1 AE8A-CAGT Start on Level 2
2 AJ8A-CAGT Start on Level 3
3 AN8A-CAGT Start on Level 4
4 AT8A-CAGT Start on Level 5
5 AY8A-CAGT Start on Level 6
6 A28A-CAGT Start on Level 7
7 A68A-CAGT Start on Level 8
8 BA8A-CAGT Start on Level 9
9 BE8A-CAGT Start on Level 10
10 BJ8A-CAGT Start on Level 11
11 BN8A-CAGT Start on Level 12
12 BT8A-CAGT Start on Level 13
13 BY8A-CAGT Start on Level 14
14 B28A-CAGT Start on Level 15
15 B68A-CAGT Start on Level 16
16 CA8A-CAGT Start on Level 17
17 RE5T-C6W8 You can't get hurt
18 AJ4A-CA9G Infinite lives
19 BA3T-CA54 Infinite funk vacuums
20 RE3A-C6YY Infinite super jars once you get them
21 BA2A-CA4G Infinite funkitude
22 BA2A-CA8L Infinite coins
23 BA3A-CA94 Infinite panic buttons
24 AJ4A-GA2G Infinite time under water
25 RFJT-G6ZE Instant max height jumping on fungus
26 RH9T-E6WW Can't fall off pink bubbles
FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDERWATER TIMER TO 40 SECONDS
27 CT4T-GABW Underwater timer starts at 20 seconds
28 D24T-GABW Underwater timer starts at 30 seconds
29 GJ4T-GABW + AJZT-CA5E Underwater timer starts at 50 seconds
30 HT4T-GABW + AJZT-CA5E Underwater timer starts at 60 seconds
31 AA2T-CAAE Start with 0 funkitude
32 CT2T-CAAE Start with 20 funkitude
33 GJ2T-CAAE Start with 50 funkitude
34 NN2T-CAAE Start with 99 funkitude
FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DISPLAYED, BUT THEY ARE THERE
35 AA8A-CAGE Start with 1 life
36 AE8A-CAGE Start with 2 lives
37 AJ8A-CAGE Start with 3 lives
38 AY8A-CAGE Start with 4 lives
39 BE8A-CAGE Start with 10 lives
CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD
40 AJ6T-CA50 Food worth no health increase
41 RJ6T-DJX0 Food worth 2x normal health increase
42 RJ6T-DNX0 Food worth 3x normal health increase
43 RJ6T-DYX0 Food worth 5x normal health increase
DON'T COMBINE ANY OF CODES 44 THRU 47
44 TRYA-AAEJ Can't get hurt or drown, and infinite lives
45 SWYA-AAEJ Infinite funk vacs, panic buttons, coins, funk
& superjars
46 ACYA-B8EJ Instant max height on fungus, can't fall off of pink bubbles, hyperfunk zone timer runs at 1/2 speed, double food and presents
47 98YA-B8EJ All of the above
For Game Genie codes that are meant for other consoles, come visit:
