1 DAGT-AA8C MASTER CODE--MUST BE ENTERED
2 CKET-AA44 Infinite lives during missions
3 CJ1A-AA22 Infinite lives during bonus battles
4 A2GT-AAH4 Start with 7 lives
5 BAGT-AAH4 Start with 9 lives
6 BEGT-AAH4 Start with 10 lives
7 ABEA-BE4A Infinite arrows
8 AGNA-AAHG Each A worth 1 arrow
9 ARNA-AAHG Each A worth 3 arrows
10 A8NA-AAHG Each A worth 7 arrows
11 CCNA-AAHG Each A worth 10 arrows
12 ABEA-BE84 Infinite time bombs
13 AGNA-AAGW Each B worth 1 time bomb
14 A0NA-AAGW Each B worth 5 time bombs
15 A8NA-AAGW Each B worth 7 time bombs
16 CCNA-AAGW Each B worth 10 time bombs
17 GCCT-AAGC 30 seconds to escape prison--mission 2
18 NCCT-AAGC 60 seconds to escape prison--mission 2
19 WCCT-AAGC 90 seconds to escape prison--mission 2
20 LCCT-ACGC + LCCT-ACG8 150 seconds to escape prison--mission 2
21 TCCT-ACGC + TCCT-ACG8 180 seconds to escape prison--mission 2
22 JCCT-AEGC + JCCT-AEG8 240 seconds to escape prison--mission 2
23 ACCT-AGGC + ACCT-AGG8 300 seconds to escape prison--mission 2
For Game Genie codes that are meant for other consoles, come visit:
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Monday, August 31, 2009
Sunday, August 30, 2009
Raiden Trad
1 AKWT-AA9J Infinite bombs
2 AE9A-AAF0 Start with 1 bomb
3 A29A-AAF0 Start with 6 bombs
4 BA9A-AAF0 Start with 8 bombs
5 AJFT-AA5C Infinite lives
6 PFCA-BJXG Each bomb power-up item is worth 2
7 AEIT-AAHT Some smaller obstacles easier to explode
8 AHEA-CAGY Some bigger obstacles easier to explode
9 BA9A-AA8E Don't lose missile power when you lose a life
10 A69A-BE8E Permanent invisible missiles
11 BBCT-BA5Y First laser power-up item
2 AE9A-AAF0 Start with 1 bomb
3 A29A-AAF0 Start with 6 bombs
4 BA9A-AAF0 Start with 8 bombs
5 AJFT-AA5C Infinite lives
6 PFCA-BJXG Each bomb power-up item is worth 2
7 AEIT-AAHT Some smaller obstacles easier to explode
8 AHEA-CAGY Some bigger obstacles easier to explode
9 BA9A-AA8E Don't lose missile power when you lose a life
10 A69A-BE8E Permanent invisible missiles
11 BBCT-BA5Y First laser power-up item
Saturday, August 29, 2009
Race Drivin'
1 AAVT-RACN Start Super Stunt course with 0:25 instead of 3:25
2 AEVT-RACN Start Super Stunt course with 1:25
3 AJVT-RACN Start Super Stunt course with 2:25
4 ATVT-RACN Start Super Stunt course with 4:25
5 AYVT-RACN Start Super Stunt course with 5:25
6 A6VT-RACN Start Super Stunt course with 7:25
7 BJVT-RACN Start Super Stunt course with 10:25--ignore counter for 1st 25 seconds
8 AAVT-RACE Start Original course with 0:45 instead of 1:45
9 AJVT-RACE Start Original course with 2:45
10 ATVT-RACE Start Original course with 4:45
11 A6VT-RACE Start Original course with 7:45
12 BJVT-RACE Start Original course with 10:45--ignore counter for 1st 45 seconds
13 RF6T-N60Y + DK6T-NA7R Infinite time to run race
14 AK6T-NA86 Infinite time to get back on road
15 ADRA-NA5L 60 seconds to get back on road instead of 10
16 ADRA-PAML 30 seconds to get back on road
17 ADRA-NAML 20 seconds to get back on road
18 ADRA-NLDL 05 seconds to get back on road
19 ATGT-RA30 + ABLT-KAE4 Get 10 more seconds when you
pass a checkpoint
20 ATGT-RA30 + ABLT-JAN4 Get 20 more seconds when you
pass a checkpoint
21 ATGT-RA30 + ABLT-KAN4 Get 30 more seconds when you
pass a checkpoint
22 ATGT-RA30 + ABLT-JAY4 Get 40 more seconds when you
pass a checkpoint
23 ATGT-RA30 + ABLT-KAY4 Get 50 more seconds when you
pass a checkpoint
24 ATGT-RA30 + ABLT-JA64 Get 60 more seconds when you
pass a checkpoint
2 AEVT-RACN Start Super Stunt course with 1:25
3 AJVT-RACN Start Super Stunt course with 2:25
4 ATVT-RACN Start Super Stunt course with 4:25
5 AYVT-RACN Start Super Stunt course with 5:25
6 A6VT-RACN Start Super Stunt course with 7:25
7 BJVT-RACN Start Super Stunt course with 10:25--ignore counter for 1st 25 seconds
8 AAVT-RACE Start Original course with 0:45 instead of 1:45
9 AJVT-RACE Start Original course with 2:45
10 ATVT-RACE Start Original course with 4:45
11 A6VT-RACE Start Original course with 7:45
12 BJVT-RACE Start Original course with 10:45--ignore counter for 1st 45 seconds
13 RF6T-N60Y + DK6T-NA7R Infinite time to run race
14 AK6T-NA86 Infinite time to get back on road
15 ADRA-NA5L 60 seconds to get back on road instead of 10
16 ADRA-PAML 30 seconds to get back on road
17 ADRA-NAML 20 seconds to get back on road
18 ADRA-NLDL 05 seconds to get back on road
19 ATGT-RA30 + ABLT-KAE4 Get 10 more seconds when you
pass a checkpoint
20 ATGT-RA30 + ABLT-JAN4 Get 20 more seconds when you
pass a checkpoint
21 ATGT-RA30 + ABLT-KAN4 Get 30 more seconds when you
pass a checkpoint
22 ATGT-RA30 + ABLT-JAY4 Get 40 more seconds when you
pass a checkpoint
23 ATGT-RA30 + ABLT-KAY4 Get 50 more seconds when you
pass a checkpoint
24 ATGT-RA30 + ABLT-JA64 Get 60 more seconds when you
pass a checkpoint
Friday, August 28, 2009
Quad Challenge
1 ML3T-FYVJ Set time to 90 for Atlanta and New York
instead of 75 and 80
2 JG3T-ECVJ Set time to 65 for Atlanta and New York
3 M83T-F8VL Set time to 95 for Santa Fe and Miami
instead of 80 and 75
4 J43T-ENVL Set time to 70 for Santa Fe and Miami
5 M83T-F8VN Set time to 95 for Grand Canyon and Denver
instead of 80 and 85
6 J43T-ENVN Set time to 70 for Grand Canyon and Denver
7 M83T-F8VR Set time to 95 for Detroit and Death Valley
instead of 70 and 85
8 J43T-ENVR Set time to 70 for Detroit and Death Valley
9 L03T-FYVT Set time for Honolulu to 90 instead of 75
10 L03T-ECVT Set time for Honolulu to 65
11 A5NT-AA9E Infinite time--player 1
12 A5PA-AA4W Infinite time--player 2
13 HT9A-DARJ + M69A-CAGL Set time to 95 for all tracks
14 HT9A-DARJ + JE9A-CAGL Set time to 65 for all tracks
15 HT7T-BEJL + NA7T-ACAN Accelerate faster--player #1
16 HT7T-BESG + NA7T-ACHJ Accelerate faster--player #2
instead of 75 and 80
2 JG3T-ECVJ Set time to 65 for Atlanta and New York
3 M83T-F8VL Set time to 95 for Santa Fe and Miami
instead of 80 and 75
4 J43T-ENVL Set time to 70 for Santa Fe and Miami
5 M83T-F8VN Set time to 95 for Grand Canyon and Denver
instead of 80 and 85
6 J43T-ENVN Set time to 70 for Grand Canyon and Denver
7 M83T-F8VR Set time to 95 for Detroit and Death Valley
instead of 70 and 85
8 J43T-ENVR Set time to 70 for Detroit and Death Valley
9 L03T-FYVT Set time for Honolulu to 90 instead of 75
10 L03T-ECVT Set time for Honolulu to 65
11 A5NT-AA9E Infinite time--player 1
12 A5PA-AA4W Infinite time--player 2
13 HT9A-DARJ + M69A-CAGL Set time to 95 for all tracks
14 HT9A-DARJ + JE9A-CAGL Set time to 65 for all tracks
15 HT7T-BEJL + NA7T-ACAN Accelerate faster--player #1
16 HT7T-BESG + NA7T-ACHJ Accelerate faster--player #2
Thursday, August 27, 2009
Quack Shot
1. MASTER CODE--MUST BE ENTERED
1A AJCA-AA2L
1B RECT-A6VE
2. Start with maximum power
2A BBJA-AAD0
2B BBJT-AAAA
3. Start with less power
3A AKJA-AAD0
3B AKJT-AAAA
4. Start with maximum power after you lose a Donald Duck
4A BBEA-AABW
4B BBEA-AAEG
5. Start with less power after you lose a Donald Duck
5A AKEA-AABW
5B AKEA-AAEG
6. Almost infinite power (last boss's sword can still hurt you)
6A AKSA-AA24
6B AKSA-AA9J
7. Start with 1 Donald Duck
7A AFJA-AABG
7B AFJA-AAFN
8. Start with 5 Donald Ducks
8A AZJA-AABG
8B AZJA-AAFN
9. Start with 8 Donald Ducks
9A BBJA-AABG
9B BBJA-AAFN
10. Start with 10 Donald Ducks
10A BKJA-AABG
10B BKJA-AAFN
11. Start with 25 Donald Ducks
11A DFJA-AABG
11B DFJA-AAFN
12. Start with 50 Donald Ducks
12A GKJA-AABG
12B GKJA-AAFN
13. Start with 99 Donald Ducks
13A NPJA-AABG
13B NPJA-AAFN
14. Infinite Donald Ducks
14A AVEA-AA28
14B AVEA-AA5W
15. Infinite popcorn on popcorn pick-up
15A AKJT-AA2J
15B AKJT-AA6W
1A AJCA-AA2L
1B RECT-A6VE
2. Start with maximum power
2A BBJA-AAD0
2B BBJT-AAAA
3. Start with less power
3A AKJA-AAD0
3B AKJT-AAAA
4. Start with maximum power after you lose a Donald Duck
4A BBEA-AABW
4B BBEA-AAEG
5. Start with less power after you lose a Donald Duck
5A AKEA-AABW
5B AKEA-AAEG
6. Almost infinite power (last boss's sword can still hurt you)
6A AKSA-AA24
6B AKSA-AA9J
7. Start with 1 Donald Duck
7A AFJA-AABG
7B AFJA-AAFN
8. Start with 5 Donald Ducks
8A AZJA-AABG
8B AZJA-AAFN
9. Start with 8 Donald Ducks
9A BBJA-AABG
9B BBJA-AAFN
10. Start with 10 Donald Ducks
10A BKJA-AABG
10B BKJA-AAFN
11. Start with 25 Donald Ducks
11A DFJA-AABG
11B DFJA-AAFN
12. Start with 50 Donald Ducks
12A GKJA-AABG
12B GKJA-AAFN
13. Start with 99 Donald Ducks
13A NPJA-AABG
13B NPJA-AAFN
14. Infinite Donald Ducks
14A AVEA-AA28
14B AVEA-AA5W
15. Infinite popcorn on popcorn pick-up
15A AKJT-AA2J
15B AKJT-AA6W
Wednesday, August 26, 2009
Prime Time NFL Football
1. ACZT-CAA4 Infinite time outs visiting team
2. ACPT-AAA4 Visiting team starts with 0 time outs
3. AGPT-AAA4 Visiting team starts with 1 time out
4. A0PT-AAA4 Visiting team starts with 5 time outs
5. BGPT-AAA4 Visiting team starts with 9 time outs
6. ACPT-AAAW Home team starts with 0 time outs
7. AGPT-AAAW Home team starts with 1 time out
8. A0PT-AAAW Home team starts with 5 time outs
9. BGPT-AAAW Home team starts with 9 time outs
10. AFWT-AAG8 Start with 10 seconds on play clock
11. AKWT-AAG8 Start with 20 seconds on play clock
12. AZWT-AAG8 Start with 50 seconds on play clock
13. BBWT-AAG8 Start with 80 seconds on play clock
14. 9FWT-AAG8 Start with mega time on play clock
15. AR2A-AABT Always 2nd down on first drive
16. AR2A-AABT Always 3rd down on first drive
17. AR2A-AABT Always 4th down on first drive
18. AGOT-AABR Touchdowns are worth 0
19. AGOT-AABR Touchdowns are worth 1
20. AGOT-AABR Touchdowns are worth 2
21. AGOT-AABR Touchdowns are worth 3
22. AGOT-AABR Touchdowns are worth 4
23. AGOT-AABR Touchdowns are worth 5
24. AGOT-AABR Touchdowns are worth 7
25. AG1A-AAC8 Safeties are worth 0
26. AG1A-AAC8 Safeties are worth 1
27. AG1A-AAC8 Safeties are worth 3
28. AG1A-AAC8 Safeties are worth 4
29. AG1A-AAC8 Safeties are worth 5
30. AG1A-AAC8 Safeties are worth 6
31. AG1A-AAC8 Safeties are worth 7
32. BG8T-AAE4 Extra points are worth 0
33. BG8T-AAE4 Extra points are worth 2
34. BG8T-AAE4 Extra points are worth 3
35. BG8T-AAE4 Extra points are worth 4
36. BG8T-AAE4 Extra points are worth 5
37. BG8T-AAE4 Extra points are worth 6
38. BG8T-AAE4 Extra points are worth 7
39. AA1T-CACG Game clock counts faster
2. ACPT-AAA4 Visiting team starts with 0 time outs
3. AGPT-AAA4 Visiting team starts with 1 time out
4. A0PT-AAA4 Visiting team starts with 5 time outs
5. BGPT-AAA4 Visiting team starts with 9 time outs
6. ACPT-AAAW Home team starts with 0 time outs
7. AGPT-AAAW Home team starts with 1 time out
8. A0PT-AAAW Home team starts with 5 time outs
9. BGPT-AAAW Home team starts with 9 time outs
10. AFWT-AAG8 Start with 10 seconds on play clock
11. AKWT-AAG8 Start with 20 seconds on play clock
12. AZWT-AAG8 Start with 50 seconds on play clock
13. BBWT-AAG8 Start with 80 seconds on play clock
14. 9FWT-AAG8 Start with mega time on play clock
15. AR2A-AABT Always 2nd down on first drive
16. AR2A-AABT Always 3rd down on first drive
17. AR2A-AABT Always 4th down on first drive
18. AGOT-AABR Touchdowns are worth 0
19. AGOT-AABR Touchdowns are worth 1
20. AGOT-AABR Touchdowns are worth 2
21. AGOT-AABR Touchdowns are worth 3
22. AGOT-AABR Touchdowns are worth 4
23. AGOT-AABR Touchdowns are worth 5
24. AGOT-AABR Touchdowns are worth 7
25. AG1A-AAC8 Safeties are worth 0
26. AG1A-AAC8 Safeties are worth 1
27. AG1A-AAC8 Safeties are worth 3
28. AG1A-AAC8 Safeties are worth 4
29. AG1A-AAC8 Safeties are worth 5
30. AG1A-AAC8 Safeties are worth 6
31. AG1A-AAC8 Safeties are worth 7
32. BG8T-AAE4 Extra points are worth 0
33. BG8T-AAE4 Extra points are worth 2
34. BG8T-AAE4 Extra points are worth 3
35. BG8T-AAE4 Extra points are worth 4
36. BG8T-AAE4 Extra points are worth 5
37. BG8T-AAE4 Extra points are worth 6
38. BG8T-AAE4 Extra points are worth 7
39. AA1T-CACG Game clock counts faster
Tuesday, August 25, 2009
Primal Rage
1. JA2A-AA7C Infinite credits
2. AALA-AA9W Start on feast level
3. BJGT-CA4R + EVGT-CA5C Infinite time
4. AALA-AA98 + BBGT-CA7L Play Bowling mini-game
5. RG4A-A6Y6 Player 1 is invincible
6. RG4A-A60G Player 2 in invincible
7. RG4A-A6ZE Player 1 dies with one hit
8. RG4A-A60R Player 2 dies with one hit
9. RG4A-A6ZT Player 1 never gets dizzy
10. RG4A-A604 Player 2 never gets dizzy
11. RG4A-A6Z2 Player 1 gets dizzy quicker
12. RG4A-A61C Player 2 gets dizzy quicker
2. AALA-AA9W Start on feast level
3. BJGT-CA4R + EVGT-CA5C Infinite time
4. AALA-AA98 + BBGT-CA7L Play Bowling mini-game
5. RG4A-A6Y6 Player 1 is invincible
6. RG4A-A60G Player 2 in invincible
7. RG4A-A6ZE Player 1 dies with one hit
8. RG4A-A60R Player 2 dies with one hit
9. RG4A-A6ZT Player 1 never gets dizzy
10. RG4A-A604 Player 2 never gets dizzy
11. RG4A-A6Z2 Player 1 gets dizzy quicker
12. RG4A-A61C Player 2 gets dizzy quicker
Monday, August 24, 2009
Powerball
1 AKBA-AA8T Infinite bonus points
2 GAHT-AAGA 30 seconds per quarter
3 AAHT-BAGA 10 minutes per quarter
4 AAHT-BLGA 15 minutes per quarter
5 FJ2T-AYC2 Start Japan team with 200 bonus points instead of 60
6 B22T-ATL2 Start all other teams with 200 bonus points instead of 50
7 A7XA-BE5L Touchdowns worth 7 points
8 AFXA-BE5L Touchdowns worth 1 point
9 A7XA-BE42 Goals worth 7 points
10 APXA-BE42 Goals worth 3 points
2 GAHT-AAGA 30 seconds per quarter
3 AAHT-BAGA 10 minutes per quarter
4 AAHT-BLGA 15 minutes per quarter
5 FJ2T-AYC2 Start Japan team with 200 bonus points instead of 60
6 B22T-ATL2 Start all other teams with 200 bonus points instead of 50
7 A7XA-BE5L Touchdowns worth 7 points
8 AFXA-BE5L Touchdowns worth 1 point
9 A7XA-BE42 Goals worth 7 points
10 APXA-BE42 Goals worth 3 points
Sunday, August 23, 2009
Pitfall: The Mayan Adventure
1. GJ5V-GAHN Start with 50 rocks
2. DE5V-GAHN Start with 25 rocks
3. AA5V-GAHN Start with 0 rocks
4. GJ5V-GAHY Start with 50 bombs
5. DE5V-GAHY Start with 25 bombs
6. AA5V-GAHY Start with 0 bombs
7. GJ5V-GAH6 Start with 50 boomerangs
8. DE5V-GAH6 Start with 25 boomerangs
9. AA5V-GAH6 Start with 0 boomerangs
10. AC3B-CAG8 Infinite rocks
11. AC3B-CAH2 Infinite bombs
12. AC3V-CADG Infinite boomerangs
13. A07V-CAGL Each rock bag holds 5 rocks
14. ADDV-EACG Don't get boomerangs back when you catch them
