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Wednesday, September 30, 2009

Street Fighter 2 Championship Edition

1 BLAT-AA3R MASTER CODE--MUST BE ENTERED
2 TWPA-AAH0 Start with 3/4 energy
3 MCPA-AAH0 Start with 1/2 energy
4 FWPA-AAH0 Start with 1/4 energy
5 FDTA-BBHT Start with 90 seconds instead of 99
6 FDTA-BA9T Start with 70 seconds
7 FDTA-BA1T Start with 50 seconds
8 FDTA-BAST Start with 30 seconds
9 FDTA-BAHT Start with 10 seconds
10 FDTA-BXHW First bonus round is 99 seconds instead of 40
11 FDTA-ABHW First bonus round is 80 seconds
12 FDTA-AA9W First bonus round is 60 seconds
13 FDTA-AASW First bonus round is 20 seconds
14 FDTA-BXHY Second bonus round is 99 seconds
15 FDTA-ABHY Second bonus round is 80 seconds
16 FDTA-AA9Y Second bonus round is 60 seconds
17 FDTA-AASY Second bonus round is 20 seconds
18 RFBT-C6VY Most attacks do no damage— THROWS STILL WORK

CODES 19 THRU 23 WORK ONLY ON CHAMPION GAME START MODE
19 VL6A-EZEG Throws do 3x normal damage
20 MW6A-F2YG Throws do 2x normal damage
21 ER6A-EGNG Throws do 3/4x normal damage
22 C86A-FREG Throws do 1/2x normal damage
23 AC6A-EAEG Throws do no damage
24 97BT-DE3Y First hit wins battle
25 AC3T-CAGE Allows special moves in mid-air
26 AG1T-DA8C Special moves are sometimes disabled--MAY MAKE IT DIFFICULT TO MOVE BACKWARDS
27 ADBA-F332 Ryu jumps forward farther
28 ADBA-F932 Ryu jumps forward not as far
29 YDBA-EJCA Ryu jumps backward farther
30 EDBA-ECCA Ryu jumps backward not as far
31 ADBA-EJCN + ADBA-EJCY Ryu jumps up much lower
32 ADBA-ELCN + ADBA-ELCY Ryu jumps up lower
33 ADBA-ETCN + ADBA-ETCY Ryu jumps up higher
34 ADBA-EYCN + ADBA-EYCY Ryu jumps up much higher
35 ADBA-EJB6 Ryu jumps forward much lower
36 ADBA-ELB6 Ryu jumps forward lower
37 ADBA-ETB6 Ryu jumps forward higher
38 ADBA-EYB6 Ryu jumps forward much higher
39 ADBA-EJCE Ryu jumps backward much lower
40 ADBA-ELCE Ryu jumps backward lower
41 ADBA-ETCE Ryu jumps backward higher
42 ADBA-EYCE Ryu jumps backward much higher
43 ADBA-F342 Edmond Honda jumps forward farther
44 ADBA-F942 Edmond Honda jumps forward not as far
45 YDBA-EJDA Edmond Honda jumps backward farther
46 EDBA-ECDA Edmond Honda jumps backward not as far
47 ADBA-EJDN + ADBA-EJDY Edmond Honda jumps up much lower
48 ADBA-ELDN + ADBA-ELDY Edmond Honda jumps up lower
49 ADBA-ETDN + ADBA-ETDY Edmond Honda jumps up higher
50 ADBA-EYDN + ADBA-EYDY Edmond Honda jumps up much higher
51 ADBA-EJC6 Edmond Honda jumps forward much lower
52 ADBA-ELC6 Edmond Honda jumps forward lower
53 ADBA-ETC6 Edmond Honda jumps forward higher
54 ADBA-EYC6 Edmond Honda jumps forward much higher
55 ADBA-EJDE Edmond Honda jumps backward much lower
56 ADBA-ELDE Edmond Honda jumps backward lower
57 ADBA-ETDE Edmond Honda jumps backward higher
58 ADBA-EYDE Edmond Honda jumps backward much higher
59 ADBA-F352 Blanka jumps forward farther
60 ADBA-F952 Blanka jumps forward not as far
61 YDBA-EJEA Blanka jumps backward farther
62 EDBA-ECEA Blanka jumps backward not as far
63 ADBA-EJEN + ADBA-EJEY Blanka jumps up much lower
64 ADBA-ENEN + ADBA-ENEY Blanka jumps up lower
65 ADBA-E0EN + ADBA-E0EY Blanka jumps up higher
66 ADBA-E4EN + ADBA-E4EY Blanka jumps up much higher
67 ADBA-EJD6 Blanka jumps forward much lower
68 ADBA-END6 Blanka jumps forward lower
69 ADBA-E0D6 Blanka jumps forward higher
70 ADBA-E4D6 Blanka jumps forward much higher
71 ADBA-EJEE Blanka jumps backward much lower
72 ADBA-ENEE Blanka jumps backward lower
73 ADBA-E0EE Blanka jumps backward higher
74 ADBA-E4EE Blanka jumps backward much higher
75 ADBA-F362 Guile jumps forward farther
76 ADBA-F962 Guile jumps forward not as far
77 YDBA-EJFA Guile jumps backward farther
78 EDBA-ECFA Guile jumps backward not as far
79 ADBA-EJFN + ADBA-EJFY Guile jumps up much lower
80 ADBA-ELFN + ADBA-ELFY Guile jumps up lower
81 ADBA-ETFN + ADBA-ETFY Guile jumps up higher
82 ADBA-EYFN + ADBA-EYFY Guile jumps up much higher
83 ADBA-EJE6 Guile jumps forward much lower
84 ADBA-ELE6 Guile jumps forward lower
85 ADBA-ETE6 Guile jumps forward higher
86 ADBA-EYE6 Guile jumps forward much higher
87 ADBA-EJFE Guile jumps backward much lower
88 ADBA-ELFE Guile jumps backward lower
89 ADBA-ETFE Guile jumps backward higher
90 ADBA-EYFE Guile jumps backward much higher
91 ADBA-F372 Ken jumps forward farther
92 ADBA-F972 Ken jumps forward not as far
93 YDBA-EJGA Ken jumps backward farther
94 EDBA-ECGA Ken jumps backward not as far
95 ADBA-EJGN + ADBA-EJGY Ken jumps up much lower
96 ADBA-ELGN + ADBA-ELGY Ken jumps up lower
97 ADBA-ETGN + ADBA-ETGY Ken jumps up higher
98 ADBA-EYGN + ADBA-EYGY Ken jumps up much higher
99 ADBA-EJF6 Ken jumps forward much lower
100 ADBA-ELF6 Ken jumps forward lower
101 ADBA-ETF6 Ken jumps forward higher
102 ADBA-EYF6 Ken jumps forward much higher
103 ADBA-EJGE Ken jumps backward much lower
104 ADBA-ELGE Ken jumps backward lower
105 ADBA-ETGE Ken jumps backward higher
106 ADBA-EYGE Ken jumps backward much higher
107 ADBA-F382 Chun Li jumps forward farther
108 ADBA-F982 Chun Li jumps forward not as far
109 YDBA-EJHA Chun Li jumps backward farther
110 EDBA-ECHA Chun Li jumps backward not as far
111 ADBA-EJHN + ADBA-EJHY Chun Li jumps up much lower
112 ADBA-ENHN + ADBA-ENHY Chun Li jumps up lower
113 ADBA-EYHN + ADBA-EYHY Chun Li jumps up higher
114 ADBA-E2HN + ADBA-E2HY Chun Li jumps up much higher
115 ADBA-EJG6 Chun Li jumps forward much lower
116 ADBA-ENG6 Chun Li jumps forward lower
117 ADBA-EYG6 Chun Li jumps forward higher
118 ADBA-E2G6 Chun Li jumps forward much higher
119 ADBA-EJHE Chun Li jumps backward much lower
120 ADBA-ENHE Chun Li jumps backward lower
121 ADBA-EYHE Chun Li jumps backward higher
122 ADBA-E2HE Chun Li jumps backward much higher
123 ADBA-F392 Zangief jumps forward farther
124 ADBA-F992 Zangief jumps forward not as far
125 YDBT-EJAA Zangief jumps backward farther
126 EDBT-ECAA Zangief jumps backward not as far
127 ADBT-EJAN + ADBT-EJAY Zangief jumps up much lower
128 ADBT-ELAN + ADBT-ELAY Zangief jumps up lower
129 ADBT-ETAN + ADBT-ETAY Zangief jumps up higher
130 ADBT-EYAN + ADBT-EYAY Zangief jumps up much higher
131 ADBA-EJH6 Zangief jumps forward much lower
132 ADBA-ELH6 Zangief jumps forward lower
133 ADBA-ETH6 Zangief jumps forward higher
134 ADBA-EYH6 Zangief jumps forward much higher
135 ADBT-EJAE Zangief jumps backward much lower
136 ADBT-ELAE Zangief jumps backward lower
137 ADBT-ETAE Zangief jumps backward higher
138 ADBT-EYAE Zangief jumps backward much higher
139 ADBT-F322 Dhalsim jumps forward farther
140 ADBT-F922 Dhalsim jumps forward not as far
141 YDBT-EJBA Dhalsim jumps backward farther
142 EDBT-ECBA Dhalsim jumps backward not as far
143 ADBT-EJBN + ADBT-EJBY Dhalsim jumps up much lower
144 ADBT-ETBN + ADBT-ETBY Dhalsim jumps up higher
145 ADBT-EYBN + ADBT-EYBY Dhalsim jumps up much higher
146 ADBT-EJA6 Dhalsim jumps forward much lower
147 ADBT-ETA6 Dhalsim jumps forward higher
148 ADBT-EYA6 Dhalsim jumps forward much higher
149 ADBT-EJBE Dhalsim jumps backward much lower
150 ADBT-ETBE Dhalsim jumps backward higher
151 ADBT-EYBE Dhalsim jumps backward much higher
152 ADBT-F332 M. Bison jumps forward farther
153 ADBT-F932 M. Bison jumps forward not as far
154 YDBT-EJCA M. Bison jumps backward farther
155 EDBT-ECCA M. Bison jumps backward not as far
156 ADBT-EJCN + ADCT-EJCY M. Bison jumps up much lower
157 ADBT-ENCN + ADCT-ENCY M. Bison jumps up lower
158 ADBT-EYCN + ADCT-EYCY M. Bison jumps up higher
159 ADBT-E2CN + ADCT-E2CY M. Bison jumps up much higher
160 ADBT-EJB6 M. Bison jumps forward much lower
161 ADBT-ENB6 M. Bison jumps forward lower
162 ADBT-EYB6 M. Bison jumps forward higher
163 ADBT-E2B6 M. Bison jumps forward much higher
164 ADBT-EJCE M. Bison jumps backward much lower
165 ADBT-ENCE M. Bison jumps backward lower
166 ADBT-EYCE M. Bison jumps backward higher
167 ADBT-E2CE M. Bison jumps backward much higher
168 ADBT-F342 Sagat jumps forward farther
169 ADBT-F942 Sagat jumps forward not as far
170 YDBT-EJDA Sagat jumps backward farther
171 EDBT-ECDA Sagat jumps backward not as far
172 ADBT-EJDN + ADBT-EJDY Sagat jumps up much lower
173 ADBT-ELDN + ADBT-ELDY Sagat jumps up lower
174 ADBT-ETDN + ADBT-ETDY Sagat jumps up higher
175 ADBT-EYDN + ADBT-EYDY Sagat jumps up much higher
176 ADBT-EJC6 Sagat jumps forward much lower
177 ADBT-ELC6 Sagat jumps forward lower
178 ADBT-ETC6 Sagat jumps forward higher
179 ADBT-EYC6 Sagat jumps forward much higher
180 ADBT-EJDE Sagat jumps backward much lower
181 ADBT-ELDE Sagat jumps backward lower
182 ADBT-ETDE Sagat jumps backward higher
183 ADBT-EYDE Sagat jumps backward much higher
184 ADBT-F352 Balrog jumps forward farther
185 ADBT-F952 Balrog jumps forward not as far
186 YDBT-EJEA Balrog jumps backward farther
187 EDBT-ECEA Balrog jumps backward not as far
188 ADBT-EJEN + ADBT-EJEY Balrog jumps up much lower
189 ADBT-ELEN + ADBT-ELEY Balrog jumps up lower
190 ADBT-ETEN + ADBT-ETEY Balrog jumps up higher
191 ADBT-EYEN + ADBT-EYEY Balrog jumps up much higher
192 ADBT-EJD6 Balrog jumps forward much lower
193 ADBT-ELD6 Balrog jumps forward lower
194 ADBT-ETD6 Balrog jumps forward higher
195 ADBT-EYD6 Balrog jumps forward much higher
196 ADBT-EJEE Balrog jumps backward much lower
197 ADBT-ELEE Balrog jumps backward lower
198 ADBT-ETEE Balrog jumps backward higher
199 ADBT-EYEE Balrog jumps backward much higher
200 ADBT-F362 Vega jumps forward farther
201 ADBT-F962 Vega jumps forward not as far
202 YDBT-EJFA Vega jumps backward farther
203 EDBT-ECFA Vega jumps backward not as far
204 ADBT-ENFN + ADCT-ENFY Vega jumps up much lower
205 ADBT-ETFN + ADCT-ETFY Vega jumps up lower
206 ADBT-E2FN + ADCT-E2FY Vega jumps up higher
207 ADBT-E6FN + ADCT-E6FY Vega jumps up much higher
208 ADBT-ENE6 Vega jumps forward much lower
209 ADBT-ETE6 Vega jumps forward lower
210 ADBT-E2E6 Vega jumps forward higher
211 ADBT-E6E6 Vega jumps forward much higher
212 ADBT-ENFE Vega jumps backward much lower
213 ADBT-ETFE Vega jumps backward lower
214 ADBT-E2FE Vega jumps backward higher
215 ADBT-E6FE Vega jumps backward much higher

