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Thursday, April 30, 2009

Comix Zone

1. HVDV-7AAT + AFDV-6AAW Start on Episode 1, Section 2
2. HVDV-7AAT + AKDV-6AAW Start on Episode 2, Section 1
3. HVDV-7AAT + APDV-6AAW Start on Episode 2, Section 2
4. HVDV-7AAT + AVDV-6AAW Start on Episode 3, Section 1
5. HVDV-7AAT + AZDV-6AAW Start on Episode 3, Section 2
6. AJDV-4A4L No damage from attacking solid objects
7. AJCV-4A56 No damage from enemies, explosions, hazards, etc.
8. 963B-4JAC Ice Tea fully heals player
9. JBDV-6CB2 Start with 1/4 health
10. TBDV-6EB2 Start with 1/2 health
11. 2BDV-6GB2 Start with 3/4 health

Wednesday, April 29, 2009

Columns 3

1 A1ZA-AAA0 + A1ZA-AABA + A1ZA-AABN 5 points needed to attack opponent
2 A5ZA-AAA0 + A5ZA-AABA + A5ZA-AABN 6 points needed to attack opponent
3 A9ZA-AAA0 + A9ZA-AABA + A9ZA-AABN 7 points needed to attack opponent
4 BDZA-AAA0 + BDZA-AABA + BDZA-AABN 8 points needed to attack opponent
5 BHZA-AAA0 + BHZA-AABA + BHZA-AABN 9 points needed to attack opponent
6 B9ZA-AAA0 + B9ZA-AABA + B9ZA-AABN 15 points needed to attack opponent
7 CXZA-AAA0 + CXZA-AABA + CXZA-AABN 20 points needed to attack opponent
8 P5ZA-BGV2 Attacks always remove 1 row
9 P5ZA-BLV2 Attacks always remove 2 rows
10 P5ZA-BRV2 Attacks always remove 3 rows
11 P5ZA-BWV2 Attacks always remove 4 rows
12 P5ZA-B0V2 Attacks always remove 5 rows
13 P5ZA-B4V2 Attacks always remove 6 rows
14 P5ZA-B8V2 Attacks always remove 7 rows
15 P5ZA-BCV2 Attacks always remove 8 rows
16 PXZA-BEWL Attacks always add 1 row
17 PXZA-BJWL Attacks always add 2 rows
18 PXZA-BNWL Attacks always add 3 rows
19 PXZA-BTWL Attacks always add 4 rows
20 PXZA-BYWL Attacks always add 5 rows
21 PXZA-B2WL Attacks always add 6 rows
22 PXZA-B6WL Attacks always add 7 rows
23 PXZA-BAWL Attacks always add 8 rows
24 P5ZA-BEYG Magic stone "Dump" adds 1 row to enemy instead of 2
25 P5ZA-BNYG Magic stone "Dump" adds 3 rows to enemy
26 P5ZA-BTYG Magic stone "Dump" adds 4 rows to enemy
27 P5ZA-BYYG Magic stone "Dump" adds 5 rows to enemy
28 P5ZA-B2YG Magic stone "Dump" adds 6 rows to enemy
29 P5ZA-B6YG Magic stone "Dump" adds 7 rows to enemy
30 P5ZA-BAYG Magic stone "Dump" adds 8 rows to enemy

Tuesday, April 28, 2009

Chester Cheetah Wild Wild Quest

1 AA6T-AAFY Infinite lives--EXCEPT RALLY LEVEL
2 AA5A-AABG Start with 0 continues
3 AY5A-AABG Start with 5 continues
4 BE5A-AABG Start with 9 continues
5 AWBT-CA8R Infinite continues
6 ABAA-AAAE Infinite time
7 ABAA-AABG Infinite time and infinite lives--EXCEPT RALLY LEVEL
8 A1VT-CAFR Small paws worth about 5 instead of 1
9 CDVT-CAFR Small paws worth about 10
10 A5WA-CAA4 Medium paws worth about 6 instead of 3
11 B9WA-CAA4 Medium paws worth about 15
12 CXWA-CAEG Big paws worth about 20 instead of 10
13 D5WA-CAEG Big paws worth about 30
14 AE5A-AADG Start each level with the map piece
15 AG2A-AAER Infinite cheese puffs on pickup--EXCEPT RALLY LEVEL
16 AJ6A-AABT + AE6A-AABY Begin every level with 1 life
17 AJ6A-AABT + AJ6A-AABY Begin every level with 2 lives
18 AJ6A-AABT + AY6A-AABY Begin every level with 5 lives
19 AJ6A-AABT + A66A-AABY Begin every level with 7 lives
20 AJ6A-AABT + BE6A-AABY Begin every level with 9 lives

Monday, April 27, 2009

Chakan

1 AKZA-TA7L Protection from most hits
2 AB3A-TCF2 Invincibility lasts longer after getting hit
3 DB3A-TAF2 Invincibility does not last as long
4 RLGA-TA4C Invincibility (falling still kills you)
5 ALJA-WA74 + ALJA-WA8J Using an alchemy does not use up potions
6 P0AT-XTVR Start with 4 blue potions
7 P0AT-XTVW Start with 4 green potions
8 P0AT-XTV0 Start with 4 red potions
9 P0AT-XTV4 Start with 4 clear potions
10 RGJA-W600 Super jump
11 ACGT-VE7W Infinite time
12 RGRT-W6TG Scythe always available
13 RGRA-W604 Grappling hook always available
14 RGRA-W61N Battering mallet always available
15 RGRT-W6T6 Battle axe always available

Sunday, April 26, 2009

Centurion Defender of Rome

1 R19T-R60T MASTER CODE--MUST BE ENTERED

Initial Talents--money:
2 8XTA-RCAE A good starter (500)
3 7DTA-RGAE A big headstart (1,000)
4 VDTA-SGAE A major advantage (5,000)

Initial Rank--determines how many legions or fleets you control:
5 K53A-RCDE Centurion
6 K53A-REDE Tribune
7 K53A-RGDE Legatus
8 K53A-RJDE General
9 K53A-RLDE Praetor
10 K53A-RNDE Consul
11 K53A-RRDE Proconsul
12 ACEA-AA4T Almost always prevent the populace under the Roman heel from going into revolt
13 HTST-BAG4 + NAST-AAG6 Increase the courage of your legions
14 AXHT-AA6C Enable your chariot to take corners at any speed
15 DM1T-CA46 Fire ship catapult faster
16 HXTA-RJ2J Start with maximum honor
17 APOT-AAF4 Speed up battles slightly