15. ABCV-CABG Almost infinite energy
16. 97CV-CABL Flash longer after getting hit
17. AVCV-CABL Don't flash after getting hit
18. AB0V-GABE 1 hit and you're invisible--switch off to become visible
19. AB0V-GAA6 Almost invincible
CODES 20-24 ARE FOR THE HIDDEN ORIGINAL PITFALL GAME
20. GCPV-GAGA Start with a lot more time
21. AWPV-GAG2 Start with 5 lives
22. PWPV-GAG2 Start with mega lives
23. ACPV-GWF2 Start with mega points
24. ACYB-GAFY + ACWV-GAEC Don't lose points from barrels
2. DE5V-GAHN Start with 25 rocks
3. AA5V-GAHN Start with 0 rocks
4. GJ5V-GAHY Start with 50 bombs
5. DE5V-GAHY Start with 25 bombs
6. AA5V-GAHY Start with 0 bombs
7. GJ5V-GAH6 Start with 50 boomerangs
8. DE5V-GAH6 Start with 25 boomerangs
9. AA5V-GAH6 Start with 0 boomerangs
10. AC3B-CAG8 Infinite rocks
11. AC3B-CAH2 Infinite bombs
12. AC3V-CADG Infinite boomerangs
13. A07V-CAGL Each rock bag holds 5 rocks
14. ADDV-EACG Don't get boomerangs back when you catch them
15. ABCV-CABG Almost infinite energy
16. 97CV-CABL Flash longer after getting hit
17. AVCV-CABL Don't flash after getting hit
18. AB0V-GABE 1 hit and you're invisible--switch off to become visible
19. AB0V-GAA6 Almost invincible
CODES 20-24 ARE FOR THE HIDDEN ORIGINAL PITFALL GAME
20. GCPV-GAGA Start with a lot more time
21. AWPV-GAG2 Start with 5 lives
22. PWPV-GAG2 Start with mega lives
23. ACPV-GWF2 Start with mega points
24. ACYB-GAFY + ACWV-GAEC Don't lose points from barrels
Saturday, August 22, 2009
Pit Fighter
1 AHNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 14 matches instead of 15 to become champion
2 AMNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 13 matches to become champion
3 ASNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 12 matches to become champion
4 AXNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 11 matches to become champion
5 A1NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 10 matches to become champion
6 A5NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 9 matches to become champion
7 A9NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 8 matches to become champion
8 BDNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 7 matches to become champion
9 BHNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 6 matches to become champion
10 BMNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 5 matches to become champion
11 BSNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 4 matches to become champion
12 BXNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 3 matches to become champion
13 B1NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 2 matches to become champion
14 B5NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 1 match to become champion
15 B9NT-3A6J + JDNT-20NL + PDNT-22EN
Both players fight for championship at same time
16 AFYT-2AAJ Start with 1 life
17 AKYT-2AAJ Start with 2 lives
18 APYT-2AAJ Start with 3 lives
19 AZYT-2AAJ Start with 5 lives
20 A3YT-2AAJ Start with 6 lives
21 AVZA-2A2R Infinite lives
22 BB0T-2AGE Match clock runs faster
23 JB0T-2AGE Match clock runs slower
24 GB0T-2A8L Freeze match clock (no time limit)
25 3DMA-2ADA Power pill lasts for a shorter time
26 EDMA-2GDA Power pill lasts for a longer time
27 ADMA-3ADA Power pill lasts much longer
28 ALBA-2A9R Power pill lasts until death or end of match
Must win 14 matches instead of 15 to become champion
2 AMNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 13 matches to become champion
3 ASNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 12 matches to become champion
4 AXNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 11 matches to become champion
5 A1NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 10 matches to become champion
6 A5NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 9 matches to become champion
7 A9NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 8 matches to become champion
8 BDNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 7 matches to become champion
9 BHNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 6 matches to become champion
10 BMNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 5 matches to become champion
11 BSNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 4 matches to become champion
12 BXNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 3 matches to become champion
13 B1NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 2 matches to become champion
14 B5NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 1 match to become champion
15 B9NT-3A6J + JDNT-20NL + PDNT-22EN
Both players fight for championship at same time
16 AFYT-2AAJ Start with 1 life
17 AKYT-2AAJ Start with 2 lives
18 APYT-2AAJ Start with 3 lives
19 AZYT-2AAJ Start with 5 lives
20 A3YT-2AAJ Start with 6 lives
21 AVZA-2A2R Infinite lives
22 BB0T-2AGE Match clock runs faster
23 JB0T-2AGE Match clock runs slower
24 GB0T-2A8L Freeze match clock (no time limit)
25 3DMA-2ADA Power pill lasts for a shorter time
26 EDMA-2GDA Power pill lasts for a longer time
27 ADMA-3ADA Power pill lasts much longer
28 ALBA-2A9R Power pill lasts until death or end of match
Friday, August 21, 2009
Pirates of Dark Water
1 96HT-AEDW Start with 3 lives
2 96HT-AJDW Start with 6 lives
3 96HT-ATDW Start with 9 lives
4 AWJA-AA9C Infinite lives
5 ACJA-AADC Don't lose any health from falling off screen
6 A4JA-AADC Take 1/2x damage from falling off screen
7 P57T-AA2J Don't take any damage from most enemies
8 ACET-B688 Infinite projectiles (daggers, arrows)
9 ACET-B65Y + AC6A-K686 Infinite food on pick-up
10 ACEA-B63L Infinite gravity potions on pick-up
11 ACEA-B66C Infinite stone elixirs on pick-up
12 ACEA-B68N Infinite shield magic on pick-up
13 ACET-B62T Infinite vortex magic on pick-up
14 ACET-B68E + AC6A-K686 Infinite hearts on pick-up
15 AAYT-D636 Infinite keys on pick-up
16 RHFT-J6VC Infinite coins on pick-up
17 AHNT-NAEA Use password IITBDIA and Ren starts with full sword
2 96HT-AJDW Start with 6 lives
3 96HT-ATDW Start with 9 lives
4 AWJA-AA9C Infinite lives
5 ACJA-AADC Don't lose any health from falling off screen
6 A4JA-AADC Take 1/2x damage from falling off screen
7 P57T-AA2J Don't take any damage from most enemies
8 ACET-B688 Infinite projectiles (daggers, arrows)
9 ACET-B65Y + AC6A-K686 Infinite food on pick-up
10 ACEA-B63L Infinite gravity potions on pick-up
11 ACEA-B66C Infinite stone elixirs on pick-up
12 ACEA-B68N Infinite shield magic on pick-up
13 ACET-B62T Infinite vortex magic on pick-up
14 ACET-B68E + AC6A-K686 Infinite hearts on pick-up
15 AAYT-D636 Infinite keys on pick-up
16 RHFT-J6VC Infinite coins on pick-up
17 AHNT-NAEA Use password IITBDIA and Ren starts with full sword
Thursday, August 20, 2009
Phelios
1 AEPA-AAGA Start with 1 life
2 AYPA-AAGA Start with 5 lives
3 A6PA-AAGA Start with 7 lives
4 BEPA-AAGA Start with 9 lives
5 AEJA-AAHG 1 life after continue
6 AYJA-AAHG 5 lives after continue
7 A6JA-AAHG 7 lives after continue
8 BEJA-AAHG 9 lives after continue
9 AT5A-AA3E Infinite lives
10 BTCT-AA5G Almost infinite energy
11 AEPA-AAGJ Start with 1 credit
12 AYPA-AAGJ Start with 5 credits
13 A6PA-AAGJ Start with 7 credits
14 BEPA-AAGJ Start with 9 credits
15 ATHT-AA8R Infinite credits
16 SE3T-BJWA Sword heats up faster
17 SE3T-BAWA Sword heats up much faster
18 AT3T-AA5C + AT3T-AA3C Once the sword is fully heated up, it stays at full energy almost forever
19 SG9A-BT1G Each speed-up item worth 2
20 AJPA-AA44 + AEPA-BA42 Start at chapter 2
21 AJPA-AA44 + AJPA-BA42 Start at chapter 3
22 AJPA-AA44 + ANPA-BA42 Start at chapter 4
23 AJPA-AA44 + ATPA-BA42 Start at chapter 5
24 AJPA-AA44 + AYPA-BA42 Start at chapter 6
25 AJPA-AA44 + A2PA-BA42 Start at chapter 7
2 AYPA-AAGA Start with 5 lives
3 A6PA-AAGA Start with 7 lives
4 BEPA-AAGA Start with 9 lives
5 AEJA-AAHG 1 life after continue
6 AYJA-AAHG 5 lives after continue
7 A6JA-AAHG 7 lives after continue
8 BEJA-AAHG 9 lives after continue
9 AT5A-AA3E Infinite lives
10 BTCT-AA5G Almost infinite energy
11 AEPA-AAGJ Start with 1 credit
12 AYPA-AAGJ Start with 5 credits
13 A6PA-AAGJ Start with 7 credits
14 BEPA-AAGJ Start with 9 credits
15 ATHT-AA8R Infinite credits
16 SE3T-BJWA Sword heats up faster
17 SE3T-BAWA Sword heats up much faster
18 AT3T-AA5C + AT3T-AA3C Once the sword is fully heated up, it stays at full energy almost forever
19 SG9A-BT1G Each speed-up item worth 2
20 AJPA-AA44 + AEPA-BA42 Start at chapter 2
21 AJPA-AA44 + AJPA-BA42 Start at chapter 3
22 AJPA-AA44 + ANPA-BA42 Start at chapter 4
23 AJPA-AA44 + ATPA-BA42 Start at chapter 5
24 AJPA-AA44 + AYPA-BA42 Start at chapter 6
25 AJPA-AA44 + A2PA-BA42 Start at chapter 7
Wednesday, August 19, 2009
PGA Tour Golf 2
1 REZA-86YY MASTER CODE, MUST BE ENTERED
2 PZYT-BNVE 3 penalty strokes for hitting in water hazard
3 PZYT-BJVE 2 penalty strokes for hitting in water hazard
4 AKYT-AA3E 0 penalty strokes for hitting in water hazard
5 PZYT-BGVE 1 penalty stroke for hitting in water hazard
6 PZYT-BLVE 2 penalty strokes for hitting in water hazard, YOU MAY GET A WEIRD MESSAGE IF YOUR SCORE GETS LOW ENOUGH
7 AE9T-AAC2 Round ends after hole 1
8 AJ9T-AAC2 Round ends after hole 2
9 AN9T-AAC2 Round ends after hole 3
10 AT9T-AAC2 Round ends after hole 4
11 AY9T-AAC2 Round ends after hole 5
12 A29T-AAC2 Round ends after hole 6
13 A69T-AAC2 Round ends after hole 7
14 BA9T-AAC2 Round ends after hole 8
15 BE9T-AAC2 Round ends after hole 9
16 BJ9T-AAC2 Round ends after hole 10
17 BN9T-AAC2 Round ends after hole 11
18 BT9T-AAC2 Round ends after hole 12
19 BY9T-AAC2 Round ends after hole 13
20 B29T-AAC2 Round ends after hole 14
21 B69T-AAC2 Round ends after hole 15
22 CA9T-AAC2 Round ends after hole 16
23 CE9T-AAC2 Round ends after hole 17
FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CLUBS
24 B8PA-AADL 14 clubs plus putter in set instead of 13
25 CCPA-AADL 15 clubs plus putter in set instead of 13
26 CGPA-AADL 16 clubs plus putter in set instead of 13
2 PZYT-BNVE 3 penalty strokes for hitting in water hazard
3 PZYT-BJVE 2 penalty strokes for hitting in water hazard
4 AKYT-AA3E 0 penalty strokes for hitting in water hazard
5 PZYT-BGVE 1 penalty stroke for hitting in water hazard
6 PZYT-BLVE 2 penalty strokes for hitting in water hazard, YOU MAY GET A WEIRD MESSAGE IF YOUR SCORE GETS LOW ENOUGH
7 AE9T-AAC2 Round ends after hole 1
8 AJ9T-AAC2 Round ends after hole 2
9 AN9T-AAC2 Round ends after hole 3
10 AT9T-AAC2 Round ends after hole 4
11 AY9T-AAC2 Round ends after hole 5
12 A29T-AAC2 Round ends after hole 6
13 A69T-AAC2 Round ends after hole 7
14 BA9T-AAC2 Round ends after hole 8
15 BE9T-AAC2 Round ends after hole 9
16 BJ9T-AAC2 Round ends after hole 10
17 BN9T-AAC2 Round ends after hole 11
18 BT9T-AAC2 Round ends after hole 12
19 BY9T-AAC2 Round ends after hole 13
20 B29T-AAC2 Round ends after hole 14
21 B69T-AAC2 Round ends after hole 15
22 CA9T-AAC2 Round ends after hole 16
23 CE9T-AAC2 Round ends after hole 17
FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CLUBS
24 B8PA-AADL 14 clubs plus putter in set instead of 13
25 CCPA-AADL 15 clubs plus putter in set instead of 13
26 CGPA-AADL 16 clubs plus putter in set instead of 13
Tuesday, August 18, 2009
Pat Riley Basketball
1 PZDA-PETC All player 1 shots worth 1 point
2 PZDA-PJTC All player 1 shots worth 2 points
3 PZDA-PNTC All player 1 shots worth 3 points
4 PZDA-PTTC All player 1 shots worth 4 points
5 PZDA-PYTC All player 1 shots worth 5 points
6 PZDA-P2TC All player 1 shots worth 6 points
7 PZDA-P6TC All player 1 shots worth 7 points
8 PZDA-PATC All player 1 shots worth 8 points
9 PZDA-PEV6 All player 2 shots worth 1 point
10 PZDA-PJV6 All player 2 shots worth 2 points
11 PZDA-PNV6 All player 2 shots worth 3 points
12 PZDA-PTV6 All player 2 shots worth 4 points
13 PZDA-PYV6 All player 2 shots worth 5 points
14 PZDA-P2V6 All player 2 shots worth 6 points
15 PZDA-P6V6 All player 2 shots worth 7 points
16 PZDA-PAV6 All player 2 shots worth 8 points
17 A0ET-NAFE All 3-point shots worth 5 -- both players
18 A8ET-NAFE All 3-point shots worth 7 -- both players
19 BGET-NAFE All 3-point shots worth 9 -- both players
20 9T9T-PGSL + AY9T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 5 points in exhibition game
21 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 10 points in exhibition game
22 9T9T-PGSL + B69T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 15 points in exhibition game
23 9T9T-PGSL + CT9T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 20 points in exhibition game
24 9T9T-PGSL + AY9T-NAHN + 969T-NAHR
Player 2 starts with 5 points in exhibition game
25 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR
Player 2 starts with 10 points in exhibition game
26 9T9T-PGSL + B69T-NAHN + 969T-NAHR
Player 2 starts with 15 points in exhibition game
27 9T9T-PGSL + CT9T-NAHN + 969T-NAHR
Player 2 starts with 20
2 PZDA-PJTC All player 1 shots worth 2 points
3 PZDA-PNTC All player 1 shots worth 3 points
4 PZDA-PTTC All player 1 shots worth 4 points
5 PZDA-PYTC All player 1 shots worth 5 points
6 PZDA-P2TC All player 1 shots worth 6 points
7 PZDA-P6TC All player 1 shots worth 7 points
8 PZDA-PATC All player 1 shots worth 8 points
9 PZDA-PEV6 All player 2 shots worth 1 point
10 PZDA-PJV6 All player 2 shots worth 2 points
11 PZDA-PNV6 All player 2 shots worth 3 points
12 PZDA-PTV6 All player 2 shots worth 4 points
13 PZDA-PYV6 All player 2 shots worth 5 points
14 PZDA-P2V6 All player 2 shots worth 6 points
15 PZDA-P6V6 All player 2 shots worth 7 points
16 PZDA-PAV6 All player 2 shots worth 8 points
17 A0ET-NAFE All 3-point shots worth 5 -- both players
18 A8ET-NAFE All 3-point shots worth 7 -- both players
19 BGET-NAFE All 3-point shots worth 9 -- both players
20 9T9T-PGSL + AY9T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 5 points in exhibition game
21 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 10 points in exhibition game
22 9T9T-PGSL + B69T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 15 points in exhibition game
23 9T9T-PGSL + CT9T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 20 points in exhibition game
