35 AD0T-FM8R Mega-jump--Ray Fillet
36 TD0T-FX8R Bogus jump--Ray Fillet
37 AD0T-EAGR No jump--Ray Fillet
38 AD0T-FM88 Mega-jump--Sisyphus
39 TD0T-FX88 Bogus jump--Sisyphus
40 AD0T-EAG8 No jump--Sisyphus
41 AD0T-FM9R Mega-jump--Triceraton
42 TD0T-FX9R Bogus jump--Triceraton
43 AD0T-EAHR No jump--Triceraton
44 AD0T-FM98 Mega-jump--Krang's Android
45 TD0T-FX98 Bogus jump--Krang's Android
46 AD0T-EAH8 No jump--Krang's Android
47 AD1A-FM2R Mega-jump--Karai
48 TD1A-FX2R Bogus jump--Karai
49 AD1A-EAAR No jump--Karai
50 AVWT-EA76 Jumps are disabled for all players
51 JATT-EET0 Jump codes work on all speed settings

Wednesday, October 21, 2009

Tecmo Super Bowl

1 AAGT-FA2G Touchdowns for player 1 worth 0 pts.
2 ANGT-FA2G Touchdowns for player 1 worth 3 pts.
3 AYGT-FA2G Touchdowns for player 1 worth 5 pts.
4 BEGT-FA2G Touchdowns for player 1 worth 9 pts.
5 AAHA-FA74 Extra pts. for player 1 worth 0 pts.
6 ANHA-FA74 Extra pts. for player 1 worth 3 pts.
7 AYHA-FA74 Extra pts. for player 1 worth 5 pts.
8 BEHA-FA74 Extra pts. for player 1 worth 9 pts.
9 AAFA-EAF6 Field goals for player 1 worth 0 pts.
10 AEFA-EAF6 Field goals for player 1 worth 1 pt.
11 AYFA-EAF6 Field goals for player 1 worth 5 pts.
12 BEFA-EAF6 Field goals for player 1 worth 9 pts.

SAFETY CODES DON'T WORK ON PUNT RETURNS
13 AARA-FA42 Safeties for player 1 worth 0 pts.
14 AYRA-FA42 Safeties for player 1 worth 5 pts.
15 BERA-FA42 Safeties for player 1 worth 9 pts.
16 AARA-FA7J Touchdowns for player 2 worth 0 pts.
17 ANRA-FA7J Touchdowns for player 2 worth 3 pts.
18 AYRA-FA7J Touchdowns for player 2 worth 5 pts.
19 BERA-FA7J Touchdowns for player 2 worth 9 pts.
20 AASA-FA5L Extra pts. for player 2 worth 0 pts.
21 ANSA-FA5L Extra pts. for player 2 worth 3 pts.
22 AYSA-FA5L Extra pts. for player 2 worth 5 pts.
23 BESA-FA5L Extra pts. for player 2 worth 9 pts.
24 AAPA-FA5E Field goals for player 2 worth 0 pts.
25 AEPA-FA5E Field goals for player 2 worth 1 pt.
26 AYPA-FA5E Field goals for player 2 worth 5 pts.
27 BEPA-FA5E Field goals for player 2 worth 9 pts.
28 AADA-EAH2 Safeties for player 2 worth 0 pts.
29 AYDA-EAH2 Safeties for player 2 worth 5 pts.
30 BEDA-EAH2 Safeties for player 2 worth 9 pts.
31 AAVA-CAE6 Player 1 gets 0 timeouts for the first half
32 BEVA-CAE6 Player 1 gets 9 timeouts for the first half
33 AAWA-CAB2 Player 1 gets 0 timeouts for the second half
34 BEWA-CAB2 Player 1 gets 9 timeouts for the second half
35 AAVA-CAFE Player 2 gets 0 timeouts for the first half
36 BEVA-CAFE Player 2 gets 9 timeouts for the first half
37 AAWA-CACA Player 2 gets 0 timeouts for the second half
38 BEWA-CACA Player 2 gets 9 timeouts for the second half
39 A2WA-CA30 Player 1's timeouts not reset at halftime
40 A2WA-CA38 Player 2's timeouts not reset at halftime
41 B2WA-CA30 Neither player's timeouts reset at halftime
42 A2YA-CA7T Clock stops after each play
43 AEAC-AAA4 Quarters in pre-season games are 1 min.
44 ANAC-AAA4 Quarters in pre-season games are 3 mins.
45 CAAC-AAA4 Quarters in pre-season games are 10 mins.
46 CYAC-AAA4 Quarters in pre-season games are 15 mins.
47 GAAC-AAA4 Quarters in pre-season games are 30 mins.
48 AEAC-B928 Quarters in pro-bowl games are 1 min.
49 ANAC-B928 Quarters in pro-bowl games are 3 mins.
50 CAAC-B928 Quarters in pro-bowl games are 10 mins.
51 CYAC-B928 Quarters in pro-bowl games are 15 mins.
52 GAAC-B928 Quarters in pro-bowl games are 30 mins.
53 AEYA-EAGR 1 play to get a 1st down
54 AJYA-EAGR 2 plays to get a 1st down
55 A6YA-EAGR 7 plays to get a 1st down--choose not to punt on 4th down
56 ATYA-EA8G Always 1st down