Saturday, April 25, 2009

Castlevania Bloodlines

FOR CODES 1 THRU 9, LEAVE # OF PLAYERS AT 3 ON OPTIONS SCREEN.
1 ARFA-ANAR Start with 7 lives
2 ARFA-ARAR Start with 8 lives
3 ARFA-ATAR Start with 9 lives
4 ARFA-AWAR Start with 10 lives
5 ARFA-BAAR Start with 11 lives
6 ARFA-ALJR Start with 26 lives
7 ARFA-BATR Start with 51 lives
8 ARFA-BL2R Start with 76 lives
9 ARFA-BXAR Start with 100 lives
10 AA0A-DA42 Infinite lives
11 REST-C6XR Protection from most hazards--NOT FALLS
12 AE6T-ACCW Start with 1 continue
13 AN6T-AGCW Start with 3 continues
14 AY6T-ALCW Start with 5 continues
15 A66T-ARCW Start with 7 continues
16 BE6T-AWCW Start with 9 continues
17 AXJA-AA5N Infinite continues
18 A26T-AA22 Always restart on the last level (even if you choose END)

CODES 19 THRU 77 START YOU WITH 1 LIFE ON 1ST GAME. ALSO,
CODES 1 THRU 10 WILL NOT AFFECT 1ST GAME LIVES. CODE 10 WILL
WORK ONLY IF YOU HAVE MORE THAN 1 LIFE
19 9T6T-BGJ2 + AE6T-AAA4 Start on level 1-2
20 9T6T-BGJ2 + AJ6T-AAA4 Start on level 1-3
21 9T6T-BGJ2 + AN6T-AAA4 Start on level 1-4
22 9T6T-BGJ2 + A66T-AAA4 Start on level 1-5
23 9T6T-BGJ2 + BA6T-AAA4 Start on level 1-6
24 9T6T-BGJ2 + GN6T-AAA4 Start on level 1-6 Part 2
25 9T6T-BGJ2 + BE6T-AAA4 Start on level 1-7
26 9T6T-BGJ2 + BJ6T-AAA4 Start on level 1-8
27 9T6T-BGJ2 + BN6T-AAA4 Start on level 1-9
28 9T6T-BGJ2 + BT6T-AAA4 Start on level 1-10
29 9T6T-BGJ2 + BY6T-AAA4 Start on level 1-11
30 9T6T-BGJ2 + CE6T-AAA4 Start on level 2-1
31 9T6T-BGJ2 + CJ6T-AAA4 Start on level 2-2
32 9T6T-BGJ2 + CN6T-AAA4 Start on level 2-3
33 9T6T-BGJ2 + CY6T-AAA4 Start on level 2-4
34 9T6T-BGJ2 + C66T-AAA4 Start on level 2-5
35 9T6T-BGJ2 + DE6T-AAA4 Start on level 2-6
36 9T6T-BGJ2 + DA6T-AAA4 Start on level 2-7
37 9T6T-BGJ2 + DJ6T-AAA4 Start on level 3-1
38 9T6T-BGJ2 + DN6T-AAA4 Start on level 3-2
39 9T6T-BGJ2 + D66T-AAA4 Start on level 3-3
40 9T6T-BGJ2 + GE6T-AAA4 Start on level 3-4
41 9T6T-BGJ2 + JA6T-AAA4 Start on level 3-4 (ALTERNATE ROUTE)
42 9T6T-BGJ2 + DT6T-AAA4 Start on level 3-5
43 9T6T-BGJ2 + GJ6T-AAA4 Start on level 3-6
44 9T6T-BGJ2 + D26T-AAA4 Start on level 3-7
45 9T6T-BGJ2 + ET6T-AAA4 Start on level 3-8
46 9T6T-BGJ2 + DY6T-AAA4 Start on level 3-9
47 9T6T-BGJ2 + EA6T-AAA4 Start on level 4-1
48 9T6T-BGJ2 + EE6T-AAA4 Start on level 4-2
49 9T6T-BGJ2 + EJ6T-AAA4 Start on level 4-3
50 9T6T-BGJ2 + EN6T-AAA4 Start on level 4-4
51 9T6T-BGJ2 + FE6T-AAA4 Start on level 4-5
52 9T6T-BGJ2 + FJ6T-AAA4 Start on level 4-6
53 9T6T-BGJ2 + KA6T-AAA4 Start on level 4-7
54 9T6T-BGJ2 + GY6T-AAA4 Start on level 4-8
55 9T6T-BGJ2 + FT6T-AAA4 Start on level 4-9
56 9T6T-BGJ2 + FY6T-AAA4 Start on level 4-10
57 9T6T-BGJ2 + F26T-AAA4 Start on level 4-11
58 9T6T-BGJ2 + G26T-AAA4 Start on level 5-1
59 9T6T-BGJ2 + G66T-AAA4 Start on level 5-2
60 9T6T-BGJ2 + J26T-AAA4 Start on level 5-2 (ALTERNATE ROUTE)
61 9T6T-BGJ2 + HA6T-AAA4 Start on level 5-3
62 9T6T-BGJ2 + HE6T-AAA4 Start on level 5-4
63 9T6T-BGJ2 + HT6T-AAA4 Start on level 5-5
64 9T6T-BGJ2 + J66T-AAA4 Start on level 5-6
65 9T6T-BGJ2 + H26T-AAA4 Start on level 5-7
66 9T6T-BGJ2 + H66T-AAA4 Start on level 5-8
67 9T6T-BGJ2 + JJ6T-AAA4 Start on level 6-1
68 9T6T-BGJ2 + JN6T-AAA4 Start on level 6-2
69 9T6T-BGJ2 + JY6T-AAA4 Start on level 6-3
70 9T6T-BGJ2 + JT6T-AAA4 Start on level 6-4
71 9T6T-BGJ2 + E66T-AAA4 Start on level 6-5
72 9T6T-BGJ2 + C26T-AAA4 Start on level 6-6
73 9T6T-BGJ2 + FA6T-AAA4 Start on level 6-7
74 9T6T-BGJ2 + EY6T-AAA4 Start on level 6-8
75 9T6T-BGJ2 + KY6T-AAA4 Start on level 6-9
76 9T6T-BGJ2 + K26T-AAA4 Start on level 6-10
77 9T6T-BGJ2 + GA6T-AAA4 Start on level 6-11
78 HWET-AABT Start each life with 3/4 health
79 FCET-AABT Start each life with 1/2 health
80 CWET-AABT Start each life with 1/4 health
81 0B8A-D960 Meat power-up always fully heals
82 2V8A-D960 Meat power-up heals 3/4 of total health
83 7V8A-D960 Meat power-up heals 1/4 of total health
84 AB5T-CAE2 Red gems are worth 0
85 AK5T-CAE2 Red gems worth 2
86 AP5T-CAE2 Red gems worth 3
87 AV5T-CAE2 Red gems worth 4
88 AZ5T-CAE2 Red gems worth 5
89 CB5T-CAE2 Red gems worth 10
90 EB5T-CAE2 Red gems worth 20
91 GB5T-CAE2 Red gems worth 30
92 AB6A-CAGJ Blue gems worth 0
93 BB6A-CAGJ Blue gems worth 8
94 CB6A-CAGJ Blue gems worth 10
95 EB6A-CAGJ Blue gems worth 20
96 GB6A-CAGJ Blue gems worth 30
97 JB6A-CAGJ Blue gems worth 40
98 LB6A-CAGJ Blue gems worth 50
99 JB7A-DJXA Weapon power-ups worth 2x as much (maximum normal level)
100 JB7A-DNXA Weapon power-ups instantly take you to maximum level
101 ANXT-CAHY Don't lose super weapon when damaged
102 AJYA-CA32 Don't lose super items (seeker orb/super holy water) when damaged
103 AWEA-AA98 Keep current item after dying--WEAPONS SOMETIMES BECOME INVISIBLE
104 AWET-AA2E Keep current weapon level after dying
105 AWET-AA5E Keep current number of gems after dying
106 BCET-BN30 Begin each life with 8 gems
107 C4ET-BN30 Begin each life with 16 gems
108 E0ET-BN30 Begin each life with 25 gems
109 LCET-BN30 Begin each life with 50 gems
110 R0ET-BN30 Begin each life with 75 gems
111 XGET-BN30 Begin each life with 99 gems
112 AC6A-CAAW Using holy water doesn't cost any gems
113 AL6A-CAAW Using holy water costs 2 gems