24 9T9T-PGSL + AY9T-NAHN + 969T-NAHR
Player 2 starts with 5 points in exhibition game
25 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR
Player 2 starts with 10 points in exhibition game
26 9T9T-PGSL + B69T-NAHN + 969T-NAHR
Player 2 starts with 15 points in exhibition game
27 9T9T-PGSL + CT9T-NAHN + 969T-NAHR
Player 2 starts with 20
Monday, August 17, 2009
Pac-Mania
1 ALEA-AA6W Infinite lives for players 1 and 2
2 AE0T-AAEW Player 1 starts with 2 lives
3 AN0T-AAEW Player 1 starts with 4 lives
4 AY0T-AAEW Player 1 starts with 6 lives
5 A60T-AAEW Player 1 starts with 8 lives
6 BE0T-AAEW Player 1 starts with 10 lives
7 960T-AREW Almost infinite lives--player 1
8 AE0T-BA66 Player 2 starts with 2 lives
9 AN0T-BA66 Player 2 starts with 4 lives
10 AY0T-BA66 Player 2 starts with 6 lives
11 A60T-BA66 Player 2 starts with 8 lives
12 BE0T-BA66 Player 2 starts with 10 lives
13 S60T-BA66 Almost infinite lives for--player 2
14 KBCA-AF22 Ghosts stay blue 1/2 as long as normal
15 KBCA-AH22 Ghosts stay blue 2x as long as normal
16 KBCA-AM22 Ghosts stay blue 4x as long as normal
17 KBCA-AS22 Ghosts stay blue 8x as long as normal
18 CCGA-ARM6 Cherry is worth 10,000 instead of 1,000
19 ECGA-A6X4 Strawberry is worth 20,000 instead of 2,000
20 GCGA-BL58 Lemon is worth 30,000 instead of 3,000
21 LCGA-AHYA Banana is worth 50,000 instead of 5,000
22 AGET-AACL 2 lives after continue--both players
23 ARET-AACL 4 lives after continue--both players
24 A0ET-AACL 6 lives after continue--both players
25 A8ET-AACL 8 lives after continue--both players
26 BGET-AACL 10 lives after continue--both players
2 AE0T-AAEW Player 1 starts with 2 lives
3 AN0T-AAEW Player 1 starts with 4 lives
4 AY0T-AAEW Player 1 starts with 6 lives
5 A60T-AAEW Player 1 starts with 8 lives
6 BE0T-AAEW Player 1 starts with 10 lives
7 960T-AREW Almost infinite lives--player 1
8 AE0T-BA66 Player 2 starts with 2 lives
9 AN0T-BA66 Player 2 starts with 4 lives
10 AY0T-BA66 Player 2 starts with 6 lives
11 A60T-BA66 Player 2 starts with 8 lives
12 BE0T-BA66 Player 2 starts with 10 lives
13 S60T-BA66 Almost infinite lives for--player 2
14 KBCA-AF22 Ghosts stay blue 1/2 as long as normal
15 KBCA-AH22 Ghosts stay blue 2x as long as normal
16 KBCA-AM22 Ghosts stay blue 4x as long as normal
17 KBCA-AS22 Ghosts stay blue 8x as long as normal
18 CCGA-ARM6 Cherry is worth 10,000 instead of 1,000
19 ECGA-A6X4 Strawberry is worth 20,000 instead of 2,000
20 GCGA-BL58 Lemon is worth 30,000 instead of 3,000
21 LCGA-AHYA Banana is worth 50,000 instead of 5,000
22 AGET-AACL 2 lives after continue--both players
23 ARET-AACL 4 lives after continue--both players
24 A0ET-AACL 6 lives after continue--both players
25 A8ET-AACL 8 lives after continue--both players
26 BGET-AACL 10 lives after continue--both players
Sunday, August 16, 2009
Outrunners
CODES 1 THRU 14: ARCADE MODE
1 EMVA-AA9W Player 1 has infinite time
2 EMVT-AA3A Player 2 has infinite time
3 CWNA-BYVT Player 1 has 90 seconds
4 CWNA-B2KT Player 1 has 60 seconds
5 CWNA-BEKT Player 1 has 50 seconds
6 CWNA-A4KT Player 1 has 45 seconds
CODES 7 THRU 14: IGNORE COUNTER
7 CWNA-AGKT Player 1 has 35 seconds
8 CWNA-B6BT Player 1 has 30 seconds
9 CWNT-BYVW Player 2 has 90 seconds
10 CWNT-B2KW Player 2 has 60 seconds
11 CWNT-BEKW Player 2 has 50 seconds
12 CWNT-A4KW Player 2 has 45 seconds
13 CWNT-AGKW Player 2 has 35 seconds
14 CWNT-B6BW Player 2 has 30 seconds
CODES 15 AND 16 CAUSE SLIGHT GRAPHIC ERRORS
15 HWHA-AAA0 Select up to +60 seconds in the options
screen--keep pushing right on D-pad
16 2WHA-AABN Select up to -60 seconds in the options
screen--keep pushing left on D-pad
1 EMVA-AA9W Player 1 has infinite time
2 EMVT-AA3A Player 2 has infinite time
3 CWNA-BYVT Player 1 has 90 seconds
4 CWNA-B2KT Player 1 has 60 seconds
5 CWNA-BEKT Player 1 has 50 seconds
6 CWNA-A4KT Player 1 has 45 seconds
CODES 7 THRU 14: IGNORE COUNTER
7 CWNA-AGKT Player 1 has 35 seconds
8 CWNA-B6BT Player 1 has 30 seconds
9 CWNT-BYVW Player 2 has 90 seconds
10 CWNT-B2KW Player 2 has 60 seconds
11 CWNT-BEKW Player 2 has 50 seconds
12 CWNT-A4KW Player 2 has 45 seconds
13 CWNT-AGKW Player 2 has 35 seconds
14 CWNT-B6BW Player 2 has 30 seconds
CODES 15 AND 16 CAUSE SLIGHT GRAPHIC ERRORS
15 HWHA-AAA0 Select up to +60 seconds in the options
screen--keep pushing right on D-pad
16 2WHA-AABN Select up to -60 seconds in the options
screen--keep pushing left on D-pad
Saturday, August 15, 2009
Outrun
1 RYBT-A6ZJ MASTER CODE--MUST BE ENTERED
2 RY4T-A6ZJ Infinite time to complete race
3 BE2A-AWAY Start with 99 seconds--hard and normal levels
4 AA2A-ANAY Start with 60 seconds--hard and normal levels
5 BE2A-AWAJ Start with 99 seconds--pro and super levels
6 AA2A-ANAJ Start with 60 seconds--pro and super levels
7 BE2A-AWAR Start with 99 seconds--easy and super easy levels
8 AA2A-ANAR Start with 60 seconds--easy and super easy levels
2 RY4T-A6ZJ Infinite time to complete race
3 BE2A-AWAY Start with 99 seconds--hard and normal levels
4 AA2A-ANAY Start with 60 seconds--hard and normal levels
5 BE2A-AWAJ Start with 99 seconds--pro and super levels
6 AA2A-ANAJ Start with 60 seconds--pro and super levels
7 BE2A-AWAR Start with 99 seconds--easy and super easy levels
8 AA2A-ANAR Start with 60 seconds--easy and super easy levels
Friday, August 14, 2009
NHLPA Hockey 93
1 RH7T-R60E MASTER CODE„MUST BE ENTERED
2 ZJNA-DTC2 Period clock runs faster
3 ZJNA-CJC2 Period clock runs slower
4 ZJNA-DTL2 Period clock runs much faster
5 ZJNA-CCC2 Period clock runs much slower
6 AANA-CAC2 Period clock is frozen (no time limit)
USE CODES 7 THRU 14 ONLY WITH THE 10-MINUTE PERIOD OPTION
7 HVWT-AAD0 Each period lasts 1 minute instead of 10 minutes
8 SBWT-AAD0 Each period lasts 2 minutes
9 0VWT-AAD0 Each period lasts 3 minutes
10 8BWT-AAD0 Each period lasts 4 minutes
11 TVWT-AGD0 Each period lasts 15 minutes
12 BBWT-ARD0 Each period lasts 30 minutes
13 NBWT-AWD0 Each period lasts 40 minutes
14 CBWT-A6D0 Each period lasts 60 minutes
15 AHXT-BJ5J All penalties last 1 minute
16 AMXT-BJ5J All penalties last 2 minutes
17 ASXT-BJ5J All penalties last 3 minutes
18 AXXT-BJ5J All penalties last 4 minutes
19 A1XT-BJ5J All penalties last 5 minutes
20 A9XT-BJ5J All penalties last 7 minutes
21 BHXT-BJ5J All penalties last 9 minutes
22 AWEA-AA7Y Infinite timeouts instead of 1
23 AKYT-AA3Y No timeouts
2 ZJNA-DTC2 Period clock runs faster
3 ZJNA-CJC2 Period clock runs slower
4 ZJNA-DTL2 Period clock runs much faster
5 ZJNA-CCC2 Period clock runs much slower
6 AANA-CAC2 Period clock is frozen (no time limit)
USE CODES 7 THRU 14 ONLY WITH THE 10-MINUTE PERIOD OPTION
7 HVWT-AAD0 Each period lasts 1 minute instead of 10 minutes
8 SBWT-AAD0 Each period lasts 2 minutes
9 0VWT-AAD0 Each period lasts 3 minutes
10 8BWT-AAD0 Each period lasts 4 minutes
11 TVWT-AGD0 Each period lasts 15 minutes
12 BBWT-ARD0 Each period lasts 30 minutes
13 NBWT-AWD0 Each period lasts 40 minutes
14 CBWT-A6D0 Each period lasts 60 minutes
15 AHXT-BJ5J All penalties last 1 minute
16 AMXT-BJ5J All penalties last 2 minutes
17 ASXT-BJ5J All penalties last 3 minutes
18 AXXT-BJ5J All penalties last 4 minutes
19 A1XT-BJ5J All penalties last 5 minutes
20 A9XT-BJ5J All penalties last 7 minutes
21 BHXT-BJ5J All penalties last 9 minutes
22 AWEA-AA7Y Infinite timeouts instead of 1
23 AKYT-AA3Y No timeouts
Thursday, August 13, 2009
NHL Hockey
1 RH9A-R6ZN MASTER CODE--MUST BE ENTERED
2 YXBT-AY9E Timer runs at 10x normal speed
3 95BT-B8HE Timer runs at 3x normal speed
4 LXBT-BLHE Timer runs at 2x normal speed
5 L1BT-ALHE Timer runs at 1/2x normal speed
6 V5BT-AGHE Timer runs at 1/3x normal speed
7 CHBT-ACHE Timer runs at 1/10x normal speed
8 ADBT-AAHE Freeze timer
9 ALSA-AAEN Penalty timers run at 10x normal speed
10 BCSA-AAEN Penalty timers run at 3x normal speed
11 BWSA-AAEN Penalty timers run at 2x normal speed
12 GCSA-AAEN Penalty timers run at 1/2x normal speed
13 KCSA-AAEN Penalty timers run at 1/3x normal speed
14 8CSA-AAEN Penalty timers run at 1/10x normal speed
15 ACSA-AA58 Freeze penalty timers
16 AVDA-AAF4 + AWPA-BE42 Play 4-on-4 instead of 6-on-6
17 AZDA-AAF4 + A0PA-BE42 Play 5-on-5 instead of 6-on-6
2 YXBT-AY9E Timer runs at 10x normal speed
3 95BT-B8HE Timer runs at 3x normal speed
4 LXBT-BLHE Timer runs at 2x normal speed
5 L1BT-ALHE Timer runs at 1/2x normal speed
6 V5BT-AGHE Timer runs at 1/3x normal speed
7 CHBT-ACHE Timer runs at 1/10x normal speed
8 ADBT-AAHE Freeze timer
9 ALSA-AAEN Penalty timers run at 10x normal speed
10 BCSA-AAEN Penalty timers run at 3x normal speed
11 BWSA-AAEN Penalty timers run at 2x normal speed
12 GCSA-AAEN Penalty timers run at 1/2x normal speed
13 KCSA-AAEN Penalty timers run at 1/3x normal speed
14 8CSA-AAEN Penalty timers run at 1/10x normal speed
15 ACSA-AA58 Freeze penalty timers
16 AVDA-AAF4 + AWPA-BE42 Play 4-on-4 instead of 6-on-6
17 AZDA-AAF4 + A0PA-BE42 Play 5-on-5 instead of 6-on-6
Wednesday, August 12, 2009
NFL Sports Talk Football 93 Starring Joe Montana
1 AK8T-EAD0 Only have 1 play to make a first down
2 AP8T-EAD0 Only have 2 plays to make a first down
3 AV8T-EAD0 Only have 3 plays to make a first down
4 AK8T-EA5T Have infinite plays to make a first down
5 AB9A-ELD4 Only need 5 yards to get a 1st down
6 AB9A-E8D4 Must get 15 yards to get a 1st down
7 AB9A-FJD4 Must get 20 yards to get a 1st down
8 AB9A-F6D4 Must get 30 yards to get a 1st down
9 AK9A-EA6Y Always goal-to-go--must get a TD
10 C1PT-CAEY Play clock is 15 seconds long
11 GDPT-CAEY Play clock is 30 seconds long
12 NDPT-CAEY Play clock is 60 seconds long
13 WDPT-CAEY Play clock is 90 seconds long
14 AANA-AACT Play clock is infinite
15 ABMA-ECC4 Each quarter is 1 minute
16 ABMA-EEC4 Each quarter is 2 minutes
17 ABMA-EAL4 Each quarter is 20 minutes
18 ABMA-ELL4 Each quarter is 25 minutes
19 ABMA-FAL4 Each quarter is 30 minutes
20 ABMA-ELW4 Each quarter is 45 minutes
21 ABMA-EA44 Each quarter is 60 minutes
22 ABMA-FL44 Each quarter is 75 minutes
23 ADRA-CAFW 0 timeouts per half--home team
24 AHRA-CAFW 1 timeout per half--home team
25 AMRA-CAFW 2 timeouts per half--home team
26 AXRA-CAFW 4 timeouts per half--home team
27 A1RA-CAFW 5 timeouts per half--home team
28 ATLT-CA8J Infinite timeouts--home team
30 AHRA-CAFN 1 timeout per half--visiting team
31 AMRA-CAFN 2 timeouts per half--visiting team
32 AXRA-CAFN 4 timeouts per half--visiting team
33 A1RA-CAFN 5 timeouts per half--visiting team
34 ATMA-CA2C Infinite timeouts--visiting team
35 AB9T-EAA8 Touchdowns worth 0 points
36 AF9T-EAA8 Touchdowns worth 1 point
37 AK9T-EAA8 Touchdowns worth 2 points
38 AP9T-EAA8 Touchdowns worth 3 points
39 AV9T-EAA8 Touchdowns worth 4 points
40 AZ9T-EAA8 Touchdowns worth 5 points
41 A79T-EAA8 Touchdowns worth 7 points
42 BB9T-EAA8 Touchdowns worth 8 points
43 BF9T-EAA8 Touchdowns worth 9 points
44 AB9T-EAAL Extra points worth 0 points
45 AK9T-EAAL Extra points worth 2 points
46 AP9T-EAAL Extra points worth 3 points
47 AV9T-EAAL Extra points worth 4 points
48 AZ9T-EAAL Extra points worth 5 points
49 A39T-EAAL Extra points worth 6 points
50 A79T-EAAL Extra points worth 7 points
51 BB9T-EAAL Extra points worth 8 points
52 BF9T-EAAL Extra points worth 9 points
53 AB9T-EAAY Field goals worth 0 points
54 AF9T-EAAY Field goals worth 1 point
55 AK9T-EAAY Field goals worth 2 points
56 AV9T-EAAY Field goals worth 4 points
57 AZ9T-EAAY Field goals worth 5 points
58 A39T-EAAY Field goals worth 6 points
59 A79T-EAAY Field goals worth 7 points
60 BB9T-EAAY Field goals worth 8 points
61 BF9T-EAAY Field goals worth 9 points
62 AB9T-EACL Safeties worth 0 points
63 AF9T-EACL Safeties worth 1 point
64 AP9T-EACL Safeties worth 3 points
65 AV9T-EACL Safeties worth 4 points
66 AZ9T-EACL Safeties worth 5 points
67 A39T-EACL Safeties worth 6 points
68 A79T-EACL Safeties worth 7 points
69 BB9T-EACL Safeties worth 8 points
70 BF9T-EACL Safeties worth 9 points
2 AP8T-EAD0 Only have 2 plays to make a first down
3 AV8T-EAD0 Only have 3 plays to make a first down
4 AK8T-EA5T Have infinite plays to make a first down
5 AB9A-ELD4 Only need 5 yards to get a 1st down
6 AB9A-E8D4 Must get 15 yards to get a 1st down
7 AB9A-FJD4 Must get 20 yards to get a 1st down
8 AB9A-F6D4 Must get 30 yards to get a 1st down
9 AK9A-EA6Y Always goal-to-go--must get a TD
10 C1PT-CAEY Play clock is 15 seconds long
11 GDPT-CAEY Play clock is 30 seconds long
12 NDPT-CAEY Play clock is 60 seconds long
13 WDPT-CAEY Play clock is 90 seconds long
14 AANA-AACT Play clock is infinite
15 ABMA-ECC4 Each quarter is 1 minute
16 ABMA-EEC4 Each quarter is 2 minutes
17 ABMA-EAL4 Each quarter is 20 minutes
18 ABMA-ELL4 Each quarter is 25 minutes
19 ABMA-FAL4 Each quarter is 30 minutes
20 ABMA-ELW4 Each quarter is 45 minutes
21 ABMA-EA44 Each quarter is 60 minutes
22 ABMA-FL44 Each quarter is 75 minutes
23 ADRA-CAFW 0 timeouts per half--home team
24 AHRA-CAFW 1 timeout per half--home team
25 AMRA-CAFW 2 timeouts per half--home team
26 AXRA-CAFW 4 timeouts per half--home team
27 A1RA-CAFW 5 timeouts per half--home team
28 ATLT-CA8J Infinite timeouts--home team
30 AHRA-CAFN 1 timeout per half--visiting team
31 AMRA-CAFN 2 timeouts per half--visiting team
32 AXRA-CAFN 4 timeouts per half--visiting team
33 A1RA-CAFN 5 timeouts per half--visiting team
34 ATMA-CA2C Infinite timeouts--visiting team
35 AB9T-EAA8 Touchdowns worth 0 points
36 AF9T-EAA8 Touchdowns worth 1 point
37 AK9T-EAA8 Touchdowns worth 2 points
38 AP9T-EAA8 Touchdowns worth 3 points
39 AV9T-EAA8 Touchdowns worth 4 points
40 AZ9T-EAA8 Touchdowns worth 5 points
41 A79T-EAA8 Touchdowns worth 7 points
42 BB9T-EAA8 Touchdowns worth 8 points
43 BF9T-EAA8 Touchdowns worth 9 points
44 AB9T-EAAL Extra points worth 0 points
45 AK9T-EAAL Extra points worth 2 points
46 AP9T-EAAL Extra points worth 3 points
47 AV9T-EAAL Extra points worth 4 points
48 AZ9T-EAAL Extra points worth 5 points
49 A39T-EAAL Extra points worth 6 points
50 A79T-EAAL Extra points worth 7 points
51 BB9T-EAAL Extra points worth 8 points
52 BF9T-EAAL Extra points worth 9 points
53 AB9T-EAAY Field goals worth 0 points
54 AF9T-EAAY Field goals worth 1 point
55 AK9T-EAAY Field goals worth 2 points
56 AV9T-EAAY Field goals worth 4 points
57 AZ9T-EAAY Field goals worth 5 points
58 A39T-EAAY Field goals worth 6 points
59 A79T-EAAY Field goals worth 7 points
60 BB9T-EAAY Field goals worth 8 points
61 BF9T-EAAY Field goals worth 9 points
62 AB9T-EACL Safeties worth 0 points
63 AF9T-EACL Safeties worth 1 point
64 AP9T-EACL Safeties worth 3 points
65 AV9T-EACL Safeties worth 4 points
66 AZ9T-EACL Safeties worth 5 points
67 A39T-EACL Safeties worth 6 points
68 A79T-EACL Safeties worth 7 points
69 BB9T-EACL Safeties worth 8 points
70 BF9T-EACL Safeties worth 9 points
Tuesday, August 11, 2009
NFL Quarterback Club 96
1. AEVT-AABC Start with 1 timeout
2. AJVT-AABC Start with 2 timeouts
3. AYVT-AABC Start with 5 timeouts
4. A6VT-AABC Start with 7 timeouts
5. BEVT-AABC Start with 9 timeouts
6. ABHT-AAE4 Infinite timeouts
7. RYZA-A6YT Infinite play clock time
8. ALKT-AAB6 + ALET-CACA Always start on second down
9. ARKT-AAB6 + ARET-CACA Always start on third down
10. AWKT-AAB6 + AWET-CACA Always start on fourth down
11. ACEA-CAF6 Its always 1st down
12. PWAA-DA02 Safeties are worth worth 0 points
13. PWAA-DE02 Safeties are worth worth 1 point
14. PWAA-DN02 Safeties are worth worth 3 points
15. PWAA-DT02 Safeties are worth worth 4 points
16. PWAA-DY02 Safeties are worth worth 5 points
17. PWAA-D202 Safeties are worth worth 6 points
18. PWAA-D602 Safeties are worth worth 7 points
19. PWAA-DAT0 Touchdowns are worth 0 points
20. PWAA-DET0 Touchdowns are worth 1 point
21. PWAA-DJT0 Touchdowns are worth 2 points
22. PWAA-DNT0 Touchdowns are worth 3 points
23. PWAA-DTT0 Touchdowns are worth 4 points
24. PWAA-DYT0 Touchdowns are worth 5 points
25. PWAA-D6T0 Touchdowns are worth 7 points
2. AJVT-AABC Start with 2 timeouts
3. AYVT-AABC Start with 5 timeouts
4. A6VT-AABC Start with 7 timeouts
5. BEVT-AABC Start with 9 timeouts
6. ABHT-AAE4 Infinite timeouts
7. RYZA-A6YT Infinite play clock time
8. ALKT-AAB6 + ALET-CACA Always start on second down
9. ARKT-AAB6 + ARET-CACA Always start on third down
10. AWKT-AAB6 + AWET-CACA Always start on fourth down
11. ACEA-CAF6 Its always 1st down
12. PWAA-DA02 Safeties are worth worth 0 points
13. PWAA-DE02 Safeties are worth worth 1 point
14. PWAA-DN02 Safeties are worth worth 3 points
15. PWAA-DT02 Safeties are worth worth 4 points
16. PWAA-DY02 Safeties are worth worth 5 points
17. PWAA-D202 Safeties are worth worth 6 points
18. PWAA-D602 Safeties are worth worth 7 points
19. PWAA-DAT0 Touchdowns are worth 0 points
20. PWAA-DET0 Touchdowns are worth 1 point
21. PWAA-DJT0 Touchdowns are worth 2 points
22. PWAA-DNT0 Touchdowns are worth 3 points
23. PWAA-DTT0 Touchdowns are worth 4 points
24. PWAA-DYT0 Touchdowns are worth 5 points
25. PWAA-D6T0 Touchdowns are worth 7 points
Monday, August 10, 2009
NFL Football 94 Starring Joe Montana