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Saturday, October 31, 2009
Friday, October 30, 2009
Tiny Toon Adventures: Buster's Hidden Treasure
1 AJLA-DA50 Each carrot worth 2
2 AYLA-DA51 Each carrot worth 5
3 BJLA-DA52 Each carrot worth 10
4 RG0A-A6TW Get no special helpers with each 50 carrots
5 JC0A-BNTW Get 3 special helpers with each 50 carrots
6 JC0A-BATW Get 8 special helpers with each 50 carrots
7 AJWA-AA8T Infinite special helpers if you have at least one
8 AAST-AAEJ Start with 1 life
9 BEST-AAEJ Start with 10 lives
10 GEST-AAEJ Start with 50 lives
11 NNST-AAEJ Start with 100 lives
12 AJYT-AA5G Infinite lives
13 BVMA-AA8J No invincibility after getting hit
14 CBMA-AAGN Invincibility does not last as long after getting hit
15 97MA-AAGN Invincibility lasts longer after getting hit
16 AJZT-AA2T Invincibility lasts until end of round after getting hit
17 ACZT-BA70 Protection from most hits
18 AAST-AAER Start with 1 heart instead of 3 - 1ST LIFE ONLY
19 ATST-AAER Start with 5 hearts - 1ST LIFE ONLY
20 AAYT-AADY Start with 1 heart - AFTER 1ST LIFE
21 ATYT-AADY Start with 5 hearts - AFTER 1ST LIFE
2 AYLA-DA51 Each carrot worth 5
3 BJLA-DA52 Each carrot worth 10
4 RG0A-A6TW Get no special helpers with each 50 carrots
5 JC0A-BNTW Get 3 special helpers with each 50 carrots
6 JC0A-BATW Get 8 special helpers with each 50 carrots
7 AJWA-AA8T Infinite special helpers if you have at least one
8 AAST-AAEJ Start with 1 life
9 BEST-AAEJ Start with 10 lives
10 GEST-AAEJ Start with 50 lives
11 NNST-AAEJ Start with 100 lives
12 AJYT-AA5G Infinite lives
13 BVMA-AA8J No invincibility after getting hit
14 CBMA-AAGN Invincibility does not last as long after getting hit
15 97MA-AAGN Invincibility lasts longer after getting hit
16 AJZT-AA2T Invincibility lasts until end of round after getting hit
17 ACZT-BA70 Protection from most hits
18 AAST-AAER Start with 1 heart instead of 3 - 1ST LIFE ONLY
19 ATST-AAER Start with 5 hearts - 1ST LIFE ONLY
20 AAYT-AADY Start with 1 heart - AFTER 1ST LIFE
21 ATYT-AADY Start with 5 hearts - AFTER 1ST LIFE
Thursday, October 29, 2009
The Tick
1. ABMB-RAGJ Infinite lives
2. ADRB-RAGW + ABZV-RAEL Infinite Arthurs
3. ABNV-YAB6 Start with 1 life
4. BBNV-YAB6 Start with 9 lives
5. D7JV-RAD4 Start with 1/2 energy first life
6. F7JV-RAD4 Start with 3/4 energy first life
7. 97JV-RAD4 Start with mega energy first life
8. D7MV-RABL Start with 1/2 energy after first life
9. F7MV-RABL Start with 3/4 energy after first life
10. 97MV-RABL Start with mega energy after first life
11. ADVB-RAH0 Infinite continues
12. GD8B-WAH0 Punches are super strong
13. GD8V-WABJ Normal kicks are super strong
14. GD8B-WAET Jump kicks are super strong
15. WD2V-WAGR Red ninjas have a lot more energy
2. ADRB-RAGW + ABZV-RAEL Infinite Arthurs
3. ABNV-YAB6 Start with 1 life
4. BBNV-YAB6 Start with 9 lives
5. D7JV-RAD4 Start with 1/2 energy first life
6. F7JV-RAD4 Start with 3/4 energy first life
7. 97JV-RAD4 Start with mega energy first life
8. D7MV-RABL Start with 1/2 energy after first life
9. F7MV-RABL Start with 3/4 energy after first life
10. 97MV-RABL Start with mega energy after first life
11. ADVB-RAH0 Infinite continues
12. GD8B-WAH0 Punches are super strong
13. GD8V-WABJ Normal kicks are super strong
14. GD8B-WAET Jump kicks are super strong
15. WD2V-WAGR Red ninjas have a lot more energy
Wednesday, October 28, 2009
Thunder Fox
1 AATA-ACBE Normal-game clock starts at 100
2 AATA-AEBE Normal-game clock starts at 200
3 LATA-AEBE Normal-game clock starts at 250
4 AATA-AJB2 Long-game clock starts at 400
5 AATA-ALB2 Long-game clock starts at 500
6 LATA-ARB2 Long-game clock starts at 750
7 XETA-AWB2 Long-game clock starts at 999
8 AJTA-AA6A Infinite time--most of game
9 AANT-AADW Start with 1 life
10 AENT-AADW Start with 2 lives
11 ANNT-AADW Start with 4 lives
12 AJNT-AABT Start at stage 2
13 ANNT-AABT Start at stage 3
14 ATNT-AABT Start at stage 4
15 AYNT-AABT Start at stage 5
16 A2NT-AABT Start in stage 5 against giant robot
17 JZWA-AAGC Flame throwers have less fuel
18 AKWA-AAGG Each bazooka holds 2 rounds
19 AZWA-AAGG + AZXA-AAAG + AZXA-AAAR Each bazooka holds 5 rounds
20 BFWA-AAGG + BFXA-AAAG + BFXA-AAAR Each bazooka holds 9 rounds
21 CBWA-AAF8 Each machine gun holds 10 rounds
22 EZWA-AAF8 Each machine gun holds 25 rounds
23 LBWA-AAF8 + LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds
24 XFWA-AAF8 + XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds
25 BBFA-AA46 No loss of life if sucked into space
26 AAZT-AADN + ABCT-AAD0 All weapons have unlimited capacity
27 A2VT-AA3R Invincibility
28 AENT-AAB0 + AENT-AACG Start with 2 credits
29 ANNT-AAB0 + ANNT-AACG Start with 4 credits
30 A6NT-AAB0 + A6NT-AACG Start with 8 credits
31 BENT-AAB0 + BENT-AACG Start with 10 credits
32 AC6T-AAEW Infinite credits
2 AATA-AEBE Normal-game clock starts at 200
3 LATA-AEBE Normal-game clock starts at 250
4 AATA-AJB2 Long-game clock starts at 400
5 AATA-ALB2 Long-game clock starts at 500
6 LATA-ARB2 Long-game clock starts at 750
7 XETA-AWB2 Long-game clock starts at 999
8 AJTA-AA6A Infinite time--most of game
9 AANT-AADW Start with 1 life
10 AENT-AADW Start with 2 lives
11 ANNT-AADW Start with 4 lives
12 AJNT-AABT Start at stage 2
13 ANNT-AABT Start at stage 3
14 ATNT-AABT Start at stage 4
15 AYNT-AABT Start at stage 5
16 A2NT-AABT Start in stage 5 against giant robot
17 JZWA-AAGC Flame throwers have less fuel
18 AKWA-AAGG Each bazooka holds 2 rounds
19 AZWA-AAGG + AZXA-AAAG + AZXA-AAAR Each bazooka holds 5 rounds
20 BFWA-AAGG + BFXA-AAAG + BFXA-AAAR Each bazooka holds 9 rounds
21 CBWA-AAF8 Each machine gun holds 10 rounds
22 EZWA-AAF8 Each machine gun holds 25 rounds
23 LBWA-AAF8 + LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds
24 XFWA-AAF8 + XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds
25 BBFA-AA46 No loss of life if sucked into space
26 AAZT-AADN + ABCT-AAD0 All weapons have unlimited capacity
27 A2VT-AA3R Invincibility
28 AENT-AAB0 + AENT-AACG Start with 2 credits
29 ANNT-AAB0 + ANNT-AACG Start with 4 credits
30 A6NT-AAB0 + A6NT-AACG Start with 8 credits
31 BENT-AAB0 + BENT-AACG Start with 10 credits
32 AC6T-AAEW Infinite credits
Tuesday, October 27, 2009
Thunder Force 3
1 RYBT-A6XY MASTER CODE--MUST BE ENTERED
2 AECA-AAH8 Start with 2 fighters
3 A2CA-AAH8 Start with 7 fighters
4 BECA-AAH8 Start with 10 fighters
5 A3AT-AA7R Infinite fighters
6 AECA-AAF8 Start with 2 credits instead of 7
7 ATCA-AAF8 Start with 5 credits
8 BTCA-AAF8 Start with 13 credits
9 A2FT-AA8C Infinite credits
10 AKAT-AA8R Keep special weapon power when you lose a fighter
11 9TCA-BGSR + D6CA-AAHT + 96CA-AAHW Start with all special weapons available
12 AKAA-AA6W Never get special weapons ability
2 AECA-AAH8 Start with 2 fighters
3 A2CA-AAH8 Start with 7 fighters
4 BECA-AAH8 Start with 10 fighters
5 A3AT-AA7R Infinite fighters
6 AECA-AAF8 Start with 2 credits instead of 7
7 ATCA-AAF8 Start with 5 credits
8 BTCA-AAF8 Start with 13 credits
9 A2FT-AA8C Infinite credits
10 AKAT-AA8R Keep special weapon power when you lose a fighter
11 9TCA-BGSR + D6CA-AAHT + 96CA-AAHW Start with all special weapons available
12 AKAA-AA6W Never get special weapons ability
Monday, October 26, 2009
Thunder Force 2
1 AEET-AAAA Start with 2 lives
2 A2ET-AAAA Start with 7 lives
3 BEET-AAAA Start with 10 lives
4 CTET-AAAA Start with 21 lives
5 GJET-AAAA Start with 51 lives
6 MJET-AAAA Start with 91 lives
7 ATSA-AA2T Infinite lives--top-view missions only
8 ATKT-AA4Y Infinite lives--side-view missions only
9 AEET-AAFJ Start with 1 credit
10 ATET-AAFJ Start with 4 credits
11 BEET-AAFJ Start with 9 credits
12 DEET-AAFJ Start with 25 credits
13 GJET-AAFJ Start with 50 credits
14 MJET-AAFJ Start with 90 credits
15 ATEA-AA20 Infinite credits
2 A2ET-AAAA Start with 7 lives
3 BEET-AAAA Start with 10 lives
4 CTET-AAAA Start with 21 lives
5 GJET-AAAA Start with 51 lives
6 MJET-AAAA Start with 91 lives
7 ATSA-AA2T Infinite lives--top-view missions only
8 ATKT-AA4Y Infinite lives--side-view missions only
9 AEET-AAFJ Start with 1 credit
10 ATET-AAFJ Start with 4 credits
11 BEET-AAFJ Start with 9 credits
12 DEET-AAFJ Start with 25 credits
13 GJET-AAFJ Start with 50 credits
14 MJET-AAFJ Start with 90 credits
15 ATEA-AA20 Infinite credits
Sunday, October 25, 2009
Terminator 2: Judgement Day
1 ZA7T-DPDE Start with primary power supply at 75%
2 ZA7T-CJ5E Start with primary power supply at 50%
3 ZA7T-DEME Start with primary power supply at 25%
4 ZA7T-DJDE Start with primary power supply at 10%
5 3C0T-HP0J Start with secondary power supply at 100%
6 W40T-HP0J Start with secondary power supply at 75%
7 GL0T-HP0J Start with secondary power supply at 25%
8 AL0T-HP0J Start with secondary power supply at 1%
9 BJ6T-CA4E Protection from gunfire
10 AAKA-CABW Extra ammo worth 0 rounds
11 GJKA-CABW Extra ammo worth 50 rounds
12 9JKA-CABW Extra ammo worth 250 rounds
13 8TKA-CCBW Extra ammo worth 500 rounds
14 66KA-CGBW Extra ammo worth 999 rounds
15 ATGT-CA80 Infinite rounds
FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'RE ON SECONDARY POWER
16 AAKA-CADT Medicine worth 0% (normally 15%)
17 NTKA-CADT Medicine worth 50%
18 3AKA-CADT Medicine worth 100%
19 ALZA-AAHC Start on Level 2--John's Home
20 AWZA-AAHC Start on Level 3--Mall
21 A4ZA-AAHC Start on Level 4--Hospital
22 BCZA-AAHC Start on Level 5--Compound
23 BLZA-AAHC Start on Level 6--Dyson's Home
2 ZA7T-CJ5E Start with primary power supply at 50%
3 ZA7T-DEME Start with primary power supply at 25%
4 ZA7T-DJDE Start with primary power supply at 10%
5 3C0T-HP0J Start with secondary power supply at 100%
6 W40T-HP0J Start with secondary power supply at 75%
7 GL0T-HP0J Start with secondary power supply at 25%
8 AL0T-HP0J Start with secondary power supply at 1%
9 BJ6T-CA4E Protection from gunfire
10 AAKA-CABW Extra ammo worth 0 rounds
11 GJKA-CABW Extra ammo worth 50 rounds
12 9JKA-CABW Extra ammo worth 250 rounds
13 8TKA-CCBW Extra ammo worth 500 rounds
14 66KA-CGBW Extra ammo worth 999 rounds
15 ATGT-CA80 Infinite rounds
FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'RE ON SECONDARY POWER
16 AAKA-CADT Medicine worth 0% (normally 15%)
17 NTKA-CADT Medicine worth 50%
18 3AKA-CADT Medicine worth 100%
19 ALZA-AAHC Start on Level 2--John's Home
20 AWZA-AAHC Start on Level 3--Mall
21 A4ZA-AAHC Start on Level 4--Hospital
22 BCZA-AAHC Start on Level 5--Compound
23 BLZA-AAHC Start on Level 6--Dyson's Home
Saturday, October 24, 2009
The Terminator
1 R03A-861A Protection--some things can still kill you
FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE
2 AW9T-8A78 Infinite time bombs once at least one is awarded
3 AG2A-8AG0 Time bombs awarded 1 at a time, maximum 9 allowed
4 AL2A-8AG0 Time bombs awarded 2 at a time, maximum 9 allowed
5 A02A-8AG0 Time bombs awarded 5 at a time, maximum 9 allowed
6 BL2A-8AG0 Time bombs awarded 9 at a time, maximum 9 allowed
7 BC2A-8AH2 Energy capsules worth 1/2 normal (1 unit)
8 EC2A-8AH2 Energy capsules worth 2x normal (4 units)
FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE
2 AW9T-8A78 Infinite time bombs once at least one is awarded
3 AG2A-8AG0 Time bombs awarded 1 at a time, maximum 9 allowed
4 AL2A-8AG0 Time bombs awarded 2 at a time, maximum 9 allowed
5 A02A-8AG0 Time bombs awarded 5 at a time, maximum 9 allowed