CODES 216 THRU 221 WORK FOR RYU'S FIREBALL, GUILE'S SONIC BOOM, KEN'S FIREBALL, CHUN LI'S FIREBALL, AND DHALSIM'S YOGA FIRE AND YOGA FLAME. SAGAT'S TIGER SHOT MUST BE CHANGED BY CODES 254 THROUGH 258.
216 LDBA-F13E Light fireballs go faster
217 4XBA-F73E Light fireballs go slower
218 LDBA-F13G Medium fireballs go faster
219 4XBA-F73G Medium fireballs go slower
220 LDBA-F13J Hard fireballs go faster
221 4XBA-F73J Hard fireballs go slower

FOR CODES 222 THRU 258, "FASTER" MAY ALSO MEAN "FARTHER" OR "HARDER," AND "SLOWER" MAY ALSO MEAN "NOT AS FAR" OR "SOFTER"
222 CCFT-CWC4 Edmond Honda's light sumo head butts are faster
223 CCFT-CGC4 Edmond Honda's light sumo head butts are slower
224 CCFT-CWC6 Edmond Honda's medium sumo head butts are faster
225 CCFT-CGC6 Edmond Honda's medium sumo head butts are slower
226 CCFT-CWC8 Edmond Honda's hard sumo head butts are faster
227 CCFT-CGC8 Edmond Honda's hard sumo head butts are slower
228 AARA-ETHC M. Bison's light psycho crusher is faster
229 AARA-EEHC M. Bison's light psycho crusher is slower
230 AARA-ETHE M. Bison's medium psycho crusher is faster
231 AARA-EEHE M. Bison's medium psycho crusher is slower
232 AARA-ETHG M. Bison's hard psycho crusher is faster
233 AARA-EEHG M. Bison's hard psycho crusher is slower

***BISON'S SCISSOR KICK CODES MAY NOT WORK IN HYPER MODE
234 AASA-ETBY M. Bison's light scissor kick is faster
235 AASA-EGBY M. Bison's light scissor kick is slower
236 AASA-ETB0 M. Bison's medium scissor kick is faster
237 AASA-EGB0 M. Bison's medium scissor kick is slower
238 AASA-ETB2 M. Bison's hard scissor kick is faster
239 AASA-EGB2 M. Bison's hard scissor kick is slower
240 AAXA-EWAW Balrog's dash punch is faster
241 AAXA-EEAW Balrog's dash punch is slower
242 AAXT-E0FC Balrog's quick turn punch is faster
243 AAXT-EGFC Balrog's quick turn punch is slower
244 HTWT-FALJ + AAWT-EYCL All of Balrog's turn punches are the fastest
245 HTWT-FALJ + AEWT-EACL All of Balrog's turn punches are the slowest
246 ACWA-CJAT Chun Li's whirlwind kick goes faster
247 ACWA-CCAT Chun Li's whirlwind kick goes slower
248 ACLA-CTAL Blanka's light rolling attack is faster
249 ACLA-CGAL Blanka's light rolling attack is slower
250 ACLA-CTAN Blanka's medium rolling attack is faster
251 ACLA-CGAN Blanka's medium rolling attack is slower
252 ACLA-CTAR Blanka's hard rolling attack is faster
253 ACLA-CGAR Blanka's hard rolling attack is slower
254 ADBA-FZ3L Sagat's light tiger shot is faster
255 ADBA-F93L Sagat's light tiger shot is slower
256 ADBA-FZ3N Sagat's medium tiger shot is faster
257 ADBA-F93N Sagat's medium tiger shot is slower
258 ADBA-FZ3R Sagat's hard tiger shot is faster
259 ADBA-F93R Sagat's hard tiger shot is slower

Tuesday, September 29, 2009

Stormlord

1 A4DA-LA6L Infinite lives
2 BFXA-LAAE Start with 9 lives, normal level
3 BBXA-LAAE Start with 8 lives, normal level
4 A7XA-LAAE Start with 7 lives, normal level
5 A3XA-LAAE Start with 6 lives, normal level
6 PZ8A-M504 Bonus lives worth 2
7 PZ8A-MN04 Bonus lives worth 3
8 PZ8A-MT04 Bonus lives worth 4
9 AK8A-LA30 Infinite time to complete round
10 CB8A-LAB6 1/2x normal time to complete round
11 JB8A-LAB6 2x normal time to complete round
12 BB8A-LAB6 Less than 1/2x normal time to complete round
13 ALAT-LAA4 Increase Stormlord's speed after first ride with Thortos
14 98EA-M932 Invincibility

Monday, September 28, 2009

Stargate

1 ABEA-EADY Start with 0 grenades
2 NPEA-EADY Start with 99 grenades
3 AAEA-EAFG Infinite grenades
4 AKEA-EADW Start with 3 lives
5 NPEA-EADW Start with 99 lives
6 AA5A-EAH6 Infinite lives
7 NPEA-EADT Start with 99 continues
8 AA5T-EAD2 Infinite continues
9 NPEA-EAD0 Start with 99 alien grenades
10 AAEA-EAE2 Infinite alien grenades
11 C27A-CA6W + BT7T-CA3E Protects against most enemies
12 AA5T-EAC4 Don't lose energy when you fall off screen
13 ACHT-CAHL Protection against floor spikes
14 A0NA-AAHC Pick up five mission objectives for each 1 you get
15 ACBT-CAHE Extra life worth nothing
16 ALBT-CAHE Extra life worth 2
17 ACBT-CAGR Energy icon does nothing
18 JCBT-CGGR Energy icon restores energy to full
19 ADXT-CAGA Machine gun does not heat up
20 LDXT-CAGA Machine gun heats up quicker
21 RHXT-C61A Machine gun cools off instantly
22 AC0T-AAG0 Invincible after you get hit

Sunday, September 27, 2009

Star Control

1 BTPT-AN8A Make start button a true pause button
2 JB2A-BYWE More base income per turn
3 P30T-BYIN Mines make more money

Ship-specific codes:

Androsynth:
4 JB4A-CACT Superior bubbles
5 AWPB-RECE Faster energy regeneration

Ariloulaleelay:
6 ARPB-RGD0 Faster energy regeneration
7 CCPB-SADN Increase crew to 16

Chenjesu:
8 BB9A-CAEA More doggies allowed
9 ALPB-R8FG Faster energy regeneration

Human:
10 AWPB-REG4 Faster energy regeneration
11 AGFA-CAAJ Missiles track better

Ilwrath:
12 CCJT-JAGJ Indestructible flames
13 BLJT-CAG0 Flame cone is twice as long

Mmrnmhrm:
14 FLPV-RYK0 Maximum energy supply
15 ALLA-CABC More maneuverable Y-wing form

Mycon:
16 BLPV-RCDR Plasma torpedoes cost 1/2 normal
17 7WSA-D938 Crew regrowth cost 1/2 normal

Shofixti:
18 ARPV-RAFC Continuous fire
19 BWPV-R2E2 Increase crew to 12

Spathi:
20 AR0T-CAB8 Forward shots do 3 points damage
21 ML0T-CAFL BUTT missiles last 3x longer

Syreen:
22 ECPV-RAS8 Double energy
23 AWR-BRCAL Fire and scram faster

Umgah:
24 GLRB-RCB2 Energy regeneration is 1/3 time
25 AGRB-RAB4 Superior maneuverability

Urquan:
26 AXET-CAGC Fighters shoot more often
27 GDDT-CADL Fighters move faster

VUX:
28 JCRB-RAE0 Faster turning
29 ACRB-RCE8 Move faster

Yehat:
30 HCRB-RAGJ Move 1.5x faster
31 FCRB-RTRE Doubles crew


Battle codes:
Asteroids:
32 CKYA-CA3R No asteroids, faster play
33 CVYA-CAB8 Lots of asteroids, slower play
34 H8NT-AAE6 Superfast asteroids