1 ABTT-CAF6 Player 1 starts each half with 0 timeouts
2 AZTT-CAF6 Player 1 starts each half with 5 timeouts
3 BBTT-CAF6 Player 1 starts each half with 8 timeouts
4 AVST-AA4R Player 1 has infinite timeouts
5 ABTT-CAGC Player 2 starts each half with 0 timeouts
6 AZTT-CAGC Player 2 starts each half with 5 timeouts
7 BBTT-CAGC Player 2 starts each half with 8 timeouts
8 AVST-AA6J Player 2 has infinite timeouts
9 GBTA-CAFE Play clock resets to 30 seconds
10 JZTA-CAFE Play clock resets to 45 seconds
11 NBTA-CAFE Play clock resets to 60 seconds
12 DANT-AA6C Play clock does not run--infinite time to choose play
13 AD7T-CCHT Each quarter is 1 minute long
14 AD7T-CGHT Each quarter is 3 minutes long
15 AD7T-CAST Each quarter is 20 minutes long
16 AD7T-DAST Each quarter is 30 minutes long
17 AKDA-EAHC 1 play to get a 1st down instead of 4
18 APDA-EAHC 2 plays to get a 1st down instead of 4
19 AVDA-EAHC 3 plays to get a 1st down instead of 4
20 ABDT-F19N + ABDT-ELHY 5 yards needed for a 1st down
21 ABDT-FD9N + ABDT-E8HY 15 yards needed for a 1st down
22 ABDT-E39N + ABDT-FJHY 20 yards needed for a 1st down
23 AKDT-EA94 Always 1st and goal
24 ABEA-EAE2 Touchdown worth 0 pts.
25 APEA-EAE2 Touchdown worth 3 pts.
26 AZEA-EAE2 Touchdown worth 5 pts.
27 BFEA-EAE2 Touchdown worth 9 pts.
28 CBEA-EAE2 Touchdown worth 10 pts.
29 ABEA-EAEE Extra pt. worth 0 pts.
30 AVEA-EAEE Extra pt. worth 4 pts.
31 AZEA-EAEE Extra pt. worth 5 pts.
32 A7EA-EAEE Extra pt. worth 7 pts.
33 BFEA-EAEE Extra pt. worth 9 pts.
34 CBEA-EAEE Extra pt. worth 10 pts.
35 ABEA-EAER Field goal worth 0 pts.
36 AZEA-EAER Field goal worth 5 pts.
37 A3EA-EAER Field goal worth 6 pts.
38 BFEA-EAER Field goal worth 9 pts.
39 CBEA-EAER Field goal worth 10 pts.
40 ABEA-EAGE Safety worth 0 pts.
41 AZEA-EAGE Safety worth 5 pts.
42 A7EA-EAGE Safety worth 7 pts.
43 BFEA-EAGE Safety worth 9 pts.
44 CBEA-EAGE Safety worth 10 pts.
2 AZTT-CAF6 Player 1 starts each half with 5 timeouts
3 BBTT-CAF6 Player 1 starts each half with 8 timeouts
4 AVST-AA4R Player 1 has infinite timeouts
5 ABTT-CAGC Player 2 starts each half with 0 timeouts
6 AZTT-CAGC Player 2 starts each half with 5 timeouts
7 BBTT-CAGC Player 2 starts each half with 8 timeouts
8 AVST-AA6J Player 2 has infinite timeouts
9 GBTA-CAFE Play clock resets to 30 seconds
10 JZTA-CAFE Play clock resets to 45 seconds
11 NBTA-CAFE Play clock resets to 60 seconds
12 DANT-AA6C Play clock does not run--infinite time to choose play
13 AD7T-CCHT Each quarter is 1 minute long
14 AD7T-CGHT Each quarter is 3 minutes long
15 AD7T-CAST Each quarter is 20 minutes long
16 AD7T-DAST Each quarter is 30 minutes long
17 AKDA-EAHC 1 play to get a 1st down instead of 4
18 APDA-EAHC 2 plays to get a 1st down instead of 4
19 AVDA-EAHC 3 plays to get a 1st down instead of 4
20 ABDT-F19N + ABDT-ELHY 5 yards needed for a 1st down
21 ABDT-FD9N + ABDT-E8HY 15 yards needed for a 1st down
22 ABDT-E39N + ABDT-FJHY 20 yards needed for a 1st down
23 AKDT-EA94 Always 1st and goal
24 ABEA-EAE2 Touchdown worth 0 pts.
25 APEA-EAE2 Touchdown worth 3 pts.
26 AZEA-EAE2 Touchdown worth 5 pts.
27 BFEA-EAE2 Touchdown worth 9 pts.
28 CBEA-EAE2 Touchdown worth 10 pts.
29 ABEA-EAEE Extra pt. worth 0 pts.
30 AVEA-EAEE Extra pt. worth 4 pts.
31 AZEA-EAEE Extra pt. worth 5 pts.
32 A7EA-EAEE Extra pt. worth 7 pts.
33 BFEA-EAEE Extra pt. worth 9 pts.
34 CBEA-EAEE Extra pt. worth 10 pts.
35 ABEA-EAER Field goal worth 0 pts.
36 AZEA-EAER Field goal worth 5 pts.
37 A3EA-EAER Field goal worth 6 pts.
38 BFEA-EAER Field goal worth 9 pts.
39 CBEA-EAER Field goal worth 10 pts.
40 ABEA-EAGE Safety worth 0 pts.
41 AZEA-EAGE Safety worth 5 pts.
42 A7EA-EAGE Safety worth 7 pts.
43 BFEA-EAGE Safety worth 9 pts.
44 CBEA-EAGE Safety worth 10 pts.
Sunday, August 9, 2009
NBA Jam Tournament Edition
1 REDT-A602 MASTER CODE--MUST BE ENTERED
2 AXHW-YA5J + 9DHW-YA50 All secret power-ups on for all players
3 AXHW-YA5J + 9DHW-YA50 + AMJC-YGSE All secret power-ups
except slipper floors
on for all players
DON’T USE ANY SECRET KEYPAD TRICKS WITH THE FOLLOWING CODES
4 PFXW-PEYJ Player 1 has Quick Hands
5 PFXW-PEY2 Player 1 has Max Power
6 PFXW-PEZJ Player 1 has powered up goal tending
7 PFXW-PEZ2 Player 1 is always on fire
8 PFXW-PE0J Player 1 has infinite turbo
9 PFXW-PE02 Player 1 has powered up offense
10 PFXW-PE1J Player 1 has powered up 3 pointers
11 PFXW-PE12 Player 1 has powered up super dunks
12 PFYC-PETJ Player 1 has powered up blocks
13 PFYC-PET2 Player 1 knocks both opponents down by pushing one
14 PFYC-PEVJ Player 1 knocks opposite opponent down
15 PFYC-PEV2 Player 1 is faster
16 PFYC-PEWJ Player 1 has teleport passing
17 PFYC-PEXY Player 1 has high shots
18 PKXW-PEYN Player 2 has Quick Hands
19 PKXW-PEY6 Player 2 has Max Power
20 PKXW-PEZN Player 2 has powered up goal tending
21 PKXW-PEZ6 Player 2 is always on fire
22 PKXW-PE0N Player 2 has infinite turbo
23 PKXW-PE06 Player 2 has powered up offense
24 PKXW-PE1N Player 2 has powered up 3 pointers
25 PKXW-PE16 Player 2 has powered up super dunks
26 PKYC-PETN Player 2 has powered up blocks
27 PKYC-PET6 Player 2 knocks both opponents down by pushing one
28 PKYC-PEVN Player 2 knocks opposite opponent down
29 PKYC-PEV6 Player 2 is faster
30 PKYC-PEWN Player 2 has teleport passing
31 PKYC-PEX2 Player 2 has high shots
32 PPXW-PEYT Player 3 has Quick Hands
33 PPXW-PEZA Player 3 has Max Power
34 PPXW-PEZT Player 3 has powered up goal tending
35 PPXW-PE0A Player 3 is always on fire
36 PPXW-PE0T Player 3 has infinite turbo
37 PPXW-PE1A Player 3 has powered up offense
38 PPXW-PE1T Player 3 has powered up 3 pointers
39 PPYC-PETA Player 3 has powered up super dunks
40 PPYC-PETT Player 3 has powered up blocks
41 PPYC-PEVA Player 3 knocks both opponents down by pushing one
42 PPYC-PEVT Player 3 knocks opposite opponent down
43 PPYC-PEWA Player 3 is faster
44 PPYC-PEWT Player 3 has teleport passing
45 PPYC-PEX6 Player 3 has high shots
46 PVXW-PEYY Player 4 has Quick Hands
47 PVXW-PEZE Player 4 has Max Power
48 PVXW-PEZY Player 4 has powered up goal tending
49 PVXW-PE0E Player 4 is always on fire
50 PVXW-PE0Y Player 4 has infinite turbo
51 PVXW-PE1E Player 4 has powered up offense
52 PVXW-PE1Y Player 4 has powered up 3 pointers
53 PVYC-PETE Player 4 has powered up super dunks
54 PVYC-PETY Player 4 has powered up blocks
55 PVYC-PEVE Player 4 knocks both opponents down by pushing one
56 PVYC-PEVY Player 4 knocks opposite opponent down
57 PVYC-PEWE Player 4 is faster
58 PVYC-PEWY Player 4 has teleport passing
59 PVYC-PEYA Player 4 has high shots
2 AXHW-YA5J + 9DHW-YA50 All secret power-ups on for all players
3 AXHW-YA5J + 9DHW-YA50 + AMJC-YGSE All secret power-ups
except slipper floors
on for all players
DON’T USE ANY SECRET KEYPAD TRICKS WITH THE FOLLOWING CODES
4 PFXW-PEYJ Player 1 has Quick Hands
5 PFXW-PEY2 Player 1 has Max Power
6 PFXW-PEZJ Player 1 has powered up goal tending
7 PFXW-PEZ2 Player 1 is always on fire
8 PFXW-PE0J Player 1 has infinite turbo
9 PFXW-PE02 Player 1 has powered up offense
10 PFXW-PE1J Player 1 has powered up 3 pointers
11 PFXW-PE12 Player 1 has powered up super dunks
12 PFYC-PETJ Player 1 has powered up blocks
13 PFYC-PET2 Player 1 knocks both opponents down by pushing one
14 PFYC-PEVJ Player 1 knocks opposite opponent down
15 PFYC-PEV2 Player 1 is faster
16 PFYC-PEWJ Player 1 has teleport passing
17 PFYC-PEXY Player 1 has high shots
18 PKXW-PEYN Player 2 has Quick Hands
19 PKXW-PEY6 Player 2 has Max Power
20 PKXW-PEZN Player 2 has powered up goal tending
21 PKXW-PEZ6 Player 2 is always on fire
22 PKXW-PE0N Player 2 has infinite turbo
23 PKXW-PE06 Player 2 has powered up offense
24 PKXW-PE1N Player 2 has powered up 3 pointers
25 PKXW-PE16 Player 2 has powered up super dunks
26 PKYC-PETN Player 2 has powered up blocks
27 PKYC-PET6 Player 2 knocks both opponents down by pushing one
28 PKYC-PEVN Player 2 knocks opposite opponent down
29 PKYC-PEV6 Player 2 is faster
30 PKYC-PEWN Player 2 has teleport passing
31 PKYC-PEX2 Player 2 has high shots
32 PPXW-PEYT Player 3 has Quick Hands
33 PPXW-PEZA Player 3 has Max Power
34 PPXW-PEZT Player 3 has powered up goal tending
35 PPXW-PE0A Player 3 is always on fire
36 PPXW-PE0T Player 3 has infinite turbo
37 PPXW-PE1A Player 3 has powered up offense
38 PPXW-PE1T Player 3 has powered up 3 pointers
39 PPYC-PETA Player 3 has powered up super dunks
40 PPYC-PETT Player 3 has powered up blocks
41 PPYC-PEVA Player 3 knocks both opponents down by pushing one
42 PPYC-PEVT Player 3 knocks opposite opponent down
43 PPYC-PEWA Player 3 is faster
44 PPYC-PEWT Player 3 has teleport passing
45 PPYC-PEX6 Player 3 has high shots
46 PVXW-PEYY Player 4 has Quick Hands
47 PVXW-PEZE Player 4 has Max Power
48 PVXW-PEZY Player 4 has powered up goal tending
49 PVXW-PE0E Player 4 is always on fire
50 PVXW-PE0Y Player 4 has infinite turbo
51 PVXW-PE1E Player 4 has powered up offense
52 PVXW-PE1Y Player 4 has powered up 3 pointers
53 PVYC-PETE Player 4 has powered up super dunks
54 PVYC-PETY Player 4 has powered up blocks
55 PVYC-PEVE Player 4 knocks both opponents down by pushing one
56 PVYC-PEVY Player 4 knocks opposite opponent down
57 PVYC-PEWE Player 4 is faster
58 PVYC-PEWY Player 4 has teleport passing
59 PVYC-PEYA Player 4 has high shots
Saturday, August 8, 2009
NBA Jam
EFFECTS SWITCH MUST BE ON BEFORE TIP-OFF
1 SGFB-3EVN + NWFB-36BT Visitor's baskets worth 1 point more
2 SGFB-3JVN + NWFB-36BT Visitor's baskets worth 2 points more
3 SGFB-3NVN + NWFB-36BT Visitor's baskets worth 3 points more
4 SGFB-3TVN + NWFB-36BT Visitor's baskets worth 4 points more
5 SGFB-3YVN + NWFB-36BT Visitor's baskets worth 5 points more
6 SGFB-32VN + NWFB-36BT Visitor's baskets worth 6 points more
7 SGFB-36VN + NWFB-36BT Visitor's baskets worth 7 points more
8 SGFB-3AVN + NWFB-36BT Visitor's baskets worth 8 points more
9 SGFB-3EV6 + NWFB-36CA Home's baskets worth 1 point more
10 SGFB-3JV6 + NWFB-36CA Home's baskets worth 2 points more
11 SGFB-3NV6 + NWFB-36CA Home's baskets worth 3 points more
12 SGFB-3TV6 + NWFB-36CA Home's baskets worth 4 points more
13 SGFB-3YV6 + NWFB-36CA Home's baskets worth 5 points more
14 SGFB-32V6 + NWFB-36CA Home's baskets worth 6 points more
15 SGFB-36V6 + NWFB-36CA Home's baskets worth 7 points more
16 SGFB-3AV6 + NWFB-36CA Home's baskets worth 8 points more
17 RGPV-46Y2 All players have super defensive ability
18 BWPV-4A74 All players have super interception ability
19 BWPV-4A8W All players have super dunk ability
20 BWPV-4A7C All players are always "on fire"
21 BWRB-4A2C All players have infinite turbo
22 BWRB-4A24 "Juice" mode
23 BWPV-4A9J Shot success percentages displayed for all
non-dunk shots
FOR ALL TIMER CODES, LEAVE SPEED ON 3
24 AA4V-J8N0 Timer counts down slower than setting 1
25 AA4V-K8E0 Timer counts down VERY slowly
26 AA4V-J860 Timer counts down faster than setting 5
27 AA4V-K860 Timer counts down very fast
28 AAEV-LADR Only need 1 basket to be "on fire"
29 AEEV-LADR Only need 2 baskets to be "on fire"
30 AWEV-2AFG + ANEV-LADR Need 4 baskets to be "on fire"
31 A0EV-2AFG + ATEV-LADR Need 5 baskets to be "on fire"
32 A4EV-2AFG + AYEV-LADR Need 6 baskets to be "on fire"
33 A8EV-2AFG + A2EV-LADR Need 7 baskets to be "on fire"
34 BCEV-2AFG + A6EV-LADR Need 8 baskets to be "on fire"
35 BGEV-2AFG + BAEV-LADR Need 9 baskets to be "on fire"
36 BLEV-2AFG + BEEV-LADR Need 10 baskets to be "on fire"
37 BLEV-2A9T Players 1 and 3 stay "on fire" when the other
team scores
38 BLFB-2A2A Players 2 and 4 stay "on fire" when the other
team scores
39 AC2B-JACT Turbo bar never goes up (until next quarter)
40 AC2B-J6CT Turbo bar restores extremely slowly
41 AC2B-KLCT Turbo bar restores much slower
42 AC2B-K4CT Turbo bar restores slower
43 AC2B-JAWT Turbo bar restores faster
44 AC2B-KAWT Turbo bar restores much faster
45 AC2B-JDCT Turbo bar restores extremely fast
46 ABWB-LJA6 Player 1's turbo drains very slowly
47 ABWB-LWA6 Player 1's turbo drains slower
48 ABWB-MAA6 Player 1's turbo drains slightly slower
49 ABWB-LEJ6 Player 1's turbo drains slightly faster
50 ABWB-L4J6 Player 1's turbo drains faster
51 ABWB-MTJ6 Player 1's turbo drains very fast
52 ABWB-LJDT Player 2's turbo drains very slowly
53 ABWB-LWDT Player 2's turbo drains slower
54 ABWB-MADT Player 2's turbo drains slightly slower
55 ABWB-LEMT Player 2's turbo drains slightly faster
56 ABWB-L4MT Player 2's turbo drains faster
57 ABWB-MTMT Player 2's turbo drains very fast
58 ABWB-LJGE Player 3's turbo drains very slowly
59 ABWB-LWGE Player 3's turbo drains slower
60 ABWB-MAGE Player 3's turbo drains slightly slower
61 ABWB-LERE Player 3's turbo drains slightly faster
62 ABWB-L4RE Player 3's turbo drains faster
63 ABWB-MTRE Player 3's turbo drains very fast
64 ABWV-LJA2 Player 4's turbo drains very slowly
65 ABWV-LWA2 Player 4's turbo drains slower
66 ABWV-MAA2 Player 4's turbo drains slightly slower
67 ABWV-LEJ2 Player 4's turbo drains slightly faster
68 ABWV-L4J2 Player 4's turbo drains faster
69 ABWV-MTJ2 Player 4's turbo drains very fast
70 TBXV-4DC4 + 97XV-4BC6 + RFBB-46X6 Enter AA in the initial
entry screen and all power-ups (Codes 17 thru 21) will be enabled.
1 SGFB-3EVN + NWFB-36BT Visitor's baskets worth 1 point more
2 SGFB-3JVN + NWFB-36BT Visitor's baskets worth 2 points more
3 SGFB-3NVN + NWFB-36BT Visitor's baskets worth 3 points more
4 SGFB-3TVN + NWFB-36BT Visitor's baskets worth 4 points more
5 SGFB-3YVN + NWFB-36BT Visitor's baskets worth 5 points more
6 SGFB-32VN + NWFB-36BT Visitor's baskets worth 6 points more
7 SGFB-36VN + NWFB-36BT Visitor's baskets worth 7 points more
8 SGFB-3AVN + NWFB-36BT Visitor's baskets worth 8 points more
9 SGFB-3EV6 + NWFB-36CA Home's baskets worth 1 point more
10 SGFB-3JV6 + NWFB-36CA Home's baskets worth 2 points more
11 SGFB-3NV6 + NWFB-36CA Home's baskets worth 3 points more
12 SGFB-3TV6 + NWFB-36CA Home's baskets worth 4 points more
13 SGFB-3YV6 + NWFB-36CA Home's baskets worth 5 points more
14 SGFB-32V6 + NWFB-36CA Home's baskets worth 6 points more
15 SGFB-36V6 + NWFB-36CA Home's baskets worth 7 points more
16 SGFB-3AV6 + NWFB-36CA Home's baskets worth 8 points more
17 RGPV-46Y2 All players have super defensive ability
18 BWPV-4A74 All players have super interception ability
19 BWPV-4A8W All players have super dunk ability
20 BWPV-4A7C All players are always "on fire"
21 BWRB-4A2C All players have infinite turbo
22 BWRB-4A24 "Juice" mode
23 BWPV-4A9J Shot success percentages displayed for all
non-dunk shots
FOR ALL TIMER CODES, LEAVE SPEED ON 3
24 AA4V-J8N0 Timer counts down slower than setting 1
25 AA4V-K8E0 Timer counts down VERY slowly
26 AA4V-J860 Timer counts down faster than setting 5
27 AA4V-K860 Timer counts down very fast
28 AAEV-LADR Only need 1 basket to be "on fire"
29 AEEV-LADR Only need 2 baskets to be "on fire"
30 AWEV-2AFG + ANEV-LADR Need 4 baskets to be "on fire"
31 A0EV-2AFG + ATEV-LADR Need 5 baskets to be "on fire"
32 A4EV-2AFG + AYEV-LADR Need 6 baskets to be "on fire"
33 A8EV-2AFG + A2EV-LADR Need 7 baskets to be "on fire"
34 BCEV-2AFG + A6EV-LADR Need 8 baskets to be "on fire"
35 BGEV-2AFG + BAEV-LADR Need 9 baskets to be "on fire"
36 BLEV-2AFG + BEEV-LADR Need 10 baskets to be "on fire"
37 BLEV-2A9T Players 1 and 3 stay "on fire" when the other
team scores
38 BLFB-2A2A Players 2 and 4 stay "on fire" when the other
team scores
39 AC2B-JACT Turbo bar never goes up (until next quarter)
40 AC2B-J6CT Turbo bar restores extremely slowly
41 AC2B-KLCT Turbo bar restores much slower
42 AC2B-K4CT Turbo bar restores slower
43 AC2B-JAWT Turbo bar restores faster
44 AC2B-KAWT Turbo bar restores much faster
45 AC2B-JDCT Turbo bar restores extremely fast
46 ABWB-LJA6 Player 1's turbo drains very slowly
47 ABWB-LWA6 Player 1's turbo drains slower
48 ABWB-MAA6 Player 1's turbo drains slightly slower
49 ABWB-LEJ6 Player 1's turbo drains slightly faster
50 ABWB-L4J6 Player 1's turbo drains faster
51 ABWB-MTJ6 Player 1's turbo drains very fast
52 ABWB-LJDT Player 2's turbo drains very slowly
53 ABWB-LWDT Player 2's turbo drains slower
54 ABWB-MADT Player 2's turbo drains slightly slower
55 ABWB-LEMT Player 2's turbo drains slightly faster
56 ABWB-L4MT Player 2's turbo drains faster
57 ABWB-MTMT Player 2's turbo drains very fast
58 ABWB-LJGE Player 3's turbo drains very slowly
59 ABWB-LWGE Player 3's turbo drains slower
60 ABWB-MAGE Player 3's turbo drains slightly slower
61 ABWB-LERE Player 3's turbo drains slightly faster
62 ABWB-L4RE Player 3's turbo drains faster
63 ABWB-MTRE Player 3's turbo drains very fast
64 ABWV-LJA2 Player 4's turbo drains very slowly
65 ABWV-LWA2 Player 4's turbo drains slower
66 ABWV-MAA2 Player 4's turbo drains slightly slower
67 ABWV-LEJ2 Player 4's turbo drains slightly faster
68 ABWV-L4J2 Player 4's turbo drains faster
69 ABWV-MTJ2 Player 4's turbo drains very fast
70 TBXV-4DC4 + 97XV-4BC6 + RFBB-46X6 Enter AA in the initial
entry screen and all power-ups (Codes 17 thru 21) will be enabled.