6 BL2A-8AG0 Time bombs awarded 9 at a time, maximum 9 allowed
7 BC2A-8AH2 Energy capsules worth 1/2 normal (1 unit)
8 EC2A-8AH2 Energy capsules worth 2x normal (4 units)
Friday, October 23, 2009
Teenage Mutant Ninja Turtles: The Hyper Stone Heist
1 RFWA-C6VA + 9VWA-DGKC + ABWA-CABE Player 1 starts with 1 life instead of 3
2 RFWA-C6VA + 9VWA-DGKC + BFWA-CABE Player 1 starts with 10 lives
3 RFWA-C6VA + 9VWA-DGKC + EVWA-CABE Player 1 starts with 25 lives
4 RFWA-C6VA + 9VWA-DGKC + KFWA-CABE Player 1 starts with 50 lives
5 RFWA-C6VA + 9VWA-DGKC + RVWA-CABE Player 1 starts with 75 lives
6 RFWA-C6VA + 9VWA-DGKC + XFWA-CABE Player 1 starts with 100 lives
7 RFWA-C6VL + 9VWA-DGKN + ABWA-CABR Player 2 starts with 1 life instead of 3
8 RFWA-C6VL + 9VWA-DGKN + BFWA-CABR Player 2 starts with 10 lives
9 RFWA-C6VL + 9VWA-DGKN + EVWA-CABR Player 2 starts with 25 lives
10 RFWA-C6VL + 9VWA-DGKN + KFWA-CABR Player 2 starts with 50 lives
11 RFWA-C6VL + 9VWA-DGKN + RVWA-CABR Player 2 starts with 75 lives
12 RFWA-C6VL + 9VWA-DGKN + XFWA-CABR Player 2 starts with 100 lives
13 ADCT-CAGC Infinite lives„player 1
14 ADFA-CAB2 Infinite lives„player 2
15 RHST-C6YG Both players are invincible
16 BXYA-CA6L Deadly attack uses no life points, player 1
17 BXYT-CA2G Deadly attack uses no life points, player 2
2 RFWA-C6VA + 9VWA-DGKC + BFWA-CABE Player 1 starts with 10 lives
3 RFWA-C6VA + 9VWA-DGKC + EVWA-CABE Player 1 starts with 25 lives
4 RFWA-C6VA + 9VWA-DGKC + KFWA-CABE Player 1 starts with 50 lives
5 RFWA-C6VA + 9VWA-DGKC + RVWA-CABE Player 1 starts with 75 lives
6 RFWA-C6VA + 9VWA-DGKC + XFWA-CABE Player 1 starts with 100 lives
7 RFWA-C6VL + 9VWA-DGKN + ABWA-CABR Player 2 starts with 1 life instead of 3
8 RFWA-C6VL + 9VWA-DGKN + BFWA-CABR Player 2 starts with 10 lives
9 RFWA-C6VL + 9VWA-DGKN + EVWA-CABR Player 2 starts with 25 lives
10 RFWA-C6VL + 9VWA-DGKN + KFWA-CABR Player 2 starts with 50 lives
11 RFWA-C6VL + 9VWA-DGKN + RVWA-CABR Player 2 starts with 75 lives
12 RFWA-C6VL + 9VWA-DGKN + XFWA-CABR Player 2 starts with 100 lives
13 ADCT-CAGC Infinite lives„player 1
14 ADFA-CAB2 Infinite lives„player 2
15 RHST-C6YG Both players are invincible
16 BXYA-CA6L Deadly attack uses no life points, player 1
17 BXYT-CA2G Deadly attack uses no life points, player 2
Thursday, October 22, 2009
Teenage Mutant Ninja Turtles Tournament Fighters
1 A7NA-AAER Each round lasts 79 seconds
2 AZNA-AAER Each round lasts 59 seconds
3 APNA-AAER Each round lasts 39 seconds
4 AFNA-AAER Each round lasts 19 seconds
5 ABNA-AAER Each round lasts 9 seconds
CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS
6 AJXT-AA96 Set any # of continues in Options screen
7 AJYA-AA3Y Set any # of rounds in Options screen
8 AJYA-AA5G Set any difficulty level in Options screen
9 NACT-EAHY Player 1 starts with 75% health
10 JACT-EAHY Player 1 starts with 50% health
11 EACT-EAHY Player 1 starts with 25% health
12 AECT-EAHY Player 1 starts with almost no health
13 NACT-EAH4 Player 2 starts with 75% health
14 JACT-EAH4 Player 2 starts with 50% health
15 EACT-EAH4 Player 2 starts with 25% health
16 AECT-EAH4 Player 2 starts with almost no health
JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED
WITH CODE 51
17 AD0T-FM5R Mega-jump--Leonardo
18 TD0T-FX5R Bogus jump--Leonardo
19 AD0T-EADR No jump--Leonardo
20 AD0T-FM58 Mega-jump--Donatello
21 TD0T-FX58 Bogus jump--Donatello
22 AD0T-EAD8 No jump--Donatello
23 AD0T-FM6R Mega-jump--Michaelangelo
24 TD0T-FX6R Bogus jump--Michaelangelo
25 AD0T-EAER No jump--Michaelangelo
26 AD0T-FM68 Mega-jump--Raphael
27 TD0T-FX68 Bogus jump--Raphael
28 AD0T-EAE8 No jump--Raphael
29 AD0T-FM7R Mega-jump--April O'Neal
30 TD0T-FX7R Bogus jump--April O'Neal
31 AD0T-EAFR No jump--April O'Neal
32 AD0T-FM78 Mega-jump--Casey Jones
33 TD0T-FX78 Bogus jump--Casey Jones
34 AD0T-EAF8 No jump--Casey Jones
35 AD0T-FM8R Mega-jump--Ray Fillet
36 TD0T-FX8R Bogus jump--Ray Fillet
37 AD0T-EAGR No jump--Ray Fillet
38 AD0T-FM88 Mega-jump--Sisyphus
39 TD0T-FX88 Bogus jump--Sisyphus
40 AD0T-EAG8 No jump--Sisyphus
41 AD0T-FM9R Mega-jump--Triceraton
42 TD0T-FX9R Bogus jump--Triceraton
43 AD0T-EAHR No jump--Triceraton
44 AD0T-FM98 Mega-jump--Krang's Android
45 TD0T-FX98 Bogus jump--Krang's Android
46 AD0T-EAH8 No jump--Krang's Android
47 AD1A-FM2R Mega-jump--Karai
48 TD1A-FX2R Bogus jump--Karai
49 AD1A-EAAR No jump--Karai
50 AVWT-EA76 Jumps are disabled for all players
51 JATT-EET0 Jump codes work on all speed settings
2 AZNA-AAER Each round lasts 59 seconds
3 APNA-AAER Each round lasts 39 seconds
4 AFNA-AAER Each round lasts 19 seconds
5 ABNA-AAER Each round lasts 9 seconds
CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS
6 AJXT-AA96 Set any # of continues in Options screen
7 AJYA-AA3Y Set any # of rounds in Options screen
8 AJYA-AA5G Set any difficulty level in Options screen
9 NACT-EAHY Player 1 starts with 75% health
10 JACT-EAHY Player 1 starts with 50% health
11 EACT-EAHY Player 1 starts with 25% health
12 AECT-EAHY Player 1 starts with almost no health
13 NACT-EAH4 Player 2 starts with 75% health
14 JACT-EAH4 Player 2 starts with 50% health
15 EACT-EAH4 Player 2 starts with 25% health
16 AECT-EAH4 Player 2 starts with almost no health
JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED
WITH CODE 51
17 AD0T-FM5R Mega-jump--Leonardo
18 TD0T-FX5R Bogus jump--Leonardo
19 AD0T-EADR No jump--Leonardo
20 AD0T-FM58 Mega-jump--Donatello
21 TD0T-FX58 Bogus jump--Donatello
22 AD0T-EAD8 No jump--Donatello
23 AD0T-FM6R Mega-jump--Michaelangelo
24 TD0T-FX6R Bogus jump--Michaelangelo
25 AD0T-EAER No jump--Michaelangelo
26 AD0T-FM68 Mega-jump--Raphael
27 TD0T-FX68 Bogus jump--Raphael
28 AD0T-EAE8 No jump--Raphael
29 AD0T-FM7R Mega-jump--April O'Neal
30 TD0T-FX7R Bogus jump--April O'Neal
31 AD0T-EAFR No jump--April O'Neal
32 AD0T-FM78 Mega-jump--Casey Jones
33 TD0T-FX78 Bogus jump--Casey Jones
34 AD0T-EAF8 No jump--Casey Jones
35 AD0T-FM8R Mega-jump--Ray Fillet
36 TD0T-FX8R Bogus jump--Ray Fillet
37 AD0T-EAGR No jump--Ray Fillet
38 AD0T-FM88 Mega-jump--Sisyphus
39 TD0T-FX88 Bogus jump--Sisyphus
40 AD0T-EAG8 No jump--Sisyphus
41 AD0T-FM9R Mega-jump--Triceraton
42 TD0T-FX9R Bogus jump--Triceraton
43 AD0T-EAHR No jump--Triceraton
44 AD0T-FM98 Mega-jump--Krang's Android
45 TD0T-FX98 Bogus jump--Krang's Android
46 AD0T-EAH8 No jump--Krang's Android
47 AD1A-FM2R Mega-jump--Karai
48 TD1A-FX2R Bogus jump--Karai
49 AD1A-EAAR No jump--Karai
50 AVWT-EA76 Jumps are disabled for all players
51 JATT-EET0 Jump codes work on all speed settings
Wednesday, October 21, 2009
Tecmo Super Bowl
1 AAGT-FA2G Touchdowns for player 1 worth 0 pts.
2 ANGT-FA2G Touchdowns for player 1 worth 3 pts.
3 AYGT-FA2G Touchdowns for player 1 worth 5 pts.
4 BEGT-FA2G Touchdowns for player 1 worth 9 pts.
5 AAHA-FA74 Extra pts. for player 1 worth 0 pts.
6 ANHA-FA74 Extra pts. for player 1 worth 3 pts.
7 AYHA-FA74 Extra pts. for player 1 worth 5 pts.
8 BEHA-FA74 Extra pts. for player 1 worth 9 pts.
9 AAFA-EAF6 Field goals for player 1 worth 0 pts.
10 AEFA-EAF6 Field goals for player 1 worth 1 pt.
11 AYFA-EAF6 Field goals for player 1 worth 5 pts.
12 BEFA-EAF6 Field goals for player 1 worth 9 pts.
SAFETY CODES DON'T WORK ON PUNT RETURNS
13 AARA-FA42 Safeties for player 1 worth 0 pts.
14 AYRA-FA42 Safeties for player 1 worth 5 pts.
15 BERA-FA42 Safeties for player 1 worth 9 pts.
16 AARA-FA7J Touchdowns for player 2 worth 0 pts.
17 ANRA-FA7J Touchdowns for player 2 worth 3 pts.
18 AYRA-FA7J Touchdowns for player 2 worth 5 pts.
19 BERA-FA7J Touchdowns for player 2 worth 9 pts.
20 AASA-FA5L Extra pts. for player 2 worth 0 pts.
21 ANSA-FA5L Extra pts. for player 2 worth 3 pts.
22 AYSA-FA5L Extra pts. for player 2 worth 5 pts.
23 BESA-FA5L Extra pts. for player 2 worth 9 pts.
24 AAPA-FA5E Field goals for player 2 worth 0 pts.
25 AEPA-FA5E Field goals for player 2 worth 1 pt.
26 AYPA-FA5E Field goals for player 2 worth 5 pts.
27 BEPA-FA5E Field goals for player 2 worth 9 pts.
28 AADA-EAH2 Safeties for player 2 worth 0 pts.
29 AYDA-EAH2 Safeties for player 2 worth 5 pts.
30 BEDA-EAH2 Safeties for player 2 worth 9 pts.
31 AAVA-CAE6 Player 1 gets 0 timeouts for the first half
32 BEVA-CAE6 Player 1 gets 9 timeouts for the first half
33 AAWA-CAB2 Player 1 gets 0 timeouts for the second half
34 BEWA-CAB2 Player 1 gets 9 timeouts for the second half
35 AAVA-CAFE Player 2 gets 0 timeouts for the first half
36 BEVA-CAFE Player 2 gets 9 timeouts for the first half
37 AAWA-CACA Player 2 gets 0 timeouts for the second half
38 BEWA-CACA Player 2 gets 9 timeouts for the second half
39 A2WA-CA30 Player 1's timeouts not reset at halftime
40 A2WA-CA38 Player 2's timeouts not reset at halftime
41 B2WA-CA30 Neither player's timeouts reset at halftime
42 A2YA-CA7T Clock stops after each play
43 AEAC-AAA4 Quarters in pre-season games are 1 min.
44 ANAC-AAA4 Quarters in pre-season games are 3 mins.
45 CAAC-AAA4 Quarters in pre-season games are 10 mins.
46 CYAC-AAA4 Quarters in pre-season games are 15 mins.
47 GAAC-AAA4 Quarters in pre-season games are 30 mins.
48 AEAC-B928 Quarters in pro-bowl games are 1 min.
49 ANAC-B928 Quarters in pro-bowl games are 3 mins.
50 CAAC-B928 Quarters in pro-bowl games are 10 mins.
51 CYAC-B928 Quarters in pro-bowl games are 15 mins.
52 GAAC-B928 Quarters in pro-bowl games are 30 mins.
53 AEYA-EAGR 1 play to get a 1st down
54 AJYA-EAGR 2 plays to get a 1st down
55 A6YA-EAGR 7 plays to get a 1st down--choose not to punt on 4th down
56 ATYA-EA8G Always 1st down
2 ANGT-FA2G Touchdowns for player 1 worth 3 pts.
3 AYGT-FA2G Touchdowns for player 1 worth 5 pts.
4 BEGT-FA2G Touchdowns for player 1 worth 9 pts.
5 AAHA-FA74 Extra pts. for player 1 worth 0 pts.
6 ANHA-FA74 Extra pts. for player 1 worth 3 pts.
7 AYHA-FA74 Extra pts. for player 1 worth 5 pts.
8 BEHA-FA74 Extra pts. for player 1 worth 9 pts.
9 AAFA-EAF6 Field goals for player 1 worth 0 pts.
10 AEFA-EAF6 Field goals for player 1 worth 1 pt.
11 AYFA-EAF6 Field goals for player 1 worth 5 pts.
12 BEFA-EAF6 Field goals for player 1 worth 9 pts.
SAFETY CODES DON'T WORK ON PUNT RETURNS
13 AARA-FA42 Safeties for player 1 worth 0 pts.
14 AYRA-FA42 Safeties for player 1 worth 5 pts.
15 BERA-FA42 Safeties for player 1 worth 9 pts.
16 AARA-FA7J Touchdowns for player 2 worth 0 pts.
17 ANRA-FA7J Touchdowns for player 2 worth 3 pts.
18 AYRA-FA7J Touchdowns for player 2 worth 5 pts.
19 BERA-FA7J Touchdowns for player 2 worth 9 pts.
20 AASA-FA5L Extra pts. for player 2 worth 0 pts.
21 ANSA-FA5L Extra pts. for player 2 worth 3 pts.
22 AYSA-FA5L Extra pts. for player 2 worth 5 pts.
23 BESA-FA5L Extra pts. for player 2 worth 9 pts.
24 AAPA-FA5E Field goals for player 2 worth 0 pts.
25 AEPA-FA5E Field goals for player 2 worth 1 pt.
26 AYPA-FA5E Field goals for player 2 worth 5 pts.
27 BEPA-FA5E Field goals for player 2 worth 9 pts.
28 AADA-EAH2 Safeties for player 2 worth 0 pts.
29 AYDA-EAH2 Safeties for player 2 worth 5 pts.
30 BEDA-EAH2 Safeties for player 2 worth 9 pts.
31 AAVA-CAE6 Player 1 gets 0 timeouts for the first half
32 BEVA-CAE6 Player 1 gets 9 timeouts for the first half
33 AAWA-CAB2 Player 1 gets 0 timeouts for the second half
34 BEWA-CAB2 Player 1 gets 9 timeouts for the second half
35 AAVA-CAFE Player 2 gets 0 timeouts for the first half
36 BEVA-CAFE Player 2 gets 9 timeouts for the first half
