VITALITY METERS ABOVE 100% WILL LOOK ODD UNTIL THEY FALL TO
100% OR LESS.
1 ABYA-ACDA Player 1 starts with very little vitality
2 ABYA-BTDA Player 1 starts with vitality meter at 25%
3 ABYA-BAMA Player 1 starts with vitality meter at 50%
4 ABYA-ATXA Player 1 starts with vitality meter at 75%
5 ABYA-AT5A Player 1 starts with vitality meter at 108%
6 ABYA-BA5A Player 1 starts with vitality meter at 117%
7 ABYA-BT5A Player 1 starts with vitality meter at 125%
8 ABYT-ACCL Player 2 starts with very little vitality
9 ABYT-BTCL Player 2 starts with vitality meter at 25%
10 ABYT-BALL Player 2 starts with vitality meter at 50%
11 ABYT-ATWL Player 2 starts with vitality meter at 75%
12 ABYT-AT4L Player 2 starts with vitality meter at 108%
13 ABYT-BA4L Player 2 starts with vitality meter at 117%
14 ABYT-BT4L Player 2 starts with vitality meter at 125%
For Game Genie codes that are meant for other consoles, come visit:
http://gamegenie4all.blogspot.com/
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Friday, July 31, 2009
Thursday, July 30, 2009
Midnight Resistance
1 AE2T-BA4A Start at stage 2
2 AJ2T-BA4A Start at stage 3
3 AN2T-BA4A Start at stage 4
4 AT2T-BA4A Start at stage 5
5 AY2T-BA4A Start at stage 6
6 A22T-BA4A Start at stage 7
7 A62T-BA4A Start at stage 8
8 BA2T-BA4A Start at stage 9
9 AA2T-AADL + JJ2T-AJDN Start with 1 life
10 AA2T-AADL + LJ2T-ALDN Start with 8 lives
11 AA2T-AADL + FA2T-AJDN Start with 10 lives
12 ABGA-AABN + JKGA-AJBR Continue with 1 life
13 ABGA-AABN + LKGA-ALBR Continue with 8 lives
14 ABGA-AABN + FBGA-AJBR Continue with 10 lives
15 CAWA-AA2Y Infinite lives
16 HXXA-FAC6 + AHXA-EAC8 + HXXA-FBE4 + AHXA-EAE6
Supply room items require 1 key each
17 HXXA-FAC6 + AMXA-EAC8 + HXXA-FBE4 + AMXA-EAE6
Supply room items require 2 keys each
18 HXXA-FAC6 + A5XA-EAC8 + HXXA-FBE4 + A5XA-EAE6
Supply room items require 6 keys each
19 RHXA-E6XG + AMXA-EA64 All supply room items are free
20 JGAT-EEVR Infinite ammo for full-auto weapon
21 JGAT-EEY2 Infinite ammo for 3-way weapon
22 JGKA-EET4 Infinite ammo for flame thrower
23 JGAT-EE1Y Infinite ammo for shotgun
24 JGBT-EEVJ Infinite ammo for nitro weapon
25 JGBT-EEYE Infinite ammo for shower weapon
26 JGAA-EEZJ Infinite ammo for homing missile
27 RHRA-E6T2 1-up worth 0 lives
28 JDRA-FJT2 1-up worth 2 lives
29 JDRA-FYT2 1-up worth 5 lives
30 JDRA-FAT2 1-up worth 8 lives
31 AA2T-AADA + JJ2T-AJDC 0 continues
32 AA2T-AADA + LJ2T-ALDC 7 continues
33 AA2T-AADA + FA2T-AJDC 9 continues
34 AVGA-AA34 Infinite continues
2 AJ2T-BA4A Start at stage 3
3 AN2T-BA4A Start at stage 4
4 AT2T-BA4A Start at stage 5
5 AY2T-BA4A Start at stage 6
6 A22T-BA4A Start at stage 7
7 A62T-BA4A Start at stage 8
8 BA2T-BA4A Start at stage 9
9 AA2T-AADL + JJ2T-AJDN Start with 1 life
10 AA2T-AADL + LJ2T-ALDN Start with 8 lives
11 AA2T-AADL + FA2T-AJDN Start with 10 lives
12 ABGA-AABN + JKGA-AJBR Continue with 1 life
13 ABGA-AABN + LKGA-ALBR Continue with 8 lives
14 ABGA-AABN + FBGA-AJBR Continue with 10 lives
15 CAWA-AA2Y Infinite lives
16 HXXA-FAC6 + AHXA-EAC8 + HXXA-FBE4 + AHXA-EAE6
Supply room items require 1 key each
17 HXXA-FAC6 + AMXA-EAC8 + HXXA-FBE4 + AMXA-EAE6
Supply room items require 2 keys each
18 HXXA-FAC6 + A5XA-EAC8 + HXXA-FBE4 + A5XA-EAE6
Supply room items require 6 keys each
19 RHXA-E6XG + AMXA-EA64 All supply room items are free
20 JGAT-EEVR Infinite ammo for full-auto weapon
21 JGAT-EEY2 Infinite ammo for 3-way weapon
22 JGKA-EET4 Infinite ammo for flame thrower
23 JGAT-EE1Y Infinite ammo for shotgun
24 JGBT-EEVJ Infinite ammo for nitro weapon
25 JGBT-EEYE Infinite ammo for shower weapon
26 JGAA-EEZJ Infinite ammo for homing missile
27 RHRA-E6T2 1-up worth 0 lives
28 JDRA-FJT2 1-up worth 2 lives
29 JDRA-FYT2 1-up worth 5 lives
30 JDRA-FAT2 1-up worth 8 lives
31 AA2T-AADA + JJ2T-AJDC 0 continues
32 AA2T-AADA + LJ2T-ALDC 7 continues
33 AA2T-AADA + FA2T-AJDC 9 continues
34 AVGA-AA34 Infinite continues
Wednesday, July 29, 2009
Micro Machines
1 REHA-A60N Infinite lives in 4-man race
2 AEBT-AAHL Start with 1 life in 4-man race
3 AJBT-AAHL Start with 2 lives in 4-man race
4 ATBT-AAHL Start with 4 lives in 4-man race
5 AYBT-AAHL Start with 5 lives in 4-man race
6 BJBT-AAHL Start with 10 lives in 4-man race
7 CTBT-AAHL Start with 20 lives in 4-man race
CODES 8 THRU 14 APPLY TO HEAD-TO-HEAD RACES ONLY
8 REET-A6Y6 Infinite lives in head-to-head race
9 AEEA-AAAW Start with 1 life in head-to-head race
10 AJEA-AAAW Start with 2 lives in head-to-head race
11 ATEA-AAAW Start with 4 lives in head-to-head race
12 AYEA-AAAW Start with 5 lives in head-to-head race
13 BJEA-AAAW Start with 10 lives in head-to-head race
14 CTEA-AAAW Start with 20 lives in head-to-head race
CODES 15 THRU 17: EXCEPT INITIAL QUALIFYING RACE
15 AEFT-AAH4 You qualify for next race only if you win
16 ANFT-AAH4 You qualify for next race if you get 3rd or better
17 ATFT-AAH4 You always qualify for next race
18 AEGT-AAC8 You get to time trial every time you win 1 race
19 AJGT-AAC8 You get to time trial every time you win 2 races
20 ATGT-AAC8 You get to time trial every time you win 5 races
21 AYGT-AAC8 You get to time trial every time you win 6 races
22 A6GT-AAC8 You get to time trial every time you win 8 races
23 BJGT-AAC8 You get to time trial every time you win 11 races
24 RYXT-A61R Infinite time in Ruff Trux time trial
25 XFYA-BXFC + JBYA-AE0C 100 seconds to get through Ruff Trux time trial
26 ABYA-BBFC + JBYA-AE0C 90 seconds to get through Ruff Trux time trial
27 ABYA-AA7C + JBYA-AE0C 60 seconds to get through Ruff Trux time trial
28 ABYA-BAPC + JBYA-AE0C 30 seconds to get through Ruff Trux time trial
29 ABYA-AAPC + JBYA-AE0C 20 seconds to get through Ruff Trux time trial
FOR CODES 30 THRU 33, THE EXTRA LIVES WILL NOT SHOW, BUT YOU WILL HAVE THEM
30 AJHA-AA5W Winning Ruff Trux time trial worth 0 extra lives
31 SAHA-BJXW Winning Ruff Trux time trial worth 2 extra lives
32 SAHA-BYXW Winning Ruff Trux time trial worth 5 extra lives
33 SAHA-BAXW Winning Ruff Trux time trial worth 8 extra lives
34 AKHT-AAH0 Each race lasts 1 lap
35 APHT-AAH0 Each race lasts 2 laps
36 AZHT-AAH0 Each race lasts 4 laps
37 A3HT-AAH0 Each race lasts 5 laps
38 BBHT-AAH0 Each race lasts 7 laps
CODES 39 THRU 42 MAY MESS UP THE LAP COUNTER GRAPHICS
39 BPHT-AAH0 Each race lasts 10 laps
40 CZHT-AAH0 Each race lasts 20 laps
41 GPHT-AAH0 Each race lasts 50 laps
42 NZHT-AAH0 Each race lasts 100 laps
43 BA7T-AA34 Each race lasts infinite laps--only on head- to-head races
2 AEBT-AAHL Start with 1 life in 4-man race
3 AJBT-AAHL Start with 2 lives in 4-man race
4 ATBT-AAHL Start with 4 lives in 4-man race
5 AYBT-AAHL Start with 5 lives in 4-man race
6 BJBT-AAHL Start with 10 lives in 4-man race
7 CTBT-AAHL Start with 20 lives in 4-man race
CODES 8 THRU 14 APPLY TO HEAD-TO-HEAD RACES ONLY
8 REET-A6Y6 Infinite lives in head-to-head race
9 AEEA-AAAW Start with 1 life in head-to-head race
10 AJEA-AAAW Start with 2 lives in head-to-head race
11 ATEA-AAAW Start with 4 lives in head-to-head race
12 AYEA-AAAW Start with 5 lives in head-to-head race
13 BJEA-AAAW Start with 10 lives in head-to-head race
14 CTEA-AAAW Start with 20 lives in head-to-head race
CODES 15 THRU 17: EXCEPT INITIAL QUALIFYING RACE
15 AEFT-AAH4 You qualify for next race only if you win
16 ANFT-AAH4 You qualify for next race if you get 3rd or better
17 ATFT-AAH4 You always qualify for next race
18 AEGT-AAC8 You get to time trial every time you win 1 race
19 AJGT-AAC8 You get to time trial every time you win 2 races
20 ATGT-AAC8 You get to time trial every time you win 5 races
21 AYGT-AAC8 You get to time trial every time you win 6 races
22 A6GT-AAC8 You get to time trial every time you win 8 races
23 BJGT-AAC8 You get to time trial every time you win 11 races
24 RYXT-A61R Infinite time in Ruff Trux time trial
25 XFYA-BXFC + JBYA-AE0C 100 seconds to get through Ruff Trux time trial
26 ABYA-BBFC + JBYA-AE0C 90 seconds to get through Ruff Trux time trial
27 ABYA-AA7C + JBYA-AE0C 60 seconds to get through Ruff Trux time trial
28 ABYA-BAPC + JBYA-AE0C 30 seconds to get through Ruff Trux time trial
29 ABYA-AAPC + JBYA-AE0C 20 seconds to get through Ruff Trux time trial
FOR CODES 30 THRU 33, THE EXTRA LIVES WILL NOT SHOW, BUT YOU WILL HAVE THEM
30 AJHA-AA5W Winning Ruff Trux time trial worth 0 extra lives
31 SAHA-BJXW Winning Ruff Trux time trial worth 2 extra lives
32 SAHA-BYXW Winning Ruff Trux time trial worth 5 extra lives
33 SAHA-BAXW Winning Ruff Trux time trial worth 8 extra lives
34 AKHT-AAH0 Each race lasts 1 lap
35 APHT-AAH0 Each race lasts 2 laps
36 AZHT-AAH0 Each race lasts 4 laps
37 A3HT-AAH0 Each race lasts 5 laps
38 BBHT-AAH0 Each race lasts 7 laps
CODES 39 THRU 42 MAY MESS UP THE LAP COUNTER GRAPHICS
39 BPHT-AAH0 Each race lasts 10 laps
40 CZHT-AAH0 Each race lasts 20 laps
41 GPHT-AAH0 Each race lasts 50 laps
42 NZHT-AAH0 Each race lasts 100 laps
43 BA7T-AA34 Each race lasts infinite laps--only on head- to-head races
Tuesday, July 28, 2009
Mickey Mania: The Timeless Adventures of Mickey Mouse
1 AKHA-BA34 Start on Steamboat Willie, Scene 2
2 AVHA-BA34 Start on Mad Doctor, Scene 1
3 A3HA-BA34 Start on Mad Doctor, Scene 2
4 BBHA-BA34 Start on Mad Doctor, Scene 3
5 BKHA-BA34 Start on Mad Doctor, Scene 4 (the tower)
6 BVHA-BA34 Start on Mad Doctor, Scene 5
7 B3HA-BA34 Start on Mad Doctor, Scene 6
8 CBHA-BA34 Start on Mad Doctor, Scene 7
9 CKHA-BA34 Start on Moose Hunters, Scene 1
10 CVHA-BA34 Start on Moose Hunters, Scene 2
11 C3HA-BA34 Start on Lonesome Ghosts, Scene 1
12 DBHA-BA34 Start on Lonesome Ghosts, Scene 2
13 DKHA-BA34 Start on Lonesome Ghosts, Scene 3
14 DVHA-BA34 Start on Mickey and The Beanstalk, Scene 1
15 D3HA-BA34 Start on Mickey and The Beanstalk, Scene 2
16 EBHA-BA34 Start on Mickey and The Beanstalk, Scene 3
17 EKHA-BA34 Start on Mickey and The Beanstalk, Scene 4
18 EVHA-BA34 Start on The Prince and The Pauper, Scene 1
19 E3HA-BA34 Start on The Prince and The Pauper, Scene 2
20 FBHA-BA34 Start on The Prince and The Pauper, Scene 3
21 FKHA-BA34 Start on The Prince and The Pauper, Scene 4 (the tower)
22 FVHA-BA34 Start on The Prince and The Pauper, Scene 5
23 F3HA-BA34 Start on The Prince and The Pauper, Scene 6
24 GBHA-BA34 Start on The Band Concert (secret bonus level)
25 SECT-BT04 Play every 2nd scene
26 SECT-B204 Play every 3rd scene AFTER THE FIRST SCENE
27 SECT-BA04 Play every 4th scene AFTER THE FIRST SCENE
28 F2DT-AAFE Keep playing the Band Concert scene until successfully completed AFTER THE FIRST SCENE
29 ABHA-AADN Start with 0 continues instead of 1
30 APHA-AADN Start with 3 continues instead of 1
31 AZHA-AADN Start with 5 continues instead of 1
32 BKHA-AADN Start with 10 continues instead of 1
33 ATEA-AA42 Infinite continues
34 JBHA-BTX2 Start with 6 tries
35 JBHA-B2X2 Start with 8 tries
36 JBHA-BAX2 Start with 10 tries
37 AZLT-AABT Start with 5 marbles
38 ABLT-ACBT Start with 10 marbles
39 AZLT-AEBT Start with 25 marbles
40 BFLT-AWBT Start with 99 marbles
41 AT0T-AA26 Mickey Mouse hat adds 0 extra tries
42 SE0T-BJT6 Mickey Mouse hat adds 2 extra tries
43 SE0T-BNT6 Mickey Mouse hat adds 3 extra tries
44 RT0T-AJBA Mickey Mouse hat adds 1 continue instead of a try
THE FOLLOWING CODES WORK FOR ALL SCENES EXCEPT THE TOWER SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4)
45 AB7T-AAC4 After being hit, there is no temporary invincibility
46 DF7T-AAC4 After being hit, temporary invincibility lasts 1/2x normal
47 W37T-AAC4 After being hit, temporary invincibility lasts 3x normal
48 8V7T-ACC4 After being hit, temporary invincibility lasts 10x normal
49 VB7T-BGC4 After being hit, temporary invincibility lasts 100x normal
50 FB7T-AA38 Almost invincible
51 A2DT-AA7R Infinite tries
52 MJ0T-AA4G Stars do not help health
53 CVBT-AA9L Infinite marbles (once you get one)
54 AT0T-AA5W Most marbles found are worth 0
55 HE0T-BJXW Most marbles found are worth 2
56 HE0T-BYXW Most marbles found are worth 5
57 B20T-AA5W Most marbles found are worth 10
58 A20T-AA64 Marble counter doesn't max out at 99-ignore counter
59 A7KT-AACR Jump lower
60 BBKT-AACR Jump much lower
61 AVKT-AACR Jump higher
62 APKT-AACR Jump much higher
63 AKKT-AACR Jump much, much higher
64 AFKT-AACR Jump way too high
THE FOLLOWING CODES WORK ONLY FOR THE TOWER SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4).
65 ADZA-CAD4 After being hit, there is no temporary invincibility
66 DHZA-CAD4 After being hit, temporary invincibility lasts 1/2x normal
67 W5ZA-CAD4 After being hit, temporary invincibility lasts 3x normal
68 8XZA-CCD4 After being hit, temporary invincibility lasts 10x normal
69 VDZA-DGD4 After being hit, temporary invincibility lasts 100x normal
70 FDZA-CA5G Almost invincible
71 BADA-AA60 Infinite tries-Mad Doctor Scene 4 only
72 BXMT-CA3J Stars do not help health
73 CXCA-CA3C Infinite marbles (once you get one)
74 AXMA-CA8Y + AXMA-CA26 Most marbles found are worth 0
75 HHMA-DJ0Y + HHMA-DJT6 Most marbles found are worth 2
76 HHMA-DY0Y + HHMA-DYT6 Most marbles found are worth 5
77 CDMA-CA8Y + CDMA-CA26 Most marbles found are worth 10
78 A5MT-CA2A + A5MA-CA4J Marble counter doesn't max out at 99-ignore counter
2 AVHA-BA34 Start on Mad Doctor, Scene 1
3 A3HA-BA34 Start on Mad Doctor, Scene 2
4 BBHA-BA34 Start on Mad Doctor, Scene 3
5 BKHA-BA34 Start on Mad Doctor, Scene 4 (the tower)
6 BVHA-BA34 Start on Mad Doctor, Scene 5
7 B3HA-BA34 Start on Mad Doctor, Scene 6
8 CBHA-BA34 Start on Mad Doctor, Scene 7
9 CKHA-BA34 Start on Moose Hunters, Scene 1
10 CVHA-BA34 Start on Moose Hunters, Scene 2
11 C3HA-BA34 Start on Lonesome Ghosts, Scene 1
12 DBHA-BA34 Start on Lonesome Ghosts, Scene 2
13 DKHA-BA34 Start on Lonesome Ghosts, Scene 3
14 DVHA-BA34 Start on Mickey and The Beanstalk, Scene 1
15 D3HA-BA34 Start on Mickey and The Beanstalk, Scene 2
16 EBHA-BA34 Start on Mickey and The Beanstalk, Scene 3
17 EKHA-BA34 Start on Mickey and The Beanstalk, Scene 4
18 EVHA-BA34 Start on The Prince and The Pauper, Scene 1
19 E3HA-BA34 Start on The Prince and The Pauper, Scene 2
20 FBHA-BA34 Start on The Prince and The Pauper, Scene 3
21 FKHA-BA34 Start on The Prince and The Pauper, Scene 4 (the tower)
22 FVHA-BA34 Start on The Prince and The Pauper, Scene 5
23 F3HA-BA34 Start on The Prince and The Pauper, Scene 6
24 GBHA-BA34 Start on The Band Concert (secret bonus level)
25 SECT-BT04 Play every 2nd scene
26 SECT-B204 Play every 3rd scene AFTER THE FIRST SCENE
27 SECT-BA04 Play every 4th scene AFTER THE FIRST SCENE
28 F2DT-AAFE Keep playing the Band Concert scene until successfully completed AFTER THE FIRST SCENE
29 ABHA-AADN Start with 0 continues instead of 1
30 APHA-AADN Start with 3 continues instead of 1
31 AZHA-AADN Start with 5 continues instead of 1
32 BKHA-AADN Start with 10 continues instead of 1
33 ATEA-AA42 Infinite continues
34 JBHA-BTX2 Start with 6 tries
35 JBHA-B2X2 Start with 8 tries
36 JBHA-BAX2 Start with 10 tries
37 AZLT-AABT Start with 5 marbles
38 ABLT-ACBT Start with 10 marbles
39 AZLT-AEBT Start with 25 marbles
40 BFLT-AWBT Start with 99 marbles
41 AT0T-AA26 Mickey Mouse hat adds 0 extra tries
42 SE0T-BJT6 Mickey Mouse hat adds 2 extra tries
43 SE0T-BNT6 Mickey Mouse hat adds 3 extra tries
44 RT0T-AJBA Mickey Mouse hat adds 1 continue instead of a try
THE FOLLOWING CODES WORK FOR ALL SCENES EXCEPT THE TOWER SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4)
45 AB7T-AAC4 After being hit, there is no temporary invincibility
46 DF7T-AAC4 After being hit, temporary invincibility lasts 1/2x normal
47 W37T-AAC4 After being hit, temporary invincibility lasts 3x normal
48 8V7T-ACC4 After being hit, temporary invincibility lasts 10x normal
49 VB7T-BGC4 After being hit, temporary invincibility lasts 100x normal
50 FB7T-AA38 Almost invincible
51 A2DT-AA7R Infinite tries
52 MJ0T-AA4G Stars do not help health
53 CVBT-AA9L Infinite marbles (once you get one)
54 AT0T-AA5W Most marbles found are worth 0
55 HE0T-BJXW Most marbles found are worth 2
56 HE0T-BYXW Most marbles found are worth 5
57 B20T-AA5W Most marbles found are worth 10
58 A20T-AA64 Marble counter doesn't max out at 99-ignore counter
59 A7KT-AACR Jump lower
60 BBKT-AACR Jump much lower
61 AVKT-AACR Jump higher
62 APKT-AACR Jump much higher
63 AKKT-AACR Jump much, much higher
64 AFKT-AACR Jump way too high
THE FOLLOWING CODES WORK ONLY FOR THE TOWER SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4).
