1 ATBT-AA2A MASTER CODE--MUST BE ENTERED
2 AEBT-AAHJ 1 timeout per half--team 1
3 AYBT-AAHJ 5 timeouts per half--team 1
4 A6BT-AAHJ 7 timeouts per half--team 1
5 BEBT-AAHJ 9 timeouts per half--team 1
6 AEBT-AAHR 1 timeout per half--team 2
7 AYBT-AAHR 5 timeouts per half--team 2
8 A6BT-AAHR 7 timeouts per half--team 2
9 BEBT-AAHR 9 timeouts per half--team 2
10 REGT-A60T Infinite timeouts for both teams
11 ANSA-AAHW Only have 2 plays to get a first down
12 ATSA-AAHW Only have 3 plays to get a first down
13 A2SA-AAHW Have 5 plays to get a first down
14 A6SA-AAHW Have 6 plays to get a first down
15 BASA-AAHW Have 7 plays to get a first down
16 B6VT-AABL 15 seconds per play instead of 45
17 D2VT-AABL 30 seconds per play
18 HTVT-AABL 60 seconds per play
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Tuesday, June 30, 2009
Monday, June 29, 2009
Joe Montana 2 Sports Talk Football
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES
1. Only have 1 play to make a first down
1A AKFT-RAGA
1B ALTT-CAEG
2. Only have 2 plays to make a first down
2A APFT-RAGA
2B ARTT-CAEG
3. Only have 3 plays to make a first down
3A AVFT-RAGA
3B AWTT-CAEG
4. Have infinite plays to make a first down
4A AKFT-RA74
4B ALTT-CA6A
5. Every drive starts as 1st and goal, no matter where the ball is!
5A AFGA-RACC
5B ALVA-CA2J
6. Play clock is 15 seconds long
6A C1TA-CAHY
6B CYDA-CAEL
7. Play clock is 30 seconds long
7A GDTA-CAHY
7B GADA-CAEL
8. Play clock is 60 seconds long
8A NDTA-CAHY
8B NADA-CAEL
9. Play clock is 90 seconds long
9A WDTA-CAHY
9B WADA-CAEL
10. Play clock is infinite
10A AAMA-AAD4
10B AAMT-AAA0
11. 1-minute quarters (4-minute game)
11A ADVA-NCDR
11B AB9A-CCC6
12. 2-minute quarters (8-minute game)
12A ADVA-NEDR
12B AB9A-CEC6
13. 20-minute quarters (80-minute game)
13A ADVA-NAMR
13B AB9A-CAL6
14. 25-minute quarters (100-minute game)
14A ADVA-NLMR
14B AB9A-CLL6
15. 30-minute quarters (120-minute game)
15A ADVA-PAMR
15B AB9A-DAL6
16. 45-minute quarters (180-minute game)
16A ADVA-NLXR
16B AB9A-CLW6
17. 60-minute quarters (240-minute game)
17A ADVA-NA5R
17B AB9A-CA46
18. 75-minute quarters (300-minute game)
18A ADVA-PL5R
18B AB9A-DL46
19. 0 timeouts per half--home team
19A ADVA-CAAW
19B AADT-CAFJ
20. 1 timeout per half--home team
20A AHVA-CAAW
20B AEDT-CAFJ
21. 2 timeouts per half--home team
21A AMVA-CAAW
21B AJDT-CAFJ
22. 0 timeouts per half--visiting team
22A ADVA-CAAN
22B AADT-CAFC
23. 1 timeout per half--visiting team
23A AHVA-CAAN
23B AEDT-CAFC
24. 2 timeouts per half--visiting team
24A AMVA-CAAN
24B AJDT-CAFC
25. Infinite timeouts--visiting team
25A AVDT-CA68
25B AWBT-AA6E
26. Touchdowns worth 0 points
26A ABGA-RADN
26B ACVA-CAEW
27. Touchdowns worth 1 point
27A AFGA-RADN
27B AGVA-CAEW
28. Touchdowns worth 2 points
28A AKGA-RADN
28B ALVA-CAEW
29. Touchdowns worth 3 points
29A APGA-RADN
29B ARVA-CAEW
30. Touchdowns worth 4 points
30A AVGA-RADN
30B AWVA-CAEW
31. Touchdowns worth 5 points
31A AZGA-RADN
31B A0VA-CAEW
32. Touchdowns worth 7 points
32A A7GA-RADN
32B A8VA-CAEW
33. Touchdowns worth 8 points
33A BBGA-RADN
33B BCVA-CAEW
34. Touchdowns worth 9 points
34A BFGA-RADN
34B BGVA-CAEW
35. Extra points worth 0 points
35A ABGA-RAC2
35B ACVA-CAD8
36. Extra points worth 2 points
36A AKGA-RAC2
36B ALVA-CAD8
37. Extra points worth 3 points
37A APGA-RAC2
37B ARVA-CAD8
38. Extra points worth 4 points
38A AVGA-RAC2
38B AWVA-CAD8
39. Extra points worth 5 points
39A AZGA-RAC2
39B A0VA-CAD8
40. Extra points worth 6 points
40A A3GA-RAC2
40B A4VA-CAD8
41. Extra points worth 7 points
41A A7GA-RAC2
41B A8VA-CAD8
42. Extra points worth 8 points
42A BBGA-RAC2
42B BCVA-CAD8
43. Extra points worth 9 points
43A BFGA-RAC2
43B BGVA-CAD8
44. Field goals worth 0 points
44A ABGA-RADC
44B ACVA-CAEJ
45. Field goals worth 1 points
45A AFGA-RADC
45B AGVA-CAEJ
46. Field goals worth 2 points
46A AKGA-RADC
46B ALVA-CAEJ
47. Field goals worth 4 points
47A AVGA-RADC
47B AWVA-CAEJ
48. Field goals worth 5 points
48A AZGA-RADC
48B A0VA-CAEJ
49. Field goals worth 6 points
49A A3GA-RADC
49B A4VA-CAEJ
50. Field goals worth 7 points
50A A7GA-RADC
50B A8VA-CAEJ
51. Field goals worth 8 points
51A BBGA-RADC
51B BCVA-CAEJ
52. Field goals worth 9 points
52A BFGA-RADC
52B BGVA-CAEJ
53. Safeties worth 0 points
53A ABGA-RAEC
53B ACVA-CAFJ
54. Safeties worth 1 points
54A AFGA-RAEC
54B AGVA-CAFJ
55. Safeties worth 3 points
55A APGA-RAEC
55B ARVA-CAFJ
56. Safeties worth 4 points
56A AVGA-RAEC
56B AWVA-CAFJ
57. Safeties worth 5 points
57A AZGA-RAEC
57B A0VA-CAFJ
58. Safeties worth 6 points
58A A3GA-RAEC
58B A4VA-CAFJ
59. Safeties worth 7 points
59A A7GA-RAEC
59B A8VA-CAFJ
60. Safeties worth 8 points
60A BBGA-RAEC
60B BCVA-CAFJ
61. Safeties worth 9 points
61A BFGA-RAEC
61B BGVA-CAFJ
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES
1. Only have 1 play to make a first down
1A AKFT-RAGA
1B ALTT-CAEG
2. Only have 2 plays to make a first down
2A APFT-RAGA
2B ARTT-CAEG
3. Only have 3 plays to make a first down
3A AVFT-RAGA
3B AWTT-CAEG
4. Have infinite plays to make a first down
4A AKFT-RA74
4B ALTT-CA6A
5. Every drive starts as 1st and goal, no matter where the ball is!
5A AFGA-RACC
5B ALVA-CA2J
6. Play clock is 15 seconds long
6A C1TA-CAHY
6B CYDA-CAEL
7. Play clock is 30 seconds long
7A GDTA-CAHY
7B GADA-CAEL
8. Play clock is 60 seconds long
8A NDTA-CAHY
8B NADA-CAEL
9. Play clock is 90 seconds long
9A WDTA-CAHY
9B WADA-CAEL
10. Play clock is infinite
10A AAMA-AAD4
10B AAMT-AAA0
11. 1-minute quarters (4-minute game)
11A ADVA-NCDR
11B AB9A-CCC6
12. 2-minute quarters (8-minute game)
12A ADVA-NEDR
12B AB9A-CEC6
13. 20-minute quarters (80-minute game)
13A ADVA-NAMR
13B AB9A-CAL6
14. 25-minute quarters (100-minute game)
14A ADVA-NLMR
14B AB9A-CLL6
15. 30-minute quarters (120-minute game)
15A ADVA-PAMR
15B AB9A-DAL6
16. 45-minute quarters (180-minute game)
16A ADVA-NLXR
16B AB9A-CLW6
17. 60-minute quarters (240-minute game)
17A ADVA-NA5R
17B AB9A-CA46
18. 75-minute quarters (300-minute game)
18A ADVA-PL5R
18B AB9A-DL46
19. 0 timeouts per half--home team
19A ADVA-CAAW
19B AADT-CAFJ
20. 1 timeout per half--home team
20A AHVA-CAAW
20B AEDT-CAFJ
21. 2 timeouts per half--home team
21A AMVA-CAAW
21B AJDT-CAFJ
22. 0 timeouts per half--visiting team
22A ADVA-CAAN
22B AADT-CAFC
23. 1 timeout per half--visiting team
23A AHVA-CAAN
23B AEDT-CAFC
24. 2 timeouts per half--visiting team
24A AMVA-CAAN
24B AJDT-CAFC
25. Infinite timeouts--visiting team
25A AVDT-CA68
25B AWBT-AA6E
26. Touchdowns worth 0 points
26A ABGA-RADN
26B ACVA-CAEW
27. Touchdowns worth 1 point
27A AFGA-RADN
27B AGVA-CAEW
28. Touchdowns worth 2 points
28A AKGA-RADN
28B ALVA-CAEW
29. Touchdowns worth 3 points
29A APGA-RADN
29B ARVA-CAEW
30. Touchdowns worth 4 points
30A AVGA-RADN
30B AWVA-CAEW
31. Touchdowns worth 5 points
31A AZGA-RADN
31B A0VA-CAEW
32. Touchdowns worth 7 points
32A A7GA-RADN
32B A8VA-CAEW
33. Touchdowns worth 8 points
33A BBGA-RADN
33B BCVA-CAEW
34. Touchdowns worth 9 points
34A BFGA-RADN
34B BGVA-CAEW
35. Extra points worth 0 points
35A ABGA-RAC2
35B ACVA-CAD8
36. Extra points worth 2 points
36A AKGA-RAC2
36B ALVA-CAD8
37. Extra points worth 3 points
37A APGA-RAC2
37B ARVA-CAD8
38. Extra points worth 4 points
38A AVGA-RAC2
38B AWVA-CAD8
39. Extra points worth 5 points
39A AZGA-RAC2
39B A0VA-CAD8
40. Extra points worth 6 points
40A A3GA-RAC2
40B A4VA-CAD8
41. Extra points worth 7 points
41A A7GA-RAC2
41B A8VA-CAD8
42. Extra points worth 8 points
42A BBGA-RAC2
42B BCVA-CAD8
43. Extra points worth 9 points
43A BFGA-RAC2
43B BGVA-CAD8
44. Field goals worth 0 points
44A ABGA-RADC
44B ACVA-CAEJ
45. Field goals worth 1 points
45A AFGA-RADC
45B AGVA-CAEJ
46. Field goals worth 2 points
46A AKGA-RADC
46B ALVA-CAEJ
47. Field goals worth 4 points
47A AVGA-RADC
47B AWVA-CAEJ
48. Field goals worth 5 points
48A AZGA-RADC
48B A0VA-CAEJ
49. Field goals worth 6 points
49A A3GA-RADC
49B A4VA-CAEJ
50. Field goals worth 7 points
50A A7GA-RADC
50B A8VA-CAEJ
51. Field goals worth 8 points
51A BBGA-RADC
51B BCVA-CAEJ
52. Field goals worth 9 points
52A BFGA-RADC
52B BGVA-CAEJ
53. Safeties worth 0 points
53A ABGA-RAEC
53B ACVA-CAFJ
54. Safeties worth 1 points
54A AFGA-RAEC
54B AGVA-CAFJ
55. Safeties worth 3 points
55A APGA-RAEC
55B ARVA-CAFJ
56. Safeties worth 4 points
56A AVGA-RAEC
56B AWVA-CAFJ
57. Safeties worth 5 points
57A AZGA-RAEC
57B A0VA-CAFJ
58. Safeties worth 6 points