37 AAWA-CACA Player 2 gets 0 timeouts for the second half
38 BEWA-CACA Player 2 gets 9 timeouts for the second half
39 A2WA-CA30 Player 1's timeouts not reset at halftime
40 A2WA-CA38 Player 2's timeouts not reset at halftime
41 B2WA-CA30 Neither player's timeouts reset at halftime
42 A2YA-CA7T Clock stops after each play
43 AEAC-AAA4 Quarters in pre-season games are 1 min.
44 ANAC-AAA4 Quarters in pre-season games are 3 mins.
45 CAAC-AAA4 Quarters in pre-season games are 10 mins.
46 CYAC-AAA4 Quarters in pre-season games are 15 mins.
47 GAAC-AAA4 Quarters in pre-season games are 30 mins.
48 AEAC-B928 Quarters in pro-bowl games are 1 min.
49 ANAC-B928 Quarters in pro-bowl games are 3 mins.
50 CAAC-B928 Quarters in pro-bowl games are 10 mins.
51 CYAC-B928 Quarters in pro-bowl games are 15 mins.
52 GAAC-B928 Quarters in pro-bowl games are 30 mins.
53 AEYA-EAGR 1 play to get a 1st down
54 AJYA-EAGR 2 plays to get a 1st down
55 A6YA-EAGR 7 plays to get a 1st down--choose not to punt on 4th down
56 ATYA-EA8G Always 1st down
Tuesday, October 20, 2009
TechnoClash
1 R04T-66TT MASTER CODE ,MUST BE ENTERED
2 ACNT-AAF6 Almost invincible
3 WB4T-AABE Start with 3x normal energy
4 DB4T-AABE Start with 1/2x normal energy
5 NCHT-GAG4 Getting magic life shard increases life meter to maximum
6 ACHT-GAG4 Getting magic life shard does not increase life meter
7 AM2T-CA94 Faarg and Chaaz are nearly invincible
8 AM0A-CA62 Infinite bullets for Faarg and flames for Chazz
9 AM0A-CA6W Infinite rockets for Faarg and fireballs for Chazz
10 ALWT-GA76 Infinite continues
11 BJMA-CACT Start with 10 continues
12 BCRT-AA68 Infinite basic spells
13 CV6A-AAFJ Start with 20 basic spells
14 DCWA-AA9E Infinite lightning spells
15 CV6A-AAEE Start with 20 lightning spells
16 DCWT-AA44 Infinite super spells
17 CV6A-AAE6 Start with 20 super spells
18 DCYT-AA2R Infinite angle spells
19 CV6A-AAFA Start with 20 angle spells
20 DCVA-AA8J Infinite time bomb spells
21 CV6A-AAEJ Start with 20 time bomb spells
22 AGZT-AAGE Always get hurt from bombs' explosions
23 AWZT-AAGE Time bombs go off after about 1 second
24 GCZT-AAGE Time bombs go off after about 10 seconds
25 DCZA-AA8G Infinite mondo major spells
26 CV6A-AAD6 Start with 20 mondo major spells
27 DCVT-AA7T Infinite hold spells
28 CV6A-AAD2 Start with 20 hold spells
29 DCXT-AA7R Infinite wide spells
30 CV6A-AAFE Start with 20 wide spells
31 CV6A-AAE2 Start with 20 death spells
32 NP6A-AAEN Start with 99 heal spells
33 CV6A-AAEN Start with 20 heal spells
34 DCVT-AA2G Infinite levitate spells
35 CV6A-AAEA Start with 20 levitate spells
36 BCVT-AADJ Levitation lasts about 2 seconds
37 ECVT-AADJ Levitation lasts about 8 seconds
38 6CVT-AADJ Levitation lasts about 60 seconds
39 BCRT-AA26 Infinite teleport spells
40 CV6A-AAEY Start with 20 teleport spells
41 ALRT-AA3W Infinite invulnerable spells
42 CV6A-AAFT Start with 20 invulnerable spells
43 T4RT-AACA Invulnerability lasts about 4 seconds
44 BCRT-AA82 Invulnerability lasts until level is completed
2 ACNT-AAF6 Almost invincible
3 WB4T-AABE Start with 3x normal energy
4 DB4T-AABE Start with 1/2x normal energy
5 NCHT-GAG4 Getting magic life shard increases life meter to maximum
6 ACHT-GAG4 Getting magic life shard does not increase life meter
7 AM2T-CA94 Faarg and Chaaz are nearly invincible
8 AM0A-CA62 Infinite bullets for Faarg and flames for Chazz
9 AM0A-CA6W Infinite rockets for Faarg and fireballs for Chazz
10 ALWT-GA76 Infinite continues
11 BJMA-CACT Start with 10 continues
12 BCRT-AA68 Infinite basic spells
13 CV6A-AAFJ Start with 20 basic spells
14 DCWA-AA9E Infinite lightning spells
15 CV6A-AAEE Start with 20 lightning spells
16 DCWT-AA44 Infinite super spells
17 CV6A-AAE6 Start with 20 super spells
18 DCYT-AA2R Infinite angle spells
19 CV6A-AAFA Start with 20 angle spells
20 DCVA-AA8J Infinite time bomb spells
21 CV6A-AAEJ Start with 20 time bomb spells
22 AGZT-AAGE Always get hurt from bombs' explosions
23 AWZT-AAGE Time bombs go off after about 1 second
24 GCZT-AAGE Time bombs go off after about 10 seconds
25 DCZA-AA8G Infinite mondo major spells
26 CV6A-AAD6 Start with 20 mondo major spells
27 DCVT-AA7T Infinite hold spells
28 CV6A-AAD2 Start with 20 hold spells
29 DCXT-AA7R Infinite wide spells
30 CV6A-AAFE Start with 20 wide spells
31 CV6A-AAE2 Start with 20 death spells
32 NP6A-AAEN Start with 99 heal spells
33 CV6A-AAEN Start with 20 heal spells
34 DCVT-AA2G Infinite levitate spells
35 CV6A-AAEA Start with 20 levitate spells
36 BCVT-AADJ Levitation lasts about 2 seconds
37 ECVT-AADJ Levitation lasts about 8 seconds
38 6CVT-AADJ Levitation lasts about 60 seconds
39 BCRT-AA26 Infinite teleport spells
40 CV6A-AAEY Start with 20 teleport spells
41 ALRT-AA3W Infinite invulnerable spells
42 CV6A-AAFT Start with 20 invulnerable spells
43 T4RT-AACA Invulnerability lasts about 4 seconds
44 BCRT-AA82 Invulnerability lasts until level is completed
Monday, October 19, 2009
Team USA Basketball
1 R19T-860T MASTER CODE--MUST BE ENTERED
2 AYCA-AAHY Player 1 starts with 5 points
3 BJCA-AAHY Player 1 starts with 10 points
4 B6CA-AAHY Player 1 starts with 15 points
5 CTCA-AAHY Player 1 starts with 20 points
6 DECA-AAHY Player 1 starts with 25 points
7 AYCA-AAH6 Player 2 starts with 5 points
8 BJCA-AAH6 Player 2 starts with 10 points
9 B6CA-AAH6 Player 2 starts with 15 points
10 CTCA-AAH6 Player 2 starts with 20 points
11 DECA-AAH6 Player 2 starts with 25 points
12 ATHA-AA2L Stop shot clock
13 AKTT-AAFG Free throws worth 2
14 AVTT-AAFG Free throws worth 4
15 AZTT-AAFG Free throws worth 5
16 BKTT-AAFG Free throws worth 10
17 AKTT-AAF0 Baskets worth 3
18 AZTT-AAF0 Baskets worth 5
19 AZVA-AAAW 3-point baskets worth 5
20 BKVA-AAAW 3-point baskets worth 10
21 AA8T-CABE Player 1 starts with 0 timeouts
22 AE8T-CABE Player 1 starts with 1 timeouts
23 AN8T-CABE Player 1 starts with 3 timeouts
24 AT8T-CABE Player 1 starts with 4 timeouts
25 AA8T-CABN Player 2 starts with 0 timeouts
26 AE8T-CABN Player 2 starts with 1 timeouts
27 AN8T-CABN Player 2 starts with 3 timeouts
28 AT8T-CABN Player 2 starts with 4 timeouts
2 AYCA-AAHY Player 1 starts with 5 points
3 BJCA-AAHY Player 1 starts with 10 points
4 B6CA-AAHY Player 1 starts with 15 points
5 CTCA-AAHY Player 1 starts with 20 points
6 DECA-AAHY Player 1 starts with 25 points
7 AYCA-AAH6 Player 2 starts with 5 points
8 BJCA-AAH6 Player 2 starts with 10 points
9 B6CA-AAH6 Player 2 starts with 15 points
10 CTCA-AAH6 Player 2 starts with 20 points
11 DECA-AAH6 Player 2 starts with 25 points
12 ATHA-AA2L Stop shot clock
13 AKTT-AAFG Free throws worth 2
14 AVTT-AAFG Free throws worth 4
15 AZTT-AAFG Free throws worth 5
16 BKTT-AAFG Free throws worth 10
17 AKTT-AAF0 Baskets worth 3
18 AZTT-AAF0 Baskets worth 5
19 AZVA-AAAW 3-point baskets worth 5
20 BKVA-AAAW 3-point baskets worth 10
21 AA8T-CABE Player 1 starts with 0 timeouts
22 AE8T-CABE Player 1 starts with 1 timeouts
23 AN8T-CABE Player 1 starts with 3 timeouts
24 AT8T-CABE Player 1 starts with 4 timeouts
25 AA8T-CABN Player 2 starts with 0 timeouts
26 AE8T-CABN Player 2 starts with 1 timeouts
27 AN8T-CABN Player 2 starts with 3 timeouts
28 AT8T-CABN Player 2 starts with 4 timeouts
Sunday, October 18, 2009
Taz-Mania
1 AJKT-JA24 Infinite lives
2 AEJT-JABY + AEKT-JAB2 Start with 1 life
3 AJJT-JABY + AJKT-JAB2 Start with 2 lives
4 ATJT-JABY + ATKT-JAB2 Start with 4 lives
5 AYJT-JABY + AYKT-JAB2 Start with 5 lives
6 CAJT-JABY + CAKT-JAB2 Start with 10 lives
7 CYJT-JABY + CYKT-JAB2 Start with 15 lives
8 EAJT-JABY + EAKT-JAB2 Start with 20 lives
9 LAJT-JABY + LAKT-JAB2 Start with 50 lives
10 AAJT-JCBY + AAKT-JCB2 Start with 100 lives
11 AKCT-GA7W Infinite continues
12 A1GT-GADE 5 seconds to continue game
13 NDGT-GADE 60 seconds to continue game
14 AMGA-GA3R Infinite time to continue game
15 AJXA-GA22 Never lose health
YOU MAY NOT BE ABLE TO COMPLETE THE GAME USING CODES 16 THRU 19.
USE THEM TO EXPLORE THE GAME
16 PYKT-KJW2 Play every 2nd level
17 PYKT-KNW2 Play every 3rd level
18 PYKT-KTW2 Play every 4th level
19 PYKT-KYW2 Play every 5th level
20 AB4T-EAAN 0 seconds of invincibility when star is eaten
21 W34T-EAAN 5 seconds of invincibility when star is eaten
22 FV4T-ECAN 10 seconds of invincibility when star is eaten
23 TV4T-EGAN 30 seconds of invincibility when star is eaten
24 BB4T-ERAN 60 seconds of invincibility when star is eaten
25 CB4T-E6AN 120 seconds of invincibility when star is eaten
26 G2LT-JAF0 2 seconds of invincibility after injury
27 4JLT-JAF0 7 seconds of invincibility after injury
28 FTLT-JCF0 10 seconds of invincibility after injury
29 2JLT-JCF0 15 seconds of invincibility after injury
30 MALT-JEF0 20 seconds of invincibility after injury
31 AKAA-GA7G Infinite invincibility after star or injury
32 AB4A-FA8A Each photo 1 worth 0 extra lives
33 AK4A-FA8A Each photo 1 worth 2 extra lives
34 AP4A-FA8A Each photo 1 worth 3 extra lives
35 AZ4A-FA8A Each photo 1 worth 5 extra lives
36 CB4A-FA8A Each photo 1 worth 10 extra lives
37 AK4A-EA9R Each photo 3 worth 0 continues
38 PZ4A-FJ1R Each photo 3 worth 2 continues
39 PZ4A-FN1R Each photo 3 worth 3 continues
40 PZ4A-FT1R Each photo 3 worth 4 continues
41 PZ4A-FY1R Each photo 3 worth 5 continues
42 PZ4A-F21R Each photo 3 worth 6 continues
43 PZ4A-F61R Each photo 3 worth 7 continues
44 PZ4A-FA1R Each photo 3 worth 8 continues
45 MA4A-FF1T Each photo 3 worth 1 extra life
46 AK4A-EA6J Each food worth 0% health
47 FZ4A-FEYJ Each food worth 8% health
48 FZ4A-FJYJ Each food worth 16% health
49 FZ4A-FTYJ Each food worth 33% health
50 FZ4A-FYYJ Each food worth 42% health
51 FZ4A-F2YJ Each food worth 50% health
52 FZ4A-F6YJ Each food worth 58% health
53 FZ4A-FAYJ Each food worth 67% health
54 RF4A-E6YW Each food worth 100% health
2 AEJT-JABY + AEKT-JAB2 Start with 1 life
3 AJJT-JABY + AJKT-JAB2 Start with 2 lives
4 ATJT-JABY + ATKT-JAB2 Start with 4 lives
5 AYJT-JABY + AYKT-JAB2 Start with 5 lives
6 CAJT-JABY + CAKT-JAB2 Start with 10 lives
7 CYJT-JABY + CYKT-JAB2 Start with 15 lives
8 EAJT-JABY + EAKT-JAB2 Start with 20 lives
9 LAJT-JABY + LAKT-JAB2 Start with 50 lives
10 AAJT-JCBY + AAKT-JCB2 Start with 100 lives
11 AKCT-GA7W Infinite continues
12 A1GT-GADE 5 seconds to continue game
13 NDGT-GADE 60 seconds to continue game
14 AMGA-GA3R Infinite time to continue game
15 AJXA-GA22 Never lose health
YOU MAY NOT BE ABLE TO COMPLETE THE GAME USING CODES 16 THRU 19.
USE THEM TO EXPLORE THE GAME
16 PYKT-KJW2 Play every 2nd level
17 PYKT-KNW2 Play every 3rd level
18 PYKT-KTW2 Play every 4th level
19 PYKT-KYW2 Play every 5th level
20 AB4T-EAAN 0 seconds of invincibility when star is eaten
21 W34T-EAAN 5 seconds of invincibility when star is eaten
22 FV4T-ECAN 10 seconds of invincibility when star is eaten
23 TV4T-EGAN 30 seconds of invincibility when star is eaten
24 BB4T-ERAN 60 seconds of invincibility when star is eaten
25 CB4T-E6AN 120 seconds of invincibility when star is eaten
26 G2LT-JAF0 2 seconds of invincibility after injury
27 4JLT-JAF0 7 seconds of invincibility after injury
28 FTLT-JCF0 10 seconds of invincibility after injury
29 2JLT-JCF0 15 seconds of invincibility after injury
30 MALT-JEF0 20 seconds of invincibility after injury
31 AKAA-GA7G Infinite invincibility after star or injury
32 AB4A-FA8A Each photo 1 worth 0 extra lives