65 ADZA-CAD4 After being hit, there is no temporary invincibility
66 DHZA-CAD4 After being hit, temporary invincibility lasts 1/2x normal
67 W5ZA-CAD4 After being hit, temporary invincibility lasts 3x normal
68 8XZA-CCD4 After being hit, temporary invincibility lasts 10x normal
69 VDZA-DGD4 After being hit, temporary invincibility lasts 100x normal
70 FDZA-CA5G Almost invincible
71 BADA-AA60 Infinite tries-Mad Doctor Scene 4 only
72 BXMT-CA3J Stars do not help health
73 CXCA-CA3C Infinite marbles (once you get one)
74 AXMA-CA8Y + AXMA-CA26 Most marbles found are worth 0
75 HHMA-DJ0Y + HHMA-DJT6 Most marbles found are worth 2
76 HHMA-DY0Y + HHMA-DYT6 Most marbles found are worth 5
77 CDMA-CA8Y + CDMA-CA26 Most marbles found are worth 10
78 A5MT-CA2A + A5MA-CA4J Marble counter doesn't max out at 99-ignore counter
Monday, July 27, 2009
Mick and Mack Global Gladiators
1 AW3T-2A20 Don't lose energy when slimed
2 AF3T-2AFE Start with 1 energy unit
3 AP3T-2AFE Start with 3 energy units
4 AZ3T-2AFE Start with 5 energy units
5 BB3T-2AFE Start with 8 energy units
CODES 6 THRU 10 WILL DISPLAY SOME BIZARRE STUFF WHERE THE ARROW IS NORMALLY DISPLAYED
6 B73T-2AFE Start with 15 energy units
7 CV3T-2AFE Start with 20 energy units
8 D33T-2AFE Start with 30 energy units
9 GK3T-2AFE Start with 50 energy units
10 NV3T-2AFE Start with 100 energy units
11 RFVT-26ZN Infinite lives
12 GC1T-2AFT Start with 1 life NORMAL DIFFICULTY ONLY
13 GG1T-2AFT Start with 2 lives NORMAL DIFFICULTY ONLY
14 G01T-2AFT Start with 6 lives NORMAL DIFFICULTY ONLY
15 G41T-2AFT Start with 7 lives NORMAL DIFFICULTY ONLY
16 G81T-2AFT Start with 8 lives NORMAL DIFFICULTY ONLY
17 HC1T-2AFT Start with 9 lives NORMAL DIFFICULTY ONLY
18 HG1T-2AFT Start with 10 lives NORMAL DIFFICULTY ONLY
19 RGXT-26X2 Extra life symbol (1-up) gives you 0 more lives
20 ACXT-3JX2 Extra life symbol (1-up) gives you 2 more lives
21 ACXT-3NX2 Extra life symbol (1-up) gives you 3 more lives
22 ACXT-3TX2 Extra life symbol (1-up) gives you 4 more lives
23 ACXT-3YX2 Extra life symbol (1-up) gives you 5 more lives
24 ACXT-32X2 Extra life symbol (1-up) gives you 6 more lives
25 ACXT-36X2 Extra life symbol (1-up) gives you 7 more lives
26 ACXT-3AX2 Extra life symbol (1-up) gives you 8 more lives
27 AL2T-2A6N 0 arches needed to complete a level
28 GG2T-3ANJ 10 arches needed to complete a level
29 GL2T-3ANJ 20 arches needed to complete a level
30 GW2T-3ANJ 40 arches needed to complete a level
31 G02T-3ANJ 50 arches needed to complete a level
32 G42T-3ANJ 60 arches needed to complete a level
33 G82T-3ANJ 70 arches needed to complete a level
34 HC2T-3ANJ 80 arches needed to complete a level
35 HG2T-3ANJ 90 arches needed to complete a level
36 ABNT-2A7E 0 arches needed to get to bonus round
37 GBNT-3APA 5 arches needed to get to bonus round
38 GFNT-3APA 15 arches needed to get to bonus round
39 GKNT-3APA 25 arches needed to get to bonus round
40 GPNT-3APA 35 arches needed to get to bonus round
41 GVNT-3APA 45 arches needed to get to bonus round
42 GZNT-3APA 55 arches needed to get to bonus round
43 G3NT-3APA 65 arches needed to get to bonus round
44 HBNT-3APA 85 arches needed to get to bonus round
45 HFNT-3APA 95 arches needed to get to bonus round
46 CC2T-3NX4 Each arch is worth more
47 RG3T-2606 Infinite time to complete level
48 CC3T-3R06 Clock runs about 3x as fast as normal
49 G04A-3WLW 9:50 to complete each level
50 GC4A-3WLW 9:00 to complete each level
51 GC4A-3TLW 8:00 to complete each level
52 GC4A-3RLW 7:00 to complete each level
53 GC4A-3NLW 6:00 to complete each level
54 GC4A-3LLW 5:00 to complete each level
55 GC4A-3JLW 4:00 to complete each level
56 GC4A-3GLW 3:00 to complete each level
57 GC4A-3ELW 2:00 to complete each level
58 GC4A-3CLW 1:00 to complete each level
59 ACXT-3E1J Collecting a clock adds 1 minute to time clock
60 ACXT-3N1J Collecting a clock adds 3 minutes to time clock
61 ACXT-3T1J Collecting a clock adds 4 minutes to time clock
62 ACXT-3Y1J Collecting a clock adds 5 minutes to time clock
63 ACXT-321J Collecting a clock adds 6 minutes to time clock
64 ACXT-361J Collecting a clock adds 7 minutes to time clock
65 ACXT-3A1J Collecting a clock adds 8 minutes to time clock
2 AF3T-2AFE Start with 1 energy unit
3 AP3T-2AFE Start with 3 energy units
4 AZ3T-2AFE Start with 5 energy units
5 BB3T-2AFE Start with 8 energy units
CODES 6 THRU 10 WILL DISPLAY SOME BIZARRE STUFF WHERE THE ARROW IS NORMALLY DISPLAYED
6 B73T-2AFE Start with 15 energy units
7 CV3T-2AFE Start with 20 energy units
8 D33T-2AFE Start with 30 energy units
9 GK3T-2AFE Start with 50 energy units
10 NV3T-2AFE Start with 100 energy units
11 RFVT-26ZN Infinite lives
12 GC1T-2AFT Start with 1 life NORMAL DIFFICULTY ONLY
13 GG1T-2AFT Start with 2 lives NORMAL DIFFICULTY ONLY
14 G01T-2AFT Start with 6 lives NORMAL DIFFICULTY ONLY
15 G41T-2AFT Start with 7 lives NORMAL DIFFICULTY ONLY
16 G81T-2AFT Start with 8 lives NORMAL DIFFICULTY ONLY
17 HC1T-2AFT Start with 9 lives NORMAL DIFFICULTY ONLY
18 HG1T-2AFT Start with 10 lives NORMAL DIFFICULTY ONLY
19 RGXT-26X2 Extra life symbol (1-up) gives you 0 more lives
20 ACXT-3JX2 Extra life symbol (1-up) gives you 2 more lives
21 ACXT-3NX2 Extra life symbol (1-up) gives you 3 more lives
22 ACXT-3TX2 Extra life symbol (1-up) gives you 4 more lives
23 ACXT-3YX2 Extra life symbol (1-up) gives you 5 more lives
24 ACXT-32X2 Extra life symbol (1-up) gives you 6 more lives
25 ACXT-36X2 Extra life symbol (1-up) gives you 7 more lives
26 ACXT-3AX2 Extra life symbol (1-up) gives you 8 more lives
27 AL2T-2A6N 0 arches needed to complete a level
28 GG2T-3ANJ 10 arches needed to complete a level
29 GL2T-3ANJ 20 arches needed to complete a level
30 GW2T-3ANJ 40 arches needed to complete a level
31 G02T-3ANJ 50 arches needed to complete a level
32 G42T-3ANJ 60 arches needed to complete a level
33 G82T-3ANJ 70 arches needed to complete a level
34 HC2T-3ANJ 80 arches needed to complete a level
35 HG2T-3ANJ 90 arches needed to complete a level
36 ABNT-2A7E 0 arches needed to get to bonus round
37 GBNT-3APA 5 arches needed to get to bonus round
38 GFNT-3APA 15 arches needed to get to bonus round
39 GKNT-3APA 25 arches needed to get to bonus round
40 GPNT-3APA 35 arches needed to get to bonus round
41 GVNT-3APA 45 arches needed to get to bonus round
42 GZNT-3APA 55 arches needed to get to bonus round
43 G3NT-3APA 65 arches needed to get to bonus round
44 HBNT-3APA 85 arches needed to get to bonus round
45 HFNT-3APA 95 arches needed to get to bonus round
46 CC2T-3NX4 Each arch is worth more
47 RG3T-2606 Infinite time to complete level
48 CC3T-3R06 Clock runs about 3x as fast as normal
49 G04A-3WLW 9:50 to complete each level
50 GC4A-3WLW 9:00 to complete each level
51 GC4A-3TLW 8:00 to complete each level
52 GC4A-3RLW 7:00 to complete each level
53 GC4A-3NLW 6:00 to complete each level
54 GC4A-3LLW 5:00 to complete each level
55 GC4A-3JLW 4:00 to complete each level
56 GC4A-3GLW 3:00 to complete each level
57 GC4A-3ELW 2:00 to complete each level
58 GC4A-3CLW 1:00 to complete each level
59 ACXT-3E1J Collecting a clock adds 1 minute to time clock
60 ACXT-3N1J Collecting a clock adds 3 minutes to time clock
61 ACXT-3T1J Collecting a clock adds 4 minutes to time clock
62 ACXT-3Y1J Collecting a clock adds 5 minutes to time clock
63 ACXT-321J Collecting a clock adds 6 minutes to time clock
64 ACXT-361J Collecting a clock adds 7 minutes to time clock
65 ACXT-3A1J Collecting a clock adds 8 minutes to time clock
Sunday, July 26, 2009
Michael Jackson's Moonwalker
1 95LA-BA82 Magic costs 1/2x normal when walking
2 99LA-BA82 Magic costs 1/4x normal when walking
3 95MT-BA7J Magic costs 1/2x normal when jumping
4 99MT-BA7J Magic costs 1/4x normal when jumping
5 ADLA-BA82 Magic doesn't decrease when walking
6 ADMT-BA7J Magic doesn't decrease when jumping
7 AFKA-BA8T Start with 2 lives
8 AZKA-BA8T Start with 6 lives
9 BFKA-BA8T Start with 10 lives
10 AXST-AA8T Infinite lives
11 JAEA-DA5C Each child found restores full power
12 AAEA-DA5C Each child found does not restore any power
13 BAEA-DA5C Each child found restores 1/2x normal power
14 AKTT-AA34 Advance directly to battle with boss!
15 JBDT-CEYJ Almost invincible--Michael only--doesn't work if he's a robot or on the last stage
2 99LA-BA82 Magic costs 1/4x normal when walking
3 95MT-BA7J Magic costs 1/2x normal when jumping
4 99MT-BA7J Magic costs 1/4x normal when jumping
5 ADLA-BA82 Magic doesn't decrease when walking
6 ADMT-BA7J Magic doesn't decrease when jumping
7 AFKA-BA8T Start with 2 lives
8 AZKA-BA8T Start with 6 lives
9 BFKA-BA8T Start with 10 lives
10 AXST-AA8T Infinite lives
11 JAEA-DA5C Each child found restores full power
12 AAEA-DA5C Each child found does not restore any power
13 BAEA-DA5C Each child found restores 1/2x normal power
14 AKTT-AA34 Advance directly to battle with boss!
15 JBDT-CEYJ Almost invincible--Michael only--doesn't work if he's a robot or on the last stage
Saturday, July 25, 2009
Mercs
1 CTBT-AA4A MASTER CODE--MUST BE ENTERED
2 ALAT-AA4N Almost Infinite life
3 RHNA-A6Z0 Infinite mega crash bombs
4 ATMT-AAAA Start with 4 mega crash bombs
5 AYMT-AAAA Start with 5 mega crash bombs
6 A2MT-AAAA Start with 6 mega crash bombs
7 A6MT-AAAA Start with 7 mega crash bombs
8 BAMT-AAAA Start with 8 mega crash bombs
9 A5KA-AA4W Infinite continues
10 ETMT-AACA Start with 8 continues in arcade mode--normal
11 EAMT-AACA Start with 7 continues in arcade mode--normal
12 DTMT-AACA Start with 6 continues in arcade mode--normal
13 DAMT-AACA Start with 5 continues in arcade mode--normal
14 ETMT-AACC Start with 8 continues in arcade mode--hard
15 EAMT-AACC Start with 7 continues in arcade mode--hard
16 DTMT-AACC Start with 6 continues in arcade mode--hard
17 DAMT-AACC Start with 5 continues in arcade mode--hard
18 ETMT-AAB8 Start with 8 continues in arcade mode--easy
19 EAMT-AAB8 Start with 7 continues in arcade mode--easy
20 DTMT-AAB8 Start with 6 continues in arcade mode--easy
21 DAMT-AAB8 Start with 5 continues in arcade mode--easy
22 RG3A-A61C + B83A-BJ9A Start with 5x normal firepower level
23 RG3A-A61C + D83A-BJ9A Start with 10x normal firepower level
24 RG3A-A61C + JC3A-BJ9A Start with 20x normal firepower level
25 RG3A-A61C + 7C3A-BJ9A Start with 40x normal firepower level
2 ALAT-AA4N Almost Infinite life
3 RHNA-A6Z0 Infinite mega crash bombs
4 ATMT-AAAA Start with 4 mega crash bombs
5 AYMT-AAAA Start with 5 mega crash bombs
6 A2MT-AAAA Start with 6 mega crash bombs
7 A6MT-AAAA Start with 7 mega crash bombs
8 BAMT-AAAA Start with 8 mega crash bombs
9 A5KA-AA4W Infinite continues
10 ETMT-AACA Start with 8 continues in arcade mode--normal
11 EAMT-AACA Start with 7 continues in arcade mode--normal
12 DTMT-AACA Start with 6 continues in arcade mode--normal
13 DAMT-AACA Start with 5 continues in arcade mode--normal
14 ETMT-AACC Start with 8 continues in arcade mode--hard
15 EAMT-AACC Start with 7 continues in arcade mode--hard
16 DTMT-AACC Start with 6 continues in arcade mode--hard
17 DAMT-AACC Start with 5 continues in arcade mode--hard
18 ETMT-AAB8 Start with 8 continues in arcade mode--easy
19 EAMT-AAB8 Start with 7 continues in arcade mode--easy
20 DTMT-AAB8 Start with 6 continues in arcade mode--easy
21 DAMT-AAB8 Start with 5 continues in arcade mode--easy
22 RG3A-A61C + B83A-BJ9A Start with 5x normal firepower level
23 RG3A-A61C + D83A-BJ9A Start with 10x normal firepower level
24 RG3A-A61C + JC3A-BJ9A Start with 20x normal firepower level
25 RG3A-A61C + 7C3A-BJ9A Start with 40x normal firepower level
Friday, July 24, 2009
Menacer
1 RGPA-W6YJ Infinite missiles
2 A4TT-WA50 Invincibility against some tanks
3 A4TT-WA4A Invincibility against other tanks, combine with Code 3 for full tank invincibility
4 AWTT-WA72 Invincibility against some aircraft Pest Control Code
5 ATGA-YA7W Keep gun from overheating WhackBall Codes
6 AT1A-6A2A Stop timer
7 AV1A-6A6A + RE5T-66Y8 Infinite lives
Rockman's Zone Code
8 AV9A-2A5G + AV5A-2A3G Infinite Lives
Space Station Defender Codes
9 AXFA-YA34 Infinite power
10 B5HT-YA80 Infinite lives
Ready, Aim, Tomatoes Codes
11 97AA-BA9L Start with rapid fire tomatoes
12 BJ2T-AA8T Invincibility
13 AJ2T-AA8E Infinite tomatoes
14 NPAA-AAGR Start with 99 tomatoes
15 AKAA-AAF6 Start on level 2
16 APAA-AAF6 Start on level 3
17 AVAA-AAF6 Start on level 4
18 AZAA-AAF6 Start on level 5
19 A3AA-AAF6 Start on level 6
20 A7AA-AAF6 Start on level 7
21 BBAA-AAF6 Start on level 8
22 BFAA-AAF6 Start on level 9
23 BKAA-AAF6 Start on level 10
24 BPAA-AAF6 Start on level 11
25 BVAA-AAF6 Start on level 12
26 BZAA-AAF6 Start on level 13
27 B3AA-AAF6 Start on level 14
28 B7AA-AAF6 Start on level 15
29 CBAA-AAF6 Start on level 16
30 CFAA-AAF6 Start on level 17
31 CKAA-AAF6 Start on level 18
32 CPAA-AAF6 Start on level 19
33 CVAA-AAF6 Start on level 20
34 CZAA-AAF6 Start on level 21
35 C3AA-AAF6 Start on level 22
36 C7AA-AAF6 Start on level 23
37 DBAA-AAF6 Start on level 24
38 DFAA-AAF6 Start on level 25
39 DKAA-AAF6 Start on level 26
40 DPAA-AAF6 Start on level 27
41 DVAA-AAF6 Start on level 28
42 DZAA-AAF6 Start on level 29
43 D3AA-AAF6 Start on level 30
44 D7AA-AAF6 Start on level 31
45 EBAA-AAF6 Start on level 32
46 EFAA-AAF6 Start on level 33
47 EKAA-AAF6 Start on level 34
48 EPAA-AAF6 Start on level 35
49 EVAA-AAF6 Start on level 36
50 EZAA-AAF6 Start on level 37
51 E3AA-AAF6 Start on level 38
52 E7AA-AAF6 Start on level 39
53 FBAA-AAF6 Start on level 40
54 FFAA-AAF6 Start on level 41
55 FKAA-AAF6 Start on level 42
56 FPAA-AAF6 Start on level 43
57 FVAA-AAF6 Start on level 44
58 FZAA-AAF6 Start on level 45
59 F3AA-AAF6 Start on level 46
60 F7AA-AAF6 Start on level 47
61 F3AA-AAF6 Start on level 48
62 F7AA-AAF6 Start on level 49
2 A4TT-WA50 Invincibility against some tanks
3 A4TT-WA4A Invincibility against other tanks, combine with Code 3 for full tank invincibility
4 AWTT-WA72 Invincibility against some aircraft Pest Control Code
5 ATGA-YA7W Keep gun from overheating WhackBall Codes
6 AT1A-6A2A Stop timer
7 AV1A-6A6A + RE5T-66Y8 Infinite lives
Rockman's Zone Code
8 AV9A-2A5G + AV5A-2A3G Infinite Lives
Space Station Defender Codes
9 AXFA-YA34 Infinite power
10 B5HT-YA80 Infinite lives
Ready, Aim, Tomatoes Codes
11 97AA-BA9L Start with rapid fire tomatoes
12 BJ2T-AA8T Invincibility
13 AJ2T-AA8E Infinite tomatoes
14 NPAA-AAGR Start with 99 tomatoes
15 AKAA-AAF6 Start on level 2
16 APAA-AAF6 Start on level 3
17 AVAA-AAF6 Start on level 4
18 AZAA-AAF6 Start on level 5
19 A3AA-AAF6 Start on level 6
20 A7AA-AAF6 Start on level 7
21 BBAA-AAF6 Start on level 8
22 BFAA-AAF6 Start on level 9
23 BKAA-AAF6 Start on level 10
24 BPAA-AAF6 Start on level 11
25 BVAA-AAF6 Start on level 12
26 BZAA-AAF6 Start on level 13
27 B3AA-AAF6 Start on level 14
28 B7AA-AAF6 Start on level 15
29 CBAA-AAF6 Start on level 16
30 CFAA-AAF6 Start on level 17
31 CKAA-AAF6 Start on level 18
32 CPAA-AAF6 Start on level 19
33 CVAA-AAF6 Start on level 20
34 CZAA-AAF6 Start on level 21
35 C3AA-AAF6 Start on level 22
36 C7AA-AAF6 Start on level 23
37 DBAA-AAF6 Start on level 24
38 DFAA-AAF6 Start on level 25
39 DKAA-AAF6 Start on level 26
40 DPAA-AAF6 Start on level 27
41 DVAA-AAF6 Start on level 28
42 DZAA-AAF6 Start on level 29
43 D3AA-AAF6 Start on level 30
44 D7AA-AAF6 Start on level 31
45 EBAA-AAF6 Start on level 32
46 EFAA-AAF6 Start on level 33
47 EKAA-AAF6 Start on level 34
48 EPAA-AAF6 Start on level 35
49 EVAA-AAF6 Start on level 36
50 EZAA-AAF6 Start on level 37
51 E3AA-AAF6 Start on level 38
52 E7AA-AAF6 Start on level 39
53 FBAA-AAF6 Start on level 40
54 FFAA-AAF6 Start on level 41
55 FKAA-AAF6 Start on level 42
56 FPAA-AAF6 Start on level 43
57 FVAA-AAF6 Start on level 44
58 FZAA-AAF6 Start on level 45
59 F3AA-AAF6 Start on level 46
60 F7AA-AAF6 Start on level 47
61 F3AA-AAF6 Start on level 48
62 F7AA-AAF6 Start on level 49
Thursday, July 23, 2009
Mega Turrican
1 AENT-AADL Start with 2 lives
2 AJNT-AADL Start with 3 lives
3 AYNT-AADL Start with 6 lives
4 A6NT-AADL Start with 8 lives
5 BJNT-AADL Start with 11 lives
6 DENT-AADL Start with 20 lives
7 GJNT-AADL Start with 33 lives
8 NNNT-AADL Start with 64 lives
9 AALT-AAD8 Start with no continues
10 AELT-AAD8 Start with 1 continue
11 AJLT-AAD8 Start with 2 continues
12 ATLT-AAD8 Start with 4 continues
13 AYLT-AAD8 Start with 5 continues
14 A6LT-AAD8 Start with 7 continues
15 BELT-AAD8 Start with 9 continues
16 AAMT-AAEN Start each life with no smart bombs EXCEPT 1ST LIFE
17 AEMT-AAEN Start each life with 1 smart bomb EXCEPT 1ST LIFE
18 AJMT-AAEN Start each life with 2 smart bombs EXCEPT 1ST LIFE
19 ATMT-AAEN Start each life with 4 smart bombs EXCEPT 1ST LIFE
20 9AMT-BAZW Start each life with homing missile EXCEPT 1ST LIFE
21 1VWT-BCBE Weapon power-ups always max out weapon level
22 BAMT-AA60 Weapon levels don't decrease after dying
23 AJMT-AA7W Homing missile isn't lost after dying
24 AAST-BJ2J Infinite time
25 AAMT-BA44 Infinite lives
26 AANT-BE3N Infinite continues
27 AJST-AA6A Infinite wheel time
28 AKET-AA7J Infinite smart bombs
29 AJTA-AA94 No energy loss (invulnerability)
30 AELT-AAEJ + 9TLT-BCNG Start on level 2
31 AJLT-AAEJ + 9TLT-BCNG Start on level 3
32 ANLT-AAEJ + 9TLT-BCNG Start on level 4
33 ATLT-AAEJ + 9TLT-BCNG Start on level 5
34 AYLT-AAEJ + 9TLT-BCNG Start on level 6
35 A2LT-AAEJ + 9TLT-BCNG Start on level 7
36 ATLT-AA6G Always continue on last level played
2 AJNT-AADL Start with 3 lives
3 AYNT-AADL Start with 6 lives
4 A6NT-AADL Start with 8 lives
5 BJNT-AADL Start with 11 lives
6 DENT-AADL Start with 20 lives
7 GJNT-AADL Start with 33 lives
8 NNNT-AADL Start with 64 lives
9 AALT-AAD8 Start with no continues
10 AELT-AAD8 Start with 1 continue
11 AJLT-AAD8 Start with 2 continues
12 ATLT-AAD8 Start with 4 continues
13 AYLT-AAD8 Start with 5 continues
14 A6LT-AAD8 Start with 7 continues
15 BELT-AAD8 Start with 9 continues
16 AAMT-AAEN Start each life with no smart bombs EXCEPT 1ST LIFE
17 AEMT-AAEN Start each life with 1 smart bomb EXCEPT 1ST LIFE
18 AJMT-AAEN Start each life with 2 smart bombs EXCEPT 1ST LIFE
19 ATMT-AAEN Start each life with 4 smart bombs EXCEPT 1ST LIFE
20 9AMT-BAZW Start each life with homing missile EXCEPT 1ST LIFE
21 1VWT-BCBE Weapon power-ups always max out weapon level
22 BAMT-AA60 Weapon levels don't decrease after dying
23 AJMT-AA7W Homing missile isn't lost after dying
24 AAST-BJ2J Infinite time
25 AAMT-BA44 Infinite lives
26 AANT-BE3N Infinite continues
27 AJST-AA6A Infinite wheel time
28 AKET-AA7J Infinite smart bombs
29 AJTA-AA94 No energy loss (invulnerability)
30 AELT-AAEJ + 9TLT-BCNG Start on level 2
31 AJLT-AAEJ + 9TLT-BCNG Start on level 3
32 ANLT-AAEJ + 9TLT-BCNG Start on level 4
33 ATLT-AAEJ + 9TLT-BCNG Start on level 5
34 AYLT-AAEJ + 9TLT-BCNG Start on level 6
35 A2LT-AAEJ + 9TLT-BCNG Start on level 7
36 ATLT-AA6G Always continue on last level played
Wednesday, July 22, 2009
Mazin Saga Mutant Fighter
1 AV8A-CA7Y Infinite chances
2 AFFT-AAD6 Start with 1 chance
3 BKFT-AAD6 Start with 10 chances
4 NPFT-AAD6 Start with 99 chances--ignore counter
5 AJ9T-CA5Y Infinite continues
6 ABFT-AAD0 Start with 0 continues
7 AFFT-AAD0 Start with 1 continue
8 BKFT-AAD0 Start with 10 continues
9 NPFT-AAD0 Start with 99 continues--ignore counter
NOTE: LIFE VALUES ABOVE 100% MAY BE DISPLAYED WEIRDLY
10 3B1T-CAAJ Start with life at 200%
11 W31T-CAAJ Start with life at 150%
12 KP1T-CAAJ Start with life at 75%
13 GK1T-CAAJ Start with life at 50%
14 DF1T-CAAJ Start with life at 25%
15 AAMA-CAG6 Life Chakra worth 0% extra life
16 BJMA-CAG6 Life Chakra worth 10% extra life
17 GJMA-CAG6 Life Chakra worth 50% extra life
18 NTMA-CAG6 Life Chakra worth 100% extra life
19 BV5T-CA32 Special attack uses no life
20 A35T-CA32 Special attack is fatal if your life meter is low
21 AJHT-AA7R Start on Round 1-2 (level 2)
22 SAHT-BEZR Start on Round 1-3 (level 3)
23 SAHT-BJZR Start on Round 1-Boss (level 4)
24 SAHT-BNZR Start on Round 2-1 (level 5)
25 SAHT-BTZR Start on Round 2-2 (level 6)
26 SAHT-BYZR Start on Round 2-3 (level 7)
27 SAHT-B2ZR Start on Round 2-Boss (level 8)
28 SAHT-B6ZR Start on Round 3-1 (level 9)
29 SAHT-BAZR Start on Round 3-2 (level 10)
30 SAHT-BJ02 Play every 2nd level
31 SAHT-BN02 Play every 3rd level
32 SAHT-BT02 Play every 4th level
33 SAHT-BY02 Play every 5th level