Tuesday, October 20, 2009

TechnoClash

1 R04T-66TT MASTER CODE ,MUST BE ENTERED
2 ACNT-AAF6 Almost invincible
3 WB4T-AABE Start with 3x normal energy
4 DB4T-AABE Start with 1/2x normal energy
5 NCHT-GAG4 Getting magic life shard increases life meter to maximum
6 ACHT-GAG4 Getting magic life shard does not increase life meter
7 AM2T-CA94 Faarg and Chaaz are nearly invincible
8 AM0A-CA62 Infinite bullets for Faarg and flames for Chazz
9 AM0A-CA6W Infinite rockets for Faarg and fireballs for Chazz
10 ALWT-GA76 Infinite continues
11 BJMA-CACT Start with 10 continues
12 BCRT-AA68 Infinite basic spells
13 CV6A-AAFJ Start with 20 basic spells
14 DCWA-AA9E Infinite lightning spells
15 CV6A-AAEE Start with 20 lightning spells
16 DCWT-AA44 Infinite super spells
17 CV6A-AAE6 Start with 20 super spells
18 DCYT-AA2R Infinite angle spells
19 CV6A-AAFA Start with 20 angle spells
20 DCVA-AA8J Infinite time bomb spells
21 CV6A-AAEJ Start with 20 time bomb spells
22 AGZT-AAGE Always get hurt from bombs' explosions
23 AWZT-AAGE Time bombs go off after about 1 second
24 GCZT-AAGE Time bombs go off after about 10 seconds
25 DCZA-AA8G Infinite mondo major spells
26 CV6A-AAD6 Start with 20 mondo major spells
27 DCVT-AA7T Infinite hold spells
28 CV6A-AAD2 Start with 20 hold spells
29 DCXT-AA7R Infinite wide spells
30 CV6A-AAFE Start with 20 wide spells
31 CV6A-AAE2 Start with 20 death spells
32 NP6A-AAEN Start with 99 heal spells
33 CV6A-AAEN Start with 20 heal spells
34 DCVT-AA2G Infinite levitate spells
35 CV6A-AAEA Start with 20 levitate spells
36 BCVT-AADJ Levitation lasts about 2 seconds
37 ECVT-AADJ Levitation lasts about 8 seconds
38 6CVT-AADJ Levitation lasts about 60 seconds
39 BCRT-AA26 Infinite teleport spells
40 CV6A-AAEY Start with 20 teleport spells
41 ALRT-AA3W Infinite invulnerable spells
42 CV6A-AAFT Start with 20 invulnerable spells
43 T4RT-AACA Invulnerability lasts about 4 seconds
44 BCRT-AA82 Invulnerability lasts until level is completed

Monday, October 19, 2009

Team USA Basketball

1 R19T-860T MASTER CODE--MUST BE ENTERED
2 AYCA-AAHY Player 1 starts with 5 points
3 BJCA-AAHY Player 1 starts with 10 points
4 B6CA-AAHY Player 1 starts with 15 points
5 CTCA-AAHY Player 1 starts with 20 points
6 DECA-AAHY Player 1 starts with 25 points
7 AYCA-AAH6 Player 2 starts with 5 points
8 BJCA-AAH6 Player 2 starts with 10 points
9 B6CA-AAH6 Player 2 starts with 15 points
10 CTCA-AAH6 Player 2 starts with 20 points
11 DECA-AAH6 Player 2 starts with 25 points
12 ATHA-AA2L Stop shot clock
13 AKTT-AAFG Free throws worth 2
14 AVTT-AAFG Free throws worth 4
15 AZTT-AAFG Free throws worth 5
16 BKTT-AAFG Free throws worth 10
17 AKTT-AAF0 Baskets worth 3
18 AZTT-AAF0 Baskets worth 5
19 AZVA-AAAW 3-point baskets worth 5
20 BKVA-AAAW 3-point baskets worth 10
21 AA8T-CABE Player 1 starts with 0 timeouts
22 AE8T-CABE Player 1 starts with 1 timeouts
23 AN8T-CABE Player 1 starts with 3 timeouts
24 AT8T-CABE Player 1 starts with 4 timeouts
25 AA8T-CABN Player 2 starts with 0 timeouts
26 AE8T-CABN Player 2 starts with 1 timeouts
27 AN8T-CABN Player 2 starts with 3 timeouts
28 AT8T-CABN Player 2 starts with 4 timeouts