Planets:
35 DKYA-CA52 No planets
36 AZYA-CAER Five planets
37 ACMA-AAHN Planets have no gravity
38 RGVT-A6VW Collision with planet is deadly
39 ACVT-AA3N Collision with planet is harmless

Strategic codes:
40 C3TA-CA24 Find precursor relics at most stars

Saturday, September 26, 2009

Splatterhouse 2

1 AX3A-AA2N Infinite lives
2 AE0A-AAG8 Start with 2 lives
3 AJ0A-AAG8 Start with 3 lives
4 AN0A-AAG8 Start with 4 lives
5 AY0A-AAG8 Start with 6 lives
6 A20A-AAG8 Start with 7 lives
7 A60A-AAG8 Start with 8 lives
8 BA0A-AAG8 Start with 9 lives
9 BE0A-AAG8 Start with 10 lives
10 AEBT-AAB6 Start with 1 hit point
11 AJBT-AAB6 Start with 2 hit points
12 ANBT-AAB6 Start with 3 hit points
13 AYBT-AAB6 Start with 5 hit points
14 BJBT-AAB6 Start with 10 hit points
15 B6BT-AAB6 Start with 15 hit points
16 CTBT-AAB6 Start with 20 hit points
17 DEBT-AAB6 Start with 25 hit points
18 D2BT-AAB6 Start with 30 hit points
19 GJBT-AAB6 Start with 50 hit points
20 NTBT-AAB6 Start with 100 hit points
21 3ABT-AAB6 Start with 200 hit points
22 9JBT-AAB6 Start with 250 hit points

Friday, September 25, 2009

Splatterhouse 3

1 DDBA-AA6A Infinite lives
2 AAZA-AAFR Start with 0 lives
3 AEZA-AAFR Start with 1 lives
4 ATZA-AAFR Start with 4 lives
5 BEZA-AAFR Start with 9 lives
6 AT8T-EA4Y + AT8T-EA5A Almost invincible
7 CACT-AAA2 Start with almost no health
8 JACT-AAA2 Start with 25% health
9 TACT-AAA2 Start with 50% health
10 2ACT-AAA2 Start with 75% health
11 ADCA-AAG8 Beating heart is worth nothing
12 GDCA-AAG8 Beating heart is 1/2x normal
13 2DCA-AAG8 Beating heart is 2x normal
14 ADCA-ACG8 Beating heart is full health
15 AXCA-AA3R Orbs worth nothing
16 HHCA-BJVR Orbs worth 2x normal
17 HHCA-BNVR Orbs worth 3x normal
18 HHCA-BTVR Orbs worth 4x normal
19 AE2A-AACY + CT2A-AAC6 Start with 25% power
20 AJ2A-AACY + FA2A-AAC6 Start with 50% power
21 AN2A-AACY + HT2A-AAC6 Start with 75% power
22 AT2A-AACY + LA2A-AAC6 Start with 100% power
23 AW5T-AA5G Power does not decrease when you are mutated

24 B45A-AA8C + B5ET-AA2L Power is not lost when you are mutated and you clear the room of enemies

25 C4XT-EA7W Clock does not run

Thursday, September 24, 2009

SpiderMan

1. AA6T-RAD2 Start with no blue web
2. NA6T-RAD2 Start with more blue web
3. AA6T-RAD6 Start with no red web
4. NA6T-RAD6 Start with more red web
5. AA6T-RAEC Start with no red grenades
6. AA6T-RAEC Start with more red grenades
7. AA6T-RAEJ Start with no blue grenades
8. NA6T-RAEJ Start with more blue grenades
9. AA7A-RADA Start with 1 life
10. BE7A-RADA Start with 10 lives
11. NA7A-RADA Start with Mega lives
12. ADWT-NAAY Webs worth 0
13. AHWT-NAAY Webs worth 1
14. D9WT-NAAY Webs worth 15
15. DHWT-NAAY Webs worth 25

Wednesday, September 23, 2009

Spiderman X-Men Arcade's Revenge

1 BAXA-AA52 Always get option of playing Spider-Man Security Level
2 AFJA-AAC8 Start with 2 lives

IF YOU HAVE OVER 9 LIVES AND GET AN EXTRA LIFE TOKEN, YOUR LIVES COULD BE REDUCED TO 9

3 AZJA-AAC8 Start with 6 lives
4 BKJA-AAC8 Start with 11 lives
5 GKJA-AAC8 Start with 51 lives
6 NVJA-AAC8 Start with 100 lives


Spider-Man Codes:
7 ACBT-GAAG Spider-Man is invincible after being hit once
8 A4AT-GA5G Infinite lives
9 9G8T-H94J Jump a little higher
YOU MAY GET STUCK WHEN USING 'JUMP MUCH HIGHER' CODES
10 8W8T-H94J Spider-Man jumps much higher
11 TCAT-GCBW Start with 3x normal energy
12 ECAT-GCBW Start with 2x normal energy
13 GCAT-GABW Start with 1/2x normal energy
14 ECAT-GABW Start with 1/3x normal energy
15 A0AT-GABW Start with almost 0 energy
16 TH7T-GCBR + TD7T-GCB2 Maximum energy is 3x normal
17 AH7T-GCBR + AD7T-GCB2 Maximum energy is 2x normal
18 JH7T-GABR + JD7T-GAB2 Maximum energy is 1/2x normal
19 FX7T-GABR + FX7T-GAB2 Maximum energy is 1/3x normal
20 AM7T-GABR + AH7T-GAB2 Maximum energy is almost 0
21 AD7T-GABG Heart worth nothing to energy
22 BM7T-GABG Heart worth 1/2x normal to energy
23 FD7T-GABG Heart worth 2x normal to energy
24 HX7T-GABG Heart worth 3x normal to energy
25 TH7T-GCBG Heart restores full energy
26 AD6T-GAGN Protection from most hits
27 A56T-GAGN Most hits hurt 1/2x normal
28 DD6T-GAGN Most hits hurt 2x normal
29 EX6T-GAGN Most hits hurt 3x normal
30 TH6T-GCGN Most hits are lethal
31 ACYT-GAGA Spikes don't hurt
32 ARYT-GAGA Spikes hurt 1/2x normal
33 BWYT-GAGA Spikes hurt 2x normal
34 CLYT-GAGA Spikes hurt 3x normal
35 TGYT-GCGA Spikes are lethal

X-Men Codes:
36 ABZT-AAAJ Cyclops, Wolverine and Storm have infinite lives
37 ADYT-AABN Gambit has infinite lives
38 AB2A-BZ62 Wolverine and Cyclops jump a little higher
39 TB2A-BV62 Wolverine and Cyclops jump much higher
40 AD2A-BX3A Gambit jumps a little higher
41 AD2A-BP3A Gambit jumps much higher
42 BXFT-AAF8 Storm loses air faster under water
43 AXFT-AAF8 Storm loses air more slowly under water
44 ADFT-AAF8 Storm doesn't lose air swimming under water
45 RHFT-A6YL Storm's air is replenished immediately at surface
46 AK5T-AA6T Cyclops and Wolverine are almost invincible
47 ATYA-CA26 Gambit is almost invincible
48 RF3A-A608 Hearts and rubies restore full energy for Cyclops and Wolverine
49 986T-B880 + ADAT-AACL Always have power blast

Tuesday, September 22, 2009

Space Invaders 91

1 AE3A-AAEW Start with 1 shield on 1st credit
2 AN3A-AAEW Start with 3 shields on 1st credit
3 A63A-AAEW Start with 7 shields on 1st credit
4 BE3A-AAEW Start with 9 shields on 1st credit
5 AE6T-AAF8 Start with 1 shield instead of 5 after continue
6 AN6T-AAF8 Start with 3 shields after continue
7 A66T-AAF8 Start with 7 shields after continue
8 BE6T-AAF8 Start with 9 shields after continue
9 AJ9T-AA60+BBAT-AA86 Almost infinite shields
10 9T3A-BGMY + 963A-AAD2 + AE3A-AAD0 Start at Round 2: Milky Way
11 9T3A-BGMY + 963A-AAD2 + AJ3A-AAD0 Start at Round 3: Merutas
12 9T3A-BGMY + 963A-AAD2 + AN3A-AAD0 Start at Round 4: Planet Dufa
13 9T3A-BGMY + 963A-AAD2 + AT3A-AAD0 Start at Round 5: Moon
14 9T3A-BGMY + 963A-AAD2 + AY3A-AAD0 Start at Round 6: Planet Venus
15 9T3A-BGMY + 963A-AAD2 + A23A-AAD0 Start at Round 7: Planet Solaia
16 9T3A-BGMY + 963A-AAD2 + A63A-AAD0 Start at Round 8: Planet Lisubi
17 9T3A-BGMY + 963A-AAD2 + BA3A-AAD0 Start at Round 9: Planet Guraivas
18 9T3A-BGMY + 963A-AAD2 + BE3A-AAD0 Start at Round 10: Planet Mars
19 9T3A-BGMY + 963A-AAD2 + BJ3A-AAD0 Start at Round 11: Planet Mercury
20 9T3A-BGMY + 963A-AAD2 + BN3A-AAD0 Start at Round 12: Planet Aluga
21 9T3A-BGMY + 963A-AAD2 + BT3A-AAD0 Start at Round 13: Planet Laia
22 9T3A-BGMY + 963A-AAD2 + BY3A-AAD0 Start at Round 14: Planet Bailam
23 9T3A-BGMY + 963A-AAD2 + B23A-AAD0 Start at Round 15: Planet Daruta
24 9T3A-BGMY + 963A-AAD2 + B63A-AAD0 Start at Round 16: Planet Lamusa
25 9T3A-BGMY + 963A-AAD2 + CA3A-AAD0 Start at Round 17: Planet Ikuru
26 9T3A-BGMY + 963A-AAD2 + CE3A-AAD0 Start at Final Round: Doriasta
27 GBRA-AABR Super crusher lasts 30 seconds
28 BFRA-AABC Use hyper laser 9 times
29 ABRA-ATBG Buster laser has 800 energy
30 JBRA-AABE Use homing bombs 40 times