Friday, August 7, 2009
Mutant League Hockey
1 ATDA-AA6T MASTER CODE--MUST BE ENTERED
2 AK9A-AAFL 1-pt. shots worth 2
3 AP9A-AAFL 1-pt. shots worth 3
4 AV9A-AAFL 1-pt. shots worth 4
5 AZ9A-AAFL 1-pt. shots worth 5
6 A39A-AAFL 1-pt. shots worth 6
7 A79A-AAFL 1-pt. shots worth 7
8 BB9A-AAFL 1-pt. shots worth 8
9 P39A-BJ0Y 2-pt. shots worth 3
10 P39A-BN0Y 2-pt. shots worth 4
11 P39A-BT0Y 2-pt. shots worth 5
12 P39A-BY0Y 2-pt. shots worth 6
13 P39A-B20Y 2-pt. shots worth 7
14 P39A-B60Y 2-pt. shots worth 8
15 P39A-BA0Y 2-pt. shots worth 9
16 G79A-AAGT 2-pointers scored very close to goal
17 P39A-AAGT 2-pointers scored halfway between blue line and goal
18 YZ9A-AAGT 2-pointers scored a little closer
19 CV9A-ACGT 2-pointers scored a little farther away than
the blue line
20 AJ5A-AA7C Start with final scores from last game played
FOR CODES 21 thry 27, PICK 5-MIN. PERIODS FROM THE MAIN MENU
21 AHAT-CGGW 1-min. periods
22 AMAT-CGGW 2-min. periods
23 AXAT-CGGW 4-min. periods
24 A5AT-CGGW 6-min. periods
25 A9AT-CGGW 7-min. periods
26 BHAT-CGGW 9-min. periods
27 RFFA-A6V2 Infinite timeouts (the option will disappear,
but you can still press B for a timeout)
2 AK9A-AAFL 1-pt. shots worth 2
3 AP9A-AAFL 1-pt. shots worth 3
4 AV9A-AAFL 1-pt. shots worth 4
5 AZ9A-AAFL 1-pt. shots worth 5
6 A39A-AAFL 1-pt. shots worth 6
7 A79A-AAFL 1-pt. shots worth 7
8 BB9A-AAFL 1-pt. shots worth 8
9 P39A-BJ0Y 2-pt. shots worth 3
10 P39A-BN0Y 2-pt. shots worth 4
11 P39A-BT0Y 2-pt. shots worth 5
12 P39A-BY0Y 2-pt. shots worth 6
13 P39A-B20Y 2-pt. shots worth 7
14 P39A-B60Y 2-pt. shots worth 8
15 P39A-BA0Y 2-pt. shots worth 9
16 G79A-AAGT 2-pointers scored very close to goal
17 P39A-AAGT 2-pointers scored halfway between blue line and goal
18 YZ9A-AAGT 2-pointers scored a little closer
19 CV9A-ACGT 2-pointers scored a little farther away than
the blue line
20 AJ5A-AA7C Start with final scores from last game played
FOR CODES 21 thry 27, PICK 5-MIN. PERIODS FROM THE MAIN MENU
21 AHAT-CGGW 1-min. periods
22 AMAT-CGGW 2-min. periods
23 AXAT-CGGW 4-min. periods
24 A5AT-CGGW 6-min. periods
25 A9AT-CGGW 7-min. periods
26 BHAT-CGGW 9-min. periods
27 RFFA-A6V2 Infinite timeouts (the option will disappear,
but you can still press B for a timeout)
Thursday, August 6, 2009
Mutant League Football
1 R19T-86VA MASTER CODE--MUST BE ENTERED
2 AG2T-0CHE Each quarter is 1 minute long
3 B82T-0CHE Each quarter is 15 minutes long
4 D42T-0CHE Each quarter is 30 minutes long
5 ADKT-3A7E Start with 0 timeouts
6 AHKT-3A7E Start with 1 timeout
7 AMKT-3A7E Start with 2 timeouts
8 A1KT-3A7E Start with 5 timeouts
9 BDKT-3A7E Start with 8 timeouts
10 RHJA-461A Infinite timeouts
11 AXEA-4A9L Timeouts not reset at halftime
12 CWSA-4AG6 + CXJT-4ADN Play clock is 15 seconds
13 D4SA-4AG6 + D5JT-4ADN Play clock is 30 seconds
14 HWSA-4AG6 + HXJT-4ADN Play clock is 60 seconds
15 MLSA-4AG6 + MMJT-4ADN Play clock is 90 seconds
16 RGSA-460L Play clock is infinite
17 AKBA-0AGR + AKTA-4ADY 2 downs to get a 1st down instead of 4
18 APBA-0AGR + APTA-4ADY 3 downs to get a 1st down instead of 4
19 AKTA-4A2E The down never increments
20 HBST-4AG2 1st and 5 after a kickoff or a 1st down
21 ZBST-4AG2 1st and 15 after a kickoff or a 1st down
22 6BST-4AG2 1st and 20 after a kickoff or a 1st down
23 GBST-4EG2 1st and 50 after a kickoff or a 1st down
24 NBST-4JG2 1st and goal after a kickoff or a 1st down
25 HA1T-4AAW 1st and 5 after a punt or loss of downs
26 ZA1T-4AAW 1st and 15 after a punt or loss of downs
27 6A1T-4AAW 1st and 20 after a punt or loss of downs
28 GA1T-4EAW 1st and 50 after a punt or loss of downs
29 NA1T-4JAW 1st and goal after a punt or loss of downs
30 BXXA-2AH8 + BXXT-2AAG Kick meter goes up to 1/3 maximum
31 DDXA-2AH8 + DDXT-2AAG Kick meter goes up to 2/3 maximum
32 RHXT-26TR Once kick meter reaches maximum, it stays there
33 AJMA-4A22 Touchdown worth 0 points
34 REMA-5ET2 Touchdown worth 1 point
35 REMA-5JT2 Touchdown worth 2 points
36 REMA-5NT2 Touchdown worth 3 points
37 REMA-5TT2 Touchdown worth 4 points
38 REMA-5YT2 Touchdown worth 5 points
39 REMA-56T2 Touchdown worth 7 points
40 REMA-5AT2 Touchdown worth 8 points
41 AJXT-4A6Y Field goal worth 0 points
42 REXT-5EYY Field goal worth 1 point
43 REXT-5JYY Field goal worth 2 points
44 REXT-5TYY Field goal worth 4 points
45 REXT-5YYY Field goal worth 5 points
46 REXT-52YY Field goal worth 6 points
47 REXT-56YY Field goal worth 7 points
48 REXT-5AYY Field goal worth 8 points
49 AL7T-2A36 Safety worth 0 points
50 RG7T-3EV6 Safety worth 1 point
51 RG7T-3NV6 Safety worth 3 points
52 RG7T-3TV6 Safety worth 4 points
53 RG7T-3YV6 Safety worth 5 points
54 RG7T-32V6 Safety worth 6 points
55 RG7T-36V6 Safety worth 7 points
56 RG7T-3AV6 Safety worth 8 points
57 AJXT-4A46 Extra point worth 0 points
58 REXT-5JW6 Extra point worth 2 points
59 REXT-5NW6 Extra point worth 3 points
60 REXT-5TW6 Extra point worth 4 points
61 REXT-5YW6 Extra point worth 5 points
62 REXT-52W6 Extra point worth 6 points
63 REXT-56W6 Extra point worth 7 points
64 REXT-5AW6 Extra point worth 8 points
65 AJMA-4A50 2 point conversion worth 0 points
66 REMA-5EX0 2 point conversion worth 1 point
67 REMA-5NX0 2 point conversion worth 3 points
68 REMA-5TX0 2 point conversion worth 4 points
69 REMA-5YX0 2 point conversion worth 5 points
70 REMA-52X0 2 point conversion worth 6 points
71 REMA-56X0 2 point conversion worth 7 points
72 REMA-5AX0 2 point conversion worth 8 points
2 AG2T-0CHE Each quarter is 1 minute long
3 B82T-0CHE Each quarter is 15 minutes long
4 D42T-0CHE Each quarter is 30 minutes long
5 ADKT-3A7E Start with 0 timeouts
6 AHKT-3A7E Start with 1 timeout
7 AMKT-3A7E Start with 2 timeouts
8 A1KT-3A7E Start with 5 timeouts
9 BDKT-3A7E Start with 8 timeouts
10 RHJA-461A Infinite timeouts
11 AXEA-4A9L Timeouts not reset at halftime
12 CWSA-4AG6 + CXJT-4ADN Play clock is 15 seconds
13 D4SA-4AG6 + D5JT-4ADN Play clock is 30 seconds
14 HWSA-4AG6 + HXJT-4ADN Play clock is 60 seconds
15 MLSA-4AG6 + MMJT-4ADN Play clock is 90 seconds
16 RGSA-460L Play clock is infinite
17 AKBA-0AGR + AKTA-4ADY 2 downs to get a 1st down instead of 4
18 APBA-0AGR + APTA-4ADY 3 downs to get a 1st down instead of 4
19 AKTA-4A2E The down never increments
20 HBST-4AG2 1st and 5 after a kickoff or a 1st down
21 ZBST-4AG2 1st and 15 after a kickoff or a 1st down
22 6BST-4AG2 1st and 20 after a kickoff or a 1st down
23 GBST-4EG2 1st and 50 after a kickoff or a 1st down
24 NBST-4JG2 1st and goal after a kickoff or a 1st down
25 HA1T-4AAW 1st and 5 after a punt or loss of downs
26 ZA1T-4AAW 1st and 15 after a punt or loss of downs
27 6A1T-4AAW 1st and 20 after a punt or loss of downs
28 GA1T-4EAW 1st and 50 after a punt or loss of downs
29 NA1T-4JAW 1st and goal after a punt or loss of downs
30 BXXA-2AH8 + BXXT-2AAG Kick meter goes up to 1/3 maximum
31 DDXA-2AH8 + DDXT-2AAG Kick meter goes up to 2/3 maximum
32 RHXT-26TR Once kick meter reaches maximum, it stays there
33 AJMA-4A22 Touchdown worth 0 points
34 REMA-5ET2 Touchdown worth 1 point
35 REMA-5JT2 Touchdown worth 2 points
36 REMA-5NT2 Touchdown worth 3 points
37 REMA-5TT2 Touchdown worth 4 points
38 REMA-5YT2 Touchdown worth 5 points
39 REMA-56T2 Touchdown worth 7 points
40 REMA-5AT2 Touchdown worth 8 points
41 AJXT-4A6Y Field goal worth 0 points
42 REXT-5EYY Field goal worth 1 point
43 REXT-5JYY Field goal worth 2 points
44 REXT-5TYY Field goal worth 4 points
45 REXT-5YYY Field goal worth 5 points
46 REXT-52YY Field goal worth 6 points
47 REXT-56YY Field goal worth 7 points
48 REXT-5AYY Field goal worth 8 points
49 AL7T-2A36 Safety worth 0 points
50 RG7T-3EV6 Safety worth 1 point
51 RG7T-3NV6 Safety worth 3 points
52 RG7T-3TV6 Safety worth 4 points
53 RG7T-3YV6 Safety worth 5 points
54 RG7T-32V6 Safety worth 6 points
55 RG7T-36V6 Safety worth 7 points
56 RG7T-3AV6 Safety worth 8 points
57 AJXT-4A46 Extra point worth 0 points
58 REXT-5JW6 Extra point worth 2 points
59 REXT-5NW6 Extra point worth 3 points
60 REXT-5TW6 Extra point worth 4 points
61 REXT-5YW6 Extra point worth 5 points
62 REXT-52W6 Extra point worth 6 points
63 REXT-56W6 Extra point worth 7 points
64 REXT-5AW6 Extra point worth 8 points
65 AJMA-4A50 2 point conversion worth 0 points
66 REMA-5EX0 2 point conversion worth 1 point
67 REMA-5NX0 2 point conversion worth 3 points
68 REMA-5TX0 2 point conversion worth 4 points
69 REMA-5YX0 2 point conversion worth 5 points
70 REMA-52X0 2 point conversion worth 6 points
71 REMA-56X0 2 point conversion worth 7 points
72 REMA-5AX0 2 point conversion worth 8 points
Wednesday, August 5, 2009
Ms. Pac Man
1 AJNA-AA30 Infinite lives for Ms. Pac Man(tm)
2 AEEA-AACA Ms. Pac Man starts with 1 life
3 BEEA-AACA Ms. Pac Man starts with 9 lives
4 AJNA-AA4J Infinite lives for Pac Man(tm)
5 BEEA-AACG Pac Man starts with 9 lives
6 AEEA-AACG Pac Man starts with 1 life
7 4JNA-BACL When Pac Man gets hit, Ms. Pac Man loses a life instead
8 5JNA-BAB2 When Ms. Pac Man gets hit, Pac Man loses a life instead
9 2CWA-CAGN Ghosts stay blue 1/2x as long as normal -- most of the time
10 ACWA-CGGN Ghosts stay blue 2x as long as normal -- most of the time
11 ACWA-CNGN Ghosts stay blue 4x as long as normal -- most of the time
12 AJ1A-AA6R Ghosts stay blue until you eat them -- most of the time
2 AEEA-AACA Ms. Pac Man starts with 1 life
3 BEEA-AACA Ms. Pac Man starts with 9 lives
4 AJNA-AA4J Infinite lives for Pac Man(tm)
5 BEEA-AACG Pac Man starts with 9 lives
6 AEEA-AACG Pac Man starts with 1 life
7 4JNA-BACL When Pac Man gets hit, Ms. Pac Man loses a life instead
8 5JNA-BAB2 When Ms. Pac Man gets hit, Pac Man loses a life instead
9 2CWA-CAGN Ghosts stay blue 1/2x as long as normal -- most of the time
10 ACWA-CGGN Ghosts stay blue 2x as long as normal -- most of the time
11 ACWA-CNGN Ghosts stay blue 4x as long as normal -- most of the time
12 AJ1A-AA6R Ghosts stay blue until you eat them -- most of the time
Tuesday, August 4, 2009
Mortal Kombat 3
1 DM2A-JA3Y From the main menu, press A or B or C twice to bring up each of the three secret menus.
2 C5ZT-GA28 Player 1 takes all damage
3 RHZT-G6T8 Player 2 takes all damage
4 AMZT-GA5E Both players take no damage
5 ACXT-KA62 The first fight for player 1 is against Kano
6 AGXT-KA62 The first fight for player 1 is against Sonya
7 ALXT-KA62 The first fight for player 1 is against Jax
8 ARXT-KA62 The first fight for player 1 is against Nightwolf
9 AWXT-KA62 The first fight for player 1 is against Sub-Zero
10 A0XT-KA62 The first fight for player 1 is against Stryker
11 A4XT-KA62 The first fight for player 1 is against Sindel
12 A8XT-KA62 The first fight for player 1 is against Sektor
13 BCXT-KA62 The first fight for player 1 is against Cyrax
14 BGXT-KA62 The first fight for player 1 is against Kung Lao
15 BLXT-KA62 The first fight for player 1 is against Kabal
16 BRXT-KA62 The first fight for player 1 is against Sheeva
17 BWXT-KA62 The first fight for player 1 is against Shang Tsung
18 B0XT-KA62 The first fight for player 1 is against Liu Kang
19 B4XT-KA62 The first fight for player 1 is against Smoke
20 B8XT-KA62 The first fight for player 1 is against Motaro
21 CGXT-KA62 The first fight for player 1 is against Noob-Saibot
22 HW1T-KAA4 + AC1T-JAA6 All fights after 1st are against Kano
23 HW1T-KAA4 + AG1T-JAA6 All fights after 1st are against Sonya
24 HW1T-KAA4 + AL1T-JAA6 All fights after 1st are against Jax
25 HW1T-KAA4 + AR1T-JAA6 All fights after 1st are against Nightwolf
26 HW1T-KAA4 + AW1T-JAA6 All fights after 1st are against Sub-Zero
27 HW1T-KAA4 + A01T-JAA6 All fights after 1st are against Stryker
28 HW1T-KAA4 + A41T-JAA6 All fights after 1st are against Sindel
29 HW1T-KAA4 + A81T-JAA6 All fights after 1st are against Sektor
30 HW1T-KAA4 + BC1T-JAA6 All fights after 1st are against Cyrax
31 HW1T-KAA4 + BG1T-JAA6 All fights after 1st are against Kung Lao
32 HW1T-KAA4 + BL1T-JAA6 All fights after 1st are against Kabal
33 HW1T-KAA4 + BR1T-JAA6 All fights after 1st are against Sheeva
34 HW1T-KAA4 + BW1T-JAA6 All fights after 1st are against Shang Tsung
35 HW1T-KAA4 + B01T-JAA6 All fights after 1st are against Liu Kang
36 HW1T-KAA4 + B41T-JAA6 All fights after 1st are against Smoke
37 HW1T-KAA4 + B81T-JAA6 All fights after 1st are against Motaro
38 HW1T-KAA4 + CG1T-JAA6 All fights after 1st are against Noob-Saibot
2 C5ZT-GA28 Player 1 takes all damage
3 RHZT-G6T8 Player 2 takes all damage
4 AMZT-GA5E Both players take no damage
5 ACXT-KA62 The first fight for player 1 is against Kano
6 AGXT-KA62 The first fight for player 1 is against Sonya
7 ALXT-KA62 The first fight for player 1 is against Jax
8 ARXT-KA62 The first fight for player 1 is against Nightwolf
9 AWXT-KA62 The first fight for player 1 is against Sub-Zero
10 A0XT-KA62 The first fight for player 1 is against Stryker
11 A4XT-KA62 The first fight for player 1 is against Sindel
12 A8XT-KA62 The first fight for player 1 is against Sektor
13 BCXT-KA62 The first fight for player 1 is against Cyrax
14 BGXT-KA62 The first fight for player 1 is against Kung Lao
15 BLXT-KA62 The first fight for player 1 is against Kabal
16 BRXT-KA62 The first fight for player 1 is against Sheeva
17 BWXT-KA62 The first fight for player 1 is against Shang Tsung
18 B0XT-KA62 The first fight for player 1 is against Liu Kang
19 B4XT-KA62 The first fight for player 1 is against Smoke
20 B8XT-KA62 The first fight for player 1 is against Motaro
21 CGXT-KA62 The first fight for player 1 is against Noob-Saibot
22 HW1T-KAA4 + AC1T-JAA6 All fights after 1st are against Kano
23 HW1T-KAA4 + AG1T-JAA6 All fights after 1st are against Sonya
24 HW1T-KAA4 + AL1T-JAA6 All fights after 1st are against Jax
25 HW1T-KAA4 + AR1T-JAA6 All fights after 1st are against Nightwolf
26 HW1T-KAA4 + AW1T-JAA6 All fights after 1st are against Sub-Zero
27 HW1T-KAA4 + A01T-JAA6 All fights after 1st are against Stryker
28 HW1T-KAA4 + A41T-JAA6 All fights after 1st are against Sindel
29 HW1T-KAA4 + A81T-JAA6 All fights after 1st are against Sektor
30 HW1T-KAA4 + BC1T-JAA6 All fights after 1st are against Cyrax
31 HW1T-KAA4 + BG1T-JAA6 All fights after 1st are against Kung Lao
32 HW1T-KAA4 + BL1T-JAA6 All fights after 1st are against Kabal
33 HW1T-KAA4 + BR1T-JAA6 All fights after 1st are against Sheeva
34 HW1T-KAA4 + BW1T-JAA6 All fights after 1st are against Shang Tsung
35 HW1T-KAA4 + B01T-JAA6 All fights after 1st are against Liu Kang
36 HW1T-KAA4 + B41T-JAA6 All fights after 1st are against Smoke
37 HW1T-KAA4 + B81T-JAA6 All fights after 1st are against Motaro
38 HW1T-KAA4 + CG1T-JAA6 All fights after 1st are against Noob-Saibot
Monday, August 3, 2009
Mortal Kombat 2
1. CVYA-BA7N Timer is 2x as fast
2. LBYA-BA7N Timer is 2x as slow
3. ABVT-BE64 Infinite time
4. RETT-A6Y6 Activate testing mode in options screen
CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING
5. ACMT-BE76 Always fight Kung Lao
6. AGMT-BE76 Always fight Liu Kang
7. ALMT-BE76 Always fight Cage
8. ARMT-BE76 Always fight Baraka
9. AWMT-BE76 Always fight Kitana
10. A0MT-BE76 Always fight Mileena
11. A4MT-BE76 Always fight Shang Tsung
12. A8MT-BE76 Always fight Rayden
13. BCMT-BE76 Always fight Sub-Zero
14. BGMT-BE76 Always fight Reptile
15. BLMT-BE76 Always fight Scorpion
16. BRMT-BE76 Always fight Jax
17. BWMT-BE76 Always fight Kintaro
18. B0MT-BE76 Always fight Shao Kahn
19. B4MT-BE76 Always fight Smoke
20. B8MT-BE76 Always fight Noob Saibot
21. CCMT-BE76 Always fight Jade
22. RFWA-A6Y8 Fatalities can be done at end of any round -- computer wins after winning 1 round
23. AP9A-BA7R Lazy opponent--In 2nd round, loser of 1st round lies on ground (causes computer to act weird in some rounds)