DON'T USE AXE AND BOOMERANG CODES TOGETHER
114 AG6A-CAAY Using axe doesn't cost any gems
115 AG6A-CEAY Using axe costs 2 gems
116 AC6A-CCAY Using boomerang doesn't cost any gems
117 AL6A-CCAY Using boomerang costs 2 gems

DON'T USE WATER AND AXE CODES TOGETHER
118 AW6A-CAA0 Using stronger (Up+C) holy water doesn't cost any gems
119 AC6A-CJA0 Using stronger axe doesn't cost any gems

DON'T USE BOOMERANG AND WATER CODES TOGETHER
120 BC6A-CAA2 Using stronger boomerang doesn't cost any gems
121 AW6A-CJA2 Using seeker orb costs 4 gems instead of 8
122 AC6A-CJA2 Using seeker orb doesn't cost any gems
123 AC6A-CJA4 Using super holy water costs 4 gems instead of 8
124 AC6A-CAA4 Using super holy water doesn't cost any gems
125 RG5T-C6Z0 No items use up any gems when used

Friday, April 24, 2009

Castle of Illusion Starring Mickey Mouse

1 EABT-AA3E MASTER CODE--MUST BE ENTERED
2 SAGA-BYWR Each item worth 5 items
3 NNGA-AACJ + NRRA-AABJ Maximum item capacity becomes 98
4 SC6A-AY0L Infinite items
5 SCYT-RYVN Keep items between levels
6 SCKT-AYTA Infinite tries, lose tries if you fall
7 SC8T-AYXR Infinite tries, don't lose tries if you fall
8 SCKA-AY1Y Invincibility
9 E5EA-AAGE Jump higher

Thursday, April 23, 2009

Caliber .50

1 AJBT-AA4Y MASTER CODE--MUST BE ENTERED
2 AB9A-BE5N Infinite grenades
3 XGHT-AAF2 Start with 99 grenades
4 AYMT-KA2L Grenade pick-up adds 5 instead of 10
5 AEMT-KA2L Grenade pick-up adds 1
6 AB4A-AA2Y Infinite lives
7 RZ5T-A6YJ Almost invincible
8 ATMT-KA2A Power up happens 2x as fast
9 BAMT-KA2A Power up happens 4x as fast
10 BWJA-B8WL Start and restart with full power--normal level only
11 BGJA-B8W2 Start and restart with full power--difficult level only

Wednesday, April 22, 2009

Burning Force

1 AWJA-AA6Y Invincibility
2 BJWT-AAEG + BLCA-AADW 10 hits per vehicle
3 AJWT-AAEG + ALCA-AADW 2 hits per vehicle
4 AEWT-AAEG + AGCA-AADW 1 hit per vehicle
5 YLJA-AAH8 Infinite vehicles
6 9TWT-BCD8 + BEWT-AAEA Start with 10 vehicles
7 9TWT-BCD8 + AEWT-AAEA Start with 2 vehicles
8 9TWT-BCD8 + AAWT-AAEA Start with 1 vehicle
9 GJWT-BZC8 Start with wide-range weapons
10 4TWT-BZC8 Start with laser weapons
11 KTWT-B1C8 Start with cross laser weapons
12 GJWT-BZC8 + GLCA-BZCT Always have wide range weapons
13 4TWT-BZC8 + 4WCA-BZCT Always have laser weapons
14 KTWT-B1C8 + KWCA-B1CT Always have cross laser weapons
15 A4CA-AA4N Retain weapons on new vehicles
16 ALNT-AA54 + ALNT-AA82 Infinite missiles
17 BJWT-AAC0 Start with 10 missiles
18 AJWT-AAC0 Start with 2 missiles
19 AAWT-AAC0 Start with no missiles
20 OJWT-BXDG Start with max missiles
21 C4KA-AA50 Always get max missiles on pick-up
22 64KA-AA6R Always get homing missiles on pick-up
23 BLKA-AAD2 + BLKA-AAET Always add 10 missiles on pick-up
24 ALKA-AAD2 + ALKA-AAET Always add 2 missiles on pick-up
25 AAWT-AAEN Start with 5 invincibility items
26 AEWT-AAEN Start with 4 invincibility items
27 AJWT-AAEN Start with 3 invincibility items
28 ANWT-AAEN Start with 2 invincibility items
29 ATWT-AAEN Start with 1 invincibility item
30 AAWT-AAEN + ACBA-AAFJ Always have 5 invincibility items
31 AEWT-AAEN + AGBA-AAFJ Always have 4 invincibility items
32 AJWT-AAEN + ALBA-AAFJ Always have 3 invincibility items
33 ANWT-AAEN + ARBA-AAFJ Always have 2 invincibility items
34 ATWT-AAEN + AWBA-AAFJ Always have 1 invincibility item
35 SD4A-BE1L Start on 1st day, area 2
36 SD4A-BJ1L Start on 1st day, area 3
37 SD4A-BN1L Start on 1st day, area 4
38 SD4A-BT1L Start on 2nd day, area 1
39 SD4A-BY1L Start on 2nd day, area 2
40 SD4A-B21L Start on 2nd day, area 3
41 SD4A-B61L Start on 2nd day, area 4
42 SD4A-BA1L Start on 3rd day, area 1
43 RH4A-A61G + 9X4A-BCSJ + BH4A-AAHL Start on 3rd day, area 2
44 RH4A-A61G + 9X4A-BCSJ + BM4A-AAHL Start on 3rd day, area 3
45 RH4A-A61G + 9X4A-BCSJ + BS4A-AAHL Start on 3rd day, area 4
46 RH4A-A61G + 9X4A-BCSJ + BX4A-AAHL Start on 4th day, area 1
47 RH4A-A61G + 9X4A-BCSJ + B14A-AAHL Start on 4th day, area 2
48 RH4A-A61G + 9X4A-BCSJ + B54A-AAHL Start on 4th day, area 3
49 RH4A-A61G + 9X4A-BCSJ + B94A-AAHL Start on 4th day, area 4
50 RH4A-A61G + 9X4A-BCSJ + CD4A-AAHL Start on 5th day, area 1
51 RH4A-A61G + 9X4A-BCSJ + CH4A-AAHL Start on 5th day, area 2
52 RH4A-A61G + 9X4A-BCSJ + CM4A-AAHL Start on 5th day, area 3
53 RH4A-A61G + 9X4A-BCSJ + CS4A-AAHL Start on 5th day, area 4
54 RH4A-A61G + 9X4A-BCSJ + CX4A-AAHL Start on final day, final area
55 AJXA-CA6R Infinite restart credits
56 BKKA-AADN 10 restart credits
57 AZKA-AADN 5 restart credits
58 AFKA-AADN 1 restart credit
59 ABKA-AADN No restarts