34 SAHT-B202 Play every 6th level
35 SAHT-B602 Play every 7th level
INVINCIBILITY AND INVISIBILITY CODES MAY NOT WORK WELL IF COMBINED
36 AV6A-CA2G Some soldiers can't hurt you
37 AK6A-CA5E Other soldiers and mini-boss cannot hurt you
38 AK2A-CA7C Invincible--except against superboss
39 AB1T-CABC Not invincible when first put on screen
40 AB8A-CAFA Not invincible after a knockdown
41 AAMT-CAAE No invincibility icon
42 FTMT-CCAE Invincibility icon lasts about 1/2x normal
43 0AMT-CJAE Invincibility icon lasts 2x about normal
44 1AMT-C0AE Invincibility icon lasts 5x about normal
45 RAMT-DRAE Invincibility icon lasts 10x about normal
46 Z32A-CTFR You don't flicker while invincible
47 732A-CTF0 You're invisible
48 Z32A-CTFR + 732A-CTF0 You're invisible and flicker while invincible
49 RHAT-C6ZG One hit kills mini-boss
50 ACNA-CA88 One hit kills superboss
51 A4HA-CA2C Invincible against superboss
2 AFFT-AAD6 Start with 1 chance
3 BKFT-AAD6 Start with 10 chances
4 NPFT-AAD6 Start with 99 chances--ignore counter
5 AJ9T-CA5Y Infinite continues
6 ABFT-AAD0 Start with 0 continues
7 AFFT-AAD0 Start with 1 continue
8 BKFT-AAD0 Start with 10 continues
9 NPFT-AAD0 Start with 99 continues--ignore counter
NOTE: LIFE VALUES ABOVE 100% MAY BE DISPLAYED WEIRDLY
10 3B1T-CAAJ Start with life at 200%
11 W31T-CAAJ Start with life at 150%
12 KP1T-CAAJ Start with life at 75%
13 GK1T-CAAJ Start with life at 50%
14 DF1T-CAAJ Start with life at 25%
15 AAMA-CAG6 Life Chakra worth 0% extra life
16 BJMA-CAG6 Life Chakra worth 10% extra life
17 GJMA-CAG6 Life Chakra worth 50% extra life
18 NTMA-CAG6 Life Chakra worth 100% extra life
19 BV5T-CA32 Special attack uses no life
20 A35T-CA32 Special attack is fatal if your life meter is low
21 AJHT-AA7R Start on Round 1-2 (level 2)
22 SAHT-BEZR Start on Round 1-3 (level 3)
23 SAHT-BJZR Start on Round 1-Boss (level 4)
24 SAHT-BNZR Start on Round 2-1 (level 5)
25 SAHT-BTZR Start on Round 2-2 (level 6)
26 SAHT-BYZR Start on Round 2-3 (level 7)
27 SAHT-B2ZR Start on Round 2-Boss (level 8)
28 SAHT-B6ZR Start on Round 3-1 (level 9)
29 SAHT-BAZR Start on Round 3-2 (level 10)
30 SAHT-BJ02 Play every 2nd level
31 SAHT-BN02 Play every 3rd level
32 SAHT-BT02 Play every 4th level
33 SAHT-BY02 Play every 5th level
34 SAHT-B202 Play every 6th level
35 SAHT-B602 Play every 7th level
INVINCIBILITY AND INVISIBILITY CODES MAY NOT WORK WELL IF COMBINED
36 AV6A-CA2G Some soldiers can't hurt you
37 AK6A-CA5E Other soldiers and mini-boss cannot hurt you
38 AK2A-CA7C Invincible--except against superboss
39 AB1T-CABC Not invincible when first put on screen
40 AB8A-CAFA Not invincible after a knockdown
41 AAMT-CAAE No invincibility icon
42 FTMT-CCAE Invincibility icon lasts about 1/2x normal
43 0AMT-CJAE Invincibility icon lasts 2x about normal
44 1AMT-C0AE Invincibility icon lasts 5x about normal
45 RAMT-DRAE Invincibility icon lasts 10x about normal
46 Z32A-CTFR You don't flicker while invincible
47 732A-CTF0 You're invisible
48 Z32A-CTFR + 732A-CTF0 You're invisible and flicker while invincible
49 RHAT-C6ZG One hit kills mini-boss
50 ACNA-CA88 One hit kills superboss
51 A4HA-CA2C Invincible against superboss
Tuesday, July 21, 2009
Maximum Carnage
1 ADNB-4AD8 Infinite lives
2 AKZB-4A8R Infinite continues
3 AM5V-4A9E Invincibility--must turn effects off at end of some rounds to go on
4 AJRV-4A4J Infinite help icons
5 AETV-5A8L Start with 1 of each superhero icon
6 AJTV-5A8L Start with 2 of each superhero icon
7 ANTV-5A8L Start with 3 of each superhero icon
8 AYTV-5A8L Start with 5 of each superhero icon
9 A6TV-5A8L Start with 7 of each superhero icon
10 BETV-5A8L Start with 9 of each superhero icon
11 CB4B-6AE8 Start with 1/3 health
12 EB4B-6AE8 Start with 2/3 health
13 JB4B-6AE8 Start with more health
14 LB4B-6AE8 Start with much more health
15 NB4B-6AE8 Start with double health
16 AF4B-6AFE Start with 1 life
17 AK4B-6AFE Start with 2 lives
18 AV4B-6AFE Start with 4 lives
19 AZ4B-6AFE Start with 5 lives
20 A74B-6AFE Start with 7 lives
21 BF4B-6AFE Start with 9 lives
22 AB4B-6AFL Start with no continues
23 AK4B-6AFL Start with 2 continues
24 AP4B-6AFL Start with 3 continues
25 AV4B-6AFL Start with 4 continues
26 AZ4B-6AFL Start with 5 continues
27 A74B-6AFL Start with 7 continues
28 BF4B-6AFL Start with 9 continues
29 AVWV-4AFA Start on level 2
30 A3WV-4AFA Start on level 3
31 BBWV-4AFA Start on level 4
32 BKWV-4AFA Start on level 5
33 BVWV-4AFA Start on level 6
34 B3WV-4AFA Start on level 7
35 CBWV-4AFA Start on level 8
36 CKWV-4AFA Start on level 9
37 CVWV-4AFA Start on level 10
38 C3WV-4AFA Start on level 11
39 DBWV-4AFA Start on level 12
40 DKWV-4AFA Start on level 13
41 DVWV-4AFA Start on level 14
42 D3WV-4AFA Start on level 15
43 EBWV-4AFA Start on level 16
44 EKWV-4AFA Start on level 17
45 EVWV-4AFA Start on level 18
46 E3WV-4AFA Start on level 19
47 FBWV-4AFA Start on level 20
48 FKWV-4AFA Start on level 21
2 AKZB-4A8R Infinite continues
3 AM5V-4A9E Invincibility--must turn effects off at end of some rounds to go on
4 AJRV-4A4J Infinite help icons
5 AETV-5A8L Start with 1 of each superhero icon
6 AJTV-5A8L Start with 2 of each superhero icon
7 ANTV-5A8L Start with 3 of each superhero icon
8 AYTV-5A8L Start with 5 of each superhero icon
9 A6TV-5A8L Start with 7 of each superhero icon
10 BETV-5A8L Start with 9 of each superhero icon
11 CB4B-6AE8 Start with 1/3 health
12 EB4B-6AE8 Start with 2/3 health
13 JB4B-6AE8 Start with more health
14 LB4B-6AE8 Start with much more health
15 NB4B-6AE8 Start with double health
16 AF4B-6AFE Start with 1 life
17 AK4B-6AFE Start with 2 lives
18 AV4B-6AFE Start with 4 lives
19 AZ4B-6AFE Start with 5 lives
20 A74B-6AFE Start with 7 lives
21 BF4B-6AFE Start with 9 lives
22 AB4B-6AFL Start with no continues
23 AK4B-6AFL Start with 2 continues
24 AP4B-6AFL Start with 3 continues
25 AV4B-6AFL Start with 4 continues
26 AZ4B-6AFL Start with 5 continues
27 A74B-6AFL Start with 7 continues
28 BF4B-6AFL Start with 9 continues
29 AVWV-4AFA Start on level 2
30 A3WV-4AFA Start on level 3
31 BBWV-4AFA Start on level 4
32 BKWV-4AFA Start on level 5
33 BVWV-4AFA Start on level 6
34 B3WV-4AFA Start on level 7
35 CBWV-4AFA Start on level 8
36 CKWV-4AFA Start on level 9
37 CVWV-4AFA Start on level 10
38 C3WV-4AFA Start on level 11
39 DBWV-4AFA Start on level 12
40 DKWV-4AFA Start on level 13
41 DVWV-4AFA Start on level 14
42 D3WV-4AFA Start on level 15
43 EBWV-4AFA Start on level 16
44 EKWV-4AFA Start on level 17
45 EVWV-4AFA Start on level 18
46 E3WV-4AFA Start on level 19
47 FBWV-4AFA Start on level 20
48 FKWV-4AFA Start on level 21
Monday, July 20, 2009
Marvel Land
1 REBT-A6WJ MASTER CODE--MUST BE ENTERED
2 RYSA-C602 Infinite lives--EXCEPT IN BATTLE WITH BOSSES
3 BF7T-AABW Start with 9 lives instead of 5
4 AGCA-AADC Start on world 1, area 2
5 ALCA-AADC Start on world 1, area 3
6 ARCA-AADC Start on world 1, area 4
7 AWCA-AADC Start on world 1, area 5
8 A0CA-AADC Start on world 1, area 6
9 A4CA-AADC Start on world 1, area 7
10 A8CA-AADC Start on world 1 bonus round
11 BCCA-AADC Start on world 2, area 1
12 BGCA-AADC Start on world 2, area 2
13 BLCA-AADC Start on world 2, area 3
14 BRCA-AADC Start on world 2, area 4
15 BWCA-AADC Start on world 2, area 5
16 B0CA-AADC Start on world 2, area 6
17 B4CA-AADC Start on world 2, area 7
18 B8CA-AADC Start on world 2 bonus round
19 CCCA-AADC Start on world 3, area 1
20 CGCA-AADC Start on world 3, area 2
21 CLCA-AADC Start on world 3, area 3
22 CRCA-AADC Start on world 3, area 4
23 CWCA-AADC Start on world 3, area 5
24 C0CA-AADC Start on world 3, area 6
25 C4CA-AADC Start on world 3, area 7
26 C8CA-AADC Start on world 3 bonus round
27 DCCA-AADC Start on world 4, area 1
28 DGCA-AADC Start on world 4, area 2
29 DLCA-AADC Start on world 4, area 3
30 DRCA-AADC Start on world 4, area 4
31 DWCA-AADC Start on world 4, area 5
32 D0CA-AADC Start on world 4, area 6
33 D4CA-AADC Start on world 4, area 7
34 ECCA-AADC Start on world 5 area 1
35 EGCA-AADC Start on world 5 area 2
36 AJNT-CA9C Infinite time
37 SANT-DL1C Time goes by 2x as fast
2 RYSA-C602 Infinite lives--EXCEPT IN BATTLE WITH BOSSES
3 BF7T-AABW Start with 9 lives instead of 5
4 AGCA-AADC Start on world 1, area 2
5 ALCA-AADC Start on world 1, area 3
6 ARCA-AADC Start on world 1, area 4
7 AWCA-AADC Start on world 1, area 5
8 A0CA-AADC Start on world 1, area 6
9 A4CA-AADC Start on world 1, area 7
10 A8CA-AADC Start on world 1 bonus round
11 BCCA-AADC Start on world 2, area 1
12 BGCA-AADC Start on world 2, area 2
13 BLCA-AADC Start on world 2, area 3
14 BRCA-AADC Start on world 2, area 4
15 BWCA-AADC Start on world 2, area 5
16 B0CA-AADC Start on world 2, area 6
17 B4CA-AADC Start on world 2, area 7
18 B8CA-AADC Start on world 2 bonus round
19 CCCA-AADC Start on world 3, area 1
20 CGCA-AADC Start on world 3, area 2
21 CLCA-AADC Start on world 3, area 3
22 CRCA-AADC Start on world 3, area 4
23 CWCA-AADC Start on world 3, area 5
24 C0CA-AADC Start on world 3, area 6
25 C4CA-AADC Start on world 3, area 7
26 C8CA-AADC Start on world 3 bonus round
27 DCCA-AADC Start on world 4, area 1
28 DGCA-AADC Start on world 4, area 2
29 DLCA-AADC Start on world 4, area 3
30 DRCA-AADC Start on world 4, area 4
31 DWCA-AADC Start on world 4, area 5
32 D0CA-AADC Start on world 4, area 6
33 D4CA-AADC Start on world 4, area 7
34 ECCA-AADC Start on world 5 area 1
35 EGCA-AADC Start on world 5 area 2
36 AJNT-CA9C Infinite time
37 SANT-DL1C Time goes by 2x as fast
Sunday, July 19, 2009
Mario Lemieux Hockey
1 AKVT-CA2N Timer runs 6x faster
2 PBVT-DCTJ Timer runs 1-1/3x faster
3 PBVT-DRTJ Timer runs at 1/2 speed
4 PBVT-DLTJ Timer runs at 1/3 speed
5 PBVT-DGTJ Timer runs at 1/6 speed
6 AVVA-CA7T Freeze timer
7 AVVA-CA8Y Freeze player 2's first penalty timer
8 AVVA-CA92 Freeze player 2's second penalty timer
9 RZVA-C60C Freeze all penalty timers
CODES 10 THRU 17 WON'T LET YOU SELECT SHOOTOUT FROM OPTIONS SCREEN
10 FCKT-DEXT Player 1 starts with 1 point
11 FCKT-DJXT Player 1 starts with 2 points
12 FCKT-DNXT Player 1 starts with 3 points
13 FCKT-DTXT Player 1 starts with 4 points
14 FCKT-DYXT Player 1 starts with 5 points
15 FCKT-D2XT Player 1 starts with 6 points
16 FCKT-D6XT Player 1 starts with 7 points
17 FCKT-DAXT Player 1 starts with 8 points
18 FBZT-DJ14 Player 1 scores 2 for every goal
19 FBZT-DN14 Player 1 scores 3 for every goal
20 FBZT-DT14 Player 1 scores 4 for every goal
21 FBZT-DY14 Player 1 scores 5 for every goal
22 FBZT-D214 Player 1 scores 6 for every goal
23 FBZT-D614 Player 1 scores 7 for every goal
24 FBZT-DA14 Player 1 scores 8 for every goal
2 PBVT-DCTJ Timer runs 1-1/3x faster
3 PBVT-DRTJ Timer runs at 1/2 speed
4 PBVT-DLTJ Timer runs at 1/3 speed
5 PBVT-DGTJ Timer runs at 1/6 speed
6 AVVA-CA7T Freeze timer
7 AVVA-CA8Y Freeze player 2's first penalty timer
8 AVVA-CA92 Freeze player 2's second penalty timer
9 RZVA-C60C Freeze all penalty timers
CODES 10 THRU 17 WON'T LET YOU SELECT SHOOTOUT FROM OPTIONS SCREEN
10 FCKT-DEXT Player 1 starts with 1 point
11 FCKT-DJXT Player 1 starts with 2 points
12 FCKT-DNXT Player 1 starts with 3 points
13 FCKT-DTXT Player 1 starts with 4 points
14 FCKT-DYXT Player 1 starts with 5 points
15 FCKT-D2XT Player 1 starts with 6 points
16 FCKT-D6XT Player 1 starts with 7 points
17 FCKT-DAXT Player 1 starts with 8 points
18 FBZT-DJ14 Player 1 scores 2 for every goal
19 FBZT-DN14 Player 1 scores 3 for every goal
20 FBZT-DT14 Player 1 scores 4 for every goal
21 FBZT-DY14 Player 1 scores 5 for every goal
22 FBZT-D214 Player 1 scores 6 for every goal
23 FBZT-D614 Player 1 scores 7 for every goal
24 FBZT-DA14 Player 1 scores 8 for every goal
Saturday, July 18, 2009
Madden NFL 95
NOTE: The Game Genie can only be used in Exhibition Mode with Madden 95.
1. R1GB-Y60J MASTER CODE - MUST BE ENTERED
2. AADA-CAER Player 1 gets 0 timeouts per half - IGNORE TIME OUT COUNTER
3. AEDA-CAER Player 1 gets 1 timeout per half - IGNORE TIME OUT COUNTER
4. AJDA-CAER Player 1 gets 2 timeouts per half - IGNORE TIME OUT COUNTER
5. ATDA-CAER Player 1 gets 4 timeouts per half - IGNORE TIME OUT COUNTER
6. AYDA-CAER Player 1 gets 5 timeouts per half - IGNORE TIME OUT COUNTER
7. AADA-CAEY Player 2 gets 0 timeouts per half - IGNORE TIME OUT COUNTER
8. AEDA-CAEY Player 2 gets 1 timeout per half - IGNORE TIME OUT COUNTER
9. AJDA-CAEY Player 2 gets 2 timeouts per half - IGNORE TIME OUT COUNTER
10. ATDA-CAEY Player 2 gets 4 timeouts per half - IGNORE TIME OUT COUNTER
11. AYDA-CAEY Player 2 gets 5 timeouts per half - IGNORE TIME OUT COUNTER
12. AKCA-CA4T Infinite timeouts for both players - IGNORE TIME OUT COUNTER
CODES 13-16 HAVE NO EFFECT AFTER AN INCOMPLETE PASS, KICK OFF RETURN, TIME OUT, SCORE, OR OTHER UNUSUAL PLAY.
13. HTPT-EADW Play clock is reset to 60 seconds after most plays
14. GJPT-EADW Play clock is reset to 50 seconds after most plays
15. D2PT-EADW Play clock is reset to 30 seconds after most plays
16. CTPT-EADW Play clock is reset to 20 seconds after most plays
CODES 17-24: THE CHOSEN GAME DURATION SHOULD BE 20 MINUTES
17. B67A-CABT Each game lasts 1 minute
18. HT7A-CABT Each game lasts 4 minutes
19. W27A-CABT Each game lasts 10 minutes
20. 2J7A-CCBT Each game lasts 30 minutes
21. 727A-CEBT Each game lasts 50 minutes
22. J27A-CLBT Each game lasts 90 minutes
23. BA7A-CRBT Each game lasts 2 hours
24. WT7A-DCBT Each game lasts a marathon 5 hours
25. AK0A-CA98 Touchdown is worth 0 points
26. GB0A-DE18 Touchdown is worth 1 point
27. GB0A-DJ18 Touchdown is worth 2 points
28. GB0A-DN18 Touchdown is worth 3 points
29. GB0A-DT18 Touchdown is worth 4 points
30. GB0A-DY18 Touchdown is worth 5 points
31. GB0A-D618 Touchdown is worth 7 points
32. GB0A-DA18 Touchdown is worth 8 points
33. AK0T-CA3R 2-Point Conversion is worth 0 points
34. GB0T-DEVR 2-Point Conversion is worth 1 point
35. GB0T-DNVR 2-Point Conversion is worth 3 points
36. GB0T-DTVR 2-Point Conversion is worth 4 points
37. GB0T-DYVR 2-Point Conversion is worth 5 points
38. GB0T-D2VR 2-Point Conversion is worth 6 points
39. GB0T-D6VR 2-Point Conversion is worth 7 points
40. GB0T-DAVR 2-Point Conversion is worth 8 points
41. AK0T-CA42 Safety is worth 0 points
42. GB0T-DEW2 Safety is worth 1 point
43. GB0T-DNW2 Safety is worth 3 points
44. GB0T-DTW2 Safety is worth 4 points
45. GB0T-DYW2 Safety is worth 5 points
46. GB0T-D2W2 Safety is worth 6 points
47. GB0T-D6W2 Safety is worth 7 points
48. GB0T-DAW2 Safety is worth 8 points
49. AB0A-DE38 Field Goal is worth 0 points
50. AF0A-DE38 Field Goal is worth 1 point
51. AK0A-DE38 Field Goal is worth 2 points
52. AV0A-DE38 Field Goal is worth 4 points
53. AZ0A-DE38 Field Goal is worth 5 points
54. A30A-DE38 Field Goal is worth 6 points
55. A70A-DE38 Field Goal is worth 7 points
56. BB0A-DE38 Field Goal is worth 8 points
57. AB0A-DE3Y Extra Point is worth 0 points
58. AK0A-DE3Y Extra Point is worth 2 points
59. AP0A-DE3Y Extra Point is worth 3 points
60. AV0A-DE3Y Extra Point is worth 4 points
61. AZ0A-DE3Y Extra Point is worth 5 points
62. A30A-DE3Y Extra Point is worth 6 points
63. A70A-DE3Y Extra Point is worth 7 points
64. BB0A-DE3Y Extra Point is worth 8 points
1. R1GB-Y60J MASTER CODE - MUST BE ENTERED
2. AADA-CAER Player 1 gets 0 timeouts per half - IGNORE TIME OUT COUNTER
3. AEDA-CAER Player 1 gets 1 timeout per half - IGNORE TIME OUT COUNTER
4. AJDA-CAER Player 1 gets 2 timeouts per half - IGNORE TIME OUT COUNTER
5. ATDA-CAER Player 1 gets 4 timeouts per half - IGNORE TIME OUT COUNTER
6. AYDA-CAER Player 1 gets 5 timeouts per half - IGNORE TIME OUT COUNTER
7. AADA-CAEY Player 2 gets 0 timeouts per half - IGNORE TIME OUT COUNTER
8. AEDA-CAEY Player 2 gets 1 timeout per half - IGNORE TIME OUT COUNTER
9. AJDA-CAEY Player 2 gets 2 timeouts per half - IGNORE TIME OUT COUNTER
10. ATDA-CAEY Player 2 gets 4 timeouts per half - IGNORE TIME OUT COUNTER
11. AYDA-CAEY Player 2 gets 5 timeouts per half - IGNORE TIME OUT COUNTER
12. AKCA-CA4T Infinite timeouts for both players - IGNORE TIME OUT COUNTER
CODES 13-16 HAVE NO EFFECT AFTER AN INCOMPLETE PASS, KICK OFF RETURN, TIME OUT, SCORE, OR OTHER UNUSUAL PLAY.
13. HTPT-EADW Play clock is reset to 60 seconds after most plays
14. GJPT-EADW Play clock is reset to 50 seconds after most plays
15. D2PT-EADW Play clock is reset to 30 seconds after most plays
16. CTPT-EADW Play clock is reset to 20 seconds after most plays
CODES 17-24: THE CHOSEN GAME DURATION SHOULD BE 20 MINUTES
17. B67A-CABT Each game lasts 1 minute
18. HT7A-CABT Each game lasts 4 minutes
19. W27A-CABT Each game lasts 10 minutes
20. 2J7A-CCBT Each game lasts 30 minutes
21. 727A-CEBT Each game lasts 50 minutes
22. J27A-CLBT Each game lasts 90 minutes
23. BA7A-CRBT Each game lasts 2 hours
24. WT7A-DCBT Each game lasts a marathon 5 hours
25. AK0A-CA98 Touchdown is worth 0 points
26. GB0A-DE18 Touchdown is worth 1 point
27. GB0A-DJ18 Touchdown is worth 2 points
28. GB0A-DN18 Touchdown is worth 3 points
29. GB0A-DT18 Touchdown is worth 4 points
30. GB0A-DY18 Touchdown is worth 5 points
31. GB0A-D618 Touchdown is worth 7 points
32. GB0A-DA18 Touchdown is worth 8 points
33. AK0T-CA3R 2-Point Conversion is worth 0 points
34. GB0T-DEVR 2-Point Conversion is worth 1 point
35. GB0T-DNVR 2-Point Conversion is worth 3 points
36. GB0T-DTVR 2-Point Conversion is worth 4 points
37. GB0T-DYVR 2-Point Conversion is worth 5 points
38. GB0T-D2VR 2-Point Conversion is worth 6 points
39. GB0T-D6VR 2-Point Conversion is worth 7 points
40. GB0T-DAVR 2-Point Conversion is worth 8 points
41. AK0T-CA42 Safety is worth 0 points
42. GB0T-DEW2 Safety is worth 1 point
43. GB0T-DNW2 Safety is worth 3 points
44. GB0T-DTW2 Safety is worth 4 points
45. GB0T-DYW2 Safety is worth 5 points
46. GB0T-D2W2 Safety is worth 6 points
47. GB0T-D6W2 Safety is worth 7 points
48. GB0T-DAW2 Safety is worth 8 points
49. AB0A-DE38 Field Goal is worth 0 points
50. AF0A-DE38 Field Goal is worth 1 point
51. AK0A-DE38 Field Goal is worth 2 points
52. AV0A-DE38 Field Goal is worth 4 points
53. AZ0A-DE38 Field Goal is worth 5 points
54. A30A-DE38 Field Goal is worth 6 points
55. A70A-DE38 Field Goal is worth 7 points
56. BB0A-DE38 Field Goal is worth 8 points
57. AB0A-DE3Y Extra Point is worth 0 points
58. AK0A-DE3Y Extra Point is worth 2 points
59. AP0A-DE3Y Extra Point is worth 3 points
60. AV0A-DE3Y Extra Point is worth 4 points
61. AZ0A-DE3Y Extra Point is worth 5 points
62. A30A-DE3Y Extra Point is worth 6 points
63. A70A-DE3Y Extra Point is worth 7 points
64. BB0A-DE3Y Extra Point is worth 8 points
Friday, July 17, 2009
Madden NFL 96
1. ROAV-861N MASTER CODE--MUST BE ENTERED
2. ACZA-8AFA Infinite play clock time (two player mode only)
3. CCNT-8AA0 Start with 35 seconds on play clock
4. ECNT-8AAG Start with 25 seconds on play clock
5. ACRA-6AGR Team one starts with 0 time outs
6. AGRA-6AGR Team one starts with 1 time out
7. A0RA-6AGR Team one starts with 5 time outs
8. BGRA-6AGR Team one starts with 9 time outs
9. ACRA-6AGY Team two starts with 0 time outs
10. AGRA-6AGY Team two starts with 1 time out
11. A0RA-6AGY Team two starts with 5 time outs
12. BGRA-6AGY Team two starts with 9 time outs
13. RHGA-66ZE + RHGA-66ZG Infinite timeouts
14. GD0A-7ATR Touchdowns are worth 0 points
15. GD0A-7ETR Touchdowns are worth 1 point
16. GD0A-7JTR Touchdowns are worth 2 points
17. GD0A-7NTR Touchdowns are worth 3 points
18. GD0A-7TTR Touchdowns are worth 4 points
19. GD0A-7YTR Touchdowns are worth 5 points
20. GD0A-76TR Touchdowns are worth 7 points
21. GD0A-7AXG Safties are worth 0 points
22. GD0A-7EXG Safties are worth 1 point
23. GD0A-7NXG Safties are worth 3 points
24. GD0A-7TXG Safties are worth 4 points
25. GD0A-7YXG Safties are worth 5 points
26. GD0A-72XG Safties are worth 6 points
27. GD0A-76XG Safties are worth 7 points
2. ACZA-8AFA Infinite play clock time (two player mode only)
3. CCNT-8AA0 Start with 35 seconds on play clock
4. ECNT-8AAG Start with 25 seconds on play clock
5. ACRA-6AGR Team one starts with 0 time outs
6. AGRA-6AGR Team one starts with 1 time out
7. A0RA-6AGR Team one starts with 5 time outs
8. BGRA-6AGR Team one starts with 9 time outs
9. ACRA-6AGY Team two starts with 0 time outs
10. AGRA-6AGY Team two starts with 1 time out
11. A0RA-6AGY Team two starts with 5 time outs
12. BGRA-6AGY Team two starts with 9 time outs