33 AK4A-FA8A Each photo 1 worth 2 extra lives
34 AP4A-FA8A Each photo 1 worth 3 extra lives
35 AZ4A-FA8A Each photo 1 worth 5 extra lives
36 CB4A-FA8A Each photo 1 worth 10 extra lives
37 AK4A-EA9R Each photo 3 worth 0 continues
38 PZ4A-FJ1R Each photo 3 worth 2 continues
39 PZ4A-FN1R Each photo 3 worth 3 continues
40 PZ4A-FT1R Each photo 3 worth 4 continues
41 PZ4A-FY1R Each photo 3 worth 5 continues
42 PZ4A-F21R Each photo 3 worth 6 continues
43 PZ4A-F61R Each photo 3 worth 7 continues
44 PZ4A-FA1R Each photo 3 worth 8 continues
45 MA4A-FF1T Each photo 3 worth 1 extra life
46 AK4A-EA6J Each food worth 0% health
47 FZ4A-FEYJ Each food worth 8% health
48 FZ4A-FJYJ Each food worth 16% health
49 FZ4A-FTYJ Each food worth 33% health
50 FZ4A-FYYJ Each food worth 42% health
51 FZ4A-F2YJ Each food worth 50% health
52 FZ4A-F6YJ Each food worth 58% health
53 FZ4A-FAYJ Each food worth 67% health
54 RF4A-E6YW Each food worth 100% health
Saturday, October 17, 2009
Taz in Escape from Mars
1 ABLB-RACA Start with no continues
2 AFLB-RACA Start with 1 continue
3 AKLB-RACA Start with 2 continues
4 AVLB-RACA Start with 4 continues
5 AZLB-RACA Start with 5 continues
6 A7LB-RACA Start with 7 continues
7 BFLB-RACA Start with 9 continues
8 AKLB-RA70 Infinite continues
9 A5LB-SJ7C Start level with rock power-up
10 AMLB-SJ7C Start level with flame power-up
11 AMLB-RA4W Keep power-ups after you die
12 ALJB-4A9R No one loses any energy-Including enemies
13 ABLB-RABY Start with 1 life
14 AFLB-RABY Start with 2 lives
15 AVLB-RABY Start with 5 lives
16 A3LB-RABY Start with 7 lives
17 BBLB-RABY Start with 9 lives
18 AKLB-RA64 Infinite lives
2 AFLB-RACA Start with 1 continue
3 AKLB-RACA Start with 2 continues
4 AVLB-RACA Start with 4 continues
5 AZLB-RACA Start with 5 continues
6 A7LB-RACA Start with 7 continues
7 BFLB-RACA Start with 9 continues
8 AKLB-RA70 Infinite continues
9 A5LB-SJ7C Start level with rock power-up
10 AMLB-SJ7C Start level with flame power-up
11 AMLB-RA4W Keep power-ups after you die
12 ALJB-4A9R No one loses any energy-Including enemies
13 ABLB-RABY Start with 1 life
14 AFLB-RABY Start with 2 lives
15 AVLB-RABY Start with 5 lives
16 A3LB-RABY Start with 7 lives
17 BBLB-RABY Start with 9 lives
18 AKLB-RA64 Infinite lives
Friday, October 16, 2009
Task Force Harrier EX
1 AEBT-AADE Start at stage 2
2 AJBT-AADE Start at stage 3
3 ANBT-AADE Start at stage 4
4 ATBT-AADE Start at stage 5
5 AYBT-AADE Start at stage 6
6 A2BT-AADE Start at stage 7
7 A6BT-AADE Start at stage 8
8 BABT-AADE Start at stage 9
9 BEBT-AADE Start at stage 10
10 BJBT-AADE Start at stage 11
11 BNBT-AADE Start at stage 12
12 DGWA-AADE + DGWA-AADW Choose up to 25 players on option screen
13 A2WA-AA90 Infinite players
14 BJVT-AABW + A2VT-AA34 Start with 10 super bombs
15 B6VT-AABW + A2VT-AA34 Start with 15 super bombs
16 DEVT-AABW + A2VT-AA34 Start with 25 super bombs
17 NNVT-AABW + A2VT-AA34 Start with 99 super bombs
18 AJTT-AA7W Infinite super bombs
19 A2WT-AA2G No decrease in rocket firepower after loss of fighter
20 A2WT-AA2R No decrease in bomb firepower after loss of fighter
21 A2WT-AA20 No decrease in escort firepower after loss of fighter
22 BJBT-AAFL + BJBT-AAFT Start with 10 credits
23 DEBT-AAFL + DEBT-AAFT Start with 25 credits
24 AJWT-AA6C Infinite credits
2 AJBT-AADE Start at stage 3
3 ANBT-AADE Start at stage 4
4 ATBT-AADE Start at stage 5
5 AYBT-AADE Start at stage 6
6 A2BT-AADE Start at stage 7
7 A6BT-AADE Start at stage 8
8 BABT-AADE Start at stage 9
9 BEBT-AADE Start at stage 10
10 BJBT-AADE Start at stage 11
11 BNBT-AADE Start at stage 12
12 DGWA-AADE + DGWA-AADW Choose up to 25 players on option screen
13 A2WA-AA90 Infinite players
14 BJVT-AABW + A2VT-AA34 Start with 10 super bombs
15 B6VT-AABW + A2VT-AA34 Start with 15 super bombs
16 DEVT-AABW + A2VT-AA34 Start with 25 super bombs
17 NNVT-AABW + A2VT-AA34 Start with 99 super bombs
18 AJTT-AA7W Infinite super bombs
19 A2WT-AA2G No decrease in rocket firepower after loss of fighter
20 A2WT-AA2R No decrease in bomb firepower after loss of fighter
21 A2WT-AA20 No decrease in escort firepower after loss of fighter
22 BJBT-AAFL + BJBT-AAFT Start with 10 credits
23 DEBT-AAFL + DEBT-AAFT Start with 25 credits
24 AJWT-AA6C Infinite credits
Thursday, October 15, 2009
Target Earth
1 ALAT-AA4J MASTER CODE-MUST BE ENTERED
2 358A-A396 Go to stage 3 after stage 1
3 SD8A-A596 Go to stage 4 after stage 1
4 KM8A-A996 Go to stage 5 after stage 1
5 7M8A-A996 Go to stage 6 after stage 1
6 JD8A-BD96 Go to stage 7 after stage 1
7 DX8A-BF96 Go to stage 8 after stage 1
8 AKGT-AA8R Rex is impervious to most enemy fire
9 2VGT-AA8J Rex is invisible to most enemy fire
10 AL8A-AA8T + AL8A-AA9R Rex cannot burn up re-entering atmosphere
11 AKXA-AA4A Rex cannot be electrocuted
12 AJ7T-AA20 Chron cyborg cannot harm Rex
13 AL4T-AA92 + AK0A-AA78 + AL5T-AA60 Rance's death ray cannot harm Rex
14 CB8A-AACW HG gun carries 10 rounds instead of 20
15 XF8A-AACW HG gun carries 99 rounds
16 THTT-AEWN HG gun carries infinite ammo
17 GB8A-AACY 25-SC weapon carries 30 rounds instead of 60
18 XF8A-AACY 25-SC weapon carries 99 rounds
19 THTT-AEZ2 25-SC weapon carries infinite ammo
20 EZ8A-AAC0 40-SC weapon carries 25 rounds
21 XF8A-AAC0 40-SC weapon carries 99 rounds
22 THVA-AEXE 40-SC weapon carries infinite ammo
23 EZ8A-AAC2 GL weapon carries 25 grenades instead of 50
24 XF8A-AAC2 GL weapon carries 99 grenades
25 THVT-AEVC GL weapon carries infinite grenades
26 EB8A-AAC4 MGL weapon carries 20 grenades instead of 45
27 XF8A-AAC4 MGL weapon carries 99 grenades
28 THVT-AEZC MGL weapon carries infinite grenades
29 AZ8A-AADL Burst Attacker carries 5 rounds instead of 10
30 XF8A-AADL Burst Attacker carries 99 rounds
31 THXT-AEVY Burst Attacker carries infinite ammo
32 CZ8A-AADJ DD weapon carries 15 rounds instead of 30
33 XF8A-AADJ DD weapon carries 99 rounds
34 THXA-AEZE DD weapon carries infinite ammo
35 EZ8A-AAC6 150 BZ weapon carries 25 rounds instead of 50
36 XF8A-AAC6 150 BZ weapon carries 99 rounds
37 THWA-AETE 150 BZ weapon carries infinite ammo
38 EB8A-AAC8 203 BZ weapon carries 20 rounds instead of 40
39 XF8A-AAC8 203 BZ weapon carries 99 rounds
40 THWA-AEYE 203 BZ weapon carries infinite ammo
41 EZ8A-AADA MISSILE weapon carries 25 rounds instead of 50
42 XF8A-AADA MISSILE weapon carries 99 rounds
43 THWA-AE00 MISSILE weapon carries infinite ammo
44 EZ8A-AADC M-POD weapon carries 25 rounds instead of 50
45 XF8A-AADC M-POD weapon carries 99 rounds
46 THWT-AEX2 M-POD weapon carries infinite ammo
47 GZ8A-AADE E-AS weapon carries 35 rounds instead of 70
48 XF8A-AADE E-AS weapon carries 99 rounds
49 THWT-AE02 E-AS weapon carries infinite ammo
50 GB8A-AADG E-CN weapon carries 30 rounds instead of 55
51 XF8A-AADG E-CN weapon carries 99 rounds
52 THXA-AEW0 E-CN weapon carries infinite ammo
53 ADZT-AAGA 0 continues instead of 2
54 AXZT-AAGA 4 continues
55 BHZT-AAGA 9 continues
56 AMZT-AA4L Infinite continues
2 358A-A396 Go to stage 3 after stage 1
3 SD8A-A596 Go to stage 4 after stage 1
4 KM8A-A996 Go to stage 5 after stage 1
5 7M8A-A996 Go to stage 6 after stage 1
6 JD8A-BD96 Go to stage 7 after stage 1
7 DX8A-BF96 Go to stage 8 after stage 1
8 AKGT-AA8R Rex is impervious to most enemy fire
9 2VGT-AA8J Rex is invisible to most enemy fire
10 AL8A-AA8T + AL8A-AA9R Rex cannot burn up re-entering atmosphere
11 AKXA-AA4A Rex cannot be electrocuted
12 AJ7T-AA20 Chron cyborg cannot harm Rex
13 AL4T-AA92 + AK0A-AA78 + AL5T-AA60 Rance's death ray cannot harm Rex
14 CB8A-AACW HG gun carries 10 rounds instead of 20
15 XF8A-AACW HG gun carries 99 rounds
16 THTT-AEWN HG gun carries infinite ammo
17 GB8A-AACY 25-SC weapon carries 30 rounds instead of 60
18 XF8A-AACY 25-SC weapon carries 99 rounds
19 THTT-AEZ2 25-SC weapon carries infinite ammo
20 EZ8A-AAC0 40-SC weapon carries 25 rounds
21 XF8A-AAC0 40-SC weapon carries 99 rounds
22 THVA-AEXE 40-SC weapon carries infinite ammo
23 EZ8A-AAC2 GL weapon carries 25 grenades instead of 50
24 XF8A-AAC2 GL weapon carries 99 grenades
25 THVT-AEVC GL weapon carries infinite grenades
26 EB8A-AAC4 MGL weapon carries 20 grenades instead of 45
27 XF8A-AAC4 MGL weapon carries 99 grenades
28 THVT-AEZC MGL weapon carries infinite grenades
29 AZ8A-AADL Burst Attacker carries 5 rounds instead of 10
30 XF8A-AADL Burst Attacker carries 99 rounds
31 THXT-AEVY Burst Attacker carries infinite ammo
32 CZ8A-AADJ DD weapon carries 15 rounds instead of 30
33 XF8A-AADJ DD weapon carries 99 rounds
34 THXA-AEZE DD weapon carries infinite ammo
35 EZ8A-AAC6 150 BZ weapon carries 25 rounds instead of 50
36 XF8A-AAC6 150 BZ weapon carries 99 rounds
37 THWA-AETE 150 BZ weapon carries infinite ammo
38 EB8A-AAC8 203 BZ weapon carries 20 rounds instead of 40
39 XF8A-AAC8 203 BZ weapon carries 99 rounds
40 THWA-AEYE 203 BZ weapon carries infinite ammo
41 EZ8A-AADA MISSILE weapon carries 25 rounds instead of 50
42 XF8A-AADA MISSILE weapon carries 99 rounds
43 THWA-AE00 MISSILE weapon carries infinite ammo
44 EZ8A-AADC M-POD weapon carries 25 rounds instead of 50
45 XF8A-AADC M-POD weapon carries 99 rounds
46 THWT-AEX2 M-POD weapon carries infinite ammo
47 GZ8A-AADE E-AS weapon carries 35 rounds instead of 70
48 XF8A-AADE E-AS weapon carries 99 rounds
49 THWT-AE02 E-AS weapon carries infinite ammo
50 GB8A-AADG E-CN weapon carries 30 rounds instead of 55
51 XF8A-AADG E-CN weapon carries 99 rounds
52 THXA-AEW0 E-CN weapon carries infinite ammo
53 ADZT-AAGA 0 continues instead of 2
54 AXZT-AAGA 4 continues
55 BHZT-AAGA 9 continues
56 AMZT-AA4L Infinite continues
Wednesday, October 14, 2009
T2 The Arcade Game
1 AE6A-BE3W Start with 1 credit instead of 4
2 EY6A-BE3W Start with 25 credits
3 LA6A-BE3W Start with 50 credits
4 RY6A-BE3W Start with 75 credits
5 RZ8A-A6V6 Infinite credits
6 XE6A-BE3W Advance to next level and get infinite credits when terminated, may have some weird effects, doesn't work on last level
7 SF4A-BEXL Start on human hideout
8 SF4A-BJXL Start on trip to skynet
9 SF4A-BNXL Start on skynet
10 SF4A-BTXL Start on cyberdyne systems
11 SF4A-B2XL Start on the freeway
12 SF4A-B6XL Start on the steel mill
13 AADT-AAEL Always have maximum gun power
14 RGJA-A60C Protection from most hazards
15 RZ8A-A6X0 Infinite rockets and shotgun shells on pick-up
16 XGGA-BA30 Start with LOTS of rockets
2 EY6A-BE3W Start with 25 credits
3 LA6A-BE3W Start with 50 credits
4 RY6A-BE3W Start with 75 credits
5 RZ8A-A6V6 Infinite credits
6 XE6A-BE3W Advance to next level and get infinite credits when terminated, may have some weird effects, doesn't work on last level
7 SF4A-BEXL Start on human hideout
8 SF4A-BJXL Start on trip to skynet
9 SF4A-BNXL Start on skynet
10 SF4A-BTXL Start on cyberdyne systems
11 SF4A-B2XL Start on the freeway
12 SF4A-B6XL Start on the steel mill
13 AADT-AAEL Always have maximum gun power
14 RGJA-A60C Protection from most hazards
15 RZ8A-A6X0 Infinite rockets and shotgun shells on pick-up
16 XGGA-BA30 Start with LOTS of rockets
Tuesday, October 13, 2009
Sylvester and Tweety in Cagey Capers
1 AJZA-CA68 Infinite lives
2 DJ4T-CA8E Invincible
3 AEYT-CAA2 Start with 1 life
4 ANYT-CAA2 Start with 3 lives
5 AYYT-CAA2 Start with 5 lives
6 B6YT-CAA2 Start with 15 lives
7 CTYT-CAA2 Start with 20 lives
8 AJZA-CA3N Don't get an extra life at 100,000 points
9 PJZA-DJVN Get 2 extra lives at 100,000 points