Tuesday, April 21, 2009

Bulls vs. Lakers and the NBA Playoffs

1 R18A-8608 MASTER CODE--MUST BE ENTERED
2 ATHA-AA68 Infinite shot clock
3 REJA-A6TN Infinite timeouts for both teams
4 AFFT-CAEL Team 1 starts with 1 timeout
5 APFT-CAEL Team 1 starts with 3 timeouts
6 A7FT-CAEL Team 1 starts with 7 timeouts
7 BFFT-CAEL Team 1 starts with 9 timeouts
8 AFFT-CAEW Team 2 starts with 1 timeout
9 APFT-CAEW Team 2 starts with 3 timeouts
10 A7FT-CAEW Team 2 starts with 7 timeouts
11 BFFT-CAEW Team 2 starts with 9 timeouts
12 BJCA-AAH8 Team 1 starts with 10 points
13 CTCA-AAH8 Team 1 starts with 20 points
14 D2CA-AAH8 Team 1 starts with 30 points
15 FACA-AAH8 Team 1 starts with 40 points
16 GJCA-AAH8 Team 1 starts with 50 points
17 BJCT-AAAG Team 2 starts with 10 points
18 CTCT-AAAG Team 2 starts with 20 points
19 D2CT-AAAG Team 2 starts with 30 points
20 FACT-AAAG Team 2 starts with 40 points
21 GJCT-AAAG Team 2 starts with 50 points

DON'T COMBINE CODES 22 THRU 37 WITH ANY OF CODES 38 THRU 43
22 SFBT-DEZ2 Team 1's baskets worth 1 point
23 SFBT-DJZ2 Team 1's baskets worth 2 points
24 SFBT-DNZ2 Team 1's baskets worth 3 points
25 SFBT-DTZ2 Team 1's baskets worth 4 points
26 SFBT-DYZ2 Team 1's baskets worth 5 points
27 SFBT-D2Z2 Team 1's baskets worth 6 points
28 SFBT-D6Z2 Team 1's baskets worth 7 points
29 SFBT-DAZ2 Team 1's baskets worth 8 points
30 SFBT-DEZR Team 2's baskets worth 1 point
31 SFBT-DJZR Team 2's baskets worth 2 points
32 SFBT-DNZR Team 2's baskets worth 3 points
33 SFBT-DTZR Team 2's baskets worth 4 points
34 SFBT-DYZR Team 2's baskets worth 5 points
35 SFBT-D2ZR Team 2's baskets worth 6 points
36 SFBT-D6ZR Team 2's baskets worth 7 points
37 SFBT-DAZR Team 2's baskets worth 8 points


DON'T COMBINE CODES 38 THRU 43 WITH ANY OF CODES 22 THRU 37
38 A30T-AAEA All 3-pointers worth 6 points
39 BF0T-AAEA All 3-pointers worth 9 points
40 AK0T-AAAT All free throws worth 2 points
41 AP0T-AAAT All free throws worth 3 points
42 A30T-AAAT All free throws worth 6 points
43 BF0T-AAAT All free throws worth 9 points

Monday, April 20, 2009

Bubsy

1 AJXT-AAA2 Start with 3 lives
2 DEXT-AAA3 Start with 20 lives
3 KEXT-AAA4 Start with 66 lives
4 RERT-86V4 Infinite lives
5 ADTA-6AAC Infinite time
6 AL9V-CAAY Each yarn ball worth 2
7 A09V-CAAY Each yarn ball worth 5
8 BL9V-CAAY Each yarn ball worth 10
9 GK3B-CAHC Each yarn crate holds 32
10 KP3B-CAHC Each yarn crate holds 51
11 XF3B-CAHC Each yarn crate holds 99
12 AELT-AAAC Start on chapter 2
13 AJLT-AAAC Start on chapter 3
14 ANLT-AAAC Start on chapter 4
15 ATLT-AAAC Start on chapter 5
16 AYLT-AAAC Start on chapter 6
17 A2LT-AAAC Start on chapter 7
18 BALT-AAAC Start on chapter 8
19 BJLT-AAAC Start on chapter 9
20 BTLT-AAAC Start on chapter 10
21 BYLT-AAAC Start on chapter 11
22 B2LT-AAAC Start on chapter 12
23 B6LT-AAAC Start on chapter 13
24 CALT-AAAC Start on chapter 14
25 CELT-AAAC Start on chapter 15
26 CJLT-AAAC Start on chapter 16

Sunday, April 19, 2009

Boxing Legends of the Ring

1 REBT-A6TN MASTER CODE--MUST BE ENTERED
2 AVGA-AA2W Infinite time per round--must get a knockout

CODES ALTERING MINUTES PER ROUND WORK ONLY IN CAREER MODE
3 AF1A-AAG8 Each round is 1 minute
4 AK1A-AAG8 Each round is 2 minutes
5 AV1A-AAG8 Each round is 4 minutes
6 AZ1A-AAG8 Each round is 5 minutes
7 A71A-AAG8 Each round is 7 minutes
8 BF1A-AAG8 Each round is 9 minutes
9 ABVT-AABY Player 1 starts with 0 superpunches
10 AKVT-AABY Player 1 starts with 2 superpunches
11 APVT-AABY Player 1 starts with 3 superpunches
12 ATVA-AA90 Player 1 gets infinite superpunches
13 SEVA-BJZT Each knockdown worth 2 superpunches to Player 1
14 SEVA-BNZT Each knockdown worth 3 superpunches to Player 1
15 ABVT-AACA Player 2 starts with 0 superpunches
16 AKVT-AACA Player 2 starts with 2 superpunches
17 APVT-AACA Player 2 starts with 3 superpunches
18 ATVA-AA9C Player 2 gets infinite superpunches
19 SEVA-BJY4 Each knockdown worth 2 superpunches to Player 2
20 SEVA-BNY4 Each knockdown worth 3 superpunches to Player 2
21 AXLA-AA9R Infinite stamina for Player 1
22 SFGA-BGY6 Player 1 regains stamina faster than normal
23 AXGT-AA6Y Infinite stamina for Player 2
24 SFGA-BGWL Player 2 regains stamina faster than normal