Monday, September 21, 2009

Sonic the Hedgehog 2

THERE ARE 2 VERSIONS OF THIS GAME. IF ONE CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE OTHER

1. Rings worth 2--player 1
1A SAST-DJ1A
1B SATA-DJTJ

2. Rings worth 3--player 1
2A SAST-DN1A
2B SATA-DNTJ

3. Rings worth 4--player 1
3A SAST-DT1A
3B SATA-DTTJ



4. Rings worth 5--player 1
4A SAST-DY1A
4B SATA-DYTJ

5. Rings worth 6--player 1
5A SAST-D21A
5B SATA-D2TJ

6. Rings worth 7--player 1
6A SAST-D61A
6B SATA-D6TJ

7. Rings worth 8--player 1
7A SAST-DA1A
7B SATA-DATJ

8. Start with 1 life instead of 3--player 1
8A AE8A-AAD2
8B AE8A-AADN

9. Start with 5 lives--player 1
9A AY8A-AAD2
9B AY8A-AADN

10. Start with 7 lives--player 1
10A A68A-AAD2
10B A68A-AADN

11. Start with 9 lives--player 1
11A BE8A-AAD2
11B BE8A-AADN

12. Start with 25 lives--player 1
12A DE8A-AAD2
12B DE8A-AADN

13. Start with 50 lives--player 1
13A GJ8A-AAD2
13B GJ8A-AADN

14. Start with 75 lives--player 1
14A KN8A-AAD2
14B KN8A-AADN

15. Start with 99 lives--player 1
15A NN8A-AAD2
15B NN8A-AADN

16. Infinite lives--player 1
16A JW3A-CA4J
16B JW3A-CA4Y

17. Rings worth 2--player 2
17A SATA-DJVW
17B SATA-DJW8


18. Rings worth 3--player 2
18A SATA-DNVW
18B SATA-DNW8

19. Rings worth 4--player 2
19A SATA-DTVW
19B SATA-DTW8

20. Rings worth 5--player 2
20A SATA-DYVW
20B SATA-DYW8

21. Rings worth 6--player 2
21A SATA-D2VW
21B SATA-D2W8

22. Rings worth 7--player 2
22A SATA-D6VW
22B SATA-D6W8

23. Rings worth 8--player 2
23A SATA-DAVW
23B SATA-DAW8

24. Start with 1 life instead of 3--player 2
24A AE8A-AAD8
24B AE8A-AADW

25. Start with 5 lives--player 2
25A AY8A-AAD8
25B AY8A-AADW

26. Start with 7 lives--player 2
26A A68A-AAD8
26B A68A-AADW

27. Start with 9 lives--player 2
27A BE8A-AAD8
27B BE8A-AADW

28. Start with 25 lives--player 2
28A DE8A-AAD8
28B DE8A-AADW

29. Start with 50 lives--player 2
29A GJ8A-AAD8
29B GJ8A-AADW

30. Start with 75 lives--player 2
30A KN8A-AAD8
30B KN8A-AADW

31. Start with 99 lives--player 2
31A NN8A-AAD8
31B NN8A-AADW


32. Infinite lives--player 2
32A JXGA-CA7G
32B JXGA-CA7W

33. Jump lower
33A KBVT-CAE2
33B KBVT-CAE2

34. Jump a little higher
34A FVVT-CAE2
34B FVVT-CAE2


FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO SINK IN WATER

35. Jump a lot higher
35A EBVT-CAE2
35B EBVT-CAE2

36. Jump really high
36A CBVT-CAE2
36B CBVT-CAE2

37. Sonic stays invincible for a shorter time after getting hit
37A A02T-CAF8
37B A02T-CAGL

38. Sonic stays invincible for a longer time after getting hit
38A 982T-CAF8
38B 982T-CAGL

39. Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring (switch off and then on to make Sonic visible)
39A ALTA-CA8N
39B ALTA-CA82

40. Once invincible (stars), Sonic stays Invincible for the rest of the level
40A ALTA-CA9J
40B ALTA-CA9Y

41. Sonic doesn't lose rings when hit
41A ATTT-CA4W
41B ATTT-CA58

42. Tails doesn't lose rings when hit
42A ATTT-CA5G
42B ATTT-CA6W

43. Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post
43A AH2T-CAH6
43B AH2T-CAHN

WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM

44. Rings worth 2 in special stages--Sonic
44A SBJA-HJWJ
44B SBJA-HJV2

45. Rings worth 3 in special stages--Sonic
45A SBJA-HNWJ
45B SBJA-HNV2

46. Rings worth 4 in special stages--Sonic
46A SBJA-HTWJ
46B SBJA-HTV2

47. Rings worth 5 in special stages--Sonic
47A SBJA-HYWJ
47B SBJA-HYV2

48. Rings worth 6 in special stages--Sonic
48A SBJA-H2WJ
48B SBJA-H2V2

49. Rings worth 7 in special stages--Sonic
49A SBJA-H6WJ
49B SBJA-H6V2

50. Rings worth 8 in special stages--Sonic
50A SBJA-HAWJ
50B SBJA-HAV2

51. Rings worth 2 in special stages--Tails
51A SBJA-HJWR
51B SBJA-HJV8

52. Rings worth 3 in special stages--Tails
52A SBJA-HNWR
52A SBJA-HNV8

53. Rings worth 4 in special stages--Tails
53A SBJA-HTWR
53B SBJA-HTV8

54. Rings worth 5 in special stages--Tails
54A SBJA-HYWR
54B SBJA-HYV8

55. Rings worth 6 in special stages--Tails
55A SBJA-H2WR
55B SBJA-H2V8


56. Rings worth 7 in special stages--Tails
56A SBJA-H6WR
56B SBJA-H6V8

57. Rings worth 8 in special stages--Tails
57A SBJA-HAWR
57B SBJA-HAV8

Sunday, September 20, 2009

Sonic the Hedgehog

1 ATBT-AA32 MASTER CODE--MUST BE ENTERED

SOME CODES DON'T WORK WHEN YOU START ON SPECIAL STAGES USING CODE 13
2 AE3T-AACL Start with 1 life
3 AY3T-AACL Start with 5 lives

4 AE0T-CABE Once invincible, stay invincible for the rest of stage or until you die

5 SCRA-BJX0 Each ring counts as 2
6 SCRA-BNX0 Each ring counts as 3
7 SCRA-BTX0 Each ring counts as 4
8 SCRA-BYX0 Each ring counts as 5
9 SCRA-B2X0 Each ring counts as 6
10 SCRA-B6X0 Each ring counts as 7
11 SCRA-BAX0 Each ring counts as 8
12 GJ6A-CA7A Infinite lives
13 AJ3A-AA4G Level select menu
14 AY3T-BA4R Start with 5 chaos emeralds
15 DDLT-AAGL Super jump
16 BDLT-AAGL Skywalking
17 KDLT-AAGL Low jump
18 AEOT-CABY Once you have shoes, keep shoes for the rest of stage or until you die

Saturday, September 19, 2009

Sonic and Knuckles

CODES 1 THRU 10 ARE ONLY FOR THE SONIC & KNUCKLES GAME ALONE
1 AFKT-AAG0 Start with 1 life instead of 3
2 AKKT-AAG0 Start with 2 lives
3 AVKT-AAG0 Start with 4 lives
4 AZKT-AAG0 Start with 5 lives
5 A7KT-AAG0 Start with 7 lives
6 BFKT-AAG0 Start with 9 lives
7 DFKT-AAG0 Start with 25 lives
8 GKKT-AAG0 Start with 50 lives
9 NPKT-AAG0 Start with 99 lives
10 K2WA-CA4J Infinite lives

CODES 11 THRU 64 WORK FOR SONIC & KNUCKLES GAME ALONE AND
ALSO WITH SONIC 3 GAME ATTACHED
11 AWXT-CA4C Don't lose rings when hit
12 HXRT-AA6A Infinite time
13 96BA-CAG6 + 98MA-CAF0 Keep shields (fire, water, lightning) when hit
14 AKVT-AA76 + AMNA-EA24 Keep rings between levels
15 ATGT-CA3Y Super shoes don't run out with time

16 RENT-C6YA Sonic can always double jump
(can't use water shield or become Super Sonic)

17 RENT-C6V6 Sonic can always use Fireball Spin Dash
(can't double jump, bounce, or become Super Sonic)

18 RGSA-A6YY Only 1 blue sphere needed to get a chaos emerald
19 AANA-CNA0 Sonic jumps as high as Knuckles (slightly lower than usual)
20 4ANA-CRA0 High jump for Sonic
21 2ANA-CWA0 Super jump for Sonic
22 AANA-C4A0 Mega jump for Sonic
23 AANA-DYA0 Orbital jump for Sonic
24 TB5T-CNCR Knuckles jumps as high as Sonic (slightly higher than usual)
25 PV5T-CRCR High jump for Knuckles
26 AB5T-CWCR Super jump for Knuckles
27 AB5T-C2CR Mega jump for Knuckles
28 AB5T-DTCR Orbital jump for Knuckles
29 ALNA-AACR Rings worth 2 in special stage
30 ARNA-AACR Rings worth 3 in special stage
31 AWNA-AACR Rings worth 4 in special stage
32 A0NA-AACR Rings worth 5 in special stage
33 BLNA-AACR Rings worth 10 in special stage
34 A2NT-CAG6 Only 6 chaos emeralds needed to become Super Sonic
35 AYNT-CAG6 Only 5 chaos emeralds needed to become Super Sonic
36 ATNT-CAG6 Only 4 chaos emeralds needed to become Super Sonic
37 ANNT-CAG6 Only 3 chaos emeralds needed to become Super Sonic
38 AJNT-CAG6 Only 2 chaos emeralds needed to become Super Sonic
39 AENT-CAG6 Only 1 chaos emerald needed to become Super Sonic
40 AANT-CAG6 Become Super Sonic without any chaos emeralds
41 NTNT-CAHL 100 rings needed to become Super Sonic instead of 50
42 FANT-CAHL 40 rings needed to become Super Sonic
43 DENT-CAHL 25 rings needed to become Super Sonic
44 BJNT-CAHL 10 rings needed to become Super Sonic
45 AENT-CAHL 1 ring needed to become Super Sonic

46 AANT-CAGY + AAPA-CAB8 Become Super-Duper Sonic without any emeralds (you still need 50 rings unless using one of the above codes)

47 NTPT-CA50 Rings aren't used up as Super (or Super - Duper) Sonic/Knuckles
48 RHJA-E60L Bonus round always activated after every checkpoint
49 BXLA-EA5G Bonus round is always Slot Machine
50 A5LA-EA5G Bonus round is always Glowing Spheres
51 A36A-CACW Only 6 chaos emeralds needed to become Super Knuckles
52 AZ6A-CACW Only 5 chaos emeralds needed to become Super Knuckles
53 AV6A-CACW Only 4 chaos emeralds needed to become Super Knuckles
54 AP6A-CACW Only 3 chaos emeralds needed to become Super Knuckles
55 AK6A-CACW Only 2 chaos emeralds needed to become Super Knuckles
56 AF6A-CACW Only 1 chaos emerald needed to become Super Knuckles
57 AB6A-CACW Become Super Knuckles without any chaos emeralds
58 NV6A-CADA 100 rings needed to become Super Knuckles instead of 50
59 FB6A-CADA 40 rings needed to become Super Knuckles
60 DF6A-CADA 25 rings needed to become Super Knuckles
61 BK6A-CADA 10 rings needed to become Super Knuckles
62 AF6A-CADA 1 ring needed to become Super Knuckles

63 AB6A-CACL + AB6A-CAHR Become Super-Duper Knuckles without any emeralds (you still need 50 rings unless using one of the above codes)