58A A3GA-RAEC
58B A4VA-CAFJ
59. Safeties worth 7 points
59A A7GA-RAEC
59B A8VA-CAFJ
60. Safeties worth 8 points
60A BBGA-RAEC
60B BCVA-CAFJ
61. Safeties worth 9 points
61A BFGA-RAEC
61B BGVA-CAFJ
Sunday, June 28, 2009
Jammit
1 AKET-AA4C Infinite "pump-ups"
2 NTLT-AAGN Opponents only have $100
3 3ALT-AAGN Opponents only have $200
4 AELA-AAGG Start at 2nd game in tournament mode
5 AJLA-AAGG Start at 3rd game
6 ANLA-AAGG Start at 4th game
7 ATLA-AAGG Start at 5th game
8 AYLA-AAGG Start at 6th game
9 A2LA-AAGG Start at 7th game
10 A6LA-AAGG Start at 8th game
11 BALA-AAGG Start at 9th game (The Judge)
12 HE7A-BEVR Player 1 starts with 1 point
13 HE7A-BJVR Player 1 starts with 2 points
14 HE7A-BNVR Player 1 starts with 3 points
15 HE7A-BTVR Player 1 starts with 4 points
16 HE7A-BYVR Player 1 starts with 5 points
17 HE7A-B2VR Player 1 starts with 6 points
18 HE7A-B6VR Player 1 starts with 7 points
19 HE7A-BAVR Player 1 starts with 8 points
20 HE7A-BEVJ Player 2 starts with 1 point
21 HE7A-BJVJ Player 2 starts with 2 points
22 HE7A-BNVJ Player 2 starts with 3 points
23 HE7A-BTVJ Player 2 starts with 4 points
24 HE7A-BYVJ Player 2 starts with 5 points
25 HE7A-B2VJ Player 2 starts with 6 points
26 HE7A-B6VJ Player 2 starts with 7 points
27 HE7A-BAVJ Player 2 starts with 8 points
2 NTLT-AAGN Opponents only have $100
3 3ALT-AAGN Opponents only have $200
4 AELA-AAGG Start at 2nd game in tournament mode
5 AJLA-AAGG Start at 3rd game
6 ANLA-AAGG Start at 4th game
7 ATLA-AAGG Start at 5th game
8 AYLA-AAGG Start at 6th game
9 A2LA-AAGG Start at 7th game
10 A6LA-AAGG Start at 8th game
11 BALA-AAGG Start at 9th game (The Judge)
12 HE7A-BEVR Player 1 starts with 1 point
13 HE7A-BJVR Player 1 starts with 2 points
14 HE7A-BNVR Player 1 starts with 3 points
15 HE7A-BTVR Player 1 starts with 4 points
16 HE7A-BYVR Player 1 starts with 5 points
17 HE7A-B2VR Player 1 starts with 6 points
18 HE7A-B6VR Player 1 starts with 7 points
19 HE7A-BAVR Player 1 starts with 8 points
20 HE7A-BEVJ Player 2 starts with 1 point
21 HE7A-BJVJ Player 2 starts with 2 points
22 HE7A-BNVJ Player 2 starts with 3 points
23 HE7A-BTVJ Player 2 starts with 4 points
24 HE7A-BYVJ Player 2 starts with 5 points
25 HE7A-B2VJ Player 2 starts with 6 points
26 HE7A-B6VJ Player 2 starts with 7 points
27 HE7A-BAVJ Player 2 starts with 8 points
Saturday, June 27, 2009
James Pond 2 Codename: Robocod
1 R1RT-R6X0 MASTER CODE--MUST BE ENTERED
2 A2DA-AAAW Start with 6 lives
3 AJ8T-AA9G Infinite lives
4 AY8T-AAHN Restart with 5 chances
5 AYDA-AAA2 Start with 5 chances
6 AJ8A-AA8C Spikes don't hurt
7 AJ8T-AA26 Bad guys don't hurt when you have 2 or more energy units on the "fish-o-meter"
8 968T-B93C Invincibility--bad guys explode when you touch them!
9 AVAA-AA90 Most bad guys die after 1 hit
10 ALZA-AA5A Infinite continues
11 BADA-AAAE 8 continues
12 AJYT-AA20 Keep wings from round to round
2 A2DA-AAAW Start with 6 lives
3 AJ8T-AA9G Infinite lives
4 AY8T-AAHN Restart with 5 chances
5 AYDA-AAA2 Start with 5 chances
6 AJ8A-AA8C Spikes don't hurt
7 AJ8T-AA26 Bad guys don't hurt when you have 2 or more energy units on the "fish-o-meter"
8 968T-B93C Invincibility--bad guys explode when you touch them!
9 AVAA-AA90 Most bad guys die after 1 hit
10 ALZA-AA5A Infinite continues
11 BADA-AAAE 8 continues
12 AJYT-AA20 Keep wings from round to round
Friday, June 26, 2009
James Pond, Underwater Agent
1 RZZT-R61C MASTER CODE-MUST BE ENTERED
2 AV9A-AA84 Infinite lives
3 SB8T-BJ08 + EWKT-A43Y Each thing saved or collected is worth 2
4 SB8T-BN08 + EWKT-A43Y Each thing saved or collected is worth 3
5 SB8T-BT08 + EWKT-A43Y Each thing saved or collected is worth 4
6 B4FA-AA20 Infinite time
7 SCFA-BLT0 Time goes by 2x as fast
8 979A-AAHL Sea nymph stays with you longer after you lose a life
9 AK1T-AA9T Almost invincible
10 AGGA-AAHW Start with 1 life
11 A0GA-AAHW Start with 5 lives
12 A8GA-AAHW Start with 7 lives
13 BGGA-AAHW Start with 9 lives
14 CWGA-AAHW Start with 20 lives
15 GLGA-AAHW Start with 50 lives
16 NRGA-AAHW Start with 99 lives
17 9WGT-BCKY + AGGT-AAB0 + 5WGT-AVB2 Start on mission 2
18 9WGT-BCKY + ALGT-AAB0 + 5WGT-AVB2 Start on mission 3
19 9WGT-BCKY + ARGT-AAB0 + 5WGT-AVB2 Start on mission 4
20 9WGT-BCKY + AWGT-AAB0 + 5WGT-AVB2 Start on mission 5
21 9WGT-BCKY + A0GT-AAB0 + 5WGT-AVB2 Start on mission 6
22 9WGT-BCKY + A4GT-AAB0 + 5WGT-AVB2 Start on mission 7
23 9WGT-BCKY + A8GT-AAB0 + 5WGT-AVB2 Start on mission 8
24 9WGT-BCKY + BCGT-AAB0 + 5WGT-AVB2 Start on mission 9
25 9WGT-BCKY + BGGT-AAB0 + 5WGT-AVB2 Start on mission 10
26 9WGT-BCKY + BLGT-AAB0 + 5WGT-AVB2 Start on mission 11
27 9WGT-BCKY + BRGT-AAB0 + 5WGT-AVB2 Start on mission 12
2 AV9A-AA84 Infinite lives
3 SB8T-BJ08 + EWKT-A43Y Each thing saved or collected is worth 2
4 SB8T-BN08 + EWKT-A43Y Each thing saved or collected is worth 3
5 SB8T-BT08 + EWKT-A43Y Each thing saved or collected is worth 4
6 B4FA-AA20 Infinite time
7 SCFA-BLT0 Time goes by 2x as fast
8 979A-AAHL Sea nymph stays with you longer after you lose a life
9 AK1T-AA9T Almost invincible
10 AGGA-AAHW Start with 1 life
11 A0GA-AAHW Start with 5 lives
12 A8GA-AAHW Start with 7 lives
13 BGGA-AAHW Start with 9 lives
14 CWGA-AAHW Start with 20 lives
15 GLGA-AAHW Start with 50 lives
16 NRGA-AAHW Start with 99 lives
17 9WGT-BCKY + AGGT-AAB0 + 5WGT-AVB2 Start on mission 2
18 9WGT-BCKY + ALGT-AAB0 + 5WGT-AVB2 Start on mission 3
19 9WGT-BCKY + ARGT-AAB0 + 5WGT-AVB2 Start on mission 4
20 9WGT-BCKY + AWGT-AAB0 + 5WGT-AVB2 Start on mission 5
21 9WGT-BCKY + A0GT-AAB0 + 5WGT-AVB2 Start on mission 6
22 9WGT-BCKY + A4GT-AAB0 + 5WGT-AVB2 Start on mission 7
23 9WGT-BCKY + A8GT-AAB0 + 5WGT-AVB2 Start on mission 8
24 9WGT-BCKY + BCGT-AAB0 + 5WGT-AVB2 Start on mission 9
25 9WGT-BCKY + BGGT-AAB0 + 5WGT-AVB2 Start on mission 10
26 9WGT-BCKY + BLGT-AAB0 + 5WGT-AVB2 Start on mission 11
27 9WGT-BCKY + BRGT-AAB0 + 5WGT-AVB2 Start on mission 12
Thursday, June 25, 2009
James Buster Douglas Knockout Boxing
1 PPGA-AEDL Rounds last 30 seconds instead of 1:30
2 2PGA-AJDL Rounds last 1 minute
3 RPGA-AWDL Rounds last 2 minutes
4 EPGA-A6DL Rounds last 3 minutes
5 TPGA-BRDL Rounds last 5 minutes
6 6PGA-AAML Rounds last 7 minutes
7 57GA-A6ML Rounds last 9 minutes, 59 seconds
8 APDA-AADJ + APHT-AAEN + APHT-AAC6 Knockout count is 3 instead of 10
9 AZDA-AADJ + AZHT-AAEN + AZHT-AAC6 Knockout count is 5
10 A7DA-AADJ + A7HT-AAEN + A7HT-AAC6 Knockout count is 7
11 BFDA-AADJ + BFHT-AAEN + BFHT-AAC6 Knockout count is 9
12 P3WT-BFXR + 0BWT-B25T + AEAT-AACE + AJAT-AAGE Player 1's damage meter recovers more slowly
13 P3WT-BFXR + 0BWT-B25T + CAAT-AACE + AJAT-AAGE Player 1's damage meter recovers faster
14 P3WT-BFXR + 0BWT-B25T + JAAT-AACE + AJAT-AAGE Player 1's damage meter recovers much faster
15 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + AEAT-AAGE Player 2's damage meter recovers more slowly
16 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + CAAT-AAGE Player 2's damage meter recovers faster
17 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + JAAT-AAGE Player 2's damage meter recovers much faster
18 734T-ABYG + YB4T-B26J + ATAT-AABY + BJAT-AAFY Player 1 scores fewer points
19 734T-ABYG + YB4T-B26J + EAAT-AABY + BJAT-AAFY Player 1 scores more points
20 734T-ABYG + YB4T-B26J + BJAT-AABY + ATAT-AAFY Player 2 scores fewer points
21 734T-ABYG + YB4T-B26J + BJAT-AABY + EAAT-AAFY Player 2 scores more points
22 CTLT-AAC0 + CNLT-AAFE Choose 1 to 19 rounds instead of 1 to 12 on options screen
2 2PGA-AJDL Rounds last 1 minute
3 RPGA-AWDL Rounds last 2 minutes
4 EPGA-A6DL Rounds last 3 minutes
5 TPGA-BRDL Rounds last 5 minutes
6 6PGA-AAML Rounds last 7 minutes
7 57GA-A6ML Rounds last 9 minutes, 59 seconds
8 APDA-AADJ + APHT-AAEN + APHT-AAC6 Knockout count is 3 instead of 10
9 AZDA-AADJ + AZHT-AAEN + AZHT-AAC6 Knockout count is 5
10 A7DA-AADJ + A7HT-AAEN + A7HT-AAC6 Knockout count is 7
11 BFDA-AADJ + BFHT-AAEN + BFHT-AAC6 Knockout count is 9
12 P3WT-BFXR + 0BWT-B25T + AEAT-AACE + AJAT-AAGE Player 1's damage meter recovers more slowly
13 P3WT-BFXR + 0BWT-B25T + CAAT-AACE + AJAT-AAGE Player 1's damage meter recovers faster
14 P3WT-BFXR + 0BWT-B25T + JAAT-AACE + AJAT-AAGE Player 1's damage meter recovers much faster
15 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + AEAT-AAGE Player 2's damage meter recovers more slowly