24. A3XA-AJA4 Player has 4x times as long to do fatalities, etc.
25. AB1T-CA4G + AA9T-CA3J Auto fatalities
26. AB1T-CA4G + BT9T-CA3T Auto friendship
27. AB1T-CA4G + RE9T-C6V0 Auto babalities
ALL DAMAGE CODES WORK WITH MOST DISTANCES BETWEEN CHARACTERS
28. A13A-AA5R Mileena's Sai Throw does massive damage
29. A56A-AA46 Liu Kang's High Fireball does massive damage
30. A56T-AA2C Kung Lao's Hat Throw does massive damage
31. A95A-AA5C Cage's Shadow Kick does massive damage
32. AX0A-AA86 Reptile's Force Ball does massive damage
33. AX2A-AA8R Shang Tsung's Flaming Skull attack does massive damage
34. AX3A-AA46 Kitana's Fan Throw does massive damage
35. A54A-AA8G Baraka's Blade Spark does massive damage
36. AX1T-AA3J Rayden's Lightning Bolt does massive damage
2. LBYA-BA7N Timer is 2x as slow
3. ABVT-BE64 Infinite time
4. RETT-A6Y6 Activate testing mode in options screen
CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING
5. ACMT-BE76 Always fight Kung Lao
6. AGMT-BE76 Always fight Liu Kang
7. ALMT-BE76 Always fight Cage
8. ARMT-BE76 Always fight Baraka
9. AWMT-BE76 Always fight Kitana
10. A0MT-BE76 Always fight Mileena
11. A4MT-BE76 Always fight Shang Tsung
12. A8MT-BE76 Always fight Rayden
13. BCMT-BE76 Always fight Sub-Zero
14. BGMT-BE76 Always fight Reptile
15. BLMT-BE76 Always fight Scorpion
16. BRMT-BE76 Always fight Jax
17. BWMT-BE76 Always fight Kintaro
18. B0MT-BE76 Always fight Shao Kahn
19. B4MT-BE76 Always fight Smoke
20. B8MT-BE76 Always fight Noob Saibot
21. CCMT-BE76 Always fight Jade
22. RFWA-A6Y8 Fatalities can be done at end of any round -- computer wins after winning 1 round
23. AP9A-BA7R Lazy opponent--In 2nd round, loser of 1st round lies on ground (causes computer to act weird in some rounds)
24. A3XA-AJA4 Player has 4x times as long to do fatalities, etc.
25. AB1T-CA4G + AA9T-CA3J Auto fatalities
26. AB1T-CA4G + BT9T-CA3T Auto friendship
27. AB1T-CA4G + RE9T-C6V0 Auto babalities
ALL DAMAGE CODES WORK WITH MOST DISTANCES BETWEEN CHARACTERS
28. A13A-AA5R Mileena's Sai Throw does massive damage
29. A56A-AA46 Liu Kang's High Fireball does massive damage
30. A56T-AA2C Kung Lao's Hat Throw does massive damage
31. A95A-AA5C Cage's Shadow Kick does massive damage
32. AX0A-AA86 Reptile's Force Ball does massive damage
33. AX2A-AA8R Shang Tsung's Flaming Skull attack does massive damage
34. AX3A-AA46 Kitana's Fan Throw does massive damage
35. A54A-AA8G Baraka's Blade Spark does massive damage
36. AX1T-AA3J Rayden's Lightning Bolt does massive damage
Sunday, August 2, 2009
Mortal Kombat
1 ABNT-CABN Create blood
2 AKRA-AA7N Infinite time
4 WBRA-AAEA Each round is 90 seconds
7 NBRA-AAEA Each round is 60 seconds
10 GBRA-AAEA Each round is 30 seconds
12 CBRA-AAEA Each round is 10 seconds
13 A2JT-DA9W Always fight in the Courtyard
14 AEJT-DA9W After 1st round, most fights are at
the Palace Gates
15 AJJT-DA9W After 1st round, most fights are in
the Warrior Shrine
16 ANJT-DA9W After 1st round, most fights are in
the Pit
17 ATJT-DA9W After 1st round, most fights are in
the Throne Room
18 AYJT-DA9W After 1st round, most fights are in
Goro's Lair
19 AC2T-B67C + AAJT-DA4E + RG2T-A6ZA Always fight Johnny Cage
20 AG2T-B67C + AEJT-DA4E + RG2T-A6ZA Always fight Kano
21 AL2T-B67C + AJJT-DA4E + RG2T-A6ZA Always fight Rayden
22 AR2T-B67C + ANJT-DA4E + RG2T-A6ZA Always fight Liu Kang
23 AW2T-B67C + ATJT-DA4E + RG2T-A6ZA Always fight Scorpion
24 A02T-B67C + AYJT-DA4E + RG2T-A6ZA Always fight Sub-Zero
25 A42T-B67C + A2JT-DA4E + RG2T-A6ZA Always fight Sonya Blade
26 A82T-B67C + A6JT-DA4E + RG2T-A6ZA Always fight Goro
27 AJ9A-CAG2 Start on match 2
28 AN9A-CAG2 Start on match 3
29 AT9A-CAG2 Start on match 4
30 AY9A-CAG2 Start on match 5
31 A29A-CAG2 Start on match 6
32 A69A-CAG2 Start on mirror match
33 BA9A-CAG2 Start on endurance 1 match
34 BE9A-CAG2 Start on endurance 2 match
35 BJ9A-CAG2 Start on endurance 3 match
36 BN9A-CAG2 Start on match with Goro
37 BT9A-CAG2 Start on match with Shang Tsung
38 AKXA-AA22 Always get Flawless Victory bonus
39 AC7T-AAA2 All throws do no damage
40 SC7T-AAA2 All throws do more damage
41 8C7T-AAA2 All throws do maximum damage
WITH CODES 42 THRU 55, DAMAGE WILL OCCUR IF OPPONENT BLOCKS
42 AEMT-CACG Kano's High Punch does no damage
43 AEMT-CAC2 Kano's Low Punch does no damage
44 AYMT-CAG0 Kano's High Kick does no damage
45 AYMT-CAHJ Kano's Low Kick does no damage
46 A2MT-CAD6 Kano's Head Blow does no damage
47 ATMT-CADL Kano's Knee does no damage
48 AYMT-CAGE Kano's Crouched Kick does no damage
49 BJMT-CAFW Kano's Uppercut does no damage
50 BJMT-CABY Kano's Roundhouse Kick does no damage
51 AYMT-CAFA Kano's Foot Sweep does no damage
52 A2NA-CAAN Kano's Flying Punch does no damage
53 AYMT-CAER Kano's Jump Kick does no damage
54 A6MA-CAHN Kano's Cannonball does no damage
55 A2MT-CABC Kano's Knife does no damage
56 AEMT-D6CG Kano's High Punch does more damage
57 AEMT-D6C2 Kano's Low Punch does more damage
58 AYMT-CT00 Kano's High Kick does more damage
59 AYMT-CT1J Kano's Low Kick does more damage
60 A2MT-CTX6 Kano's Head Blow does more damage
61 ATMT-CTXL Kano's Knee does more damage
62 AYMT-D2RE Kano's Crouched Kick does more damage
63 BJMT-DT7W Kano's Uppercut does more damage
64 BJMT-CA3Y Kano's Roundhouse Kick does more damage
65 AYMT-D2PA Kano's Foot Sweep does more damage
66 A2NA-C0TN Kano's Flying Punch does more damage
67 AYMT-D2NR Kano's Jump Kick does more damage
68 A6MA-DY1N Kano's Cannonball does more damage
69 A2MT-C0VC Kano's Knife does more damage
70 AEMT-D94G Kano's High Punch does maximum damage
71 AEMT-D942 Kano's Low Punch does maximum damage
72 AYMT-D980 Kano's High Kick does maximum damage
73 AYMT-D99J Kano's Low Kick does maximum damage
74 A2MT-D956 Kano's Head Blow does maximum damage
75 ATMT-D95L Kano's Knee does maximum damage
76 AYMT-D98E Kano's Crouched Kick does maximum damage
77 BJMT-D97W Kano's Uppercut does maximum damage
78 BJMT-D93Y Kano's Roundhouse Kick does maximum damage
79 AYMT-D97A Kano's Foot Sweep does maximum damage
80 A2NA-D92N Kano's Flying Punch does maximum damage
81 AYMT-D96R Kano's Jump Kick does maximum damage
82 A6MA-D99N Kano's Cannonball does maximum damage
83 A2MT-D93C Kano's Knife does maximum damage
WITH CODES 84 THRU 98, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
84 AEMA-CAAE Johnny Cage's High Punch does no damage
85 AEMA-CAA0 Johnny Cage's Low Punch does no damage
86 AYLT-CAHA Johnny Cage's High Kick does no damage
87 ATLT-CAHW Johnny Cage's Low Kick does no damage
88 AYMA-CACN Johnny Cage's Head Blow does no damage
89 ATMA-CAC8 Johnny Cage's Knee does no damage
90 AJMA-CAB4 Johnny Cage's Crouched Kick does no damage
91 BJMA-CADT Johnny Cage's Uppercut does no damage
92 BJLT-CAGR Johnny Cage's Roundhouse Kick does no damage
93 AYMA-CABJ Johnny Cage's Foot Sweep does no damage
94 A2LT-CAF6 Johnny Cage's Flying Punch does no damage
95 AYMA-CAEC Johnny Cage's Jump Kick does no damage
96 A6LT-CAB8 Johnny Cage's Shadow Kick does no damage
97 A2LT-CAE2 Johnny Cage's Fireball does no damage
98 ATLT-CADC Johnny Cage's Split Punch does no damage
99 AEMA-D6AE Johnny Cage's High Punch does more damage
100 AEMA-D6A0 Johnny Cage's Low Punch does more damage
101 AYLT-CT1A Johnny Cage's High Kick does more damage
102 ATLT-CE1W Johnny Cage's Low Kick does more damage
103 AYMA-D2LN Johnny Cage's Head Blow does more damage
104 ATMA-CTW8 Johnny Cage's Knee does more damage
105 AJMA-DTB4 Johnny Cage's Crouched Kick does more damage
106 BJMA-DT5T Johnny Cage's Uppercut does more damage
107 BJLT-CA8R Johnny Cage's Roundhouse Kick does more damage
108 AYMA-D2KJ Johnny Cage's Foot Sweep does more damage
109 A2LT-C0Z6 Johnny Cage's Flying Punch does more damage
110 AYMA-D2NC Johnny Cage's Jump Kick does more damage
111 A6LT-DYV8 Johnny Cage's Shadow Kick does more damage
112 A2LT-C0Y2 Johnny Cage's Fireball does more damage
113 ATLT-CN5C Johnny Cage's Split Punch does more damage
114 AEMA-D92E Johnny Cage's High Punch does maximum damage
115 AEMA-D920 Johnny Cage's Low Punch does maximum damage
116 AYLT-D99A Johnny Cage's High Kick does maximum damage
117 ATLT-D99W Johnny Cage's Low Kick does maximum damage
118 AYMA-D94N Johnny Cage's Head Blow does maximum damage
119 ATMA-D948 Johnny Cage's Knee does maximum damage
120 AJMA-D934 Johnny Cage's Crouched Kick does maximum damage
121 BJMA-D95T Johnny Cage's Uppercut does maximum damage
122 BJLT-D98R Johnny Cage's Roundhouse Kick does maximum damage
123 AYMA-D93J Johnny Cage's Foot Sweep does maximum damage
124 A2LT-D976 Johnny Cage's Flying Punch does maximum damage
125 AYMA-D76C Johnny Cage's Jump Kick does maximum damage
126 A6LT-D938 Johnny Cage's Shadow Kick does maximum damage
127 A2LT-D762 Johnny Cage's Fireball does maximum damage
128 ATLT-C95C Johnny Cage's Split Punch does maximum damage
WITH CODES 130 THRU 142, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
130 AEPA-CAFG Liu Kang's Low Punch does no damage
131 AYPT-CAAW Liu Kang's High Kick does no damage
132 AYPT-CABE Liu Kang's Low Kick does no damage
133 AYPA-CACN Liu Kang's Head Blow does no damage
134 ATPA-CAF2 Liu Kang's Knee does no damage
135 AYPT-CAAA Liu Kang's Crouched Kick does no damage
136 BJPA-CAHR Liu Kang's Uppercut does no damage
137 BJPA-CAEC Liu Kang's Roundhouse Kick does no damage
138 AYPA-CAG6 Liu Kang's Foot Sweep does no damage
139 A2PT-CACJ Liu Kang's Flying Punch does no damage
140 AYPA-CAGL Liu Kang's Jump Kick does no damage
141 A6PA-CAB4 Liu Kang's Special Jump Kick does no damage
142 A2PA-CADT Liu Kang's Fireball does no damage
144 AEPA-D6FG Liu Kang's Low Punch does more damage
145 AYPT-CTTW Liu Kang's High Kick does more damage
146 AYPT-CTVE Liu Kang's Low Kick does more damage
147 AYPA-D2LN Liu Kang's Head Blow does more damage
148 ATPA-CTZ2 Liu Kang's Knee does more damage
149 AYPT-D2JA Liu Kang's Crouched Kick does more damage
150 BJPA-DT9R Liu Kang's Uppercut does more damage
151 BJPA-CA6C Liu Kang's Roundhouse Kick does more damage
152 AYPA-D2R6 Liu Kang's Foot Sweep does more damage
153 A2PT-C0WJ Liu Kang's Flying Punch does more damage
154 AYPA-D2RL Liu Kang's Jump Kick does more damage
155 A6PA-DYV4 Liu Kang's Special Jump Kick does more damage
156 A2PA-C0XT Liu Kang's Fireball does more damage
158 AEPA-D97G Liu Kang's Low Punch does maximum damage
159 AYPT-D92W Liu Kang's High Kick does maximum damage
160 AYPT-D93E Liu Kang's Low Kick does maximum damage
161 AYPA-D94N Liu Kang's Head Blow does maximum damage
162 ATPA-D972 Liu Kang's Knee does maximum damage
163 AYPT-D92A Liu Kang's Crouched Kick does maximum damage
164 BJPA-D99R Liu Kang's Uppercut does maximum damage
165 BJPA-D96C Liu Kang's Roundhouse Kick does maximum damage
166 AYPA-D986 Liu Kang's Foot Sweep does maximum damage
167 A2PT-D94J Liu Kang's Flying Punch does maximum damage
168 AYPA-D98L Liu Kang's Jump Kick does maximum damage
169 A6PA-D934 Liu Kang's Special Jump Kick does maximum damage
170 A2PA-D95T Liu Kang's Fireball does maximum damage
WITH CODES 171 THRU 184, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
171 AELA-CADE Sonya Blade's High Punch does no damage
172 AELA-CAD0 Sonya Blade's Low Punch does no damage
173 AYKT-CAH2 Sonya Blade's High Kick does no damage
174 A2LA-CAAL Sonya Blade's Low Kick does no damage
175 AYLA-CAA6 Sonya Blade's Head Blow does no damage
176 ATLA-CABR Sonya Blade's Knee does no damage
177 AYLA-CACW Sonya Blade's Crouched Kick does no damage
178 BJLA-CAEJ Sonya Blade's Uppercut does no damage
179 BJKT-CAHG Sonya Blade's Roundhouse Kick does no damage
180 AYKT-CAGY Sonya Blade's Foot Sweep does no damage
181 A2LA-CAFN Sonya Blade's Flying Punch does no damage
182 AYLA-CACA Sonya Blade's Jump Kick does no damage
183 A2KT-CAFT Sonya Blade's Sonic Rings does no damage
184 BALA-CAF8 Sonya Blade's Special Jump Kick does no damage
185 AELA-D6DE Sonya Blade's High Punch does more damage
186 AELA-D6D0 Sonya Blade's Low Punch does more damage
187 AYKT-DJ12 Sonya Blade's High Kick does more damage
188 A2LA-DCTL Sonya Blade's Low Kick does more damage
189 AYLA-D2J6 Sonya Blade's Head Blow does more damage
190 ATLA-CTVR Sonya Blade's Knee does more damage
191 AYLA-D2LW Sonya Blade's Crouched Kick does more damage
192 BJLA-DT6J Sonya Blade's Uppercut does more damage
193 BJKT-CN9G Sonya Blade's Roundhouse Kick does more damage
194 AYKT-D2RY Sonya Blade's Foot Sweep does more damage
195 A2LA-C0ZN Sonya Blade's Flying Punch does more damage
196 AYLA-D2LA Sonya Blade's Jump Kick does more damage
197 AAKT-CTRC Sonya Blade's Leg Grab does more damage
198 A2KT-C0ZT Sonya Blade's Sonic Rings does more damage
199 BALA-DCZ8 Sonya Blade's Special Flying Punch does more damage
200 AELA-D95E Sonya Blade's High Punch does maximum damage
201 AELA-D950 Sonya Blade's Low Punch does maximum damage
202 AYKT-D992 Sonya Blade's High Kick does maximum damage
203 A2LA-D92L Sonya Blade's Low Kick does maximum damage
204 AYLA-D926 Sonya Blade's Head Blow does maximum damage
205 ATLA-D93R Sonya Blade's Knee does maximum damage
206 AYLA-D94W Sonya Blade's Crouched Kick does maximum damage
207 BJLA-D96J Sonya Blade's Uppercut does maximum damage
208 BJKT-D99G Sonya Blade's Roundhouse Kick does maximum damage
209 AYKT-D98Y Sonya Blade's Foot Sweep does maximum damage
210 A2LA-D97N Sonya Blade's Flying Punch does maximum damage
211 AYLA-D94A Sonya Blade's Jump Kick does maximum damage
212 AAKT-D98C Sonya Blade's Leg Grab does maximum damage
213 A2KT-D97T Sonya Blade's Sonic Rings does maximum damage
214 BALA-D978 Sonya Blade's Special Flying Punch does maximum damage
WITH CODES 215 THRU 228, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
215 AENT-CAA2 Rayden's High Punch does no damage
216 AENT-CAB6 Rayden's Low Punch does no damage
217 AYNA-CAHY Rayden's High Kick does no damage
218 AYNT-CAAG Rayden's Low Kick does no damage
219 AYNT-CADW Rayden's Head Blow does no damage
220 ATNT-CAEE Rayden's Knee does no damage
221 AJNT-CADA Rayden's Crouched Kick does no damage
222 BJNT-CAE0 Rayden's Uppercut does no damage
223 BJNA-CAHC Rayden's Roundhouse Kick does no damage
224 AYNT-CACR Rayden's Foot Sweep does no damage
225 A2NA-CAGT Rayden's Flying Punch does no damage
226 AYNT-CAFJ Rayden's Jump Kick does no damage
227 A6NA-CAD0 Rayden's Flying Thunderbolt does no damage
228 A2NA-CAFN Rayden's Lightning does no damage
229 AENT-D6A2 Rayden's High Punch does more damage
230 AENT-D6B6 Rayden's Low Punch does more damage
231 AYNA-CL1Y Rayden's High Kick does more damage
232 AYNT-CETG Rayden's Low Kick does more damage
233 AYNT-D2MW Rayden's Head Blow does more damage
234 ATNT-CTYE Rayden's Knee does more damage
235 AJNT-DTDA Rayden's Crouched Kick does more damage
236 BJNT-DT60 Rayden's Uppercut does more damage
237 BJNA-DY1C Rayden's Roundhouse Kick does more damage
238 AYNT-D2LR Rayden's Foot Sweep does more damage
239 A2NA-C00T Rayden's Flying Punch does more damage
240 AYNT-D2PJ Rayden's Jump Kick does more damage
241 A6NA-DYX0 Rayden's Flying Thunderbolt does more damage
242 A2NA-C0ZN Rayden's Lightning does more damage
243 AENT-D722 Rayden's High Punch does maximum damage
244 AENT-D936 Rayden's Low Punch does maximum damage
245 AYNA-D99Y Rayden's High Kick does maximum damage
246 AYNT-D92G Rayden's Low Kick does maximum damage