64 ACCT-CA2R Can't drown

CODES 65 THRU 86 ARE FOR KNUCKLES IN THE SONIC 2 GAME
65 AX6D-AA3W Knuckles doesn't lose rings when hit
66 HWLX-GA2Y Infinite time
67 SD5X-BJT2 Rings worth 2
68 SD5X-BNT2 Rings worth 3
69 SD5X-BTT2 Rings worth 4
70 SD5X-BYT2 Rings worth 5
71 SD5X-B2T2 Rings worth 6
72 SD5X-B6T2 Rings worth 7
73 SD5X-BAT2 Rings worth 8
74 AE5X-AAFY Knuckles starts with 1 life instead of 3
75 AY5X-AAFY Knuckles starts with 5 lives
76 A65X-AAFY Knuckles starts with 7 lives
77 BE5X-AAFY Knuckles starts with 9 lives
78 DE5X-AAFY Knuckles starts with 25 lives
79 GJ5X-AAFY Knuckles starts with 50 lives
80 KN5X-AAFY Knuckles starts with 75 lives
81 NN5X-AAFY Knuckles starts with 99 lives
82 JV1D-CA6W Infinite lives
83 PVWD-CRDC High jump for Knuckles
84 ABWD-CWDC Super jump for Knuckles
85 ABWD-C2DC Mega jump for Knuckles
86 ABWD-DTDC Orbital jump for Knuckles

Friday, September 18, 2009

Sonic the Hedgehog 3

1 AWHA-CA92 Don't lose rings
2 SCGT-DJYL Rings worth 2
3 SCGT-DNYL Rings worth 3
4 SCGT-DTYL Rings worth 4
5 SCGT-DYYL Rings worth 5
6 SCGT-D2YL Rings worth 6
7 SCGT-D6YL Rings worth 7
8 SCGT-DAYL Rings worth 8
9 KRGT-CAE0 75 Rings needed for a free guy
10 GLGT-CAE0 50 Rings needed for a free guy
11 D4GT-CAE0 30 Rings needed for a free guy
12 CWGT-CAE0 20 Rings needed for a free guy
13 BLGT-CAE0 10 Rings needed for a free guy
14 HCGT-DJZY Get 2 free guys for 100 rings instead of 1
15 HCGT-DNZY Get 3 free guys for 100 rings
16 HCGT-DTZY Get 4 free guys for 100 rings
17 HCGT-DYZY Get 5 free guys for 100 rings
18 HCGT-D2ZY Get 6 free guys for 100 rings
19 HCGT-D6ZY Get 7 free guys for 100 rings
20 HCGT-DAZY Get 8 free guys for 100 rings
21 AC5A-CAHN Super ring powerup worth 0
22 A05A-CAHN Super ring powerup worth 5 instead of 10
23 B85A-CAHN Super ring powerup worth 15
24 CW5A-CAHN Super ring powerup worth 20
25 DG5A-CAHN Super ring powerup worth 25
26 D45A-CAHN Super ring powerup worth 30
27 GL5A-CAHN Super ring powerup worth 50
28 NW5A-CAHN Super ring powerup worth 100 (1-Up every time)
29 AJZA-CA8N Super Sonic doesn't lose rings
30 AJ3A-CA7A Infinite lives
31 AG4T-AAH4 Start with 1 life
32 AL4T-AAH4 Start with 2 lives
33 A04T-AAH4 Start with 5 lives
34 BL4T-AAH4 Start with 10 lives
35 DG4T-AAH4 Start with 25 lives
36 GL4T-AAH4 Start with 50 lives
37 NR4T-AAH4 Start with 99 lives
38 ACAT-CAB6 Shield can be activated multiple times
39 AJRT-CA8R Invincibility power-ups last forever
40 986A-CAB6 Invincibility lasts almost twice as long
41 KR6A-CAB6 Invincibility lasts half as long
42 E06A-CAB6 Invincibility lasts 1/4 as long
43 SCFT-BJT4 Only need 6 chaos emeralds
44 SCFT-BNT4 Only need 4 chaos emeralds
45 SCFT-BTT4 Only need 3 chaos emeralds
46 SCFT-B2T4 Only need 2 chaos emeralds
47 SCGA-BL0N + A4GA-A28T Blue spheres worth 2
48 SCGA-BR0N + A4GA-A28T Blue spheres worth 3
49 SCGA-BW0N + A4GA-A28T Blue spheres worth 4
50 SCGA-B00N + A4GA-A28T Blue spheres worth 5
51 SCGA-B40N + A4GA-A28T Blue spheres worth 6
52 SCGA-B80N + A4GA-A28T Blue spheres worth 7
53 SCGA-BC0N + A4GA-A28T Blue spheres worth 8
54 ACGA-AA8T 1 Blue sphere needed for chaos emerald
55 TAYA-CRB6 Bonus jump
56 AAYA-CWB6 Super jump
57 AAYA-C0B6 Mega-jump
58 ATST-CA38 Never drown (must switch off for some

Thursday, September 17, 2009

Sonic Spinball

1 AFBT-4AHR Start with 1 life
2 AKBT-4AHR Start with 2 lives
3 AZBT-4AHR Start with 5 lives
4 A7BT-4AHR Start with 7 lives
5 AXBA-4A4T Infinite lives
6 B69A-4AHR + B69T-4AAA Get extra man about every 1,000,000 pts.
7 KT9A-4AHR + KT9T-4AAA Get extra man about every 5,000,000 pts.
8 XA9A-4AHR + XA9T-4AAA Get extra man about every 10,000,000 pts.
9 3J9A-4CHR + 3J9T-4CAA Get extra man about every 30,000,000 pts.
10 9N9A-4EHR + 9N9T-4EAA Get extra man about every 50,000,000 pts.
11 AFBT-5N7G Start on Level 2: Lava Powerhouse
12 AKBT-5N7G Start on Level 3: The Machine
13 APBT-5N7G Start on Level 4: Showdown
14 BGXA-8AH6 10 balls in Level 1 bonus round
15 AWXA-8AH6 5 balls in Level 1 bonus round
16 AGXA-8AH6 2 balls in Level 1 bonus round
17 ACXA-8AH6 1 ball in Level 1 bonus round
18 BGXA-8AGG 10 balls in Level 2 bonus round
19 AWXA-8AGG 5 balls in Level 2 bonus round
20 AGXA-8AGG 2 balls in Level 2 bonus round
21 ACXA-8AGG 1 ball in Level 2 bonus round
22 BGXT-8AA2 10 balls in Level 3 bonus round
23 AWXT-8AA2 5 balls in Level 3 bonus round
24 AGXT-8AA2 2 balls in Level 3 bonus round
25 ACXT-8AA2 1 ball in Level 3 bonus round
26 AXST-8A5L Infinite balls in all bonus rounds

Wednesday, September 16, 2009

Shinobi 3

CODES WORK ONLY ON DEFAULT DIFFICULTY LEVEL
1 CJSA-EA7G Infinite energy
2 CBTT-AAC8 Start with 1 life
GAME DISPLAYS MAX OF 9 LIVES
5 CBTT-AYC8 Start with 11 lives
6 CBTT-BCL8 Start with 50 lives
7 CBTT-AG48 Start with 99 lives
9 SE3A-FLZ2 Each throw costs 2 shurikens--7 for Shuriken Burst
10 HVTT-AG5Y Start with 99 shurikens
11 RFST-G6ZC Get no shurikens on pick up
12 JBST-HAZC Get 8 shurikens on pick up
13 AT3A-EA72 Infinite shurikens--7 for Shuriken Burst
14 ABTT-BAEE Start with no ninjitsu items
15 AZTT-BAEE Start with 5 ninjitsu items
16 BFTT-BAEE Start with 9 ninjitsu items
17 AT1T-EA4E Infinite ninjitsu items

CANNOT COMBINE CREDIT CODES WITH "START ON ROUND" CODES
18 APTT-AAD6 Start with 1 credit instead of 3
19 APTT-ALD6 Start with 5 credits
20 APTT-AWD6 Start with 9 credits
21 AX6T-AA2E Infinite credits

WHEN USING START ON ROUND CODES, YOU WILL HAVE ONLY 1 CREDIT
22 Y2NA-DRJ2 + APTT-ACD6 Start on round 2
23 Y2NA-DRJ2 + APTT-AED6 Start on round 3
24 Y2NA-DRJ2 + APTT-AGD6 Start on round 4
25 Y2NA-DRJ2 + APTT-AJD6 Start on round 5
26 Y2NA-DRJ2 + APTT-ALD6 Start on round 6
27 Y2NA-DRJ2 + APTT-AND6 Start on round 7

Tuesday, September 15, 2009

Shadow Dancer: The Secret of Shinobi

1 AEBA-AAHW Start with 2 lives--1st credit only
2 BEBA-AAHW Start with 10 lives--1st credit only
3 B6BA-AAHW Start with 16 lives--1st credit only
4 JABA-AAHW Start with 41 lives--1st credit only
5 NNBA-AAHW Start with 64 lives--1st credit only
6 RYBA-C6ZA Gain a life instead of losing a life when you get hit
7 AD7A-ACEY Start timer at 1:00 instead of 3:00
8 AD7A-ALEY Start timer at 5:00
9 AD7A-AREY Start timer at 7:00
10 AD7A-AWEY Start timer at 9:00
11 RYHA-C61W Infinite time
12 AM8T-BA8A Enemy aides are easier to kill-- difficulty level 1 only
13 BH8T-BA8A Enemy aides are harder to kill-- difficulty level 1 only
14 RZFT-A61J Infinite ninjitsu magic

Monday, September 14, 2009

Shadow Blasters

1 ATBT-AA4G MASTER CODE--MUST BE ENTERED
2 A25T-AA2R Protection against most enemy hits
3 ATCT-EAE8 Marco starts with 4 units of life instead of 9
4 AECT-EAE8 Marco starts with 1 unit of life
5 ATCT-EAE4 Marco starts with 4 units of power instead of none
6 BECT-EAE4 Marco starts with 9 units of power
7 BECT-EAFA Marco starts with 9 special weapons instead of 1
8 GJCT-EAFA Marco starts with 50 special weapons
9 ANCT-EAE0 Marco starts with speed of 4 instead of 1
10 ANCT-EAEW Marco starts with jumping ability of 4 instead of 1
11 ATCT-EADJ Horatio starts with 4 units of life
12 AECT-EADJ Horatio starts with 1 unit of life
13 ATCT-EADE Horatio starts with 4 units of power
14 BECT-EADE Horatio starts with 9 units of power
15 BECT-EADL Horatio starts with 9 special weapons
16 GJCT-EADL Horatio starts with 50 special weapons
17 ANCT-EADA Horatio starts with speed of 4
18 ANCT-EAC6 Horatio starts with jumping ability of 4
19 ATCT-EAD4 Tiffany starts with 4 units of life
20 AECT-EAD4 Tiffany starts with 1 unit of life
21 ATCT-EAD0 Tiffany starts with 4 units of power
22 BECT-EAD0 Tiffany starts with 9 units of power
23 BECT-EAD6 Tiffany starts with 9 special weapons
24 GJCT-EAD6 Tiffany starts with 50 special weapons
25 ANCT-EADW Tiffany starts with speed of 4
26 ANCT-EADR Tiffany starts with jumping ability of 4
27 ATCT-EAEN Leo starts with 4 units of life
28 AECT-EAEN Leo starts with 1 unit of life
29 ATCT-EAEJ Leo starts with 4 units of power
30 BECT-EAEJ Leo starts with 9 units of power
31 BECT-EAER Leo starts with 9 special weapons
32 GJCT-EAER Leo starts with 50 special weapons
33 ANCT-EAEE Leo starts with speed of 4
34 ANCT-EAEA Leo starts with jumping ability of 4
35 AKAT-AA7T Infinite special weapons for all warriors
36 PA6A-BT16 Power gauge fills faster when Button A is held down
37 PA6A-BA16 Power gauge fills much faster when Button A is held down