16 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + CAAT-AAGE Player 2's damage meter recovers faster
17 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + JAAT-AAGE Player 2's damage meter recovers much faster
18 734T-ABYG + YB4T-B26J + ATAT-AABY + BJAT-AAFY Player 1 scores fewer points
19 734T-ABYG + YB4T-B26J + EAAT-AABY + BJAT-AAFY Player 1 scores more points
20 734T-ABYG + YB4T-B26J + BJAT-AABY + ATAT-AAFY Player 2 scores fewer points
21 734T-ABYG + YB4T-B26J + BJAT-AABY + EAAT-AAFY Player 2 scores more points
22 CTLT-AAC0 + CNLT-AAFE Choose 1 to 19 rounds instead of 1 to 12 on options screen
Wednesday, June 24, 2009
Insector X
1 AVZA-AA3G Keep shot power after dying
2 AVZA-AA3N Keep special weapons after dying
3 BVSA-AA2W Infinite stock
4 AVWA-AA2W Infinite credits
5 AAFA-AAFY 1 credits
6 AEFA-AAFY 2 credit
7 AJFA-AAFY 3 credits
8 AYFA-AAFY 6 credits
9 BJFA-AAFY 11 credits
10 CTFA-AAFY 21 credits
11 BJDA-AAD4 + BJBT-AABA Start with 10 stock
12 B6DA-AAD4 + B6BT-AABA Start with 15 stock
13 CTDA-AAD4 + CTBT-AABA Start with 20 stock
14 DEDA-AAD4 + DEBT-AABA Start with 25 stock
15 GJDA-AAD4 + GJBT-AABA Start with 50 stock
16 NTDA-AAD4 + NTBT-AABA Start with 100 stock
17 9JDA-AAD4 + 9JBT-AABA Start with 250 stock
18 8TDA-ACD4 + 8TBT-AABA Start with 500 stock
19 7ADA-AGD4 + 7ABT-AABA Start with 1,000 stock
20 BKZA-AABY Starting speed of 10
21 B7ZA-AABY Starting speed of 15
22 CVZA-AABY Starting speed of 20
23 D3ZA-AABY Starting speed of 30
24 EPZA-AABY Starting speed of 35
25 GKZA-AABY Starting speed of 50
26 SFYT-BNT0 Each P worth 3 (half) shot power
27 SFYT-B2T0 Each P worth 6 (full) shot power
28 SFYT-BJT0 Each P worth 2 & each PP worth 3 shot power
29 SFYA-B218 Each PP worth 6 (full) shot power
2 AVZA-AA3N Keep special weapons after dying
3 BVSA-AA2W Infinite stock
4 AVWA-AA2W Infinite credits
5 AAFA-AAFY 1 credits
6 AEFA-AAFY 2 credit
7 AJFA-AAFY 3 credits
8 AYFA-AAFY 6 credits
9 BJFA-AAFY 11 credits
10 CTFA-AAFY 21 credits
11 BJDA-AAD4 + BJBT-AABA Start with 10 stock
12 B6DA-AAD4 + B6BT-AABA Start with 15 stock
13 CTDA-AAD4 + CTBT-AABA Start with 20 stock
14 DEDA-AAD4 + DEBT-AABA Start with 25 stock
15 GJDA-AAD4 + GJBT-AABA Start with 50 stock
16 NTDA-AAD4 + NTBT-AABA Start with 100 stock
17 9JDA-AAD4 + 9JBT-AABA Start with 250 stock
18 8TDA-ACD4 + 8TBT-AABA Start with 500 stock
19 7ADA-AGD4 + 7ABT-AABA Start with 1,000 stock
20 BKZA-AABY Starting speed of 10
21 B7ZA-AABY Starting speed of 15
22 CVZA-AABY Starting speed of 20
23 D3ZA-AABY Starting speed of 30
24 EPZA-AABY Starting speed of 35
25 GKZA-AABY Starting speed of 50
26 SFYT-BNT0 Each P worth 3 (half) shot power
27 SFYT-B2T0 Each P worth 6 (full) shot power
28 SFYT-BJT0 Each P worth 2 & each PP worth 3 shot power
29 SFYA-B218 Each PP worth 6 (full) shot power
Tuesday, June 23, 2009
The Incredible Hulk
1. ALVT-8A82 Level select screen appears after you start game
2. DVPV-AA9Y Don't take damage as Hulk/Super-Hulk
3. DVRB-AA6W Don't take damage when "Hulked-Out"
4. A4YT-8A46 Don't lose health with time when "Hulked-out"
5. ABDV-AAA6 No lives lost from running out of health
6. ABNB-AAGT No lives lost from falling in water
7. ACYA-8AG2 Infinite transformation capsules
8. AC5A-8AB4 Infinite time to defeat bosses
9. ABRV-AAFN Guns have infinite ammo
10. BKJV-AAE6 Can perform Super Hulk moves at 10%
11. CVJV-AAE6 Can perform Super Hulk moves at 20%
12. D3JV-AAE6 Can perform Super Hulk moves at 30%
13. AJ2V-AA64 Regular gamma capsules don't max out at 70% (can Hulk-Out)
14. CT3B-AAAJ Capsules add twice as much (Hulk only)
15. D23B-AAAJ Capsules add three time as much (Hulk only)
16. KR4A-8AEN Start 1st life with 75% health
17. KRXA-8AE8 Start all lives but 1st with 75% health
18. PC4A-8AEN Start 1st life with 100% health
19. PCXA-8AE8 Start all lives but 1st with 100% health
20. AG4A-8AEY Start with 1 life
21. AL4A-8AEY Start with 2 lives
22. AW4A-8AEY Start with 4 lives
23. A04A-8AEY Start with 5 lives
24. A84A-8AEY Start with 7 lives
25. BG4A-8AEY Start with 9 lives
2. DVPV-AA9Y Don't take damage as Hulk/Super-Hulk
3. DVRB-AA6W Don't take damage when "Hulked-Out"
4. A4YT-8A46 Don't lose health with time when "Hulked-out"
5. ABDV-AAA6 No lives lost from running out of health
6. ABNB-AAGT No lives lost from falling in water
7. ACYA-8AG2 Infinite transformation capsules
8. AC5A-8AB4 Infinite time to defeat bosses
9. ABRV-AAFN Guns have infinite ammo
10. BKJV-AAE6 Can perform Super Hulk moves at 10%
11. CVJV-AAE6 Can perform Super Hulk moves at 20%
12. D3JV-AAE6 Can perform Super Hulk moves at 30%
13. AJ2V-AA64 Regular gamma capsules don't max out at 70% (can Hulk-Out)
14. CT3B-AAAJ Capsules add twice as much (Hulk only)
15. D23B-AAAJ Capsules add three time as much (Hulk only)
16. KR4A-8AEN Start 1st life with 75% health
17. KRXA-8AE8 Start all lives but 1st with 75% health
18. PC4A-8AEN Start 1st life with 100% health
19. PCXA-8AE8 Start all lives but 1st with 100% health
20. AG4A-8AEY Start with 1 life
21. AL4A-8AEY Start with 2 lives
22. AW4A-8AEY Start with 4 lives
23. A04A-8AEY Start with 5 lives
24. A84A-8AEY Start with 7 lives
25. BG4A-8AEY Start with 9 lives
Monday, June 22, 2009
The Immortal
1 R19T-860L MASTER CODE--MUST BE ENTERED
2 BAVT-CA4N Infinite vitality--most battles
3 RHAT-A600 Infinite fireball shots while you have fireballs in your inventory
4 AWAT-AA9J Infinite continues
5 BEOT-CAH6 Start with 10 continues instead of 3
6 AAOT-CAH6 Start with 1 continue
7 AYOT-CAH6 Start with 6 continues
8 ABYA-AAGN Start new game with 0 gold instead of 20
9 GVYA-ACGN Start new game with 520 gold
10 CBYA-ANGN Start new game with 160 gold
11 ABMA-AAGC Slime oil costs nothing instead of 80 or 60 gold
12 AMCA-AA4T Many items are free
13 STVT-DWA8 + AAVT-CABA Destroy most enemies in battle with one hit
2 BAVT-CA4N Infinite vitality--most battles
3 RHAT-A600 Infinite fireball shots while you have fireballs in your inventory
4 AWAT-AA9J Infinite continues
5 BEOT-CAH6 Start with 10 continues instead of 3
6 AAOT-CAH6 Start with 1 continue
7 AYOT-CAH6 Start with 6 continues
8 ABYA-AAGN Start new game with 0 gold instead of 20
9 GVYA-ACGN Start new game with 520 gold
10 CBYA-ANGN Start new game with 160 gold
11 ABMA-AAGC Slime oil costs nothing instead of 80 or 60 gold
12 AMCA-AA4T Many items are free
13 STVT-DWA8 + AAVT-CABA Destroy most enemies in battle with one hit
Sunday, June 21, 2009
Herzog
1 AJBT-AA68 MASTER CODE--MUST BE ENTERED
Common codes:
2 JP4T-AE0N All weapons are made immediately
3 DV4T-AA6R Infinite money
4 AJ7A-AA36 Infinite energy
5 B2HA-AA98 Infinite ammunition
6 ATNA-AA32 Infinite stamina against anti-aircraft fire
7 AJLT-AA7W Infinite stamina against bullets
8 BCGT-AA5L Infinite total strength
9 RGFA-A602 Immediate energy recovery
10 NCFA-BE92 Immediate ammunition recovery
11 RGFA-A6ZY Immediate stamina recovery
12 AF0A-AADY Total strength starts at 1
13 NV0A-AADY Total strength starts at 100
14 8V0A-ACDY Total strength starts at 500
15 VB0A-BGDY Total strength starts at 5,000
16 LB0A-AHXY Total strength starts at 50,000
Player 1 codes:
17 AAEA-BA36 Never get money
18 JAEA-BJV6 Get 80 G's per second in 1st battle stage, 200 in stages 2 thru 8
19 JAEA-BNV6 Get 120 G's per second in 1st battle stage, 240 in stages 2 thru 8
20 JAEA-BTV6 Get 160 G's per second in 1st battle stage, 280 in stages 2 thru 8
21 JAEA-BYV6 Get 200 G's per second in 1st battle stage, 320 in stages 2 thru 8
22 JAEA-B2V6 Get 240 G's per second in 1st battle stage, 360 in stages 2 thru 8
23 JAEA-B6V6 Get 280 G's per second in 1st battle stage, 400 in stages 2 thru 8
24 JAEA-BAV6 Get 320 G's per second in 1st battle stage, 440 in stages 2 thru 8
25 AA0T-AAFY Start with no G's
26 NT0T-AAFY Start with 1,000 G's
27 8T0T-ACFY Start with 5,000 G's
28 VA0T-BGFY Start with 50,000 G's
29 CA0T-ARPY Start with 100,000 G's
30 ZA0T-AC7Y Start with 250,000 G's
31 LA0T-AHZY Start with 500,000 G's (maximum)
Player 2 codes:
32 AAEA-BA50 Never get money
33 JAEA-BJX0 Get 80 G's per second in 1st battle stage, 200 in stages 2 thru 8
34 JAEA-BNX0 Get 120 G's per second in 1st battle stage, 240 in stages 2 thru 8
35 JAEA-BTX0 Get 160 G's per second in 1st battle stage, 280 in stages 2 thru 8
36 JAEA-BYX0 Get 200 G's per second in 1st battle stage, 320 in stages 2 thru 8
37 JAEA-B2X0 Get 240 G's per second in 1st battle stage, 360 in stages 2 thru 8
