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Sunday, May 31, 2009

Fifa International Soccer

1 RZZB-66XE MASTER CODE--MUST BE ENTERED
2 GBVA-DJZY Each goal worth 2--both players
3 GBVA-DNZY Each goal worth 3--both players
4 GBVA-DYZY Each goal worth 5--both players
5 GBVA-DAZY Each goal worth 8--both players
6 PYNA-DEYJ Player 1 starts each game with 2 more pts.
7 PYNA-DNYJ Player 1 starts each game with 6 more pts.
8 PYNA-DYYJ Player 1 starts each game with 10 more pts.
9 PYNA-DAYJ Player 1 starts each game with 16 more pts.

Saturday, May 30, 2009

Fatal Labyrinth

1 BABT-AA4G MASTER CODE--MUST BE ENTERED
2 CBFA-AAER + CBFA-AAET Start with 10/10 hit points instead of 50/50
3 ABFA-ACER + ABFA-ACET Start with 100/100 hit points
4 ABFA-ALER + ABFA-ALET Start with 500/500 hit points
5 ABFA-BAER + ABFA-BAET Start with 1,000/1,000 hit points
6 ABFA-ALNR + ABFA-ALNT Start with 2,500/2,500 hit points
7 ABFA-BAYR + ABFA-BAYT Start with 5,000/5,000 hit points
8 C4NT-AA5N Almost infinite hit points
9 AV2A-B22T Restore hit points 4x as fast
10 BB2A-B22T Restore hit points 8x as fast
11 CV2A-B22T Restore hit points 20x as fast
12 AKFA-AAE0 Start with 2 food instead of 10
13 EBFA-AAE0 Start with 20 food
14 LBFA-AAE0 Start with 50 food
15 XFFA-AAE0 Start with 99 food
16 BDBA-BA6T Most armor items worth 6 to 8 armor points instead of 1 or 2
17 CXBA-BA6T Most armor items worth 12 to 16 armor points
18 AF3T-BJ3C Each food item worth 10 instead of 30
19 AZ3T-BJ3C Each food item worth 40
20 AB2A-AAEE Never need food for exploring
21 AK2A-AAEE Use up food twice as fast
22 BK3T-AAD6 Each gold item worth 10 instead of 30
23 HV3T-AAD6 Each gold item worth 60
24 BKJA-AA9A Kill most enemies with one blow!

Friday, May 29, 2009

Fatal Fury

1 ADJT-CEYN All hits are nothing
2 AHJT-DA6N All hits are very weak
3 A1JT-DA6N All hits are weak
4 BMJT-DA6N All hits are average
5 CMJT-DA6N All hits are strong
6 EDJT-DA6N All hits are very strong
7 S5JT-DA6N All hits are lethal
8 ACVA-AAAA Infinite time to fight
9 AXBA-AA3C Infinite credits

CODES 10 THRU 21 MAY MAKE ENERGY BAR LOOK FUNNY
10 S8AT-AABT + S8AT-AACA Initial health for you at 144% (maximum)
11 J4AT-AABT + J4AT-AACA Initial health for you at 80%
12 G0AT-AABT + G0AT-AACA Initial health for you at 60%
13 ERAT-AABT + ERAT-AACA Initial health for you at 40%
14 CLAT-AABT + CLAT-AACA Initial health for you at 20%
15 AGAT-AABT + AGAT-AACA Initial health for you at 1%
16 S8AT-AAB2 + S8AT-AACJ Initial health for opponent at 144% (maximum)
17 J4AT-AAB2 + J4AT-AACJ Initial health for opponent at 80%
18 G0AT-AAB2 + G0AT-AACJ Initial health for opponent at 60%
19 ERAT-AAB2 + ERAT-AACJ Initial health for opponent at 40%
20 CLAT-AAB2 + CLAT-AACJ Initial health for opponent at 20%
21 AGAT-AAB2 + AGAT-AACJ Initial health for opponent at 1%

CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES
WILL APPEAR ON SCREEN

22 AGGT-AAHY 1 globe required for you to win match
23 ARGT-AAHY 3 globes required for you to win match
24 A0GT-AAHY 5 globes required for you to win match
25 BLGT-AAHY 10 globes required for you to win match
26 CWGT-AAHY 20 globes required for you to win match
27 GLGT-AAHY 50 globes required for you to win match
28 AGGT-AAH2 1 globe required for opponent to win match
29 ARGT-AAH2 3 globes required for opponent to win match
30 A0GT-AAH2 5 globes required for opponent to win match
31 BLGT-AAH2 10 globes required for opponent to win match
32 CWGT-AAH2 20 globes required for opponent towin match
33 GLGT-AAH2 50 globes required for opponent towin match

Thursday, May 28, 2009

Fatal Fury 2

1 ATTT-CA4Y Infinite credits
2 AG3A-AAD2 Player 1's health starts at 1% in 1P and VS games
3 DC3A-AAD2 Player 1's health starts at 25% in 1P and VS games
4 GC3A-AAD2 Player 1's health starts at 50% in 1P and VS games
5 KC3A-AAD2 Player 1's health starts at 75% in 1P and VS games
6 S83A-AAD2 Player 1's health starts at 132% in 1P and VS games -ignore energy bar
7 AG3A-AAEJ Player 2's health starts at 1% in 1P and VS games
8 DC3A-AAEJ Player 2's health starts at 25% in 1P and VS games
9 GC3A-AAEJ Player 2's health starts at 50% in 1P and VS games
10 KC3A-AAEJ Player 2's health starts at 75% in 1P and VS games
11 S83A-AAEJ Player 2's health starts at 132% in 1P and VS games
12 AG3A-AABL + AG2T-AAGN Player 1's health starts at 1% in Survival games
13 DC3A-AABL + DC2T-AAGN Player 1's health starts at 25% in Survival games
14 GC3A-AABL + GC2T-AAGN Player 1's health starts at 50% in Survival games
15 KC3A-AABL + KC2T-AAGN Player 1's health starts at 75% in Survival games
16 S83A-AABL + S82T-AAGN Player 1's health starts at 132% in Survival games-ignore energy bar
17 AG3A-AACY + AG2T-AAG6 Player 2's health starts at 1% in Survival games
18 DC3A-AACY + DC2T-AAG6 Player 2's health starts at 25% in Survival games
19 GC3A-AACY + GC2T-AAG6 Player 2's health starts at 50% in Survival games
20 KC3A-AACY + KC2T-AAG6 Player 2's health starts at 75% in Survival games
21 S83A-AACY + S82T-AAG6 Player 2's health starts at 132% in Survival games
22 AG3A-AAGA Player 1 needs 1 victory for a win in 1P games
23 AR3A-AAGA Player 1 needs 3 victories for a win in 1P games
24 AW3A-AAGA Player 1 needs 4 victories for a win in 1P games
25 A03A-AAGA Player 1 needs 5 victories for a win in 1P games
26 AG3A-AAGE Player 2 needs 1 victories for a win in 1P games
27 AR3A-AAGE Player 2 needs 3 victories for a win in 1P games
28 AW3A-AAGE Player 2 needs 4 victories for a win in 1P games
29 A03A-AAGE Player 2 needs 5 victories for a win in 1P games

Wednesday, May 27, 2009

Fantasia

1 RFVA-A6WT Infinite small spells
2 RFVA-A6VJ Infinite large spells
3 ATVA-AA78 Infinite lives
4 RFRT-A6XR Infinite strength against obstacles
5 JBRT-AEYW Infinite strength under water