10 PJZA-DNVN Get 3 extra lives at 100,000 points
11 AAZA-CAA8 + AAZA-CABG Get an extra life at 34,464 points
12 AJZA-CAA8 + AJZA-CABG Get an extra life at 165,536 points
13 ANZA-CAA8 + ANZA-CABG Get an extra life at 231,072 points
14 ATZA-CAA8 + ATZA-CABG Get an extra life at 296,608 points
15 RE4T-C6Y8 Fish bowls don't restore any health
16 RE4T-C6ZG Fish bowls restore full health
17 BJ3A-CAE6 + BJ3A-CAFC Sylvester can only take one hit
18 GJ3A-CAE6 + GJ3A-CAFC Sylvester can take less hits
19 3A3A-CAE6 + 3A3A-CAFC Sylvester can take more hits
20 FT3A-CCE6 + FT3A-CCFC Sylvester can take a lot more hits
21 AECT-AAA8 Start on Level 2--Domestic Devils 2
22 AJCT-AAA8 Start on Level 3--Mayhem Express
23 ANCT-AAA8 Start on Level 4--Back Alley Blues
24 ATCT-AAA8 Start on Level 5--Hyde and Shriek
25 AYCT-AAA8 Start on Level 6--Hyde and Shriek 2
26 A2CT-AAA8 Start on Level 7--Oceans of Trouble
2 DJ4T-CA8E Invincible
3 AEYT-CAA2 Start with 1 life
4 ANYT-CAA2 Start with 3 lives
5 AYYT-CAA2 Start with 5 lives
6 B6YT-CAA2 Start with 15 lives
7 CTYT-CAA2 Start with 20 lives
8 AJZA-CA3N Don't get an extra life at 100,000 points
9 PJZA-DJVN Get 2 extra lives at 100,000 points
10 PJZA-DNVN Get 3 extra lives at 100,000 points
11 AAZA-CAA8 + AAZA-CABG Get an extra life at 34,464 points
12 AJZA-CAA8 + AJZA-CABG Get an extra life at 165,536 points
13 ANZA-CAA8 + ANZA-CABG Get an extra life at 231,072 points
14 ATZA-CAA8 + ATZA-CABG Get an extra life at 296,608 points
15 RE4T-C6Y8 Fish bowls don't restore any health
16 RE4T-C6ZG Fish bowls restore full health
17 BJ3A-CAE6 + BJ3A-CAFC Sylvester can only take one hit
18 GJ3A-CAE6 + GJ3A-CAFC Sylvester can take less hits
19 3A3A-CAE6 + 3A3A-CAFC Sylvester can take more hits
20 FT3A-CCE6 + FT3A-CCFC Sylvester can take a lot more hits
21 AECT-AAA8 Start on Level 2--Domestic Devils 2
22 AJCT-AAA8 Start on Level 3--Mayhem Express
23 ANCT-AAA8 Start on Level 4--Back Alley Blues
24 ATCT-AAA8 Start on Level 5--Hyde and Shriek
25 AYCT-AAA8 Start on Level 6--Hyde and Shriek 2
26 A2CT-AAA8 Start on Level 7--Oceans of Trouble
Monday, October 12, 2009
Superman
1 BVPA-AA48 Infinite power
2 BDFA-AA2R Infinite continue credits
3 AJ2A-AACC Start with 1 continue credit--DON'T COMBINE WITH "START ON STAGE" CODES
4 AY2A-AACC Start with 4 continue credits
5 A62A-AACC Start with 6 continue credits
6 BJ2A-AACC Start with 9 continue credits
7 B62A-AACC Start with 15 continue credits
8 CT2A-AACC Start with 19 continue credits
WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE A LIFE BEFORE BEING
ALLOWED TO START THE GAME
9 AE2A-AAB4 Start in middle of Stage 1
10 AJ2A-AAB4 Start on Stage 2
11 AN2A-AAB4 Start in middle of Stage 2
12 AT2A-AAB4 Start on Stage 3
13 AY2A-AAB4 Start in middle of Stage 3
14 A22A-AAB4 Start on Stage 4
15 A62A-AAB4 Start on Stage 5
16 BJ2A-AAB4 Start in middle of Stage 5
17 AJ9A-AACY Regain sonic punch & hyperspin energy 1/4x as fast as normal
18 AY9A-AACY Regain sonic punch & hyperspin energy 1/2x as fast as normal
19 A69A-AACY Regain sonic punch & hyperspin energy 3/4x as fast as normal
20 B29A-AACY Regain sonic punch & hyperspin energy 1-1/2x as fast as normal
21 CJ9A-AACY Regain sonic punch & hyperspin energy 2x as fast as normal
22 DN9A-AACY Regain sonic punch & hyperspin energy 3x as fast as normal
23 FY9A-AACY Regain sonic punch & hyperspin energy 5x as fast as normal
24 MJ9A-AACY Regain sonic punch and hyperspin energy 10x as fast as normal
CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES
25 AZ5T-AAFJ Regain heat vision energy 1/4x as fast as normal
26 BF5T-AAFJ Regain heat vision energy 1/2x as fast as normal
27 B35T-AAFJ Regain heat vision energy 3/4x as fast as normal
28 DP5T-AAFJ Regain heat vision energy 1 1/2x as fast as normal
29 EV5T-AAFJ Regain heat vision energy 2x as fast as normal
30 G35T-AAFJ Regain heat vision energy 3x as fast as normal
31 MK5T-AAFJ Regain heat vision energy 5x as fast as normal
32 0V5T-AAFJ Regain heat vision energy 10x as fast as normal
33 AWBA-AA4C Infinite sonic punch energy after charge-up
34 AA9A-AACY + ABWT-AAA0 Start without sonic punch
35 ACCA-AAAW Infinite hyperspin energy after charge-up
36 AV7A-AA9E + AB7T-AAAE + RF5T-A61N Infinite heat vision energy after charge-up
37 AB5T-AAFJ Play without heat vision energy recharge
CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER
JUMPS OR RUNNING JUMPS
38 ABCA-B55Y Jump 1/2x high as normal on regular jumps
39 ABCA-B15Y Jump 3/4x high as normal on regular jumps
40 ABCA-BS5Y Jump 1-1/2x high as normal on regular jumps
41 ABCA-BK5Y Jump 2x high as normal on regular jumps
42 ABCA-A75Y Jump 3x high as normal on regular jumps
2 BDFA-AA2R Infinite continue credits
3 AJ2A-AACC Start with 1 continue credit--DON'T COMBINE WITH "START ON STAGE" CODES
4 AY2A-AACC Start with 4 continue credits
5 A62A-AACC Start with 6 continue credits
6 BJ2A-AACC Start with 9 continue credits
7 B62A-AACC Start with 15 continue credits
8 CT2A-AACC Start with 19 continue credits
WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE A LIFE BEFORE BEING
ALLOWED TO START THE GAME
9 AE2A-AAB4 Start in middle of Stage 1
10 AJ2A-AAB4 Start on Stage 2
11 AN2A-AAB4 Start in middle of Stage 2
12 AT2A-AAB4 Start on Stage 3
13 AY2A-AAB4 Start in middle of Stage 3
14 A22A-AAB4 Start on Stage 4
15 A62A-AAB4 Start on Stage 5
16 BJ2A-AAB4 Start in middle of Stage 5
17 AJ9A-AACY Regain sonic punch & hyperspin energy 1/4x as fast as normal
18 AY9A-AACY Regain sonic punch & hyperspin energy 1/2x as fast as normal
19 A69A-AACY Regain sonic punch & hyperspin energy 3/4x as fast as normal
20 B29A-AACY Regain sonic punch & hyperspin energy 1-1/2x as fast as normal
21 CJ9A-AACY Regain sonic punch & hyperspin energy 2x as fast as normal
22 DN9A-AACY Regain sonic punch & hyperspin energy 3x as fast as normal
23 FY9A-AACY Regain sonic punch & hyperspin energy 5x as fast as normal
24 MJ9A-AACY Regain sonic punch and hyperspin energy 10x as fast as normal
CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES
25 AZ5T-AAFJ Regain heat vision energy 1/4x as fast as normal
26 BF5T-AAFJ Regain heat vision energy 1/2x as fast as normal
27 B35T-AAFJ Regain heat vision energy 3/4x as fast as normal
28 DP5T-AAFJ Regain heat vision energy 1 1/2x as fast as normal
29 EV5T-AAFJ Regain heat vision energy 2x as fast as normal
30 G35T-AAFJ Regain heat vision energy 3x as fast as normal
31 MK5T-AAFJ Regain heat vision energy 5x as fast as normal
32 0V5T-AAFJ Regain heat vision energy 10x as fast as normal
33 AWBA-AA4C Infinite sonic punch energy after charge-up
34 AA9A-AACY + ABWT-AAA0 Start without sonic punch
35 ACCA-AAAW Infinite hyperspin energy after charge-up
36 AV7A-AA9E + AB7T-AAAE + RF5T-A61N Infinite heat vision energy after charge-up
37 AB5T-AAFJ Play without heat vision energy recharge
CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER
JUMPS OR RUNNING JUMPS
38 ABCA-B55Y Jump 1/2x high as normal on regular jumps
39 ABCA-B15Y Jump 3/4x high as normal on regular jumps
40 ABCA-BS5Y Jump 1-1/2x high as normal on regular jumps
41 ABCA-BK5Y Jump 2x high as normal on regular jumps
42 ABCA-A75Y Jump 3x high as normal on regular jumps
Sunday, October 11, 2009
Super Hang-On
1 1X4T-BACC + E14T-AACE Start course with 25 seconds
2 1X4T-BACC + GD4T-AACE Start course with 30 seconds
3 1X4T-BACC + JD4T-AACE Start course with 40 seconds
4 1X4T-BACC + LD4T-AACE Start course with 50 seconds
5 1X4T-BACC + R14T-AACE Start course with 75 seconds
6 1X4T-BACC + XH4T-AACE Start course with 99 seconds
7 HXXA-BECR + E1XA-AACT Extended play adds 25 seconds
8 HXXA-RECR + GDXA-AACT Extended play adds 30 seconds
9 HXXA-BECR + JDXA-AACT Extended play adds 40 seconds
10 HXXA-BECR + LDXA-AACT Extended play adds 50 seconds
11 HXXA-BECR + R1XA-AACT Extended play adds 75 seconds
12 RHXA-A6W8 Extended play adds 99 seconds
13 DLMA-AA9E Freeze clock--no time limit
Original mode selections:
14 ABMA-CAB0 + AFMA-CAB2 Best frame $100
15 ABMA-CAC0 + AFMA-CAC2 Best engine $100
16 AFMA-CADY Best brakes $100
17 AFMA-CAET Best muffler $100
18 AFMA-CAFT Best oil $100
19 AFMA-CAGY Best tires $100
20 ALZT-AA98 + B5LT-AA2C Accidents don't damage frame
21 AL0A-AA2C Accidents don't damage engine
22 AL0A-AA2G Accidents don't damage brakes
23 AL0A-AA2L + AMLA-AA98 Accidents don't damage muffler
24 AFMT-AAAC + AFMT-AAC2 + AFSA-AAEC Advance rank with 1 victory
25 AKMT-AAAC + AKMT-AAC2 + AKSA-AAEC Advance rank with 2 victories
26 APMT-AAAC + APMT-AAC2 + APSA-AAEC Advance rank with 3 victories
27 A7MT-AAAC + A7MT-AAC2 + A7SA-AAEC Advance rank with 7 victories
28 BFMT-AAAC + BFMT-AAC2 + BFSA-AAEC Advance rank with 9 victories
29 AFMT-AAAY Drop rank with 1 defeat
30 AKMT-AAAY Drop rank with 2 defeats
31 APMT-AAAY Drop rank with 3 defeats
32 A7MT-AAAY Drop rank with 7 defeats
33 BFMT-AAAY Drop rank with 9 defeats
2 1X4T-BACC + GD4T-AACE Start course with 30 seconds
3 1X4T-BACC + JD4T-AACE Start course with 40 seconds
4 1X4T-BACC + LD4T-AACE Start course with 50 seconds
5 1X4T-BACC + R14T-AACE Start course with 75 seconds
6 1X4T-BACC + XH4T-AACE Start course with 99 seconds
7 HXXA-BECR + E1XA-AACT Extended play adds 25 seconds
8 HXXA-RECR + GDXA-AACT Extended play adds 30 seconds
9 HXXA-BECR + JDXA-AACT Extended play adds 40 seconds
10 HXXA-BECR + LDXA-AACT Extended play adds 50 seconds
11 HXXA-BECR + R1XA-AACT Extended play adds 75 seconds
12 RHXA-A6W8 Extended play adds 99 seconds
13 DLMA-AA9E Freeze clock--no time limit
Original mode selections:
14 ABMA-CAB0 + AFMA-CAB2 Best frame $100
15 ABMA-CAC0 + AFMA-CAC2 Best engine $100
16 AFMA-CADY Best brakes $100
17 AFMA-CAET Best muffler $100
18 AFMA-CAFT Best oil $100
19 AFMA-CAGY Best tires $100
20 ALZT-AA98 + B5LT-AA2C Accidents don't damage frame
21 AL0A-AA2C Accidents don't damage engine
22 AL0A-AA2G Accidents don't damage brakes
23 AL0A-AA2L + AMLA-AA98 Accidents don't damage muffler
24 AFMT-AAAC + AFMT-AAC2 + AFSA-AAEC Advance rank with 1 victory
25 AKMT-AAAC + AKMT-AAC2 + AKSA-AAEC Advance rank with 2 victories
26 APMT-AAAC + APMT-AAC2 + APSA-AAEC Advance rank with 3 victories
27 A7MT-AAAC + A7MT-AAC2 + A7SA-AAEC Advance rank with 7 victories
28 BFMT-AAAC + BFMT-AAC2 + BFSA-AAEC Advance rank with 9 victories
29 AFMT-AAAY Drop rank with 1 defeat
30 AKMT-AAAY Drop rank with 2 defeats
31 APMT-AAAY Drop rank with 3 defeats
32 A7MT-AAAY Drop rank with 7 defeats
33 BFMT-AAAY Drop rank with 9 defeats
Saturday, October 10, 2009
Super Street Fighter 2
1 M27T-AA86 MASTER CODE--MUST BE ENTERED
2 AKKA-CA2L Don't take damage except from throws or grabs--both players
3 RFJT-C60L 1st normal hit wins--except throws or grabs
4 RHEA-C6ZN Dizziness doesn't last
5 CMNT-DTWC No charging required for some special moves
6 AC5A-CAB2 Some special moves can be done in the air
7 FTGA-AAFN Both players start with 1/4 health
8 MAGA-AAFN Both players start with 1/2 health
9 TTGA-AAFN Both players start with 3/4 health
10 RFHT-C614 + GBHT-DE92 Every hit sets opponent on fire
11 RFHT-C614 + DBHT-DE92 Every hit sets opponent on fire and knocks him down
12 RFHT-C614 + DKHT-DE92 Every hit zaps opponent and knocks him down
13 RFHT-C614 + DVHT-DE92 Every hit knocks opponent down
14 RFHT-C614 + BKHT-DE92 Every hit is a "hard hit"--opponent almost never gets knocked down