38 JAEA-B6X0 Get 280 G's per second in 1st battle stage, 400 in stages 2 thru 8
39 JAEA-BAX0 Get 320 G's per second in 1st battle stage, 440 in stages 2 thru 8
40 AA1A-AAEA Start with no G's
41 NT1A-AAEA Start with 1,000 G's
42 8T1A-ACEA Start with 5,000 G's
43 VA1A-BGEA Start with 50,000 G's
44 CA1A-ARNA Start with 100,000 G's
45 ZA1A-AC6A Start with 250,000 G's
46 LA1A-AHYA Start with 500,000 G's (maximum)
Common codes:
2 JP4T-AE0N All weapons are made immediately
3 DV4T-AA6R Infinite money
4 AJ7A-AA36 Infinite energy
5 B2HA-AA98 Infinite ammunition
6 ATNA-AA32 Infinite stamina against anti-aircraft fire
7 AJLT-AA7W Infinite stamina against bullets
8 BCGT-AA5L Infinite total strength
9 RGFA-A602 Immediate energy recovery
10 NCFA-BE92 Immediate ammunition recovery
11 RGFA-A6ZY Immediate stamina recovery
12 AF0A-AADY Total strength starts at 1
13 NV0A-AADY Total strength starts at 100
14 8V0A-ACDY Total strength starts at 500
15 VB0A-BGDY Total strength starts at 5,000
16 LB0A-AHXY Total strength starts at 50,000
Player 1 codes:
17 AAEA-BA36 Never get money
18 JAEA-BJV6 Get 80 G's per second in 1st battle stage, 200 in stages 2 thru 8
19 JAEA-BNV6 Get 120 G's per second in 1st battle stage, 240 in stages 2 thru 8
20 JAEA-BTV6 Get 160 G's per second in 1st battle stage, 280 in stages 2 thru 8
21 JAEA-BYV6 Get 200 G's per second in 1st battle stage, 320 in stages 2 thru 8
22 JAEA-B2V6 Get 240 G's per second in 1st battle stage, 360 in stages 2 thru 8
23 JAEA-B6V6 Get 280 G's per second in 1st battle stage, 400 in stages 2 thru 8
24 JAEA-BAV6 Get 320 G's per second in 1st battle stage, 440 in stages 2 thru 8
25 AA0T-AAFY Start with no G's
26 NT0T-AAFY Start with 1,000 G's
27 8T0T-ACFY Start with 5,000 G's
28 VA0T-BGFY Start with 50,000 G's
29 CA0T-ARPY Start with 100,000 G's
30 ZA0T-AC7Y Start with 250,000 G's
31 LA0T-AHZY Start with 500,000 G's (maximum)
Player 2 codes:
32 AAEA-BA50 Never get money
33 JAEA-BJX0 Get 80 G's per second in 1st battle stage, 200 in stages 2 thru 8
34 JAEA-BNX0 Get 120 G's per second in 1st battle stage, 240 in stages 2 thru 8
35 JAEA-BTX0 Get 160 G's per second in 1st battle stage, 280 in stages 2 thru 8
36 JAEA-BYX0 Get 200 G's per second in 1st battle stage, 320 in stages 2 thru 8
37 JAEA-B2X0 Get 240 G's per second in 1st battle stage, 360 in stages 2 thru 8
38 JAEA-B6X0 Get 280 G's per second in 1st battle stage, 400 in stages 2 thru 8
39 JAEA-BAX0 Get 320 G's per second in 1st battle stage, 440 in stages 2 thru 8
40 AA1A-AAEA Start with no G's
41 NT1A-AAEA Start with 1,000 G's
42 8T1A-ACEA Start with 5,000 G's
43 VA1A-BGEA Start with 50,000 G's
44 CA1A-ARNA Start with 100,000 G's
45 ZA1A-AC6A Start with 250,000 G's
46 LA1A-AHYA Start with 500,000 G's (maximum)
Saturday, June 20, 2009
Hellfire
1 ATZA-AA9R Infinite Hellfire(tm) missiles
2 ATYA-AA4J Infinite lives
3 SEXA-BNTW First power-up item worth more
4 SEXA-BATW First power-up item gives max power, SOME THINGS CAN'T BE DESTROYED WHEN YOU SHOOT THEM
5 AALA-BA9A Start with no missiles instead of 2
6 ATLA-BA9A Start with 4 missiles
7 A2LA-BA9A Start with 6 missiles
8 BALA-BA9A Start with 8 missiles
9 AERA-AABR Start with 1 player instead of 3
10 BARA-AABR Start with 8 players
11 DERA-AABR Start with 25 players
12 GJRA-AABR Start with 50 players
13 NNRA-AABR Start with 99 players
2 ATYA-AA4J Infinite lives
3 SEXA-BNTW First power-up item worth more
4 SEXA-BATW First power-up item gives max power, SOME THINGS CAN'T BE DESTROYED WHEN YOU SHOOT THEM
5 AALA-BA9A Start with no missiles instead of 2
6 ATLA-BA9A Start with 4 missiles
7 A2LA-BA9A Start with 6 missiles
8 BALA-BA9A Start with 8 missiles
9 AERA-AABR Start with 1 player instead of 3
10 BARA-AABR Start with 8 players
11 DERA-AABR Start with 25 players
12 GJRA-AABR Start with 50 players
13 NNRA-AABR Start with 99 players
Friday, June 19, 2009
Heavy Nova
1 ATHA-AA3N Infinite energy--player 1
2 ATHA-AA4E Infinite power--player 1
3 ATJT-AA60 Infinite energy--player 2 (or computer in a 1-player game)
4 ATJT-AA7R Infinite power--player 2 (or computer in a 1-player game)
5 AART-ANEA+ AART-ANEG Limit player 2 (or computer in a 1-player game) to power level 6
6 AART-AJEA+ AART-AJEG Limit player 2 (or computer in a 1-player game) power level 4
7 AART-AEEA+ AART-AEEG Limit player 2 (or computer in a 1-player game) to power level 2
8 VA1T-DJTJ+ 2E1T-DCJL Start computer at low energy level
9 B3AT-AA9R Infinite time
10 AFAT-AAHJ+ AFAT-AAHW Run time down at 1/2x normal speed
11 SFAT-BJZW Run time down at 2x normal speed
12 SFAT-BNZW Run time down at 3x normal speed
13 SFAT-BTZW Run time down at 4x normal speed
14 SFAT-BAZW Run time down at 8x normal speed
15 ATET-AA4W Infinite continues
16 BE0T-CACJ 9 continues
17 AE0T-CACJ 1 continue
18 AA0T-CACJ No continues
2 ATHA-AA4E Infinite power--player 1
3 ATJT-AA60 Infinite energy--player 2 (or computer in a 1-player game)
4 ATJT-AA7R Infinite power--player 2 (or computer in a 1-player game)
5 AART-ANEA+ AART-ANEG Limit player 2 (or computer in a 1-player game) to power level 6
6 AART-AJEA+ AART-AJEG Limit player 2 (or computer in a 1-player game) power level 4
7 AART-AEEA+ AART-AEEG Limit player 2 (or computer in a 1-player game) to power level 2
8 VA1T-DJTJ+ 2E1T-DCJL Start computer at low energy level
9 B3AT-AA9R Infinite time
10 AFAT-AAHJ+ AFAT-AAHW Run time down at 1/2x normal speed
11 SFAT-BJZW Run time down at 2x normal speed
12 SFAT-BNZW Run time down at 3x normal speed
13 SFAT-BTZW Run time down at 4x normal speed
14 SFAT-BAZW Run time down at 8x normal speed
15 ATET-AA4W Infinite continues
16 BE0T-CACJ 9 continues
17 AE0T-CACJ 1 continue
18 AA0T-CACJ No continues
Thursday, June 18, 2009
Hardball
1. Pitchers don't get tired
1A RF0T-A60J
1B RF0T-A60J
2. Infinite innings
2A AKSA-AA3E
2B AKSA-AA3E
3. Infinite outs
3A AL5A-AA6A + AK5T-AA9A
3B AL5T-AA9E + AL6A-AA7R
4. Infinite strikes
4A AK5T-AA7R
4B AK5T-AA7W
5. Infinite balls
5A AK5T-AA6A
5B AK5T-AA6E
6. Only need 1 strike for a strikeout
6A AF5T-AAF8 + AF2T-AADJ
6B AF2T-AADN + AF5T-AAGC + AGGA-AAG8
7. Only need 2 strikes for a strikeout
7A AK5T-AAF8 + AK2T-AADJ
7B AK2T-AADN + AK5T-AAGC + ALGA-AAG8
8. Must get 4 strikes for a strikeout
8A AV5T-AAF8 + AV2T-AADJ
8B AV2T-AADN + AV5T-AAGC + AWGA-AAG8
9. Must get 5 strikes for a strikeout
9A AZ5T-AAF8 + AZ2T-AADJ
9B AZ2T-AADN + AZ5T-AAGC + A0GA-AAG8
10. Only need 1 ball for a walk
10A AF5T-AAE2 + AF2T-AAEA + AGHT-AABC + AGNA-AAAW + AGSA-AAHA
10B AF2T-AAEE + AF5T-AAE6 + AGHT-AADJ + AGNA-AAC2 + AGST-AACY
11. Only need 2 balls for a walk
11A AK5T-AAE2 + AK2T-AAEA + ALHT-AABC + ALNA-AAAW + ALSA-AAHA
11B AK2T-AAEE + AK5T-AAE6 + ALHT-AADJ + ALNA-AAC2 + ALST-AACY
12. Only need 3 balls for a walk
12A AP5T-AAE2 + AP2T-AAEA + ARHT-AABC + ARNA-AAAW + ARSA-AAHA
12B AP2T-AAEE + AP5T-AAE6 + ARHT-AADJ + ARNA-AAC2 + ARST-AACY
13. Need 5 balls for a walk
13A AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC + A0NA-AAAW + A0SA-AAHA
13B AZ2T-AAEE + AZ5T-AAE6 + A0HT-AADJ + A0NA-AAC2 + A0ST-AACY
14. Need 6 balls for a walk
14A A35T-AAE2 + A32T-AAEA + A4HT-AABC + A4NA-AAAW + A4SA-AAHA
14B A32T-AAEE + A35T-AAE6 + A4HT-AADJ + A4NA-AAC2 + A4ST-AACY
1A RF0T-A60J
1B RF0T-A60J
2. Infinite innings
2A AKSA-AA3E
2B AKSA-AA3E
3. Infinite outs
3A AL5A-AA6A + AK5T-AA9A
3B AL5T-AA9E + AL6A-AA7R
4. Infinite strikes
4A AK5T-AA7R
4B AK5T-AA7W
5. Infinite balls
5A AK5T-AA6A
5B AK5T-AA6E
6. Only need 1 strike for a strikeout
6A AF5T-AAF8 + AF2T-AADJ
6B AF2T-AADN + AF5T-AAGC + AGGA-AAG8
7. Only need 2 strikes for a strikeout
7A AK5T-AAF8 + AK2T-AADJ
7B AK2T-AADN + AK5T-AAGC + ALGA-AAG8
8. Must get 4 strikes for a strikeout
8A AV5T-AAF8 + AV2T-AADJ
8B AV2T-AADN + AV5T-AAGC + AWGA-AAG8
9. Must get 5 strikes for a strikeout
9A AZ5T-AAF8 + AZ2T-AADJ
9B AZ2T-AADN + AZ5T-AAGC + A0GA-AAG8
10. Only need 1 ball for a walk
10A AF5T-AAE2 + AF2T-AAEA + AGHT-AABC + AGNA-AAAW + AGSA-AAHA
10B AF2T-AAEE + AF5T-AAE6 + AGHT-AADJ + AGNA-AAC2 + AGST-AACY
11. Only need 2 balls for a walk
11A AK5T-AAE2 + AK2T-AAEA + ALHT-AABC + ALNA-AAAW + ALSA-AAHA
11B AK2T-AAEE + AK5T-AAE6 + ALHT-AADJ + ALNA-AAC2 + ALST-AACY
12. Only need 3 balls for a walk
12A AP5T-AAE2 + AP2T-AAEA + ARHT-AABC + ARNA-AAAW + ARSA-AAHA
12B AP2T-AAEE + AP5T-AAE6 + ARHT-AADJ + ARNA-AAC2 + ARST-AACY
13. Need 5 balls for a walk
13A AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC + A0NA-AAAW + A0SA-AAHA