Tuesday, May 26, 2009

The Faery Tale Adventure

1 R11A-R6WW MASTER CODE--MUST BE ENTERED
2 ABTT-AAD0 Julian starts with 0 coins instead of 20
3 NVTT-AAD0 Julian starts with 100 coins
4 8VTT-ACD0 Julian starts with 500 coins
5 67TT-AGD0 Julian starts with 999 coins
6 ABTT-AADT Julian starts with 0 kindness points instead of 15
7 GKTT-AADT Julian starts with 50 kindness points
8 NPTT-AADT Julian starts with 99 kindness points
9 ABTT-AADL Julian starts with 0 luck points instead of 20
10 GKTT-AADL Julian starts with 50 luck points
11 NPTT-AADL Julian starts with 99 luck points
12 ABTT-AADE Julian starts with 0 bravery points instead of 35
13 GKTT-AADE Julian starts with 50 bravery points
14 NVTT-AADE Julian starts with 100 bravery points
15 FVTT-ACDE Julian starts with 300 bravery points
16 8VTT-ACDE Julian starts with 500 bravery points
17 A2DA-CA38 All items are free even though the price still shows on screen
18 AJYT-AA9E Swim without losing vitality points
19 GKVT-BA8R Julian, Phillip, and Kevin start with 50 vitality points
20 NVVT-BA8R Julian, Phillip, and Kevin start with 100 vitality points
21 FVTT-ACEC Phillip starts with 300 bravery points instead of 20
22 NPTT-AAEJ Phillip starts with 99 luck points instead of 35
23 NPTT-AAER Phillip starts with 99 kindness points instead of 15
24 NVTT-AAEY Phillip starts with 100 coins instead of 15
25 FVTT-ACFE Kevin starts with 300 bravery points instead of 15
26 NPTT-AAFL Kevin starts with 99 luck points instead of 20
27 NPTT-AAFT Kevin starts with 99 kindness points instead of 35
28 NVTT-AAF0 Kevin starts with 100 coins instead of 10

Monday, May 25, 2009

F22 Interceptor

1 RH9T-R60T MASTER CODE--MUST BE ENTERED
2 AHAA-AAEE Start with 2 lives
3 AMAA-AAEE Start with 3 lives
4 AXAA-AAEE Start with 5 lives
5 A1AA-AAEE Start with 6 lives
6 A9AA-AAEE Start with 8 lives
7 BMAA-AAEE Start with 11 lives

NOTE: CODES 8 THRU 21 WORK ONLY ON USA CAMPAIGN
8 WCPA-GCA8 Start with 400 ammo
9 8WPA-GCA8 Start with 500 ammo
10 MCPA-GEA8 Start with 600 ammo
11 1WPA-GEA8 Start with 700 ammo
12 ECPA-GGA8 Start with 800 ammo
13 TWPA-GGA8 Start with 900 ammo
14 7CPA-GGA8 Start with 1000 ammo
15 FC1A-GAAG Start with 40 chaff
16 GL1A-GAAG Start with 50 chaff
17 HW1A-GAAG Start with 60 chaff
18 J41A-GAAG Start with 70 chaff
19 LC1A-GAAG Start with 80 chaff
20 ML1A-GAAG Start with 90 chaff
21 NW1A-GAAG Start with 100 chaff
22 1B7T-BLYW Fuel burns 2x faster than normal
23 1B7T-BRYW Fuel burns 4x faster than normal
24 1B7T-BGZA Afterburner fuel consumption 2x normal
25 1B7T-BLZA Afterburner fuel consumption 3x normal
26 1B7T-BWZA Afterburner fuel consumption 5x normal
27 1B7T-B0ZA Afterburner fuel consumption 6x normal

Sunday, May 24, 2009

Evander Holyfield's Real Deal Boxing

1 AJWA-AA64 Always round 1
2 BJWA-ACFN + BJNA-ACHW Rounds are 1 minute long
3 BJWA-AEFN + BJNA-AEHW Rounds are 2 minutes long
4 BJWA-AJEN + BJNA-AJHW Rounds are 4 minutes long
5 BJWA-ANFN + BJNA-ANHW Rounds are 6 minutes long
6 BJWA-AWFN + BJNA-AWHW Rounds are 9 minutes long
7 CTRA-AA2L Rounds never end
8 RGKT-A6VW + TCKT-A4AN + TCKT-A4BR Set up new career any way you want

Saturday, May 23, 2009

Eternal Champions

1 BEHT-GAD4 In a 2-player game, either player can choose the Eternal Champion with the left button
2 9THT-HCP4 + BEHT-GAF6 In a 1-player game, Player 1 plays as the Eternal Champion (can select any character, but will then play as Eternal Champion)
3 ACNT-LAE0 Insult uses no inner strength
4 GCNT-LAE0 Insult uses more inner strength
5 ACXT-LAC6 Shadow's High Jump Angle Kick uses no inner strength
6 GCXT-LAC6 Shadow's High Jump Angle Kick uses more
inner strength
7 RGZT-L6XA Inner strength is restored very quickly
8 GWEA-LAFJ Shadow starts with 1/2 energy
9 GTST-LAH0 Rax starts with 1/2 energy
10 GWGA-JAFT Blade starts with 1/2 energy
11 GVYA-JAEW Jetta starts with 1/2 energy
12 GVDA-LAHL Slash starts with 1/2 energy
13 GX9T-JAHA Trident's starts with 1/2 energy
14 GW2A-JABA Xavier starts with 1/2 energy
15 GXKT-JADW Midknight starts with 1/2 energy
16 GVYA-LACY Larcen starts with 1/2 energy