CODES 25 THRU 33 AFFECT CREATING A NEW BOXER. STAMINA CODES
WORK AS DESCRIBED FOR OLYMPIC, BUT GIVE YOU A LITTLE LESS FOR
MILITARY AND STREET
25 LALT-DA7W Punch power starts at maximum
26 FALT-DA7W Punch power starts at half of maximum
27 AALT-DA7W Punch power starts at zero
28 NALT-CAHE Stamina starts at maximum
29 GALT-CAHE Stamina starts at half of maximum
30 AALT-CAHE Stamina starts at zero
31 LAMA-DA2Y Chin starts at maximum
32 FAMA-DA2Y Chin starts at half of maximum
33 AAMA-DA2Y Chin starts at zero
34 RE3T-C6TW Infinite strength beads

Saturday, April 18, 2009

Bonanza Brothers

1 AJBT-AAF6 Start on stage 2
2 ANBT-AAF6 Start on stage 3
3 AYBT-AAF6 Start on stage 4
4 A2BT-AAF6 Start on stage 5
5 A6BT-AAF6 Start on stage 6
6 BEBT-AAF6 Start on stage 7
7 BJBT-AAF6 Start on stage 8
8 BNBT-AAF6 Start on stage 9
9 BYBT-AAF6 Start on stage 10
10 AECA-CAF8 + AE2T-CACA + AE4T-CAEW Start clock at 1 minute instead of 3
11 AJCA-CAF8 + AJ2T-CACA + AJ4T-CAEW Start clock at 2 minutes
12 A2CA-CAF8 + A22T-CACA + A24T-CAEW Start clock at 6 minutes
13 BECA-CAF8 + BE2T-CACA + BE4T-CAEW Start clock at 9 minutes
14 LTDA-CA8T Infinite time
15 968T-B946 + AE8T-AADW Sets player lives lower limit on option screen to 1
16 968T-B946 + BN8T-AADL Sets player lives upper limit on option screen to 9
17 AA6T-AAGJ + 3T6T-BF8L Player 1 starts with 25 lives
18 AA6T-AAHR + 3T6T-BF9T Player 2 starts with 25 lives
19 AA2T-CACW + 3T2T-DF4Y Player 1 continues with 25 lives
20 AA4T-CAFE + 3T4T-DF7G Player 2 continues with 25 lives
21 PBKT-AA68 Infinite lives--player 1
22 PVLA-AA3L Infinite lives--player 2
23 AT2T-CA3E Infinite credits--player 1
24 AT4T-CA50 Infinite credits--player 2

Friday, April 17, 2009

Blaster Master 2

1 BVLT-JA5Y Protection from most hazards,
NOT IN TOP-VIEW MODE
2 D5VA-GA90 Medium falls don't hurt,
DON'T COMBINE WITH CODES 15 AND 16
3 ACBA-GAB2 Start with 1 life
4 AGBA-GAB2 Start with 2 lives
5 AWBA-GAB2 Start with 5 lives
6 BGBA-GAB2 Start with 10 lives
7 CRBA-GAB2 Start with 20 lives
8 SCBT-GA5E Infinite lives„NOT IN TOP-VIEW MODE
9 8H5A-H98G Jump about 6x normal height in vehicle
10 815A-H98G Jump about 3x normal height in vehicle
11 895A-H98G Jump about 2x normal height in vehicle
12 9D5A-H98G Jump about 1-1/2x normal height in vehicle
13 9M5A-H98G Jump about 3/4x normal height in vehicle
14 9S5A-H98G Jump about 1/2x normal height in vehicle
15 9D5T-H99C + D5VA-GA90 Jump about 2x normal height when walking, and don't take damage from medium falls
16 9H5T-H99C + D5VA-GA90 Jump about 1-1/2x normal height when walking, and don't take damage from medium falls
17 9S5T-H99C Jump about 3/4x normal height when walking
18 9X5T-H99C Jump about 1/2x normal height when walking
19 B5ZT-GA9J Infinite 3-way fire
20 CD0T-GA94 + BD0T-GA62 Infinite hyper missiles
21 CD1A-GA86 Infinite 8-way lightnings
22 B4FT-GA3G Infinite shields
23 ABMT-JAHR Weapon icon adds 0 more to amt. you have
24 AFMT-JAHR Weapon icon adds 1 more to amt. you have
25 APMT-JAHR Weapon icon adds 3 more to amt. you have
26 BKMT-JAHR Weapon icon adds 10 more to amt. you have
27 CVMT-JAHR Weapon icon adds 20 more to amt. you have
28 GKMT-JAHR Weapon icon adds 50 more to amt. you have
29 NPMT-JAHR Weapon icon adds 99 more to amt. you have (max)
30 ABMA-JACW Heart icon adds 0 points to energy bar
31 AFMA-JACW Heart icon adds 1 point to energy bar
32 AKMA-JACW Heart icon adds 2 points to energy bar
33 AVMA-JACW Heart icon adds 4 points to energy bar
34 AZMA-JACW Heart icon adds 5 points to energy bar
35 A3MA-JACW Heart icon adds 6 points to energy bar
36 A7MA-JACW Heart icon adds 7 points to energy bar
37 BBMA-JACW Heart icon adds 8 points to energy bar
38 BFMA-JACW Heart icon adds 9 points to energy bar
39 BKMA-JACW Heart icon adds 10 points to energy bar
40 BPMA-JACW Heart icon adds 11 points to energy bar
41 BVMA-JACW Heart icon adds 12 points to energy bar (max)
42 VCFT-HGCG Shields last 10x normal time
43 2WFT-GWCG Shields last 5x normal time
44 5WFT-GLCG Shields last 3x normal time
45 7CFT-GGCG Shields last 2x normal time
46 9LFT-GACG Shields last 1/2x normal time
47 Y8FT-GACG Shields last 1/3x normal time
48 NWFT-GACG Shields last 1/5x normal time
49 GLFT-GACG Shields last 1/10x normal time
50 A3FT-AA82 Infinite continue credits
51 A3GA-AA5L Infinite time to decide whether to use a continue credit

Thursday, April 16, 2009

Bimini Run

1 ACDA-CAEJ Start at chapter 2
2 AGDA-CAEJ Start at chapter 3
3 ALDA-CAEJ Start at chapter 4
4 ARDA-CAEJ Start at chapter 5
5 AWDA-CAEJ Start at chapter 6
6 ACDT-DA4N Start with 1 boat
7 AGDT-DA4N Start with 2 boats
8 BGDT-DA4N Start with 10 boats
9 BDHA-AYB2 + BDHA-AYB8 Top speed is 80 mph instead of 93
10 FDHA-A4B2 + FDHA-A4B8 Top speed is 105 mph
11 ZDHA-A8B2 + ZDHA-A8B8 Top speed is 125 mph
12 RGVT-C6TY Don't lose boats from accidents and enemy fire
13 RHKT-A61L Infinite fuel supply
14 ACDA-CAB6 + ACET-CAHE 0 continues instead of 4
15 AGDA-CAB6 + AGET-CAHE 1 continue
16 ALDA-CAB6 + ALET-CAHE 2 continues
17 BGDA-CAB6 + BGET-CAHE 9 continues
18 RGJA-C60G Infinite continues