13. RHGA-66ZE + RHGA-66ZG Infinite timeouts
14. GD0A-7ATR Touchdowns are worth 0 points
15. GD0A-7ETR Touchdowns are worth 1 point
16. GD0A-7JTR Touchdowns are worth 2 points
17. GD0A-7NTR Touchdowns are worth 3 points
18. GD0A-7TTR Touchdowns are worth 4 points
19. GD0A-7YTR Touchdowns are worth 5 points
20. GD0A-76TR Touchdowns are worth 7 points
21. GD0A-7AXG Safties are worth 0 points
22. GD0A-7EXG Safties are worth 1 point
23. GD0A-7NXG Safties are worth 3 points
24. GD0A-7TXG Safties are worth 4 points
25. GD0A-7YXG Safties are worth 5 points
26. GD0A-72XG Safties are worth 6 points
27. GD0A-76XG Safties are worth 7 points
Thursday, July 16, 2009
M1 Abrams Battle Tank
1 AMFA-AA22 Infinite ammo
2 AMEA-AA66 Infinite machine gun rounds
3 AJJA-CA6R Infinite smoke canisters
4 CDMT-AA30 Infinite fuel
5 AJHT-CA9J Infinite smoke
6 BJJA-CAEY 10 seconds of smoke per canister
7 CTJA-CAEY 20 seconds of smoke per canister
8 FYJA-CAEY 45 seconds of smoke per canister
9 HTJA-CAEY 60 seconds of smoke per canister
10 SAJA-CAEY 120 seconds of smoke per canister
11 FTJA-CCEY 300 seconds of smoke per canister
12 SDMT-BLV0 Fuel is consumed 2x as fast
13 SDMT-BWV0 Fuel is consumed 4x as fast
14 BLFT-AAF6 Start with 10 gallons of fuel
15 DGFT-AAF6 Start with 25 gallons of fuel
16 GLFT-AAF6 Start with 50 gallons of fuel
17 W4FT-AAF6 Start with 150 gallons of fuel
18 3CFT-AAF6 Start with 200 gallons of fuel
19 8WFT-ACF6 Start with 500 gallons of fuel
20 HWGT-AABJ + HWGT-AACE Start with 60 rounds of total ammo
21 LCGT-AABJ + LCGT-AACE Start with 80 rounds of total ammo
22 NWGT-AABJ + NWGT-AACE Start with 100 rounds of total ammo
23 3CGT-AABJ + 3CGT-AACE Start with 200 rounds of total ammo
24 ACFT-AAF0 Start with 0 smoke canisters
25 ARFT-AAF0 Start with 3 smoke canisters
26 BLFT-AAF0 Start with 10 smoke canisters
27 CWFT-AAF0 Start with 20 smoke canisters
28 GLFT-AAF0 Start with 50 smoke canisters
29 NWFT-AAF0 Start with 100 smoke canisters
30 ACFT-AAFT Start with 0 machine gun rounds
31 CWFT-AAFT Start with 20 machine gun rounds
32 GLFT-AAFT Start with 50 machine gun rounds
33 NWFT-AAFT Start with 100 machine gun rounds
34 W4FT-AAFT Start with 150 machine gun rounds
35 9LFT-AAFT Start with 250 machine gun rounds
36 8WFT-ACFT Start with 500 machine gun rounds
37 FCFT-AAE8 Start with 40 HEAT rounds
38 HWFT-AAE8 Start with 60 HEAT rounds
39 LCFT-AAE8 Start with 80 HEAT rounds
40 NWFT-AAE8 Start with 100 HEAT rounds
41 CWFT-AAFE Start with 20 Sabot rounds
42 FCFT-AAFE Start with 40 Sabot rounds
43 HWFT-AAFE Start with 60 Sabot rounds
44 LCFT-AAFE Start with 80 Sabot rounds
45 NWFT-AAFE Start with 100 Sabot rounds
46 CWFT-AAFL Start with 20 AX rounds
47 FCFT-AAFL Start with 40 AX rounds
48 HWFT-AAFL Start with 60 AX rounds
49 LCFT-AAFL Start with 80 AX rounds
50 NWFT-AAFL Start with 100 AX rounds
51 RHNA-A6ZC Equipment can't be damaged
52 AHNA-BZ7C Equipment can't be destroyed
2 AMEA-AA66 Infinite machine gun rounds
3 AJJA-CA6R Infinite smoke canisters
4 CDMT-AA30 Infinite fuel
5 AJHT-CA9J Infinite smoke
6 BJJA-CAEY 10 seconds of smoke per canister
7 CTJA-CAEY 20 seconds of smoke per canister
8 FYJA-CAEY 45 seconds of smoke per canister
9 HTJA-CAEY 60 seconds of smoke per canister
10 SAJA-CAEY 120 seconds of smoke per canister
11 FTJA-CCEY 300 seconds of smoke per canister
12 SDMT-BLV0 Fuel is consumed 2x as fast
13 SDMT-BWV0 Fuel is consumed 4x as fast
14 BLFT-AAF6 Start with 10 gallons of fuel
15 DGFT-AAF6 Start with 25 gallons of fuel
16 GLFT-AAF6 Start with 50 gallons of fuel
17 W4FT-AAF6 Start with 150 gallons of fuel
18 3CFT-AAF6 Start with 200 gallons of fuel
19 8WFT-ACF6 Start with 500 gallons of fuel
20 HWGT-AABJ + HWGT-AACE Start with 60 rounds of total ammo
21 LCGT-AABJ + LCGT-AACE Start with 80 rounds of total ammo
22 NWGT-AABJ + NWGT-AACE Start with 100 rounds of total ammo
23 3CGT-AABJ + 3CGT-AACE Start with 200 rounds of total ammo
24 ACFT-AAF0 Start with 0 smoke canisters
25 ARFT-AAF0 Start with 3 smoke canisters
26 BLFT-AAF0 Start with 10 smoke canisters
27 CWFT-AAF0 Start with 20 smoke canisters
28 GLFT-AAF0 Start with 50 smoke canisters
29 NWFT-AAF0 Start with 100 smoke canisters
30 ACFT-AAFT Start with 0 machine gun rounds
31 CWFT-AAFT Start with 20 machine gun rounds
32 GLFT-AAFT Start with 50 machine gun rounds
33 NWFT-AAFT Start with 100 machine gun rounds
34 W4FT-AAFT Start with 150 machine gun rounds
35 9LFT-AAFT Start with 250 machine gun rounds
36 8WFT-ACFT Start with 500 machine gun rounds
37 FCFT-AAE8 Start with 40 HEAT rounds
38 HWFT-AAE8 Start with 60 HEAT rounds
39 LCFT-AAE8 Start with 80 HEAT rounds
40 NWFT-AAE8 Start with 100 HEAT rounds
41 CWFT-AAFE Start with 20 Sabot rounds
42 FCFT-AAFE Start with 40 Sabot rounds
43 HWFT-AAFE Start with 60 Sabot rounds
44 LCFT-AAFE Start with 80 Sabot rounds
45 NWFT-AAFE Start with 100 Sabot rounds
46 CWFT-AAFL Start with 20 AX rounds
47 FCFT-AAFL Start with 40 AX rounds
48 HWFT-AAFL Start with 60 AX rounds
49 LCFT-AAFL Start with 80 AX rounds
50 NWFT-AAFL Start with 100 AX rounds
51 RHNA-A6ZC Equipment can't be damaged
52 AHNA-BZ7C Equipment can't be destroyed
Wednesday, July 15, 2009
The Lion King
1 ABZB-WAG6 Almost invincible
2 AV6B-4A5G Infinite lives
3 PVYV-4A4G Infinite continues
4 AF5B-4AB2 + AFZV-4AA0 Start with 1 life
5 AZ5B-4AB2 + AZZV-4AA0 Start with 5 lives
6 A75B-4AB2 + A7ZV-4AA0 Start with 7 lives
7 BF5B-4AB2 + BFZV-4AA0 Start with 9 lives
8 EB5B-4ABA Start with roar meter at 2x normal
9 GB5B-4ABA Start with roar meter at 3x normal
10 BB5B-4ABT Start with health at 2x normal
11 BV5B-4ABT Start with health at 3x normal
12 AB4B-4ACE Start with 0 continues
13 AP4B-4ACE Start with 3 continues
14 AZ4B-4ACE Start with 5 continues
15 SHRT-ST04 Roar meter increases faster
16 A3XV-WA7J Roaring does not reduce roar meter
17 A3ZB-WA3E Getting hit does not reduce roar meter
18 AD6V-TAH2 Blue beetle adds 0x normal amount
19 AX6V-TAH2 Blue beetle adds 1/2x normal amount
20 CD6V-TAH2 Blue beetle adds 2x normal amount
21 DD6V-TAH2 Blue beetle adds 3x normal amount
22 AD6B-TAA6 African Red Bug doesn't add anything to health
23 AH6B-TAA6 African Red Bug adds 1/2x normal amount
24 AX6B-TAA6 African Red Bug adds 2x normal amount
25 A56B-TAA6 African Red Bug adds 3x normal amount
26 AD4B-TAF2 Plain beetle restores no health
27 AM4B-TAF2 Plain beetle restores 1/2x normal amount
28 BD4V-TA2T Patterned beetle restores no health
29 AD7V-TAF0 1UP worth 0 extra lives
30 AM7V-TAF0 1UP worth 2 extra lives
31 AS7V-TAF0 1UP worth 3 extra lives
32 AD8V-TAEL Circle of Life adds 0 continues
33 AM8V-TAEL Circle of Life adds 2 continues
34 AS8V-TAEL Circle of Life adds 3 continues
35 AK4V-5A8W Start on Level 2-Can't Wait To Be King
36 AP4V-5A8W Start on Level 3-The Elephant Graveyard
37 AV4V-5A8W Start on Level 4-The Stampede
38 AZ4V-5A8W Start on Level 5-Simba's Exile
39 A34V-5A8W Start on Level 6-Hakuna Matata
40 A74V-5A8W Start on Level 7-Simba's Destiny
41 BB4V-5A8W Start on Level 8-Be Prepared
42 BF4V-5A8W Start on Level 9-Simba's Return
43 BK4V-5A8W Start on Level 10-Pride Rock
44 BP4V-5A8W Start on Bonus Level-Bug Toss
45 BV4V-5A8W Start on Bonus Level-Bug Hunt 1
46 BZ4V-5A8W Start on Bonus Level-Bug Hunt 2
47 B34V-5A8W Start on Bonus Level-Bug Hunt 3
2 AV6B-4A5G Infinite lives
3 PVYV-4A4G Infinite continues
4 AF5B-4AB2 + AFZV-4AA0 Start with 1 life
5 AZ5B-4AB2 + AZZV-4AA0 Start with 5 lives
6 A75B-4AB2 + A7ZV-4AA0 Start with 7 lives
7 BF5B-4AB2 + BFZV-4AA0 Start with 9 lives
8 EB5B-4ABA Start with roar meter at 2x normal
9 GB5B-4ABA Start with roar meter at 3x normal
10 BB5B-4ABT Start with health at 2x normal
11 BV5B-4ABT Start with health at 3x normal
12 AB4B-4ACE Start with 0 continues
13 AP4B-4ACE Start with 3 continues
14 AZ4B-4ACE Start with 5 continues
15 SHRT-ST04 Roar meter increases faster
16 A3XV-WA7J Roaring does not reduce roar meter
17 A3ZB-WA3E Getting hit does not reduce roar meter
18 AD6V-TAH2 Blue beetle adds 0x normal amount
19 AX6V-TAH2 Blue beetle adds 1/2x normal amount
20 CD6V-TAH2 Blue beetle adds 2x normal amount
21 DD6V-TAH2 Blue beetle adds 3x normal amount
22 AD6B-TAA6 African Red Bug doesn't add anything to health
23 AH6B-TAA6 African Red Bug adds 1/2x normal amount
24 AX6B-TAA6 African Red Bug adds 2x normal amount
25 A56B-TAA6 African Red Bug adds 3x normal amount
26 AD4B-TAF2 Plain beetle restores no health
27 AM4B-TAF2 Plain beetle restores 1/2x normal amount
28 BD4V-TA2T Patterned beetle restores no health
29 AD7V-TAF0 1UP worth 0 extra lives
30 AM7V-TAF0 1UP worth 2 extra lives
31 AS7V-TAF0 1UP worth 3 extra lives
32 AD8V-TAEL Circle of Life adds 0 continues
33 AM8V-TAEL Circle of Life adds 2 continues
34 AS8V-TAEL Circle of Life adds 3 continues
35 AK4V-5A8W Start on Level 2-Can't Wait To Be King
36 AP4V-5A8W Start on Level 3-The Elephant Graveyard
37 AV4V-5A8W Start on Level 4-The Stampede
38 AZ4V-5A8W Start on Level 5-Simba's Exile
39 A34V-5A8W Start on Level 6-Hakuna Matata
40 A74V-5A8W Start on Level 7-Simba's Destiny
41 BB4V-5A8W Start on Level 8-Be Prepared
42 BF4V-5A8W Start on Level 9-Simba's Return
43 BK4V-5A8W Start on Level 10-Pride Rock
44 BP4V-5A8W Start on Bonus Level-Bug Toss
45 BV4V-5A8W Start on Bonus Level-Bug Hunt 1
46 BZ4V-5A8W Start on Bonus Level-Bug Hunt 2
47 B34V-5A8W Start on Bonus Level-Bug Hunt 3
Tuesday, July 14, 2009
Lethal Enforcers
1 AFTA-BA5L Start each level with Magnum
2 AKTA-BA5L Start each level with Shotgun
3 APTA-BA5L Start each level with Assault Rifle
4 AVTA-BA5L Start each level with Machine gun
5 AZTA-BA5L Start each level with Automatic
6 A3TA-BA5L Start each level with Grenade gun
7 AE9A-BA80 Continue with Magnum
8 AJ9A-BA80 Continue with Shotgun
9 AN9A-BA80 Continue with Assault Rifle
10 AT9A-BA80 Continue with Machine gun
11 AY9A-BA80 Continue with Automatic
12 A29A-BA80 Continue with Grenade gun
13 AKBT-AA54 Keep gun after getting shot--1st life only
14 W3GT-ADJY Score 100% accuracy every time (always get a double promotion)
15 RGST-A6VG Don't go down in rank for shooting innocent bystanders
16 GBCT-AA5J Infinite ammo
17 ABBT-BA8T Infinite lives
18 ABAT-BE46 Infinite credits
2 AKTA-BA5L Start each level with Shotgun
3 APTA-BA5L Start each level with Assault Rifle
4 AVTA-BA5L Start each level with Machine gun
5 AZTA-BA5L Start each level with Automatic
6 A3TA-BA5L Start each level with Grenade gun
7 AE9A-BA80 Continue with Magnum
8 AJ9A-BA80 Continue with Shotgun
9 AN9A-BA80 Continue with Assault Rifle
10 AT9A-BA80 Continue with Machine gun
11 AY9A-BA80 Continue with Automatic
12 A29A-BA80 Continue with Grenade gun
13 AKBT-AA54 Keep gun after getting shot--1st life only
14 W3GT-ADJY Score 100% accuracy every time (always get a double promotion)
15 RGST-A6VG Don't go down in rank for shooting innocent bystanders
16 GBCT-AA5J Infinite ammo
17 ABBT-BA8T Infinite lives
18 ABAT-BE46 Infinite credits
Monday, July 13, 2009
Last Battle
1 LAXT-AAGT Start timer at 50
2 REKA-A6T4 Infinite time
3 ALKT-AA7Y Almost infinite life energy
4 EAXA-AAHA Start with half as much life energy
5 AVPT-AADG + BBPT-AADY Increase power level faster
6 EPPT-AADG + EBPT-AADY Increase power level much faster
7 GJXA-AAHG Start with more power
8 WAXA-AAHG Start with a lot more power
9 AAXA-AAG8 Start in chapter 1, area 2
10 AEXA-AAG8 Start in chapter 1, area 3
11 AJXA-AAG8 Start in chapter 1, area 4
12 ANXA-AAG8 Start in chapter 1, area 5
13 ATXA-AAG8 Start in chapter 1, area 6
14 AYXA-AAG8 Start in chapter 1, area 7
15 A2XA-AAG8 Start in chapter 1, area 8
16 A6XA-AAG8 Start in chapter 1, area 9
17 AEXA-AAG6 + BAXA-AAG8 Start in chapter 2, area 1
18 AEXA-AAG6 + BEXA-AAG8 Start in chapter 2, area 2
19 AEXA-AAG6 + BJXA-AAG8 Start in chapter 2, area 3
20 AEXA-AAG6 + BNXA-AAG8 Start in chapter 2, area 4
21 AEXA-AAG6 + BTXA-AAG8 Start in chapter 2, area 5
22 AEXA-AAG6 + BYXA-AAG8 Start in chapter 2, area 6
23 AEXA-AAG6 + B2XA-AAG8 Start in chapter 2, area 7
24 AJXA-AAG6 + B6XA-AAG8 Start in chapter 3, area 1
25 AJXA-AAG6 + CAXA-AAG8 Start in chapter 3, area 2
26 AJXA-AAG6 + CEXA-AAG8 Start in chapter 3, area 3
27 AJXA-AAG6 + CJXA-AAG8 Start in chapter 3, area 4
28 AJXA-AAG6 + CNXA-AAG8 Start in chapter 3, area 5
29 AJXA-AAG6 + CTXA-AAG8 Start in chapter 3, area 6
30 AJXA-AAG6 + CYXA-AAG8 Start in chapter 3, area 7
31 AJXA-AAG6 + C2XA-AAG8 Start in chapter 3, area 8
32 AJXA-AAG6 + C6XA-AAG8 Start in chapter 3, area 9
33 ANXA-AAG6 + DAXA-AAG8 Start in chapter 4, area 1
34 ANXA-AAG6 + DEXA-AAG8 Start in chapter 4, area 2
35 ANXA-AAG6 + DJXA-AAG8 Start in chapter 4, area 3
36 ANXA-AAG6 + DNXA-AAG8 Start in chapter 4, area 4
37 ANXA-AAG6 + DTXA-AAG8 Start in chapter 4, area 5
38 ANXA-AAG6 + DYXA-AAG8 Start in chapter 4, area 6
39 ANXA-AAG6 + D2XA-AAG8 Start in chapter 4, area 7
40 ANXA-AAG6 + D6XA-AAG8 Start in chapter 4, area 8
41 ANXA-AAG6 + EAXA-AAG8 Start in chapter 4, area 9
2 REKA-A6T4 Infinite time
3 ALKT-AA7Y Almost infinite life energy
4 EAXA-AAHA Start with half as much life energy
5 AVPT-AADG + BBPT-AADY Increase power level faster
6 EPPT-AADG + EBPT-AADY Increase power level much faster
7 GJXA-AAHG Start with more power
8 WAXA-AAHG Start with a lot more power
9 AAXA-AAG8 Start in chapter 1, area 2
10 AEXA-AAG8 Start in chapter 1, area 3
11 AJXA-AAG8 Start in chapter 1, area 4
12 ANXA-AAG8 Start in chapter 1, area 5
13 ATXA-AAG8 Start in chapter 1, area 6
14 AYXA-AAG8 Start in chapter 1, area 7
15 A2XA-AAG8 Start in chapter 1, area 8
16 A6XA-AAG8 Start in chapter 1, area 9
17 AEXA-AAG6 + BAXA-AAG8 Start in chapter 2, area 1
18 AEXA-AAG6 + BEXA-AAG8 Start in chapter 2, area 2
19 AEXA-AAG6 + BJXA-AAG8 Start in chapter 2, area 3
20 AEXA-AAG6 + BNXA-AAG8 Start in chapter 2, area 4
21 AEXA-AAG6 + BTXA-AAG8 Start in chapter 2, area 5
22 AEXA-AAG6 + BYXA-AAG8 Start in chapter 2, area 6
23 AEXA-AAG6 + B2XA-AAG8 Start in chapter 2, area 7
24 AJXA-AAG6 + B6XA-AAG8 Start in chapter 3, area 1
25 AJXA-AAG6 + CAXA-AAG8 Start in chapter 3, area 2
26 AJXA-AAG6 + CEXA-AAG8 Start in chapter 3, area 3
27 AJXA-AAG6 + CJXA-AAG8 Start in chapter 3, area 4
28 AJXA-AAG6 + CNXA-AAG8 Start in chapter 3, area 5
29 AJXA-AAG6 + CTXA-AAG8 Start in chapter 3, area 6
30 AJXA-AAG6 + CYXA-AAG8 Start in chapter 3, area 7
31 AJXA-AAG6 + C2XA-AAG8 Start in chapter 3, area 8
32 AJXA-AAG6 + C6XA-AAG8 Start in chapter 3, area 9
33 ANXA-AAG6 + DAXA-AAG8 Start in chapter 4, area 1
34 ANXA-AAG6 + DEXA-AAG8 Start in chapter 4, area 2
35 ANXA-AAG6 + DJXA-AAG8 Start in chapter 4, area 3
36 ANXA-AAG6 + DNXA-AAG8 Start in chapter 4, area 4
37 ANXA-AAG6 + DTXA-AAG8 Start in chapter 4, area 5
38 ANXA-AAG6 + DYXA-AAG8 Start in chapter 4, area 6
39 ANXA-AAG6 + D2XA-AAG8 Start in chapter 4, area 7
40 ANXA-AAG6 + D6XA-AAG8 Start in chapter 4, area 8
41 ANXA-AAG6 + EAXA-AAG8 Start in chapter 4, area 9
Sunday, July 12, 2009
Lakers vs. Celtics and the NBA Playoffs
1 R1YT-R6XJ MASTER CODE--MUST BE ENTERED
2 SF5T-DEWJ Each basket worth 1 instead of 2 or 3--player 2 or computer
3 SF5T-DJWJ Each basket worth 2 instead of 2 or 3--player 2 or computer
4 SF5T-DNWJ Each basket worth 3 instead of 2 or 3--player 2 or computer
5 SF5T-DTWJ Each basket worth 4 instead of 2 or 3--player 2 or computer
6 SF5T-DYWJ Each basket worth 5 instead of 2 or 3--player 2 or computer
7 SF5T-D2WJ Each basket worth 6 instead of 2 or 3--player 2 or computer
8 SF5T-D6WJ Each basket worth 7 instead of 2 or 3--player 2 or computer
9 SF5T-DAWJ Each basket worth 8 instead of 2 or 3--player 2 or computer
10 SF5T-DEWW Each basket worth 1 instead of 2 or 3--player 1
11 SF5T-DJWW Each basket worth 2 instead of 2 or 3--player 1
12 SF5T-DNWW Each basket worth 3 instead of 2 or 3--player 1
13 SF5T-DTWW Each basket worth 4 instead of 2 or 3--player 1
14 SF5T-DYWW Each basket worth 5 instead of 2 or 3--player 1
15 SF5T-D2WW Each basket worth 6 instead of 2 or 3--player 1
16 SF5T-D6WW Each basket worth 7 instead of 2 or 3--player 1
17 SF5T-DAWW Each basket worth 8 instead of 2 or 3--player 1
18 RHDA-A6T6 Infinite time outs--both players
19 AECT-AAEA + AEDA-AAAC Start with 1 timeout--player 1
20 ANCT-AAEA + ANDA-AAAC Start with 3 timeouts--player 1
21 A6CT-AAEA + A6DA-AAAC Start with 7 timeouts--player 1
22 BECT-AAEA + BEDA-AAAC Start with 9 timeouts--player 1
23 AECT-AAEJ + AEDA-AAAL Start with 1 timeout--player 2
24 ANCT-AAEJ + ANDA-AAAL Start with 3 timeouts--player 2
25 A6CT-AAEJ + A6DA-AAAL Start with 7 timeouts--player 2
26 BECT-AAEJ + BEDA-AAAL Start with 9 timeouts--player 2
27 BJCT-AACW Start with 10 points--player 1
28 CTCT-AACW Start with 20 points--player 1
29 D2CT-AACW Start with 30 points--player 1
30 FACT-AACW Start with 40 points--player 1
31 BJCT-AAC4 Start with 10 points--player 2 or computer
32 CTCT-AAC4 Start with 20 points--player 2 or computer
33 D2CT-AAC4 Start with 30 points--player 2 or computer
34 FACT-AAC4 Start with 40 points--player 2 or computer
35 A5VT-AAF8 All 3-point baskets worth 6--both players
36 BHVT-AAF8 All 3-point baskets worth 9--both players
2 SF5T-DEWJ Each basket worth 1 instead of 2 or 3--player 2 or computer
3 SF5T-DJWJ Each basket worth 2 instead of 2 or 3--player 2 or computer
4 SF5T-DNWJ Each basket worth 3 instead of 2 or 3--player 2 or computer
5 SF5T-DTWJ Each basket worth 4 instead of 2 or 3--player 2 or computer
6 SF5T-DYWJ Each basket worth 5 instead of 2 or 3--player 2 or computer
7 SF5T-D2WJ Each basket worth 6 instead of 2 or 3--player 2 or computer
8 SF5T-D6WJ Each basket worth 7 instead of 2 or 3--player 2 or computer
9 SF5T-DAWJ Each basket worth 8 instead of 2 or 3--player 2 or computer
10 SF5T-DEWW Each basket worth 1 instead of 2 or 3--player 1
11 SF5T-DJWW Each basket worth 2 instead of 2 or 3--player 1
12 SF5T-DNWW Each basket worth 3 instead of 2 or 3--player 1
13 SF5T-DTWW Each basket worth 4 instead of 2 or 3--player 1
14 SF5T-DYWW Each basket worth 5 instead of 2 or 3--player 1
15 SF5T-D2WW Each basket worth 6 instead of 2 or 3--player 1
16 SF5T-D6WW Each basket worth 7 instead of 2 or 3--player 1
17 SF5T-DAWW Each basket worth 8 instead of 2 or 3--player 1
18 RHDA-A6T6 Infinite time outs--both players
19 AECT-AAEA + AEDA-AAAC Start with 1 timeout--player 1
20 ANCT-AAEA + ANDA-AAAC Start with 3 timeouts--player 1
21 A6CT-AAEA + A6DA-AAAC Start with 7 timeouts--player 1
22 BECT-AAEA + BEDA-AAAC Start with 9 timeouts--player 1
23 AECT-AAEJ + AEDA-AAAL Start with 1 timeout--player 2
24 ANCT-AAEJ + ANDA-AAAL Start with 3 timeouts--player 2
25 A6CT-AAEJ + A6DA-AAAL Start with 7 timeouts--player 2
26 BECT-AAEJ + BEDA-AAAL Start with 9 timeouts--player 2
27 BJCT-AACW Start with 10 points--player 1
28 CTCT-AACW Start with 20 points--player 1
29 D2CT-AACW Start with 30 points--player 1
30 FACT-AACW Start with 40 points--player 1
31 BJCT-AAC4 Start with 10 points--player 2 or computer
32 CTCT-AAC4 Start with 20 points--player 2 or computer
33 D2CT-AAC4 Start with 30 points--player 2 or computer
34 FACT-AAC4 Start with 40 points--player 2 or computer
35 A5VT-AAF8 All 3-point baskets worth 6--both players
36 BHVT-AAF8 All 3-point baskets worth 9--both players
Saturday, July 11, 2009
Krusty's Super Fun House
1 AVST-AA6A No lives deducted when you use the Last Resort
2 AWBT-AA44 No lives deducted when you run out of health
3 AE5T-AAAW Start with 1 life
4 AJ5T-AAAW Start with 2 lives
5 AY5T-AAAW Start with 5 lives
6 BJ5T-AAAW Start with 10 lives
7 B65T-AAAW Start with 15 lives
8 CT5T-AAAW Start with 20 lives
USE CODES 9 THRU 16 FOR FUN ONLY, NOT TO FINISH THE GAME
9 ABFA-AA6J Magic blocks are always food
10 ABFA-AA6J + X3FA-AAEL Magic blocks are always pies
11 ABFA-AA6J + 23FA-AAEL Magic blocks are always bags of tricks
12 ABFA-AA6J + 6BFA-AAEL Magic blocks are always mugs
13 ABFA-AA6J + 93FA-AAEL Magic blocks are always hooters
14 ABFA-AA6J + DBFA-ACEL Magic blocks are always extra lives
15 ABFA-AA6J + JBFA-ACEL Magic blocks give you nothing, but may still open a secret passage
16 ABFA-AA6J + 93FA-AEEL Magic blocks are always superballs
17 LA9T-AACT About 25 seconds to get all tokens in bonus rooms
18 SA9T-AACT About 35 seconds to get all tokens in bonus rooms
19 0T9T-AACT About 55 seconds to get all tokens in bonus rooms
20 8A9T-AACT About 70 seconds to get all tokens in bonus rooms
21 SE8T-BJZ4 Completing bonus room worth 2 extra lives
22 SE8T-BNZ4 Completing bonus room worth 3 extra lives