FOR ALL DAMAGE CODES, 'FARTHER AWAY' MEANS THE CHARACTERS
ARE STANDING APPROX. TOE TO TOE. 'CLOSE IN' MEANS THEY ARE
CLOSE AS POSSIBLE TO EACH OTHER
17 AWSA-NAFR Shadow's Snap when close in does no damage
18 AWSA-PAPR Shadow's Snap when close in does more damage
19 AWMT-NABL Shadow's Snap when farther away does no damage
20 AWMT-PAKL Shadow's Snap when farther away does more damage
21 A0SA-NAHR Shadow's Thrust when close in does no damage
22 A0SA-PASR Shadow's Thrust when close in does more damage
23 A0MT-NAD0 Shadow's Thrust when farther away does no damage
24 A0MT-PAM0 Shadow's Thrust when farther away does more damage
25 A4ST-NAER Shadow's Wheel when close in does no damage
26 A4ST-PANR Shadow's Wheel when close in does more damage
27 A4MT-NAGC Shadow's Wheel when farther away does no damage
28 A4MT-PARC Shadow's Wheel when farther away does more damage
29 FLVT-NAAR Shadow's High Jump Angle Kick does no damage
30 FLVT-PAJR Shadow's High Jump Angle Kick does more damage
31 EGWT-NAAG Shadow's Short Slide does less damage
32 EGWT-PAJG Shadow's Short Slide does more damage
33 EGWT-NAAW Shadow's Medium Slide does less damage
34 EGWT-PAJW Shadow's Medium Slide does more damage
35 ALNA-NAE0 Shadow's lunge when farther away does no damage
36 ALNA-PAN0 Shadow's lunge when farther away does more damage
37 ALTA-NABG Shadow's lunge when close in does no damage
38 ALTA-PAKG Shadow's lunge when close in does more damage
39 ARNT-NAAG Shadow's swing when farther away does no damage
40 ARNT-P0JG Shadow's swing when farther away does more damage
41 ARTA-NAD8 Shadow's swing when close in does no damage
42 ARTA-PAM8 Shadow's's swing when close in does more damage
43 AWDT-NAEE Larcen's snap when farther away does no damage
44 AWDT-PANE Larcen's snap when farther away does more damage
45 ERDT-NAF2 Larcen's thrust when farther away does no damage
46 ERDT-PAP2 Larcen's thrust when farther away does more damage
47 EWGT-NAA6 Larcen's wheel when close in does no damage
48 EWGT-PAJ6 Larcen's wheel when close in does more damage
49 ELGA-NADA Larcen's snap when close in does no damage
50 ELGA-PAMA Larcen's's snap when close in does more damage
51 A0GA-NAGE Larcen's thrust when close in does no damage
52 A0GA-PARE Larcen's thrust when close in does more damage
53 A4EA-NAAT Larcen's wheel when farther away does no damage
54 A4EA-PAJT Larcen's wheel when farther away does more damage
55 AGGT-NADY Larcen's straight when close in does no damage
56 AGGT-PAMY Larcen's straight when close in does more damage
57 ALHA-NAAN Larcen's swing when close in does less damage
58 ALHA-PAJN Larcen's swing when close in does more damage
59 F0JT-NAH2 Larcen's Swinging Hammer Fist does less damage
60 F0JT-PAS2 Larcen's Swinging Hammer Fistdoes more damage
61 AT8T-NAEJ Midknight's snap when farther away does no damage
62 AT8T-PANJ Midknight's snap when farther away does more damage
63 FY8A-NAHY Midknight's lunge when farther away does no damage
64 FY8A-PASY Midknight's lunge when farther away does more damage
65 A28A-NAD2 Midknight's wheel when farther away does no damage
66 A28A-PAM2 Midknight's wheel when farther away does more damage
67 FY7T-NADJ Midknight's lunge when farther away does no damage
68 FY7T-PAMJ Midknight's lunge when farther away does more damage
69 FZCT-NAGJ Midknight's lunge when close in does less damage
70 FZCT-PARJ Midknight's lunge when close in does more damage
71 FZDA-NAC6 Midknight's swing when close in does less damage
72 FZDA-PAL6 Midknight's swing when close in does more damage
73 AN7T-NAFJ Midknight's swing when farther away does no damage
74 AN7T-PAPJ Midknight's swing when farther away does more damage
75 AZ5A-NAC8 Slash's snap when farther away does no damage
76 AZ5A-PAL8 Slash's snap when farther away does more damage
77 AV7T-NADG Slash's snap when close in does no damage
78 AV7T-PAMG Slash's snap when close in does more damage
79 AZ7T-NAE4 Slash's thrust when close in does no damage
80 AZ7T-PAN4 Slash's thrust when close in does more damage
81 BK5A-NAEW Slash's thrust when farther away does less damage
82 BK5A-PANW Slash's thrust when farther away does more damage
83 A35A-NAH0 Slash's wheel when farther away does no damage
84 A35A-PAS0 Slash's wheel when farther away does more damage
85 AK7T-NAGN Slash's wheel when close in does no damage
86 AK7T-PARN Slash's wheel when close in does more damage
87 AF8A-NAAC Slash's straight when close in does no damage
88 AF8A-PAJC Slash's straight when close in does more damage
89 AK8A-NAB0 Slash's lunge when close in does no damage
90 AK8A-PAK0 Slash's lunge when close in does more damage
91 AP8A-NAD0 Slash's swing when close in does no damage
92 AP8A-PAM0 Slash's swing when close in does more damage
93 AK9A-NAB4 Slash's Massive Club Swing does less damage
94 AK9A-PAK4 Slash's Massive Club Swing does more damage
95 ALAT-NAB4 Slash's Spinal Crush does less damage
96 ALAT-PAK4 Slash's Spinal Crush does more damage
97 BJ4A-NAB0 Xavier's snap when close in does less damage
98 BJ4A-PAK0 Xavier's snap when close in does more damage
99 AY4A-NAFW Xavier's thrust when close in does less damage
100 AY4A-PAPW Xavier's thrust when close in does more damage
101 AE3A-NAF0 Xavier's straight when close in does less damage
102 AE3A-PAP0 Xavier's straight when close in does more damage
103 ANYT-NADW Xavier's swing when farther away does no damage
104 ANYT-PAMW Xavier's swing when farther away does more damage
105 EE6T-NAER Xavier's Attack and Smash do no damage
106 EE6T-PANR Xavier's Attack and Smash do more damage
107 AZKA-NAA8 Trident's thrust when farther away does no damage
108 AZKA-PAJ8 Trident's thrust when farther away does more damage
109 A3JT-NACC Trident's wheel when farther away does less damage
110 A3JT-PALC Trident's wheel when farther away does more damage
111 A3RA-NACG Trident's wheel when close in does less damage
112 A3RA-PALG Trident's wheel when close in does more damage
113 AFHT-NAE8 Trident's straight when farther away does no damage
114 AFHT-PAN8 Trident's straight when farther away does more damage
115 AKHT-NAH0 Trident's lunge when farther away does no damage
116 AKHT-PAS0 Trident's lunge when farther away does more damage
117 ATET-NAE8 Jetta's snap when farther away does no damage
118 ATET-PAN8 Jetta's snap when farther away does more damage
119 ATKA-NAFG Jetta's snap when close in does no damage
120 ATKA-PAPG Jetta's snap when close in does more damage
121 FYKT-NAA0 Jetta's thrust when close in does less damage
122 FYKT-PAJ0 Jetta's thrust when close in does more damage
123 AYET-NAB4 Jetta's thrust when farther away does no damage
124 AYET-PAK4 Jetta's thrust when farther away does more damage
125 A2LA-NAC8 Jetta's wheel when close in does no damage
126 A2LA-PYL8 Jetta's wheel when close in does more damage
127 A2EA-NAG0 Jetta's wheel when farther away does less damage
128 A2EA-PAR0 Jetta's wheel when farther away does more damage
129 AEJT-NADR Jetta's straight when close in does no damage
130 AEJT-PJMR Jetta's straight when close in does more damage
131 AEDT-NADC Jetta's straight when farther away does no damage
132 AEDT-PLMC Jetta's straight when farther away does more damage
133 AJDT-NAGG Jetta's lunge when farther away does no damage
134 AJDT-PARG Jetta's lunge when farther away does more damage
135 AJJT-NAGG Jetta's lunge when close in does no damage
136 AJJT-PWRG Jetta's lunge when close in does more damage
137 ANEA-NAA8 Jetta's swing when farther away does no damage
138 ANEA-PAJ8 Jetta's swing when farther away does more damage
139 ANKA-NACR Jetta's swing when close in does no damage
140 ANKA-PALR Jetta's swing when close in does more damage
141 ATRA-NAHA Blade's snap when farther away does no damage
142 ATRA-PASA Blade's snap when farther away does more damage
143 ATVA-NAHJ Blade's snap when close in does no damage
144 ATVA-PASJ Blade's snap when close in does more damage
145 G2RA-NAFN Blade's thrust when farther away does no damage
146 G2RA-PAPN Blade's thrust when farther away does more damage
147 AYVT-NAA6 Blade's thrust when close in does no damage
148 AYVT-PAJ6 Blade's thrust when close in does more damage
149 ANVT-NACT Blade's wheel when close in does no damage
150 ANVT-PALT Blade's wheel when close in does more damage
151 A2RA-NADN Blade's wheel when farther away does no damage
152 A2RA-PAMN Blade's wheel when farther away does more damage
153 AETT-NAFT Blade's straight when close in does no damage
154 AETT-PAPT Blade's straight when close in does more damage
155 AJVA-NABA Blade's lunge when close in does less damage
156 AJVA-PAKA Blade's lunge when close in does more damage
157 ANVA-NAF6 Blade's swing when close in does no damage
158 ANVA-PAP6 Blade's swing when close in does more damage
159 FYPT-NADA Blade's swing when farther away does less damage
160 FYPT-PAMA Blade's swing when farther away does more damage
161 AVVT-NAHJ Rax's snap when farther away does less damage
162 AVVT-PASJ Rax's snap when farther away does more damage
163 AVZT-NACN Rax's snap when close in does no damage
164 AVZT-PALN Rax's snap when close in does more damage
165 AZVT-NAEE Rax's thrust when farther away does no damage
166 AZVT-PANE Rax's thrust when farther away does more damage
167 AZZT-NAEN Rax's thrust when close in does no damage
168 AZZT-PANN Rax's thrust when close in does more damage
169 DZZT-NAG2 Rax's wheel when close in does no damage
170 DZZT-PAR2 Rax's wheel when close in does more damage
171 A3VT-NAAY Rax's wheel when farther away does no damage
172 A3VT-PAJY Rax's wheel when farther away does more damage
173 AFTT-NAFN Rax's straight when farther away does no damage
174 AFTT-PAPN Rax's straight when farther away does more damage
175 AFZA-NAC6 Rax's straight when close in does no damage
176 AFZA-PNL6 Rax's straight when close in does more damage
177 AKTT-NAHN Rax's lunge when farther away does no damage
178 AKTT-PNSN Rax's lunge when farther away does more damage
179 AKZA-NAFJ Rax's lunge when close in does no damage
180 AKZA-PRPJ Rax's lunge when close in does more damage
181 APZT-NAAA Rax's swing when close in does no damage
182 APZT-PAJA Rax's swing when close in does more damage
183 APVA-NACE Rax's swing when farther away does no damage
184 APVA-PALE Rax's swing when farther away does more damage