13B AZ2T-AAEE + AZ5T-AAE6 + A0HT-AADJ + A0NA-AAC2 + A0ST-AACY
14. Need 6 balls for a walk
14A A35T-AAE2 + A32T-AAEA + A4HT-AABC + A4NA-AAAW + A4SA-AAHA
14B A32T-AAEE + A35T-AAE6 + A4HT-AADJ + A4NA-AAC2 + A4ST-AACY
Wednesday, June 17, 2009
Gunstar Heroes
1 AJBT-AA5R MASTER CODE--MUST BE ENTERED
2 AL4T-AA3A Protection against most hits
3 AAJT-CAFA Protection from falling off screen
4 HX6T-BAKN Vitality-up worth much more
5 BDTT-CAF6 Start with lightning weapon instead of force
6 BXTT-CAF6 Start with chaser weapon
7 CDTT-CAF6 Start with fire weapon
8 8X1T-ACGJ Start stage 1 with 500 vitality instead of 100
9 691T-AGGJ Start stage 1 with 999 vitality instead of 100
10 8X1T-ACGL Start stage 2 with 500 vitality instead of 120
11 691T-AGGL Start stage 2 with 999 vitality instead of 120
12 8X1T-ACGR Start stage 3 with 500 vitality instead of 140
13 691T-AGGR Start stage 3 with 999 vitality instead of 140
14 8X1T-ACG0 Start stage 4 with 500 vitality instead of 160
15 691T-AGG0 Start stage 4 with 999 vitality instead of 160
16 8X1T-ACHT Start stage 5 with 500 vitality instead of 180
17 691T-AGHT Start stage 5 with 999 vitality instead of 180
18 8X1T-ACHW Start stage 6 with 500 vitality instead of 200
19 691T-AGHW Start stage 6 with 999 vitality instead of 200
20 AM2T-AA4N Always have 999 vitality (infinite vitality)
2 AL4T-AA3A Protection against most hits
3 AAJT-CAFA Protection from falling off screen
4 HX6T-BAKN Vitality-up worth much more
5 BDTT-CAF6 Start with lightning weapon instead of force
6 BXTT-CAF6 Start with chaser weapon
7 CDTT-CAF6 Start with fire weapon
8 8X1T-ACGJ Start stage 1 with 500 vitality instead of 100
9 691T-AGGJ Start stage 1 with 999 vitality instead of 100
10 8X1T-ACGL Start stage 2 with 500 vitality instead of 120
11 691T-AGGL Start stage 2 with 999 vitality instead of 120
12 8X1T-ACGR Start stage 3 with 500 vitality instead of 140
13 691T-AGGR Start stage 3 with 999 vitality instead of 140
14 8X1T-ACG0 Start stage 4 with 500 vitality instead of 160
15 691T-AGG0 Start stage 4 with 999 vitality instead of 160
16 8X1T-ACHT Start stage 5 with 500 vitality instead of 180
17 691T-AGHT Start stage 5 with 999 vitality instead of 180
18 8X1T-ACHW Start stage 6 with 500 vitality instead of 200
19 691T-AGHW Start stage 6 with 999 vitality instead of 200
20 AM2T-AA4N Always have 999 vitality (infinite vitality)
Tuesday, June 16, 2009
Growl
1 ETBT-AA42 MASTER CODE--MUST BE ENTERED
2 R1XA-C6W2 Infinite energy
3 AVHT-AA6W Infinite credits
4 ABPA-GAC8 Each pistol has 0 bullets
5 AKPA-GAC8 Each pistol has 2 bullets
6 AVPA-GAC8 Each pistol has 4 bullets
7 BBPA-GAC8 Each pistol has 8 bullets
8 AW9T-AA4Y Each pistol has infinite bullets
9 ABPA-GADA Each AK-47 has 0 bursts
10 AKPA-GADA Each AK-47 has 2 bursts
11 AVPA-GADA Each AK-47 has 4 bursts
12 A3PA-GADA Each AK-47 has 6 bursts
13 AXAA-AA5N Each AK-47 has infinite bursts
14 ABPA-GADC Each rocket launcher has 0 rockets
15 AKPA-GADC Each rocket launcher has 2 rockets
16 A3PA-GADC Each rocket launcher has 6 rockets
17 BBPA-GADC Each rocket launcher has 8 rockets
18 AXAT-AA3A Each rocket launcher has infinite rockets
19 ACHT-B69T Each object picked up is nothing
20 AGHT-B69T Each object picked up is a knife
21 ALHT-B69T Each object picked up is an iron bar
22 ARHT-B69T Each object picked up is a sword
23 AWHT-B69T Each object picked up is a pistol
24 A0HT-B69T Each object picked up is an AK-47
25 A4HT-B69T Each object picked up is a rocket launcher
26 A8HT-B69T Each object picked up is a whip
27 BCHT-B69T Each object picked up is a grenade
2 R1XA-C6W2 Infinite energy
3 AVHT-AA6W Infinite credits
4 ABPA-GAC8 Each pistol has 0 bullets
5 AKPA-GAC8 Each pistol has 2 bullets
6 AVPA-GAC8 Each pistol has 4 bullets
7 BBPA-GAC8 Each pistol has 8 bullets
8 AW9T-AA4Y Each pistol has infinite bullets
9 ABPA-GADA Each AK-47 has 0 bursts
10 AKPA-GADA Each AK-47 has 2 bursts
11 AVPA-GADA Each AK-47 has 4 bursts
12 A3PA-GADA Each AK-47 has 6 bursts
13 AXAA-AA5N Each AK-47 has infinite bursts
14 ABPA-GADC Each rocket launcher has 0 rockets
15 AKPA-GADC Each rocket launcher has 2 rockets
16 A3PA-GADC Each rocket launcher has 6 rockets
17 BBPA-GADC Each rocket launcher has 8 rockets
18 AXAT-AA3A Each rocket launcher has infinite rockets
19 ACHT-B69T Each object picked up is nothing
20 AGHT-B69T Each object picked up is a knife
21 ALHT-B69T Each object picked up is an iron bar
22 ARHT-B69T Each object picked up is a sword
23 AWHT-B69T Each object picked up is a pistol
24 A0HT-B69T Each object picked up is an AK-47
25 A4HT-B69T Each object picked up is a rocket launcher
26 A8HT-B69T Each object picked up is a whip
27 BCHT-B69T Each object picked up is a grenade
Monday, June 15, 2009
Greendog the Beached Surfer Dude
1 ATNT-AA4E Infinite lives
2 AYPA-AADE Start with 6 lives
3 A2PA-AADE Start with 7 lives
4 BEPA-AADE Start with 10 lives
5 ABYA-CAAN Spikes don't hurt
6 AYNA-BE5Y Start on Ancient Aztec Crypts level
7 A6NA-BE5Y Start on Mustique level
8 BJNA-BE5Y Start on Curacao level
9 BNNA-BE5Y Start on Underwater Crypts of Curacao level
10 BYNA-BE5Y Start on Skateboard level 1
11 B2NA-BE5Y Start on Jamaica level
12 B6NA-BE5Y Start on Skateboard level 2
13 CENA-BE5Y Start on Saba level
14 CJNA-BE5Y Start on Crypts after Saba level
15 CTNA-BE5Y Start on St. Vincent level
16 CYNA-BE5Y Start on the final Skateboard level
17 AACA-CAC4 Cola doesn't restore energy
18 AJCA-CAC4 Cola restores less energy than normal
19 DTCA-CAC4 Cola restores more energy than normal
20 GACA-CAC4 Cola completely restores energy
21 AD8A-AACL Fish don't hurt
22 AX8A-AACL Fish hurt more than normal
23 CD8A-AACL Fish are devastating
24 AC6A-AABG Birds don't hurt
25 BC6A-AABG Birds hurt more than normal
26 CC6A-AABG Birds are devastating
2 AYPA-AADE Start with 6 lives
3 A2PA-AADE Start with 7 lives
4 BEPA-AADE Start with 10 lives
5 ABYA-CAAN Spikes don't hurt
6 AYNA-BE5Y Start on Ancient Aztec Crypts level
7 A6NA-BE5Y Start on Mustique level
8 BJNA-BE5Y Start on Curacao level
9 BNNA-BE5Y Start on Underwater Crypts of Curacao level
10 BYNA-BE5Y Start on Skateboard level 1
11 B2NA-BE5Y Start on Jamaica level
12 B6NA-BE5Y Start on Skateboard level 2
13 CENA-BE5Y Start on Saba level
14 CJNA-BE5Y Start on Crypts after Saba level
15 CTNA-BE5Y Start on St. Vincent level
16 CYNA-BE5Y Start on the final Skateboard level
17 AACA-CAC4 Cola doesn't restore energy
18 AJCA-CAC4 Cola restores less energy than normal
19 DTCA-CAC4 Cola restores more energy than normal
20 GACA-CAC4 Cola completely restores energy
21 AD8A-AACL Fish don't hurt
22 AX8A-AACL Fish hurt more than normal
23 CD8A-AACL Fish are devastating
24 AC6A-AABG Birds don't hurt
25 BC6A-AABG Birds hurt more than normal
26 CC6A-AABG Birds are devastating
Sunday, June 14, 2009
Greatest Heavyweights
1 BJ6A-ACD6 Rounds are 1 minute
2 BJ6A-AED6 Rounds are 2 minutes
3 BJ6A-AJD6 Rounds are 4 minutes
4 BJ6A-AND6 Rounds are 6 minutes
5 BJ6A-AWD6 Rounds are 9 minutes
6 CTXT-AA46 Rounds are infinitely long--must win by knockout
7 AJ4T-AA2A Infinite rounds, must win by knockout
8 RH7A-A6YA Set attributes to whatever you want when creating a new boxer
9 RH9A-A6TE Attributes aren't reduced after a fight
10 RH9T-A6VN + BM9T-AA9W Pick as many training items as you want
2 BJ6A-AED6 Rounds are 2 minutes
3 BJ6A-AJD6 Rounds are 4 minutes
4 BJ6A-AND6 Rounds are 6 minutes
5 BJ6A-AWD6 Rounds are 9 minutes
6 CTXT-AA46 Rounds are infinitely long--must win by knockout
7 AJ4T-AA2A Infinite rounds, must win by knockout
8 RH7A-A6YA Set attributes to whatever you want when creating a new boxer
9 RH9A-A6TE Attributes aren't reduced after a fight
10 RH9T-A6VN + BM9T-AA9W Pick as many training items as you want
Saturday, June 13, 2009
Golden Axe 2
1 AEBT-AADN Player 1 starts with 1 life
2 AJBT-AADN Player 1 starts with 2 lives
3 AYBT-AADN Player 1 starts with 5 lives
4 A6BT-AADN Player 1 starts with 7 lives
5 BEBT-AADN Player 1 starts with 9 lives
6 AEBT-AAE2 Player 2 starts with 1 life
7 AJBT-AAE2 Player 2 starts with 2 lives
8 AYBT-AAE2 Player 2 starts with 5 lives
9 A6BT-AAE2 Player 2 starts with 7 lives
10 BEBT-AAE2 Player 2 starts with 9 lives
11 AGXA-AADR Both players continue with 1 life
12 ALXA-AADR Both players continue with 2 lives
13 A0XA-AADR Both players continue with 5 lives
14 A8XA-AADR Both players continue with 7 lives
15 BGXA-AADR Both players continue with 9 lives
16 BTJA-AA48 Infinite lives--both players
17 FEPA-BJYA Each magic book is worth 2
18 FEPA-BNYA Each magic book is worth 3
2 AJBT-AADN Player 1 starts with 2 lives
3 AYBT-AADN Player 1 starts with 5 lives
4 A6BT-AADN Player 1 starts with 7 lives
5 BEBT-AADN Player 1 starts with 9 lives