Wednesday, April 15, 2009

Beavis and Butthead

1 AXPT-CA7L Beavis doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson sewer acid, rats, birds
2 AT3A-CA7Y Beavis doesn't take damage from policemen, and cool girls
3 AWRA-CA6N Beavis doesn't take damage from more sewer acid
4 ATSA-CA8R Beavis doesn't take damage from AndersonÍs dog
5 AWVT-CA60 Beavis doesn't take damage from junkyard sewer acid
6 AVAT-CA2G Beavis doesnÍt take damage from getting sick
7 ATFT-CA78 Beavis doesn't take damage from electricity
8 AXRA-CA8L Butt-head doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson, sewer acid, rats, birds
9 AT3T-CA6R Butt-head doesn't take damage from policemen, cool girls
10 AWRT-CA24 Butt-head doesn't take damage from more sewer acid
11 ATSA-CA88 Butt-head doesn't take damage from Anderson dog
12 AWWA-CA4C Butt-head doesn't take damage from junkyard sewer acid
13 AVAT-CA2W Butt-head doesnÍt take damage from getting sick
15 E3AT-CA2G Beavis & Butt-head donÍt take damage from getting sick
16 AJYA-CA96 Food restores all of Beavis' attention span
17 AJYT-CA6J Food restores all of Butt-head's attention span
18 CAEA-CA5A Snake is free
19 CJDT-CA7E Toy gun is free
20 CAEA-CA2C Bat is free
21 CLFT-CA5Y Movie tickets are free
22 AM1A-CA7T Always have $6.40
23 ABLT-CNF6 Hospital ride is easier to win
24 AA0A-CACA Always win the hospital ride
25 AT8T-CA54 Ticket pieces that are returned to the poster are not lost when you die

Tuesday, April 14, 2009

Battletoads

1 C3BT-AA5A Infinite lives
2 AABT-BA7R + ABPA-EAH6 Player 1 starts with 1 life
3 AJBT-BA7R + AKPA-EAH6 Player 1 starts with 3 lives
4 ATBT-BA7R + AVPA-EAH6 Player 1 starts with 5 lives
5 BEBT-BA7R + B1PA-EAH6 Player 1 starts with 10 lives
6 CNBT-BA7R + CPPA-EAH6 Player 1 starts with 20 lives
7 AABT-BA7R + ABPA-EAH6 + ABPT-EABG Both players start with 1 life
8 AJBT-BA7R + AKPA-EAH6 + ABPT-EABG Both players start with 3 lives
9 ATBT-BA7R + AVPA-EAH6 + ABPT-EABG Both players start with 5 lives
10 BEBT-BA7R + B1PA-EAH6 + ABPT-EABG Both players start with 10 lives
11 CNBT-BA7R + CPPA-EAH6 + ABPT-EABG Both players start with 20 lives
12 PT7T-AA54 + CKHA-AA5J Take less damage
13 APBT-AAD4 + AN0T-AAAL Start with 1 energy block
14 BPBT-AAD4 + BN0T-AAAL Start with 3 energy blocks
15 CPBT-AAD4 + CN0T-AAAL Start with 5 energy blocks

WITH CODES 16 THRU 18, YOU MAY NEED TO SWITCH OFF TO GO ON
16 AA5T-B92Y Extremely bogus jump
17 AA5T-B72Y Mildly bogus jump
18 AA5T-B52Y Bogus jump

19 AA5T-BZ2Y Higher jump - DON'T WORK ON ALL LEVELS
20 AA5T-BV2Y Super jump - DON'T WORK ON ALL LEVELS
21 AA5T-BK2Y Mega-jump - DON'T WORK ON ALL LEVELS
22 AJZT-AAC4 Start on level 2
23 ANZT-AAC4 Start on level 3
24 ATZT-AAC4 Start on level 4
25 AYZT-AAC4 Start on level 5
26 A2ZT-AAC4 Start on level 6
27 A6ZT-AAC4 Start on level 7
28 BAZT-AAC4 Start on level 8
29 BEZT-AAC4 Start on level 9
30 BJZT-AAC4 Start on level 10
31 BNZT-AAC4 Start on level 11
32 BTZT-AAC4 Start on level 12
33 BYZT-AAC4 Start on level 13

Monday, April 13, 2009

Battletech

1 AXYT-CA3Y Infinite ammo
2 AX7T-AA7L Infinite lives
3 AMZT-CA4Y Don't take permanent damage from enemy shots
4 AM0A-CA26 Don't take permanent damage from hitting most objects (mines, enemies, etc.)
5 ATGA-CA54 Don't lose gun from overheating it
6 AH3T-AAHL Start with 1 life
7 AM3T-AAHL Start with 2 lives
8 AX3T-AAHL Start with 4 lives
9 A13T-AAHL Start with 5 lives
10 A93T-AAHL Start with 7 lives
11 BH3T-AAHL Start with 9 lives
12 AD3T-AAHW Start on mission 2
13 AS3T-AAHW Start on mission 3
14 AM3T-AAHW Start on mission 4
15 AX3T-AAHW Start on mission 5
16 693T-TGHG Max ammo for Machine Gun is 999
17 8X3T-TCHJ Max ammo for Auto Cannon is 500
18 8X3T-TCHL Max ammo for Inferno Missiles is 500
19 8X3T-TCHN Max ammo for Large Laser is 500
20 8X3T-TCHR Max ammo for Thunder Mines is 500
21 9M3T-TAHT Max ammo for PPC is 250
22 8X3T-TCHW Max ammo for Long-Range missiles is 500
23 9M3T-TAHY Max ammo for Arrow Guided Missiles is 250
24 9M3T-TAH0 Max ammo for Gauss Rifle is 250

Sunday, April 12, 2009

Battle Squadron

1 R1JT-R60T MASTER CODE--MUST BE ENTERED
2 AD1T-AAE0 Infinite lives
3 AA5A-AAC8 Infinite nova smart bombs
4 BE7A-RAA4 Start with 9 nova smart bombs
5 AY7A-RAA2 Start with weapons upgraded--player 1 only
6 BDLA-AA9Y Don't downgrade weapons when killed
7 AA6T-RAF2 Limit enemy bullets on screen to 1
8 AN6T-RAF2 Limit enemy bullets on screen to 4
9 AY6T-RAF2 Limit enemy bullets on screen to 6
10 NA6T-RAF4 Enemy bullets travel very slow
11 966T-REF4 Enemy bullets travel very fast

Saturday, April 11, 2009

Batman Revenge of the Joker

1 AACT-AAHY Start with 1 life

CODES 2 THRU 6 MAY CAUSE GRAPHIC ERRORS
2 AECT-AAHY Start with 2 lives
3 ANCT-AAHY Start with 4 lives
4 ATCT-AAHY Start with 5 lives
5 BECT-AAHY Start with 10 lives
6 CNCT-AAHY Start with 20 lives
7 AAET-AAEY Infinite lives
8 AD1T-ACGY Start with 1 life increments
9 AD1T-AEGY Start with 2 life increments
10 AD1T-AJGY Start with 4 life increments
11 AD1T-ANGY Start with 6 life increments