Friday, May 22, 2009

ESWAT

1 AKWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 2
2 AVWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 3
3 A3WA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 4
4 BBWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 5
5 BKWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 6
6 BVWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 7
7 B3WA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 8
8 A41T-FA38 Start with 7 lives
9 BC1T-FA38 Start with 9 lives
10 EW1T-FA38 Start with 25 lives
11 KG1T-FA38 Start with 50 lives
12 AB2A-AACN Infinite lives
13 J78A-AEWC Almost invincible
14 AATT-B62J Floor spikes do no damage
15 AV3A-B666 Life-up restores 1 bar of life gauge instead of 2
16 BV3A-B666 Life-up restores 3 bars of life gauge
17 CB3A-B666 Life-up restores 4 bars of life gauge
18 JB3A-B666 Life-up restores life gauge to full
19 1K3A-BE6Y Life-up worth same as 1-up
20 AK2A-AAB2 1-up worth 2 lives instead of 1
21 AP2A-AAB2 1-up worth 3 lives
22 AZ2A-AAB2 1-up worth 5 lives
23 CB2A-AAB2 1-up worth 10 lives
24 AFWA-AABC Start with 1 credit
25 AKWA-AABC Start with 2 credits
26 BKWA-AABC Start with 10 credits
27 BDCA-EA9E Infinite credits

Thursday, May 21, 2009

Ecco the Tides of Time

CODES 1 THRU 4: MOST OF THE TIME
1 ADLA-WAD4 Eating fish does not heal at all
2 BDLA-WAD4 Eating fish heals 1/2x as much as usual
3 EDLA-WAD4 Eating fish heals 2x as much as usual
4 HDLA-WAD4 Eating fish heals Ecco completely
5 AKZA-TA7A Infinite air
6 REAA-W6V0 Infinite health and air
7 A4KT-2A38 Always have 360-degree sonar blast
8 ALBA-4A8R No rings lost for missing gates in 3D stages
9 AKCT-4A7N No rings lost for shooting gates in 3D stages

CODES 10 THRU 57: SOME CODES ARE FOR PRACTICE/SEEING THE LEVEL ONLY
10 AB0A-TAGY Start on Sea of Green
11 AF0A-TAGY Start on Deep Ridge
12 AK0A-TAGY Start on The Eye
13 AP0A-TAGY Start on Sea of Birds
14 AV0A-TAGY Start on Secret Cave
15 AZ0A-TAGY Start on The Hungry Ones
16 A30A-TAGY Start on Convergence
17 A70A-TAGY Start on Globe Holder
18 BF0A-TAGY Start on Two Tides
19 BK0A-TAGY Start on The Lost Orcas
20 BP0A-TAGY Start on Vents of Medusa
21 BV0A-TAGY Start on Four Islands
22 BZ0A-TAGY Start on Maze of Stone
23 B30A-TAGY Start on Home Bay
24 B70A-TAGY Start on Sea of Darkness
25 CB0A-TAGY Start on Crystal Springs
26 CF0A-TAGY Start on Fault Zone
27 CK0A-TAGY Start on Gateway
28 CP0A-TAGY Start on Trellia's Bay
29 CV0A-TAGY Start on Skyway
30 CZ0A-TAGY Start on Asterite's Cave
31 C30A-TAGY Start on Eagle's Bay
32 C70A-TAGY Start on Fin to Feather
33 DB0A-TAGY Start on Skylands
34 DF0A-TAGY Start on Tube of Medusa
35 DK0A-TAGY Start on Vortex Arrived
36 DP0A-TAGY Start on Aqua Tubeway
37 DV0A-TAGY Start on Sky Tides
38 DZ0A-TAGY Start on Moray Abyss
39 D30A-TAGY Start on Asterite's Home
40 D70A-TAGY Start on Epilogue
41 EB0A-TAGY Start on Atlantis
42 EF0A-TAGY Start on Fish City
43 EK0A-TAGY Start on City of Forever
44 EP0A-TAGY Start on Black Clouds
45 EV0A-TAGY Start on Vortex Future
46 EZ0A-TAGY Start on Gravitor Box
47 E30A-TAGY Start on Lunar Bay
48 E70A-TAGY Start on Dark Sea
49 FB0A-TAGY Start on New Machine
50 FF0A-TAGY Start on Inside
51 FK0A-TAGY Start on Inter
52 FP0A-TAGY Start on Innuendo
53 FV0A-TAGY Start on Trans
54 FZ0A-TAGY Start on Vortex Queen
55 F30A-TAGY Start on Big Water
56 F70A-TAGY Start on The Pod
57 GB0A-TAGY Start on TMachine

Wednesday, May 20, 2009

Ecco the Dolphin

1 AKRT-JA64 Almost infinite breath, switch off to die if you get stuck
2 AL2A-JA7L Protection from most jellyfish and many other enemies
3 ALZA-JA5Y Protection from spiked shells and some other enemies
4 AAVT-NAFC Protection from octopus
5 HAVT-NAFC Octopus is fatal
6 HCBT-LAEW Charging a school of fish restores health completely instead of partially
7 SW2A-KGPJ + HC2A-JAFL Most jellyfish and some other enemies restore health instead of taking it away
8 SW2A-KGPJ + TC2A-JGFL + E42A-JAFN Most jellyfish and some other enemies restore breath instead of damaging health

Tuesday, May 19, 2009

Earthworm Jim 2

1. GBZW-LAFN Start with no ammo
2. GKZW-LAFN Start with 2000 bullets
3. GPZW-LAFN Start with 3000 bullets
4. GVZW-LAFN Start with 4000 bullets
5. GZZW-LAFN Start with 5000 bullets
6. G3ZW-LAFN Start with 6000 bullets
7. G7ZW-LAFN Start with 7000 bullets
8. HBZW-LAFN Start with 8000 bullets
9. HFZW-LAFN Start with 9000 bullets
10. K7ZW-L8FN Start with mega ammo
11. GBZW-LAH4 Start with 1 life and no continues
12. GFZW-LAH4 Start with 2 lives
13. GVZW-LAH4 Start with 5 lives
14. G7ZW-LAH4 Start with 10 lives
15. KBZW-LAH4 Start with 25 lives
16. MFZW-LAH4 Start with 50 lives
17. RH2W-J6T8 Infinite lives
18. GK1C-LAH6 Start with 200% health
19. GP1C-LAH6 Start with 300% health
20. GV1C-LAH6 Start with 400% health
21. GZ1C-LAH6 Start with 500% health
22. G31C-LAH6 Start with 600% health
23. G71C-LAH6 Start with 700% health
24. HB1C-LAH6 Start with 800% health
25. HF1C-LAH6 Start with 900% health
26. 971C-LAH6 Start with mega health
27. AB1W-LAET Don't flash at all after getting hit
28. A71W-LAET Don't flash as long after getting hit
29. 971W-L8ET Flash longer after getting hit

Monday, May 18, 2009

Earthworm Jim

1 GC3C-JA9W Infinite health--may cause graphic errors
2 GC3C-JA4C Infinite ammo
3 AW6C-JA2T Infinite continues
4 CT3W-LA9T No air loss in Sea Pod
5 J4BW-LA4Y No damage to Sea Pod from running into walls
6 GG3C-JAAR Start with 1 life on Practice level
7 GR3C-JAAR Start with 3 lives on Practice level
8 G83C-JAAR Start with 7 lives on Practice level
9 HG3C-JAAR Start with 9 lives on Practice level
10 GG3C-JAA6 Start with 1 life on Normal level
11 GL3C-JAA6 Start with 2 lives on Normal level
12 G03C-JAA6 Start with 5 lives on Normal level
13 G83C-JAA6 Start with 7 lives on Normal level
14 HG3C-JAA6 Start with 9 lives on Normal level
15 GG3C-JABL Start with 1 life on Difficult level
16 GR3C-JABL Start with 3 lives on Difficult level
17 G03C-JABL Start with 5 lives on Difficult level
18 G83C-JABL Start with 7 lives on Difficult level
19 HG3C-JABL Start with 9 lives on Difficult level