23 SE8T-BTZ4 Completing bonus room worth 4 extra lives
24 SE8T-BYZ4 Completing bonus room worth 5 extra lives
25 AVFT-AA8A Krusty doll magic blocks worth 0 extra lives
26 SFFT-BJ0A Krusty doll magic blocks worth 2 extra lives
27 SFFT-BN0A Krusty doll magic blocks worth 3 extra lives
28 SFFT-BT0A Krusty doll magic blocks worth 4 extra lives
29 SFFT-BY0A Krusty doll magic blocks worth 5 extra lives
FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS IN THE CODE IS THE MAXIMUM NUMBER YOU CAN CARRY
30 AFGT-AAEY Superball magic blocks worth 1 superball
31 AKGT-AAEY Superball magic blocks worth 2 superballs
32 APGT-AAEY Superball magic blocks worth 3 superballs
33 AVGT-AAEY Superball magic blocks worth 4 superballs
34 A7GT-AAEY Superball magic blocks worth 7 superballs
35 BKGT-AAEY Superball magic blocks worth 10 superballs
36 B7GT-AAEY Superball magic blocks worth 15 superballs
37 CVGT-AAEY Superball magic blocks worth 20 superballs
FOR CODES 38 THRU 44, THE NUMBER OF PIES IN THE CODE IS THE MAXIMUM NUMBER YOU CAN CARRY
38 AFFT-AABY Pie magic blocks worth 1 pie
39 APFT-AABY Pie magic blocks worth 3 pies
40 AZFT-AABY Pie magic blocks worth 5 pies
41 A7FT-AABY Pie magic blocks worth 7 pies
42 B7FT-AABY Pie magic blocks worth 15 pies
43 CVFT-AABY Pie magic blocks worth 20 pies
44 D3FT-AABY Pie magic blocks worth 30 pies
45 SFFT-ANBW Pie magic blocks add to total pies
46 SFGT-ANEW Superball magic blocks add to total superballs
47 BBGT-AA6J Always pick up pies, never superballs FOR FUN ONLY, NOT TO FINISH THE GAME
48 BBFT-AA3J Always pick up superballs, never pies FIRST KICK A BLOCK THAT ORIGINALLY CONTAINED A SUPERBALL. AFTER THAT, IT WILL LOOK LIKE YOU PICK UP PIES, BUT YOU WILL ACTUALLY BE PICKING UP SUPERBALLS
49 AKTT-AA3N Infinite pies and superballs
50 ABFA-AAG0 Food magic blocks worth 0 health points instead of 35
51 BKFA-AAG0 Food magic blocks worth 10 health points
52 CVFA-AAG0 Food magic blocks worth 20 health points
53 D3FA-AAG0 Food magic blocks worth 30 health points
54 FBFA-AAG0 Food magic blocks worth 40 health points
55 GKFA-AAG0 Food magic blocks worth 50 health points
56 HVFA-AAG0 Food magic blocks worth 60 health points
57 LBFA-AAG0 Food magic blocks worth 80 health points
58 MKFA-AAG0 Food magic blocks worth 90 health points
59 NVFA-AAG0 Food magic blocks worth 100 health points
60 CJ4T-AA9L Start on section 2 with section 1 complete
61 FJ4T-AA9L Start on section 3 with sections 1 and 2 complete
62 JJ4T-AA9L Start on section 4 with sections 1 thru 3 complete
63 MJ4T-AA9L Start on section 5 with sections 1 thru 4 complete
64 RJ4T-AA9L Start anywhere you want--with infinite lives
2 AWBT-AA44 No lives deducted when you run out of health
3 AE5T-AAAW Start with 1 life
4 AJ5T-AAAW Start with 2 lives
5 AY5T-AAAW Start with 5 lives
6 BJ5T-AAAW Start with 10 lives
7 B65T-AAAW Start with 15 lives
8 CT5T-AAAW Start with 20 lives
USE CODES 9 THRU 16 FOR FUN ONLY, NOT TO FINISH THE GAME
9 ABFA-AA6J Magic blocks are always food
10 ABFA-AA6J + X3FA-AAEL Magic blocks are always pies
11 ABFA-AA6J + 23FA-AAEL Magic blocks are always bags of tricks
12 ABFA-AA6J + 6BFA-AAEL Magic blocks are always mugs
13 ABFA-AA6J + 93FA-AAEL Magic blocks are always hooters
14 ABFA-AA6J + DBFA-ACEL Magic blocks are always extra lives
15 ABFA-AA6J + JBFA-ACEL Magic blocks give you nothing, but may still open a secret passage
16 ABFA-AA6J + 93FA-AEEL Magic blocks are always superballs
17 LA9T-AACT About 25 seconds to get all tokens in bonus rooms
18 SA9T-AACT About 35 seconds to get all tokens in bonus rooms
19 0T9T-AACT About 55 seconds to get all tokens in bonus rooms
20 8A9T-AACT About 70 seconds to get all tokens in bonus rooms
21 SE8T-BJZ4 Completing bonus room worth 2 extra lives
22 SE8T-BNZ4 Completing bonus room worth 3 extra lives
23 SE8T-BTZ4 Completing bonus room worth 4 extra lives
24 SE8T-BYZ4 Completing bonus room worth 5 extra lives
25 AVFT-AA8A Krusty doll magic blocks worth 0 extra lives
26 SFFT-BJ0A Krusty doll magic blocks worth 2 extra lives
27 SFFT-BN0A Krusty doll magic blocks worth 3 extra lives
28 SFFT-BT0A Krusty doll magic blocks worth 4 extra lives
29 SFFT-BY0A Krusty doll magic blocks worth 5 extra lives
FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS IN THE CODE IS THE MAXIMUM NUMBER YOU CAN CARRY
30 AFGT-AAEY Superball magic blocks worth 1 superball
31 AKGT-AAEY Superball magic blocks worth 2 superballs
32 APGT-AAEY Superball magic blocks worth 3 superballs
33 AVGT-AAEY Superball magic blocks worth 4 superballs
34 A7GT-AAEY Superball magic blocks worth 7 superballs
35 BKGT-AAEY Superball magic blocks worth 10 superballs
36 B7GT-AAEY Superball magic blocks worth 15 superballs
37 CVGT-AAEY Superball magic blocks worth 20 superballs
FOR CODES 38 THRU 44, THE NUMBER OF PIES IN THE CODE IS THE MAXIMUM NUMBER YOU CAN CARRY
38 AFFT-AABY Pie magic blocks worth 1 pie
39 APFT-AABY Pie magic blocks worth 3 pies
40 AZFT-AABY Pie magic blocks worth 5 pies
41 A7FT-AABY Pie magic blocks worth 7 pies
42 B7FT-AABY Pie magic blocks worth 15 pies
43 CVFT-AABY Pie magic blocks worth 20 pies
44 D3FT-AABY Pie magic blocks worth 30 pies
45 SFFT-ANBW Pie magic blocks add to total pies
46 SFGT-ANEW Superball magic blocks add to total superballs
47 BBGT-AA6J Always pick up pies, never superballs FOR FUN ONLY, NOT TO FINISH THE GAME
48 BBFT-AA3J Always pick up superballs, never pies FIRST KICK A BLOCK THAT ORIGINALLY CONTAINED A SUPERBALL. AFTER THAT, IT WILL LOOK LIKE YOU PICK UP PIES, BUT YOU WILL ACTUALLY BE PICKING UP SUPERBALLS
49 AKTT-AA3N Infinite pies and superballs
50 ABFA-AAG0 Food magic blocks worth 0 health points instead of 35
51 BKFA-AAG0 Food magic blocks worth 10 health points
52 CVFA-AAG0 Food magic blocks worth 20 health points
53 D3FA-AAG0 Food magic blocks worth 30 health points
54 FBFA-AAG0 Food magic blocks worth 40 health points
55 GKFA-AAG0 Food magic blocks worth 50 health points
56 HVFA-AAG0 Food magic blocks worth 60 health points
57 LBFA-AAG0 Food magic blocks worth 80 health points
58 MKFA-AAG0 Food magic blocks worth 90 health points
59 NVFA-AAG0 Food magic blocks worth 100 health points
60 CJ4T-AA9L Start on section 2 with section 1 complete
61 FJ4T-AA9L Start on section 3 with sections 1 and 2 complete
62 JJ4T-AA9L Start on section 4 with sections 1 thru 3 complete
63 MJ4T-AA9L Start on section 5 with sections 1 thru 4 complete
64 RJ4T-AA9L Start anywhere you want--with infinite lives
Friday, July 10, 2009
King's Bounty
1 R17A-R6V0 MASTER CODE--MUST BE ENTERED
2 NWWT-EAFW Start with days left at 100
3 7CWT-EGFW Start with days left at 1,000
4 5WWT-ELFW Start with days left at 1,500
5 4CWT-ERFW Start with days left at 2,000
6 VCWT-FGFW Start with days left at 5,000
7 LCWT-FEM6 Start with leadership at 50 for Sir Crimsaun
8 LCWT-E0X6 Start with leadership at 75 for Sir Crimsaun
9 LCWT-F456 Start with leadership at 125 for Sir Crimsaun
10 LCWT-FPD6 Start with leadership at 150 for Sir Crimsaun
11 LCWT-EVX6 Start with leadership at 200 for Sir Crimsaun
12 LCWT-FZ56 Start with leadership at 250 for Sir Crimsaun
13 ACWT-EAET Start with commission at 0 for Sir Crimsaun
14 NWWT-EAET Start with commission at 100 for Sir Crimsaun
15 8WWT-ECET Start with commission at 500 for Sir Crimsaun
16 4CWT-ERET Start with commission at 2,000 for Sir Crimsaun
17 VCWT-FGET Start with commission at 5,000 for Sir Crimsaun
18 CCWT-ERNT Start with commission at 10,000 for Sir Crimsaun
19 ECWT-E6YT Start with commission at 20,000 for Sir Crimsaun
20 JCWT-F3ET Start with commission at 40,000 for Sir Crimsaun
21 7CWT-F56T Start with commission at 65,000 for Sir Crimsaun
22 ACWT-EAEJ Start with gold at 0 for Sir Crimsaun
23 7CWT-EGEJ Start with gold at 1,000 for Sir Crimsaun
24 1CWT-E0EJ Start with gold at 3,000 for Sir Crimsaun
25 VCWT-FGEJ Start with gold at 5,000 for Sir Crimsaun
26 ECWT-E6YJ Start with gold at 20,000 for Sir Crimsaun
27 JCWT-F3EJ Start with gold at 40,000 for Sir Crimsaun
28 7CWT-F56J Start with gold at 65,000 for Sir Crimsaun
29 ARWT-EAEA Start with maximum spell capacity at 0 for Sir Crimsaun
30 ARWT-ECEA Start with maximum spell capacity at 1 for Sir Crimsaun
31 ARWT-EJEA Start with maximum spell capacity at 4 for Sir Crimsaun
32 ARWT-EREA Start with maximum spell capacity at 7 for Sir Crimsaun
33 ARWT-EYEA Start with maximum spell capacity at 10 for Sir Crimsaun
34 ARWT-FJEA Start with maximum spell capacity at 20 for Sir Crimsaun
35 ARWT-FENA Start with maximum spell capacity at 50 for Sir Crimsaun
36 ARWT-EJ6A Start with maximum spell capacity at 100 for Sir Crimsaun
37 AGWT-EAEE Start with spell power at 0 for Sir Crimsaun
38 AGWT-EEEE Start with spell power at 2 for Sir Crimsaun
39 AGWT-EJEE Start with spell power at 4 for Sir Crimsaun
40 AGWT-EREE Start with spell power at 7 for Sir Crimsaun
41 AGWT-EYEE Start with spell power at 10 for Sir Crimsaun
42 AGWT-FJEE Start with spell power at 20 for Sir Crimsaun
43 AGWT-FENE Start with spell power at 50 for Sir Crimsaun
44 AGWT-EJ6E Start with spell power at 100 for Sir Crimsaun
45 GLWT-EJ56 Start with leadership at 50 for Lord Palmer
46 NWWT-EJ56 Start with leadership at 100 for Lord Palmer
47 S0WT-EJ56 Start with leadership at 125 for Lord Palmer
48 W4WT-EJ56 Start with leadership at 150 for Lord Palmer
49 3CWT-EJ56 Start with leadership at 200 for Lord Palmer
50 9LWT-EJ56 Start with leadership at 250 for Lord Palmer
51 ACWT-EAEW Start with commission at 0 for Lord Palmer
52 NWWT-EAEW Start with commission at 100 for Lord Palmer
53 8WWT-ECEW Start with commission at 500 for Lord Palmer
54 4CWT-EREW Start with commission at 2,000 for Lord Palmer
55 VCWT-FGEW Start with commission at 5,000 for Lord Palmer
56 CCWT-ERNW Start with commission at 10,000 for Lord Palmer
57 ECWT-E6YW Start with commission at 20,000 for Lord Palmer
58 JCWT-F3EW Start with commission at 40,000 for Lord Palmer
59 7CWT-F56W Start with commission at 65,000 for Lord Palmer
60 ACWT-EAEL Start with gold at 0 for Lord Palmer
61 7CWT-EGEL Start with gold at 1,000 for Lord Palmer
62 1CWT-E0EL Start with gold at 3,000 for Lord Palmer
63 VCWT-FGEL Start with gold at 5,000 for Lord Palmer
64 ECWT-E6YL Start with gold at 20,000 for Lord Palmer
65 JCWT-F3EL Start with gold at 40,000 for Lord Palmer
66 7CWT-F56L Start with gold at 65,000 for Lord Palmer
67 ACWT-EEEA Start with maximum spell capacity at 0 for Lord Palmer
68 AGWT-EEEA Start with maximum spell capacity at 1 for Lord Palmer
69 ALWT-EEEA Start with maximum spell capacity at 2 for Lord Palmer
70 A8WT-EEEA Start with maximum spell capacity at 7 for Lord Palmer
71 BLWT-EEEA Start with maximum spell capacity at 10 for Lord Palmer
72 CWWT-EEEA Start with maximum spell capacity at 20 for Lord Palmer
73 GLWT-EEEA Start with maximum spell capacity at 50 for Lord Palmer
74 NWWT-EEEA Start with maximum spell capacity at 100 for Lord Palmer
75 ACWT-ECEE Start with spell power at 0 for Lord Palmer
76 ALWT-ECEE Start with spell power at 2 for Lord Palmer
77 AWWT-ECEE Start with spell power at 4 for Lord Palmer
78 A8WT-ECEE Start with spell power at 7 for Lord Palmer
79 BLWT-ECEE Start with spell power at 10 for Lord Palmer
80 CWWT-ECEE Start with spell power at 20 for Lord Palmer
81 GLWT-ECEE Start with spell power at 50 for Lord Palmer
82 NWWT-ECEE Start with spell power at 100 for Lord Palmer
83 NWWT-FEM8 Start with leadership at 50 for Tynnestra
84 NWWT-EJ58 Start with leadership at 100 for Tynnestra
85 NWWT-F458 Start with leadership at 125 for Tynnestra
86 NWWT-FPD8 Start with leadership at 150 for Tynnestra
87 NWWT-EVX8 Start with leadership at 200 for Tynnestra
88 NWWT-FZ58 Start with leadership at 250 for Tynnestra
89 ACWT-EAEY Start with commission at 0 for Tynnestra
90 NWWT-EAEY Start with commission at 100 for Tynnestra
91 8WWT-ECEY Start with commission at 500 for Tynnestra
92 4CWT-EREY Start with commission at 2,000 for Tynnestra
93 VCWT-FGEY Start with commission at 5,000 for Tynnestra
94 CCWT-ERNY Start with commission at 10,000 for Tynnestra
95 ECWT-E6YY Start with commission at 20,000 for Tynnestra
96 JCWT-F3EY Start with commission at 40,000 for Tynnestra
97 7CWT-F56Y Start with commission at 65,000 for Tynnestra
98 ACWT-EAEN Start with gold at 0 for Tynnestra
99 7CWT-EGEN Start with gold at 1,000 for Tynnestra
100 1CWT-E0EN Start with gold at 3,000 for Tynnestra
101 VCWT-FGEN Start with gold at 5,000 for Tynnestra
102 ECWT-E6YN Start with gold at 20,000 for Tynnestra
103 JCWT-F3EN Start with gold at 40,000 for Tynnestra
104 7CWT-F56N Start with gold at 65,000 for Tynnestra
105 ALWT-EAEC Start with maximum spell capacity at 0 for Tynnestra
106 ALWT-ECEC Start with maximum spell capacity at 1 for Tynnestra
107 ALWT-EGEC Start with maximum spell capacity at 3 for Tynnestra
108 ALWT-EREC Start with maximum spell capacity at 7 for Tynnestra
109 ALWT-EYEC Start with maximum spell capacity at 10 for Tynnestra
110 ALWT-FJEC Start with maximum spell capacity at Q20 for Tynnestra
111 ALWT-FENC Start with maximum spell capacity at 50 for Tynnestra
112 ALWT-EJ6C Start with maximum spell capacity at 100 for Tynnestra
113 ACWT-EAEG Start with spell power at 0 for Tynnestra
114 ACWT-ECEG Start with spell power at 1 for Tynnestra
115 ACWT-EJEG Start with spell power at 4 for Tynnestra
116 ACWT-EREG Start with spell power at 7 for Tynnestra
117 ACWT-EYEG Start with spell power at 10 for Tynnestra
118 ACWT-FJEG Start with spell power at 20 for Tynnestra
119 ACWT-FENG Start with spell power at 50 for Tynnestra
120 ACWT-EJ6G Start with spell power at 100 for Tynnestra
121 GLWT-F2M8 Start with leadership at 50 for Mad Moham
122 KRWT-F2M8 Start with leadership at 75 for Mad Moham
123 S0WT-F2M8 Start with leadership at 125 for Mad Moham
124 W4WT-F2M8 Start with leadership at 150 for Mad Moham
125 3CWT-F2M8 Start with leadership at 200 for Mad Moham
126 9LWT-F2M8 Start with leadership at 250 for Mad Moham
127 ACWT-EAE0 Start with commission at 0 for Mad Moham
128 NWWT-EAE0 Start with commission at 100 for Mad Moham
129 8WWT-ECE0 Start with commission at 500 for Mad Moham
130 7CWT-EGE0 Start with commission at 1,000 for Mad Moham
131 VCWT-FGE0 Start with commission at 5,000 for Mad Moham
132 CCWT-ERN0 Start with commission at 10,000 for Mad Moham
133 ECWT-E6Y0 Start with commission at 20,000 for Mad Moham
134 JCWT-F3E0 Start with commission at 40,000 for Mad Moham
135 7CWT-F560 Start with commission at 65,000 for Mad Moham
136 ACWT-EAER Start with gold at 0 for Mad Moham
137 7CWT-EGER Start with gold at 1000 for Mad Moham
138 1CWT-E0ER Start with gold at 3,000 for Mad Moham
139 VCWT-FGER Start with gold at 5,000 for Mad Moham
140 ECWT-E6YR Start with gold at 20,000 for Mad Moham
141 JCWT-F3ER Start with gold at 40,000 for Mad Moham
142 7CWT-F56R Start with gold at 65,000 for Mad Moham
143 ACWT-ELEC Start with maximum spell capacity at 0 for Mad Moham
144 AGWT-ELEC Start with maximum spell capacity at for Mad Moham
145 AWWT-ELEC Start with maximum spell capacity at 4 for Mad Moham
146 A8WT-ELEC Start with maximum spell capacity at 7 for Mad Moham
147 BLWT-ELEC Start with maximum spell capacity at for Mad Moham
148 CWWT-ELEC Start with maximum spell capacity at 20 for Mad Moham
149 GLWT-ELEC Start with maximum spell capacity at 50 for Mad Moham
150 NWWT-ELEC Start with maximum spell capacity at 100 for Mad Moham
151 AWWT-EEEG Start with spell power at 4 for Mad Moham
152 A8WT-EEEG Start with spell power at 7 for Mad Moham
152 BLWT-EEEG Start with spell power at 10 for Mad Moham
154 CWWT-EEEG Start with spell power at 20 for Mad Moham
155 GLWT-EEEG Start with spell power at 50 for Mad Moham
156 NWWT-EEEG Start with spell power at 100 for Mad Moham
157 1XYT-BGR2 + AHYT-AAG4 Always have 1 troop in each army in battle
158 1XYT-BGR2 + CXYT-AAG4 Always have 20 troops in each army in battle
159 1XYT-BGR2 + GMYT-AAG4 Always have 50 troops in each army in battle
160 1XYT-BGR2 + NXYT-AAG4 Always have 100 troops in each army in battle
161 1XYT-BGR2 + 9MYT-AAG4 Always have 250 troops in each army in battle
162 1XYT-BGR2 + 8XYT-ACG4 Always have 500 troops in each army in battle
163 2AXT-DCTG Never lose control of an army
164 AMBA-AA84 Recruiting does not reduce population of troop dwellings
165 AKWA-CA9Y Recruitment and boat rental are free
166 RGNA-A6YY Armies work for free
167 CBCT-AA6T Never run out of days
168 AJVT-AA4L + AJTA-AA6Y Accept any password
2 NWWT-EAFW Start with days left at 100
3 7CWT-EGFW Start with days left at 1,000
4 5WWT-ELFW Start with days left at 1,500
5 4CWT-ERFW Start with days left at 2,000
6 VCWT-FGFW Start with days left at 5,000
7 LCWT-FEM6 Start with leadership at 50 for Sir Crimsaun
8 LCWT-E0X6 Start with leadership at 75 for Sir Crimsaun
9 LCWT-F456 Start with leadership at 125 for Sir Crimsaun
10 LCWT-FPD6 Start with leadership at 150 for Sir Crimsaun
11 LCWT-EVX6 Start with leadership at 200 for Sir Crimsaun
12 LCWT-FZ56 Start with leadership at 250 for Sir Crimsaun
13 ACWT-EAET Start with commission at 0 for Sir Crimsaun
14 NWWT-EAET Start with commission at 100 for Sir Crimsaun
15 8WWT-ECET Start with commission at 500 for Sir Crimsaun
16 4CWT-ERET Start with commission at 2,000 for Sir Crimsaun
17 VCWT-FGET Start with commission at 5,000 for Sir Crimsaun
18 CCWT-ERNT Start with commission at 10,000 for Sir Crimsaun
19 ECWT-E6YT Start with commission at 20,000 for Sir Crimsaun
20 JCWT-F3ET Start with commission at 40,000 for Sir Crimsaun
21 7CWT-F56T Start with commission at 65,000 for Sir Crimsaun
22 ACWT-EAEJ Start with gold at 0 for Sir Crimsaun
23 7CWT-EGEJ Start with gold at 1,000 for Sir Crimsaun
24 1CWT-E0EJ Start with gold at 3,000 for Sir Crimsaun
25 VCWT-FGEJ Start with gold at 5,000 for Sir Crimsaun
26 ECWT-E6YJ Start with gold at 20,000 for Sir Crimsaun
27 JCWT-F3EJ Start with gold at 40,000 for Sir Crimsaun
28 7CWT-F56J Start with gold at 65,000 for Sir Crimsaun
29 ARWT-EAEA Start with maximum spell capacity at 0 for Sir Crimsaun
30 ARWT-ECEA Start with maximum spell capacity at 1 for Sir Crimsaun
31 ARWT-EJEA Start with maximum spell capacity at 4 for Sir Crimsaun
32 ARWT-EREA Start with maximum spell capacity at 7 for Sir Crimsaun
33 ARWT-EYEA Start with maximum spell capacity at 10 for Sir Crimsaun
34 ARWT-FJEA Start with maximum spell capacity at 20 for Sir Crimsaun
35 ARWT-FENA Start with maximum spell capacity at 50 for Sir Crimsaun
36 ARWT-EJ6A Start with maximum spell capacity at 100 for Sir Crimsaun
37 AGWT-EAEE Start with spell power at 0 for Sir Crimsaun
38 AGWT-EEEE Start with spell power at 2 for Sir Crimsaun
39 AGWT-EJEE Start with spell power at 4 for Sir Crimsaun
40 AGWT-EREE Start with spell power at 7 for Sir Crimsaun
41 AGWT-EYEE Start with spell power at 10 for Sir Crimsaun
42 AGWT-FJEE Start with spell power at 20 for Sir Crimsaun
43 AGWT-FENE Start with spell power at 50 for Sir Crimsaun
44 AGWT-EJ6E Start with spell power at 100 for Sir Crimsaun
45 GLWT-EJ56 Start with leadership at 50 for Lord Palmer
46 NWWT-EJ56 Start with leadership at 100 for Lord Palmer
47 S0WT-EJ56 Start with leadership at 125 for Lord Palmer
48 W4WT-EJ56 Start with leadership at 150 for Lord Palmer
49 3CWT-EJ56 Start with leadership at 200 for Lord Palmer
50 9LWT-EJ56 Start with leadership at 250 for Lord Palmer
51 ACWT-EAEW Start with commission at 0 for Lord Palmer
52 NWWT-EAEW Start with commission at 100 for Lord Palmer
53 8WWT-ECEW Start with commission at 500 for Lord Palmer
54 4CWT-EREW Start with commission at 2,000 for Lord Palmer
55 VCWT-FGEW Start with commission at 5,000 for Lord Palmer
56 CCWT-ERNW Start with commission at 10,000 for Lord Palmer
57 ECWT-E6YW Start with commission at 20,000 for Lord Palmer
58 JCWT-F3EW Start with commission at 40,000 for Lord Palmer
59 7CWT-F56W Start with commission at 65,000 for Lord Palmer
60 ACWT-EAEL Start with gold at 0 for Lord Palmer
61 7CWT-EGEL Start with gold at 1,000 for Lord Palmer
62 1CWT-E0EL Start with gold at 3,000 for Lord Palmer
63 VCWT-FGEL Start with gold at 5,000 for Lord Palmer
64 ECWT-E6YL Start with gold at 20,000 for Lord Palmer
65 JCWT-F3EL Start with gold at 40,000 for Lord Palmer
66 7CWT-F56L Start with gold at 65,000 for Lord Palmer
67 ACWT-EEEA Start with maximum spell capacity at 0 for Lord Palmer