6 AEBT-AAE2 Player 2 starts with 1 life
7 AJBT-AAE2 Player 2 starts with 2 lives
8 AYBT-AAE2 Player 2 starts with 5 lives
9 A6BT-AAE2 Player 2 starts with 7 lives
10 BEBT-AAE2 Player 2 starts with 9 lives
11 AGXA-AADR Both players continue with 1 life
12 ALXA-AADR Both players continue with 2 lives
13 A0XA-AADR Both players continue with 5 lives
14 A8XA-AADR Both players continue with 7 lives
15 BGXA-AADR Both players continue with 9 lives
16 BTJA-AA48 Infinite lives--both players
17 FEPA-BJYA Each magic book is worth 2
18 FEPA-BNYA Each magic book is worth 3
Friday, June 12, 2009
Golden Axe
1 BB1A-AA78 Infinite hit points
2 RF8A-A6W6 Infinite magic
3 FGYT-BJVY Each magic pot worth 2
4 FGYT-BNVY Each magic pot worth 3
5 KB8T-AA46 Infinite lives
6 AJVT-AA2T Infinite credits
7 AJ7T-BA28 Start with 2 credits instead of 4
8 A27T-BA28 Start with 6 credits
9 BA7T-BA28 Start with 8 credits
10 ABBA-ACC4 Start with 1 life instead of 3--1st credit only
NOTE: IF YOU HAVE MORE THAN 3 LIVES, THE GRAPHICS ON THE
COUNTER LOOK WEIRD, BUT IT STILL COUNTS CORRECTLY
11 ABBA-ALC4 Start with 5 lives--1st credit only
12 ABBA-ARC4 Start with 7 lives--1st credit only
13 ABBA-AWC4 Start with 9 lives--1st credit only
14 AAVT-ACBR Continue with 1 life instead of 3
15 AAVT-ALBR Continue with 5 lives
16 AAVT-ARBR Continue with 7 lives
17 AAVT-AWBR Continue with 9 lives
18 ABBA-AEDA Start with 2 magic pots instead of 1
19 ABBA-AJDA Start with 4 magic pots
20 SA8A-BET2 Start on stage 2
21 SA8A-BJT2 Start on stage 3
22 SA8A-BNT2 Start on stage 4
23 SA8A-BTT2 Start on stage 5
24 SA8A-BYT2 Start on stage 6
25 SA8A-B2T2 Start on stage 7
26 SA8A-B6T2 Start on stage 8
2 RF8A-A6W6 Infinite magic
3 FGYT-BJVY Each magic pot worth 2
4 FGYT-BNVY Each magic pot worth 3
5 KB8T-AA46 Infinite lives
6 AJVT-AA2T Infinite credits
7 AJ7T-BA28 Start with 2 credits instead of 4
8 A27T-BA28 Start with 6 credits
9 BA7T-BA28 Start with 8 credits
10 ABBA-ACC4 Start with 1 life instead of 3--1st credit only
NOTE: IF YOU HAVE MORE THAN 3 LIVES, THE GRAPHICS ON THE
COUNTER LOOK WEIRD, BUT IT STILL COUNTS CORRECTLY
11 ABBA-ALC4 Start with 5 lives--1st credit only
12 ABBA-ARC4 Start with 7 lives--1st credit only
13 ABBA-AWC4 Start with 9 lives--1st credit only
14 AAVT-ACBR Continue with 1 life instead of 3
15 AAVT-ALBR Continue with 5 lives
16 AAVT-ARBR Continue with 7 lives
17 AAVT-AWBR Continue with 9 lives
18 ABBA-AEDA Start with 2 magic pots instead of 1
19 ABBA-AJDA Start with 4 magic pots
20 SA8A-BET2 Start on stage 2
21 SA8A-BJT2 Start on stage 3
22 SA8A-BNT2 Start on stage 4
23 SA8A-BTT2 Start on stage 5
24 SA8A-BYT2 Start on stage 6
25 SA8A-B2T2 Start on stage 7
26 SA8A-B6T2 Start on stage 8
Thursday, June 11, 2009
Ghouls 'N Ghosts
1 EABA-AA3Y MASTER CODE--MUST BE ENTERED
2 A3WT-AA6G Infinite lives
3 9TZA-ABZY + BJZA-AAF0 Each point worth 10
4 9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on floating sland
5 9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in windmall village
6 9TEA-BCKL + TTEA-B93R + AEEA-ACBN Start in town of fire
7 9TEA-BCKL + TTEA-B93R + AAEA-AEBN Start in Baron Rankle's tower
8 9TEA-BCKL + TTEA-B93R + AEEA-AEBN Start in horrible faced mountains
9 9TEA-BCKL + TTEA-B93R + AAEA-AGBN Start in crystal forest
10 9TEA-BCKL + TTEA-B93R + AEEA-AGBN Start on ice slides and giant hands
11 9TEA-BCKL + TTEA-B93R + AAEA-AJBN Start on dragons and demons
12 9TEA-BCKL + TTEA-B93R + AEEA-AJBN Start on base of morningstar ladder
13 9TEA-BCKL + TTEA-B93R + AAEA-ALBN Start on Prince of Darkness
14 AF3T-AAFY Instant charge on magic armor/weapon
2 A3WT-AA6G Infinite lives
3 9TZA-ABZY + BJZA-AAF0 Each point worth 10
4 9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on floating sland
5 9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in windmall village
6 9TEA-BCKL + TTEA-B93R + AEEA-ACBN Start in town of fire
7 9TEA-BCKL + TTEA-B93R + AAEA-AEBN Start in Baron Rankle's tower
8 9TEA-BCKL + TTEA-B93R + AEEA-AEBN Start in horrible faced mountains
9 9TEA-BCKL + TTEA-B93R + AAEA-AGBN Start in crystal forest
10 9TEA-BCKL + TTEA-B93R + AEEA-AGBN Start on ice slides and giant hands
11 9TEA-BCKL + TTEA-B93R + AAEA-AJBN Start on dragons and demons
12 9TEA-BCKL + TTEA-B93R + AEEA-AJBN Start on base of morningstar ladder
13 9TEA-BCKL + TTEA-B93R + AAEA-ALBN Start on Prince of Darkness
14 AF3T-AAFY Instant charge on magic armor/weapon
Wednesday, June 10, 2009
Ghostbusters
1 BWST-AA54 Protection from most damage
2 96CT-BTAR Start with 24 life bar ticks instead of 16
3 96CT-A2AR Start with 12 life bar ticks
4 96CT-ATAR Start with 8 life bar ticks
5 96CT-AJAR Start with 4 life bar ticks
6 ATCT-AAAG Start with 5 rounds
7 AYCT-AAAG Start with 6 rounds
8 A2CT-AAAG Start with 7 rounds
9 A6CT-AAAG Start with 8 rounds
10 BACT-AAAG Start with 9 rounds
11 BECT-AAAG Start with 10 rounds
12 96CT-BYA0 Start with 26 energy bar ticks
13 96CT-A2A0 Start with 12 energy bar ticks
14 96CT-AJA0 Start with only 4 energy bar ticks
15 ACTT-ACH6 $10 ghosts worth $100
16 ACTT-BAH6 $10 ghosts worth $1,000
17 ACTT-BAS6 $10 ghosts worth $3,000
18 ACTT-AEH8 $20 ghosts worth $200
19 ACTT-AAS8 $20 ghosts worth $2,000
20 ACTT-BA18 $20 ghosts worth $5,000
21 ACVA-AGAA $30 ghosts worth $300
22 ACVA-BAJA $30 ghosts worth $3,000
23 ACVA-BATA $30 ghosts worth $5,000
24 ACVA-ALAC $50 ghosts worth $500
25 ACVA-BATC $50 ghosts worth $5,000
26 AV0T-AA4C Infinite bombs
27 NNCT-AABN Start with 99 bombs
28 CJCT-AABN Start with 18 bombs
29 EYCT-AABN Start with 37 bombs
30 AACT-AABN Start with 0 bombs
2 96CT-BTAR Start with 24 life bar ticks instead of 16
3 96CT-A2AR Start with 12 life bar ticks
4 96CT-ATAR Start with 8 life bar ticks
5 96CT-AJAR Start with 4 life bar ticks
6 ATCT-AAAG Start with 5 rounds
7 AYCT-AAAG Start with 6 rounds
8 A2CT-AAAG Start with 7 rounds
9 A6CT-AAAG Start with 8 rounds
10 BACT-AAAG Start with 9 rounds
11 BECT-AAAG Start with 10 rounds
12 96CT-BYA0 Start with 26 energy bar ticks
13 96CT-A2A0 Start with 12 energy bar ticks
14 96CT-AJA0 Start with only 4 energy bar ticks
15 ACTT-ACH6 $10 ghosts worth $100
16 ACTT-BAH6 $10 ghosts worth $1,000
17 ACTT-BAS6 $10 ghosts worth $3,000
18 ACTT-AEH8 $20 ghosts worth $200
19 ACTT-AAS8 $20 ghosts worth $2,000
20 ACTT-BA18 $20 ghosts worth $5,000
21 ACVA-AGAA $30 ghosts worth $300
22 ACVA-BAJA $30 ghosts worth $3,000
23 ACVA-BATA $30 ghosts worth $5,000
24 ACVA-ALAC $50 ghosts worth $500
25 ACVA-BATC $50 ghosts worth $5,000
26 AV0T-AA4C Infinite bombs
27 NNCT-AABN Start with 99 bombs
28 CJCT-AABN Start with 18 bombs
29 EYCT-AABN Start with 37 bombs
30 AACT-AABN Start with 0 bombs
Tuesday, June 9, 2009
Gauntlet 4
1 BBKT-AA8T Invincible!
2 RFKT-A6VA Don't lose health from time passing
3 NPBA-FA9C + NPBA-EAG8 Select up to 99 credits per player
4 1BYA-E0GE Maximum health per coin in 3,000
5 VBYA-FGGE Maximum health per coin in 5,000
6 CBYA-ERRE Maximum health per coin in 10,000
CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASURE ROOMS
THROUGH NORMAL EXITS, NOT WARPING EXITS
7 BJGA-AAD0 + BJGA-AADE Start Arcade mode on Level 10
8 CTGA-AAD0 + CTGA-AADE Start Arcade mode on Level 20
9 GJGA-AAD0 + GJGA-AADE Start Arcade mode on Level 50
10 NTGA-AAD0 + NTGA-AADE Start Arcade mode on Level 100
11 AKXT-AA66 + RFXT-A6X4 Infinite keys on pick-up--can switch on/off
12 RFXT-A6X4 You can open doors without a key
13 AKGT-AA5W Infinite potions on pick-up--can switch on/off
14 AKGT-AA3G + AKGT-AASW You can use a potion even if you don't have one
15 PB4T-ACAY Temporary invisibility lasts 1/3x normal
16 DV4T-AEAY Temporary invisibility lasts 1/2x normal
17 RB4T-ATAY Temporary invisibility lasts 2x normal
18 ZB4T-A2AY Temporary invisibility lasts 3x normal
19 REFA-E6YL Temporary invisibility lasts forever
20 AJDA-CA5Y + AJCT-CA84 Set attributes to anything you want in Camp
21 AM9T-AA58 All items that you can afford are free
22 B59A-AA86 All items are free
23 H6BA-CACA Start with heal drink, warp wing and all rings from vendors
24 AJ2A-CA54 Don't lose heal drink when used
25 AJ2A-CA8C Don't lose warp wing when used
2 RFKT-A6VA Don't lose health from time passing
3 NPBA-FA9C + NPBA-EAG8 Select up to 99 credits per player
4 1BYA-E0GE Maximum health per coin in 3,000
5 VBYA-FGGE Maximum health per coin in 5,000
6 CBYA-ERRE Maximum health per coin in 10,000
CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASURE ROOMS
THROUGH NORMAL EXITS, NOT WARPING EXITS
7 BJGA-AAD0 + BJGA-AADE Start Arcade mode on Level 10
8 CTGA-AAD0 + CTGA-AADE Start Arcade mode on Level 20
9 GJGA-AAD0 + GJGA-AADE Start Arcade mode on Level 50
10 NTGA-AAD0 + NTGA-AADE Start Arcade mode on Level 100
11 AKXT-AA66 + RFXT-A6X4 Infinite keys on pick-up--can switch on/off