CODES 21-27-SWITCH OFF BEFORE BUNGEE JUMPING LEVELS
20 G03W-JAGA Start with 150% health
21 GL3W-JAF6 Start with 200% health
22 GR3W-JAF6 Start with 300% health
23 GW3W-JAF6 Start with 400% health
24 G03W-JAF6 Start with 500% health
25 G83W-JAF6 Start with 700% health
26 HG3W-JAF6 Start with 900% health
27 SE9C-MAT4 Health power-ups worth 8 on Practice, 7 on
Normal, 6 on HARD
28 SE9C-MJT4 Health power-ups worth 2 on Practice, 1 on
Normal, 0 on HARD
29 SE9C-MNT4 Health power-ups worth 3 on Practice, 2 on
Normal, 1 on HARD
30 G02W-JAH4 Start with 1500 Plasma shots-1st life only
31 GL2W-JAH0 Start with 2000 Plasma shots-1st life only
32 GR2W-JAH0 Start with 3000 Plasma shots-1st life only
33 G02W-JAH0 Start with 5000 Plasma shots-1st life only
34 G82W-JAH0 Start with 7000 Plasma shots-1st life only
35 HG2W-JAH0 Start with 9000 Plasma shots-1st life only
36 GZRC-KCME Start with 1500 Plasma shots-2nd life and after
37 GBRC-KEME Start with 2000 Plasma shots-2nd life and after
38 GBRC-KGME Start with 3000 Plasma shots-2nd life and after
39 GBRC-KLME Start with 5000 Plasma shots-2nd life and after
40 GBRC-KRME Start with 7000 Plasma shots-2nd life and after
41 GBRC-KWME Start with 9000 Plasma shots-2nd life and after
42 NT1W-LAC8 Plasma gun power-ups worth 100
43 FT1W-LCC8 Plasma gun power-ups worth 300
44 8T1W-LCC8 Plasma gun power-ups worth 500
45 721W-LEC8 Plasma gun power-ups worth 750
46 7A1W-LGC8 Plasma gun power-ups worth 1000
47 AP5C-JAE2 Start with 3 continues on Normal level
48 AZ5C-JAE2 Start with 5 continues on Normal level
49 A75C-JAE2 Start with 7 continues on Normal level
50 BF5C-JAE2 Start with 9 continues on Normal level
51 AF5C-JADY Start on What the Heck
52 AK5C-JADY Start on Snowman Boss
53 AP5C-JADY Start on Evil Boss
54 B35C-JADY Start on Sea Tunnels
55 B75C-JADY Start on Pod Races
56 AV5C-JADY Start on Snot a Problem 1
57 AZ5C-JADY Start on Snot a Problem 2
58 A35C-JADY Start on Snot a Problem 3
59 A75C-JADY Start on Peter Puppy
60 BB5C-JADY Start on Slug For Butt
61 BF5C-JADY Start on Helicopter
62 BK5C-JADY Start on Professor's Lab
63 BP5C-JADY Start on Chicken Fly
64 BV5C-JADY Start on Naked Worm
65 BZ5C-JADY Start on Intestines
66 C75C-JADY Start on Darkness 1
67 DB5C-JADY Start on Darkness 2
68 DF5C-JADY Start on Darkness 3
69 DK5C-JADY Start on Darkness 4
70 DP5C-JADY Start on Darkness 5
71 DV5C-JADY Start on Psy-crow level (between levels 1 and 2)

Sunday, May 17, 2009

Dynamite Duke

1 BJWA-AA5W Invincibility
2 AJBT-AAG2 Start on stage 2
3 ANBT-AAG2 Start on stage 3
4 ATBT-AAG2 Start on stage 4
5 AYBT-AAG2 Start on stage 5
6 A2BT-AAG2 Start on stage 6
7 A6BT-AAG2 Start on stage 7
8 F31T-BJ1W + AB1T-AA96 Each D pick-up worth 2 dynamite punches
9 F31T-BT1W + AB1T-AA96 Each D pick-up worth 4 dynamite punches
10 F31T-B21W + AB1T-AA96 Each D pick-up worth 6 dynamite punches
11 F31T-BA1W + AB1T-AA96 Each D pick-up worth 8 dynamite punches
12 AJWA-AA20 Infinite dynamite punches
13 NTBT-AAH0 Begin each stage with 100 rounds of ammo
14 9JBT-AAH0 Begin each stage with 250 rounds of ammo
15 72BT-AEH0 Begin each stage with 750 rounds of ammo
16 66BT-AGH0 Begin each stage with 999 rounds of ammo
17 AJYT-AA6A Infinite machine gun ammo
18 ATNA-AA2A Keep ammo when advancing to next stage
19 BK2A-AAAN 4-bullet box worth 10 rounds
20 DF2A-AAAN 4-bullet box worth 25 rounds
21 NV2A-AAAN 4-bullet box worth 100 rounds
22 CV2A-AAA0 8-bullet box worth 20 rounds
23 GK2A-AAA0 8-bullet box worth 50 rounds
24 3B2A-AAA0 8-bullet box worth 200 rounds
25 WB2A-ACA0 8-bullet box worth 400 rounds
26 GK2A-AACC Full-auto weapon carries 50 rounds
27 NV2A-AACC Full-auto weapon carries 100 rounds
28 8V2A-ACCC Full-auto weapon carries 500 rounds
29 BTYA-AA9N Full-auto weapon lasts until next stage
30 CB2A-AAE8 Magnum pistol carries 15 rounds
31 GP2A-AAE8 Magnum pistol carries 50 rounds
32 NZ2A-AAE8 Magnum pistol carries 100 rounds
33 3F2A-AAE8 Magnum pistol carries 200 rounds
34 G2YT-AA3J Magnum pistol lasts until next stage
35 A32A-AAF4 Bazooka carries 5 rounds
36 CZ2A-AAF4 Bazooka carries 20 rounds
37 GP2A-AAF4 Bazooka carries 50 rounds
38 NZ2A-AAF4 Bazooka carries 100 rounds
39 CJYT-AA4N Bazooka lasts until next stage
40 BB2A-AABG Flak jacket less protective
41 EB2A-AABG Flak jacket more protective
42 NV2A-AABG Flak jacket much more protective
43 BB2A-AAC0 First aid restores 1 bar of life gauge
44 FB2A-AAC0 First aid restores 5 bars of life gauge
45 JB2A-AAC0 First aid restores life gauge to full

Saturday, May 16, 2009

Dune: The Battle for Arrakis

FOR CODES 1 THRU 8, IF YOU CHANGE FAMILIES YOU WILL START ON
LEVEL 1
1 AK0T-DA2C Start on Scenario 2
2 AP0T-DA2C Start on Scenario 3
3 AV0T-DA2C Start on Scenario 4
4 AZ0T-DA2C Start on Scenario 5
5 A30T-DA2C Start on Scenario 6
6 A70T-DA2C Start on Scenario 7
7 BB0T-DA2C Start on Scenario 8
8 BF0T-DA2C Start on Scenario 9
9 BK0T-DA2C Show credits
10 A5BA-AA6G Construction done faster and cheaper than normal
11 ADAA-ACGR Buildings fixed faster and cheaper than normal
12 ADAA-AAGR Buildings cannot be fixed-will still use up money if you try to fix them
13 AMZT-AA6R Buildings not damaged when layed on rock instead of concrete

Friday, May 15, 2009

Dragon's Fury

1 AECT-BA3W Start game with 1 ball instead of 3
2 AJCT-BA3W Start with 2 balls
3 ATCT-BA3W Start with 4 balls
4 AYCT-BA3W Start with 5 balls
5 A6CT-BA3W Start with 7 balls
6 BJCT-BA3W Start with 10 balls
7 B6CT-BA3W Start with 15 balls
8 DECT-BA3W Start with 25 balls
9 GJCT-BA3W Start with 50 balls
10 KNCT-BA3W Start with 75 balls
11 NTCT-BA3W Start with 100 balls
12 RE0A-A6WR Infinite balls
13 AACT-AAEN Start with 0 bonus points instead of 100
14 AYCT-AAEN Start with 500 bonus points
15 BJCT-AAEN Start with 1000 bonus points
16 B6CT-AAEN Start with 1500 bonus points
17 DECT-AAEN Start with 2,500 bonus points
18 GJCT-AAEN Start with 5,000 bonus points
19 KNCT-AAEN Start with 7,500 bonus points
20 NNCT-AAEN Start with 9,900 bonus points
21 AJCT-AAE0 Start with bonus multiplier at 2 instead of 1
22 ANCT-AAE0 Start with bonus multiplier at 3
23 ATCT-AAE0 Start with bonus multiplier at 4
24 AYCT-AAE0 Start with bonus multiplier at 5
25 A6CT-AAE0 Start with bonus multiplier at 7
26 BECT-AAE0 Start with bonus multiplier at 9
27 AVPA-AA8L Bonus points never reset when bonus is collected
28 AVPA-AA8Y Bonus multiplier never resets when bonus is collected