15 HXKT-DAMA + NDKT-CCDC Players jump faster DON'T WORK FOR THE COMPUTER
16 HXKT-DAMA + 6DKT-CADC Players jump slower DON'T WORK FOR THE COMPUTER
17 CCTA-AAEC Allows up to 7 turbo stars on Start Game screen
18 PVST-D930 Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay
19 PVYA-D920 Jab projectiles go much slower for Chun-li
20 PVWT-D926 Jab projectiles go much slower for Sagat
21 GVST-DZ34 Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay
22 GVYA-DZ24 Fierce projectiles go much faster for Chun-li
23 6KWT-DS3A Fierce projectiles go much faster for Sagat
24 AF4A-G9AE Ryu's jab dragon punch (very near) does more damage
25 AF5T-G9GE Ken's roundhouse hurricane kick does much more damage
26 AF6A-G9FJ Ken's fierce fireball does more damage
27 AK8T-G9D8 E. Honda's fierce sumo torpedo does more damage
28 B8AT-G9FE Blanka's fierce forward ball does more damage
29 AGDT-G9D8 Guile's fierce sonic boom does more damage
30 D4GT-G9HA Chun-li's fireball does more damage
31 AGMA-G9AJ Dhalsim's fierce yoga fire does more damage
32 AGST-G9BJ Sagat's fierce high tiger does more damage
33 AL9T-G9CE Fei Long's roundhouse dragon kick does more damage
34 D5DA-G9C4 Dee Jay's fierce Max Out does more damage
35 AG1T-G9DE Cammy's roundhouse cannon drill does more damage
36 AGNA-G9D4 M. Bison's fierce psycho crusher does more damage
2 AKKA-CA2L Don't take damage except from throws or grabs--both players
3 RFJT-C60L 1st normal hit wins--except throws or grabs
4 RHEA-C6ZN Dizziness doesn't last
5 CMNT-DTWC No charging required for some special moves
6 AC5A-CAB2 Some special moves can be done in the air
7 FTGA-AAFN Both players start with 1/4 health
8 MAGA-AAFN Both players start with 1/2 health
9 TTGA-AAFN Both players start with 3/4 health
10 RFHT-C614 + GBHT-DE92 Every hit sets opponent on fire
11 RFHT-C614 + DBHT-DE92 Every hit sets opponent on fire and knocks him down
12 RFHT-C614 + DKHT-DE92 Every hit zaps opponent and knocks him down
13 RFHT-C614 + DVHT-DE92 Every hit knocks opponent down
14 RFHT-C614 + BKHT-DE92 Every hit is a "hard hit"--opponent almost never gets knocked down
15 HXKT-DAMA + NDKT-CCDC Players jump faster DON'T WORK FOR THE COMPUTER
16 HXKT-DAMA + 6DKT-CADC Players jump slower DON'T WORK FOR THE COMPUTER
17 CCTA-AAEC Allows up to 7 turbo stars on Start Game screen
18 PVST-D930 Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay
19 PVYA-D920 Jab projectiles go much slower for Chun-li
20 PVWT-D926 Jab projectiles go much slower for Sagat
21 GVST-DZ34 Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay
22 GVYA-DZ24 Fierce projectiles go much faster for Chun-li
23 6KWT-DS3A Fierce projectiles go much faster for Sagat
24 AF4A-G9AE Ryu's jab dragon punch (very near) does more damage
25 AF5T-G9GE Ken's roundhouse hurricane kick does much more damage
26 AF6A-G9FJ Ken's fierce fireball does more damage
27 AK8T-G9D8 E. Honda's fierce sumo torpedo does more damage
28 B8AT-G9FE Blanka's fierce forward ball does more damage
29 AGDT-G9D8 Guile's fierce sonic boom does more damage
30 D4GT-G9HA Chun-li's fireball does more damage
31 AGMA-G9AJ Dhalsim's fierce yoga fire does more damage
32 AGST-G9BJ Sagat's fierce high tiger does more damage
33 AL9T-G9CE Fei Long's roundhouse dragon kick does more damage
34 D5DA-G9C4 Dee Jay's fierce Max Out does more damage
35 AG1T-G9DE Cammy's roundhouse cannon drill does more damage
36 AGNA-G9D4 M. Bison's fierce psycho crusher does more damage
Friday, October 9, 2009
Super Thunder Blade
1 DBYA-AA7Y Invincible while attacking straight ahead
2 DB5A-AA8Y Invincible while attacking from above
3 A37A-AA30 Infinite lives
4 AJET-AA5R Infinite continues
5 AEET-AAC6 Start on Stage 2
6 AJET-AAC6 Start on Stage 3
7 ANET-AAC6 Start on Stage 4
2 DB5A-AA8Y Invincible while attacking from above
3 A37A-AA30 Infinite lives
4 AJET-AA5R Infinite continues
5 AEET-AAC6 Start on Stage 2
6 AJET-AAC6 Start on Stage 3
7 ANET-AAC6 Start on Stage 4
Thursday, October 8, 2009
Super Monaco GP 2
1 RE6T-C6T8 Your position is always reported as 1st place, NOT WHEN YOU CHOOSE RIVAL (switchable)
2 SBFT-BEYC Start new World Championship Game on Round 2
3 SBFT-BJYC Start new World Championship Game on Round 3
4 SBFT-BNYC Start new World Championship Game on Round 4
5 SBFT-BTYC Start new World Championship Game on Round 5
6 SBFT-BYYC Start new World Championship Game on Round 6
7 SBFT-B2YC Start new World Championship Game on Round 7
8 SBFT-B6YC Start new World Championship Game on Round 8
9 SBFT-BAYC Start new World Championship Game on Round 9
10 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE
Start new World Championship Game on Round 10
11 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE
Start new World Championship Game on Round 11
12 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE
Start new World Championship Game on Round 12
13 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE
Start new World Championship Game on Round 14
14 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE
Start new World Championship Game on Round 15
15 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEE
Start new World Championship Game on Round 16
16 BJAT-CAH8 Faster low end acceleration
17 DAAT-CAFJ Faster high end acceleration and higher top speed
2 SBFT-BEYC Start new World Championship Game on Round 2
3 SBFT-BJYC Start new World Championship Game on Round 3
4 SBFT-BNYC Start new World Championship Game on Round 4
5 SBFT-BTYC Start new World Championship Game on Round 5
6 SBFT-BYYC Start new World Championship Game on Round 6
7 SBFT-B2YC Start new World Championship Game on Round 7
8 SBFT-B6YC Start new World Championship Game on Round 8
9 SBFT-BAYC Start new World Championship Game on Round 9
10 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE
Start new World Championship Game on Round 10
11 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE
Start new World Championship Game on Round 11
12 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE
Start new World Championship Game on Round 12
13 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE
Start new World Championship Game on Round 14
14 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE
Start new World Championship Game on Round 15
15 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEE
Start new World Championship Game on Round 16
16 BJAT-CAH8 Faster low end acceleration
17 DAAT-CAFJ Faster high end acceleration and higher top speed
Wednesday, October 7, 2009
Sub-Terrania
1 AK3B-GAHY Start on level 2
2 AP3B-GAHY Start on level 3
3 AV3B-GAHY Start on level 4
4 AZ3B-GAHY Start on level 5
5 A33B-GAHY Start on level 6
6 A73B-GAHY Start on level 7
7 BB3B-GAHY Start on level 8
8 BF3B-GAHY Start on level 9
9 AK3B-GAHT Enable grid mode (can scroll around the map)
10 A33B-GAHL View end of game
11 AF3V-GABY Start with 1 life
12 AK3V-GABY Start with 2 lives
13 AP3V-GABY Start with 3 lives
14 AV3V-GABY Start with 4 lives
15 A33V-GABY Start with 6 lives
16 A73V-GABY Start with 7 lives
17 BB3V-GABY Start with 8 lives
18 ADDT-JACE Infinite lives
19 DVRB-CA46 No fuel loss from idling
20 B5KA-RA8E No extra fuel loss from flying forward
21 B5KT-RA42 No extra fuel loss from flying backward
22 2B0T-MGLT + BV0T-LA40 Mega-shot recharges immediately
23 SF3T-MEYJ Infinite missiles
24 TBRB-CCB4 Heal at 2x the normal speed
25 ABRB-CGB4 Heal at 4x the normal speed
26 ABRB-DAB4 Heal very quickly
27 AFRB-CAB2 Heal almost instantly
2 AP3B-GAHY Start on level 3
3 AV3B-GAHY Start on level 4
4 AZ3B-GAHY Start on level 5
5 A33B-GAHY Start on level 6
6 A73B-GAHY Start on level 7
7 BB3B-GAHY Start on level 8
8 BF3B-GAHY Start on level 9
9 AK3B-GAHT Enable grid mode (can scroll around the map)
10 A33B-GAHL View end of game
11 AF3V-GABY Start with 1 life
12 AK3V-GABY Start with 2 lives
13 AP3V-GABY Start with 3 lives
14 AV3V-GABY Start with 4 lives
15 A33V-GABY Start with 6 lives
16 A73V-GABY Start with 7 lives
17 BB3V-GABY Start with 8 lives
18 ADDT-JACE Infinite lives
19 DVRB-CA46 No fuel loss from idling
20 B5KA-RA8E No extra fuel loss from flying forward
21 B5KT-RA42 No extra fuel loss from flying backward
22 2B0T-MGLT + BV0T-LA40 Mega-shot recharges immediately
23 SF3T-MEYJ Infinite missiles
24 TBRB-CCB4 Heal at 2x the normal speed
25 ABRB-CGB4 Heal at 4x the normal speed
26 ABRB-DAB4 Heal very quickly
27 AFRB-CAB2 Heal almost instantly
Tuesday, October 6, 2009
Strider
1 AEJT-AAH2 + AAKA-AAAL + AAKA-AAAE
Start with 1 bar in the life gauge instead of 3
2 AJJT-AAH2 + AAKA-AAAL
Start with 2 bars in the life gauge
3 ATJT-AAH2 + TEKA-AAAT
Start with 4 bars in the life gauge
4 AYJT-AAH2 + TEKA-AAAT + TEKA-AAA0
Start with 5 bars in the life gauge
5 AK8T-AA5R + AKVT-AA94 + AJLT-AA9E
Infinite life in the life gauge
6 AJFA-EA26 Infinite players
7 BCDA-ERH2 30 seconds to complete each phase
8 VWDA-EYH2 45 seconds to complete each phase
9 CCDA-E6H2 1 minute to complete each phase
10 ECDA-F2H2 2 minutes to complete each phase
11 GCDA-EYS2 3 minutes to complete each phase
12 JCDA-FTS2 4 minutes to complete each phase
13 LCDA-EN12 5 minutes to complete each phase
Start with 1 bar in the life gauge instead of 3
2 AJJT-AAH2 + AAKA-AAAL
Start with 2 bars in the life gauge
3 ATJT-AAH2 + TEKA-AAAT
Start with 4 bars in the life gauge
4 AYJT-AAH2 + TEKA-AAAT + TEKA-AAA0
Start with 5 bars in the life gauge
5 AK8T-AA5R + AKVT-AA94 + AJLT-AA9E
Infinite life in the life gauge
6 AJFA-EA26 Infinite players
7 BCDA-ERH2 30 seconds to complete each phase
8 VWDA-EYH2 45 seconds to complete each phase
9 CCDA-E6H2 1 minute to complete each phase
10 ECDA-F2H2 2 minutes to complete each phase
11 GCDA-EYS2 3 minutes to complete each phase
12 JCDA-FTS2 4 minutes to complete each phase
13 LCDA-EN12 5 minutes to complete each phase
Monday, October 5, 2009
Strider Returns
1 AVNA-AA50 Nearly invincible--EXCEPT AGAINST FALLING AND TIMER RUNNING OUT
2 AEDA-AAH6 Start with 1 life
3 AJDA-AAH6 Start with 2 lives
4 ATDA-AAH6 Start with 4 lives
5 AYDA-AAH6 Start with 5 lives
6 BADA-AAH6 Start with 8 lives
7 BJDA-AAH6 Start with 10 lives
8 CTDA-AAH6 Start with 20 lives - IGNORE LIVES COUNTER
9 GJDA-AAH6 Start with 50 lives - IGNORE LIVES COUNTER
10 NTDA-AAH6 Start with 100 lives - IGNORE LIVES COUNTER
11 AAKT-AA3Y + YJKT-BP30 Do not lose life from enemy killing you
12 AAKT-AA9C + 8TKT-BM9E Do not lose life from falling
13 AJET-AACJ Start on level 2
14 ANET-AACJ Start on level 3
15 ATET-AACJ Start on level 4
16 AYET-AACJ Start on level 5
17 EWNT-AA2L Infinite shurikens, if collected--NOT IF YOU CROUCH AND THROW
18 RGAA-E60C Infinite time to complete level—SWITCH OFF EFFECTS AT END OF BONUS ROUNDS TO GO ON
19 AT5T-AA5W Infinite continues
2 AEDA-AAH6 Start with 1 life
3 AJDA-AAH6 Start with 2 lives
4 ATDA-AAH6 Start with 4 lives
5 AYDA-AAH6 Start with 5 lives
6 BADA-AAH6 Start with 8 lives
7 BJDA-AAH6 Start with 10 lives
8 CTDA-AAH6 Start with 20 lives - IGNORE LIVES COUNTER
9 GJDA-AAH6 Start with 50 lives - IGNORE LIVES COUNTER
10 NTDA-AAH6 Start with 100 lives - IGNORE LIVES COUNTER
11 AAKT-AA3Y + YJKT-BP30 Do not lose life from enemy killing you
12 AAKT-AA9C + 8TKT-BM9E Do not lose life from falling
13 AJET-AACJ Start on level 2
14 ANET-AACJ Start on level 3
15 ATET-AACJ Start on level 4
16 AYET-AACJ Start on level 5
17 EWNT-AA2L Infinite shurikens, if collected--NOT IF YOU CROUCH AND THROW