68 AGWT-EEEA Start with maximum spell capacity at 1 for Lord Palmer
69 ALWT-EEEA Start with maximum spell capacity at 2 for Lord Palmer
70 A8WT-EEEA Start with maximum spell capacity at 7 for Lord Palmer
71 BLWT-EEEA Start with maximum spell capacity at 10 for Lord Palmer
72 CWWT-EEEA Start with maximum spell capacity at 20 for Lord Palmer
73 GLWT-EEEA Start with maximum spell capacity at 50 for Lord Palmer
74 NWWT-EEEA Start with maximum spell capacity at 100 for Lord Palmer
75 ACWT-ECEE Start with spell power at 0 for Lord Palmer
76 ALWT-ECEE Start with spell power at 2 for Lord Palmer
77 AWWT-ECEE Start with spell power at 4 for Lord Palmer
78 A8WT-ECEE Start with spell power at 7 for Lord Palmer
79 BLWT-ECEE Start with spell power at 10 for Lord Palmer
80 CWWT-ECEE Start with spell power at 20 for Lord Palmer
81 GLWT-ECEE Start with spell power at 50 for Lord Palmer
82 NWWT-ECEE Start with spell power at 100 for Lord Palmer
83 NWWT-FEM8 Start with leadership at 50 for Tynnestra
84 NWWT-EJ58 Start with leadership at 100 for Tynnestra
85 NWWT-F458 Start with leadership at 125 for Tynnestra
86 NWWT-FPD8 Start with leadership at 150 for Tynnestra
87 NWWT-EVX8 Start with leadership at 200 for Tynnestra
88 NWWT-FZ58 Start with leadership at 250 for Tynnestra
89 ACWT-EAEY Start with commission at 0 for Tynnestra
90 NWWT-EAEY Start with commission at 100 for Tynnestra
91 8WWT-ECEY Start with commission at 500 for Tynnestra
92 4CWT-EREY Start with commission at 2,000 for Tynnestra
93 VCWT-FGEY Start with commission at 5,000 for Tynnestra
94 CCWT-ERNY Start with commission at 10,000 for Tynnestra
95 ECWT-E6YY Start with commission at 20,000 for Tynnestra
96 JCWT-F3EY Start with commission at 40,000 for Tynnestra
97 7CWT-F56Y Start with commission at 65,000 for Tynnestra
98 ACWT-EAEN Start with gold at 0 for Tynnestra
99 7CWT-EGEN Start with gold at 1,000 for Tynnestra
100 1CWT-E0EN Start with gold at 3,000 for Tynnestra
101 VCWT-FGEN Start with gold at 5,000 for Tynnestra
102 ECWT-E6YN Start with gold at 20,000 for Tynnestra
103 JCWT-F3EN Start with gold at 40,000 for Tynnestra
104 7CWT-F56N Start with gold at 65,000 for Tynnestra
105 ALWT-EAEC Start with maximum spell capacity at 0 for Tynnestra
106 ALWT-ECEC Start with maximum spell capacity at 1 for Tynnestra
107 ALWT-EGEC Start with maximum spell capacity at 3 for Tynnestra
108 ALWT-EREC Start with maximum spell capacity at 7 for Tynnestra
109 ALWT-EYEC Start with maximum spell capacity at 10 for Tynnestra
110 ALWT-FJEC Start with maximum spell capacity at Q20 for Tynnestra
111 ALWT-FENC Start with maximum spell capacity at 50 for Tynnestra
112 ALWT-EJ6C Start with maximum spell capacity at 100 for Tynnestra
113 ACWT-EAEG Start with spell power at 0 for Tynnestra
114 ACWT-ECEG Start with spell power at 1 for Tynnestra
115 ACWT-EJEG Start with spell power at 4 for Tynnestra
116 ACWT-EREG Start with spell power at 7 for Tynnestra
117 ACWT-EYEG Start with spell power at 10 for Tynnestra
118 ACWT-FJEG Start with spell power at 20 for Tynnestra
119 ACWT-FENG Start with spell power at 50 for Tynnestra
120 ACWT-EJ6G Start with spell power at 100 for Tynnestra
121 GLWT-F2M8 Start with leadership at 50 for Mad Moham
122 KRWT-F2M8 Start with leadership at 75 for Mad Moham
123 S0WT-F2M8 Start with leadership at 125 for Mad Moham
124 W4WT-F2M8 Start with leadership at 150 for Mad Moham
125 3CWT-F2M8 Start with leadership at 200 for Mad Moham
126 9LWT-F2M8 Start with leadership at 250 for Mad Moham
127 ACWT-EAE0 Start with commission at 0 for Mad Moham
128 NWWT-EAE0 Start with commission at 100 for Mad Moham
129 8WWT-ECE0 Start with commission at 500 for Mad Moham
130 7CWT-EGE0 Start with commission at 1,000 for Mad Moham
131 VCWT-FGE0 Start with commission at 5,000 for Mad Moham
132 CCWT-ERN0 Start with commission at 10,000 for Mad Moham
133 ECWT-E6Y0 Start with commission at 20,000 for Mad Moham
134 JCWT-F3E0 Start with commission at 40,000 for Mad Moham
135 7CWT-F560 Start with commission at 65,000 for Mad Moham
136 ACWT-EAER Start with gold at 0 for Mad Moham
137 7CWT-EGER Start with gold at 1000 for Mad Moham
138 1CWT-E0ER Start with gold at 3,000 for Mad Moham
139 VCWT-FGER Start with gold at 5,000 for Mad Moham
140 ECWT-E6YR Start with gold at 20,000 for Mad Moham
141 JCWT-F3ER Start with gold at 40,000 for Mad Moham
142 7CWT-F56R Start with gold at 65,000 for Mad Moham
143 ACWT-ELEC Start with maximum spell capacity at 0 for Mad Moham
144 AGWT-ELEC Start with maximum spell capacity at for Mad Moham
145 AWWT-ELEC Start with maximum spell capacity at 4 for Mad Moham
146 A8WT-ELEC Start with maximum spell capacity at 7 for Mad Moham
147 BLWT-ELEC Start with maximum spell capacity at for Mad Moham
148 CWWT-ELEC Start with maximum spell capacity at 20 for Mad Moham
149 GLWT-ELEC Start with maximum spell capacity at 50 for Mad Moham
150 NWWT-ELEC Start with maximum spell capacity at 100 for Mad Moham
151 AWWT-EEEG Start with spell power at 4 for Mad Moham
152 A8WT-EEEG Start with spell power at 7 for Mad Moham
152 BLWT-EEEG Start with spell power at 10 for Mad Moham
154 CWWT-EEEG Start with spell power at 20 for Mad Moham
155 GLWT-EEEG Start with spell power at 50 for Mad Moham
156 NWWT-EEEG Start with spell power at 100 for Mad Moham
157 1XYT-BGR2 + AHYT-AAG4 Always have 1 troop in each army in battle
158 1XYT-BGR2 + CXYT-AAG4 Always have 20 troops in each army in battle
159 1XYT-BGR2 + GMYT-AAG4 Always have 50 troops in each army in battle
160 1XYT-BGR2 + NXYT-AAG4 Always have 100 troops in each army in battle
161 1XYT-BGR2 + 9MYT-AAG4 Always have 250 troops in each army in battle
162 1XYT-BGR2 + 8XYT-ACG4 Always have 500 troops in each army in battle
163 2AXT-DCTG Never lose control of an army
164 AMBA-AA84 Recruiting does not reduce population of troop dwellings
165 AKWA-CA9Y Recruitment and boat rental are free
166 RGNA-A6YY Armies work for free
167 CBCT-AA6T Never run out of days
168 AJVT-AA4L + AJTA-AA6Y Accept any password
Thursday, July 9, 2009
Kid Chameleon
1 AFWT-AAB6 Start timer at 1:00 (instead of 3:00)
2 AZWT-AAB6 Start timer at 5:00
3 A7WT-AAB6 Start timer at 7:00
4 BFWT-AAB6 Start timer at 9:00
5 H49A-AA7J Infinite time
6 SD9A-BJV0 Each diamond worth 2
7 SD9A-BTV0 Each diamond worth 4
8 SD9A-B2V0 Each diamond worth 6
9 SD9A-BAV0 Each diamond worth 8
10 AEBT-JAB4 Start on Blue Lake Woods II
11 AJBT-JAB4 Start on Highwater Pass I
12 ANBT-JAB4 Start on Highwater Pass II
13 ATBT-JAB4 Start on Under Skull Mountain I
14 AYBT-JAB4 Start on Under Skull Mountain II
15 A2BT-JAB4 Start on Under Skull Mountain III
16 A6BT-JAB4 Start on Isle of the Lion Lord
17 BABT-JAB4 Start on Hills of the Warrior I
18 BEBT-JAB4 Start on Hills of the Warrior II
19 BJBT-JAB4 Start on Windy City
20 BNBT-JAB4 Start on Sinister Sewers
21 BTBT-JAB4 Start on The Crystal Crags I
22 BYBT-JAB4 Start on The Crystal Crags II
23 B2BT-JAB4 Start on Dragonspike
24 B6BT-JAB4 Start on Stormwalk Mountain
25 CABT-JAB4 Start on Shishkaboss
26 CEBT-JAB4 Start on The Whispering Woods I
27 CJBT-JAB4 Start on The Whispering Woods II
28 CNBT-JAB4 Start on Devil's Marsh I
29 CTBT-JAB4 Start on Devil's Marsh II
30 CYBT-JAB4 Start on Knight Isle
31 C2BT-JAB4 Start on Whale Grotto
32 C6BT-JAB4 Start on Hoverboard Beach
33 DABT-JAB4 Start on Pyramids of Peril
34 DEBT-JAB4 Start on Madmaze Mountain
35 DJBT-JAB4 Start on The Deadly Skyscrapers
36 DNBT-JAB4 Start on Skydragon Castle I
37 DTBT-JAB4 Start on Skydragon Castle II
38 DYBT-JAB4 Start on Coral Blade Grotto
39 D2BT-JAB4 Start on Boomerang Bosses
40 D6BT-JAB4 Start on Woods of Despair I
41 EABT-JAB4 Start on Woods of Despair II
42 EEBT-JAB4 Start on Forced Entry
43 EJBT-JAB4 Start on The Cliffs of Illusion
44 ENBT-JAB4 Start on The Lion's Den
45 ETBT-JAB4 Start on The Wind Castles I
46 EYBT-JAB4 Start on The Wind Castles II
47 E2BT-JAB4 Start on Blizzard Mountaon
48 E6BT-JAB4 Start on Caves of Ice
49 FABT-JAB4 Start on The Nightmare Peaks I
50 FEBT-JAB4 Start on The Nightmare Peaks II
51 FJBT-JAB4 Start on Bagel Brothers
52 FNBT-JAB4 Start on Diamond Edge
53 FTBT-JAB4 Start on The Hills Have Eyes
54 FYBT-JAB4 Start on The Secret of the Rocks
55 F2BT-JAB4 Start on Ice God's Vengeance
56 F6BT-JAB4 Start on Beneath the Twisted Hills
57 GABT-JAB4 Start on Alien Isle
58 GEBT-JAB4 Start on The Land Below
59 GJBT-JAB4 Start on The Final Marathon
60 GNBT-JAB4 Start on Plethora
61 GTBT-JAB4 Start on The Pinnacle
62 GYBT-JAB4 Start on The Hidden Canyon
63 G2BT-JAB4 Start on The Caged Beasts
64 G6BT-JAB4 Start on The Crab Cove
65 HABT-JAB4 Start on The Crypt
66 HEBT-JAB4 Start on The Forbidden Tombs
67 HJBT-JAB4 Start on The Stairway to Oblivion
68 HNBT-JAB4 Start on The Valley of Life
69 HTBT-JAB4 Start on The Black Pit
70 HYBT-JAB4 Start on The Frosty Doom
71 H2BT-JAB4 Start on The Bloody Swamp
72 H6BT-JAB4 Start on The Scorpion Isle
73 JABT-JAB4 Start on The Towers of Blood
74 JJBT-JAB4 Start on The Alien Twilight
75 JNBT-JAB4 Start on The Tunnels Beneath the Woods
76 JTBT-JAB4 Start on Hills of Forever
77 JYBT-JAB4 Start on Monster Island
78 J2BT-JAB4 Start on The Shimmering Caves
79 KABT-JAB4 Start on The Sky Fortress
80 KEBT-JAB4 Start on Elsewhere
81 AEDA-AAE2 Start with 1 life instead of 3
82 A2DA-AAE2 Start with 6 lives
83 BEDA-AAE2 Start with 9 lives
84 B6DA-AAE2 Start with 15 lives
85 DEDA-AAE2 Start with 25 lives
86 GJDA-AAE2 Start with 50 lives
87 NNDA-AAE2 Start with 99 lives
88 A46A-AA32 Infinite lives
89 A45T-AA3Y Almost infinite hit points
90 J99T-BA1C Each clock worth 8:00 instead of 3:00 (up to the max time of 9:59)
91 J99T-BEIC Each clock worth 1:00 instead of 3:00
92 BX5A-GA6T
--Diamond Powers (Circle of Doom, Samurai Haze, Invulnerability, Circle of Death, Mini-Snake, Slashing Rain) require no diamonds instead of 20.
--Also, Diamond Powers (Death Snake, Extra Hit Point, Wall of Death, Extra Life, Swift Mini-Snake, Tracking Rain) require only 30 diamonds instead of 50
93 AL5T-AA6Y Don't lose transformation when you lose all your hit points
94 9W6T-BCJ4 + AW6T-AAA6 All helmets transform you into EyeClops
95 9W6T-BCJ4 + AG6T-AAA6 All helmets transform you into Skycutter
96 9W6T-BCJ4 + AL6T-AAA6 All helmets transform you into Cyclone
97 9W6T-BCJ4 + AR6T-AAA6 All helmets transform you into Red Stealth
98 9W6T-BCJ4 + A06T-AAA6 All helmets transform you into Juggernaut
99 9W6T-BCJ4 + A46T-AAA6 All helmets transform you into Iron Knight
100 9W6T-BCJ4 + A86T-AAA6 All helmets transform you into Berzerker
101 9W6T-BCJ4 + BC6T-AAA6 All helmets transform you into Maniaxe
102 9W6T-BCJ4 + BG6T-AAA6 All helmets transform you into Micromax
103 9W6T-BCJ4 + AC6T-AAA6 Helmets do not transform you into anything
104 AMKT-AA76 Infinite continues
2 AZWT-AAB6 Start timer at 5:00
3 A7WT-AAB6 Start timer at 7:00
4 BFWT-AAB6 Start timer at 9:00
5 H49A-AA7J Infinite time
6 SD9A-BJV0 Each diamond worth 2
7 SD9A-BTV0 Each diamond worth 4
8 SD9A-B2V0 Each diamond worth 6
9 SD9A-BAV0 Each diamond worth 8
10 AEBT-JAB4 Start on Blue Lake Woods II
11 AJBT-JAB4 Start on Highwater Pass I
12 ANBT-JAB4 Start on Highwater Pass II
13 ATBT-JAB4 Start on Under Skull Mountain I
14 AYBT-JAB4 Start on Under Skull Mountain II
15 A2BT-JAB4 Start on Under Skull Mountain III
16 A6BT-JAB4 Start on Isle of the Lion Lord
17 BABT-JAB4 Start on Hills of the Warrior I
18 BEBT-JAB4 Start on Hills of the Warrior II
19 BJBT-JAB4 Start on Windy City
20 BNBT-JAB4 Start on Sinister Sewers
21 BTBT-JAB4 Start on The Crystal Crags I
22 BYBT-JAB4 Start on The Crystal Crags II
23 B2BT-JAB4 Start on Dragonspike
24 B6BT-JAB4 Start on Stormwalk Mountain
25 CABT-JAB4 Start on Shishkaboss
26 CEBT-JAB4 Start on The Whispering Woods I
27 CJBT-JAB4 Start on The Whispering Woods II
28 CNBT-JAB4 Start on Devil's Marsh I
29 CTBT-JAB4 Start on Devil's Marsh II
30 CYBT-JAB4 Start on Knight Isle
31 C2BT-JAB4 Start on Whale Grotto
32 C6BT-JAB4 Start on Hoverboard Beach
33 DABT-JAB4 Start on Pyramids of Peril
34 DEBT-JAB4 Start on Madmaze Mountain
35 DJBT-JAB4 Start on The Deadly Skyscrapers
36 DNBT-JAB4 Start on Skydragon Castle I
37 DTBT-JAB4 Start on Skydragon Castle II
38 DYBT-JAB4 Start on Coral Blade Grotto
39 D2BT-JAB4 Start on Boomerang Bosses
40 D6BT-JAB4 Start on Woods of Despair I
41 EABT-JAB4 Start on Woods of Despair II
42 EEBT-JAB4 Start on Forced Entry
43 EJBT-JAB4 Start on The Cliffs of Illusion
44 ENBT-JAB4 Start on The Lion's Den
45 ETBT-JAB4 Start on The Wind Castles I
46 EYBT-JAB4 Start on The Wind Castles II
47 E2BT-JAB4 Start on Blizzard Mountaon
48 E6BT-JAB4 Start on Caves of Ice
49 FABT-JAB4 Start on The Nightmare Peaks I
50 FEBT-JAB4 Start on The Nightmare Peaks II
51 FJBT-JAB4 Start on Bagel Brothers
52 FNBT-JAB4 Start on Diamond Edge
53 FTBT-JAB4 Start on The Hills Have Eyes
54 FYBT-JAB4 Start on The Secret of the Rocks
55 F2BT-JAB4 Start on Ice God's Vengeance
56 F6BT-JAB4 Start on Beneath the Twisted Hills
57 GABT-JAB4 Start on Alien Isle
58 GEBT-JAB4 Start on The Land Below
59 GJBT-JAB4 Start on The Final Marathon
60 GNBT-JAB4 Start on Plethora
61 GTBT-JAB4 Start on The Pinnacle
62 GYBT-JAB4 Start on The Hidden Canyon
63 G2BT-JAB4 Start on The Caged Beasts
64 G6BT-JAB4 Start on The Crab Cove
65 HABT-JAB4 Start on The Crypt
66 HEBT-JAB4 Start on The Forbidden Tombs
67 HJBT-JAB4 Start on The Stairway to Oblivion
68 HNBT-JAB4 Start on The Valley of Life
69 HTBT-JAB4 Start on The Black Pit
70 HYBT-JAB4 Start on The Frosty Doom
71 H2BT-JAB4 Start on The Bloody Swamp
72 H6BT-JAB4 Start on The Scorpion Isle
73 JABT-JAB4 Start on The Towers of Blood
74 JJBT-JAB4 Start on The Alien Twilight
75 JNBT-JAB4 Start on The Tunnels Beneath the Woods
76 JTBT-JAB4 Start on Hills of Forever
77 JYBT-JAB4 Start on Monster Island
78 J2BT-JAB4 Start on The Shimmering Caves
79 KABT-JAB4 Start on The Sky Fortress
80 KEBT-JAB4 Start on Elsewhere
81 AEDA-AAE2 Start with 1 life instead of 3
82 A2DA-AAE2 Start with 6 lives
83 BEDA-AAE2 Start with 9 lives
84 B6DA-AAE2 Start with 15 lives
85 DEDA-AAE2 Start with 25 lives
86 GJDA-AAE2 Start with 50 lives
87 NNDA-AAE2 Start with 99 lives
88 A46A-AA32 Infinite lives
89 A45T-AA3Y Almost infinite hit points
90 J99T-BA1C Each clock worth 8:00 instead of 3:00 (up to the max time of 9:59)
91 J99T-BEIC Each clock worth 1:00 instead of 3:00
92 BX5A-GA6T
--Diamond Powers (Circle of Doom, Samurai Haze, Invulnerability, Circle of Death, Mini-Snake, Slashing Rain) require no diamonds instead of 20.
--Also, Diamond Powers (Death Snake, Extra Hit Point, Wall of Death, Extra Life, Swift Mini-Snake, Tracking Rain) require only 30 diamonds instead of 50
93 AL5T-AA6Y Don't lose transformation when you lose all your hit points
94 9W6T-BCJ4 + AW6T-AAA6 All helmets transform you into EyeClops
95 9W6T-BCJ4 + AG6T-AAA6 All helmets transform you into Skycutter
96 9W6T-BCJ4 + AL6T-AAA6 All helmets transform you into Cyclone
97 9W6T-BCJ4 + AR6T-AAA6 All helmets transform you into Red Stealth
98 9W6T-BCJ4 + A06T-AAA6 All helmets transform you into Juggernaut
99 9W6T-BCJ4 + A46T-AAA6 All helmets transform you into Iron Knight
100 9W6T-BCJ4 + A86T-AAA6 All helmets transform you into Berzerker
101 9W6T-BCJ4 + BC6T-AAA6 All helmets transform you into Maniaxe
102 9W6T-BCJ4 + BG6T-AAA6 All helmets transform you into Micromax
103 9W6T-BCJ4 + AC6T-AAA6 Helmets do not transform you into anything
104 AMKT-AA76 Infinite continues
Wednesday, July 8, 2009
Jurassic Park Rampage Edition
1. ARCT-AAET Start with 2 lives less than normal
2. AWCT-AAET Start with 1 life less than normal
3. A4CT-AAET Start with 1 life more than normal
4. A8CT-AAET Start with 2 lives more than normal
5. BCCT-AAET Start with 3 lives more than normal
6. BGCT-AAET Start with 4 lives more than normal
GRANT CODES
7. A4PA-CA5W Almost invincible - switch off if you get stuck
8. BBSA-AA7E Infinite lives
9. ALRA-CA44 Candy bars fully restore health
10. CWCA-CA9J Infinite ammo (all weapons except grenades)
11. BWFA-CA9Y Infinite grenades
12. JDFA-CABT Start with 1/4 health
13. TDFA-CABT Start with 1/2 health
14. 2DFA-CABT Start with 3/4 health
RAPTOR CODES
15. AKDT-GA2R Almost invincible - switch off if you get stuck
16. DB4T-GA8T Infinite lives
17. RFET-G6WA Candy bars fully restore health
18. BPET-GAAW 1/2 as much lysine as usual is needed for the raptor rage
19. RFET-G6T0 Just a little bit of lysine causes the raptor rage
20. JA9T-GAGT Start with 1/4 health
21. TA9T-GAGT Start with 1/2 health
22. 2A9T-GAGT Start with 3/4 health
2. AWCT-AAET Start with 1 life less than normal
3. A4CT-AAET Start with 1 life more than normal
4. A8CT-AAET Start with 2 lives more than normal
5. BCCT-AAET Start with 3 lives more than normal
6. BGCT-AAET Start with 4 lives more than normal
GRANT CODES
7. A4PA-CA5W Almost invincible - switch off if you get stuck
8. BBSA-AA7E Infinite lives
9. ALRA-CA44 Candy bars fully restore health
10. CWCA-CA9J Infinite ammo (all weapons except grenades)
11. BWFA-CA9Y Infinite grenades
12. JDFA-CABT Start with 1/4 health
13. TDFA-CABT Start with 1/2 health
14. 2DFA-CABT Start with 3/4 health
RAPTOR CODES
15. AKDT-GA2R Almost invincible - switch off if you get stuck
16. DB4T-GA8T Infinite lives
17. RFET-G6WA Candy bars fully restore health
18. BPET-GAAW 1/2 as much lysine as usual is needed for the raptor rage
19. RFET-G6T0 Just a little bit of lysine causes the raptor rage
20. JA9T-GAGT Start with 1/4 health
21. TA9T-GAGT Start with 1/2 health
22. 2A9T-GAGT Start with 3/4 health
Tuesday, July 7, 2009
Jurassic Park
1 AVDA-AA24 Infinite energy
2 DBCT-AAA8 + DBDA-AAAW Start with 75% health HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
3 CBCT-AAA8 + CBDA-AAAW Start with 50% health HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
4 BBCT-AAA8 + BBDA-AAAW Start with 25% health HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
5 BVDA-AA5G Infinite lives
6 AFCT-AAA0 Start with 1 life
7 AKCT-AAA0 Start with 2 lives
Set 1:
ONLY 1 CODE FROM SET 1 CAN BE USED AT A TIME
8 ABDA-AAG2 Start with 0 blue-banded darts
9 AFDA-AAG2 Start with 1 blue-banded dart
10 BKDA-AAG2 Start with 10 blue-banded darts
11 B7DA-AAG2 Start with 15 blue-banded darts
12 GKDA-AAG2 Start with 50 blue-banded darts
13 J3DA-AAG2 Start with 70 blue-banded darts
14 NPDA-AAG2 Start with 99 blue-banded darts
CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS
15 AFDA-AAG2 + AKDA-AAG4 Start with 1 red-banded dart
16 BKDA-AAG2 + AKDA-AAG4 Start with 10 red-banded darts
17 B7DA-AAG2 + AKDA-AAG4 Start with 15 red-banded darts
18 GKDA-AAG2 + AKDA-AAG4 Start with 50 red-banded darts
19 J3DA-AAG2 + AKDA-AAG4 Start with 70 red-banded darts
20 NPDA-AAG2 + AKDA-AAG4 Start with 99 red-banded darts
21 AFDA-AAG2 + AVDA-AAG4 Start with 1 gas grenade
22 BKDA-AAG2 + AVDA-AAG4 Start with 10 gas grenades
23 B7DA-AAG2 + AVDA-AAG4 Start with 15 gas grenades
24 GKDA-AAG2 + AVDA-AAG4 Start with 50 gas grenades
25 J3DA-AAG2 + AVDA-AAG4 Start with 70 gas grenades
26 NPDA-AAG2 + AVDA-AAG4 Start with 99 gas grenades
27 AFDA-AAG2 + AZDA-AAG4 Start with 1 flash grenade
28 BKDA-AAG2 + AZDA-AAG4 Start with 10 flash grenades
29 B7DA-AAG2 + AZDA-AAG4 Start with 15 flash grenades
30 GKDA-AAG2 + AZDA-AAG4 Start with 50 flash grenades
31 J3DA-AAG2 + AZDA-AAG4 Start with 70 flash grenades
32 NPDA-AAG2 + AZDA-AAG4 Start with 99 flash grenades
33 AFDA-AAG2 + A7DA-AAG4 Start with 1 concussion grenade
34 BKDA-AAG2 + A7DA-AAG4 Start with 10 concussion grenades
35 B7DA-AAG2 + A7DA-AAG4 Start with 15 concussion grenades
36 GKDA-AAG2 + A7DA-AAG4 Start with 50 concussion grenades
37 J3DA-AAG2 + A7DA-AAG4 Start with 70 concussion grenades
38 NPDA-AAG2 + A7DA-AAG4 Start with 99 concussion grenades
39 AFDA-AAG2 + A3DA-AAG4 Start with 1 rocket
40 BKDA-AAG2 + A3DA-AAG4 Start with 10 rockets
41 B7DA-AAG2 + A3DA-AAG4 Start with 15 rockets
42 GKDA-AAG2 + A3DA-AAG4 Start with 50 rockets
43 J3DA-AAG2 + A3DA-AAG4 Start with 70 rockets
44 NPDA-AAG2 + A3DA-AAG4 Start with 99 rockets
Set 2:
ONLY 1 CODE FROM SET 2 CAN BE USED AT A TIME
45 ABDA-AAG8 Start with 0 stun gun shots
46 AFDA-AAG8 Start with 1 stun gun shot
47 BKDA-AAG8 Start with 10 stun gun shots
48 B7DA-AAG8 Start with 15 stun gun shots
49 GKDA-AAG8 Start with 50 stun gun shots
50 J3DA-AAG8 Start with 70 stun gun shots
51 NPDA-AAG8 Start with 99 stun gun shots
CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS
52 AFDA-AAG8 + AKDA-AAHA Start with 1 red-banded dart
53 BKDA-AAG8 + AKDA-AAHA Start with 10 red-banded darts
54 B7DA-AAG8 + AKDA-AAHA Start with 15 red-banded darts
55 GKDA-AAG8 + AKDA-AAHA Start with 50 red-banded darts
56 J3DA-AAG8 + AKDA-AAHA Start with 70 red-banded darts
57 NPDA-AAG8 + AKDA-AAHA Start with 99 red-banded darts
58 AFDA-AAG8 + AVDA-AAHA Start with 1 gas grenade
59 BKDA-AAG8 + AVDA-AAHA Start with 10 gas grenades
60 B7DA-AAG8 + AVDA-AAHA Start with 15 gas grenades
61 GKDA-AAG8 + AVDA-AAHA Start with 50 gas grenades
62 J3DA-AAG8 + AVDA-AAHA Start with 70 gas grenades
63 NPDA-AAG8 + AVDA-AAHA Start with 99 gas grenades
64 AFDA-AAG8 + AZDA-AAHA Start with 1 flash grenade
65 BKDA-AAG8 + AZDA-AAHA Start with 10 flash grenades
66 B7DA-AAG8 + AZDA-AAHA Start with 15 flash grenades
67 GKDA-AAG8 + AZDA-AAHA Start with 50 flash grenades
68 J3DA-AAG8 + AZDA-AAHA Start with 70 flash grenades
69 NPDA-AAG8 + AZDA-AAHA Start with 99 flash grenades
70 AFDA-AAG8 + A7DA-AAHA Start with 1 concussion grenade
71 BKDA-AAG8 + A7DA-AAHA Start with 10 concussion grenades
72 B7DA-AAG8 + A7DA-AAHA Start with 15 concussion grenades
73 GKDA-AAG8 + A7DA-AAHA Start with 50 concussion grenades
74 J3DA-AAG8 + A7DA-AAHA Start with 70 concussion grenades
75 NPDA-AAG8 + A7DA-AAHA Start with 99 concussion grenades
76 AFDA-AAG8 + A3DA-AAHA Start with 1 rocket
77 BKDA-AAG8 + A3DA-AAHA Start with 10 rockets
78 B7DA-AAG8 + A3DA-AAHA Start with 15 rockets
79 GKDA-AAG8 + A3DA-AAHA Start with 50 rockets
80 J3DA-AAG8 + A3DA-AAHA Start with 70 rockets
81 NPDA-AAG8 + A3DA-AAHA Start with 99 rockets
82 BLEA-8A8L + BAET-8A5J High charge stun gun shot doesn't use as much ammo
83 CX1T-GA5C Infinite gas on the river
84 AD7A-GTBC Each gas can worth 1/2 normal amount of gas
85 AD7A-G2BC Each gas can worth 3/4 normal amount of gas
87 AD7A-GAKC Each gas can worth 2x normal amount of gas
88 AD7A-HAKC Each gas can worth 3x normalamount of gas
89 AJMA-JA7G + 9TMA-KGFL + AEMA-JAFN Grant starts on Level 2 (power station)
90 AJMA-JA7G + 9TMA-KGFL + AJMA-JAFN Grant starts on Level 3 (power station)
91 AJMA-JA7G + 9TMA-KGFL + ANMA-JAFN Grant starts on Level 4 (power station)
92 AJMA-JA7G + 9TMA-KGFL + ATMA-JAFN Grant starts on Level 5 (river)
93 AJMA-JA7G + 9TMA-KGFL + AYMA-JAFN Grant starts on Level 6 (pump station)
94 AJMA-JA7G + 9TMA-KGFL + A2MA-JAFN Grant starts on Level 7 (canyon)
95 AJMA-JA7G + 9TMA-KGFL + A6MA-JAFN Grant starts on Level 8 (volcano)
96 AJMA-JA7G + 9TMA-KGFL + BAMA-JAFN Grant starts on Level 9 (main hall)
97 AJMA-JA7G + 9TMA-KGFL + BEMA-JAFN Grant starts on Level 10 (main hall)
98 AJMA-JA7G + 9TMA-KGFL + BJMA-JAFN Grant starts on Level 11 (main hall)
99 AJMA-JA7G + 9TMA-KGFL + BNMA-JAFN Grant starts on Level 12 (main hall)
100 AJMA-JA7G + 9TMA-KGFL + BTMA-JAFN Grant starts on Level 13 (main hall)
101 B3JA-JAB8 Raptor starts on Level 2 (power station)
102 B7JA-JAB8 Raptor starts on Level 3 (pump station)
103 CBJA-JAB8 Raptor starts on Level 4 (canyon)
104 CFJA-JAB8 Raptor starts on Level 5 (main hall)
105 CKJA-JAB8 Raptor starts on Level 6 (main hall)
106 CPJA-JAB8 Raptor starts on Level 7 (main hall)
107 CVJA-JAB8 Raptor starts on Level 8 (main hall)
108 CZJA-JAB8 Raptor starts on Level 9 (main hall)
2 DBCT-AAA8 + DBDA-AAAW Start with 75% health HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
3 CBCT-AAA8 + CBDA-AAAW Start with 50% health HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
4 BBCT-AAA8 + BBDA-AAAW Start with 25% health HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
5 BVDA-AA5G Infinite lives
6 AFCT-AAA0 Start with 1 life
7 AKCT-AAA0 Start with 2 lives
Set 1:
ONLY 1 CODE FROM SET 1 CAN BE USED AT A TIME
8 ABDA-AAG2 Start with 0 blue-banded darts
9 AFDA-AAG2 Start with 1 blue-banded dart
10 BKDA-AAG2 Start with 10 blue-banded darts
11 B7DA-AAG2 Start with 15 blue-banded darts
12 GKDA-AAG2 Start with 50 blue-banded darts
13 J3DA-AAG2 Start with 70 blue-banded darts
14 NPDA-AAG2 Start with 99 blue-banded darts
CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS
15 AFDA-AAG2 + AKDA-AAG4 Start with 1 red-banded dart
16 BKDA-AAG2 + AKDA-AAG4 Start with 10 red-banded darts
17 B7DA-AAG2 + AKDA-AAG4 Start with 15 red-banded darts
18 GKDA-AAG2 + AKDA-AAG4 Start with 50 red-banded darts
19 J3DA-AAG2 + AKDA-AAG4 Start with 70 red-banded darts
20 NPDA-AAG2 + AKDA-AAG4 Start with 99 red-banded darts
21 AFDA-AAG2 + AVDA-AAG4 Start with 1 gas grenade
22 BKDA-AAG2 + AVDA-AAG4 Start with 10 gas grenades
23 B7DA-AAG2 + AVDA-AAG4 Start with 15 gas grenades
24 GKDA-AAG2 + AVDA-AAG4 Start with 50 gas grenades
25 J3DA-AAG2 + AVDA-AAG4 Start with 70 gas grenades
26 NPDA-AAG2 + AVDA-AAG4 Start with 99 gas grenades
27 AFDA-AAG2 + AZDA-AAG4 Start with 1 flash grenade
28 BKDA-AAG2 + AZDA-AAG4 Start with 10 flash grenades
29 B7DA-AAG2 + AZDA-AAG4 Start with 15 flash grenades
30 GKDA-AAG2 + AZDA-AAG4 Start with 50 flash grenades
31 J3DA-AAG2 + AZDA-AAG4 Start with 70 flash grenades
32 NPDA-AAG2 + AZDA-AAG4 Start with 99 flash grenades
33 AFDA-AAG2 + A7DA-AAG4 Start with 1 concussion grenade
34 BKDA-AAG2 + A7DA-AAG4 Start with 10 concussion grenades
35 B7DA-AAG2 + A7DA-AAG4 Start with 15 concussion grenades
36 GKDA-AAG2 + A7DA-AAG4 Start with 50 concussion grenades
37 J3DA-AAG2 + A7DA-AAG4 Start with 70 concussion grenades
38 NPDA-AAG2 + A7DA-AAG4 Start with 99 concussion grenades
39 AFDA-AAG2 + A3DA-AAG4 Start with 1 rocket
40 BKDA-AAG2 + A3DA-AAG4 Start with 10 rockets
41 B7DA-AAG2 + A3DA-AAG4 Start with 15 rockets
42 GKDA-AAG2 + A3DA-AAG4 Start with 50 rockets
43 J3DA-AAG2 + A3DA-AAG4 Start with 70 rockets
44 NPDA-AAG2 + A3DA-AAG4 Start with 99 rockets
Set 2:
ONLY 1 CODE FROM SET 2 CAN BE USED AT A TIME
45 ABDA-AAG8 Start with 0 stun gun shots
46 AFDA-AAG8 Start with 1 stun gun shot
47 BKDA-AAG8 Start with 10 stun gun shots
48 B7DA-AAG8 Start with 15 stun gun shots
49 GKDA-AAG8 Start with 50 stun gun shots
50 J3DA-AAG8 Start with 70 stun gun shots
51 NPDA-AAG8 Start with 99 stun gun shots
CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS
52 AFDA-AAG8 + AKDA-AAHA Start with 1 red-banded dart
53 BKDA-AAG8 + AKDA-AAHA Start with 10 red-banded darts
54 B7DA-AAG8 + AKDA-AAHA Start with 15 red-banded darts
55 GKDA-AAG8 + AKDA-AAHA Start with 50 red-banded darts
56 J3DA-AAG8 + AKDA-AAHA Start with 70 red-banded darts
57 NPDA-AAG8 + AKDA-AAHA Start with 99 red-banded darts
58 AFDA-AAG8 + AVDA-AAHA Start with 1 gas grenade
59 BKDA-AAG8 + AVDA-AAHA Start with 10 gas grenades
60 B7DA-AAG8 + AVDA-AAHA Start with 15 gas grenades
61 GKDA-AAG8 + AVDA-AAHA Start with 50 gas grenades
62 J3DA-AAG8 + AVDA-AAHA Start with 70 gas grenades
63 NPDA-AAG8 + AVDA-AAHA Start with 99 gas grenades
64 AFDA-AAG8 + AZDA-AAHA Start with 1 flash grenade
65 BKDA-AAG8 + AZDA-AAHA Start with 10 flash grenades
66 B7DA-AAG8 + AZDA-AAHA Start with 15 flash grenades
67 GKDA-AAG8 + AZDA-AAHA Start with 50 flash grenades
68 J3DA-AAG8 + AZDA-AAHA Start with 70 flash grenades
69 NPDA-AAG8 + AZDA-AAHA Start with 99 flash grenades
70 AFDA-AAG8 + A7DA-AAHA Start with 1 concussion grenade
71 BKDA-AAG8 + A7DA-AAHA Start with 10 concussion grenades
72 B7DA-AAG8 + A7DA-AAHA Start with 15 concussion grenades
73 GKDA-AAG8 + A7DA-AAHA Start with 50 concussion grenades
74 J3DA-AAG8 + A7DA-AAHA Start with 70 concussion grenades
75 NPDA-AAG8 + A7DA-AAHA Start with 99 concussion grenades
76 AFDA-AAG8 + A3DA-AAHA Start with 1 rocket
77 BKDA-AAG8 + A3DA-AAHA Start with 10 rockets
78 B7DA-AAG8 + A3DA-AAHA Start with 15 rockets
79 GKDA-AAG8 + A3DA-AAHA Start with 50 rockets
80 J3DA-AAG8 + A3DA-AAHA Start with 70 rockets
81 NPDA-AAG8 + A3DA-AAHA Start with 99 rockets
82 BLEA-8A8L + BAET-8A5J High charge stun gun shot doesn't use as much ammo
83 CX1T-GA5C Infinite gas on the river
84 AD7A-GTBC Each gas can worth 1/2 normal amount of gas
85 AD7A-G2BC Each gas can worth 3/4 normal amount of gas
87 AD7A-GAKC Each gas can worth 2x normal amount of gas
88 AD7A-HAKC Each gas can worth 3x normalamount of gas
89 AJMA-JA7G + 9TMA-KGFL + AEMA-JAFN Grant starts on Level 2 (power station)
90 AJMA-JA7G + 9TMA-KGFL + AJMA-JAFN Grant starts on Level 3 (power station)
91 AJMA-JA7G + 9TMA-KGFL + ANMA-JAFN Grant starts on Level 4 (power station)
92 AJMA-JA7G + 9TMA-KGFL + ATMA-JAFN Grant starts on Level 5 (river)
93 AJMA-JA7G + 9TMA-KGFL + AYMA-JAFN Grant starts on Level 6 (pump station)
94 AJMA-JA7G + 9TMA-KGFL + A2MA-JAFN Grant starts on Level 7 (canyon)
95 AJMA-JA7G + 9TMA-KGFL + A6MA-JAFN Grant starts on Level 8 (volcano)
96 AJMA-JA7G + 9TMA-KGFL + BAMA-JAFN Grant starts on Level 9 (main hall)
97 AJMA-JA7G + 9TMA-KGFL + BEMA-JAFN Grant starts on Level 10 (main hall)
98 AJMA-JA7G + 9TMA-KGFL + BJMA-JAFN Grant starts on Level 11 (main hall)
99 AJMA-JA7G + 9TMA-KGFL + BNMA-JAFN Grant starts on Level 12 (main hall)
100 AJMA-JA7G + 9TMA-KGFL + BTMA-JAFN Grant starts on Level 13 (main hall)
101 B3JA-JAB8 Raptor starts on Level 2 (power station)
102 B7JA-JAB8 Raptor starts on Level 3 (pump station)
103 CBJA-JAB8 Raptor starts on Level 4 (canyon)
104 CFJA-JAB8 Raptor starts on Level 5 (main hall)
105 CKJA-JAB8 Raptor starts on Level 6 (main hall)
106 CPJA-JAB8 Raptor starts on Level 7 (main hall)
107 CVJA-JAB8 Raptor starts on Level 8 (main hall)
108 CZJA-JAB8 Raptor starts on Level 9 (main hall)
Monday, July 6, 2009
Jungle Strike
1 R13B-861A MASTER CODE„MUST BE ENTERED
2 AGGA-GAEY Start on Campaign 2: Sub Hunt
3 ALGA-GAEY Start on Campaign 3: Training Ground
4 ARGA-GAEY Start on Campaign 4: Night Strike
5 AWGA-GAEY Start on Campaign 5: Puloso City
6 A0GA-GAEY Start on Campaign 6: Snow Fortress
7 A4GA-GAEY Start on Campaign 7: River Raid
8 A8GA-GAEY Start on Campaign 8: Mountains
9 BCGA-GAEY Start on Campaign 9: Return Home
10 BGGA-GAEY Start on Campaign 10: Win Screen
11 ACGA-GAEA You can choose any co-pilot Use this code if you won’t enter a password
12 ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot, even when using password Use this code if you enter a password
13 D5DT-GA7A Infinite lives
14 AGGA-GABT Start with 1 life
15 ALGA-GABT Start with 2 lives
16 A0GA-GABT Start with 5 lives
17 A8GA-GABT Start with 7 lives
18 BGGA-GABT Start with 9 lives
19 AXDA-GA3N Infinite fuel
20 DGTT-GAG2 Maximum fuel is 25
21 GLTT-GAG2 Maximum fuel is 50
22 KRTT-GAG2 Maximum fuel is 75
23 W4TT-GAG2 Maximum fuel is 150
24 9LTT-GAG2 Maximum fuel is 250
25 8WTT-GCG2 Maximum fuel is 500
26 68TT-GGG2 Maximum fuel is 999
27 AKFT-JA9C Infinite ammo
28 AAMV-WACL Maximum guns is 0 for helicopter
29 9JMV-WACL Maximum guns is 250 for helicopter
30 8TMV-WCCL Maximum guns is 500 for helicopter
31 72MV-WECL Maximum guns is 750 for helicopter
32 5TMV-WLCL Maximum guns is 1,500 for helicopter
33 4AMV-WRCL Maximum guns is 2,000 for helicopter
34 VAMV-XGCL Maximum guns is 5,000 for helicopter
35 B6MV-WRLL Maximum guns is 9,999 for helicopter
36 AANB-WABC Maximum guns is 0 for hovercraft
37 9JNB-WABC Maximum guns is 250 for hovercraft
38 8TNB-WCBC Maximum guns is 500 for hovercraft
39 72NB-WEBC Maximum guns is 750 for hovercraft
40 5TNB-WLBC Maximum guns is 1,500 for hovercraft
41 4ANB-WRBC Maximum guns is 2,000 for hovercraft
42 VANB-XGBC Maximum guns is 5,000 for hovercraft
43 B6NB-WRKC Maximum guns is 9,999 for hovercraft
44 AANB-WADY Maximum guns is 0 for motorcycle
45 9JNB-WADY Maximum guns is 250 for motorcycle
46 8TNB-WCDY Maximum guns is 500 for motorcycle
47 72NB-WEDY Maximum guns is 750 for motorcycle
48 5TNB-WLDY Maximum guns is 1,500 for motorcycle
49 4ANB-WRDY Maximum guns is 2,000 for motorcycle
50 VANB-XGDY Maximum guns is 5,000 for motorcycle
51 B6NB-WRMY Maximum guns is 9,999 for motorcycle
52 AAMV-WADW Maximum hydras is 0 for helicopter
53 CTMV-WADW Maximum hydras is 20 for helicopter
54 FAMV-WADW Maximum hydras is 40 for helicopter
55 LAMV-WADW Maximum hydras is 80 for helicopter
56 NTMV-WADW Maximum hydras is 100 for helicopter
57 3AMV-WADW Maximum hydras is 200 for helicopter
58 8TMV-WCDW Maximum hydras is 500 for helicopter
59 66MV-WGDW Maximum hydras is 999 for helicopter
60 AANB-WACL Maximum rockets is 0 for hovercraft
61 DENB-WACL Maximum rockets is 25 for hovercraft
62 KNNB-WACL Maximum rockets is 75 for hovercraft
63 NTNB-WACL Maximum rockets is 100 for hovercraft
64 3ANB-WACL Maximum rockets is 200 for hovercraft
65 8TNB-WCCL Maximum rockets is 500 for hovercraft
66 66NB-WGCL Maximum rockets is 999 for hovercraft
67 AANB-WAE6 Maximum missiles is 0 for motorcycle
68 BJNB-WAE6 Maximum missiles is 10 for motorcycle
69 CTNB-WAE6 Maximum missiles is 20 for motorcycle
70 GJNB-WAE6 Maximum missiles is 50 for motorcycle
71 NTNB-WAE6 Maximum missiles is 100 for motorcycle
72 9JNB-WAE6 Maximum missiles is 250 for motorcycle
73 8TNB-WCE6 Maximum missiles is 500 for motorcycle
74 66NB-WGE6 Maximum missiles is 999 for motorcycle
75 AAMV-WAE6 Maximum hellfires is 0 for helicopter
76 ANMV-WAE6 Maximum hellfires is 3 for helicopter
77 A2MV-WAE6 Maximum hellfires is 6 for helicopter
78 B6MV-WAE6 Maximum hellfires is 15 for helicopter
79 DEMV-WAE6 Maximum hellfires is 25 for helicopter
80 GJMV-WAE6 Maximum hellfires is 50 for helicopter
81 NTMV-WAE6 Maximum hellfires is 100 for helicopter
82 8TMV-WCE6 Maximum hellfires is 500 for helicopter
83 66MV-WGE6 Maximum hellfires is 999 for helicopter
84 AANB-WAGG Maximum mines is 0 for hovercraft and motorcycle
85 ANNB-WAGG Maximum mines is 3 for hovercraft and motorcycle
86 A2NB-WAGG Maximum mines is 6 for hovercraft and motorcycle
87 B6NB-WAGG Maximum mines is 15 for hovercraft and motorcycle
88 DENB-WAGG Maximum mines is 25 for hovercraft and motorcycle
89 GJNB-WAGG Maximum mines is 50 for hovercraft and motorcycle
90 NTNB-WAGG Maximum mines is 100 for hovercraft and motorcycle
91 8TNB-WCGG Maximum mines is 500 for hovercraft and motorcycle
92 66NB-WGGG Maximum mines is 999 for hovercraft and motorcycle
93 3DEB-TAA4 Maximum armor for helicopter is 200
94 WDEB-TCA4 Maximum armor for helicopter is 400
95 MDEB-TEA4 Maximum armor for helicopter is 600
96 EDEB-TGA4 Maximum armor for helicopter is 800
97 0DEB-TJA4 Maximum armor for helicopter is 1,200
98 5XEB-TLA4 Maximum armor for helicopter is 1,500
99 4DEB-TRA4 Maximum armor for helicopter is 2,000
100 1DEB-T0A4 Maximum armor for helicopter is 3,000
101 VDEB-VGA4 Maximum armor for helicopter is 5,000
102 B9EB-TRJ4 Maximum armor for helicopter is 9,999
103 3DFB-TAFN Maximum armor for hovercraft is 200
104 FXFB-TCFN Maximum armor for hovercraft is 300
105 7DFB-TGFN Maximum armor for hovercraft is 1,000
106 4DFB-TRFN Maximum armor for hovercraft is 2,000
107 VDFB-VGFN Maximum armor for hovercraft is 5,000
108 B9FB-TRPN Maximum armor for hovercraft is 9,999
109 NXFV-TAC4 Maximum armor for motorcycle is 100
110 3DFV-TAC4 Maximum armor for motorcycle is 200
111 75FV-TEC4 Maximum armor for motorcycle is 750
112 7DFV-TGC4 Maximum armor for motorcycle is 1,000
113 4DFV-TRC4 Maximum armor for motorcycle is 2,000
114 VDFV-VGC4 Maximum armor for motorcycle is 5,000
115 B9FV-TRL4 Maximum armor for motorcycle is 9,999
116 9MGV-TAE6 Maximum armor for stealth is 250
117 8XGV-TCE6 Maximum armor for stealth is 500
118 EDGV-TGE6 Maximum armor for stealth is 800
119 4DGV-TRE6 Maximum armor for stealth is 2,000
120 1DGV-T0E6 Maximum armor for stealth is 3,000
121 VDGV-VGE6 Maximum armor for stealth is 5,000
122 B9GV-TRN6 Maximum armor for stealth is 9,999
2 AGGA-GAEY Start on Campaign 2: Sub Hunt
3 ALGA-GAEY Start on Campaign 3: Training Ground
4 ARGA-GAEY Start on Campaign 4: Night Strike
5 AWGA-GAEY Start on Campaign 5: Puloso City
6 A0GA-GAEY Start on Campaign 6: Snow Fortress
7 A4GA-GAEY Start on Campaign 7: River Raid
8 A8GA-GAEY Start on Campaign 8: Mountains
9 BCGA-GAEY Start on Campaign 9: Return Home
10 BGGA-GAEY Start on Campaign 10: Win Screen
11 ACGA-GAEA You can choose any co-pilot Use this code if you won’t enter a password
12 ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot, even when using password Use this code if you enter a password
13 D5DT-GA7A Infinite lives
14 AGGA-GABT Start with 1 life
15 ALGA-GABT Start with 2 lives
16 A0GA-GABT Start with 5 lives
17 A8GA-GABT Start with 7 lives
18 BGGA-GABT Start with 9 lives
19 AXDA-GA3N Infinite fuel
20 DGTT-GAG2 Maximum fuel is 25
21 GLTT-GAG2 Maximum fuel is 50
22 KRTT-GAG2 Maximum fuel is 75
23 W4TT-GAG2 Maximum fuel is 150
24 9LTT-GAG2 Maximum fuel is 250
25 8WTT-GCG2 Maximum fuel is 500
26 68TT-GGG2 Maximum fuel is 999
27 AKFT-JA9C Infinite ammo
28 AAMV-WACL Maximum guns is 0 for helicopter
29 9JMV-WACL Maximum guns is 250 for helicopter
30 8TMV-WCCL Maximum guns is 500 for helicopter
31 72MV-WECL Maximum guns is 750 for helicopter
32 5TMV-WLCL Maximum guns is 1,500 for helicopter
33 4AMV-WRCL Maximum guns is 2,000 for helicopter
34 VAMV-XGCL Maximum guns is 5,000 for helicopter
35 B6MV-WRLL Maximum guns is 9,999 for helicopter
36 AANB-WABC Maximum guns is 0 for hovercraft
37 9JNB-WABC Maximum guns is 250 for hovercraft
38 8TNB-WCBC Maximum guns is 500 for hovercraft
39 72NB-WEBC Maximum guns is 750 for hovercraft
40 5TNB-WLBC Maximum guns is 1,500 for hovercraft
41 4ANB-WRBC Maximum guns is 2,000 for hovercraft
42 VANB-XGBC Maximum guns is 5,000 for hovercraft
43 B6NB-WRKC Maximum guns is 9,999 for hovercraft
44 AANB-WADY Maximum guns is 0 for motorcycle
45 9JNB-WADY Maximum guns is 250 for motorcycle
46 8TNB-WCDY Maximum guns is 500 for motorcycle
47 72NB-WEDY Maximum guns is 750 for motorcycle
48 5TNB-WLDY Maximum guns is 1,500 for motorcycle
49 4ANB-WRDY Maximum guns is 2,000 for motorcycle
50 VANB-XGDY Maximum guns is 5,000 for motorcycle
51 B6NB-WRMY Maximum guns is 9,999 for motorcycle
52 AAMV-WADW Maximum hydras is 0 for helicopter
53 CTMV-WADW Maximum hydras is 20 for helicopter
54 FAMV-WADW Maximum hydras is 40 for helicopter
55 LAMV-WADW Maximum hydras is 80 for helicopter
56 NTMV-WADW Maximum hydras is 100 for helicopter
57 3AMV-WADW Maximum hydras is 200 for helicopter
58 8TMV-WCDW Maximum hydras is 500 for helicopter
59 66MV-WGDW Maximum hydras is 999 for helicopter
60 AANB-WACL Maximum rockets is 0 for hovercraft
61 DENB-WACL Maximum rockets is 25 for hovercraft
62 KNNB-WACL Maximum rockets is 75 for hovercraft
63 NTNB-WACL Maximum rockets is 100 for hovercraft
64 3ANB-WACL Maximum rockets is 200 for hovercraft
65 8TNB-WCCL Maximum rockets is 500 for hovercraft
66 66NB-WGCL Maximum rockets is 999 for hovercraft
67 AANB-WAE6 Maximum missiles is 0 for motorcycle
68 BJNB-WAE6 Maximum missiles is 10 for motorcycle
69 CTNB-WAE6 Maximum missiles is 20 for motorcycle
70 GJNB-WAE6 Maximum missiles is 50 for motorcycle
71 NTNB-WAE6 Maximum missiles is 100 for motorcycle
72 9JNB-WAE6 Maximum missiles is 250 for motorcycle
73 8TNB-WCE6 Maximum missiles is 500 for motorcycle
74 66NB-WGE6 Maximum missiles is 999 for motorcycle
75 AAMV-WAE6 Maximum hellfires is 0 for helicopter
76 ANMV-WAE6 Maximum hellfires is 3 for helicopter
77 A2MV-WAE6 Maximum hellfires is 6 for helicopter
78 B6MV-WAE6 Maximum hellfires is 15 for helicopter
79 DEMV-WAE6 Maximum hellfires is 25 for helicopter
80 GJMV-WAE6 Maximum hellfires is 50 for helicopter
81 NTMV-WAE6 Maximum hellfires is 100 for helicopter
82 8TMV-WCE6 Maximum hellfires is 500 for helicopter
83 66MV-WGE6 Maximum hellfires is 999 for helicopter
84 AANB-WAGG Maximum mines is 0 for hovercraft and motorcycle
85 ANNB-WAGG Maximum mines is 3 for hovercraft and motorcycle
86 A2NB-WAGG Maximum mines is 6 for hovercraft and motorcycle
87 B6NB-WAGG Maximum mines is 15 for hovercraft and motorcycle
88 DENB-WAGG Maximum mines is 25 for hovercraft and motorcycle
89 GJNB-WAGG Maximum mines is 50 for hovercraft and motorcycle
90 NTNB-WAGG Maximum mines is 100 for hovercraft and motorcycle
91 8TNB-WCGG Maximum mines is 500 for hovercraft and motorcycle
92 66NB-WGGG Maximum mines is 999 for hovercraft and motorcycle
93 3DEB-TAA4 Maximum armor for helicopter is 200
94 WDEB-TCA4 Maximum armor for helicopter is 400
95 MDEB-TEA4 Maximum armor for helicopter is 600
96 EDEB-TGA4 Maximum armor for helicopter is 800
97 0DEB-TJA4 Maximum armor for helicopter is 1,200
98 5XEB-TLA4 Maximum armor for helicopter is 1,500
99 4DEB-TRA4 Maximum armor for helicopter is 2,000