Thursday, May 14, 2009

Dragon: The Bruce Lee Story

1. VADT-AABT Both players start with 1/4 energy
2. AADT-ACBT Both players start with 1/2 energy
3. VADT-ACBT Both players start with 3/4 energy
4. ACPT-AAA8 Super power
5. 98AT TCAR Standing weak kick does more damage
6. 977T TCEW Standing weak punch does more damage
7. 978A TCC4 Crouching weak kick does more damage
8. C38A V92T Crouching weak punch does more damage

Wednesday, May 13, 2009

Dr. Robotnik's Mean Bean Machine

CODES 1 THRU 12 ARE FOR SCENARIO MODE ONLY
1 AW9A-AAH8 Start on Stage 2
2 A09A-AAH8 Start on Stage 3
3 A49A-AAH8 Start on Stage 4
4 A89A-AAH8 Start on Stage 5
5 BC9A-AAH8 Start on Stage 6
6 BG9A-AAH8 Start on Stage 7
7 BL9A-AAH8 Start on Stage 8
8 BR9A-AAH8 Start on Stage 9
9 BW9A-AAH8 Start on Stage 10
10 B09A-AAH8 Start on Stage 11
11 B49A-AAH8 Start on Stage 12
12 B89A-AAH8 Start on Stage 13
13 ALNT-AA66 Refugee beans are disabled
14 VWNT-AAHE Refugee beans come in smaller amounts
15 ERNT-AAHE Refugee beans come in larger amounts
16 C8NT-AAHE Refugee beans come in larger amounts

Tuesday, May 12, 2009

Double Dragon 5

1 AX2A-GA9J Infinite continues
2 AMZT-EA2G Both players invulnerable to most damage
3 CW4A-CAH2 Start with 1/4 health
4 FC4A-CAH2 Start with 1/2 health
5 HW4A-CAH2 Start with 3/4 health
6 AE5T-JAA0 Start with 1 reserve point
7 AJ5T-JAA0 Start with 2 reserve points
8 AN5T-JAA0 Start with 3 reserve points
9 AT5T-JAA0 Start with 4 reserve points
10 AY5T-JAA0 Start with 5 reserve points
11 A25T-JAA0 Start with 6 reserve points
12 9F8T-HAXR Play as either of the two bosses--NOT IN QUEST MODE
13 AMDT-EA3E Charging isn't necessary for special moves
14 Z5WA-AEVE Dizzy is over instantly
15 AC0A-HA3N Always fight Billy Lee
16 AG0A-HA3N Always fight Jimmy Lee
17 AL0A-HA3N Always fight Jawbreaker
18 AR0A-HA3N Always fight Icepick
19 AW0A-HA3N Always fight Shadow Master
20 A00A-HA3N Always fight Bones
21 A40A-HA3N Always fight Sickle
22 A80A-HA3N Always fight Blade
23 BC0A-HA3N Always fight Trigger Happy
24 BG0A-HA3N Always fight Countdown
25 BL0A-HA3N Always fight Dominique
26 BR0A-HA3N Always fight Sekka

Monday, May 11, 2009

Dinoland

1 AF1T-AAGR Player 1 starts with 1 life
2 AK1T-AAGR Player 1 starts with 2 lives
3 AV1T-AAGR Player 1 starts with 4 lives
4 AZ1T-AAGR Player 1 starts with 5 lives
5 A31T-AAGR Player 1 starts with 6 lives
6 A71T-AAGR Player 1 starts with 7 lives
7 BB1T-AAGR Player 1 starts with 8 lives
8 BF1T-AAGR Player 1 starts with 9 lives
9 R1GA-A6ZT Infinite lives for player 1--1-player game
10 J35T-AA7R Infinite lives for player 1--2-player game
11 AF1T-AAG4 Player 2 starts with 1 life
12 AK1T-AAG4 Player 2 starts with 2 lives
13 AV1T-AAG4 Player 2 starts with 4 lives
14 AZ1T-AAG4 Player 2 starts with 5 lives
15 A31T-AAG4 Player 2 starts with 6 lives
16 A71T-AAG4 Player 2 starts with 7 lives
17 BB1T-AAG4 Player 2 starts with 8 lives
18 BF1T-AAG4 Player 2 starts with 9 lives
19 C35T-AA88 Infinite lives--player 2
20 AZ1T-AAGJ Player 1 starts with 5 bonus points
21 CV1T-AAGJ Player 1 starts with 20 bonus points
22 GK1T-AAGJ Player 1 starts with 50 bonus points
23 NV1T-AAGJ Player 1 starts with 100 bonus points
24 AZ1T-AAGY Player 2 starts with 5 bonus points
25 CV1T-AAGY Player 2 starts with 20 bonus points
26 GK1T-AAGY Player 2 starts with 50 bonus points
27 NV1T-AAGY Player 2 starts with 100 bonus points

Sunday, May 10, 2009

Dick Tracy

1 AHNA-JABE Start with 1 life instead of 3
2 A1NA-JABE Start with 5 lives
3 A9NA-JABE Start with 7 lives
4 BHNA-JABE Start with 9 lives
5 DHNA-JABE Start with 25 lives
6 GMNA-JABE Start with 50 lives
7 NSNA-JABE Start with 99 lives
8 EW7A-LA7C Almost invincible
9 RGDA-N6WG Infinite time

Saturday, May 9, 2009

Desert Strike

1 RH9T-860E MASTER CODE--MUST BE ENTERED

NOTE: DON'T GO TO THE PASSWORD SCREEN WHEN USING CODES 2 THRU 4, OR YOU CAN END UP BACK ON CAMPAIGN 1
2 AE1A-AAGG Start at campaign 2
3 AJ1A-AAGG Start at campaign 3
4 AN1A-AAGG Start at campaign 4
5 AE1A-AADC Start with 1 life instead of 3
6 AJ1A-AADC Start with 2 lives
7 AY1A-AADC Start with 5 lives
8 BE1A-AADC Start with 9 lives
9 D3ZA-AA7E Infinite lives
10 MBST-WEEN Chain gun capacity is 600 rounds instead of 1,178
11 4BST-WREN Chain gun capacity is 2,000 rounds
12 VBST-XGEN Chain gun capacity is 5,000 rounds
13 AKST-WAER Chain gun inflicts 2 points of damage instead of 3
14 A3ST-WAER Chain gun inflicts 6 points of damage
15 BVST-WAER Chain gun inflicts 12 points of damage
16 CVST-WAFL Hydra capacity is 20 rockets instead of 38
17 NVST-WAFL Hydra capacity is 100 rockets
18 FVST-WCFL Hydra capacity is 300 rockets
19 BKST-WAFN Hydra rocket inflicts 10 points of damage instead of 25
20 GKST-WAFN Hydra rocket inflicts 50 points of damage
21 NVST-WAFN Hydra rocket inflicts 100 points of damage
22 AVST-WAGJ Hellfire capacity is 4 missiles instead of 8
23 DFST-WAGJ Hellfire capacity is 25 missiles
24 NPST-WAGJ Hellfire capacity is 99 missiles
25 GKST-WAGL Hellfire missile inflicts 50 points of damage instead of 100
26 3BST-WAGL Hellfire missile inflicts 200 points of damage
27 WBST-WCGL Hellfire missile inflicts 400 points of damage
28 AMLT-AA44 Infinite capacity for all weapons
29 GKET-AAAC Fuel capacity is 50 units instead of 100
30 3BET-AAAC Fuel capacity is 200 units
31 8VET-ACAC Fuel capacity is 500 units
32 AVET-AAF8 Helicopter consumes fuel faster
33 AFET-AAF8 Helicopter consumes fuel slower
34 ABET-AAF8 Helicopter consumes no fuel
35 FVET-ACGT Maximum armor protection is 300 instead of 600
36 0BET-AJGT Maximum armor protection is 1,200
37 2VET-AWGT Maximum armor protection is 2,500
38 AHSA-AAFR Helicopter carries 1 passenger instead of 6
39 ASSA-AAFR Helicopter carries 3 passengers
40 BMSA-AAFR Helicopter carries 10 passengers
41 SHRA-BJYR Red cross box worth 2 extra lives instead of 1
42 SHRA-BTYR Red cross box worth 4 extra lives
43 AXRA-AA6R Red cross box worth nothing