Sunday, September 13, 2009

Separation Anxiety

1. AG9T-EAB0 Start with 1 life
2. A09T-EAB0 Start with 5 lives
3. BG9T-EAB0 Start with 9 lives
4. GL9T-EAB0 Start with 50 lives
5. ABET-EAD2 Infinite lives
6. B4LA-CACR Start with 1/4 energy on 1st life
7. DCLA-CACR Start with 1/2 energy on 1st life
8. ELLA-CACR Start with 3/4 energy on 1st life
9. R5CT-DBXL Almost infinite energy
10. RG1A-C60E + RG1A C60G 1 hit kills most enemies

Saturday, September 12, 2009

Saint Sword

1 A2BT-AA42 MASTER CODE--MUST BE ENTERED
2 BH1T-AACE Select up to 9 players on options screen
3 REKA-E6W2 Infinite number of transfiguration items once you get one
4 AVZA-AA7R Almost infinite life energy
5 AVZA-AA36 Protection against stronger boss hits
6 SFZT-BJYY Each Centaur item is worth 2
7 SFZT-BTYY Each Centaur item is worth 4
8 SFZT-BJY8 Each Birdman item is worth 2
9 SFZT-BTY8 Each Birdman item is worth 4
10 SFZT-BJZJ Each Fishman item is worth 2
11 SFZT-BTZJ Each Fishman item is worth 4
12 REHA-E6TJ Infinite time to complete stage
13 JAHA-FLTJ Time goes by 2x as fast
14 JAHA-FWTJ Time goes by 4x as fast
15 REHA-E6Y0 Stop transfiguration timer
16 JAHA-FLY0 Transfiguration timer is 2x as fast
17 JAHA-FWY0 Transfiguration timer is 4x as fast

18 NNHA-EAHN Start transfiguration timer at 99 instead of 60--doesn't work when using time necklace

19 ITVT-EEG4 Start chapter 1 timer at 700 instead of 350
20 9TGT-FGJR + EAGT-EGAT Start all chapters with timer at 800
21 SFZT-BA00 Small magic ball worth 80
22 SFZT-BA0N Medium magic ball worth 100
23 GKZT-AAGC Large magic ball worth 500
24 RF0T-A6XN Infinite lives

Friday, September 11, 2009

Sagaia

1 AVNT-AADA Upgrade starting level of Silver Hawk blue ombs
2 AVNT-AAC4 Upgrade starting level of Silver Hawk blue missiles
3 AVNT-AADG Upgrade starting level of Silver Hawk blue lasers

For both warriors:
4 A3SA-AA4L Infinite lives
5 GANA-AA58 Makes the force field invincible
6 FRCA-BJW8 Laser power-ups worth more
7 FRCA-BTW8 Laser power-ups worth much more
8 FRCA-BJVE Bomb power-ups worth more
9 FRCA-BTVE Bomb power-ups worth much more
10 FFXT-BJZJ Missile power-ups worth more
11 FFXT-BTZJ Missile power-ups worth much more
12 FCAA-B2ZW Start with increased defense capability
13 FCAA-BN08 Defense capability power-ups worth more

Thursday, September 10, 2009

Rolling Thunder 2

1 ABMA-AAHN Start with 1 hit point--player 1
2 AKMA-AAHN Start with 3 hit points--player 1
3 AVMA-AAHN Start with 5 hit points--player 1
4 A3MA-AAHN Start with 7 hit points--player 1
5 BBMA-AAHN Start with 9 hit points--player 1
6 B3MA-AAHN Start with 15 hit points--player 1
7 ABMT-AAAR Start with 1 hit point--player 2
8 AKMT-AAAR Start with 3 hit points--player 2
9 AVMT-AAAR Start with 5 hit points--player 2
10 A3MT-AAAR Start with 7 hit points--player 2
11 BBMT-AAAR Start with 9 hit points--player 2
12 B3MT-AAAR Start with 15 hit points--player 2
13 FDJA-AEZ6 Almost invincible--both players
14 CBLA-AAFJ Start with 10 pistol shots--player 1
15 EBLA-AAFJ Start with 20 pistol shots--player 1
16 GBLA-AAFJ Start with 30 pistol shots--player 1
17 NBLA-AAFJ Start with 60 pistol shots--player 1
18 TBLA-AAFJ Start with 80 pistol shots--player 1
19 ABLA-ACFJ Start with 100 pistol shots--player 1
20 XFLA-AWFJ Start with 999 pistol shots--player 1
21 CBLA-AAFT Start with 10 pistol shots--player 2
22 EBLA-AAFT Start with 20 pistol shots--player 2
23 GBLA-AAFT Start with 30 pistol shots--player 2
24 NBLA-AAFT Start with 60 pistol shots--player 2
25 TBLA-AAFT Start with 80 pistol shots--player 2
26 ABLA-ACFT Start with 100 pistol shots--player 2
27 XFLA-AWFT Start with 999 pistol shots--player 2
28 CBLA-AAFL Start with 10 machine gun shots--player 1
29 EBLA-AAFL Start with 20 machine gun shots--player 1
30 GBLA-AAFL Start with 30 machine gun shots--player 1
31 JBLA-AAFL Start with 40 machine gun shots--player 1
32 NBLA-AAFL Start with 60 machine gun shots--player 1
33 TBLA-AAFL Start with 80 machine gun shots--player 1
34 ABLA-ACFL Start with 100 machine gun shots--player 1
35 XFLA-AWFL Start with 999 machine gun shots--player 1
36 CBLA-AAFW Start with 10 machine gun shots--player 2
37 EBLA-AAFW Start with 20 machine gun shots--player 2
38 GBLA-AAFW Start with 30 machine gun shots--player 2
39 JBLA-AAFW Start with 40 machine gun shots--player 2
40 NBLA-AAFW Start with 60 machine gun shots--player 2
41 TBLA-AAFW Start with 80 machine gun shots--player 2
42 ABLA-ACFW Start with 100 machine gun shots--player 2
43 XFLA-AWFW Start with 999 machine gun shots instead of 0—player 2
44 ADYT-BE9N Infinite pistol and machine gun shots--both players
45 CBLA-AAF2 Start with 10 flame thrower shots--player 1
46 EBLA-AAF2 Start with 20 flame thrower shots--player 1
47 GBLA-AAF2 Start with 30 flame thrower shots--player 1
48 JBLA-AAF2 Start with 40 flame thrower shots--player 1
49 NBLA-AAF2 Start with 60 flame thrower shots--player 1
50 TBLA-AAF2 Start with 80 flame thrower shots--player 1
51 ABLA-ACF2 Start with 100 flame thrower shots--player 1
52 XFLA-AWF2 Start with 999 flame thrower shots--player 1
53 CBLA-AAF8 Start with 10 flame thrower shots--player 2
54 EBLA-AAF8 Start with 20 flame thrower shots--player 2
55 GBLA-AAF8 Start with 30 flame thrower shots--player 2
56 JBLA-AAF8 Start with 40 flame thrower shots--player 2
57 NBLA-AAF8 Start with 60 flame thrower shots--player 2
58 TBLA-AAF8 Start with 80 flame thrower shots--player 2
59 ABLA-ACF8 Start with 100 flame thrower shots--player 2
60 XFLA-AWF8 Start with 999 flame thrower shots--player 2
61 ADZA-BE70 Infinite flame thrower and shot cluster shots--both players

62 AXST-ANAE Make flame thrower special weapon in round 5, instead of shot cluster (standing shots only--you still get shot cluster when you crouch)

63 SXSA-B4SY + A5SA-ANH0 Make shot cluster special weapon in all rounds instead of only in round 5 (standing shots only--you still get flame thrower when you crouch)

64 PZTT-AADT Timer runs at 1/10 normal speed
65 VBTT-AADT Timer runs at 1/8 normal speed
66 CFTT-ACDT Timer runs at 1/4 normal speed
67 PVTT-ACDT Timer runs at 1/3 normal speed
68 EKTT-AEDT Timer runs at 1/2 normal speed
69 VBTT-ATDT Timer runs at 2x normal speed
70 3VTT-A2DT Timer runs at 3x normal speed
71 CBTT-BCDT Timer runs at 4x normal speed
72 EBTT-AEMT Timer runs at 8x normal speed
73 ZBTT-AYMT Timer runs at 10x normal speed
74 BFTT-AF56 Infinite time
75 ABCA-AAF8 Start with 1 life instead of 3--player 1
76 AFCA-AAF8 Start with 2 lives--player 1
77 AVCA-AAF8 Start with 5 lives--player 1
78 A3CA-AAF8 Start with 7 lives--player 1
79 BBCA-AAF8 Start with 9 lives--player 1
80 B3CA-AAF8 Start with 15 lives--player 1
81 GFCA-AAF8 Start with 50 lives--player 1
82 ABCA-BE7Y Start with 1 life--player 2
83 AFCA-BE7Y Start with 2 lives--player 2
84 AVCA-BE7Y Start with 5 lives--player 2
85 A3CA-BE7Y Start with 7 lives--player 2
86 BBCA-BE7Y Start with 9 lives--player 2
87 B3CA-BE7Y Start with 15 lives--player 2
88 GFCA-BE7Y Start with 50 lives--player 2
89 AMWT-AA5N Infinite lives--both players
90 SA7T-BEZA Start at round 2
91 SA7T-BJZA Start at round 3
92 SA7T-BNZA Start at round 4
93 SA7T-BTZA Start at round 5
94 SA7T-BYZA Start at round 6
95 SA7T-B2ZA Start at round 7
96 SA7T-B6ZA Start at round 8
97 SA7T-BAZA Start at round 9

Wednesday, September 9, 2009

Robocop vs. the Terminator

1 A4MB-TA6C Invincibility
2 AEGB-TAD4 + AEJB-TAFL Start with life at near 0
3 CAGB-TAD4 + CAJB-TAFL Start with life at 1/4 full
4 EAGB-TAD4 + EAJB-TAFL Start with life at 1/2 full
5 GAGB-TAD4 + GAJB-TAFL Start with life at 3/4 full