CODES 12 THRU 16: YOU CAN ONLY SEE 8
12 AD1T-AYGY Start with 10 life increments
13 AD1T-A8GY Start with 15 life increments
14 AD1T-BJGY Start with 20 life increments
15 AD1T-B6GY Start with 30 life increments
16 AD1T-DERY Start with 50 life increments
17 AM1A-AA8N Infinite life increments

CODES 18 THRU 25 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN
18 AD1T-AAH4 + AX2A-AA3J Become invincible at any time
19 AH1T-AAH4 + HH2A-BGVJ 1 capsule needed to get
ability to be invincible
20 AM1T-AAH4 + HH2A-BLVJ 2 capsules needed to get
ability to be invincible
21 AS1T-AAH4 + HH2A-BRVJ 3 capsules needed to get
ability to be invincible
22 AX1T-AAH4 + HH2A-BWVJ 4 capsules needed to get
ability to be invincible
23 A11T-AAH4 + HH2A-B0VJ 5 capsules needed to get
ability to be invincible
24 A51T-AAH4 + HH2A-B4VJ 6 capsules needed to get
ability to be invincible
25 A91T-AAH4 + HH2A-B8VJ 7 capsules needed to get
ability to be invincible
26 AX2A-AA3J Capsules not lost when invinciblity is used
DONT COMBINE CODE 26 WITH ANY OF CODES 18 THRU 25

WITH CODES 27 THRU 33, CAPSULES AREN'T LOST WHEN INVINCIBILITY IS USED
27 AH1T-AAH4 + AX2A-AA3J 1 capsule needed to get
ability to be invincible
28 AM1T-AAH4 + AX2A-AA3J 2 capsules needed to get
ability to be invincible
29 AS1T-AAH4 + AX2A-AA3J 3 capsules needed to get
ability to be invincible
30 AX1T-AAH4 + AX2A-AA3J 4 capsules needed to get
ability to be invincible
31 A11T-AAH4 + AX2A-AA3J 5 capsules needed to get
ability to be invincible
32 A51T-AAH4 + AX2A-AA3J 6 capsules needed to get
ability to be invincible
33 A91T-AAH4 + AX2A-AA3J 7 capsules needed to get
ability to be invincible

CODES 34 THRU 40 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN
34 TD2A-AABC Invincibility time is 1/2x normal
35 2D2A-AABC Invincibility time is 3/4x normal
36 TD2A-ACBC Invincibility time is 1-1/2x normal
37 AD2A-AEBC Invincibility time is 2x normal
38 AD2A-AGBC Invincibility time is 3x normal
39 AD2A-ALBC Invincibility time is 5x normal
40 AD2A-AYBC Invincibility time is 10x normal
41 9TCT-BGSL + 7TCA-AAH8 + AECT-AAHN
Start on Level 1-2: City Rooftops
42 9TCT-BGSL + 7TCA-AAH8 + AJCT-AAHN
Start on Level 1-3: Boss Ace Ranger
43 9TCT-BGSL + 7TCA-AAH8 + ANCT-AAHN
Start on Level 2-1: Assembly Line
44 9TCT-BGSL + 7TCA-AAH8 + ATCT-AAHN
Start on Level 2-2: Weapons Plant
45 9TCT-BGSL + 7TCA-AAH8 + AYCT-AAHN
Start on Level 3-1: Ice Valley
46 9TCT-BGSL + 7TCA-AAH8 + A2CT-AAHN
Start on Level 3-2: Excavation Mine
47 9TCT-BGSL + 7TCA-AAH8 + A6CT-AAHN
Start on Level 3-3: Boss Minedroid
48 9TCT-BGSL + 7TCA-AAH8 + BACT-AAHN
Start on Level 4-1: Weapons Express
49 9TCT-BGSL + 7TCA-AAH8 + BECT-AAHN
Start on Level 4-2: Assembly Plant
50 9TCT-BGSL + 7TCA-AAH8 + BJCT-AAHN
Start on Level 4-3: Boss Master C.P.U.
51 9TCT-BGSL + 7TCA-AAH8 + BNCT-AAHN
Start on Level 5-1: Sewer System
52 9TCT-BGSL + 7TCA-AAH8 + BTCT-AAHN
Start on Level 5-2: Deserted Tunnel
53 9TCT-BGSL + 7TCA-AAH8 + BYCT-AAHN
Start on Level 6-1: Missile Silo
54 9TCT-BGSL + 7TCA-AAH8 + B2CT-AAHN
Start on Level 6-2: Tank #329
55 9TCT-BGSL + 7TCA-AAH8 + B6CT-AAHN
Start on Level 6-3: Boss Joker
56 9TCT-BGSL + 7TCA-AAH8 + CACT-AAHN
Start on Level 7-1: Tiki Jungle
57 9TCT-BGSL + 7TCA-AAH8 + CECT-AAHN
Start on Level 7-2: Boss ???
58 4BNA-CRCR Batman gets about 1/100x normal power in Boss levels
59 WBNA-CCCR Batman gets about 1/20x normal power in Boss levels
60 3BNA-CACR Batman gets about 1/10x normal power in Boss levels
61 NVNA-CACR Batman gets about 1/5x normal power in Boss levels
62 HVNA-CACR Batman gets about 1/3x normal power in Boss levels
63 FBNA-CACR Batman gets about 1/2x normal power in Boss levels
64 BZNA-CACR Batman gets about 1-1/2x normal power in Boss levels
65 BKNA-CACR Batman gets about 2x normal power in Boss levels
66 A7NA-CACR Batman gets about 3x normal power in Boss levels
67 AVNA-CACR Batman gets about 5x normal power in Boss levels
68 4BNA-CRC2 Boss gets about 1/100x normal power in Boss levels
69 WBNA-CCC2 Boss gets about 1/20x normal power in Boss levels
70 3BNA-CAC2 Boss gets about 1/10x normal power in Boss levels
71 NVNA-CAC2 Boss gets about 1/5x normal power in Boss levels
72 HVNA-CAC2 Boss gets about 1/3x normal power in Boss levels
73 FBNA-CAC2 Boss gets about 1/2x normal power in Boss levels
74 BZNA-CAC2 Boss gets about 1-1/2x normal power in Boss levels
75 BKNA-CAC2 Boss gets about 2x normal power in Boss levels

CODE 76 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 219,000
76 A7NA-CAC2 Boss gets about 3x normal power in Boss levels

CODE 77 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 131,000
77 AVNA-CAC2 Boss gets about 5x normal power in Boss levels