247 AYNT-D95W Rayden's Head Blow does maximum damage
248 ATNT-DS6E Rayden's Knee does maximum damage
249 AJNT-D95A Rayden's Crouched Kick does maximum damage
250 BJNT-D960 Rayden's Uppercut does maximum damage
251 BJNA-D99C Rayden's Roundhouse Kick does maximum damage
252 AYNT-D94R Rayden's Foot Sweep does maximum damage
253 A2NA-D98T Rayden's Flying Punch does maximum damage
254 AYNT-D97J Rayden's Jump Kick does maximum damage
255 A6NA-D950 Rayden's Flying Thunderbolt does maximum damage
256 A2NA-D97N Rayden's Lightning does maximum damage
WITH CODES 257 THRU 268, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
257 AERA-CAB6 Scorpion's, Sub-Zero's and Reptile's
High Punch do no damage
258 AERA-CACR Scorpion's, Sub-Zero's and Reptile's
Low Punch do no damage
259 AYRA-CAF4 Scorpion's, Sub-Zero's and Reptile's
High Kick do no damage
260 AYRA-CAGN Scorpion's, Sub-Zero's and Reptile's
Low Kick do no damage
261 AYRA-CADW Scorpion's, Sub-Zero's and Reptile's
Head Blow do no damage
262 ATRA-CADA Scorpion's, Sub-Zero's and Reptile's
Knee do no damage
263 AJRT-CAAC Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do no damage
264 BJRA-CABL Scorpion's, Sub-Zero's and Reptile's
Uppercut do no damage
265 BJRA-CAHT Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do no damage
266 AYRA-CAG8 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do no damage
267 A2RA-CAE0 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do no damage
268 AYRA-CAFJ Scorpion's, Sub-Zero's and Reptile's
Jump Kick do no damage
269 AERA-D6B6 Scorpion's, Sub-Zero's and Reptile's
High Punch do more damage
270 AERA-D6CR Scorpion's, Sub-Zero's and Reptile's
Low Punch do more damage
271 AYRA-CTZ4 Scorpion's, Sub-Zero's and Reptile's
High Kick do more damage
272 AYRA-CT0N Scorpion's, Sub-Zero's and Reptile's
Low Kick do more damage
273 AYRA-D2MW Scorpion's, Sub-Zero's and Reptile's
Head Blow do more damage
274 ATRA-CTXA Scorpion's, Sub-Zero's and Reptile's
Knee do more damage
275 AJRT-DTAC Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do more damage
276 BJRA-DT3L Scorpion's, Sub-Zero's and Reptile's
Uppercut do more damage
277 BJRA-CA9T Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do more damage
278 AYRA-D2R8 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do more damage
279 A2RA-C0Y0 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do more damage
280 AYRA-D2PJ Scorpion's, Sub-Zero's and Reptile's
Jump Kick do more damage
281 AERA-D936 Scorpion's, Sub-Zero's and Reptile's
High Punch do maximum damage
282 AERA-D94R Scorpion's, Sub-Zero's and Reptile's
Low Punch do maximum damage
283 AYRA-D974 Scorpion's, Sub-Zero's and Reptile's
High Kick do maximum damage
284 AYRA-D98N Scorpion's, Sub-Zero's and Reptile's
Low Kick do maximum damage
285 AYRA-D95W Scorpion's, Sub-Zero's and Reptile's
Head Blow do maximum damage
286 ATRA-D95A Scorpion's, Sub-Zero's and Reptile's
Knee do maximum damage
287 AJRT-D92C Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do maximum damage
288 BJRA-D93L Scorpion's, Sub-Zero's and Reptile's
Uppercut do maximum damage
289 BJRA-D99T Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do maximum damage
290 AYRA-D988 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do maximum damage
291 A2RA-D960 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do maximum damage
292 AYRA-D97J Scorpion's, Sub-Zero's and Reptile's
Jump Kick do maximum damage
WITH CODES 293 THRU 295, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
293 ANPT-CAF8 Sub-Zero's Slide does no damage
294 AJPT-CAHC Scorpion's Harpoon does no damage
295 A2PT-CAGT Scorpion's Scorpion Split does no damage
296 AARA-CTJ2 Sub-Zero's Deep Freeze does damage—
ONLY FROM A DISTANCE
297 ANPT-CRP8 Sub-Zero's Slide does more damage
298 AJPT-DTHC Scorpion's Harpoon does more damage
299 A2PT-C00T Scorpion's Scorpion Split does more damage
300 AARA-D922 Sub-Zero's Deep Freeze does maximum damage—
ONLY FROM A DISTANCE
301 ANPT-D978 Sub-Zero's Slide does maximum damage
302 AJPT-D99C Scorpion's Harpoon does maximum damage
303 A2PT-D98T Scorpion's Scorpion Split does maximum damage
304 BBCA-AA26 Play as little people
2 AKRA-AA7N Infinite time
4 WBRA-AAEA Each round is 90 seconds
7 NBRA-AAEA Each round is 60 seconds
10 GBRA-AAEA Each round is 30 seconds
12 CBRA-AAEA Each round is 10 seconds
13 A2JT-DA9W Always fight in the Courtyard
14 AEJT-DA9W After 1st round, most fights are at
the Palace Gates
15 AJJT-DA9W After 1st round, most fights are in
the Warrior Shrine
16 ANJT-DA9W After 1st round, most fights are in
the Pit
17 ATJT-DA9W After 1st round, most fights are in
the Throne Room
18 AYJT-DA9W After 1st round, most fights are in
Goro's Lair
19 AC2T-B67C + AAJT-DA4E + RG2T-A6ZA Always fight Johnny Cage
20 AG2T-B67C + AEJT-DA4E + RG2T-A6ZA Always fight Kano
21 AL2T-B67C + AJJT-DA4E + RG2T-A6ZA Always fight Rayden
22 AR2T-B67C + ANJT-DA4E + RG2T-A6ZA Always fight Liu Kang
23 AW2T-B67C + ATJT-DA4E + RG2T-A6ZA Always fight Scorpion
24 A02T-B67C + AYJT-DA4E + RG2T-A6ZA Always fight Sub-Zero
25 A42T-B67C + A2JT-DA4E + RG2T-A6ZA Always fight Sonya Blade
26 A82T-B67C + A6JT-DA4E + RG2T-A6ZA Always fight Goro
27 AJ9A-CAG2 Start on match 2
28 AN9A-CAG2 Start on match 3
29 AT9A-CAG2 Start on match 4
30 AY9A-CAG2 Start on match 5
31 A29A-CAG2 Start on match 6
32 A69A-CAG2 Start on mirror match
33 BA9A-CAG2 Start on endurance 1 match
34 BE9A-CAG2 Start on endurance 2 match
35 BJ9A-CAG2 Start on endurance 3 match
36 BN9A-CAG2 Start on match with Goro
37 BT9A-CAG2 Start on match with Shang Tsung
38 AKXA-AA22 Always get Flawless Victory bonus
39 AC7T-AAA2 All throws do no damage
40 SC7T-AAA2 All throws do more damage
41 8C7T-AAA2 All throws do maximum damage
WITH CODES 42 THRU 55, DAMAGE WILL OCCUR IF OPPONENT BLOCKS
42 AEMT-CACG Kano's High Punch does no damage
43 AEMT-CAC2 Kano's Low Punch does no damage
44 AYMT-CAG0 Kano's High Kick does no damage
45 AYMT-CAHJ Kano's Low Kick does no damage
46 A2MT-CAD6 Kano's Head Blow does no damage
47 ATMT-CADL Kano's Knee does no damage
48 AYMT-CAGE Kano's Crouched Kick does no damage
49 BJMT-CAFW Kano's Uppercut does no damage
50 BJMT-CABY Kano's Roundhouse Kick does no damage
51 AYMT-CAFA Kano's Foot Sweep does no damage
52 A2NA-CAAN Kano's Flying Punch does no damage
53 AYMT-CAER Kano's Jump Kick does no damage
54 A6MA-CAHN Kano's Cannonball does no damage
55 A2MT-CABC Kano's Knife does no damage
56 AEMT-D6CG Kano's High Punch does more damage
57 AEMT-D6C2 Kano's Low Punch does more damage
58 AYMT-CT00 Kano's High Kick does more damage
59 AYMT-CT1J Kano's Low Kick does more damage
60 A2MT-CTX6 Kano's Head Blow does more damage
61 ATMT-CTXL Kano's Knee does more damage
62 AYMT-D2RE Kano's Crouched Kick does more damage
63 BJMT-DT7W Kano's Uppercut does more damage
64 BJMT-CA3Y Kano's Roundhouse Kick does more damage
65 AYMT-D2PA Kano's Foot Sweep does more damage
66 A2NA-C0TN Kano's Flying Punch does more damage
67 AYMT-D2NR Kano's Jump Kick does more damage
68 A6MA-DY1N Kano's Cannonball does more damage
69 A2MT-C0VC Kano's Knife does more damage
70 AEMT-D94G Kano's High Punch does maximum damage
71 AEMT-D942 Kano's Low Punch does maximum damage
72 AYMT-D980 Kano's High Kick does maximum damage
73 AYMT-D99J Kano's Low Kick does maximum damage
74 A2MT-D956 Kano's Head Blow does maximum damage
75 ATMT-D95L Kano's Knee does maximum damage
76 AYMT-D98E Kano's Crouched Kick does maximum damage
77 BJMT-D97W Kano's Uppercut does maximum damage
78 BJMT-D93Y Kano's Roundhouse Kick does maximum damage
79 AYMT-D97A Kano's Foot Sweep does maximum damage
80 A2NA-D92N Kano's Flying Punch does maximum damage
81 AYMT-D96R Kano's Jump Kick does maximum damage
82 A6MA-D99N Kano's Cannonball does maximum damage
83 A2MT-D93C Kano's Knife does maximum damage
WITH CODES 84 THRU 98, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
84 AEMA-CAAE Johnny Cage's High Punch does no damage
85 AEMA-CAA0 Johnny Cage's Low Punch does no damage
86 AYLT-CAHA Johnny Cage's High Kick does no damage
87 ATLT-CAHW Johnny Cage's Low Kick does no damage
88 AYMA-CACN Johnny Cage's Head Blow does no damage
89 ATMA-CAC8 Johnny Cage's Knee does no damage
90 AJMA-CAB4 Johnny Cage's Crouched Kick does no damage
91 BJMA-CADT Johnny Cage's Uppercut does no damage
92 BJLT-CAGR Johnny Cage's Roundhouse Kick does no damage
93 AYMA-CABJ Johnny Cage's Foot Sweep does no damage
94 A2LT-CAF6 Johnny Cage's Flying Punch does no damage
95 AYMA-CAEC Johnny Cage's Jump Kick does no damage
96 A6LT-CAB8 Johnny Cage's Shadow Kick does no damage
97 A2LT-CAE2 Johnny Cage's Fireball does no damage
98 ATLT-CADC Johnny Cage's Split Punch does no damage
99 AEMA-D6AE Johnny Cage's High Punch does more damage
100 AEMA-D6A0 Johnny Cage's Low Punch does more damage
101 AYLT-CT1A Johnny Cage's High Kick does more damage
102 ATLT-CE1W Johnny Cage's Low Kick does more damage
103 AYMA-D2LN Johnny Cage's Head Blow does more damage
104 ATMA-CTW8 Johnny Cage's Knee does more damage
105 AJMA-DTB4 Johnny Cage's Crouched Kick does more damage
106 BJMA-DT5T Johnny Cage's Uppercut does more damage
107 BJLT-CA8R Johnny Cage's Roundhouse Kick does more damage
108 AYMA-D2KJ Johnny Cage's Foot Sweep does more damage
109 A2LT-C0Z6 Johnny Cage's Flying Punch does more damage
110 AYMA-D2NC Johnny Cage's Jump Kick does more damage
111 A6LT-DYV8 Johnny Cage's Shadow Kick does more damage
112 A2LT-C0Y2 Johnny Cage's Fireball does more damage
113 ATLT-CN5C Johnny Cage's Split Punch does more damage
114 AEMA-D92E Johnny Cage's High Punch does maximum damage
115 AEMA-D920 Johnny Cage's Low Punch does maximum damage
116 AYLT-D99A Johnny Cage's High Kick does maximum damage
117 ATLT-D99W Johnny Cage's Low Kick does maximum damage
118 AYMA-D94N Johnny Cage's Head Blow does maximum damage
119 ATMA-D948 Johnny Cage's Knee does maximum damage
120 AJMA-D934 Johnny Cage's Crouched Kick does maximum damage
121 BJMA-D95T Johnny Cage's Uppercut does maximum damage
122 BJLT-D98R Johnny Cage's Roundhouse Kick does maximum damage
123 AYMA-D93J Johnny Cage's Foot Sweep does maximum damage
124 A2LT-D976 Johnny Cage's Flying Punch does maximum damage
125 AYMA-D76C Johnny Cage's Jump Kick does maximum damage
126 A6LT-D938 Johnny Cage's Shadow Kick does maximum damage
127 A2LT-D762 Johnny Cage's Fireball does maximum damage
128 ATLT-C95C Johnny Cage's Split Punch does maximum damage
WITH CODES 130 THRU 142, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
130 AEPA-CAFG Liu Kang's Low Punch does no damage
131 AYPT-CAAW Liu Kang's High Kick does no damage
132 AYPT-CABE Liu Kang's Low Kick does no damage
133 AYPA-CACN Liu Kang's Head Blow does no damage
134 ATPA-CAF2 Liu Kang's Knee does no damage
135 AYPT-CAAA Liu Kang's Crouched Kick does no damage
136 BJPA-CAHR Liu Kang's Uppercut does no damage
137 BJPA-CAEC Liu Kang's Roundhouse Kick does no damage
138 AYPA-CAG6 Liu Kang's Foot Sweep does no damage
139 A2PT-CACJ Liu Kang's Flying Punch does no damage
140 AYPA-CAGL Liu Kang's Jump Kick does no damage
141 A6PA-CAB4 Liu Kang's Special Jump Kick does no damage
142 A2PA-CADT Liu Kang's Fireball does no damage
144 AEPA-D6FG Liu Kang's Low Punch does more damage
145 AYPT-CTTW Liu Kang's High Kick does more damage
146 AYPT-CTVE Liu Kang's Low Kick does more damage
147 AYPA-D2LN Liu Kang's Head Blow does more damage
148 ATPA-CTZ2 Liu Kang's Knee does more damage
149 AYPT-D2JA Liu Kang's Crouched Kick does more damage
150 BJPA-DT9R Liu Kang's Uppercut does more damage
151 BJPA-CA6C Liu Kang's Roundhouse Kick does more damage
152 AYPA-D2R6 Liu Kang's Foot Sweep does more damage
153 A2PT-C0WJ Liu Kang's Flying Punch does more damage
154 AYPA-D2RL Liu Kang's Jump Kick does more damage
155 A6PA-DYV4 Liu Kang's Special Jump Kick does more damage
156 A2PA-C0XT Liu Kang's Fireball does more damage
158 AEPA-D97G Liu Kang's Low Punch does maximum damage
159 AYPT-D92W Liu Kang's High Kick does maximum damage
160 AYPT-D93E Liu Kang's Low Kick does maximum damage
161 AYPA-D94N Liu Kang's Head Blow does maximum damage
162 ATPA-D972 Liu Kang's Knee does maximum damage
163 AYPT-D92A Liu Kang's Crouched Kick does maximum damage
164 BJPA-D99R Liu Kang's Uppercut does maximum damage
165 BJPA-D96C Liu Kang's Roundhouse Kick does maximum damage
166 AYPA-D986 Liu Kang's Foot Sweep does maximum damage
167 A2PT-D94J Liu Kang's Flying Punch does maximum damage
168 AYPA-D98L Liu Kang's Jump Kick does maximum damage
169 A6PA-D934 Liu Kang's Special Jump Kick does maximum damage
170 A2PA-D95T Liu Kang's Fireball does maximum damage
WITH CODES 171 THRU 184, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
171 AELA-CADE Sonya Blade's High Punch does no damage
172 AELA-CAD0 Sonya Blade's Low Punch does no damage
173 AYKT-CAH2 Sonya Blade's High Kick does no damage
174 A2LA-CAAL Sonya Blade's Low Kick does no damage
175 AYLA-CAA6 Sonya Blade's Head Blow does no damage
176 ATLA-CABR Sonya Blade's Knee does no damage
177 AYLA-CACW Sonya Blade's Crouched Kick does no damage
178 BJLA-CAEJ Sonya Blade's Uppercut does no damage
179 BJKT-CAHG Sonya Blade's Roundhouse Kick does no damage
180 AYKT-CAGY Sonya Blade's Foot Sweep does no damage
181 A2LA-CAFN Sonya Blade's Flying Punch does no damage
182 AYLA-CACA Sonya Blade's Jump Kick does no damage
183 A2KT-CAFT Sonya Blade's Sonic Rings does no damage
184 BALA-CAF8 Sonya Blade's Special Jump Kick does no damage
185 AELA-D6DE Sonya Blade's High Punch does more damage
186 AELA-D6D0 Sonya Blade's Low Punch does more damage
187 AYKT-DJ12 Sonya Blade's High Kick does more damage
188 A2LA-DCTL Sonya Blade's Low Kick does more damage
189 AYLA-D2J6 Sonya Blade's Head Blow does more damage
190 ATLA-CTVR Sonya Blade's Knee does more damage
191 AYLA-D2LW Sonya Blade's Crouched Kick does more damage
192 BJLA-DT6J Sonya Blade's Uppercut does more damage
193 BJKT-CN9G Sonya Blade's Roundhouse Kick does more damage
194 AYKT-D2RY Sonya Blade's Foot Sweep does more damage
195 A2LA-C0ZN Sonya Blade's Flying Punch does more damage
196 AYLA-D2LA Sonya Blade's Jump Kick does more damage
197 AAKT-CTRC Sonya Blade's Leg Grab does more damage
198 A2KT-C0ZT Sonya Blade's Sonic Rings does more damage
199 BALA-DCZ8 Sonya Blade's Special Flying Punch does more damage
200 AELA-D95E Sonya Blade's High Punch does maximum damage
201 AELA-D950 Sonya Blade's Low Punch does maximum damage
202 AYKT-D992 Sonya Blade's High Kick does maximum damage
203 A2LA-D92L Sonya Blade's Low Kick does maximum damage
204 AYLA-D926 Sonya Blade's Head Blow does maximum damage
205 ATLA-D93R Sonya Blade's Knee does maximum damage
206 AYLA-D94W Sonya Blade's Crouched Kick does maximum damage
207 BJLA-D96J Sonya Blade's Uppercut does maximum damage
208 BJKT-D99G Sonya Blade's Roundhouse Kick does maximum damage
209 AYKT-D98Y Sonya Blade's Foot Sweep does maximum damage
210 A2LA-D97N Sonya Blade's Flying Punch does maximum damage
211 AYLA-D94A Sonya Blade's Jump Kick does maximum damage
212 AAKT-D98C Sonya Blade's Leg Grab does maximum damage
213 A2KT-D97T Sonya Blade's Sonic Rings does maximum damage
214 BALA-D978 Sonya Blade's Special Flying Punch does maximum damage
WITH CODES 215 THRU 228, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
215 AENT-CAA2 Rayden's High Punch does no damage