12 RFXT-A6X4 You can open doors without a key
13 AKGT-AA5W Infinite potions on pick-up--can switch on/off
14 AKGT-AA3G + AKGT-AASW You can use a potion even if you don't have one
15 PB4T-ACAY Temporary invisibility lasts 1/3x normal
16 DV4T-AEAY Temporary invisibility lasts 1/2x normal
17 RB4T-ATAY Temporary invisibility lasts 2x normal
18 ZB4T-A2AY Temporary invisibility lasts 3x normal
19 REFA-E6YL Temporary invisibility lasts forever
20 AJDA-CA5Y + AJCT-CA84 Set attributes to anything you want in Camp
21 AM9T-AA58 All items that you can afford are free
22 B59A-AA86 All items are free
23 H6BA-CACA Start with heal drink, warp wing and all rings from vendors
24 AJ2A-CA54 Don't lose heal drink when used
25 AJ2A-CA8C Don't lose warp wing when used
Monday, June 8, 2009
Garfield: Caught in the Act
1. A02A-EAD4 Start with 5 shots
2. KR2A-EAD4 Start with 50 shots
3. NR2A-EAD4 Start with 99 shots
4. RHCA-E6Y2 + RHCA-E6Y4 Infinite ammo when standing
5. AA6A-CAGY + AA6A-CAHA Can't collect any ammo
6. RHYT-E61T + RHYT-E61W Infinite lives
7. AA5A-CAD4 Can't collect any energy
8. ADZT-EACC + RGZA-A6YJ + RGZA A6YL Don't lose energy
CODES 9-11 IGNORE COUNTER
9. AG2A-EADC Start with very little energy energy
10. A02A-EADC Start with half energy
11. BC2A-EADC Start with about 3/4 energy
12. RHDT-A6T8 + RHDT-A6VA 1 hit and you're invincible
2. KR2A-EAD4 Start with 50 shots
3. NR2A-EAD4 Start with 99 shots
4. RHCA-E6Y2 + RHCA-E6Y4 Infinite ammo when standing
5. AA6A-CAGY + AA6A-CAHA Can't collect any ammo
6. RHYT-E61T + RHYT-E61W Infinite lives
7. AA5A-CAD4 Can't collect any energy
8. ADZT-EACC + RGZA-A6YJ + RGZA A6YL Don't lose energy
CODES 9-11 IGNORE COUNTER
9. AG2A-EADC Start with very little energy energy
10. A02A-EADC Start with half energy
11. BC2A-EADC Start with about 3/4 energy
12. RHDT-A6T8 + RHDT-A6VA 1 hit and you're invincible
Sunday, June 7, 2009
Gain Ground
1 D3GA-AAE2 30 seconds to complete round
2 HVGA-AAE2 1 minute to complete round
3 MKGA-AAE2 1 minute 30 seconds to complete round
4 SBGA-AAE2 2 minutes to complete round
5 0VGA-AAE2 3 minutes to complete round
6 8BGA-AAE2 4 minutes to complete round
7 97GA-AAE2 4 minutes, 15 seconds to complete round
8 AVGA-AA8E Infinite time to complete round
9 AK9T-AA5E Must get everybody to the exit to complete round
10 SB9T-BLXE Each dead enemy counts as 2
11 SB9T-BRXE Each dead enemy counts as 3
12 SB9T-BWXE Each dead enemy counts as 4
13 SB9T-B0XE Each dead enemy counts as 5
14 SB9T-B4XE Each dead enemy counts as 6
15 SB9T-B8XE Each dead enemy counts as 7
16 SB9T-BCXE Each dead enemy counts as 8
17 SAYT-BJVE + SAYT-BJVJ Play every other stage (1, 3, 5, 7 . . .)
18 SAYT-BNVE + SAYT-BNVJ Play every 3rd stage
19 SAYT-BTVE + SAYT-BTVJ Play every 4th stage
20 SAYT-BYVE + SAYT-BYVJ Play every 5th stage
21 SAYT-B2VE + SAYT-B2VJ Play every 6th stage
22 SAYT-B6VE + SAYT-B6VJ Play every 7th stage
23 SAYT-BAVE + SAYT-BAVJ Play every 8th stage
2 HVGA-AAE2 1 minute to complete round
3 MKGA-AAE2 1 minute 30 seconds to complete round
4 SBGA-AAE2 2 minutes to complete round
5 0VGA-AAE2 3 minutes to complete round
6 8BGA-AAE2 4 minutes to complete round
7 97GA-AAE2 4 minutes, 15 seconds to complete round
8 AVGA-AA8E Infinite time to complete round
9 AK9T-AA5E Must get everybody to the exit to complete round
10 SB9T-BLXE Each dead enemy counts as 2
11 SB9T-BRXE Each dead enemy counts as 3
12 SB9T-BWXE Each dead enemy counts as 4
13 SB9T-B0XE Each dead enemy counts as 5
14 SB9T-B4XE Each dead enemy counts as 6
15 SB9T-B8XE Each dead enemy counts as 7
16 SB9T-BCXE Each dead enemy counts as 8
17 SAYT-BJVE + SAYT-BJVJ Play every other stage (1, 3, 5, 7 . . .)
18 SAYT-BNVE + SAYT-BNVJ Play every 3rd stage
19 SAYT-BTVE + SAYT-BTVJ Play every 4th stage
20 SAYT-BYVE + SAYT-BYVJ Play every 5th stage
21 SAYT-B2VE + SAYT-B2VJ Play every 6th stage
22 SAYT-B6VE + SAYT-B6VJ Play every 7th stage
23 SAYT-BAVE + SAYT-BAVJ Play every 8th stage
Saturday, June 6, 2009
Gaiares
1 AECT-AAE6 Start with 2 ships
2 AJCT-AAE6 Start with 3 ships
3 A6CT-AAE6 Start with 8 ships
4 BECT-AAE6 Start with 10 ships
5 AJEA-AA20 Infinite ships
6 AECT-AAFC Start with 1 credit instead of 5
7 ANCT-AAFC Start with 3 credits
8 A6CT-AAFC Start with 7 credits
9 BECT-AAFC Start with 9 credits
10 A2ET-AA98 Infinite credits
CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27
11 AJEA-AA6J Don't lose weapon type when you lose a ship
12 DAEA-AA58 Don't lose weapon type or power level when you lose a ship
13 AK4A-AA6N Break defender lasts forever
14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-cannon
15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-beam
16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-laser
17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-missile
18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-laser
19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-laser
20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-collider
21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-smash
22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with T-Braster
23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with F-Formation
24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with T-Vulcan
25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with Q-Missile
26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with H-Missile
27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with A-Bullet
28 AJCT-AA8T Combine with Codes 14 thru 27 to start that
weapon with max power
2 AJCT-AAE6 Start with 3 ships
3 A6CT-AAE6 Start with 8 ships
4 BECT-AAE6 Start with 10 ships
5 AJEA-AA20 Infinite ships
6 AECT-AAFC Start with 1 credit instead of 5
7 ANCT-AAFC Start with 3 credits
8 A6CT-AAFC Start with 7 credits
9 BECT-AAFC Start with 9 credits
10 A2ET-AA98 Infinite credits
CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27
11 AJEA-AA6J Don't lose weapon type when you lose a ship
12 DAEA-AA58 Don't lose weapon type or power level when you lose a ship
13 AK4A-AA6N Break defender lasts forever
14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-cannon
15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-beam
16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-laser
17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-missile
18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-laser
19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-laser
20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-collider
21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-smash
22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with T-Braster
23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with F-Formation
24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with T-Vulcan
25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with Q-Missile
26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with H-Missile
27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with A-Bullet
28 AJCT-AA8T Combine with Codes 14 thru 27 to start that
weapon with max power
Friday, June 5, 2009
Formula One
1 AA9T-6A8A Pit crew time is 0
2 JA9T-7EZ4 Pit crew time is 2x normal
3 JA9T-7TZ4 Pit crew time is 1/2x normal
4 JA9T-7AZ4 Pit crew time is 1/4x normal
5 AJ5A-6A2N Tires don't wear out from normal driving
6 ABBT-6AD0 Tires don't wear out from bumping some cars or some rough driving
7 ABBA-6ACC Tires don't wear out from bumping other cars or other rough driving
8 ABAT-6ADR Tires don't wear out from hitting some trees, signs, etc.
9 ABBA-6AF8 Tires don't wear out from hitting other trees, signs, etc.
10 ABKT-6EG4 + AA9T-6ECA Tires last 1/4x long as normal
11 ABKT-6JG4 + AA9T-6JCA Tires last 1/2x long as normal
12 ABKT-7AG4 + AA9T-7ACA Tires last 2x long as normal
13 ABKT-7TG4 + AA9T-7TCA Tires last 3x long as normal
14 AT5A-6A4J No warning to pit when tires are worn
15 AJ2A-6A5L Each race is 1 lap
16 AJ2A-6A48 Each race is infinite laps (lap never counts up)
17 AYRT-6AB0 + AYRT-6AB6 Highest gear with manual transmission is 5th
18 ATRT-6AB0 + ATRT-6AB6 Highest gear with manual transmission is 4th
19 ANRT-6AB0 + ANRT-6AB6 Highest gear with manual transmission is 3rd
20 AJRT-6AB0 + AJRT-6AB6 Highest gear with manual transmission is 2nd
21 AERT-6AB0 + AERT-6AB6 Highest gear with manual transmission is 1st
2 JA9T-7EZ4 Pit crew time is 2x normal
3 JA9T-7TZ4 Pit crew time is 1/2x normal
4 JA9T-7AZ4 Pit crew time is 1/4x normal
5 AJ5A-6A2N Tires don't wear out from normal driving
6 ABBT-6AD0 Tires don't wear out from bumping some cars or some rough driving
7 ABBA-6ACC Tires don't wear out from bumping other cars or other rough driving
8 ABAT-6ADR Tires don't wear out from hitting some trees, signs, etc.