Friday, April 10, 2009

Batman Returns

1 BLYT-AA4R Invincibility--still can die if you fall
2 ALFA-AA9N Infinite Batarangs (tm)
3 BLGT-AA5N Infinite smoke bombs
4 BLHT-AA8C Infinite swarms
5 BLJT-AA4L Infinite grappling guns
6 BLLA-AA7A Infinite super seeking Batarangs
7 BEFA-AABL Start with 10 lives
8 AKFA-AAFT Start with 2 swarms
9 AZFA-AAFT Start with 5 swarms
10 BKFA-AAFT Start with 10 swarms
11 CVFA-AAFT Start with 20 swarms
12 NPFA-AAFT Start with 99 swarms
13 CVFA-AAFE Start with 20 Batarangs
14 D3FA-AAFE Start with 30 Batarangs
15 FBFA-AAFE Start with 40 Batarangs
16 GKFA-AAFE Start with 50 Batarangs
17 NPFA-AAFE Start with 99 Batarangs
18 A3FA-AAFL Start with 6 smoke bombs
19 BKFA-AAFL Start with 10 smoke bombs
20 B7FA-AAFL Start with15 smoke bombs
21 CVFA-AAFL Start with 20 smoke bombs
22 NPFA-AAFL Start with 99 smoke bombs
23 AKFA-AAF0 Start with 2 grappling guns
24 AZFA-AAF0 Start with 5 grappling guns
25 BKFA-AAF0 Start with10 grappling guns
26 CVFA-AAF0 Start with 20 grappling guns
27 NPFA-AAF0 Start with 99 grappling guns
28 AKFA-AAF6 Start with 2 super bats
29 AZFA-AAF6 Start with 5 super bats
30 BKFA-AAF6 Start with10 super bats
31 CVFA-AAF6 Start with 20 super bats
32 NPFA-AAF6 Start with 99 super bats
33 AMGA-CAD6 Start on level 2
34 ASGA-CAD6 Start on level 3
35 AXGA-CAD6 Start on level 4
36 A1GA-CAD6 Start on level 5
37 A5GA-CAD6 Start on level 6
38 A9GA-CAD6 Start on level 7
39 BDGA-CAD6 Start on level 8
40 BHGA-CAD6 Start on level 9
41 BMGA-CAD6 Start on level 10
42 B1GA-CAD6 Start on level 11
43 B9GA-CAD6 Start on level 12
44 CDGA-CAD6 Start on level 13
45 CHGA-CAD6 Start on secret level
46 CMGA-CAD6 Start on secret level
47 CSGA-CAD6 Start on level 14
48 CXGA-CAD6 Start on level 15
49 C1GA-CAD6 Start on level 16
50 C5GA-CAD6 Start on level 17

Thursday, April 9, 2009

Batman Forever

1. A4OA-AA9R Infinite lives
2. CDXA-AA3N Infinite time-not in Training mode

CODES 3-5 DON'T WORK IN 2 PLAYER COMPETITIVE MODE
3. BJNT-AADE Start with 10 lives
4. CTNT-AADE Start with 20 lives
5. GJNT-AADE Start with 50 lives

CODES 6-11 ONLY WORK IN 2 PLAYER COMPETITIVE MODE
6. BJNT-AAEE Player 1 starts with 10 lives
7. CTNT-AAEE Player 1 starts with 20 lives
8. GJNT-AAEE Player 1 starts with 50 lives
9. BJNT-AAEL Player 2 starts with 10 lives
10. CTNT-AAEL Player 2 starts with 20 lives
11. GJNT-AAEL Player 2 starts with 50 lives
12. BDBT-AA9A You can use any special weapon at any time
13. A4CT-AA6A Most enemies die with one hit
14. RENA-A60R + 9TNA-BGRT + AENA-AAGW Start on level 2
15. RENA-A60R + 9TNA-BGRT + AJNA-AAGW Start on level 3
16. RENA-A60R + 9TNA-BGRT + ANNA-AAGW Start on level 4
17. RENA-A60R + 9TNA-BGRT + ATNA-AAGW Start on level 5
18. RENA-A60R + 9TNA-BGRT + AYNA-AAGW Start on level 6
19. RENA-A60R + 9TNA-BGRT + A2NA-AAGW Start on level 7
20. RENA-A60R + 9TNA-BGRT + A6NA-AAGW Start on level 8

Wednesday, April 8, 2009

Batman

1 E2ET-AA4C MASTER CODE--MUST BE ENTERED
2 AKFT-AA4Y Infinite lives
3 RFFA-A60N Batman floats when he dies!
4 AKYA-AA9G Infinite Batarangs
5 RYFA-C6VR Guns don't hurt
6 AKYT-AA5L Infinite rockets for the Batwing
7 B2AT-CA46 Punches, knives and guns don't hurt
8 AKYT-AA7R Infinite rockets for the Batmobile
9 HEET-BJX2 Start on Axis Chemical Plant level
10 HEET-BNX2 Start on Flugelheim Museum level
11 HEET-BTX2 Start battle with Bob the Goon
12 HEET-BYX2 Start with graphic before Gotham City Streets
13 HEET-B2X2 Start on Gotham City Streets level
14 HEET-B6X2 Start battle with mimes
15 HEET-BAX2 Start battle with Gotham City Streets boss

16 9TET-BGD2 +BEET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A
Start on Sky over Gotham level

17 9TET-BGD2 +BJET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A
Start on Gotham Cathedral level

18 9TET-BGD2 +BNET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A
Start on Gotham Cathedral level spikes

19 9TET-BGD2 +BTET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A Meet the Joker
20 HEGA-BJVG Skip through levels
21 HEGA-BTVG Skip through levels faster
22 AKEA-AA4J Invincible and invisible!

Tuesday, April 7, 2009

Barkley Shut Up and Jam 2

1. CCVA-CAHE Get full "juice" quicker
2. J94T-C53W Get "juice" real slowly

Monday, April 6, 2009

Back to the Future Part 3

1 BDCT-AA8N + BDDT-AA5W Infinite lives in buckboard chase
2 AGJA-AADN 2 lives in buckboard chase
3 A0JA-AADN 6 lives in buckboard chase
4 BGJA-AADN 10 lives in buckboard chase
5 CRJA-AADN 20 lives in buckboard chase
6 A85T-EAGY Shooting gallery timer runs at 4x normal speed
7 BL5T-EAGY Shooting gallery timer runs at 3x normal speed
8 B85T-EAGY Shooting gallery timer runs at 2x normal speed
9 HW5T-EAGY Shooting gallery timer runs at 1/2x normal speed
10 ML5T-EAGY Shooting gallery timer runs at 1/3x normal speed
11 SC5T-EAGY Shooting gallery timer runs at 1/4x normal speed
12 FW5T-ECGY Shooting gallery timer runs at 1/10x normal speed
13 C1AT-EAAY Small ducks worth 1,550 in shooting gallery
14 L1AT-ECAY Small ducks worth 15,550 in shooting gallery
15 L1AT-FLAY Small ducks worth 155,550 in shooting gallery
16 EMBA-ECF6 Flying ducks worth 12,200 in shooting gallery
17 EMBA-FEF6 Flying ducks worth 122,200 in shooting gallery
18 A95A-GAF0 4 hits allowed in pie-throwing level
19 A15A-GAF0 6 hits allowed in pie-throwing level
20 AS5A-GAF0 8 hits allowed in pie-throwing level
21 ATGA-JA4A Infinite hits allowed in pie-throwing level