216 AENT-CAB6 Rayden's Low Punch does no damage
217 AYNA-CAHY Rayden's High Kick does no damage
218 AYNT-CAAG Rayden's Low Kick does no damage
219 AYNT-CADW Rayden's Head Blow does no damage
220 ATNT-CAEE Rayden's Knee does no damage
221 AJNT-CADA Rayden's Crouched Kick does no damage
222 BJNT-CAE0 Rayden's Uppercut does no damage
223 BJNA-CAHC Rayden's Roundhouse Kick does no damage
224 AYNT-CACR Rayden's Foot Sweep does no damage
225 A2NA-CAGT Rayden's Flying Punch does no damage
226 AYNT-CAFJ Rayden's Jump Kick does no damage
227 A6NA-CAD0 Rayden's Flying Thunderbolt does no damage
228 A2NA-CAFN Rayden's Lightning does no damage
229 AENT-D6A2 Rayden's High Punch does more damage
230 AENT-D6B6 Rayden's Low Punch does more damage
231 AYNA-CL1Y Rayden's High Kick does more damage
232 AYNT-CETG Rayden's Low Kick does more damage
233 AYNT-D2MW Rayden's Head Blow does more damage
234 ATNT-CTYE Rayden's Knee does more damage
235 AJNT-DTDA Rayden's Crouched Kick does more damage
236 BJNT-DT60 Rayden's Uppercut does more damage
237 BJNA-DY1C Rayden's Roundhouse Kick does more damage
238 AYNT-D2LR Rayden's Foot Sweep does more damage
239 A2NA-C00T Rayden's Flying Punch does more damage
240 AYNT-D2PJ Rayden's Jump Kick does more damage
241 A6NA-DYX0 Rayden's Flying Thunderbolt does more damage
242 A2NA-C0ZN Rayden's Lightning does more damage
243 AENT-D722 Rayden's High Punch does maximum damage
244 AENT-D936 Rayden's Low Punch does maximum damage
245 AYNA-D99Y Rayden's High Kick does maximum damage
246 AYNT-D92G Rayden's Low Kick does maximum damage
247 AYNT-D95W Rayden's Head Blow does maximum damage
248 ATNT-DS6E Rayden's Knee does maximum damage
249 AJNT-D95A Rayden's Crouched Kick does maximum damage
250 BJNT-D960 Rayden's Uppercut does maximum damage
251 BJNA-D99C Rayden's Roundhouse Kick does maximum damage
252 AYNT-D94R Rayden's Foot Sweep does maximum damage
253 A2NA-D98T Rayden's Flying Punch does maximum damage
254 AYNT-D97J Rayden's Jump Kick does maximum damage
255 A6NA-D950 Rayden's Flying Thunderbolt does maximum damage
256 A2NA-D97N Rayden's Lightning does maximum damage
WITH CODES 257 THRU 268, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
257 AERA-CAB6 Scorpion's, Sub-Zero's and Reptile's
High Punch do no damage
258 AERA-CACR Scorpion's, Sub-Zero's and Reptile's
Low Punch do no damage
259 AYRA-CAF4 Scorpion's, Sub-Zero's and Reptile's
High Kick do no damage
260 AYRA-CAGN Scorpion's, Sub-Zero's and Reptile's
Low Kick do no damage
261 AYRA-CADW Scorpion's, Sub-Zero's and Reptile's
Head Blow do no damage
262 ATRA-CADA Scorpion's, Sub-Zero's and Reptile's
Knee do no damage
263 AJRT-CAAC Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do no damage
264 BJRA-CABL Scorpion's, Sub-Zero's and Reptile's
Uppercut do no damage
265 BJRA-CAHT Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do no damage
266 AYRA-CAG8 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do no damage
267 A2RA-CAE0 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do no damage
268 AYRA-CAFJ Scorpion's, Sub-Zero's and Reptile's
Jump Kick do no damage
269 AERA-D6B6 Scorpion's, Sub-Zero's and Reptile's
High Punch do more damage
270 AERA-D6CR Scorpion's, Sub-Zero's and Reptile's
Low Punch do more damage
271 AYRA-CTZ4 Scorpion's, Sub-Zero's and Reptile's
High Kick do more damage
272 AYRA-CT0N Scorpion's, Sub-Zero's and Reptile's
Low Kick do more damage
273 AYRA-D2MW Scorpion's, Sub-Zero's and Reptile's
Head Blow do more damage
274 ATRA-CTXA Scorpion's, Sub-Zero's and Reptile's
Knee do more damage
275 AJRT-DTAC Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do more damage
276 BJRA-DT3L Scorpion's, Sub-Zero's and Reptile's
Uppercut do more damage
277 BJRA-CA9T Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do more damage
278 AYRA-D2R8 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do more damage
279 A2RA-C0Y0 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do more damage
280 AYRA-D2PJ Scorpion's, Sub-Zero's and Reptile's
Jump Kick do more damage
281 AERA-D936 Scorpion's, Sub-Zero's and Reptile's
High Punch do maximum damage
282 AERA-D94R Scorpion's, Sub-Zero's and Reptile's
Low Punch do maximum damage
283 AYRA-D974 Scorpion's, Sub-Zero's and Reptile's
High Kick do maximum damage
284 AYRA-D98N Scorpion's, Sub-Zero's and Reptile's
Low Kick do maximum damage
285 AYRA-D95W Scorpion's, Sub-Zero's and Reptile's
Head Blow do maximum damage
286 ATRA-D95A Scorpion's, Sub-Zero's and Reptile's
Knee do maximum damage
287 AJRT-D92C Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do maximum damage
288 BJRA-D93L Scorpion's, Sub-Zero's and Reptile's
Uppercut do maximum damage
289 BJRA-D99T Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do maximum damage
290 AYRA-D988 Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do maximum damage
291 A2RA-D960 Scorpion's, Sub-Zero's and Reptile's
Flying Punch do maximum damage
292 AYRA-D97J Scorpion's, Sub-Zero's and Reptile's
Jump Kick do maximum damage
WITH CODES 293 THRU 295, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
293 ANPT-CAF8 Sub-Zero's Slide does no damage
294 AJPT-CAHC Scorpion's Harpoon does no damage
295 A2PT-CAGT Scorpion's Scorpion Split does no damage
296 AARA-CTJ2 Sub-Zero's Deep Freeze does damage—
ONLY FROM A DISTANCE
297 ANPT-CRP8 Sub-Zero's Slide does more damage
298 AJPT-DTHC Scorpion's Harpoon does more damage
299 A2PT-C00T Scorpion's Scorpion Split does more damage
300 AARA-D922 Sub-Zero's Deep Freeze does maximum damage—
ONLY FROM A DISTANCE
301 ANPT-D978 Sub-Zero's Slide does maximum damage
302 AJPT-D99C Scorpion's Harpoon does maximum damage
303 A2PT-D98T Scorpion's Scorpion Split does maximum damage
304 BBCA-AA26 Play as little people
Saturday, August 1, 2009
Mike Ditka Power Football
1. Start in 2nd quarter
1A AJGT-AAFC
1B AJGT-AAFJ
2. Start in 3rd quarter
2A ANGT-AAFC
2B ANGT-AAFJ
3. Start in 4th quarter
3A ATGT-AAFC
3B ATGT-AAFJ
4. Each quarter is 30 seconds
4A D2NA-AADY
4B D2NA-AAER
5. Each quarter is 1 minute
5A AANA-ACDY
5B AANA-ACER
6. Each quarter is 2 minutes
6A AANA-AEDY
6B AANA-AEER
7. Each quarter is 20 minutes
7A AANA-BJDY
7B AANA-BJER
8. Each quarter is 30 minutes
8A AANA-B6DY
8B AANA-B6ER
9. Each quarter is 60 minutes
9A AANA-B2MY
9B AANA-B2NR
10. Play clock resets to 15 seconds
10A B8WA-AAA8 + B8RT-AAF2 + B8TT-AAGE
10B B8WA-AAF4 + B8SA-AACR + B8VA-AAC4
11. Play clock resets to 30 seconds
11A D4WA-AAA8 + D4RT-AAF2 + D4TT-AAGE
11B D4WA-AAF4 + D4SA-AACR + D4VA-AAC4
12. Play clock resets to 60 seconds
12A HWWA-AAA8 + HWRT-AAF2 + HWTT-AAGE
12B HWWA-AAF4 + HWSA-AACR + HWVA-AAC4
13. Play clock resets to 90 seconds
13A MLWA-AAA8 + MLRT-AAF2 + MLTT-AAGE
13B MLWA-AAF4 + MLSA-AACR + MLVA-AAC4
14. Player 1 starts with 0 time-outs
14A AA4T-AACJ
14B AA4T-AAGC
15. Player 1 starts with 1 time-out
15A AE4T-AACJ
15B AE4T-AAGC
16. Player 1 starts with 2 time-outs
16A AJ4T-AACJ
16B AJ4T-AAGC
17. Player 1 starts with 5 time-outs
17A AY4T-AACJ
17B AY4T-AAGC
18. Player 1 starts with 9 time-outs
18A BE4T-AACJ
18B BE4T-AAGC
19. Player 2 or Mike Ditka starts with 0 time-outs
19A AA4T-AACR
19B AA4T-AAGJ
20. Player 2 or Mike Ditka starts with 1 time-out
20A AE4T-AACR
20B AE4T-AAGJ
21. Player 2 or Mike Ditka starts with 2 time-outs
21A AJ4T-AACR
21B AJ4T-AAGJ
22. Player 2 or Mike Ditka starts with 5 time-outs
22A AY4T-AACR
22B AY4T-AAGJ
23. Player 2 or Mike Ditka starts with 9 time-outs
23A BE4T-AACR
23B BE4T-AAGJ
24. Infinite time-outs for player 1
24A DLRT-AA40
24B DLRT-AA9N
25. Infinite time-outs for player 2
25A BWRT-AA5E
25B BWRT-AA94
26. Infinite time-outs for Mike Ditka
26A BWTT-AA56
26B BWVA-AA2W
27. Only have 1 play to get a first down
27A AJWA-AADN
27B AJWA-AAFL
28. Only have 2 plays to get a first down
28A ANWA-AADN
28B ANWA-AAFL
29. Only have 3 plays to get a first down
29A ATWA-AADN
29B ATWA-AAFL
30. Have 5 plays to get a first down
30A A2WA-AADN
30B A2WA-AAFL
31. Have 6 plays to get a first down
31A A6WA-AADN
31B A6WA-AAFL
32. Have 7 plays to get a first down
32A BAWA-AADN
32B BAWA-AAFL
33. Always the same down (down never increases)
33A AJWA-AA5G
33B AJWA-AA7E
34. Only need 5 yards for a first down
34A AYWA-AACT + AYXT-AAA2
34B AYWA-AAER + AYXT-AAC0
35. Need 15 yards for a first down
35A B6WA-AACT + B6XT-AAA2
35B B6WA-AAER + B6XT-AAC0
36. Need 20 yards for a first down
36A CTWA-AACT + CTXT-AAA2
36B CTWA-AAER + CTXT-AAC0
37. Need 30 yards for a first down
37A D2WA-AACT + D2XT-AAA2
37B D2WA-AAER + D2XT-AAC0
38. Need 50 yards for a first down
38A GJWA-AACT + GJXT-AAA2
38B GJWA-AAER + GJXT-AAC0
39. Always goal to go
39A REWA-A6WW + REXT-A6T4
39B REWA-A6YT + REXT-A6W2
40. Touchdowns worth 0 points
40A AAPT-BA86
40B AAPT-BA9W
41. Touchdowns worth 1 point
41A AEPT-BA86
41B AEPT-BA9W
42. Touchdowns worth 2 points
42A AJPT-BA86
42B AJPT-BA9W
43. Touchdowns worth 3 points
43A ANPT-BA86
43B ANPT-BA9W
44. Touchdowns worth 4 points
44A ATPT-BA86
44B ATPT-BA9W
45. Touchdowns worth 5 points
45A AYPT-BA86
45B AYPT-BA9W
46. Touchdowns worth 7 points
46A A6PT-BA86
46B A6PT-BA9W
47. Touchdowns worth 8 points
47A BAPT-BA86
47B BAPT-BA9W
48. Extra points worth 0 points
48A ABVA-BA36
48B ABVA-BA8G
49. Extra points worth 2 points
49A AKVA-BA36
49B AKVA-BA8G
50. Extra points worth 3 points
50A APVA-BA36
50B APVA-BA8G
51. Extra points worth 4 points
51A AVVA-BA36
51B AVVA-BA8G
52. Extra points worth 5 points
52A AZVA-BA36
52B AZVA-BA8G
53. Extra points worth 6 points
53A A3VA-BA36
53B A3VA-BA8G
54. Extra points worth 7 points
54A A7VA-BA36
54B A7VA-BA8G
55. Extra points worth 8 points
55A BBVA-BA36
55B BBVA-BA8G
56. Field goals worth 0 points
56A ABVA-BA4E
56B ABVA-BA8R
57. Field goals worth 1 points
57A AFVA-BA4E
57B AFVA-BA8R
58. Field goals worth 2 points
58A AKVA-BA4E
58B AKVA-BA8R
59. Field goals worth 4 points
59A AVVA-BA4E
59B AVVA-BA8R
60. Field goals worth 5 points
60A AZVA-BA4E
60B AZVA-BA8R
61. Field goals worth 6 points
61A A3VA-BA4E
61B A3VA-BA8R
62. Field goals worth 7 points
62A A7VA-BA4E
62B A7VA-BA8R
63. Field goals worth 8 points
63A BBVA-BA4E
63B BBVA-BA8R
64. Safeties worth 0 points
64A AAVA-BA9G
64B AAVT-BA3E
65. Safeties worth 1 point
65A AEVA-BA9G
65B AEVT-BA3E
66. Safeties worth 3 points
66A ANVA-BA9G
66B ANVT-BA3E
67. Safeties worth 4 points
67A ATVA-BA9G
67B ATVT-BA3E
68. Safeties worth 5 points
68A AYVA-BA9G
68B AYVT-BA3E
69. Safeties worth 6 points
69A A2VA-BA9G
69B A2VT-BA3E
70. Safeties worth 7 points
70A A6VA-BA9G
70B A6VT-BA3E
71. Safeties worth 8 points
71A BAVA-BA9G
71B BAVT-BA3E
1A AJGT-AAFC
1B AJGT-AAFJ
2. Start in 3rd quarter
2A ANGT-AAFC
2B ANGT-AAFJ
3. Start in 4th quarter
3A ATGT-AAFC
3B ATGT-AAFJ
4. Each quarter is 30 seconds
4A D2NA-AADY
4B D2NA-AAER
5. Each quarter is 1 minute
5A AANA-ACDY
5B AANA-ACER
6. Each quarter is 2 minutes
6A AANA-AEDY
6B AANA-AEER
7. Each quarter is 20 minutes
7A AANA-BJDY
7B AANA-BJER
8. Each quarter is 30 minutes
8A AANA-B6DY
8B AANA-B6ER
9. Each quarter is 60 minutes
9A AANA-B2MY
9B AANA-B2NR
10. Play clock resets to 15 seconds
10A B8WA-AAA8 + B8RT-AAF2 + B8TT-AAGE
10B B8WA-AAF4 + B8SA-AACR + B8VA-AAC4
11. Play clock resets to 30 seconds
11A D4WA-AAA8 + D4RT-AAF2 + D4TT-AAGE
11B D4WA-AAF4 + D4SA-AACR + D4VA-AAC4
12. Play clock resets to 60 seconds
12A HWWA-AAA8 + HWRT-AAF2 + HWTT-AAGE
12B HWWA-AAF4 + HWSA-AACR + HWVA-AAC4
13. Play clock resets to 90 seconds
13A MLWA-AAA8 + MLRT-AAF2 + MLTT-AAGE
13B MLWA-AAF4 + MLSA-AACR + MLVA-AAC4
14. Player 1 starts with 0 time-outs
14A AA4T-AACJ
14B AA4T-AAGC
15. Player 1 starts with 1 time-out
15A AE4T-AACJ
15B AE4T-AAGC
16. Player 1 starts with 2 time-outs
16A AJ4T-AACJ
16B AJ4T-AAGC
17. Player 1 starts with 5 time-outs
17A AY4T-AACJ
17B AY4T-AAGC
18. Player 1 starts with 9 time-outs
18A BE4T-AACJ
18B BE4T-AAGC
19. Player 2 or Mike Ditka starts with 0 time-outs
19A AA4T-AACR
19B AA4T-AAGJ
20. Player 2 or Mike Ditka starts with 1 time-out
20A AE4T-AACR
20B AE4T-AAGJ
21. Player 2 or Mike Ditka starts with 2 time-outs
21A AJ4T-AACR
21B AJ4T-AAGJ
22. Player 2 or Mike Ditka starts with 5 time-outs
22A AY4T-AACR
22B AY4T-AAGJ
23. Player 2 or Mike Ditka starts with 9 time-outs
23A BE4T-AACR
23B BE4T-AAGJ
24. Infinite time-outs for player 1
24A DLRT-AA40
24B DLRT-AA9N
25. Infinite time-outs for player 2
25A BWRT-AA5E
25B BWRT-AA94
26. Infinite time-outs for Mike Ditka
26A BWTT-AA56
26B BWVA-AA2W
27. Only have 1 play to get a first down
27A AJWA-AADN
27B AJWA-AAFL
28. Only have 2 plays to get a first down
28A ANWA-AADN
28B ANWA-AAFL
29. Only have 3 plays to get a first down
29A ATWA-AADN
29B ATWA-AAFL
30. Have 5 plays to get a first down
30A A2WA-AADN
30B A2WA-AAFL
31. Have 6 plays to get a first down
31A A6WA-AADN
31B A6WA-AAFL
32. Have 7 plays to get a first down
32A BAWA-AADN
32B BAWA-AAFL
33. Always the same down (down never increases)
33A AJWA-AA5G
33B AJWA-AA7E
34. Only need 5 yards for a first down
34A AYWA-AACT + AYXT-AAA2
34B AYWA-AAER + AYXT-AAC0
35. Need 15 yards for a first down
35A B6WA-AACT + B6XT-AAA2
35B B6WA-AAER + B6XT-AAC0
36. Need 20 yards for a first down
36A CTWA-AACT + CTXT-AAA2
36B CTWA-AAER + CTXT-AAC0
37. Need 30 yards for a first down
37A D2WA-AACT + D2XT-AAA2
37B D2WA-AAER + D2XT-AAC0
38. Need 50 yards for a first down
38A GJWA-AACT + GJXT-AAA2
38B GJWA-AAER + GJXT-AAC0
39. Always goal to go
39A REWA-A6WW + REXT-A6T4
39B REWA-A6YT + REXT-A6W2
40. Touchdowns worth 0 points
40A AAPT-BA86
40B AAPT-BA9W
41. Touchdowns worth 1 point
41A AEPT-BA86
41B AEPT-BA9W
42. Touchdowns worth 2 points
42A AJPT-BA86
42B AJPT-BA9W
43. Touchdowns worth 3 points
43A ANPT-BA86
43B ANPT-BA9W
44. Touchdowns worth 4 points
44A ATPT-BA86
44B ATPT-BA9W
45. Touchdowns worth 5 points
45A AYPT-BA86
45B AYPT-BA9W
46. Touchdowns worth 7 points
46A A6PT-BA86
46B A6PT-BA9W
47. Touchdowns worth 8 points
47A BAPT-BA86
47B BAPT-BA9W
48. Extra points worth 0 points
48A ABVA-BA36
48B ABVA-BA8G
49. Extra points worth 2 points
49A AKVA-BA36
49B AKVA-BA8G
50. Extra points worth 3 points
50A APVA-BA36
50B APVA-BA8G
51. Extra points worth 4 points
51A AVVA-BA36
51B AVVA-BA8G
52. Extra points worth 5 points
52A AZVA-BA36
52B AZVA-BA8G
53. Extra points worth 6 points
53A A3VA-BA36
53B A3VA-BA8G
54. Extra points worth 7 points
54A A7VA-BA36
54B A7VA-BA8G
55. Extra points worth 8 points
55A BBVA-BA36
55B BBVA-BA8G
56. Field goals worth 0 points
56A ABVA-BA4E
56B ABVA-BA8R
57. Field goals worth 1 points
57A AFVA-BA4E
57B AFVA-BA8R
58. Field goals worth 2 points
58A AKVA-BA4E
58B AKVA-BA8R
59. Field goals worth 4 points
59A AVVA-BA4E
59B AVVA-BA8R
60. Field goals worth 5 points
60A AZVA-BA4E
60B AZVA-BA8R
61. Field goals worth 6 points
61A A3VA-BA4E
61B A3VA-BA8R
62. Field goals worth 7 points
62A A7VA-BA4E
62B A7VA-BA8R
63. Field goals worth 8 points
63A BBVA-BA4E
63B BBVA-BA8R
64. Safeties worth 0 points
64A AAVA-BA9G
64B AAVT-BA3E
65. Safeties worth 1 point
65A AEVA-BA9G
65B AEVT-BA3E
66. Safeties worth 3 points
66A ANVA-BA9G
66B ANVT-BA3E
67. Safeties worth 4 points
67A ATVA-BA9G
67B ATVT-BA3E
68. Safeties worth 5 points
68A AYVA-BA9G
68B AYVT-BA3E
69. Safeties worth 6 points
69A A2VA-BA9G
69B A2VT-BA3E
70. Safeties worth 7 points
70A A6VA-BA9G
70B A6VT-BA3E
71. Safeties worth 8 points
71A BAVA-BA9G
71B BAVT-BA3E
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