Friday, May 8, 2009

Decapattack

1 AJBT-AA3G MASTER CODE--MUST BE ENTERED
2 R17T-E60G Almost invincible
3 AL2T-EA5W Bridge segments don't fall
4 CX8A-EA5N Infinite everything
5 G57A-FAPA Start with 6 lives
6 G57A-FAN2 Start with 6 of everything
7 GX7A-FAN2 Start with 4 of everything
8 GH7A-FAN2 Start with 1 of everything

Thursday, May 7, 2009

The Death and Return of Superman

1. AAOT-DYFC Start with 1 life
2. AJOT-DYFC Start with 3 lives
3. ANOT-DYFC Start with 4 lives
4. AYOT-DYFC Start with 6 lives
5. BEOT-DYFC Start with 10 lives
6. ACDT-ANPE Infinite lives
7. ACBA-AANL Start with 1/2 health on your first life
8. ACBA-BANL Start with 3/4 health on your first life
9. ACBA-ABEL Start with double health on your first life
10. ECDT-BYFT Start with 1/2 health after your first life
11. GCDT-BYFT Start with 3/4 health after your first life
12. TCDT-BYFT Start with double health after your first life
13. AEOT-DYEO Start with 1 special attack
14. AJOT-DYEO Start with 2 special attacks
15. AYOT-DYEO Start with 5 special attacks
16. BEOT-DYEO Start with 9 special attacks
17. ACLT-ANLC Infinite special attacks

Wednesday, May 6, 2009

D.J. Boy

1 BCZA-JA94 Almost infinite life
2 AGMT-JADR Start with life meter at length of 1
3 ARMT-JADR Start with life meter at length of 3
4 A0MT-JADR Start with life meter at length of 5
5 A4MT-JADR Start with life meter at length of 6
6 A8MT-JADR Start with life meter at length of 7
7 BCMT-JADR Start with life meter at length of 8
8 BGMT-JADR Start with life meter at length of 9
9 BLMT-JADR Start with life meter at length of 10
10 AGMT-JADG Start with 1 life point in life meter
11 ALMT-JADG Start with 2 life points in life meter
12 ARMT-JADG Start with 3 life points in life meter
13 A0MT-JADG Start with 5 life points in life meter
14 A4MT-JADG Start with 6 life points in life meter
15 A8MT-JADG Start with 7 life points in life meter
16 BCMT-JADG Start with 8 life points in life meter
17 BGMT-JADG Start with 9 life points in life meter
18 BLMT-JADG Start with 10 life points in life meter
19 AT6T-JA6A Life meter not extended at end of each round
20 SE6T-KEYA Life meter extended by 1 at end of each round
21 SE6T-KNYA Life meter extended by 3 at end of each round
22 CKBA-JA8N All items in the item shop are free
23 AVBA-JA84 All items in the item shop that you
can afford are free

WITH CODES 24 THRU 27 DON'T GRAB TOO MANY COINS OR COUNTER WILL
START OVER AT ZERO
24 SHFA-MJWY All coins worth 40
25 SHFA-MNWY All coins worth 60
26 SHFA-MYWY All coins worth 100
27 SHFA-MAWY All coins worth 160

Tuesday, May 5, 2009

Cyberball

1 DAHT-AA7C MASTER CODE--MUST BE ENTERED
2 ACLT-ACGY Start with $10,000--1-player game
3 LCLT-AEGY Start with $25,000--1-player game
4 ACLT-BAGY Start with $100,000--1-player game
5 ACLT-ALRY Start with $250,000--1-player game
6 ACLT-BA0Y Start with $500,000--1-player game
7 XGLT-BXGY Start with $999,900--1-player game
8 ACLT-ACHL Player 1 starts with $10,000--2-player game
9 LCLT-AEHL Player 1 starts with $25,000--2-player game
10 ACLT-ALHL Player 1 starts with $50,000--2-player game
11 ACLT-BAHL Player 1 starts with $100,000--2-player game
12 ACLT-ALSL Player 1 starts with $250,000--2-player game
13 ACLT-BA1L Player 1 starts with $500,000--2-player game
14 XGLT-BXHL Player 1 starts with $999,900--2-player game
15 ACLT-ACHT Player 2 starts with $10,000
16 LCLT-AEHT Player 2 starts with $25,000
17 ACLT-ALHT Player 2 starts with $50,000
18 ACLT-BAHT Player 2 starts with $100,000
19 ACLT-ALST Player 2 starts with $250,000
20 ACLT-BA1T Player 2 starts with $500,000
21 XGLT-BXHT Player 2 starts with $999,900
22 ALVT-AACA Workshop purchases are free--1-player game
23 ALTT-AAEA Workshop purchases are free for player 1-- 2-player game
24 ALVA-AADN Workshop purchases are free for player-2
25 LDDT-AAHJ Play selection timer runs down at 1/10x normal speed
26 HDDT-AAHJ Play selection timer runs down at 1/7x normal speed
27 EDDT-AAHJ Play selection timer runs down at 1/4x normal speed
28 CDDT-AAHJ Play selection timer runs down at 1/2x normal speed
29 AXDT-AAHJ Play selection timer runs down at 2x normal speed
30 ASDT-AAHJ Play selection timer runs down at 3x normal speed
31 AMDT-AAHJ Play selection timer runs down at 4x normal speed
32 BXDT-AA9N Freeze play selection timer
33 AMEA-AAGW Game clock runs at 10x normal speed
34 AXEA-AAGW Game clock runs at 5x normal speed
35 BMEA-AAGW Game clock runs at 2x normal speed
36 FDEA-AAGW Game clock runs at 1/2x normal speed
37 NXEA-AAGW Game clock runs at 1/5x normal speed
38 3DEA-AAGW Game clock runs at 1/10x normal speed

Monday, May 4, 2009

Cross Fire

1 BNXT-CAF4 + BJXT-CAHE Choose from 1 to 10 lives
2 DJXT-CAF4 + DEXT-CAHE Choose from 1 to 25 lives
3 NYXT-CAF4 + NTXT-CAHE Choose from 1 to 100 lives
4 BAJA-AA2N Infinite lives
5 ACHT-AAB2 Start with 0 bombs
6 AGHT-AAB2 Start with 1 bomb
7 ALHT-AAB2 Start with 2 bombs
8 A0HT-AAB2 Start with 5 bombs
9 A8HT-AAB2 Start with 7 bombs
10 BGHT-AAB2 Start with 9 bombs
11 AT8A-EA6R Infinite bombs
12 HGBA-BJ1Y Each set of Bs worth 2 bombs
13 HGBA-BN1Y Each set of Bs worth 3 bombs
14 HGBA-BT1Y Each set of Bs worth 4 bombs
15 HGBA-BY1Y Each set of Bs worth 5 bombs
16 AAJA-AAAG + ACHT-AACA Start with 0 turbos
17 AJJA-AAAG + ALHT-AACA Start with 2 turbos
18 ANJA-AAAG + ARHT-AACA Start with 3 turbos
19 AYJA-AAAG + A0HT-AACA Start with 5 turbos
20 A6JA-AAAG + A8HT-AACA Start with 7 turbos
21 BEJA-AAAG + BGHT-AACA Start with 9 turbos
22 ATKA-AA2T Infinite turbos
23 HGBA-BJ1C Each set of Ts worth 2 turbos
24 HGBA-BN1C Each set of Ts worth 3 turbos
25 HGBA-BT1C Each set of Ts worth 4 turbos
26 HGBA-BY1C Each set of Ts worth 5 turbos
27 GNKA-AAA8 Each turbo lasts about 1 second
28 N2KA-AAA8 Each turbo lasts about 2 seconds
29 XJKA-AAA8 Each turbo lasts about 3 seconds
30 N2KA-ACA8 Each turbo lasts about 7 seconds
31 AAKA-AEA8 Each turbo lasts about 10 seconds
32 AAKA-AGA8 Each turbo lasts about 15 seconds
33 ATKA-AA4R Each turbo lasts for the rest of the round
34 ACHT-AACJ Start with 0 calls
35 ALHT-AACJ Start with 2 calls
36 ARHT-AACJ Start with 3 calls
37 A0HT-AACJ Start with 5 calls
38 A8HT-AACJ Start with 7 calls
39 BGHT-AACJ Start with 9 calls
40 ATST-AA5C Infinite calls
41 HF9T-BJYN Each transceiver item worth 2 calls
42 HF9T-BNYN Each transceiver item worth 3 calls
43 HF9T-BTYN Each transceiver item worth 4 calls
44 HF9T-BYYN Each transceiver item worth 5 calls
45 HGBT-BJTR Each set of Ps worth 2x normal in shot power
46 HGBT-BNTR Each set of Ps worth 3x normal in shot power
47 ATHT-AA9W Keep shot power level after dying