LIFE METER DISPLAY FOR CODES 6 AND 7 WILL LOOK STRANGE, BUT THE CODES WORK
6 TAGB-TAD4 + TAJB-TAFL Start with life at 2x full
7 RHEV-R60A Infinite lives
8 ACLB-TAC8 Start with 1 life
9 ALLB-TAC8 Start with 3 lives
10 BLLB-TAC8 Start with 11 lives
11 HWLB-TAC8 Start with 61 lives
12 NRLB-TAC8 Start with 100 lives
13 RGAV-T6TR Each Robocop head worth 0 extra lives
14 ACAV-VJTR Each Robocop head worth 2 extra lives
15 ACAV-VTTR Each Robocop head worth 4 extra lives
16 ACAV-VATR Each Robocop head worth 8 extra lives
17 AC4V-RABR Start with 0 continues
18 AG4V-RABR Start with 1 continues
19 A04V-RABR Start with 5 continues
20 BG4V-RABR Start with 9 continues
21 A4RB-TA20 Infinite continues
22 AD8B-S16J Super jump
23 AD8B-SV6J Mega-jump
24 AJ5B-TA32 Enemies killed with 1 shot, except boss enemies
25 DLLB-TA3N Don't lose special weapons when you die

Tuesday, September 8, 2009

Road Rash

1 RH9T-R60T MASTER CODE--MUST BE ENTERED
2 AJPA-AAFG Player A starts at level 2
3 ANPA-AAFG Player A starts at level 3
4 ATPA-AAFG Player A starts at level 4
5 AYPA-AAFG Player A starts at level 5
6 AJPT-AAGC Player B starts at level 2
7 ANPT-AAGC Player B starts at level 3
8 ATPT-AAGC Player B starts at level 4
9 AYPT-AAGC Player B starts at level 5
10 8TPA-ACGL Player A starts with $5,000 instead of $1,000
11 7APA-AGGL Player A starts with $10,000
12 2TPA-AWGL Player A starts with $25,000
13 VAPA-BGGL Player A starts with $50,000
14 AAPA-AAGL Player A starts with no money
15 8TPT-ACHG Player B starts with $5,000 instead of $1,000
16 7APT-AGHG Player B starts with $10,000
17 2TPT-AWHG Player B starts with $25,000
18 VAPT-BGHG Player B starts with $50,000
19 AAPT-AAHG Player B starts with no money
20 AEPA-AAGW Player A starts with Panda 600 bike instead of Shuriken 400
21 AJPA-AAGW Player A starts with Bonzai 750 bike
22 ANPA-AAGW Player A starts with Kamikaze 750 bike
23 ATPA-AAGW Player A starts with Shuriken 1000 bike
24 AYPA-AAGW Player A starts with Ferruci 850 bike
25 A2PA-AAGW Player A starts with Panda 750 bike
26 A6PA-AAGW Player A starts with Diablo 1000 bike
27 AEPT-AAHR Player B starts with Panda 600 bike instead of Shuriken 400
28 AJPT-AAHR Player B starts with Bonzai 750 bike

29 ANPT-AAHR Player B starts with Kamikaze 750 bike

30 ATPT-AAHR Player B starts with Shuriken 1000 bike

31 AYPT-AAHR Player B starts with Ferruci 850 bike

32 A2PT-AAHR Player B starts with Panda 750 bike

33 A6PT-AAHR Player B starts with Diablo 1000 bike

34 BDCT-AACA Players need to finish 8th or better
(instead of 4th) on Sierra Nevada road

35 B9CT-AACA Players need to finish 15th or better on
Sierra Nevada road

36 BMCT-AA34 Players don't need to run Sierra Nevada road

37 BDCT-AACT Players need to finish 8th or better
(instead of 4th) on Pacific Coast road

38 B9CT-AACT Players need to finish 15th or better on
Pacific Coast road

39 BMCT-AA4L Players don't need to run Pacific Coast road

40 BDCT-AADA Players need to finish 8th or better
(instead of 4th) on Redwood Forest road

41 B9CT-AADA Players need to finish 15th or better on
Redwood Forest road

42 BMCT-AA44 Players don't need to run Redwood Forest road

43 BDCT-AADT Players need to finish 8th or better
(instead of 4th) on Palm Desert road

44 B9CT-AADT Players need to finish 15th or better on
Palm Desert road

45 BMCT-AA5L Players don't need to run Palm Desert road

46 BDCT-AAEA Players need to finish 8th or better
(instead of 4th) on Grass Valley road

47 B9CT-AAEA Players need to finish 15th or better on
Grass Valley road

48 BMCT-AA54 Players don't need to run Grass Valley road

Monday, September 7, 2009

Road Rash 3

1. R0TB-86XJ MASTER CODE--MUST BE ENTERED
2. ATXT-EA6N Bike doesn't take damage from hitting cars
3. PVAA-EA2R Player is invincible
4. BA4A-CA6C Infinite nitro bursts
5. AA4A-CA6C Nitro bursts disabled
6. AA2A-AAAC Start with no money
7. GJ2A-AAAC Start with $500
8. 3A2A-AAAC Start with $2000
9. 8T2A-ACAC Start with $5000
10. 7A2A-AGAC Start with $10,000
11. VA2A-BGAC Start with $50,000
12. A5TT-AA40 Bikes are free
13. AXVA-AA6J Upgrades are free
14. RFHT-C612 Never get charged for police fines
15. RFJA-C6W6 Don't get charged for bike repairs

Sunday, September 6, 2009

Road Rash 2

1 RH6A-86YJ MASTER CODE--MUST BE ENTERED
2 8TST-ACD8 Player A starts game with $5,000 instead of $1,000
3 7AST-AGD8 Player A starts game with $10,000
4 2TST-AWD8 Player A starts game with $25,000
5 VAST-BGD8 Player A starts game with $50,000
6 CAST-ARM8 Player A starts game with $100,000
7 ZAST-AC58 Player A starts game with $250,000
8 AAST-AAD8 Player A starts game with no money
9 8TTA-ACDW Player B starts game with $5,000 instead of $1,000
10 7ATA-AGDW Player B starts game with $10,000
11 2TTA-AWDW Player B starts game with $25,000
12 VATA-BGDW Player B starts game with $50,000
13 CATA-ARMW Player B starts game with $100,000
14 ZATA-AC5W Player B starts game with $250,000
15 AATA-AADW Player B starts game with no money
16 AEST-AAEG Player A starts game with Panda 500 bike instead of Shuriken 400
17 AJST-AAEG Player A starts game with Shuriken TT 250 bike
18 ANST-AAEG Player A starts game with Panda 900 bike
19 ATST-AAEG Player A starts game with Banzai 7.11 bike
20 AYST-AAEG Player A starts game with Banzai 600N bike
21 A2ST-AAEG Player A starts game with Banzai 750N bike
22 A6ST-AAEG Player A starts game with Shuriken 1000N bike
23 BAST-AAEG Player A starts game with Banzai 7.11N bike
24 BEST-AAEG Player A starts game with Diablo 1000N bike
25 BJST-AAEG Player A starts game with Panda 600 bike
26 BNST-AAEG Player A starts game with Banzai 600 bike
27 BTST-AAEG Player A starts game with Banzai 750 bike
28 BYST-AAEG Player A starts game with Shuriken 1000 bike
29 B2ST-AAEG Player A starts game with Diablo 1000 bike
30 AETA-AAD4 Player B starts game with Panda 500 bike instead of Shuriken 400
31 AJTA-AAD4 Player B starts game with Shuriken TT 250 bike
32 ANTA-AAD4 Player B starts game with Panda 900 bike
33 ATTA-AAD4 Player B starts game with Banzai 7.11 bike
34 AYTA-AAD4 Player B starts game with Banzai 600N bike
35 A2TA-AAD4 Player B starts game with Banzai 750N bike
36 A6TA-AAD4 Player B starts game with Shuriken 1000N bike
37 BATA-AAD4 Player B starts game with Banzai 7.11N bike
38 BETA-AAD4 Player B starts game with Diablo 1000N bike
39 BJTA-AAD4 Player B starts game with Panda 600 bike
40 BNTA-AAD4 Player B starts game with Banzai 600 bike
41 BTTA-AAD4 Player B starts game with Banzai 750 bike
42 BYTA-AAD4 Player B starts game with Shuriken 1000 bike
43 B2TA-AAD4 Player B starts game with Diablo 1000 bike

FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON
TRACK SELECT SCREEN, BUT THE CODES WORK
44 AEST-AAER Player A pre-qualifies on Alaska track
45 AEST-AAE0 Player A pre-qualifies on Hawaii track
46 AEST-AAE8 Player A pre-qualifies on Tennessee track
47 AEST-AAFG Player A pre-qualifies on Arizona track
48 AEST-AAFR Player A pre-qualifies on Vermont track
49 AETA-AAEC Player B pre-qualifies on Alaska track
50 AETA-AAEL Player B pre-qualifies on Hawaii track
51 AETA-AAEW Player B pre-qualifies on Tennessee track
52 AETA-AAE4 Player B pre-qualifies on Arizona track
53 AETA-AAFC Player B pre-qualifies on Vermont track

Saturday, September 5, 2009

Revenge of Shinobi (Classic Version)

1 ACSA-BA86 Infinite lives--except when using Jitsu of Mijin
2 BMTT-GA4L Infinite shurikins
3 BXTA-GA7E Infinite life bar
4 AANT-CAAJ Some bombs and enemy shurikins don't hurt
5 ABCT-BA90 + RFCT-A612 Some bombs, enemy shurikins and swords don't hurt
6 AC4A-BA4R No life lost when using Jitsu of Mijin
7 NTBT-AAC0 Start with 100 shurikins
8 3ABT-AAC0 Start with 200 shurikins
9 8TBT-ACC0 Start with 500 shurikins
10 BGHT-AACT Start with 9 continues
11 AGHT-AACT Start with 1 continue
12 A0HT-AACT Start with 5 continues
13 AGHT-AAC0 Start in District 1, level 2
14 ALHT-AAC0 Start in District 1, level 3
15 ARHT-AAC0 Start in District 2, level 1
16 AWHT-AAC0 Start in District 2, level 2
17 A0HT-AAC0 Start in District 2, level 3
18 A4HT-AAC0 Start in District 3, level 1
19 A8HT-AAC0 Start in District 3, level 2
20 BCHT-AAC0 Start in District 3, level 3
21 BGHT-AAC0 Start in District 4, level 1
22 BLHT-AAC0 Start in District 4, level 2
23 BRHT-AAC0 Start in District 4, level 3
24 BWHT-AAC0 Start in District 5, level 1
25 B0HT-AAC0 Start in District 5, level 2
26 B4HT-AAC0 Start in District 5, level 3
27 B8HT-AAC0 Start in District 6, level 1
28 CCHT-AAC0 Start in District 6, level 2
29 CGHT-AAC0 Start in District 6, level 3
30 CLHT-AAC0 Start in District 7, level 1
31 CRHT-AAC0 Start in District 7, level 2
32 CWHT-AAC0 Start in District 7, level 3
33 C0HT-AAC0 Start in District 8, level 1
34 C4HT-AAC0 Start in District 8, level 2
35 C8HT-AAC0 Start in District 8, level 3