18 RGAA-E60C Infinite time to complete level—SWITCH OFF EFFECTS AT END OF BONUS ROUNDS TO GO ON
19 AT5T-AA5W Infinite continues
Sunday, October 4, 2009
Streets of Rage
1 AEMT-BA7W Both players start with 1 fighter instead of 3
2 AYMT-BA7W Both players start with 5 fighters
3 A6MT-BA7W Both players start with 7 fighters
4 BEMT-BA7W Both players start with 9 fighters
5 ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2
Player 1 starts with 3 fighters, player 2 starts with 6 fighters
6 ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2
Player 1 starts with 3 fighters, player 2 starts with 9 fighters
7 A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2
Player 1 starts with 6 fighters, player 2 starts with 3 fighters
8 BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2
Player 1 starts with 9 fighters, player 2 starts with 3 fighters
9 AT4A-AA48 Infinite fighters for both players
10 RFAA-A6VR Infinite special attacks for both players
11 AFMA-BA6E Both players continue with 1 fighter instead of 3
12 AZMA-BA6E Both players continue with 5 fighters
13 A7MA-BA6E Both players continue with 7 fighters
14 BFMA-BA6E Both players continue with 9 fighters
15 AJ4T-AA34 Infinite life on life gauge-- both players
16 ABBA-AAP4 Regular attacks are useless
17 RGMA-C6VC + XGMA-DA3E Start timer at 99
18 RGMA-C6VC + E0MA-DA3E Start timer at 25
19 9WHT-BGSR + AGHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 2
20 9WHT-BGSR + ALHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 3
21 9WHT-BGSR + ARHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 4
22 9WHT-BGSR + AWHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 5
23 9WHT-BGSR + A0HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 6
24 9WHT-BGSR + A4HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 7
25 9WHT-BGSR + A8HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 8
2 AYMT-BA7W Both players start with 5 fighters
3 A6MT-BA7W Both players start with 7 fighters
4 BEMT-BA7W Both players start with 9 fighters
5 ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2
Player 1 starts with 3 fighters, player 2 starts with 6 fighters
6 ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2
Player 1 starts with 3 fighters, player 2 starts with 9 fighters
7 A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2
Player 1 starts with 6 fighters, player 2 starts with 3 fighters
8 BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2
Player 1 starts with 9 fighters, player 2 starts with 3 fighters
9 AT4A-AA48 Infinite fighters for both players
10 RFAA-A6VR Infinite special attacks for both players
11 AFMA-BA6E Both players continue with 1 fighter instead of 3
12 AZMA-BA6E Both players continue with 5 fighters
13 A7MA-BA6E Both players continue with 7 fighters
14 BFMA-BA6E Both players continue with 9 fighters
15 AJ4T-AA34 Infinite life on life gauge-- both players
16 ABBA-AAP4 Regular attacks are useless
17 RGMA-C6VC + XGMA-DA3E Start timer at 99
18 RGMA-C6VC + E0MA-DA3E Start timer at 25
19 9WHT-BGSR + AGHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 2
20 9WHT-BGSR + ALHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 3
21 9WHT-BGSR + ARHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 4
22 9WHT-BGSR + AWHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 5
23 9WHT-BGSR + A0HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 6
24 9WHT-BGSR + A4HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 7
25 9WHT-BGSR + A8HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 8
Saturday, October 3, 2009
Streets of Rage 3
1 AXEA-AA4J Infinite lives
2. AY9A-DA4N Start with 6 lives - NOT ON CONTINUES
3. A29A-DA4N Start with 7 lives - NOT ON CONTINUES
4. A69A-DA4N Start with 8 lives - NOT ON CONTINUES
5. BA9A-DA4N Start with 9 lives - NOT ON CONTINUES
6. BE9A-DA4N Start with 10 lives - NOT ON CONTINUES
7. RHSA-A6X4 No Strength loss for special attacks - NOT ON CONTINUES
8. GTNA-DA7W Apples heal to above the maximum amount - NOT ON CONTINUES
9. AANA-DA7W Apples don't heal at all - NOT ON CONTINUES
10. AMEA-AA8L Infinite continues - NOT ON CONTINUES
11. AE9A-CAB8 Player 1 starts with no continues
12. A29A-CAB8 Player 1 starts with 5 continues
13. BA9A-CAB8 Player 1 starts with 7 continues
14. BJ9A-CAB8 Player 1 starts with 9 continues
15. AE9A-CACE Player 2 starts with no continues
16. A29A-CACE Player 2 starts with 5 continues
17. BA9A-CACE Player 2 starts with 7 continues
18. BJ9A-CACE Player 2 starts with 9 continues
19. 17HB-CGET Axel's jump kick does more damage
20. 18FB-CGCY Blaze's jump kick does more damage (some hits)
21. 19CV-CGCC Skate's jump kick does more damage
22. 16MB-EGEW Zan's jump kick does more damage (some hits)
23. KAPT-CA7G Sword and dagger don't get used up when attacking
24. A5FA-AA3T Bat doesn't get used up when attacking
2. AY9A-DA4N Start with 6 lives - NOT ON CONTINUES
3. A29A-DA4N Start with 7 lives - NOT ON CONTINUES
4. A69A-DA4N Start with 8 lives - NOT ON CONTINUES
5. BA9A-DA4N Start with 9 lives - NOT ON CONTINUES
6. BE9A-DA4N Start with 10 lives - NOT ON CONTINUES
7. RHSA-A6X4 No Strength loss for special attacks - NOT ON CONTINUES
8. GTNA-DA7W Apples heal to above the maximum amount - NOT ON CONTINUES
9. AANA-DA7W Apples don't heal at all - NOT ON CONTINUES
10. AMEA-AA8L Infinite continues - NOT ON CONTINUES
11. AE9A-CAB8 Player 1 starts with no continues
12. A29A-CAB8 Player 1 starts with 5 continues
13. BA9A-CAB8 Player 1 starts with 7 continues
14. BJ9A-CAB8 Player 1 starts with 9 continues
15. AE9A-CACE Player 2 starts with no continues
16. A29A-CACE Player 2 starts with 5 continues
17. BA9A-CACE Player 2 starts with 7 continues
18. BJ9A-CACE Player 2 starts with 9 continues
19. 17HB-CGET Axel's jump kick does more damage
20. 18FB-CGCY Blaze's jump kick does more damage (some hits)
21. 19CV-CGCC Skate's jump kick does more damage
22. 16MB-EGEW Zan's jump kick does more damage (some hits)
23. KAPT-CA7G Sword and dagger don't get used up when attacking
24. A5FA-AA3T Bat doesn't get used up when attacking
Friday, October 2, 2009
Streets of Rage 2
1 AK9A-BA6C Start on stage 2 instead of 1
2 AV9A-BA6C Start on stage 3
3 A39A-BA6C Start on stage 4
4 BB9A-BA6C Start on stage 5
5 BK9A-BA6C Start on stage 6
6 BV9A-BA6C Start on stage 7
7 B39A-BA6C Start on stage 8
8 V30A-BEB6 Player 1 starts with 7 lives
9 LB0A-BEB6 Player 1 starts with 9 lives
10 V30A-BEGL + V45A-BEAC Player 2 starts with 7 lives
11 LB0A-BEGL + LC5A-BEAC Player 2 starts with 9 lives
12 AW7T-AA6L Infinite lives--both players
13 CBFA-AAG6 Apple pick-up restores less energy
14 JKFA-AAG6 Apple pick-up restores more energy
15 PBFA-AAG6 Apple pick-up restores all energy
16 ABFA-AAG6 Apple pick-up worth nothing
17 JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up restores less energy
18 EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up restores much less energy
19 ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up worth nothing
20 LBFT-AAAT Cash bag worth 5,000 instead of 1,000
21 ABFT-ACAT Cash bag worth 10,000
22 LBFT-AEAT Cash bag worth 25,000
23 ABFT-AAAT Cash bag worth nothing
24 CBFT-AAAY Gold bar worth 1,000 instead of 5,000
25 ABFT-ACAY Gold bar worth 10,000
26 ABFT-AEAY Gold bar worth 20,000
27 ABFT-ALAY Gold bar worth 50,000
28 ABFT-AAAY Gold bar worth nothing
29 PKFA-BJ0E 1-up worth 2 lives instead of 1
30 PKFA-BN0E 1-up worth 3 lives
31 AKFA-AA8E 1-up worth nothing
32 AK1A-AAAE Player 1 starts with 1 continue instead of 2
33 AZ1A-AAAE Player 1 starts with 4 continues
34 A71A-AAAE Player 1 starts with 6 continues
35 BF1A-AAAE Player 1 starts with 8 continues
36 AF1A-AAAE Player 1 starts with no continues
37 AK1A-AAC4 Player 2 starts with 1 continue instead of 2
38 AZ1A-AAC4 Player 2 starts with 4 continues
39 A71A-AAC4 Player 2 starts with 6 continues
40 BF1A-AAC4 Player 2 starts with 8 continues
41 AF1A-AAC4 Player 2 starts with no continues
42 AL7T-AA62 Infinite continues--both players
43 NM6T-AAF0 Choose up to 99 players on options screen
2 AV9A-BA6C Start on stage 3
3 A39A-BA6C Start on stage 4
4 BB9A-BA6C Start on stage 5
5 BK9A-BA6C Start on stage 6
6 BV9A-BA6C Start on stage 7
7 B39A-BA6C Start on stage 8
8 V30A-BEB6 Player 1 starts with 7 lives
9 LB0A-BEB6 Player 1 starts with 9 lives
10 V30A-BEGL + V45A-BEAC Player 2 starts with 7 lives
11 LB0A-BEGL + LC5A-BEAC Player 2 starts with 9 lives
12 AW7T-AA6L Infinite lives--both players
13 CBFA-AAG6 Apple pick-up restores less energy
14 JKFA-AAG6 Apple pick-up restores more energy
15 PBFA-AAG6 Apple pick-up restores all energy
16 ABFA-AAG6 Apple pick-up worth nothing
17 JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up restores less energy
18 EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up restores much less energy
19 ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up worth nothing
20 LBFT-AAAT Cash bag worth 5,000 instead of 1,000
21 ABFT-ACAT Cash bag worth 10,000
22 LBFT-AEAT Cash bag worth 25,000
23 ABFT-AAAT Cash bag worth nothing
24 CBFT-AAAY Gold bar worth 1,000 instead of 5,000
25 ABFT-ACAY Gold bar worth 10,000
26 ABFT-AEAY Gold bar worth 20,000
27 ABFT-ALAY Gold bar worth 50,000
28 ABFT-AAAY Gold bar worth nothing
29 PKFA-BJ0E 1-up worth 2 lives instead of 1
30 PKFA-BN0E 1-up worth 3 lives
31 AKFA-AA8E 1-up worth nothing
32 AK1A-AAAE Player 1 starts with 1 continue instead of 2
33 AZ1A-AAAE Player 1 starts with 4 continues
34 A71A-AAAE Player 1 starts with 6 continues
35 BF1A-AAAE Player 1 starts with 8 continues
36 AF1A-AAAE Player 1 starts with no continues
37 AK1A-AAC4 Player 2 starts with 1 continue instead of 2
38 AZ1A-AAC4 Player 2 starts with 4 continues
39 A71A-AAC4 Player 2 starts with 6 continues
40 BF1A-AAC4 Player 2 starts with 8 continues
41 AF1A-AAC4 Player 2 starts with no continues
42 AL7T-AA62 Infinite continues--both players
43 NM6T-AAF0 Choose up to 99 players on options screen
Thursday, October 1, 2009
Street Smart
1 AY4T-BA2A Start with 6 players
2 A24T-BA2A Start with 7 players
3 A64T-BA2A Start with 8 players
4 ALCA-AA5T Infinite players for both sides
5 AB2A-BE88 Infinite time
6 AK2A-BE88 Time goes by 2x as fast
7 AV2A-BE88 Time goes by 4x as fast
8 ATZA-AAE4 Start with 0 credits
9 ATZA-ALE4 Start with 5 credits
10 ATZA-ARE4 Start with 7 credits
11 ATZA-AWE4 Start with 9 credits
12 ALCA-AA8W Infinite credits
13 P2TA-BE1J Start on Stage 2
14 P2TA-BJ1J Start on Stage 3
15 P2TA-BN1J Start on Stage 4
16 P2TA-BT1J Start on Stage 5
17 P2TA-BY1J Start on Stage 6
18 P2TA-B21J Start on Stage 7
19 P2TA-B61J Start on Stage 8
20 P2TA-BA1J Start on Stage 9
2 A24T-BA2A Start with 7 players
3 A64T-BA2A Start with 8 players
4 ALCA-AA5T Infinite players for both sides
5 AB2A-BE88 Infinite time
6 AK2A-BE88 Time goes by 2x as fast
7 AV2A-BE88 Time goes by 4x as fast
8 ATZA-AAE4 Start with 0 credits
9 ATZA-ALE4 Start with 5 credits
10 ATZA-ARE4 Start with 7 credits
11 ATZA-AWE4 Start with 9 credits
12 ALCA-AA8W Infinite credits
13 P2TA-BE1J Start on Stage 2
14 P2TA-BJ1J Start on Stage 3
15 P2TA-BN1J Start on Stage 4
16 P2TA-BT1J Start on Stage 5
17 P2TA-BY1J Start on Stage 6
18 P2TA-B21J Start on Stage 7
19 P2TA-B61J Start on Stage 8
20 P2TA-BA1J Start on Stage 9
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