100 1DEB-T0A4 Maximum armor for helicopter is 3,000
101 VDEB-VGA4 Maximum armor for helicopter is 5,000
102 B9EB-TRJ4 Maximum armor for helicopter is 9,999
103 3DFB-TAFN Maximum armor for hovercraft is 200
104 FXFB-TCFN Maximum armor for hovercraft is 300
105 7DFB-TGFN Maximum armor for hovercraft is 1,000
106 4DFB-TRFN Maximum armor for hovercraft is 2,000
107 VDFB-VGFN Maximum armor for hovercraft is 5,000
108 B9FB-TRPN Maximum armor for hovercraft is 9,999
109 NXFV-TAC4 Maximum armor for motorcycle is 100
110 3DFV-TAC4 Maximum armor for motorcycle is 200
111 75FV-TEC4 Maximum armor for motorcycle is 750
112 7DFV-TGC4 Maximum armor for motorcycle is 1,000
113 4DFV-TRC4 Maximum armor for motorcycle is 2,000
114 VDFV-VGC4 Maximum armor for motorcycle is 5,000
115 B9FV-TRL4 Maximum armor for motorcycle is 9,999
116 9MGV-TAE6 Maximum armor for stealth is 250
117 8XGV-TCE6 Maximum armor for stealth is 500
118 EDGV-TGE6 Maximum armor for stealth is 800
119 4DGV-TRE6 Maximum armor for stealth is 2,000
120 1DGV-T0E6 Maximum armor for stealth is 3,000
121 VDGV-VGE6 Maximum armor for stealth is 5,000
122 B9GV-TRN6 Maximum armor for stealth is 9,999
Sunday, July 5, 2009
The Jungle Book
1 AM6V-0A86 Power menu
2 GHGV-0ACC Start with 2 lives
4 GXGV-0ACC Start with 5 lives
7 HHGV-0ACC Start with 10 lives
8 AJYV-2A3E Infinite weapons
2 GHGV-0ACC Start with 2 lives
4 GXGV-0ACC Start with 5 lives
7 HHGV-0ACC Start with 10 lives
8 AJYV-2A3E Infinite weapons
Saturday, July 4, 2009
Judge Dredd
1. AKCT-EA24 Infinite energy
2. AVCT-EA4A Infinite lives
3. AGAT-AAHW Start wtih 1 life
4. BGAT-AAHW Start wtih 9 lives
5. XGBA-AAC4 Start with 99 Grenades
6. XGBA-AADC Start with 99 High explosive missiles
7. XGBA-AACW Start with 99 Armor piercing missiles
8. XGBA-AACL Start with 99 Incediary missiles
9. XGBA-AACC Start with 99 Richochet missiles
10. XGBA-AAB4 Start with 99 Heat seekers
11. XGBA-AADL Start with 99 Double whammies
12. XGBA-AADW Start with 99 Boing bubbles
13. XGBA-AAD4 Start with 99 Flares
14. AAST-EAGL Most weapon ammo is infinite once you have some
2. AVCT-EA4A Infinite lives
3. AGAT-AAHW Start wtih 1 life
4. BGAT-AAHW Start wtih 9 lives
5. XGBA-AAC4 Start with 99 Grenades
6. XGBA-AADC Start with 99 High explosive missiles
7. XGBA-AACW Start with 99 Armor piercing missiles
8. XGBA-AACL Start with 99 Incediary missiles
9. XGBA-AACC Start with 99 Richochet missiles
10. XGBA-AAB4 Start with 99 Heat seekers
11. XGBA-AADL Start with 99 Double whammies
12. XGBA-AADW Start with 99 Boing bubbles
13. XGBA-AAD4 Start with 99 Flares
14. AAST-EAGL Most weapon ammo is infinite once you have some
Friday, July 3, 2009
John Madden Football 92
1 RH9A-R6YE MASTER CODE--MUST BE ENTERED
CODES 2 THRU 4 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS
2 D49T-AAB2 Play clock starts at 30 seconds
3 HW9T-AAB2 Play clock starts at 60 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MODE
4 ML9T-AAB2 Play clock starts at 90 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MODE
5 D3EA-CACA Each quarter lasts 30 seconds
6 HVEA-CACA Each quarter lasts 1 minute
7 SBEA-CACA Each quarter lasts 2 minutes
8 0BEA-CJCA Each quarter lasts 20 minutes
9 BBEA-CRCA Each quarter lasts 30 minutes
10 CBEA-C6CA Each quarter lasts 60 minutes
11 ACPA-AAGC Home team starts with 0 timeouts
12 AGPA-AAGC Home team starts with 1 timeout
13 ALPA-AAGC Home team starts with 2 timeouts
14 A0PA-AAGC Home team starts with 5 timeouts
15 BGPA-AAGC Home team starts with 9 timeouts
16 ACPA-AAGJ Visiting team starts with 0 timeouts
17 AGPA-AAGJ Visiting team starts with 1 timeout
18 ALPA-AAGJ Visiting team starts with 2 timeouts
19 A0PA-AAGJ Visiting team starts with 5 timeouts
20 BGPA-AAGJ Visiting team starts with 9 timeouts
21 AL6T-AAFR Only have 1 play to get a first down
22 AR6T-AAFR Only have 2 plays to get a first down
23 AW6T-AAFR Only have 3 plays to get a first down
24 A46T-AAFR Have 5 plays to get a first down
25 AL6T-AA6R Always first down
26 FC8A-AAE2 Only need 5 yards for a first down
27 SC8A-AAE2 Must get 15 yards for a first down
28 YC8A-AAE2 Must get 20 yards for a first down
29 8C8A-AAE2 Must get 30 yards for a first down
30 AL8A-AA68 Always goal-to-go--must get a touchdown
31 AL7T-AA9W Touchdown worth 0 points
32 GC7T-BE1W Touchdown worth 1 point
33 GC7T-BJ1W Touchdown worth 2 points
34 GC7T-BN1W Touchdown worth 3 points
35 GC7T-BT1W Touchdown worth 4 points
36 GC7T-BY1W Touchdown worth 5 points
37 GC7T-B61W Touchdown worth 7 points
38 GC7T-BA1W Touchdown worth 8 points
39 AC7T-BE5J Extra point worth 0 points
40 AL7T-BE5J Extra point worth 2 points
41 AR7T-BE5J Extra point worth 3 points
42 AW7T-BE5J Extra point worth 4 points
43 A07T-BE5J Extra point worth 5 points
44 A47T-BE5J Extra point worth 6 points
45 A87T-BE5J Extra point worth 7 points
46 BC7T-BE5J Extra point worth 8 points
47 AC7T-BE52 Field goal worth 0 points
48 AG7T-BE52 Field goal worth 1 point
49 AL7T-BE52 Field goal worth 2 points
50 AW7T-BE52 Field goal worth 4 points
51 A07T-BE52 Field goal worth 5 points
52 A47T-BE52 Field goal worth 6 points
53 A87T-BE52 Field goal worth 7 points
54 BC7T-BE52 Field goal worth 8 points
55 AL8A-AA38 Safety worth 0 points
56 GC8A-BEV8 Safety worth 1 point
57 GC8A-BNV8 Safety worth 3 points
58 GC8A-BTV8 Safety worth 4 points
59 GC8A-BYV8 Safety worth 5 points
60 GC8A-B2V8 Safety worth 6 points
61 GC8A-B6V8 Safety worth 7 points
62 GC8A-BAV8 Safety worth 8 points
CODES 2 THRU 4 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS
2 D49T-AAB2 Play clock starts at 30 seconds
3 HW9T-AAB2 Play clock starts at 60 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MODE
4 ML9T-AAB2 Play clock starts at 90 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MODE
5 D3EA-CACA Each quarter lasts 30 seconds
6 HVEA-CACA Each quarter lasts 1 minute
7 SBEA-CACA Each quarter lasts 2 minutes
8 0BEA-CJCA Each quarter lasts 20 minutes
9 BBEA-CRCA Each quarter lasts 30 minutes
10 CBEA-C6CA Each quarter lasts 60 minutes
11 ACPA-AAGC Home team starts with 0 timeouts
12 AGPA-AAGC Home team starts with 1 timeout
13 ALPA-AAGC Home team starts with 2 timeouts
14 A0PA-AAGC Home team starts with 5 timeouts
15 BGPA-AAGC Home team starts with 9 timeouts
16 ACPA-AAGJ Visiting team starts with 0 timeouts
17 AGPA-AAGJ Visiting team starts with 1 timeout
18 ALPA-AAGJ Visiting team starts with 2 timeouts
19 A0PA-AAGJ Visiting team starts with 5 timeouts
20 BGPA-AAGJ Visiting team starts with 9 timeouts
21 AL6T-AAFR Only have 1 play to get a first down
22 AR6T-AAFR Only have 2 plays to get a first down
23 AW6T-AAFR Only have 3 plays to get a first down
24 A46T-AAFR Have 5 plays to get a first down
25 AL6T-AA6R Always first down
26 FC8A-AAE2 Only need 5 yards for a first down
27 SC8A-AAE2 Must get 15 yards for a first down
28 YC8A-AAE2 Must get 20 yards for a first down
29 8C8A-AAE2 Must get 30 yards for a first down
30 AL8A-AA68 Always goal-to-go--must get a touchdown
31 AL7T-AA9W Touchdown worth 0 points
32 GC7T-BE1W Touchdown worth 1 point
33 GC7T-BJ1W Touchdown worth 2 points
34 GC7T-BN1W Touchdown worth 3 points
35 GC7T-BT1W Touchdown worth 4 points
36 GC7T-BY1W Touchdown worth 5 points
37 GC7T-B61W Touchdown worth 7 points
38 GC7T-BA1W Touchdown worth 8 points
39 AC7T-BE5J Extra point worth 0 points
40 AL7T-BE5J Extra point worth 2 points
41 AR7T-BE5J Extra point worth 3 points
42 AW7T-BE5J Extra point worth 4 points
43 A07T-BE5J Extra point worth 5 points
44 A47T-BE5J Extra point worth 6 points
45 A87T-BE5J Extra point worth 7 points
46 BC7T-BE5J Extra point worth 8 points
47 AC7T-BE52 Field goal worth 0 points
48 AG7T-BE52 Field goal worth 1 point
49 AL7T-BE52 Field goal worth 2 points
50 AW7T-BE52 Field goal worth 4 points
51 A07T-BE52 Field goal worth 5 points
52 A47T-BE52 Field goal worth 6 points
53 A87T-BE52 Field goal worth 7 points
54 BC7T-BE52 Field goal worth 8 points
55 AL8A-AA38 Safety worth 0 points
56 GC8A-BEV8 Safety worth 1 point
57 GC8A-BNV8 Safety worth 3 points
58 GC8A-BTV8 Safety worth 4 points
59 GC8A-BYV8 Safety worth 5 points
60 GC8A-B2V8 Safety worth 6 points
61 GC8A-B6V8 Safety worth 7 points
62 GC8A-BAV8 Safety worth 8 points
Thursday, July 2, 2009
John Madden Football
1 RH9A-R6V2 MASTER CODE--MUST BE ENTERED
CODES 2 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
2 B8KA-AADG Random time on play clock
3 D4KA-AADG Random time on play clock
4 HWKA-AADG Play clock starts at 60 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--BEST TO USE IN 2-PLAYER MODE
5 MLKA-AADG Play clock starts at 90 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MODE
6 D2XT-CADL Each quarter lasts 30 seconds
7 HTXT-CADL Each quarter lasts 1 minute
8 SAXT-CADL Each quarter lasts 2 minutes
9 MAXT-CEDL Each quarter lasts 10 minutes
10 NAXT-CJDL Each quarter lasts 18:20
11 BAXT-CRDL Each quarter lasts 30 minutes
12 AB4A-AAGE Home team starts with 0 timeouts
13 AF4A-AAGE Home team starts with 1 timeout
14 AK4A-AAGE Home team starts with 2 timeouts
15 AZ4A-AAGE Home team starts with 5 timeouts
16 BF4A-AAGE Home team starts with 9 timeouts
17 AB4A-AAGL Visiting team starts with 0 timeouts
18 AF4A-AAGL Visiting team starts with 1 timeout
19 AK4A-AAGL Visiting team starts with 2 timeouts
20 AZ4A-AAGL Visiting team starts with 5 timeouts
21 BF4A-AAGL Visiting team starts with 9 timeouts
22 RF5A-A618 Infinite timeouts for both teams
23 ALHA-AAB2 Only get 1 play to get a first down
24 ARHA-AAB2 Only get 2 plays to get a first down
25 AWHA-AAB2 Only get 3 plays to get a first down
26 A4HA-AAB2 Have 5 plays to get a first down
27 A8HA-AAB2 Have 6 plays to get a first down
28 ALHA-AA3W Always first down
29 FCJA-AAFJ Only need 5 yards for a first down
30 SCJA-AAFJ Must get 15 yards for a first down
31 YCJA-AAFJ Must get 20 yards for a first down
32 8CJA-AAFJ Must get 30 yards for a first down
33 ALJA-AA7R Always goal-to-go--must get touchdown
34 ALHT-AA9E Touchdown worth 0 points
35 GCHT-BE1E Touchdown worth 1 point
36 GCHT-BJ1E Touchdown worth 2 points
37 GCHT-BN1E Touchdown worth 3 points
38 GCHT-BT1E Touchdown worth 4 points
39 GCHT-BY1E Touchdown worth 5 points
40 GCHT-B61E Touchdown worth 7 points
41 GCHT-BA1E Touchdown worth 8 points
42 ACHT-BE5J Extra point worth 0 points
43 ALHT-BE5J Extra point worth 2 points
44 ARHT-BE5J Extra point worth 3 points
45 AWHT-BE5J Extra point worth 4 points
46 A0HT-BE5J Extra point worth 5 points
47 A4HT-BE5J Extra point worth 6 points
48 A8HT-BE5J Extra point worth 7 points
49 BCHT-BE5J Extra point worth 8 points
50 ACHT-BE46 Field goal worth 0 points
51 AGHT-BE46 Field goal worth 1 point
52 ALHT-BE46 Field goal worth 2 points
53 AWHT-BE46 Field goal worth 4 points
54 A0HT-BE46 Field goal worth 5 points
55 A4HT-BE46 Field goal worth 6 points
56 A8HT-BE46 Field goal worth 7 points
57 BCHT-BE46 Field goal worth 8 points
58 BLJA-AA4E Safety worth 0 points
59 GCJA-BEWE Safety worth 1 point
60 GCJA-BNWE Safety worth 3 points
61 GCJA-BTWE Safety worth 4 points
62 GCJA-BYWE Safety worth 5 points
63 GCJA-B2WE Safety worth 6 points
64 GCJA-B6WE Safety worth 7 points
65 GCJA-BAWE Safety worth 8 points
CODES 2 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
2 B8KA-AADG Random time on play clock
3 D4KA-AADG Random time on play clock
4 HWKA-AADG Play clock starts at 60 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--BEST TO USE IN 2-PLAYER MODE
5 MLKA-AADG Play clock starts at 90 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-- BEST TO USE IN 2-PLAYER MODE
6 D2XT-CADL Each quarter lasts 30 seconds
7 HTXT-CADL Each quarter lasts 1 minute
8 SAXT-CADL Each quarter lasts 2 minutes
9 MAXT-CEDL Each quarter lasts 10 minutes
10 NAXT-CJDL Each quarter lasts 18:20
11 BAXT-CRDL Each quarter lasts 30 minutes
12 AB4A-AAGE Home team starts with 0 timeouts
13 AF4A-AAGE Home team starts with 1 timeout
14 AK4A-AAGE Home team starts with 2 timeouts
15 AZ4A-AAGE Home team starts with 5 timeouts
16 BF4A-AAGE Home team starts with 9 timeouts
17 AB4A-AAGL Visiting team starts with 0 timeouts
18 AF4A-AAGL Visiting team starts with 1 timeout
19 AK4A-AAGL Visiting team starts with 2 timeouts
20 AZ4A-AAGL Visiting team starts with 5 timeouts
21 BF4A-AAGL Visiting team starts with 9 timeouts
22 RF5A-A618 Infinite timeouts for both teams
23 ALHA-AAB2 Only get 1 play to get a first down
24 ARHA-AAB2 Only get 2 plays to get a first down
25 AWHA-AAB2 Only get 3 plays to get a first down
26 A4HA-AAB2 Have 5 plays to get a first down
27 A8HA-AAB2 Have 6 plays to get a first down
28 ALHA-AA3W Always first down
29 FCJA-AAFJ Only need 5 yards for a first down
30 SCJA-AAFJ Must get 15 yards for a first down
31 YCJA-AAFJ Must get 20 yards for a first down
32 8CJA-AAFJ Must get 30 yards for a first down
33 ALJA-AA7R Always goal-to-go--must get touchdown
34 ALHT-AA9E Touchdown worth 0 points
35 GCHT-BE1E Touchdown worth 1 point
36 GCHT-BJ1E Touchdown worth 2 points
37 GCHT-BN1E Touchdown worth 3 points
38 GCHT-BT1E Touchdown worth 4 points
39 GCHT-BY1E Touchdown worth 5 points
40 GCHT-B61E Touchdown worth 7 points
41 GCHT-BA1E Touchdown worth 8 points
42 ACHT-BE5J Extra point worth 0 points
43 ALHT-BE5J Extra point worth 2 points
44 ARHT-BE5J Extra point worth 3 points
45 AWHT-BE5J Extra point worth 4 points
46 A0HT-BE5J Extra point worth 5 points
47 A4HT-BE5J Extra point worth 6 points
48 A8HT-BE5J Extra point worth 7 points
49 BCHT-BE5J Extra point worth 8 points
50 ACHT-BE46 Field goal worth 0 points
51 AGHT-BE46 Field goal worth 1 point
52 ALHT-BE46 Field goal worth 2 points
53 AWHT-BE46 Field goal worth 4 points
54 A0HT-BE46 Field goal worth 5 points
55 A4HT-BE46 Field goal worth 6 points
56 A8HT-BE46 Field goal worth 7 points
57 BCHT-BE46 Field goal worth 8 points
58 BLJA-AA4E Safety worth 0 points
59 GCJA-BEWE Safety worth 1 point
60 GCJA-BNWE Safety worth 3 points
61 GCJA-BTWE Safety worth 4 points
62 GCJA-BYWE Safety worth 5 points
63 GCJA-B2WE Safety worth 6 points
64 GCJA-B6WE Safety worth 7 points
65 GCJA-BAWE Safety worth 8 points
Wednesday, July 1, 2009
John Madden Football 93
1 RH9T-860T MASTER CODE--MUST BE ENTERED
2 ESPT-AAD6 Play clock starts at 35 seconds instead of 45
CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS WHEN YOU PLAY AGAINST THE COMPUTER
3 HXPT-AAD6 Play clock starts at 60 seconds--use in 2-player mode
4 MMPT-AAD6 Play clock starts at 90 seconds--use in 2-player mode
5 ALCT-CA7T Play clock frozen--use on 2-player game only
6 D4LT-CABE Each quarter lasts 30 seconds instead of 5 minutes
7 HWLT-CABE Each quarter lasts 1 minute
8 SCLT-CABE Each quarter lasts 2 minutes
9 0WLT-CABE Each quarter lasts 3 minutes
10 OCLT-CJBE Each quarter lasts 20 minutes
11 BCLT-CRBE Each quarter lasts 30 minutes
12 CCLT-C6BE Each quarter lasts 60 minutes
13 CCDA-CA2L No time limit (game lasts forever)
14 ACWA-AAG6 Home team starts with 0 timeouts instead of 3
15 AGWA-AAG6 Home team starts with 1 timeout
16 ALWA-AAG6 Home team starts with 2 timeouts
17 A0WA-AAG6 Home team starts with 5 timeouts
18 BGWA-AAG6 Home team starts with 9 timeouts
19 ACWA-AAHC Visiting team starts with 0 timeouts instead of 3
20 AGWA-AAHC Visiting team starts with 1 timeout
21 ALWA-AAHC Visiting team starts with 2 timeouts
22 A0WA-AAHC Visiting team starts with 5 timeouts
23 BGWA-AAHC Visiting team starts with 9 timeouts
24 RG3T-A6WG Infinite timeouts for both teams
25 AMJA-AAA8 Only have 1 play to get a first down
26 ASJA-AAA8 Only have 2 plays to get a first down
27 AXJA-AAA8 Only have 3 plays to get a first down
28 A5JA-AAA8 Have 5 plays to get a first down
29 A9JA-AAA8 Have 6 plays to get a first down
30 BDJA-AAA8 Have 7 plays to get a first down
31 AMJA-AA22 Always first down (never lose possession on downs)
32 FDLT-AADR Only need 5 yards for a first down
33 SDLT-AADR 15 yards needed for a first down
34 YDLT-AADR 20 yards needed for a first down
35 8DLT-AADR 30 yards needed for a first down
36 AMLT-AA5Y Always goal-to-go (must get touchdown)
37 AMKT-AA9A Touchdown worth 0 points
38 GDKT-BE1A Touchdown worth 1 point
39 GDKT-BJ1A Touchdown worth 2 points
40 GDKT-BN1A Touchdown worth 3 points
41 GDKT-BT1A Touchdown worth 4 points
42 GDKT-BY1A Touchdown worth 5 points
43 GDKT-B61A Touchdown worth 7 points
44 GDKT-BA1A Touchdown worth 8 points
45 ADKA-BE40 Extra point worth 0 points
46 AMKA-BE40 Extra point worth 2 points
47 ASKA-BE40 Extra point worth 3 points
48 AXKA-BE40 Extra point worth 4 points
49 A1KA-BE40 Extra point worth 5 points
50 A5KA-BE40 Extra point worth 6 points
51 A9KA-BE40 Extra point worth 7 points
52 BDKA-BE40 Extra point worth 8 points
53 ADKA-BE5G Field goal worth 0 points
54 AHKA-BE5G Field goal worth 1 point
55 AMKA-BE5G Field goal worth 2 points
56 AXKA-BE5G Field goal worth 4 points
57 A1KA-BE5G Field goal worth 5 points
58 A5KA-BE5G Field goal worth 6 points
59 A9KA-BE5G Field goal worth 7 points
60 BDKA-BE5G Field goal worth 8 points
61 AMLA-AA5W Safety worth 0 points
62 GDLA-BEXW Safety worth 1 point
63 GDLA-BNXW Safety worth 3 points
64 GDLA-BTXW Safety worth 4 points
65 GDLA-BYXW Safety worth 5 points
66 GDLA-B2XW Safety worth 6 points
67 GDLA-B6XW Safety worth 7 points
68 GDLA-BAXW Safety worth 8 points
2 ESPT-AAD6 Play clock starts at 35 seconds instead of 45
CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS WHEN YOU PLAY AGAINST THE COMPUTER
3 HXPT-AAD6 Play clock starts at 60 seconds--use in 2-player mode
4 MMPT-AAD6 Play clock starts at 90 seconds--use in 2-player mode
5 ALCT-CA7T Play clock frozen--use on 2-player game only
6 D4LT-CABE Each quarter lasts 30 seconds instead of 5 minutes
7 HWLT-CABE Each quarter lasts 1 minute
8 SCLT-CABE Each quarter lasts 2 minutes
9 0WLT-CABE Each quarter lasts 3 minutes
10 OCLT-CJBE Each quarter lasts 20 minutes
11 BCLT-CRBE Each quarter lasts 30 minutes
12 CCLT-C6BE Each quarter lasts 60 minutes
13 CCDA-CA2L No time limit (game lasts forever)
14 ACWA-AAG6 Home team starts with 0 timeouts instead of 3
15 AGWA-AAG6 Home team starts with 1 timeout
16 ALWA-AAG6 Home team starts with 2 timeouts
17 A0WA-AAG6 Home team starts with 5 timeouts
18 BGWA-AAG6 Home team starts with 9 timeouts
19 ACWA-AAHC Visiting team starts with 0 timeouts instead of 3
20 AGWA-AAHC Visiting team starts with 1 timeout
21 ALWA-AAHC Visiting team starts with 2 timeouts
22 A0WA-AAHC Visiting team starts with 5 timeouts
23 BGWA-AAHC Visiting team starts with 9 timeouts
24 RG3T-A6WG Infinite timeouts for both teams
25 AMJA-AAA8 Only have 1 play to get a first down
26 ASJA-AAA8 Only have 2 plays to get a first down
27 AXJA-AAA8 Only have 3 plays to get a first down
28 A5JA-AAA8 Have 5 plays to get a first down
29 A9JA-AAA8 Have 6 plays to get a first down
30 BDJA-AAA8 Have 7 plays to get a first down
31 AMJA-AA22 Always first down (never lose possession on downs)
32 FDLT-AADR Only need 5 yards for a first down
33 SDLT-AADR 15 yards needed for a first down
34 YDLT-AADR 20 yards needed for a first down
35 8DLT-AADR 30 yards needed for a first down
36 AMLT-AA5Y Always goal-to-go (must get touchdown)
37 AMKT-AA9A Touchdown worth 0 points
38 GDKT-BE1A Touchdown worth 1 point
39 GDKT-BJ1A Touchdown worth 2 points
40 GDKT-BN1A Touchdown worth 3 points
41 GDKT-BT1A Touchdown worth 4 points
42 GDKT-BY1A Touchdown worth 5 points
43 GDKT-B61A Touchdown worth 7 points
44 GDKT-BA1A Touchdown worth 8 points
45 ADKA-BE40 Extra point worth 0 points
46 AMKA-BE40 Extra point worth 2 points
47 ASKA-BE40 Extra point worth 3 points
48 AXKA-BE40 Extra point worth 4 points
49 A1KA-BE40 Extra point worth 5 points
50 A5KA-BE40 Extra point worth 6 points
51 A9KA-BE40 Extra point worth 7 points
52 BDKA-BE40 Extra point worth 8 points
53 ADKA-BE5G Field goal worth 0 points
54 AHKA-BE5G Field goal worth 1 point
55 AMKA-BE5G Field goal worth 2 points
56 AXKA-BE5G Field goal worth 4 points
57 A1KA-BE5G Field goal worth 5 points
58 A5KA-BE5G Field goal worth 6 points
59 A9KA-BE5G Field goal worth 7 points
60 BDKA-BE5G Field goal worth 8 points
61 AMLA-AA5W Safety worth 0 points
62 GDLA-BEXW Safety worth 1 point
63 GDLA-BNXW Safety worth 3 points
64 GDLA-BTXW Safety worth 4 points
65 GDLA-BYXW Safety worth 5 points
66 GDLA-B2XW Safety worth 6 points
67 GDLA-B6XW Safety worth 7 points
68 GDLA-BAXW Safety worth 8 points
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