Revenge of Shinobi

If both kinds of codes below doesn’t work, try the “Revenge of Shinobi
(Classic Version)” codes

1. Infinite lives--except when using Jitsu of Mijin
1A ACTT-BA4Y
1B ACRT-BA32

2. Infinite shurikins
2A BMVT-GA6L
2B BMTT-GA4L

3. Infinite life bar
3A BXVA-GA9E
3B BXTA-GA7E

4. Some bombs and enemy shurikins don't hurt
4A AANT-CAAJ
4B AANT-CAAJ

5. Some bombs, enemy shurikins and swords don't hurt
5A ABCA-BA94 + RFCA-A616
5B ABCA-BA90 + RFCA-A612

6. No life lost when using Jitsu of Mijin
6A AC5A-BA46
6B AC3A-BA44

7. Start with 100 shurikins
7A NTBA-AAC6
7B NTBA-AAC0

8. Start with 200 shurikins
8A 3ABA-AAC6
8B 3ABA-AAC0

9. Start with 500 shurikins
9A 8TBA-ACC6
9B 8TBA-ACC0

10. Start with 9 continues
10A BGKA-AAH4
10B BGHA-AAG0

11. Start with 1 continue
11A AGKA-AAH4
11B AGHA-AAG0

12. Start with 5 continues
12A A0KA-AAH4
12B A0HA-AAG0

13. Start in District 1, level 2
13A AGKT-AAAA
13B AGHA-AAG6

14. Start in District 1, level 3
14A ALKT-AAAA
14B ALHA-AAG6

15. Start in District 2, level 1
15A ARKT-AAAA
15B ARHA-AAG6

16. Start in District 2, level 2
16A AWKT-AAAA
16B AWHA-AAG6

17. Start in District 2, level 3
17A A0KT-AAAA
17B A0HA-AAG6

18. Start in District 3, level 1
18A A4KT-AAAA
18B A4HA-AAG6

19. Start in District 3, level 2
19A A8KT-AAAA
19B A8HA-AAG6

20. Start in District 3, level 3
20A BCKT-AAAA
20B BCHA-AAG6

21. Start in District 4, level 1
21A BGKT-AAAA
21B BGHA-AAG6

22. Start in District 4, level 2
22A BLKT-AAAA
22B BLHA-AAG6

23. Start in District 4, level 3
23A BRKT-AAAA
23B BRHA-AAG6

24. Start in District 5, level 1
24A BWKT-AAAA
24B BWHA-AAG6

25. Start in District 5, level 2
25A B0KT-AAAA
25B B0HA-AAG6

26. Start in District 5, level 3
26A B4KT-AAAA
26B B4HA-AAG6

27. Start in District 6, level 1
27A B8KT-AAAA
27B B8HA-AAG6


28. Start in District 6, level 2
28A CCKT-AAAA
28B CCAH-AAG6

29. Start in District 6, level 3
29A CGKT-AAAA
29B CGHA-AAG6

30. Start in District 7, level 1
30A CLKT-AAAA
30B CLHA-AAG6

31. Start in District 7, level 2
31A CRKT-AAAA
31B CRHA-AAG6

32. Start in District 7, level 3
32A CWKT-AAAA
32B CWHA-AAG6

33. Start in District 8, level 1
33A C0KT-AAAA
33B C0HA-AAG6

34. Start in District 8, level 2
34A C4KT-AAAA
34B C4HA-AAG6

35. Start in District 8, level 3
35A C8KT-AAAA
35B C8HA-AAG6

Friday, September 4, 2009

The Ren and Stimpy Show Presents: Stimpy's Invention

CODES 1 THRU 4 WORK ONLY ON NORMAL DIFFICULTY
1 AKLT-ACH6 Start with 1 life
2 AKLT-AEH6 Start with 2 lives
3 AKLT-ARH6 Start with 7 lives
4 AKLT-A8H6 Start with 15 lives
5 AT6T-GA4A Infinite lives
6 VBLA-BGCE Extra life after 1st 5,000 pts.
7 CBLA-ARLE Extra life after 1st 10,000 pts.
8 EBLA-A6WE Extra life after 1st 20,000 pts.
9 GBLA-BL4E Extra life after 1st 30,000 pts.
10 JBLA-B3CE Extra life after 1st 40,000 pts.
11 AFMA-AABE + AE6T-GACR Start with health near nothing
12 BBMA-AABE + BA6T-GACR Start with health at 1/4 full
13 CBMA-AABE + CA6T-GACR Start with health at 1/2 full
14 JBMA-AABE + JA6T-GACR Start with health at 2x full
15 NBMA-AABE + NA6T-GACR Start with health at 3x full
16 AT6A-GA3N Virtually invincible
17 RE5T-G618 Powdered toast jar restores full health
18 AD6A-GA7G Infinite continues

Thursday, September 3, 2009

RBI Baseball 3

1 AJKA-CAHR Game begins with inning 2
2 ANKA-CAHR Game begins with inning 3
3 ATKA-CAHR Game begins with inning 4
4 AYKA-CAHR Game begins with inning 5
5 A2KA-CAHR Game begins with inning 6
6 A6KA-CAHR Game begins with inning 7
7 BAKA-CAHR Game begins with inning 8
8 BEKA-CAHR Game begins with inning 9

9 AAKT-CCA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6V
Game begins with player 1 leading 1-0

10 AAKT-CEA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 2-0

11 AAKT-CGA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 3-0

12 AAKT-CJA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 4-0

13 AAKT-CLA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 5-0

14 AAKT-CRA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 7-0

15 AAKT-CWA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 9-0

16 AEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 1-0

17 AJKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 2-0

18 ANKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 3-0

19 ATKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 4-0

20 AYKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 5-0

21 A6KT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 7-0

22 BEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 9-0

23 AK9T-AAA4 + ALAA-AAEN + AJET-CABG Batter walks on 2 balls
24 AP9T-AAA4 + ARAA-AAEN + ANET-CABG Batter walks on 3 balls
25 AZ9T-AAA4 + A0AA-AAEN + AYET-CABG Batter walks on 5 balls
26 A39T-AAA4 + A4AA-AAEN + A2ET-CABG Batter walks on 6 balls
27 AK9A-AA9G Balls do not count -- batter never walks
28 AA3A-AAH4 Unrestricted substitutions for batting team
29 ABAA-AAA0 Unrestricted substitutions for fielding team
(except pitchers)

Wednesday, September 2, 2009

RBI Baseball 94

1 AFTV-TAGE Player 1 starts with 1 run
2 AKTV-TAGE Player 1 starts with 2 runs
3 APTV-TAGE Player 1 starts with 3 runs
4 AVTV-TAGE Player 1 starts with 4 runs
5 AZTV-TAGE Player 1 starts with 5 runs
6 A3TV-TAGE Player 1 starts with 6 runs
7 A7TV-TAGE Player 1 starts with 7 runs
8 BBTV-TAGE Player 1 starts with 8 runs
9 BFTV-TAGE Player 1 starts with 9 runs
10 BKTV-TAGE Player 1 starts with 10 runs
11 AFTV-TAGN Player 2 starts with 1 run
12 AKTV-TAGN Player 2 starts with 2 runs
13 APTV-TAGN Player 2 starts with 3 runs
14 AVTV-TAGN Player 2 starts with 4 runs
15 AZTV-TAGN Player 2 starts with 5 runs
16 A3TV-TAGN Player 2 starts with 6 runs
17 A7TV-TAGN Player 2 starts with 7 runs
18 BBTV-TAGN Player 2 starts with 8 runs
19 BFTV-TAGN Player 2 starts with 9 runs
20 BKTV-TAGN Player 2 starts with 10 runs
21 AXCV-WA92 Almost infinite strikes--ALMOST
22 AXDB-WA5L Infinite balls
23 AXDV-WA7A Infinite outs
24 ADCV-WAF4 1 strike and you're out
25 AHCV-WAF4 2 strikes and you're out
26 ASCV-WAF4 4 strikes and you're out
27 AXCV-WAF4 5 strikes and you're out
28 A1CV-WAF4 6 strikes and you're out
29 A5CV-WAF4 7 strikes and you're out
30 A9CV-WAF4 8 strikes and you're out

Tuesday, September 1, 2009

Ranger X

1 AW2A-AA96 Infinite continues
2 CT3A-AABC Start with 20 continues
3 BJ3A-AABC Start with 10 continues
4 AY3A-AABC Start with 5 continues
5 AE3A-AABC Start with 1 continue
6 AA3A-AABC Start with 0 continues
7 A19T-AAG8 + A19T-AAHC Extra continue every 50,000 points
8 BM9T-AAG8 + BM9T-AAHC Extra continue every 100,000 points
9 D59T-AAG8 + D59T-AAHC Extra continue every 300,000 points
10 GM9T-AAG8 + GM9T-AAHC Extra continue every 500,000 points
11 AX9T-AA90 Extra continue never awarded
12 2WWT-AA4E + AWWA-AA40 Invincible in Ex-Up cycle
13 AWVT-AA9W + GLWA-AA80 Invincible out of Ex-Up cycle
14 EC2T-AAA6 + EA6T-AAB4 Start with Ex-Up vehicle shields at 1/2
15 CC2T-AAA6 + CA6T-AAB4 Start with Ex-Up vehicle shields at 1/4
16 AG2T-AAA6 + AE6T-AAB4 Start with Ex-Up vehicle shields nearly gone
17 EC2T-AAAY + EA6T-AABW Start with Ranger X shields at 1/2
18 CC2T-AAAY + CA6T-AABW Start with Ranger X shields at 1/4
19 AG2T-AAAY + AE6T-AABW Start with Ranger X shields nearly gone
20 L3PT-DJXN Shields are recharged faster (2x) on power conversion units
21 L3PT-DAXN Shields are recharged much faster (8x) on power conversion units
22 BBPT-CA5N Shields are not restored on power conversion units
23 AVGA-AA9L Thruster packs don't cool down when you are on the ground
24 AVJA-AA3C Thruster packs don't cool down when you are in the air
25 AVFA-AA9T Thruster packs don't cool down when you are on the cycle
26 CBHT-AA92 Thruster packs never heat up
27 SFHT-BG12 Thruster packs heat up at a constant slow rate
29 SFHT-B412 Thruster packs heat up at a constant fast rate
30 ALTT-AA6C Infinite weapon power
31 ABPT-CADT Weapon power not reduced when shields are recharged
32 AKYA-AA6C Start with all weapons available

33 AKYA-AA3C Get two undocumented weapons (allows any weapon to be selected in reverse with button Y on a 6-button controller)