9 ABBA-6AF8 Tires don't wear out from hitting other trees, signs, etc.
10 ABKT-6EG4 + AA9T-6ECA Tires last 1/4x long as normal
11 ABKT-6JG4 + AA9T-6JCA Tires last 1/2x long as normal
12 ABKT-7AG4 + AA9T-7ACA Tires last 2x long as normal
13 ABKT-7TG4 + AA9T-7TCA Tires last 3x long as normal
14 AT5A-6A4J No warning to pit when tires are worn
15 AJ2A-6A5L Each race is 1 lap
16 AJ2A-6A48 Each race is infinite laps (lap never counts up)
17 AYRT-6AB0 + AYRT-6AB6 Highest gear with manual transmission is 5th
18 ATRT-6AB0 + ATRT-6AB6 Highest gear with manual transmission is 4th
19 ANRT-6AB0 + ANRT-6AB6 Highest gear with manual transmission is 3rd
20 AJRT-6AB0 + AJRT-6AB6 Highest gear with manual transmission is 2nd
21 AERT-6AB0 + AERT-6AB6 Highest gear with manual transmission is 1st
Thursday, June 4, 2009
Forgotten Worlds
1 CTWA-CAFC Player 1 starts at half strength
2 CTWT-CAAR Player 2 starts at half strength
3 AAWA-CAFT Player 1 starts with 0 Zenny instead of 2,500
4 AAWA-DL7T Player 1 starts with 7,500 Zenny
5 ANWA-CAFR Player 1 starts with 32,500 Zenny
6 AAWT-CABC Player 2 starts with 0 Zenny instead of 2,500
7 AAWT-DL3C Player 2 starts with 7,500 Zenny
8 ANWT-CABA Player 2 starts with 32,500 Zenny
9 AD8T-AEE2 Tiny coin is worth 200 Zenny instead of 100
10 AD8T-BAE2 Tiny coin is worth 1,000 Zenny
11 AD8T-AEE6 Regular coin is worth 200 Zenny instead of 500
12 AD8T-BAY6 Regular coin is worth 5,000 Zenny
13 AD8T-ALFA Large coin is worth 500 Zenny instead of 1,000
14 AH8T-AAE8 Large coin is worth 11,000 Zenny
15 AM8T-AAFC Huge coin is worth 20,000 Zenny instead of 10,000
16 A18T-AAFC Huge coin is worth 50,000 Zenny
17 CD8T-BE6J + TH8T-AD6L All coins are worth 1,000 Zenny
18 R18T-BE6J + TH8T-AD6L All coins are worth 7,500 Zenny
19 ATGA-CA2W Enemy attacks do not reduce strength
20 AVCA-CA60 Getting trapped by obstacles does not reduce strength
21 BM8T-BJ9L POW prize gives less strength
22 FD8T-BJ9L POW prize gives more strength
23 AX8T-BJ9W Drum prize gives less strength
24 CX8T-BJ9W Drum prize gives more strength
25 2M8A-CAFA Paramecium is harder to kill
26 2D8A-CAFA Paramecium is easier to kill
27 2D8A-CAFA + AM8A-CAPC Paramecium is much easier to kill
28 AJPT-CACR Machinery Room leads to Wasteland instead of Doomed Harbor
29 ANPT-CACR Machinery Room leads to Stone Corridors
30 ATPT-CACR Machinery Room leads to Inner Sanctum
31 A2PT-CACR Machinery Room leads to Miasma
32 BAPT-CACR Machinery Room leads to Tower of Dread
2 CTWT-CAAR Player 2 starts at half strength
3 AAWA-CAFT Player 1 starts with 0 Zenny instead of 2,500
4 AAWA-DL7T Player 1 starts with 7,500 Zenny
5 ANWA-CAFR Player 1 starts with 32,500 Zenny
6 AAWT-CABC Player 2 starts with 0 Zenny instead of 2,500
7 AAWT-DL3C Player 2 starts with 7,500 Zenny
8 ANWT-CABA Player 2 starts with 32,500 Zenny
9 AD8T-AEE2 Tiny coin is worth 200 Zenny instead of 100
10 AD8T-BAE2 Tiny coin is worth 1,000 Zenny
11 AD8T-AEE6 Regular coin is worth 200 Zenny instead of 500
12 AD8T-BAY6 Regular coin is worth 5,000 Zenny
13 AD8T-ALFA Large coin is worth 500 Zenny instead of 1,000
14 AH8T-AAE8 Large coin is worth 11,000 Zenny
15 AM8T-AAFC Huge coin is worth 20,000 Zenny instead of 10,000
16 A18T-AAFC Huge coin is worth 50,000 Zenny
17 CD8T-BE6J + TH8T-AD6L All coins are worth 1,000 Zenny
18 R18T-BE6J + TH8T-AD6L All coins are worth 7,500 Zenny
19 ATGA-CA2W Enemy attacks do not reduce strength
20 AVCA-CA60 Getting trapped by obstacles does not reduce strength
21 BM8T-BJ9L POW prize gives less strength
22 FD8T-BJ9L POW prize gives more strength
23 AX8T-BJ9W Drum prize gives less strength
24 CX8T-BJ9W Drum prize gives more strength
25 2M8A-CAFA Paramecium is harder to kill
26 2D8A-CAFA Paramecium is easier to kill
27 2D8A-CAFA + AM8A-CAPC Paramecium is much easier to kill
28 AJPT-CACR Machinery Room leads to Wasteland instead of Doomed Harbor
29 ANPT-CACR Machinery Room leads to Stone Corridors
30 ATPT-CACR Machinery Room leads to Inner Sanctum
31 A2PT-CACR Machinery Room leads to Miasma
32 BAPT-CACR Machinery Room leads to Tower of Dread
Wednesday, June 3, 2009
Flicky
1 ATBT-AA4L MASTER CODE--MUST BE ENTERED
2 AETA-CAAJ Start with 1 life
3 AJTA-CAAJ Start with 2 lives
4 ATTA-CAAJ Start with 4 lives
5 AYTA-CAAJ Start with 5 lives
6 BJTA-CAAJ Start with 10 lives
7 B6TA-CAAJ Start with 15 lives
8 CTTA-CAAJ Start with 20 lives
9 AVCA-CA30 Infinite lives
10 AABT-AAFE Hi score starts at 0, not 100,000
11 AJTA-CEAR Start on round 2
12 ANTA-CGAR Start on round 3
13 ATTA-CJAR Start on round 4
14 AYTA-CLAR Start on round 5
15 A2TA-CNAR Start on round 6
16 A6TA-CRAR Start on round 7
17 BATA-CTAR Start on round 8
18 BETA-CWAR Start on round 9
2 AETA-CAAJ Start with 1 life
3 AJTA-CAAJ Start with 2 lives
4 ATTA-CAAJ Start with 4 lives
5 AYTA-CAAJ Start with 5 lives
6 BJTA-CAAJ Start with 10 lives
7 B6TA-CAAJ Start with 15 lives
8 CTTA-CAAJ Start with 20 lives
9 AVCA-CA30 Infinite lives
10 AABT-AAFE Hi score starts at 0, not 100,000
11 AJTA-CEAR Start on round 2
12 ANTA-CGAR Start on round 3
13 ATTA-CJAR Start on round 4
14 AYTA-CLAR Start on round 5
15 A2TA-CNAR Start on round 6
16 A6TA-CRAR Start on round 7
17 BATA-CTAR Start on round 8
18 BETA-CWAR Start on round 9
Tuesday, June 2, 2009
Flashback
1 AJ2T-AA3C Never lose a shield when shot--MAY MAKE
SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM
2 AT2T-AA44 Protection from some falls—
SOME FALLS STILL KILL YOU
3 AM2A-WAH4 Start with 1 shield
4 AS2A-WAH4 Start with 2 shields
5 AX2A-WAH4 Start with 3 shields
6 A52A-WAH4 Start with 5 shields
7 BS2A-WAH4 Start with 10 shields
8 C12A-WAH4 Start with 20 shields
9 GS2A-WAH4 Start with 50 shields
10 N12A-WAH4 Start with 100 shields
11 GM6T-WAA4 Start with 50 credits
12 NX6T-WAA4 Start with 100 credits
13 HV9T-BELR + NV9T-AACT Credit packs worth 100 credits
14 HV9T-BELR + 7B9T-AGCT Credit packs worth 1,000 credits
15 HV9T-BELR + CB9T-ARLT Credit packs worth 10,000 credits
16 RGBT-A6T4 Always have enough money to buy
17 RGBT-A6XN Don't need to charge magnetic cartridge
SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM
2 AT2T-AA44 Protection from some falls—
SOME FALLS STILL KILL YOU
3 AM2A-WAH4 Start with 1 shield
4 AS2A-WAH4 Start with 2 shields
5 AX2A-WAH4 Start with 3 shields
6 A52A-WAH4 Start with 5 shields
7 BS2A-WAH4 Start with 10 shields
8 C12A-WAH4 Start with 20 shields
9 GS2A-WAH4 Start with 50 shields
10 N12A-WAH4 Start with 100 shields
11 GM6T-WAA4 Start with 50 credits
12 NX6T-WAA4 Start with 100 credits
13 HV9T-BELR + NV9T-AACT Credit packs worth 100 credits
14 HV9T-BELR + 7B9T-AGCT Credit packs worth 1,000 credits
15 HV9T-BELR + CB9T-ARLT Credit packs worth 10,000 credits
16 RGBT-A6T4 Always have enough money to buy
17 RGBT-A6XN Don't need to charge magnetic cartridge
Monday, June 1, 2009
Fire Shark
1 9TEA-BGKC + AYEA-AABE Start with 5 lives
2 9TEA-BGKC + A2EA-AABE Start with 6 lives
3 9TEA-BGKC + A6EA-AABE Start with 7 lives
4 9TEA-BGKC + BAEA-AABE Start with 8 lives
5 9TEA-BGKC + BEEA-AABE Start with 9 lives
6 ATEA-AA5J Infinite lives
7 AFMT-AAEC Start with 1 bomb
8 AZMT-AAEC Start with 5 bombs
9 A7MT-AAEC Start with 7 bombs
10 BFMT-AAEC Start with 9 bombs
11 AFMT-AACC Start with 1 bomb after losing a life
12 AZMT-AACC Start with 5 bombs after losing a life
13 A7MT-AACC Start with 7 bombs after losing a life
14 BFMT-AACC Start with 9 bombs after losing a life
15 AK8T-AA4L Infinite bombs
16 ANEA-BE2A Start with 4 credits
17 A6EA-BE2A Start with 8 credits
18 BEEA-BE2A Start with 10 credits
19 DEEA-BE2A Start with 26 credits
20 GJEA-BE2A Start with 51 credits
21 NNEA-BE2A Start with 100 credits
22 ATFA-AA3R Infinite credits
23 LCGA-BNWY Each power-up item is worth 3x normal
24 BBMT-AACA Keep regular weapon upgrade
2 9TEA-BGKC + A2EA-AABE Start with 6 lives
3 9TEA-BGKC + A6EA-AABE Start with 7 lives
4 9TEA-BGKC + BAEA-AABE Start with 8 lives
5 9TEA-BGKC + BEEA-AABE Start with 9 lives
6 ATEA-AA5J Infinite lives
7 AFMT-AAEC Start with 1 bomb
8 AZMT-AAEC Start with 5 bombs
9 A7MT-AAEC Start with 7 bombs
10 BFMT-AAEC Start with 9 bombs
11 AFMT-AACC Start with 1 bomb after losing a life
12 AZMT-AACC Start with 5 bombs after losing a life
13 A7MT-AACC Start with 7 bombs after losing a life
14 BFMT-AACC Start with 9 bombs after losing a life
15 AK8T-AA4L Infinite bombs
16 ANEA-BE2A Start with 4 credits
17 A6EA-BE2A Start with 8 credits
18 BEEA-BE2A Start with 10 credits
19 DEEA-BE2A Start with 26 credits
20 GJEA-BE2A Start with 51 credits
21 NNEA-BE2A Start with 100 credits
22 ATFA-AA3R Infinite credits
23 LCGA-BNWY Each power-up item is worth 3x normal
24 BBMT-AACA Keep regular weapon upgrade
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