Sunday, October 18, 2009

Taz-Mania

1 AJKT-JA24 Infinite lives
2 AEJT-JABY + AEKT-JAB2 Start with 1 life
3 AJJT-JABY + AJKT-JAB2 Start with 2 lives
4 ATJT-JABY + ATKT-JAB2 Start with 4 lives
5 AYJT-JABY + AYKT-JAB2 Start with 5 lives
6 CAJT-JABY + CAKT-JAB2 Start with 10 lives
7 CYJT-JABY + CYKT-JAB2 Start with 15 lives
8 EAJT-JABY + EAKT-JAB2 Start with 20 lives
9 LAJT-JABY + LAKT-JAB2 Start with 50 lives
10 AAJT-JCBY + AAKT-JCB2 Start with 100 lives
11 AKCT-GA7W Infinite continues
12 A1GT-GADE 5 seconds to continue game
13 NDGT-GADE 60 seconds to continue game
14 AMGA-GA3R Infinite time to continue game
15 AJXA-GA22 Never lose health

YOU MAY NOT BE ABLE TO COMPLETE THE GAME USING CODES 16 THRU 19.
USE THEM TO EXPLORE THE GAME
16 PYKT-KJW2 Play every 2nd level
17 PYKT-KNW2 Play every 3rd level
18 PYKT-KTW2 Play every 4th level
19 PYKT-KYW2 Play every 5th level
20 AB4T-EAAN 0 seconds of invincibility when star is eaten
21 W34T-EAAN 5 seconds of invincibility when star is eaten
22 FV4T-ECAN 10 seconds of invincibility when star is eaten
23 TV4T-EGAN 30 seconds of invincibility when star is eaten
24 BB4T-ERAN 60 seconds of invincibility when star is eaten
25 CB4T-E6AN 120 seconds of invincibility when star is eaten
26 G2LT-JAF0 2 seconds of invincibility after injury
27 4JLT-JAF0 7 seconds of invincibility after injury
28 FTLT-JCF0 10 seconds of invincibility after injury
29 2JLT-JCF0 15 seconds of invincibility after injury
30 MALT-JEF0 20 seconds of invincibility after injury
31 AKAA-GA7G Infinite invincibility after star or injury
32 AB4A-FA8A Each photo 1 worth 0 extra lives
33 AK4A-FA8A Each photo 1 worth 2 extra lives
34 AP4A-FA8A Each photo 1 worth 3 extra lives
35 AZ4A-FA8A Each photo 1 worth 5 extra lives
36 CB4A-FA8A Each photo 1 worth 10 extra lives
37 AK4A-EA9R Each photo 3 worth 0 continues
38 PZ4A-FJ1R Each photo 3 worth 2 continues
39 PZ4A-FN1R Each photo 3 worth 3 continues
40 PZ4A-FT1R Each photo 3 worth 4 continues
41 PZ4A-FY1R Each photo 3 worth 5 continues
42 PZ4A-F21R Each photo 3 worth 6 continues
43 PZ4A-F61R Each photo 3 worth 7 continues
44 PZ4A-FA1R Each photo 3 worth 8 continues
45 MA4A-FF1T Each photo 3 worth 1 extra life
46 AK4A-EA6J Each food worth 0% health
47 FZ4A-FEYJ Each food worth 8% health
48 FZ4A-FJYJ Each food worth 16% health
49 FZ4A-FTYJ Each food worth 33% health
50 FZ4A-FYYJ Each food worth 42% health
51 FZ4A-F2YJ Each food worth 50% health
52 FZ4A-F6YJ Each food worth 58% health
53 FZ4A-FAYJ Each food worth 67% health
54 RF4A-E6YW Each food worth 100% health