Sunday, May 3, 2009

Crack Down

1 9W6T-BCKL + AW6T-AABN Start at stage 2
2 9W6T-BCKL + BC6T-AABN Start at stage 3
3 9W6T-BCKL + BW6T-AABN Start at stage 4
4 AC6T-AACG + WW6T-BCCJ Player 1 starts with 1 life
5 AC6T-AACG + YC6T-BCCJ Player 1 starts with 2 lives
6 AC6T-AACG + V46T-BECJ Player 1 starts with 6 lives
7 AC6T-AACG + R46T-BECJ Player 1 starts with 11 lives
8 AC6T-AACG + Z46T-AG4J Player 1 starts with 26 lives
9 AC6T-AAD4 + WW6T-BCD6 Player 2 starts with 1 life
10 AC6T-AAD4 + YC6T-BCD6 Player 2 starts with 2 lives
11 AC6T-AAD4 + V46T-BED6 Player 2 starts with 6 lives
12 AC6T-AAD4 + R46T-BED6 Player 2 starts with 11 lives
13 AC6T-AAD4 + Z46T-AG56 Player 2 starts with 26 lives
14 AC6T-AAC6 + FC6T-AG48 Player 1 starts with 50 machine gun rounds
15 AC6T-AAC6 + GW6T-BLL8 Player 1 starts with 100 machine gun rounds
16 AC6T-AADG + FC6T-AG5J Player 1 starts with 50 cannon rounds
17 AC6T-AADG + GW6T-BLMJ Player 1 starts with 100 cannon rounds
18 AC6T-AADT + 6C6T-BRDW Player 1 starts with 6 super bombs
19 AC6T-AADT + 8C6T-BRDW Player 1 starts with 9 super bombs
20 AVMT-AA5W + AVNA-AA4R Player 1 has infinite super bombs
21 AC6T-AAET + FC6T-AG6W Player 2 starts with 50 machine gun rounds
22 AC6T-AAET + GW6T-BLNW Player 2 starts with 100 machine gun rounds
23 AC6T-AAE4 + FC6T-AG66 Player 2 starts with 50 cannon rounds
24 AC6T-AAE4 + GW6T-BLN6 Player 2 starts with 100 cannon rounds
25 AC6T-AAFE + 6C6T-BRFG Player 2 starts with 6 super bombs
26 AC6T-AAFE + 8C6T-BRFG Player 2 starts with 9 super bombs
27 AVMT-AA76 + AVNA-AA2G Player 2 has infinite supply of super bombs
28 ADMT-AADL + WXMT-BCDN Player 1 continues with 1 life
29 ADMT-AADL + YDMT-BCDN Player 1 continues with 2 lives
30 ADMT-AADL + V5MT-BEDN Player 1 continues with 6 lives
31 ADMT-AADL + R5MT-BEDN Player 1 continues with 11 lives
32 ADMT-AADL + Z5MT-AG5N Player 1 continues with 26 lives
33 ADNA-AAFT + WXNA-BCFW Player 2 continues with 1 life
34 ADNA-AAFT + YDNA-BCFW Player 2 continues with 2 lives
35 ADNA-AAFT + V5NA-BEFW Player 2 continues with 6 lives
36 ADNA-AAFT + R5NA-BEFW Player 2 continues with 11 lives
37 ADNA-AAFT + Z5NA-AG7W Player 2 continues with 26 lives
38 ADST-AAGY Continue with 0 machine gun rounds instead of 30
39 BMST-AAGY Continue with 10 machine gun rounds
40 GMST-AAGY Continue with 50 machine gun rounds
41 NXST-AAGY Continue with 100 machine gun rounds
42 ADST-AAG0 Continue with 0 cannon rounds instead of 30
43 BMST-AAG0 Continue with 10 cannon rounds
44 GMST-AAG0 Continue with 50 cannon rounds
45 NXST-AAG0 Continue with 100 cannon rounds
46 ADST-AAG2 Continue with 0 super bombs instead of 4
47 AMST-AAG2 Continue with 2 super bombs
48 A1ST-AAG2 Continue with 5 super bombs
49 BHST-AAG2 Continue with 9 super bombs
50 BDMA-AA9E Infinite lives--player 1
51 BDNA-AA3N Infinite lives--player 2
52 1K3T-FBFC + 6B3T-EOPE + JV3T-EL7G Get first 1-up at 1,000 points
53 HV3T-FEP8 + AF3T-EAGA Get 2nd, 3rd, etc., 1-ups every 10,000 points
54 RF3T-E60R 1-up worth nothing
55 LK3T-FJ0R 1-up worth double
56 LK3T-FN0R 1-up worth triple

Saturday, May 2, 2009

Cool Spot

1 ATGT-4A6L Invincibility
2 RG7T-26XJ Infinite lives
3 REHA-46V8 Infinite time to complete round„
SWITCH OFF AT END OF ROUND TO GO ON

CODES 4 THRU 11: NORMAL MODE ONLY
4 GEET-4AEN Start with 2 lives
5 GJET-4AEN Start with 3 lives
6 GTET-4AEN Start with 5 lives
7 GYET-4AEN Start with 6 lives
8 G2ET-4AEN Start with 7 lives
9 G6ET-4AEN Start with 8 lives
10 HAET-4AEN Start with 9 lives
11 HEET-4AEN Start with 10 lives
12 AHGT-2AFJ Start with 1 health point
13 ASGT-2AFJ Start with 3 health points
14 A1GT-2AFJ Start with 5 health points

CODES 15 THRU 31: NORMAL MODE ONLY
15 GHGT-3AM4 10 points needed to get to complete round
16 GMGT-3AM4 20 points needed to get to complete round
17 GSGT-3AM4 30 points needed to get to complete round
18 GXGT-3AM4 40 points needed to get to complete round
19 GIGT-3AM4 50 points needed to get to complete round
20 G9GT-3AM4 70 points needed to get to complete round
21 HDGT-3AM4 80 points needed to get to complete round
22 HHGT-3AM4 90 points needed to get to complete round
23 GDGT-3AMT 5 points needed to get to bonus round
24 GHGT-3AMT 15 points needed to get to bonus round
25 GMGT-3AMT 25 points needed to get to bonus round
26 GSGT-3AMT 35 points needed to get to bonus round
27 GXGT-3AMT 45 points needed to get to bonus round
28 G1GT-3AMT 55 points needed to get to bonus round
29 G5GT-3AMT 65 points needed to get to bonus round
30 G9GT-3AMT 75 points needed to get to bonus round
31 HHGT-3AMT 95 points needed to get to bonus round

Friday, May 1, 2009

Contra Hard Corps

1 RHVA-A6WR Invincible
2 RERT-C6X4 Infinite lives
3 AYCT-AAH4 Start with 5 lives
4 BJCT-AAH4 Start with 10 lives
5 DECT-AAH4 Start with 25 lives
6 GJCT-AAH4 Start with 50 lives
7 NNCT-AAH4 Start with 99 lives
8 AMCT-AA4T Infinite continues
9 ADAA-AAG6 No continues
10 H9GA-AAE6 Start with all weapons
11 AM4A-AA8C You don't lose a weapon when you die
12 RFTT-C614 Each bomb found is worth 99 bombs
13 AJVA-CA8Y Infinite bombs on pick-up